- This article is about Captain Falcon's appearance in Super Smash Flash. For general information about the character, see Captain Falcon.
Captain Falcon in Super Smash Flash | |
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Universe | F-Zero |
Stock icon | ![]() |
Availability | Starter |
Tier | S (4) |
Captain Falcon is a playable veteran starter character in Super Smash Flash hailing from the F-Zero franchise. His moveset consists mainly of his signature moves from the Super Smash Bros. series, including the famous Falcon Punch. His sprites are completely custom-made, courtesy of user Infinity's End. He is the third fastest character in the game, only behind Sonic and Super Sonic.
Captain Falcon is ranked at 4th on the tier list in the S tier, a huge leap from his placement as 20th in the previous tier list.
Attributes
Captain Falcon is capable of dealing enormous amounts of damage very quickly, and his moves possess a great amount of horizontal and vertical range, rivalling Mewtwo. This applies for instant-KO attacks as well.
His Raptor Boost gives him extra horizontal momentum, aiding his recovery somewhat. Also, recent discoveries of the game and advanced techniques, such as jump cancelling and momentum cancelling, have been shown to be very effective when used by Captain Falcon.
Unfortunately, his Falcon Punch is slow and does not have enough power to warrant its use, leaving him with only four decent moves. Falcon lacks instant-KO combos and a reliable long-ranged projectile. However, these weaknesses are mitigated by his great movement speed and his roll attack, which is one of the best roll moves in the game, due to its speed and range, making it very difficult to challenge.
This provides Captain Falcon with great matchups against most of the cast, who cannot deal with his incredible range and speed and solidifies his spot at the S tier.
Hard data
Base info | |||
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Hitstun taken | 8 | Number of jumps | 2 |
Attack boost | N/A | Attack length | 25 |
Attack cooldown | 14 | Health division | 14 |
Movement | |||
Horizontal speed | 20 | ||
Deceleration | 0.9 | Attack start speed | 0.7x |
Acceleration | 0.8 | Turn around speed | 21 |
Short hopping speed | 11 | Jumping speed | 16 |
Gravity | 1 | Falling speed | 25 |
Individual attack data | |||
Standard attack damage | 3 | Side attack damage | 6 |
Down attack damage | 7 | Instant-KO value | 6 |
Roll attack speed | 20 | Jump attack damage | N/A |
Moveset
Attack | Image | Description | Damage |
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Standard attack | ![]() |
Uses Falcon Punch, clenching his fist back before unleashing it in a powerful punch. The falcon-shaped flame is actually a projectile whose hitbox remains until the attack's animation ends. | 3% |
Side attack | ![]() |
Engulfs himself in flames and delivers a low headbutt. | 6% |
Down attack | ![]() |
Performs the Falcon Kick, kicking forward with his leg engulfed in flames as he yells the attack's name. | 7% |
Up attack | ![]() |
Performs Raptor Boost, attacking with a flaming uppercut. | 6% |
Down aerial | ![]() |
Performs a diving flameless Falcon Kick. Unlike the grounded version, this will not move Falcon at all. |
Trivia
- Due to the Falcon Punch being coded as a projectile, it is possible for an opponent cancel it out by launching a projectile of their own, as the game was not programmed to handle two projectiles on-screen at the same time.
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