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|image = [[File:SSF2 Bomberman.png]]
 
|image = [[File:SSF2 Bomberman.png]]
 
|symbol = {{Symbol|Bomberman}}
 
|symbol = {{Symbol|Bomberman}}
|caption = '''Bomberman'''<nowiki>'</nowiki>s official pixel art.
+
|caption = '''Bomberman'''<nowiki>'</nowiki>s official artwork.
 
|universe = ''{{S|Bomberman|universe}}''
 
|universe = ''{{S|Bomberman|universe}}''
 
|stock = [[File:SSF2 Bomberman head.png]]
 
|stock = [[File:SSF2 Bomberman head.png]]
 
|availability = [[Starter character|Starter]]
 
|availability = [[Starter character|Starter]]
 
|weight = Medium
 
|weight = Medium
|final = [[Revenge]]
+
|final = [[Revenge Cart]]
 
|tier = B-
 
|tier = B-
 
|ranking = 23
 
|ranking = 23
 
}}
 
}}
'''Bomberman''' is a newcomer [[Starter character|starter]] [[character]] in ''[[Super Smash Flash 2]]'' hailing from [[Konami]]'s (formerly by the defunct Hudson Soft) [[Bomberman (universe)|series of the same name]]. The White Bomber's design is based around his appearance in the game ''Bomberman Generation'', where he is depicted wearing a red scarf and golden bracelets.
+
'''Bomberman''' is a newcomer [[Starter character|starter]] [[character]] in ''[[Super Smash Flash 2]]'' hailing from [[Konami]]'s formerly by the defunct Hudson Soft {{S|Bomberman|universe|series of the same name}}. His sprites are custom-made and based on his appearance in ''Bomberman Generation'', where he is depicted wearing a red scarf and golden bracelets.
   
Bomberman is ranked 23rd on the current [[tier list]], a noticeable drop from his 21st place rank on the last tier list. Bomberman has very good stage control due to his ability to plant and move around up to five [[Bomb (Bomberman)|bombs]] on the [[stage]] which, when detonated, produce very large, high-damaging explosions that have to potential to cover the entire stage. He also has very good maneuverability due to his good aerial mobility and a ludicrously fast initial dash that gives him a long [[Dash-dancing|dash-dance]] and can be repeatedly crouch-canceled to zip around the stage. This is further compounded by his solid air game due to his fast, powerful, disjointed aerials that enable him to combo opponents offstage, as well as his wealth of good kill moves, including his [[smash attack]]s, power bombs, [[back aerial]], and [[forward aerial]], [[up special move]], and [[forward throw]].
+
Bomberman is ranked 23rd on the current [[tier list]], a noticeable drop from his 21st place rank on the last tier list. Bomberman has very good stage control due to his ability to plant and move around up to five {{S|bomb|Bomberman}}s on the [[stage]] which, when detonated, produce very large, high-damaging explosions that have to potential to cover the entire stage. He also has very good maneuverability due to his good aerial mobility and a ludicrously fast initial dash that gives him a long [[Dash-dancing|dash-dance]] and can be repeatedly crouch-cancelled to zip around the stage. This is further compounded by his solid air game due to his fast, powerful, disjointed aerials that enable him to combo opponents offstage, as well as his wealth of good kill moves, including his [[smash attack]]s, power bombs, [[back aerial]], and [[forward aerial]], [[up special move]], and [[forward throw]].
   
However, Bomberman suffers from [[Falling speed#Fast-faller|high accelerated falling speed]] , the third highest, and a large hurtbox, his head, that makes him susceptible to [[combo]]s and [[chain grab]]s. His recovery, while covering a great vertical distance, is very linear and covers very little horizontal distance, making him easy to gimp. Outside of the moves that use his head, Bomberman's attack range is lackluster, giving him a disadvantage against characters with disjointed [[hitbox]]es, such as {{SSF2|Lloyd}} and {{SSF2|Marth}}. In addition to this, Bomberman becomes considerably weaker onstage if his opponent overwhelms him before he has a chance to set up his bombs.
+
However, Bomberman suffers from a [[Falling speed#Fast-faller|high falling speed]] the third highest, and a large hurtbox, that make him susceptible to [[combo]]s and [[chain grab]]s. His recovery, while covering a great vertical distance, is very linear and covers very little horizontal distance, making him easy to gimp. Outside of the moves that use his head, Bomberman's attack range is lackluster, giving him a disadvantage against characters with disjointed [[hitbox]]es, such as {{SSF2|Lloyd}} and {{SSF2|Marth}}. In addition to this, Bomberman becomes considerably weaker onstage if his opponent overwhelms him before he has a chance to set up his bombs.
   
 
Bomberman appears to have a small player base and poor representation in [[online]] [[tournament]]s. However, the players that do participate in tournaments take high spots.
 
Bomberman appears to have a small player base and poor representation in [[online]] [[tournament]]s. However, the players that do participate in tournaments take high spots.
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Bomberman is a character that mainly focuses on stage control, using his bombs to pressure the opponent.
 
Bomberman is a character that mainly focuses on stage control, using his bombs to pressure the opponent.
   
As mentioned before, Bomberman's most significant attribute is his ability to place up to five bombs onstage via his [[standard special move]], [[Bomb (Bomberman)|Bomb]]. This grants him incredible stage control, which is further supplemented by the ability to charge these bombs for a bigger explosion with more power, and [[Bomb Kick]], which allows Bomberman to move the bombs around the stage. His down special, [[Bomb Detonate]], detonates the bomb(s) he has laid all at once, allowing his to play mindgames with his opponent, or set up ledge traps.
+
As mentioned before, Bomberman's most significant attribute is his ability to place up to five bombs onstage via his [[standard special move]], Bomb. This grants him incredible stage control, which is further supplemented by the ability to charge these bombs for a bigger explosion with more power, and [[Bomb Kick]], which allows Bomberman to move the bombs around the stage. His down special, [[Bomb Detonate]], detonates the bomb(s) he has laid all at once, allowing his to play mindgames with his opponent, or set up ledge traps.
   
His ground game is also very potent. His high dash speed allows him to catch up to other characters relatively quickly, granting him the ability to rush down other characters to start or extend combos, or KO. His [[Standard attack (Super Smash Flash 2)|standard attack]] comes out relatively quickly, and the first two hits can [[Jab reset|lock]], allowing Bomberman to set up for his [[forward smash]] via this method. His [[Up tilt|up]] and [[down tilt]] are rather quick, and their low knockback allow them to start or extend combos. Additionally, all his smash attacks boast respectable power, with his forward smash KOing Mario at 65% at Battlefield's edge when fully charged. His aerial game is also very useful, with fast and damaging aerials, with forward aerial notable for being Bomberman's most reliable KO option.
+
His ground game is also very potent. His high dash speed allows him to catch up to other characters relatively quickly, granting him the ability to rush down other characters to start or extend combos, or KO. His {{S|standard attack|Super Smash Flash 2}} comes out relatively quickly, and the first two hits can [[Jab reset|lock]], allowing Bomberman to set up for his [[forward smash]] via this method. His [[Up tilt|up]] and [[down tilt]]s are both rather quick, and their low knockback allow them to start or extend combos. Additionally, all his smash attacks boast respectable power, with his forward smash KOing Mario at 65% at Battlefield's edge when fully charged. His aerial game is also very useful, with fast and damaging aerials, with forward aerial notable for being Bomberman's most reliable KO option.
   
Bomberman also sports a solid grab and throw game; despite his grab possessing short range, it is one of the fastest grabs. His up and down throw are both [[Chain grab|chain grabs]], which can help him set up Bomb kills or rack up damage. His forward and back throws are good at sending opponents far offstage, where they may not be able to recover if not killing them outright.
+
Bomberman also sports a solid grab and throw game; despite his grab possessing short range, it is one of the fastest grabs. His up and down throw are both [[chain grab]]s, which can help him set up Bomb kills or rack up damage. His forward and back throws are good at sending opponents far offstage, where they may not be able to recover if not killing them outright.
   
However, Bomberman's main weakness is his large head: while it gives him good range in attacks that use it, it also acts as a large [[Hitbox#hurtbox|hurtbox]], making him easier to hit because of this. His high falling speed also compounds this, as he is very susceptible to juggles and combos. Additionally, any attacks that do not use Bomberman's head have lackluster range, leaving him at a disadvantage to characters who possess disjointed [[Hitbox|hitboxes]] (i.e. [[Marth (Super Smash Flash 2)|Marth]], [[Lloyd (Super Smash Flash 2)|Lloyd]]). His recovery is also very linear, as [[Jetpack]] covers very little horizontal distance in spite of its impressive vertical distance, and it does not decrease his falling speed during startup, letting other characters easily gimp him.
+
However, Bomberman's main weakness is his large head: while it gives him good range in attacks that use it, it also acts as a large [[Hitbox#hurtbox|hurtbox]], making him easier to hit because of this. His high falling speed also compounds this, as he is very susceptible to juggles and combos. Additionally, any attacks that do not use Bomberman's head have lackluster range, leaving him at a disadvantage to characters who possess disjointed [[hitbox]]es (i.e. {{SSF2|Marth}}, {{SSF2|Lloyd}}). His recovery is also very linear, as [[Jetpack]] covers very little horizontal distance in spite of its impressive vertical distance, and it does not decrease his falling speed during startup, letting other characters easily gimp him.
   
 
Overall, Bomberman's playstyle relies on his stage control abilities to overwhelm his opponent, though he must be careful when recovering or attacking without caution.
 
Overall, Bomberman's playstyle relies on his stage control abilities to overwhelm his opponent, though he must be careful when recovering or attacking without caution.
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{|class="wikitable"
 
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="300"|Description
+
!width="center"|Description
 
!width="50"|Damage
 
!width="50"|Damage
!width="50"|Knockback
 
!width="50"|Priority
 
!width="50"|Total frames
 
!width="50"|Active frames
 
 
|-
 
|-
 
|rowspan="3"|[[Standard attack]]
 
|rowspan="3"|[[Standard attack]]
|rowspan="3"|Does an one-two punch followed by a headbutt.
+
|rowspan="3"|A one-two punch followed by a headbutt.
 
|align="center"|{{Mousetext|2%|First hit}}
 
|align="center"|{{Mousetext|2%|First hit}}
|align="center" rowspan="2"|{{Mousetext|0|Base}}, {{Mousetext|50|Growth}}, {{Mousetext|55°|Angle}}
 
|align="center" rowspan="3"|1
 
|align="center"|7
 
|align="center"|2-4
 
 
|-
 
|-
 
|align="center"|{{Mousetext|2%|Second hit}}
 
|align="center"|{{Mousetext|2%|Second hit}}
|align="center"|10
 
|align="center"|4-6
 
 
|-
 
|-
 
|align="center"|{{Mousetext|5%|Headbutt}}
 
|align="center"|{{Mousetext|5%|Headbutt}}
|align="center"|{{Mousetext|56|Base}}, {{Mousetext|60|Growth}}, {{Mousetext|35°|Angle}}
 
|align="center"|14
 
|align="center"|3-6
 
 
|-
 
|-
 
|[[Forward tilt]]
 
|[[Forward tilt]]
|Kicks forward with both legs.
+
|Kicks forward with two legs.
 
|align="center"|10%
 
|align="center"|10%
|align="center"|{{Mousetext|50|Base}}, {{Mousetext|80|Growth}}, {{Mousetext|46°|Angle}}
 
|align="center"|3
 
|align="center"|17
 
|align="center"|5-7
 
 
|-
 
|-
 
|[[Up tilt]]
 
|[[Up tilt]]
 
|Kicks upward with one foot.
 
|Kicks upward with one foot.
 
|align="center"|7%
 
|align="center"|7%
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|130|Growth}}, {{Mousetext|80°|Angle}}
 
|align="center"|2
 
|align="center"|12
 
|align="center"|6-7
 
 
|-
 
|-
 
|[[Down tilt]]
 
|[[Down tilt]]
 
|Sticks his foot out and slides forward.
 
|Sticks his foot out and slides forward.
 
|align="center"|9%
 
|align="center"|9%
|align="center"|{{Mousetext|105|Base}}, {{Mousetext|22|Growth}}, {{Mousetext|68°|Angle}}
 
|align="center"|2
 
|align="center"|11
 
|align="center"|5-7
 
 
|-
 
|-
 
|[[Dash attack]]
 
|[[Dash attack]]
 
|Does a falling headbutt. High endlag.
 
|Does a falling headbutt. High endlag.
 
|align="center"|9%
 
|align="center"|9%
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|60|Growth}}, {{Mousetext|50°|Angle}}
 
|align="center"|2
 
|align="center"|26
 
|align="center"|9-12
 
 
|-
 
|-
 
|[[Forward smash]]
 
|[[Forward smash]]
 
|Throws a powerful punch, exploding a bomb at the end. Its high knockback scaling makes it one of the most powerful smash attacks.
 
|Throws a powerful punch, exploding a bomb at the end. Its high knockback scaling makes it one of the most powerful smash attacks.
 
|align="center"|14%
 
|align="center"|14%
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|42°|Angle}}
 
|align="center"|4
 
|align="center"|{{Mousetext|26|+40 frames to fully charge}}
 
|align="center"|10-11
 
 
|-
 
|-
 
|rowspan="2"|[[Up smash]]
 
|rowspan="2"|[[Up smash]]
| rowspan="2" |Uppercuts and causes an explosion. Does large knockback, though its ground hitboxes are small.
+
|rowspan="2"|Uppercuts and causes an explosion. Does large knockback, though its ground hitboxes are small.
 
|align="center"|{{Mousetext|3%|Uppercut}}
 
|align="center"|{{Mousetext|3%|Uppercut}}
|align="center"|{{Mousetext|80|Base}}, {{Mousetext|0|Growth}}, {{Mousetext|110°|Angle}}
 
|align="center" rowspan="2"|5
 
|align="center" rowspan="2"|{{Mousetext|29|+40 frames to fully charge}}
 
|align="center"|7-10
 
 
|-
 
|-
 
|align="center"|{{Mousetext|13%|Explosion}}
 
|align="center"|{{Mousetext|13%|Explosion}}
|align="center"|{{Mousetext|70|Base}}, {{Mousetext|75|Growth}}, {{Mousetext|88°|Angle}}
 
|align="center"|11-15
 
 
|-
 
|-
 
|[[Down smash]]
 
|[[Down smash]]
 
|Throws two bombs to the ground while doing a frontflip.
 
|Throws two bombs to the ground while doing a frontflip.
 
|align="center"|13%
 
|align="center"|13%
|align="center"|{{Mousetext|84|Base}}, {{Mousetext|75|Growth}}, {{Mousetext|40°|Angle}}
 
|align="center"|6
 
|align="center"|{{Mousetext|23|+40 frames to fully charge}}
 
|align="center"|9-13
 
 
|}
 
|}
   
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{|class="wikitable"
 
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="300"|Description
+
!width="center"|Description
 
!width="50"|Damage
 
!width="50"|Damage
!width="50"|Knockback
 
!width="50"|Priority
 
!width="50"|Total frames
 
!width="50"|Active frames
 
 
|-
 
|-
 
|rowspan="2"|[[Neutral aerial]]
 
|rowspan="2"|[[Neutral aerial]]
 
|rowspan="2"|Kicks forward. The early hit sends opponents forward, which can get them off the stage. The late hit is an excellent combo starter and allows for many follow-ups.
 
|rowspan="2"|Kicks forward. The early hit sends opponents forward, which can get them off the stage. The late hit is an excellent combo starter and allows for many follow-ups.
 
|align="center"|{{Mousetext|10%|Sweetspot}}
 
|align="center"|{{Mousetext|10%|Sweetspot}}
|align="center"|{{Mousetext|60|Base}}, {{Mousetext|26|Growth}}, {{Mousetext|35°|Angle}}
 
|align="center" rowspan="2"|3
 
|align="center" rowspan="2"|{{Mousetext|15|+5 landing lag}}
 
|align="center"|4
 
 
|-
 
|-
 
|align="center"|{{Mousetext|7%|Sourspot}}
 
|align="center"|{{Mousetext|7%|Sourspot}}
|align="center"|{{Mousetext|56|Base}}, {{Mousetext|26|Growth}}, {{Mousetext|85°|Angle}}
 
|align="center"|5-10
 
 
|-
 
|-
 
|[[Forward aerial]]
 
|[[Forward aerial]]
 
|Bashes forward with his head. Has excellent diagonal knockback, and excellent horizontal knockback if the opponent is hit with his head.
 
|Bashes forward with his head. Has excellent diagonal knockback, and excellent horizontal knockback if the opponent is hit with his head.
 
|align="center"|12%
 
|align="center"|12%
|align="center"|{{Mousetext|55|Base}}, {{Mousetext|95|Growth}}, {{Mousetext|52°|Angle}}
 
|align="center"|5
 
|align="center"|{{Mousetext|16|+4 landing lag}}
 
|align="center"|5-7
 
 
|-
 
|-
 
|rowspan="2"|[[Back aerial]]
 
|rowspan="2"|[[Back aerial]]
 
|rowspan="2"|Kicks backwards with both feet.
 
|rowspan="2"|Kicks backwards with both feet.
 
|align="center"|{{Mousetext|8%|Legs}}
 
|align="center"|{{Mousetext|8%|Legs}}
|align="center"|{{Mousetext|80|Base}}, {{Mousetext|75|Growth}}, {{Mousetext|140°|Angle}}
 
|align="center" rowspan="2"|4
 
|align="center" rowspan="2"|{{Mousetext|14|+4 landing lag}}
 
|align="center" rowspan="2"|5-7
 
 
|-
 
|-
 
|align="center"|{{Mousetext|10%|Feet}}
 
|align="center"|{{Mousetext|10%|Feet}}
|align="center"|{{Mousetext|45|Base}}, {{Mousetext|75|Growth}}, {{Mousetext|145°|Angle}}
 
 
|-
 
|-
 
|[[Up aerial]]
 
|[[Up aerial]]
 
|Smacks his head upward while facing the camera. Excellent for juggling at low or mid percentages, can KO at high percentages.
 
|Smacks his head upward while facing the camera. Excellent for juggling at low or mid percentages, can KO at high percentages.
 
|align="center"|11%
 
|align="center"|11%
|align="center"|{{Mousetext|56|Base}}, {{Mousetext|85|Growth}}, {{Mousetext|82°|Angle}}
 
|align="center"|4
 
|align="center"|{{Mousetext|19|+4 landing lag}}
 
|align="center"|4-6
 
 
|-
 
|-
 
|rowspan="2"|[[Down aerial]]
 
|rowspan="2"|[[Down aerial]]
 
|rowspan="2"|Stomps twice in the air. The second hit can lead into aerials at low percentages.
 
|rowspan="2"|Stomps twice in the air. The second hit can lead into aerials at low percentages.
 
|align="center"|{{Mousetext|5%|First hit}}
 
|align="center"|{{Mousetext|5%|First hit}}
|align="center"|{{Mousetext|28|Base}}, {{Mousetext|0|Growth}}, {{Mousetext|45°|Angle}}
 
|align="center" rowspan="2"|3
 
|align="center" rowspan="2"|{{Mousetext|16|+4 landing lag}}
 
|align="center"|5-6
 
 
|-
 
|-
 
|align="center"|{{Mousetext|5%|Second hit}}
 
|align="center"|{{Mousetext|5%|Second hit}}
|align="center"|{{Mousetext|90|Base}}, {{Mousetext|58|Growth}}, {{Mousetext|90°|Angle}}
 
|align="center"|8-9
 
 
|}
 
|}
   
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{|class="wikitable"
 
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="300"|Description
+
!width="center"|Description
 
!width="50"|Damage
 
!width="50"|Damage
!width="50"|Knockback
 
!width="50"|Priority
 
!width="50"|Total frames
 
!width="50"|Active frames
 
 
|-
 
|-
 
|[[Grab]]
 
|[[Grab]]
 
|Sticks both arms out.
 
|Sticks both arms out.
 
|colspan="3" {{N/A}}
 
|colspan="3" {{N/A}}
|align="center"|9
 
|align="center"|4
 
 
|-
 
|-
 
|[[Pummel]]
 
|[[Pummel]]
 
|Headbutts the opponent.
 
|Headbutts the opponent.
 
|align="center"|2%
 
|align="center"|2%
|colspan="2" {{N/A}}
 
|align="center"|7
 
|align="center"|5
 
 
|-
 
|-
 
|[[Forward throw]]
 
|[[Forward throw]]
 
|Throws the opponent forward while falling on his face. High knockback.
 
|Throws the opponent forward while falling on his face. High knockback.
 
|align="center"|10%
 
|align="center"|10%
|align="center"|{{Mousetext|55|Base}}, {{Mousetext|110|Growth}}, {{Mousetext|35°|Angle}}
 
|align="center"|0
 
|align="center"|27
 
|align="center"|9
 
 
|-
 
|-
 
|[[Back throw]]
 
|[[Back throw]]
 
|Spins the opponent around and throws them over his shoulder.
 
|Spins the opponent around and throws them over his shoulder.
 
|align="center"|13%
 
|align="center"|13%
|align="center"|{{Mousetext|80|Base}}, {{Mousetext|45|Growth}}, {{Mousetext|160°|Angle}}
 
|align="center"|0
 
|align="center"|31
 
|align="center"|20-21
 
 
|-
 
|-
 
|[[Up throw]]
 
|[[Up throw]]
 
|Spins the opponent around and throws them diagonally upwards.
 
|Spins the opponent around and throws them diagonally upwards.
 
|align="center"|6%
 
|align="center"|6%
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|110|Growth}}, {{Mousetext|70°|Angle}}
 
|align="center"|0
 
|align="center"|17
 
|align="center"|12-13
 
 
|-
 
|-
 
|rowspan="2"|[[Down throw]]
 
|rowspan="2"|[[Down throw]]
 
|rowspan="2"|Jumps with the opponent, throws them down and finishes with a stomp. Can chain grab fast fallers
 
|rowspan="2"|Jumps with the opponent, throws them down and finishes with a stomp. Can chain grab fast fallers
 
|align="center"|{{Mousetext|5%|Jump}}
 
|align="center"|{{Mousetext|5%|Jump}}
|align="center" rowspan="2"|{{Mousetext|65|Base}}, {{Mousetext|45|Growth}}, {{Mousetext|70°|Angle}}
 
|align="center" rowspan="2"|0
 
|align="center" rowspan="2"|29
 
|align="center"|14
 
 
|-
 
|-
 
|align="center"|{{Mousetext|7%|Stomp}}
 
|align="center"|{{Mousetext|7%|Stomp}}
|align="center"|26
 
 
|}
 
|}
   
Line 251: Line 153:
 
{|class="wikitable"
 
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="300"|Description
+
!width="center"|Description
 
!width="50"|Damage
 
!width="50"|Damage
!width="50"|Knockback
 
!width="50"|Priority
 
!width="50"|Total frames
 
!width="50"|Active frames
 
 
|-
 
|-
|rowspan="2"|[[Floor attack]]
+
|[[Floor attack]]
|rowspan="2"|Does a sweeping roundhouse kick.
+
|Does a sweeping roundhouse kick.
|align="center"|{{Mousetext|8%|Back}}
+
|align="center"|8%
|align="center" rowspan="2"|{{Mousetext|63|Base}}, {{Mousetext|30|Growth}}, {{Mousetext|25°|Angle}}
 
|align="center" rowspan="2"|0
 
|align="center" rowspan="2"|23
 
|align="center"|8-11
 
|-
 
|align="center"|{{Mousetext|8%|Front}}
 
|align="center"|18-19
 
 
|-
 
|-
 
|[[Ledge attack]]
 
|[[Ledge attack]]
 
|Kicks with both legs while quickly climbing up.
 
|Kicks with both legs while quickly climbing up.
 
|align="center"|13%
 
|align="center"|13%
|align="center"|{{Mousetext|85|Base}}, {{Mousetext|28|Growth}}, {{Mousetext|50°|Angle}}
 
|align="center"|3
 
|align="center"|26
 
|align="center"|18-19
 
 
|}
 
|}
   
Line 282: Line 169:
 
!width="100"|Attack
 
!width="100"|Attack
 
!width="100"|Name
 
!width="100"|Name
!width="300"|Description
+
!width="center"|Description
 
!width="50"|Damage
 
!width="50"|Damage
!width="50"|Knockback
 
!width="50"|Priority
 
!width="50"|Total frames
 
!width="50"|Active frames
 
 
|-
 
|-
|rowspan="7"|[[Standard special move]]
+
|rowspan="3"|[[Standard special move]]
|rowspan="7"|{{S|Bomb|Bomberman}}
+
|rowspan="3"|{{S|Bomb|Bomberman}}
| rowspan="7" |Pulls out a bomb, which can be charged for greater damage and knockback and thrown in 3 directions. Bomberman can move around and jump once while charging, but he moves more slowly
+
|rowspan="3"|Pulls out a bomb, which can be charged for greater damage and knockback and thrown in 3 directions — up, down, and forwards —. Bomberman can [[walking|walk]] and [[jumping|jump]] while charging a bomb. He cannot [[running|run]], however. Lastly, bombs have a [[hitbox]] when thrown at someone, which deal the same damage as their explosion hitbox.
|align="center"|{{Mousetext|0%|Spawning}}
+
|align="center"|{{Mousetext|6%|Normal bomb}}
|rowspan="7" colspan="2" {{N/A}}
 
|align="center"|{{Mousetext|999|Bomb will glitch if not thrown by this time}}
 
|align="center"|{{Mousetext|1|Spawn Bomb}}, {{Mousetext|27|Spawn large bomb}}, {{Mousetext|59|Spawn power bomb}}
 
 
|-
 
|-
|align="center"|{{Mousetext|0%|Throw forwards}}
+
|align="center"|{{Mousetext|10%|Pumped bomb}}
|align="center" rowspan="2"|13
 
|align="center"|{{Mousetext|5|Throw Bomb}}
 
 
|-
 
|-
|align="center"|{{Mousetext|0%|Throw forwards (air)}}
+
|align="center"|{{Mousetext|14%|Power bomb}}
|align="center"|{{Mousetext|6|Throw Bomb}}
 
|-
 
|align="center"|{{Mousetext|0%|Throw up}}
 
|align="center" rowspan="2"|12
 
|align="center" rowspan="2"|{{Mousetext|9|Throw Bomb}}
 
|-
 
|align="center"|{{Mousetext|0%|Throw up (air)}}
 
|-
 
|align="center"|{{Mousetext|0%|Drop Bomb}}
 
|align="center"|6
 
|align="center"|{{Mousetext|5|Drop Bomb}}
 
|-
 
|align="center"|{{Mousetext|0%|Drop Bomb (air)}}
 
|align="center"|10
 
|align="center"|{{Mousetext|7|Drop Bomb}}
 
 
|-
 
|-
 
|rowspan="2"|[[Side special move]]
 
|rowspan="2"|[[Side special move]]
 
|rowspan="2"|[[Bomb Kick]]
 
|rowspan="2"|[[Bomb Kick]]
| rowspan="2" |Does a quick kick, which can move bombs around. In the air, it can reflect projectiles.
+
|rowspan="2"|Does a quick kick, which can move bombs around. In the air, it can reflect projectiles.
 
|align="center"|{{Mousetext|5%|Ground}}
 
|align="center"|{{Mousetext|5%|Ground}}
|align="center"|{{Mousetext|45|Base}}, {{Mousetext|29|Growth}}, {{Mousetext|20°|Angle}}
 
|align="center" rowspan="2"|6
 
|align="center"|9
 
|align="center"|{{Mousetext|2-5|Move bombs on 2}}
 
 
|-
 
|-
 
|align="center"|{{Mousetext|5%|Air}}
 
|align="center"|{{Mousetext|5%|Air}}
|align="center"|{{Mousetext|98|Base}}, {{Mousetext|35|Growth}}, {{Mousetext|60°|Angle}}
 
|align="center"|{{Mousetext|18|+6 landing lag}}
 
|align="center"|{{Mousetext|5-8|Move bombs on 5}}
 
 
|-
 
|-
 
|rowspan="3"|[[Up special move]]
 
|rowspan="3"|[[Up special move]]
Line 336: Line 192:
 
|rowspan="3"|Takes out a jetpack that launches him upwards. Good vertical recovery.
 
|rowspan="3"|Takes out a jetpack that launches him upwards. Good vertical recovery.
 
|align="center"|{{Mousetext|7%|Explosion}}
 
|align="center"|{{Mousetext|7%|Explosion}}
|align="center"|{{Mousetext|98|Base}}, {{Mousetext|50|Growth}}, {{Mousetext|40°|Angle}}
 
|align="center"|-1
 
|align="center" rowspan="3"|{{Mousetext|40|Edge grab starting at 31}}
 
|align="center"|13-14
 
 
|-
 
|-
 
|align="center"|{{Mousetext|1%|Rising (per hit, up to 7 times)}}
 
|align="center"|{{Mousetext|1%|Rising (per hit, up to 7 times)}}
|align="center"|{{Mousetext|98|Base}}, {{Mousetext|0|Growth}}, {{Mousetext|90°|Angle}}
 
|align="center" rowspan="2"|2
 
|align="center"|15-33
 
 
|-
 
|-
 
|align="center"|{{Mousetext|4%|Final hit}}
 
|align="center"|{{Mousetext|4%|Final hit}}
|align="center"|{{Mousetext|90|Base}}, {{Mousetext|80|Growth}}, {{Mousetext|75°|Angle}}
 
|align="center"|34
 
 
|-
 
|-
|rowspan="7"|[[Down special move]]
+
|[[Down special move]]
|rowspan="7"|[[Bomb Detonate]]
+
|[[Bomb Detonate]]
|rowspan="7"|Detonates all the bombs he has laid out on the stage. Bigger bombs deal more damage and knockback.
+
|Detonates all the bombs he has laid out on the stage. Bigger bombs deal more damage and knockback.
  +
|{{N/A}}
|align="center"|{{Mousetext|0%|Detonation}}
 
|colspan="2" {{N/A}}
 
|align="center"|11
 
|align="center"|{{Mousetext|5|Activate detonator}}
 
|-
 
|align="center"|{{Mousetext|6%|Bomb}}
 
|align="center" rowspan="2"|{{Mousetext|49|Base}}, {{Mousetext|60|Growth}}, {{Mousetext|90°|Angle}}
 
|align="center"|-1
 
|align="center"|7
 
|align="center"|1-4
 
|-
 
|align="center"|{{Mousetext|6%|Bomb (thrown)}}
 
|align="center"|2
 
|align="center"|9
 
|align="center"|1-5
 
|-
 
|align="center"|{{Mousetext|10%|Large bomb}}
 
|align="center" rowspan="2"|{{Mousetext|63|Base}}, {{Mousetext|60|Growth}}, {{Mousetext|90°|Angle}}
 
|align="center"|-1
 
|align="center"|7
 
|align="center"|1-4
 
|-
 
|align="center"|{{Mousetext|10%|Large bomb (thrown)}}
 
|align="center"|4
 
|align="center"|9
 
|align="center"|1-5
 
|-
 
|align="center"|{{Mousetext|14%|Power bomb}}
 
|align="center" rowspan="2"|{{Mousetext|77|Base}}, {{Mousetext|87|Growth}}, {{Mousetext|90°|Angle}}
 
|align="center"|-1
 
|align="center"|7
 
|align="center"|1-4
 
|-
 
|align="center"|{{Mousetext|14%|Power bomb (thrown)}}
 
|align="center"|5
 
|align="center"|9
 
|align="center"|1-5
 
 
|-
 
|-
 
|[[Final Smash]]
 
|[[Final Smash]]
|{{S|Revenge|Bomberman}}
+
|[[Revenge Cart]]
 
|Hops on the Bad Bomber and drops countless amounts of bombs toward the stage.
 
|Hops on the Bad Bomber and drops countless amounts of bombs toward the stage.
|align="center"|120%
+
|align="center"|Varies
|colspan="4" {{N/A}}
 
 
|}
 
|}
   
Line 415: Line 225:
 
|Spins once and makes the peace sign.
 
|Spins once and makes the peace sign.
 
|-
 
|-
|align="center"|[[Idle pose]]s
+
|align="center"|[[Idling|Idle pose]]
 
|colspan="3"|Kicks the ground twice while blinking.
 
|colspan="3"|Kicks the ground twice while blinking.
 
|-
 
|-
Line 427: Line 237:
 
== Changes and revisions ==
 
== Changes and revisions ==
 
{{Main|Bomberman (Super Smash Flash 2)/Changelog}}
 
{{Main|Bomberman (Super Smash Flash 2)/Changelog}}
Bomberman got '''no''' changes in [[Super Smash Flash 2 Demo/Beta 1.1|version 1.1]], making him overall worse in the meta, as most other characters got buffed.
+
Bomberman got no changes in [[Super Smash Flash 2 Demo/Beta 1.1|version 1.1]], making him overall worse in the meta, as most other characters got buffed.
   
 
== In competitive play ==
 
== In competitive play ==
Line 433: Line 243:
   
 
=== Notable players ===
 
=== Notable players ===
* Akabonba
+
*''Akabonba''
   
 
=== Tier placement history ===
 
=== Tier placement history ===
Line 440: Line 250:
 
=== [[Costume#Bomberman|Costumes]] ===
 
=== [[Costume#Bomberman|Costumes]] ===
 
[[File:SSF2 Bomberman Costumes.png|center|500px]]
 
[[File:SSF2 Bomberman Costumes.png|center|500px]]
  +
  +
=== Artworks ===
  +
<gallery>
  +
Bomberman 0.9a.png|Bomberman's first artwork, used in v0.9a.
  +
Bomberman v0.9.png|Bomberman's second artwork, used from v0.9b to Beta 1.1.0.1.
  +
</gallery>
   
 
=== Screenshots ===
 
=== Screenshots ===
 
<gallery>
 
<gallery>
 
BBM Faerial.png|Bomberman using his [[forward aerial]] at {{SSF2|Sandbag}}, on [[World Tournament]].
 
BBM Faerial.png|Bomberman using his [[forward aerial]] at {{SSF2|Sandbag}}, on [[World Tournament]].
Beta Bomb.png|Bomberman detonating bombs on {{SSF2|Isaac}}, {{SSF2|Zero Suit Samus}}, and {{SSF2|Captain Falcon}}, on [[Meteo Campaigns]].
+
Beta Bomb.png|Bomberman detonating bombs on {{SSF2|Isaac}}, {{SSF2|Zero Suit Samus}}, and {{SSF2|Captain Falcon}} on [[Meteo Campaigns]].
 
BBM taunt.jpg|Bomberman [[taunt]]ing.
 
BBM taunt.jpg|Bomberman [[taunt]]ing.
Bomberman_1.png|Four Bombermans, on {{SSF2|Temple}}.
+
Bomberman 1.png|Four Bombermans on [[Krazoa Palace]].
Bomberman 2.png|Bomberman uses Jetpack to reach the [[ledge]], on [[Steel Diver]].
+
Bomberman 2.png|Bomberman uses [[Jetpack]] to reach the [[ledge]] on [[Steel Diver]].
  +
Bomberman 3.png|Bomberman and {{SSF2|Kirby}} uses {{S|Bomb|Bomberman}} at {{SSF2|Wario}} on [[Bomb Factory]].
  +
Ball - Bomberman.png|Ball version.
 
</gallery>
 
</gallery>
   
 
=== Early designs ===
 
=== Early designs ===
 
<gallery>
 
<gallery>
bomberman screen1.png|Bomberman about to use [[Jetpack]] while two green bombs are about to explode.
+
bomberman screen1.png|Bomberman about to use Jetpack while two green bombs are about to explode.
bomberman screen2.png|Bomberman kicking {{SSF2|Mario}}, on {{SSF2|Battlefield}}.
+
bomberman screen2.png|Bomberman kicking {{SSF2|Mario}} on {{SSF2|Battlefield}}.
bomberman screen3.png|Bomberman launching {{SSF2|Samus}}, on Battlefield with his forward throw.
+
bomberman screen3.png|Bomberman launching {{SSF2|Samus}} on Battlefield with his forward throw.
bomberman screen4.png|Bomberman holding a Power Bomb while Samus is using her bomb, on [[Crateria]].
+
bomberman screen4.png|Bomberman holding a Power Bomb while Samus is using her bomb on [[Crateria]].
 
</gallery>
 
</gallery>
   
Line 461: Line 279:
 
<gallery>
 
<gallery>
 
SSF2 - Classic mode - Bomberman.png|Bomberman's [[congratulations screen]] on [[Classic]] mode.
 
SSF2 - Classic mode - Bomberman.png|Bomberman's [[congratulations screen]] on [[Classic]] mode.
  +
SSF2 - All-Star mode - Bomberman.png|Bomberman's congratulations screen on [[All-Star]] mode.
 
</gallery>
 
</gallery>
 
== Trivia ==
 
*Bomberman is the only character so far to have a specific [[palette swap]] for [[Team Battle]]s; he uses a different one from his other costumes for all three teams.
 
   
 
== External link ==
 
== External link ==

Revision as of 06:27, 10 June 2020

Outdated This article is outdated.

It may contain traces of some old data and statistics and requires an urgent update. You can help the McLeodGaming Wiki by updating it.

This article is about Bomberman's appearance in Super Smash Flash 2. For general information about the character, see Bomberman.

Bomberman is a newcomer starter character in Super Smash Flash 2 hailing from Konami's — formerly by the defunct Hudson Soft — series of the same name. His sprites are custom-made and based on his appearance in Bomberman Generation, where he is depicted wearing a red scarf and golden bracelets.

Bomberman is ranked 23rd on the current tier list, a noticeable drop from his 21st place rank on the last tier list. Bomberman has very good stage control due to his ability to plant and move around up to five bombs on the stage which, when detonated, produce very large, high-damaging explosions that have to potential to cover the entire stage. He also has very good maneuverability due to his good aerial mobility and a ludicrously fast initial dash that gives him a long dash-dance and can be repeatedly crouch-cancelled to zip around the stage. This is further compounded by his solid air game due to his fast, powerful, disjointed aerials that enable him to combo opponents offstage, as well as his wealth of good kill moves, including his smash attacks, power bombs, back aerial, and forward aerial, up special move, and forward throw.

However, Bomberman suffers from a high falling speed — the third highest —, and a large hurtbox, that make him susceptible to combos and chain grabs. His recovery, while covering a great vertical distance, is very linear and covers very little horizontal distance, making him easy to gimp. Outside of the moves that use his head, Bomberman's attack range is lackluster, giving him a disadvantage against characters with disjointed hitboxes, such as Lloyd and Marth. In addition to this, Bomberman becomes considerably weaker onstage if his opponent overwhelms him before he has a chance to set up his bombs.

Bomberman appears to have a small player base and poor representation in online tournaments. However, the players that do participate in tournaments take high spots.

Attributes

MG icon See also: Bomberman (Super Smash Flash 2)/Hard data

Bomberman is a character that mainly focuses on stage control, using his bombs to pressure the opponent.

As mentioned before, Bomberman's most significant attribute is his ability to place up to five bombs onstage via his standard special move, Bomb. This grants him incredible stage control, which is further supplemented by the ability to charge these bombs for a bigger explosion with more power, and Bomb Kick, which allows Bomberman to move the bombs around the stage. His down special, Bomb Detonate, detonates the bomb(s) he has laid all at once, allowing his to play mindgames with his opponent, or set up ledge traps.

His ground game is also very potent. His high dash speed allows him to catch up to other characters relatively quickly, granting him the ability to rush down other characters to start or extend combos, or KO. His standard attack comes out relatively quickly, and the first two hits can lock, allowing Bomberman to set up for his forward smash via this method. His up and down tilts are both rather quick, and their low knockback allow them to start or extend combos. Additionally, all his smash attacks boast respectable power, with his forward smash KOing Mario at 65% at Battlefield's edge when fully charged. His aerial game is also very useful, with fast and damaging aerials, with forward aerial notable for being Bomberman's most reliable KO option.

Bomberman also sports a solid grab and throw game; despite his grab possessing short range, it is one of the fastest grabs. His up and down throw are both chain grabs, which can help him set up Bomb kills or rack up damage. His forward and back throws are good at sending opponents far offstage, where they may not be able to recover if not killing them outright.

However, Bomberman's main weakness is his large head: while it gives him good range in attacks that use it, it also acts as a large hurtbox, making him easier to hit because of this. His high falling speed also compounds this, as he is very susceptible to juggles and combos. Additionally, any attacks that do not use Bomberman's head have lackluster range, leaving him at a disadvantage to characters who possess disjointed hitboxes (i.e. Marth, Lloyd). His recovery is also very linear, as Jetpack covers very little horizontal distance in spite of its impressive vertical distance, and it does not decrease his falling speed during startup, letting other characters easily gimp him.

Overall, Bomberman's playstyle relies on his stage control abilities to overwhelm his opponent, though he must be careful when recovering or attacking without caution.

Moveset

Ground attacks

Attack Description Damage
Standard attack A one-two punch followed by a headbutt. 2%
2%
5%
Forward tilt Kicks forward with two legs. 10%
Up tilt Kicks upward with one foot. 7%
Down tilt Sticks his foot out and slides forward. 9%
Dash attack Does a falling headbutt. High endlag. 9%
Forward smash Throws a powerful punch, exploding a bomb at the end. Its high knockback scaling makes it one of the most powerful smash attacks. 14%
Up smash Uppercuts and causes an explosion. Does large knockback, though its ground hitboxes are small. 3%
13%
Down smash Throws two bombs to the ground while doing a frontflip. 13%

Aerial attacks

Attack Description Damage
Neutral aerial Kicks forward. The early hit sends opponents forward, which can get them off the stage. The late hit is an excellent combo starter and allows for many follow-ups. 10%
7%
Forward aerial Bashes forward with his head. Has excellent diagonal knockback, and excellent horizontal knockback if the opponent is hit with his head. 12%
Back aerial Kicks backwards with both feet. 8%
10%
Up aerial Smacks his head upward while facing the camera. Excellent for juggling at low or mid percentages, can KO at high percentages. 11%
Down aerial Stomps twice in the air. The second hit can lead into aerials at low percentages. 5%
5%

Grab and throws

Attack Description Damage
Grab Sticks both arms out. N/A
Pummel Headbutts the opponent. 2%
Forward throw Throws the opponent forward while falling on his face. High knockback. 10%
Back throw Spins the opponent around and throws them over his shoulder. 13%
Up throw Spins the opponent around and throws them diagonally upwards. 6%
Down throw Jumps with the opponent, throws them down and finishes with a stomp. Can chain grab fast fallers 5%
7%

Other attacks

Attack Description Damage
Floor attack Does a sweeping roundhouse kick. 8%
Ledge attack Kicks with both legs while quickly climbing up. 13%

Special moves

Attack Name Description Damage
Standard special move Bomb Pulls out a bomb, which can be charged for greater damage and knockback and thrown in 3 directions — up, down, and forwards —. Bomberman can walk and jump while charging a bomb. He cannot run, however. Lastly, bombs have a hitbox when thrown at someone, which deal the same damage as their explosion hitbox. 6%
10%
14%
Side special move Bomb Kick Does a quick kick, which can move bombs around. In the air, it can reflect projectiles. 5%
5%
Up special move Jetpack Takes out a jetpack that launches him upwards. Good vertical recovery. 7%
1%
4%
Down special move Bomb Detonate Detonates all the bombs he has laid out on the stage. Bigger bombs deal more damage and knockback. N/A
Final Smash Revenge Cart Hops on the Bad Bomber and drops countless amounts of bombs toward the stage. Varies

Misc.

Misc. Description
On-screen appearance A small bomb explodes, which he hops out of.
Taunts Standard Jumps and fist pumps.
Side
Down/Up Spins once and makes the peace sign.
Idle pose Kicks the ground twice while blinking.
Victory theme A remix of the flourish that plays at the end of battle mode for the victorious player in Super Bomberman.
Victory pose Jumps up and puts his hands on his sides.

Changes and revisions

MG icon Main article: Bomberman (Super Smash Flash 2)/Changelog

Bomberman got no changes in version 1.1, making him overall worse in the meta, as most other characters got buffed.

In competitive play

Match ups

Notable players

  • Akabonba

Tier placement history

Gallery

Costumes

SSF2 Bomberman Costumes

Artworks

Screenshots

Early designs

Misc.

External link