When performed, Sheik would pull out a long metal chain in front of her, which would remain out for as long as the special input was held. Pressing a directional input would cause Sheik to swing the chain in a circle around her, and holding this input would allow her to swing it continuously. Opponents making contact with the chain as it was pulled out or swung around would be dealt 5% damage and weak knockback.
The move's weak knockback made it likely for opponents hit by the chain to be hit multiple times, making it effective at racking up damage. However, due to the move's high startup and ending lag, it was very risky and almost never used in competitive play.