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This article is about Captain Falcon's appearance in Super Smash Flash 2. For general information about the character, see Captain Falcon.
Captain Falcon
in Super Smash Flash 2
Blank
F-Zero symbol
Universe F-Zero
Stock icon SSF2 Captain Falcon head
Availability Starter
Weight class Medium-heavy
Final Smash Blue Falcon
Tier B+ (10)

Captain Falcon is a veteran starter character in Super Smash Flash 2. He is, once again, the only character representation of the F-Zero franchise. His sprites are custom made and based on his appearance in Super Smash Bros. Brawl. His moveset is taken directly from Brawl and so are his voice clips.

Captain Falcon is ranked 10th out of 40 on the current tier list, placing him in the B+ tier, one spot higher than the last tier list. Falcon possesses fast attacks, a great grab game, and very useful aerials, which gives him one of the best combo games in the entire cast. He also has the second fastest dashing speed, good walking speed, and great air speed, giving him amazing mobility. He has the ability to recover over large horizontal distances by extending his recovery with Falcon Kick to restore his midair jump. He also has powerful finishers in his forward smash, back aerial, Knee Smash, and his signature move, Falcon Punch.

However, Falcon is highly vulnerable to combos and chain grabs, thanks to a combination of high falling speed, the second highest, and an above-average weight. He is also arguably the worst character at long range, due to both his lack of a projectile move and his difficulty in dealing with other characters' projectiles. He has a very difficult time approaching fighters who outrange him, whether it be a close range swordsman (like Lloyd or Marth) or a projectile specialist (like Link or Samus). His Falcon Punch, though powerful, takes a while to start, and has a large amount of endlag when he is finished executing it, making him easy to punish if he misses. Falcon also has trouble recovering, due to Falcon Dive not being able to grab opponents who stay on the ledge and covering a mediocre vertical, thus making him vulnerable to ledge hogging.

Falcon has a strong player base and has strong representation in online tournaments. Falcon normally takes high spots in tournaments where his placements are consistent.

Attributes

MG icon See also: Captain Falcon (Super Smash Flash 2)/Hard data

Captain Falcon returns to his playstyle in Melee with a few additions from Brawl. He is one of the fastest characters in the game, possessing the second fastest dashing speed, the fifth fastest walking speed and one of the fastest air speeds, giving Falcon amazing mobility overall. Even though Falcon lacks a projectile, his great mobility gives him great approaching options. He has great finishers in his forward smash, a sweet spotted forward aerial, his back aerial and the Falcon Punch.

Captain Falcon possesses the twenty-first longest grab in the current demo, with three of his grabs, forward, up and down throws, being able to be used as chain grabs or start his combos. Although his grab range is not incredible, his amazing dash speed allows Falcon to easily punish opponent's mistakes with grabs, making his grab game one of the most threatening. Falcon's great combo ability lies in his excellent SHFFL, his good grab game and attacks that chain well into each other.

His high accelerated falling speed, the second highest in the game, and above-average weight makes him hard to KO until higher percents, which gives him great survivability.

However, these attributes, combined with his tall frame, leave him vulnerable to combos and chain grabs. However, some combos that work on other fast-fallers, such as the space animal slayer or Pikachu's down throw chain grab, are not guaranteed to work on Falcon because his slim frame allows him to DI out and escape under certain scenarios. Falcon is susceptible to getting shield stabbed because his shield's size is not adjusted to compensate for his tall height, giving him poor coverage.

When dealing with high-priority projectiles or characters with good spacing tools, Falcon has problems approaching.

His recovery, though perfectly functional, is predictable and easy to edge guard against, leaving him vulnerable to gimps. Falcon Dive or Raptor Boost can not grab or knock opponents off the ledge, which makes him very susceptible to edge hogging. Falcon Dive also covers mediocre vertical distance which makes it difficult for Falcon to recover from certain heights, although it has a big grab box. However, getting a successful meteor smash with Raptor Boost will not put Falcon into a helpless state, which will allow him to recover.

Overall, Falcon is a character focused on speed and power, and can reward players who can handle such power and speed. However, his predictable recovery and high lag keep him from the high tiers.

Moveset

Ground attacks

Attack Description Damage Knockback Priority Total frames Active frames
Standard attack Does two quick punches and a knee. If the attack button is held, Falcon instead follows with a flurry of punches. 3% 0, 100, 80° 1 4 2
2% 25, 20, 80° 7 2-3
6% 10, 50, 70° 8 2-4
2% 0, 50, 35° 16 2-4
Forward tilt Roundhouse kick. 12% 10, 100, 45° 3 15 5-6
Up tilt Raises his leg and brings it down hard in an axe kick. 13% 50, 80, 45° 3 20 8-10
Down tilt Breakdance kick. 12% 25, 75, 80° 2 14 5-7
12% 25, 75, 70°
12% 25, 75, 60°
Dash attack Does a shoulder tackle. 10% 22, 90, 45° 3 16 4-5
8% 10, 50, 45° 6-7
Forward smash Elbows opponent. Deals flame damage on contact. 22%
28%
20, 100, 43° 5 28 10-12
Up smash Captain Falcon kicks upwards twice. 8% 45, 0, 90° 4 32 14-15
8% 45, 0, 100°
12% 30, 110, 70° 19-20
13% 30, 128, 70°
Down smash Kicks in front of him, then behind him. 18% 30, 100, 45° 6 24 11-13
16% 20, 100, 48° 17-18

Aerial attacks

Attack Name Description Damage Knockback Priority Total frames Active frames
Neutral aerial N/A Does two side kicks in quick succession. 6% 0, 100, 50°, 50 2 21 3-5
5% 0, 100, 50°, 50
7% 35, 90, 45° 10-13
Forward aerial Knee Smash A powerful flying knee attack. It deals more damage if hitting an opponent at the move's start. 18% 24, 100, 32° 5 18 7
6% 35, 80, 45° 8-15
Back aerial N/A Does a spinning backfist behind him. 14% 20, 100, 42° 4 17 5-6
14% 0, 100, 42°
8% 20, 100, 45° 7-9
Up aerial N/A Upwards bicycle kick. Great juggler. 13% 29, 80, 50° 3 15 3
10%
12% 10, 90, 30° 4-5
10% 8, 80, 30°
8% 6, 70, 6-7
6% 6, 70,
Down aerial N/A A double foot stomp. If opponents are hit at his legs, they will be meteor smashed, but they'll be semi-spiked 15% 40, 85, 270° 4 21 9-11
16% 70, 85, 290°

Grab and throws

Attack Description Damage Knockback Priority Total frames Active frames
Grab Reaches out to grab. N/A N/A N/A 14 4
Pummel Bashes the opponent with his knee. 2% N/A N/A 10 5
Forward throw Punches opponent away. can chain grab certain characters with a dash regrab. 13% 70, 105, 45° 3 15 9
Back throw Throws opponent over his head and kicks them behind him. 5% 45, 125, 135° 4 20 14
Up throw Punches opponent upwards, can chain grab big characters and fast-fallers. 7% 70, 120, 80° 2 18 10
Down throw Slams opponent into the ground, can chain grab big characters and fast-fallers. 7% 75, 34, 65° 3 18 11

Other attacks

Attack Description Damage Knockback Priority Total frames Active frames
Floor attack Performs a headstand and spin kicks horizontally. 6% 80, 50, 45° 4 23 9-10
6% 15
Ledge attack Kicks with both legs while quickly climbing up. 8% 75, 25, 45° 3 26 12-14

Special moves

Attack Name Description Damage Knockback Priority Total frames Active frames
Standard special move Falcon Punch Winds back and unleashes a fiery punch with high damage and knockback, though with moderate to high start and end lag. Captain Falcon can reverse it while charging, but this does not affect the damage output 27% 30, 102, 40° 7 38 22-25
Side special move Raptor Boost Dashes forward and deals a strong uppercut if he hits anyone. In the air, he does a downward hook instead, powerfully meteor smashing anyone hit. On the ground, missing the move will lead to high endlag, though missing it in the air will put Falcon into helplessness. 1% 0, 0, 45° -1 30 8-19
7% 78, 65, 90° 4 13 2-5
1% 0, 35, 10° -1 21 8-19
7% 60, 70, 270° 4 12 2-4
Up special move Falcon Dive Jumps upward, grabbing anyone he comes into contact with, and releasing them with an explosion while shouting "YES!!". If it misses, Falcon goes into helplessness, but he can do it again if he successfully connects with someone. 0% N/A N/A 33 7-17
13% 30, 100, 49° 4 25 7-8
0% N/A N/A 33 7-17
13% 70, 50, 45° 0 27 9-10
Down special move Falcon Kick Bursts forward with a strong, flaming kick. If used on the ground, Falcon does not stop when he reaches the edge of the stage, making it a moderately risky move on the ground. If used in the air, Captain Falcon will plunge downwards at a diagonal angle, much faster than in ground. He can reuse his midair jump again when used in the air. 15% 50, 70, 45° 4 27 7-8
12% 50, 60, 45° 9-12
9% 50, 50, 90° 13-16
15% 40, 70, 45° 24 9-10
13% 40, 65, 45° 11-14
10% 40, 60, 45° 15-23
Final Smash Blue Falcon Blue Falcon is called as it crashes through the stage, sending anyone hit by it to an unknown track to get run over by it. 42% N/A N/A N/A N/A

Misc.

Misc. Description
On-screen appearance Comes out of the Blue Falcon.
Taunts Standard Salutes and says "Show me your moves!".
Down
Side Jumps back, extends his hand out, and says "Come on!".
Idle poses N/A
Victory theme Remix of the fanfare whenever a race finishes in F-Zero X.
Victory pose Clenches his fists, thrust his chest out.

Changes and Revisions

MG icon Main article: Captain Falcon (Super Smash Flash 2)/Changelog

Throughout the Super Smash Flash 2 demo versions, Captain Falcon has received an abundance of buffs, though these are offset by his numerous nerfs. Here are his changes as of demo 1.1.0.1:

Special Moves

  • Neutral Falcon Punch now shakes the camera 5x as violently.
  • Nerf Falcon Punch hitlag increased (Hitlag -1 → 30, Self Hitlag -1 → 10).
  • Buff Raptor Boost no longer uses a detection hitbox; the first hit does the damage and knockback that the second hit originally did.
  • Buff Falcon Dive now does hitlag and no longer shakes the camera when used in the air.

In competitive play

Match ups

Notable players

Active

Inactive

Tier list placement

When first introduced, Falcon was already seen as a strong character. He ranked 9th of C tier for demo v0.8b. In demo v0.9a, Falcon dropped to 11th of what could be considered B tier, but some people felt that he should have been higher. Falcon dropped again in demo v0.9b, where he ranked 13th of A tier in the first tier list. Due to the changes in the metagame, Falcon has dropped once again to 17th of B tier on the second list of demo v0.9b.

Gallery

Palette swaps

CaptainFalcon palette

Artwork

Screenshots

Early designs

Misc.

Trivia

  • For demo v0.8a to v0.8b, Captain Falcon's portrait was taken from F-Zero: GP Legend.
  • Captain Falcon's current pixel art is based on his artwork in Super Smash Bros. Brawl.
  • Steven, his spriter, stated that Captain Falcon helped him with human anatomy when spriting characters.
  • Captain Falcon, along with Meta Knight, Marth, Falco, Isaac, Sonic, Mega Man, and Black Mage are the only characters so far who wear their default costumes in Team Battle when they are on the blue team.