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Counter
Counter
Fire Emblem symbol
Marth using Counter.
Universe Fire Emblem
User(s) SSF2 Marth head
Effect Marth strikes a pose to counterattack a single hit.

Counter (カウンター) is Marth's down special move in Super Smash Flash 2.

Overview

When performed, Marth becomes invincible as he poses with his sword in reverse grip, with a small, metallic "chink" sound being heard. When hit while this sound plays, Marth will suddenly turn to the direction of the hit and slash forward without receiving any damage from the hit. The damage and knockback dealt to opponents hit depends on how powerful the move that was countered was, with a minimum of 7% damage with weak knockback and a maximum of 20% damage with somewhat decent knockback.

The move is effective for dealing with attacks that can be easily predicted, including many opponents' recoveries, which also makes it an excellent edgeguarding tool. Despite this, the move's relative lack of knockback does not make it a reliable KO tool. Additionally, Marth is not invincible when he attacks and can still be hit by certain attacks with multi-hit or lingering hitboxes, including explosions and certain projectiles.

Origin

Counter is based on a core element of Fire Emblem gameplay: in all games of the series, when a unit attacks another unit, the targeted unit will perform a counter-attack to strike back at their attacker if they currently have an equipped weapon with a compatible range.

Gallery

Screenshots

Trivia

  • Counter is one of Marth's only attacks that does not have a sweet spot at the end of his blade.
Marth's special moves
Standard special move Shield Breaker
Side special move Dancing Blade
Up special move Dolphin Slash
Down special move Counter
Final Smash Critical Hit
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