North American NES box art.
|Publisher(s)||JP/NA Hudson Soft (home computers, Famicom/NES)|
EU Sinclair Research (Spectrum, UK)
WW Nintendo (Game Boy Advance)
|Composer(s)||Jun Chikuma (NES)|
JP July 1983
JP 1986 (Special version)
NEC PC-6001 mkII
JP December 19, 1985
NA January 1989
Famicom Disk System
JP April 2, 1990
Game Boy Advance
JP February 14, 2004
NA June 2, 2004
EU July 9, 2004
EU July 23, 2004
NA August 4, 2004
|Genre(s)||Arcade, maze, strategy|
|Platform(s)||NEC PC-8801, NEC PC-6001 mkII, Fujitsu FM-7, Sharp MZ-700, Sharp MZ-2000, Sharp X1, MSX, ZX Spectrum, NES/Famicom, Family Computer Disk System, Game Boy, Game Boy Advance, N-Gage|
Bomberman (ボンバーマン) is an arcade-style maze-based video game developed by Hudson Soft. The game follows the eponymous character Bomberman, a robot that must find his way through a maze by placing bombs to defeat enemies and open new paths. The original home computer game Bomber Man (爆弾男) was released in July 1983 for the NEC PC-8801, NEC PC-6001 mkII, Fujitsu FM-7, Sharp MZ-700, Sharp MZ-2000, Sharp X1 and MSX in Japan, and a censored version for the MSX and ZX Spectrum in Europe as Eric and the Floaters. It had a Japanese sequel known as 3-D Bomberman, in which Bomberman navigates the maze in the first-person. In 1985, Bomberman was released for the Nintendo Entertainment System. It spawned the Bomberman series with many installments building on its basic gameplay.
In the Super Smash Flash series
Bomberman's main method of attacking in this game, his bombs, are used in Bomberman's standard special move in SSF2. However, unlike in this game, the bombs do not automatically explode after being placed; instead, Bomberman must blow up all bombs at once using his down special move, Bomb Detonate. This is based on a power-up in the Bomberman series originating from this game called the Remote Control, though in Bomberman it only allows the player to detonate the oldest bomb placed.
Bomb Factory is a stage in SSF2 based on the mazes from this game. Like in this game, the background takes a grid-based structure for blocks and bombs to appear in. Additionally, blocks can be destroyed after taking enough damage, and bombs will explode with a powerful cross-shaped explosion after a certain period of time or after being attacked.
A custom rendition of the stage theme from the NES version of this game, titled Bomberman's Theme, plays as the main music track for Bomb Factory in SSF2.
|This page uses Creative Commons Licensed content from Wikipedia (view authors).|