McLeodGaming Wiki
McLeodGaming Wiki
Bonus Fruit
SSF2 PAC-MAN - Bonus Fruit.png
PAC-MAN symbol.svg
PAC-MAN throwing a Key.
Universe PAC-MAN
User(s) PAC-MAN (Super Smash Flash 2)
Effect PAC-MAN cycles through a selection of unique fruits he can then throw at opponents to damage them.

Bonus Fruit (フルーツターゲット) is PAC-MAN's neutral special move in Super Smash Flash 2.


When performed, PAC-MAN will hold his hand up above him as a series of "fruits" cycle in his hand, all of which having differing properties when thrown. The cycle will be in the same order as the original PAC-MAN (Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key). PAC-MAN can stop charging at any time and whatever Fruit he is holding will be saved to cycle or throw later. The charge-up period doubles once the player cycles beyond the Orange, stopping at the Key.

The fruits themselves work like thrown items, in that they can be picked up and thrown by any character after landing or even while still active. With proper timing, an opponent can catch an active fruit when it hurtles towards them. They can also bounce off of the trampoline PAC-MAN summons with Pac-Jump, abiding by the same rules other characters and items do when bouncing from it. Properties may differ when dropped on a trampoline when it is either thrown normally or Z-dropped.

List of fruits

Image Name Description Damage
Cherry.png Cherry Bounces twice and lands for a moment before disappearing. 4%–5%
Strawberry.png Strawberry Bounces three times and lands for a moment before disappearing. Travels slightly farther than the cherry. 6%–7%
Orange.png Orange Travels in a straight line for about roughly three quarters of the length of Final Destination's platform before disappearing. Knocks characters in a semi-spike angle. 7%–8%
Apple.png Apple Bounces across the floor four times in quick hops before disappearing. Thrown at a strong diagonal angle downwards. 9%–10%
Melon.png Melon Travels slowly in a broad arc for roughly the same distance as the Orange, and has considerable knockback. 12%–13%
Galaxian.png Galaxian Does a quick shuttle loop before continuing to fly off either straight ahead or in a low angle upward (up to 45°) from the direction it was thrown. Inflicts the same amount of damage every time it connects. It does not dissipate like the other Fruits, as it only does so when it hits ground. 9%–10%
Bell.png Bell Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes paralysis if it connects with a hitbox. It can only be thrown three times when picked up; at the third time it becomes transparent and dissipates. 8%–9%
Key.png Key Travels at high speed in a straight line and deals the highest damage and knockback out of all Bonus Fruit charges. 15%–16%


The bonus fruits in the order they appear in PAC-MAN.

Bonus fruits are a staple of the PAC-MAN franchise, especially the original arcade game. They appear near the ghosts' lair in most games, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original PAC-MAN are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.

The paralyzing effect and sound effect of the Bell comes from the bell in Mappy, which would make any enemy freeze momentarily in place on contact.

The Galaxian Ship's movement is based off its original appearance in Galaxian.




  • In previous demos, the Galaxian would stay in the air with an active hitbox when dropped until it is attacked or picked up again. As of Beta, it now drops normally.
  • In Beta, when PAC-MAN physically holds a Fruit but is hit with enough force in mid-air that he drops it, it creates a mid-air indefinite hitbox.
  • Prior to Beta 1.2, pressing the standard attack input immediately after throwing a fruit would allow PAC-MAN to grab it before the throwing animation ended.
PAC-MAN's special moves
Neutral special move Bonus Fruit
Side special move Power Pellet
Up special move Pac-Jump
Down special move Fire Hydrant