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This article is about Crazy Hand's appearance in Super Smash Flash. For general information about the character, see Crazy Hand.
Crazy Hand
SSF Crazy Hand
Crazy Hand in Super Smash Flash.
Universe Super Smash Bros.
First appearance Super Smash Bros. Melee (2001)
Health points 180
250
300
325
360
Stage(s) it appears Final Destination

Crazy Hand is final boss of the Adventure mode, where he accompanies Master Hand, in Super Smash Flash. His sprites are ripped straight from Kirby & The Amazing Mirror and similarly to that game, he is just a mirrored version of Master Hand's sprites, featuring the same custom modifications as well.

Overview

Crazy Hand appears exclusively in Adventure mode, a different contrast to his appearances in the official Super Smash Bros. games, where he is only seen in Classic mode. Another difference is that the difficulty selected plays no role on Crazy Hand's appearance and will appear nonetheless without having to meet any special conditions. Crazy Hand appears once Master Hand is below half his health points, spawning on the left side of the stage to aid him. Crazy Hand has the same attacks as Master Hand, but the time window between each one of them is lower. His health depends on the difficulty, and is always the same as Master Hand's.

Attacks

Because Crazy Hand is a complete flipped clone of Master Hand, his attacks are all the same, having the same properties and qualities. Players can also exploit the same infamous glitch that allows the him/her to completely avoid any of Crazy Hand's attack by pausing the game and staying in the pause menu until the attack animation, which will continue, is completed. Due to the very limited amount of pre-made sprites, Crazy Hand has few attacks compared to the one he has in the official Super Smash Bros. games.

Attack Description
Drill Crazy Hand flies up, then slams down in a drill-like fashion. This attack is Master Hand's best attack damage and knockback wise, dealing a lot damage and often resulting into a KO if the player tries to escape by moving. However, Master Hand "locks" approximately 1 second before slamming down, making this attack very easy to avoid.
Gun Crazy Hand flies above the void, makes the shape of a gun, and fires a set of fiery bullets. However, since flame damage does not exist in Super Smash Flash, the fire is just cosmetic.
Poke Crazy Hand follows the player for a very short time, then pokes the air three times. The second poke is slightly stronger than the first and the third is much stronger than both.
Push Crazy Hand flies across the stage, making a stop shape. If the player is in his path, he receives damage and is pushed away. This attack can launch the player towards the upper blast line.
Grab Crazy Hand tries to grab the player by slowly moving towards him. He stops and goes back to idle after traveling a certain distance. If he manages to grab the player, he crushes him, dealing damage. The player can still be launched into a blast line while being grabbed.
Stone Punch Crazy Hand hovers over the player, then quickly punches down. This move is very powerful, capable of dealing more than 100% damage in a single hit, and KOing opponents, if all hits connect. Due to the attack's large hitbox, it is rather hard to avoid the move.

Gallery

Screenshots

Trivia

  • Crazy Hand and Master Hand are immune to Fox's Blaster.
  • Crazy Hand and Master Hand are the only characters in SSF that are capable of grabbing in some capacity.
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