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{{Italic title|Bomberman (''Super Smash Flash 2'')}}
 
{{Italic title|Bomberman (''Super Smash Flash 2'')}}
  +
{{Outdated}}
 
{{About|Bomberman's appearance in ''[[Super Smash Flash 2]]''|general information about the character|Bomberman}}
 
{{About|Bomberman's appearance in ''[[Super Smash Flash 2]]''|general information about the character|Bomberman}}
 
{{Infobox character fighter
 
{{Infobox character fighter
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|symbol = {{Symbol|Bomberman}}
 
|symbol = {{Symbol|Bomberman}}
 
|caption = '''Bomberman'''<nowiki>'</nowiki>s official pixel art.
 
|caption = '''Bomberman'''<nowiki>'</nowiki>s official pixel art.
|universe = [[Bomberman (universe)|''Bomberman'']]
+
|universe = ''{{S|Bomberman|universe}}''
 
|stock = [[File:SSF2 Bomberman head.png]]
 
|stock = [[File:SSF2 Bomberman head.png]]
 
|availability = [[Starter character|Starter]]
 
|availability = [[Starter character|Starter]]
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|final = [[Revenge]]
 
|final = [[Revenge]]
 
|tier = B-
 
|tier = B-
|ranking = 21
+
|ranking = 23
 
}}
 
}}
'''Bomberman''' is a playable newcomer [[Starter character|starter]] [[character]] in ''[[Super Smash Flash 2]]'' hailing from [[Konami]]'s (formerly by the defunct Hudson Soft) [[Bomberman (universe)|series of the same name]]. The White Bomber's design is based around his appearance in the game ''Bomberman Generation'', where he is depicted wearing a red scarf and golden bracelets.
+
'''Bomberman''' is a newcomer [[Starter character|starter]] [[character]] in ''[[Super Smash Flash 2]]'' hailing from [[Konami]]'s (formerly by the defunct Hudson Soft) [[Bomberman (universe)|series of the same name]]. The White Bomber's design is based around his appearance in the game ''Bomberman Generation'', where he is depicted wearing a red scarf and golden bracelets.
   
Bomberman is ranked 21st on the current [[tier list]], a noticeable increase from his 36th place rank on the last tier list. Bomberman has very good stage control due to his ability to plant and move around up to five [[Bomb (Bomberman)|bombs]] on the [[stage]] which, when detonated, produce very large, high-damaging explosions that have to potential to cover the entire stage. He also has very good maneuverability due to his good aerial mobility and a ludicrously fast initial dash that gives him a long [[Dash-dancing|dash-dance]] and can be repeatedly crouch-canceled to zip around the stage. This is further compounded by his solid air game due to his fast, powerful, disjointed aerials that enable him to combo opponents offstage, as well as his wealth of good kill moves, including his [[smash attack]]s, power bombs, [[back aerial]], and [[forward aerial]], [[up special move]], and [[forward throw]].
+
Bomberman is ranked 23rd on the current [[tier list]], a noticeable drop from his 21st place rank on the last tier list. Bomberman has very good stage control due to his ability to plant and move around up to five [[Bomb (Bomberman)|bombs]] on the [[stage]] which, when detonated, produce very large, high-damaging explosions that have to potential to cover the entire stage. He also has very good maneuverability due to his good aerial mobility and a ludicrously fast initial dash that gives him a long [[Dash-dancing|dash-dance]] and can be repeatedly crouch-canceled to zip around the stage. This is further compounded by his solid air game due to his fast, powerful, disjointed aerials that enable him to combo opponents offstage, as well as his wealth of good kill moves, including his [[smash attack]]s, power bombs, [[back aerial]], and [[forward aerial]], [[up special move]], and [[forward throw]].
   
 
However, Bomberman suffers from [[Falling speed#Fast-faller|high accelerated falling speed]] , the third highest, and a large hurtbox, his head, that makes him susceptible to [[combo]]s and [[chain grab]]s. His recovery, while covering a great vertical distance, is very linear and covers very little horizontal distance, making him easy to gimp. Outside of the moves that use his head, Bomberman's attack range is lackluster, giving him a disadvantage against characters with disjointed [[hitbox]]es, such as {{SSF2|Lloyd}} and {{SSF2|Marth}}. In addition to this, Bomberman becomes considerably weaker onstage if his opponent overwhelms him before he has a chance to set up his bombs.
 
However, Bomberman suffers from [[Falling speed#Fast-faller|high accelerated falling speed]] , the third highest, and a large hurtbox, his head, that makes him susceptible to [[combo]]s and [[chain grab]]s. His recovery, while covering a great vertical distance, is very linear and covers very little horizontal distance, making him easy to gimp. Outside of the moves that use his head, Bomberman's attack range is lackluster, giving him a disadvantage against characters with disjointed [[hitbox]]es, such as {{SSF2|Lloyd}} and {{SSF2|Marth}}. In addition to this, Bomberman becomes considerably weaker onstage if his opponent overwhelms him before he has a chance to set up his bombs.
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== Attributes ==
 
== Attributes ==
 
{{See also|Bomberman (Super Smash Flash 2)/Hard data}}
 
{{See also|Bomberman (Super Smash Flash 2)/Hard data}}
  +
Bomberman is a character that mainly focuses on stage control, using his bombs to pressure the opponent.
Bomberman has one of the best [[stage control]] games in the demo, due to his ability to drop five [[Bomb (Bomberman)|bombs]] on the field, move them around with [[Bomb Kick]], and [[Bomb Detonate|detonate]] them simultaneously to fill the stage with strong explosions.
 
   
  +
As mentioned before, Bomberman's most significant attribute is his ability to place up to five bombs onstage via his [[standard special move]], [[Bomb (Bomberman)|Bomb]]. This grants him incredible stage control, which is further supplemented by the ability to charge these bombs for a bigger explosion with more power, and [[Bomb Kick]], which allows Bomberman to move the bombs around the stage. His down special, [[Bomb Detonate]], detonates the bomb(s) he has laid all at once, allowing his to play mindgames with his opponent, or set up ledge traps.
Several of his attacks involve his large head, which gives him good range on his aerials and makes him good at [[juggling]] his opponents.
 
   
  +
His ground game is also very potent. His high dash speed allows him to catch up to other characters relatively quickly, granting him the ability to rush down other characters to start or extend combos, or KO. His [[Standard attack (Super Smash Flash 2)|standard attack]] comes out relatively quickly, and the first two hits can [[Jab reset|lock]], allowing Bomberman to set up for his [[forward smash]] via this method. His [[Up tilt|up]] and [[down tilt]] are both rather quick, and their low knockback allow them to start or extend combos. Additionally, all his smash attacks boast respectable power, with his forward smash KOing Mario at 65% at Battlefield's edge when fully charged. His aerial game is also very useful, with fast and damaging aerials, with forward aerial notable for being Bomberman's most reliable KO option.
He can travel a significant vertical distance with [[Jetpack]], allowing him to recover from the bottom blast zone on some stages.
 
   
 
Bomberman also sports a solid grab and throw game; despite his grab possessing short range, it is one of the fastest grabs. His up and down throw are both [[Chain grab|chain grabs]], which can help him set up Bomb kills or rack up damage. His forward and back throws are good at sending opponents far offstage, where they may not be able to recover if not killing them outright.
He can kill with all of his smash attacks, his forward throw, a fully charged bomb, and his forward and up aerials.
 
   
  +
However, Bomberman's main weakness is his large head: while it gives him good range in attacks that use it, it also acts as a large [[Hitbox#hurtbox|hurtbox]], making him easier to hit because of this. His high falling speed also compounds this, as he is very susceptible to juggles and combos. Additionally, any attacks that do not use Bomberman's head have lackluster range, leaving him at a disadvantage to characters who possess disjointed [[Hitbox|hitboxes]] (i.e. [[Marth (Super Smash Flash 2)|Marth]], [[Lloyd (Super Smash Flash 2)|Lloyd]]). His recovery is also very linear, as [[Jetpack]] covers very little horizontal distance in spite of its impressive vertical distance, and it does not decrease his falling speed during startup, letting other characters easily gimp him.
He has a great game and throw game despite his grab possessing short range, but it's one of the fastest grabs. He has two [[chain grab]]s in his up and down throw which can help him set up bomb kills or rack up damage. His forward and back throws are good at sending opponents far offstage, where they may not be able to recover if not killing them outright.
 
   
  +
Overall, Bomberman's playstyle relies on his stage control abilities to overwhelm his opponent, though he must be careful when recovering or attacking without caution.
His dash is one of the fastest in the game and he has good air speed, which gives him good mobility.
 
 
However, the disadvantage of Bomberman's big head is that it also works as a big hurtbox and combined with his accelerated [[falling speed]], the third fast faller, leads him to being easily combo'ed, juggled, and chain grabbed.
 
 
His recovery covers good vertical distance, but lacks in horizontal distance and is extremely telegraphed, giving his opponent plenty of time to intercept him.
 
 
He also has some problems in his range which leaves him vulnerable to characters with disjointed hitboxes and with fast, rushdown gameplay.
 
   
 
== Moveset ==
 
== Moveset ==
 
=== [[Ground attack]]s ===
 
=== [[Ground attack]]s ===
{| class="wikitable"
+
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="100"|Description
+
!width="300"|Description
 
!width="50"|Damage
 
!width="50"|Damage
 
!width="50"|Knockback
 
!width="50"|Knockback
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!width="50"|Active frames
 
!width="50"|Active frames
 
|-
 
|-
|rowspan="3"|[[Bomberman (Super Smash Flash 2)/Standard attack|Standard attack]]
+
|rowspan="3"|[[Standard attack]]
|rowspan="3"|Does a one-two punch followed by a headbutt.
+
|rowspan="3"|Does an one-two punch followed by a headbutt.
 
|align="center"|{{Mousetext|2%|First hit}}
 
|align="center"|{{Mousetext|2%|First hit}}
 
|align="center" rowspan="2"|{{Mousetext|0|Base}}, {{Mousetext|50|Growth}}, {{Mousetext|55°|Angle}}
 
|align="center" rowspan="2"|{{Mousetext|0|Base}}, {{Mousetext|50|Growth}}, {{Mousetext|55°|Angle}}
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|align="center"|3-6
 
|align="center"|3-6
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Forward tilt|Forward tilt]]
+
|[[Forward tilt]]
 
|Kicks forward with both legs.
 
|Kicks forward with both legs.
 
|align="center"|10%
 
|align="center"|10%
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|align="center"|5-7
 
|align="center"|5-7
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Up tilt|Up tilt]]
+
|[[Up tilt]]
 
|Kicks upward with one foot.
 
|Kicks upward with one foot.
 
|align="center"|7%
 
|align="center"|7%
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|align="center"|6-7
 
|align="center"|6-7
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Down tilt|Down tilt]]
+
|[[Down tilt]]
 
|Sticks his foot out and slides forward.
 
|Sticks his foot out and slides forward.
 
|align="center"|9%
 
|align="center"|9%
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|align="center"|5-7
 
|align="center"|5-7
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Dash attack|Dash attack]]
+
|[[Dash attack]]
 
|Does a falling headbutt. High endlag.
 
|Does a falling headbutt. High endlag.
 
|align="center"|9%
 
|align="center"|9%
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|align="center"|9-12
 
|align="center"|9-12
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Forward smash|Forward smash]]
+
|[[Forward smash]]
|Throws a powerful punch. High knockback scaling makes it one of the most powerful smash attacks.
+
|Throws a powerful punch, exploding a bomb at the end. Its high knockback scaling makes it one of the most powerful smash attacks.
 
|align="center"|14%
 
|align="center"|14%
 
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|42°|Angle}}
 
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|42°|Angle}}
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|align="center"|10-11
 
|align="center"|10-11
 
|-
 
|-
|rowspan="2"|[[Bomberman (Super Smash Flash 2)/Up smash|Up smash]]
+
|rowspan="2"|[[Up smash]]
|rowspan="2"|Uppercuts and causes an explosion. Does large knockback.
+
| rowspan="2" |Uppercuts and causes an explosion. Does large knockback, though its ground hitboxes are small.
 
|align="center"|{{Mousetext|3%|Uppercut}}
 
|align="center"|{{Mousetext|3%|Uppercut}}
 
|align="center"|{{Mousetext|80|Base}}, {{Mousetext|0|Growth}}, {{Mousetext|110°|Angle}}
 
|align="center"|{{Mousetext|80|Base}}, {{Mousetext|0|Growth}}, {{Mousetext|110°|Angle}}
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|align="center"|11-15
 
|align="center"|11-15
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Down smash|Down smash]]
+
|[[Down smash]]
 
|Throws two bombs to the ground while doing a frontflip.
 
|Throws two bombs to the ground while doing a frontflip.
 
|align="center"|13%
 
|align="center"|13%
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=== [[Aerial attack]]s ===
 
=== [[Aerial attack]]s ===
{| class="wikitable"
+
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="100"|Description
+
!width="300"|Description
 
!width="50"|Damage
 
!width="50"|Damage
 
!width="50"|Knockback
 
!width="50"|Knockback
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!width="50"|Active frames
 
!width="50"|Active frames
 
|-
 
|-
|rowspan="2"|[[Bomberman (Super Smash Flash 2)/Neutral aerial|Neutral aerial]]
+
|rowspan="2"|[[Neutral aerial]]
| rowspan="2" |Kicks forward. The early hit sends opponents forward, which can get them off the stage. The late hit is an excellent combo starter and allows for many follow-ups.
+
|rowspan="2"|Kicks forward. The early hit sends opponents forward, which can get them off the stage. The late hit is an excellent combo starter and allows for many follow-ups.
 
|align="center"|{{Mousetext|10%|Sweetspot}}
 
|align="center"|{{Mousetext|10%|Sweetspot}}
 
|align="center"|{{Mousetext|60|Base}}, {{Mousetext|26|Growth}}, {{Mousetext|35°|Angle}}
 
|align="center"|{{Mousetext|60|Base}}, {{Mousetext|26|Growth}}, {{Mousetext|35°|Angle}}
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|align="center"|5-10
 
|align="center"|5-10
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Forward aerial|Forward aerial]]
+
|[[Forward aerial]]
|Bashes forward with his head. Has excellent diagonal knockback, and excellent horizontal knockback if the opponent is hit on his head.
+
|Bashes forward with his head. Has excellent diagonal knockback, and excellent horizontal knockback if the opponent is hit with his head.
 
|align="center"|12%
 
|align="center"|12%
 
|align="center"|{{Mousetext|55|Base}}, {{Mousetext|95|Growth}}, {{Mousetext|52°|Angle}}
 
|align="center"|{{Mousetext|55|Base}}, {{Mousetext|95|Growth}}, {{Mousetext|52°|Angle}}
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|align="center"|5-7
 
|align="center"|5-7
 
|-
 
|-
|rowspan="2"|[[Bomberman (Super Smash Flash 2)/Back aerial|Back aerial]]
+
|rowspan="2"|[[Back aerial]]
 
|rowspan="2"|Kicks backwards with both feet.
 
|rowspan="2"|Kicks backwards with both feet.
 
|align="center"|{{Mousetext|8%|Legs}}
 
|align="center"|{{Mousetext|8%|Legs}}
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|align="center"|{{Mousetext|45|Base}}, {{Mousetext|75|Growth}}, {{Mousetext|145°|Angle}}
 
|align="center"|{{Mousetext|45|Base}}, {{Mousetext|75|Growth}}, {{Mousetext|145°|Angle}}
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Up aerial|Up aerial]]
+
|[[Up aerial]]
|Smacks head upward while facing the camera. Excellent for juggling at low or mid percentages, can KO at high percentages.
+
|Smacks his head upward while facing the camera. Excellent for juggling at low or mid percentages, can KO at high percentages.
 
|align="center"|11%
 
|align="center"|11%
 
|align="center"|{{Mousetext|56|Base}}, {{Mousetext|85|Growth}}, {{Mousetext|82°|Angle}}
 
|align="center"|{{Mousetext|56|Base}}, {{Mousetext|85|Growth}}, {{Mousetext|82°|Angle}}
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|align="center"|4-6
 
|align="center"|4-6
 
|-
 
|-
|rowspan="2"|[[Bomberman (Super Smash Flash 2)/Down aerial|Down aerial]]
+
|rowspan="2"|[[Down aerial]]
| rowspan="2" |Stomps twice in the air. The second hit can lead into aerials at low percentages.
+
|rowspan="2"|Stomps twice in the air. The second hit can lead into aerials at low percentages.
 
|align="center"|{{Mousetext|5%|First hit}}
 
|align="center"|{{Mousetext|5%|First hit}}
 
|align="center"|{{Mousetext|28|Base}}, {{Mousetext|0|Growth}}, {{Mousetext|45°|Angle}}
 
|align="center"|{{Mousetext|28|Base}}, {{Mousetext|0|Growth}}, {{Mousetext|45°|Angle}}
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|}
 
|}
   
=== [[Grab]]s and [[throw]]s ===
+
=== [[Grab]] and [[throw]]s ===
{| class="wikitable"
+
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="100"|Description
+
!width="300"|Description
 
!width="50"|Damage
 
!width="50"|Damage
 
!width="50"|Knockback
 
!width="50"|Knockback
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!width="50"|Active frames
 
!width="50"|Active frames
 
|-
 
|-
  +
|[[Grab]]
|[[Bomberman (Super Smash Flash 2)/Grab|Grab]]
 
 
|Sticks both arms out.
 
|Sticks both arms out.
|{{N/A}}
+
|colspan="3" {{N/A}}
|{{N/A}}
 
|{{N/A}}
 
 
|align="center"|9
 
|align="center"|9
 
|align="center"|4
 
|align="center"|4
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Pummel|Pummel]]
+
|[[Pummel]]
 
|Headbutts the opponent.
 
|Headbutts the opponent.
 
|align="center"|2%
 
|align="center"|2%
|{{N/A}}
+
|colspan="2" {{N/A}}
|{{N/A}}
 
 
|align="center"|7
 
|align="center"|7
 
|align="center"|5
 
|align="center"|5
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Forward throw|Forward throw]]
+
|[[Forward throw]]
 
|Throws the opponent forward while falling on his face. High knockback.
 
|Throws the opponent forward while falling on his face. High knockback.
 
|align="center"|10%
 
|align="center"|10%
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|align="center"|9
 
|align="center"|9
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Back throw|Back throw]]
+
|[[Back throw]]
 
|Spins the opponent around and throws them over his shoulder.
 
|Spins the opponent around and throws them over his shoulder.
 
|align="center"|13%
 
|align="center"|13%
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|align="center"|20-21
 
|align="center"|20-21
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Up throw|Up throw]]
+
|[[Up throw]]
 
|Spins the opponent around and throws them diagonally upwards.
 
|Spins the opponent around and throws them diagonally upwards.
 
|align="center"|6%
 
|align="center"|6%
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|align="center"|12-13
 
|align="center"|12-13
 
|-
 
|-
|rowspan="2"|[[Bomberman (Super Smash Flash 2)/Down throw|Down throw]]
+
|rowspan="2"|[[Down throw]]
| rowspan="2" |Jumps with the opponent, throws them down and finishes with a stomp. Can chain grab fast fallers
+
|rowspan="2"|Jumps with the opponent, throws them down and finishes with a stomp. Can chain grab fast fallers
 
|align="center"|{{Mousetext|5%|Jump}}
 
|align="center"|{{Mousetext|5%|Jump}}
 
|align="center" rowspan="2"|{{Mousetext|65|Base}}, {{Mousetext|45|Growth}}, {{Mousetext|70°|Angle}}
 
|align="center" rowspan="2"|{{Mousetext|65|Base}}, {{Mousetext|45|Growth}}, {{Mousetext|70°|Angle}}
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=== Other attacks ===
 
=== Other attacks ===
{| class="wikitable"
+
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="100"|Description
+
!width="300"|Description
 
!width="50"|Damage
 
!width="50"|Damage
 
!width="50"|Knockback
 
!width="50"|Knockback
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!width="50"|Active frames
 
!width="50"|Active frames
 
|-
 
|-
|rowspan="2"|[[Bomberman (Super Smash Flash 2)/Floor attack|Floor attack]]
+
|rowspan="2"|[[Floor attack]]
 
|rowspan="2"|Does a sweeping roundhouse kick.
 
|rowspan="2"|Does a sweeping roundhouse kick.
 
|align="center"|{{Mousetext|8%|Back}}
 
|align="center"|{{Mousetext|8%|Back}}
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|align="center"|18-19
 
|align="center"|18-19
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Ledge attack|Ledge attack]]
+
|[[Ledge attack]]
 
|Kicks with both legs while quickly climbing up.
 
|Kicks with both legs while quickly climbing up.
 
|align="center"|13%
 
|align="center"|13%
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=== [[Special move]]s ===
 
=== [[Special move]]s ===
{| class="wikitable"
+
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
 
!width="100"|Name
 
!width="100"|Name
!width="150"|Description
+
!width="300"|Description
 
!width="50"|Damage
 
!width="50"|Damage
 
!width="50"|Knockback
 
!width="50"|Knockback
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!width="50"|Active frames
 
!width="50"|Active frames
 
|-
 
|-
|rowspan="7"|[[Bomberman (Super Smash Flash 2)/Standard special|Standard special move]]
+
|rowspan="7"|[[Standard special move]]
|rowspan="7"|[[Bomb (Bomberman)|Bomb]]
+
|rowspan="7"|{{S|Bomb|Bomberman}}
|rowspan="7"|Pulls out a bomb which can be charged for greater damage and knockback and thrown in 3 directions. Bomberman has reduced mobility while charging.
+
| rowspan="7" |Pulls out a bomb, which can be charged for greater damage and knockback and thrown in 3 directions. Bomberman can move around and jump once while charging, but he moves more slowly
 
|align="center"|{{Mousetext|0%|Spawning}}
 
|align="center"|{{Mousetext|0%|Spawning}}
|rowspan="7" {{N/A}}
+
|rowspan="7" colspan="2" {{N/A}}
|rowspan="7" {{N/A}}
 
 
|align="center"|{{Mousetext|999|Bomb will glitch if not thrown by this time}}
 
|align="center"|{{Mousetext|999|Bomb will glitch if not thrown by this time}}
 
|align="center"|{{Mousetext|1|Spawn Bomb}}, {{Mousetext|27|Spawn large bomb}}, {{Mousetext|59|Spawn power bomb}}
 
|align="center"|{{Mousetext|1|Spawn Bomb}}, {{Mousetext|27|Spawn large bomb}}, {{Mousetext|59|Spawn power bomb}}
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|align="center"|{{Mousetext|7|Drop Bomb}}
 
|align="center"|{{Mousetext|7|Drop Bomb}}
 
|-
 
|-
|rowspan="2"|[[Bomberman (Super Smash Flash 2)/Side special|Side special move]]
+
|rowspan="2"|[[Side special move]]
 
|rowspan="2"|[[Bomb Kick]]
 
|rowspan="2"|[[Bomb Kick]]
|rowspan="2"|Does a quick kick, which can move bombs around. In the air it can reflect projectiles.
+
| rowspan="2" |Does a quick kick, which can move bombs around. In the air, it can reflect projectiles.
 
|align="center"|{{Mousetext|5%|Ground}}
 
|align="center"|{{Mousetext|5%|Ground}}
 
|align="center"|{{Mousetext|45|Base}}, {{Mousetext|29|Growth}}, {{Mousetext|20°|Angle}}
 
|align="center"|{{Mousetext|45|Base}}, {{Mousetext|29|Growth}}, {{Mousetext|20°|Angle}}
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|align="center"|{{Mousetext|5-8|Move bombs on 5}}
 
|align="center"|{{Mousetext|5-8|Move bombs on 5}}
 
|-
 
|-
|rowspan="3"|[[Bomberman (Super Smash Flash 2)/Up special|Up special move]]
+
|rowspan="3"|[[Up special move]]
 
|rowspan="3"|[[Jetpack]]
 
|rowspan="3"|[[Jetpack]]
 
|rowspan="3"|Takes out a jetpack that launches him upwards. Good vertical recovery.
 
|rowspan="3"|Takes out a jetpack that launches him upwards. Good vertical recovery.
 
|align="center"|{{Mousetext|7%|Explosion}}
 
|align="center"|{{Mousetext|7%|Explosion}}
 
|align="center"|{{Mousetext|98|Base}}, {{Mousetext|50|Growth}}, {{Mousetext|40°|Angle}}
 
|align="center"|{{Mousetext|98|Base}}, {{Mousetext|50|Growth}}, {{Mousetext|40°|Angle}}
|align="center"| -1
+
|align="center"|-1
 
|align="center" rowspan="3"|{{Mousetext|40|Edge grab starting at 31}}
 
|align="center" rowspan="3"|{{Mousetext|40|Edge grab starting at 31}}
 
|align="center"|13-14
 
|align="center"|13-14
Line 359: Line 350:
 
|align="center"|34
 
|align="center"|34
 
|-
 
|-
|rowspan="7"|[[Bomberman (Super Smash Flash 2)/Down special|Down special move]]
+
|rowspan="7"|[[Down special move]]
 
|rowspan="7"|[[Bomb Detonate]]
 
|rowspan="7"|[[Bomb Detonate]]
 
|rowspan="7"|Detonates all the bombs he has laid out on the stage. Bigger bombs deal more damage and knockback.
 
|rowspan="7"|Detonates all the bombs he has laid out on the stage. Bigger bombs deal more damage and knockback.
 
|align="center"|{{Mousetext|0%|Detonation}}
 
|align="center"|{{Mousetext|0%|Detonation}}
|{{N/A}}
+
|colspan="2" {{N/A}}
|{{N/A}}
 
 
|align="center"|11
 
|align="center"|11
 
|align="center"|{{Mousetext|5|Activate detonator}}
 
|align="center"|{{Mousetext|5|Activate detonator}}
Line 370: Line 360:
 
|align="center"|{{Mousetext|6%|Bomb}}
 
|align="center"|{{Mousetext|6%|Bomb}}
 
|align="center" rowspan="2"|{{Mousetext|49|Base}}, {{Mousetext|60|Growth}}, {{Mousetext|90°|Angle}}
 
|align="center" rowspan="2"|{{Mousetext|49|Base}}, {{Mousetext|60|Growth}}, {{Mousetext|90°|Angle}}
|align="center"| -1
+
|align="center"|-1
 
|align="center"|7
 
|align="center"|7
 
|align="center"|1-4
 
|align="center"|1-4
Line 381: Line 371:
 
|align="center"|{{Mousetext|10%|Large bomb}}
 
|align="center"|{{Mousetext|10%|Large bomb}}
 
|align="center" rowspan="2"|{{Mousetext|63|Base}}, {{Mousetext|60|Growth}}, {{Mousetext|90°|Angle}}
 
|align="center" rowspan="2"|{{Mousetext|63|Base}}, {{Mousetext|60|Growth}}, {{Mousetext|90°|Angle}}
|align="center"| -1
+
|align="center"|-1
 
|align="center"|7
 
|align="center"|7
 
|align="center"|1-4
 
|align="center"|1-4
Line 392: Line 382:
 
|align="center"|{{Mousetext|14%|Power bomb}}
 
|align="center"|{{Mousetext|14%|Power bomb}}
 
|align="center" rowspan="2"|{{Mousetext|77|Base}}, {{Mousetext|87|Growth}}, {{Mousetext|90°|Angle}}
 
|align="center" rowspan="2"|{{Mousetext|77|Base}}, {{Mousetext|87|Growth}}, {{Mousetext|90°|Angle}}
|align="center"| -1
+
|align="center"|-1
 
|align="center"|7
 
|align="center"|7
 
|align="center"|1-4
 
|align="center"|1-4
Line 401: Line 391:
 
|align="center"|1-5
 
|align="center"|1-5
 
|-
 
|-
|[[Bomberman (Super Smash Flash 2)/Final Smash|Final Smash]]
+
|[[Final Smash]]
|[[Revenge]]
+
|{{S|Revenge|Bomberman}}
 
|Hops on the Bad Bomber and drops countless amounts of bombs toward the stage.
 
|Hops on the Bad Bomber and drops countless amounts of bombs toward the stage.
 
|align="center"|120%
 
|align="center"|120%
 
|colspan="4" {{N/A}}
|align="center"|
 
|align="center"|
 
|align="center"|
 
|align="center"|
 
 
|}
 
|}
   
 
=== Misc. ===
 
=== Misc. ===
{| class="wikitable"
+
{|class="wikitable"
 
!width="100"|Misc.
 
!width="100"|Misc.
!colspan="3" width="center" |Description
+
!colspan="3" width="center"|Description
 
|-
 
|-
 
|align="center"|[[On-screen appearance]]
 
|align="center"|[[On-screen appearance]]
Line 421: Line 408:
 
|align="center" rowspan="3"|[[Taunt]]s
 
|align="center" rowspan="3"|[[Taunt]]s
 
|align="center"|Standard
 
|align="center"|Standard
|Jumps and fist pumps.
+
|rowspan="2"|Jumps and fist pumps.
 
|-
 
|-
 
|align="center"|Side
 
|align="center"|Side
|Same as Standard.
 
 
|-
 
|-
|align="center"|Down
+
|align="center"|Down/Up
 
|Spins once and makes the peace sign.
 
|Spins once and makes the peace sign.
 
|-
 
|-
 
|align="center"|[[Idle pose]]s
 
|align="center"|[[Idle pose]]s
|colspan="3"|N/A
+
|colspan="3"|Kicks the ground twice while blinking.
 
|-
 
|-
 
|align="center"|[[Victory theme]]
 
|align="center"|[[Victory theme]]
Line 437: Line 423:
 
|align="center"|[[Victory pose]]
 
|align="center"|[[Victory pose]]
 
|colspan="3"|Jumps up and puts his hands on his sides.
 
|colspan="3"|Jumps up and puts his hands on his sides.
|-
 
|align="center"|Lose
 
|colspan="3"|Claps for the winner while sad with full of tears.
 
 
|}
 
|}
   
== Update history ==
+
== Changes and revisions ==
 
{{Main|Bomberman (Super Smash Flash 2)/Changelog}}
=== SSF2 Beta 1.0 ===
 
  +
Bomberman got '''no''' changes in [[Super Smash Flash 2 Demo/Beta 1.1|version 1.1]], making him overall worse in the meta, as most other characters got buffed.
*{{Neutral|Gained a new [[Star KO]] and [[Screen KO]] animation.}}
 
*{{Nerf|[[Falling speed#Accelerated falling speed|Accelerated falling speed]] has been increased. While this helps his vertical endurance this makes him more susceptible to combos.}}
 
*{{Nerf|Forward smash is weaker.}}
 
*{{Buff|Forward air appears to be faster.}}
 
*{{Buff|Forward throw is stronger.}}
 
*{{Buff|Back throw is stronger.}}
 
*{{Nerf|Only five Bombs can be on the stage at a time instead of nine.}}
 
**{{Buff|However, all Bombs can now be charged to a P-Bomb instead of only 3.}}
 
**{{Buff|Bomberman can now throw Bombs above himself.}}
 
*{{Buff|Jetpack appears to covers more horizontal distance.}}
 
**{{Nerf|However, it appears to cover less vertical distance.}}
 
 
=== SSF2 Beta 1.0.3/1.0.3.1 ===
 
*{{Buff|Adjusted heavy knock back animations}}
 
*{{Buff|Tumble Fall animation now can grab the ledge}}
 
*{{Buff|Revised and tweaked hitboxes in most attacks, attackboxes now better cover their animations}}
 
*{{Neutral|Retimed walk animation}}
 
*Dash attack:
 
**{{Buff|Lowered angle (50→30)}}
 
**{{Buff|Increased knockback scaling (70→80)}}
 
**{{Buff|Attackboxes now properly cover Bomberman’s motion}}
 
*Forward tilt:
 
**{{Nerf|Decreased base knockback (50→25)}}
 
**{{Buff|Increased knockback scaling (80→100)}}
 
*Forward smash:
 
**{{Neutral| Changed visuals: now Bomberman holds a bomb during it}}
 
**{{Nerf|Reduced base knockback (40→20)}}
 
*Neutral aerial:
 
**{{Buff|Clean hit lasts for one more frame}}
 
**{{Buff|Lowered angle (45→36)}}
 
**{{Nerf|Reduced base knockback (60→20)}}
 
**{{Buff|Increased knockback scaling (50→95)}}
 
*Forward aerial:
 
**{{Buff|Lowered angle (52→46)}}
 
**{{Buff|Increased knockback scaling (105→110)}}
 
*Back aerial:
 
**{{Nerf|Decreased base knockback (55→40)}}
 
**{{Buff|Increased knockback scaling (85→90)}}
 
*Up aerial:
 
**{{Nerf|Decreased base knockback (56→32)}}
 
**{{Buff|Increased knockback scaling (85→104)}}
 
*Standard special move:
 
**{{Buff|Fixed held Bomb despawning after 33 seconds holding it}}
 
**{{Buff|Bombs cannot be reflected once they are already on ground}}
 
**{{Nerf|Bombs do not have hitboxes when thrown anymore}}
 
**{{Buff|Explosion hitboxes enlarged across the board}}
 
*Side special move (ground):
 
**{{Buff|Increased damage (5%→10%)}}
 
**{{Buff|It is now chargeable by holding down the special button. Charging increases damage and kick distance.}}
 
*Side special move (aerial):
 
**{{Buff|Increased hitstun (120%→130%)}}
 
**{{Buff|Raised angle (60→80)}}
 
**{{Nerf|Does not give a vertical boost anymore}}
 
*Back throw:
 
**{{Nerf|Lowered angle (130→145)}}
 
*Ledge attack:
 
**{{Nerf|Reduced damage (13%→6%)}}
 
 
=== SSF2 Beta 1.0.3.2 ===
 
*{{Neutral|Bomb Kick now has a charging animation}}
 
   
 
== In competitive play ==
 
== In competitive play ==
Line 509: Line 433:
   
 
=== Notable players ===
 
=== Notable players ===
  +
* Akabonba
   
 
=== Tier placement history ===
 
=== Tier placement history ===
   
 
== Gallery ==
 
== Gallery ==
=== [[Palette swap#Bomberman|Palette swaps]] ===
+
=== [[Costume#Bomberman|Costumes]] ===
  +
[[File:SSF2 Bomberman Costumes (temporal).png|center|500px]]
{{Image}}
 
 
=== In [[Smash Flash DOJO!!!]] ===
 
<gallery>
 
bomberman screen1.png|Bomberman about to use [[Jetpack]] while two green bombs are about to explode.
 
bomberman screen2.png|Bomberman kicking {{SSF2|Mario}}, on {{SSF2|Battlefield}}.
 
bomberman screen3.png|Bomberman launching {{SSF2|Samus}}, on Battlefield with his forward throw.
 
bomberman screen4.png|Bomberman holding a Power Bomb while Samus is using her bomb, on [[Crateria]].
 
</gallery>
 
   
 
=== Screenshots ===
 
=== Screenshots ===
Line 533: Line 450:
 
</gallery>
 
</gallery>
   
==== Early designs ====
+
=== Early designs ===
 
<gallery>
 
<gallery>
 
bomberman screen1.png|Bomberman about to use [[Jetpack]] while two green bombs are about to explode.
Bomberman-0.png|Bomberman's old [[Palette swap|palettes]].
 
 
bomberman screen2.png|Bomberman kicking {{SSF2|Mario}}, on {{SSF2|Battlefield}}.
 
bomberman screen3.png|Bomberman launching {{SSF2|Samus}}, on Battlefield with his forward throw.
 
bomberman screen4.png|Bomberman holding a Power Bomb while Samus is using her bomb, on [[Crateria]].
 
</gallery>
 
</gallery>
   
 
=== Misc. ===
 
=== Misc. ===
 
<gallery>
 
<gallery>
SSF2 - Classic mode - Bomberman.png|Bomberman's [[congratulations screen]] on [[Classic|Classic mode]].
+
SSF2 - Classic mode - Bomberman.png|Bomberman's [[congratulations screen]] on [[Classic]] mode.
 
</gallery>
 
</gallery>
   

Revision as of 17:02, 13 October 2019

Outdated This article is outdated.

It may contain traces of some old data and statistics and requires an urgent update. You can help the McLeodGaming Wiki by updating it.

This article is about Bomberman's appearance in Super Smash Flash 2. For general information about the character, see Bomberman.

Bomberman is a newcomer starter character in Super Smash Flash 2 hailing from Konami's (formerly by the defunct Hudson Soft) series of the same name. The White Bomber's design is based around his appearance in the game Bomberman Generation, where he is depicted wearing a red scarf and golden bracelets.

Bomberman is ranked 23rd on the current tier list, a noticeable drop from his 21st place rank on the last tier list. Bomberman has very good stage control due to his ability to plant and move around up to five bombs on the stage which, when detonated, produce very large, high-damaging explosions that have to potential to cover the entire stage. He also has very good maneuverability due to his good aerial mobility and a ludicrously fast initial dash that gives him a long dash-dance and can be repeatedly crouch-canceled to zip around the stage. This is further compounded by his solid air game due to his fast, powerful, disjointed aerials that enable him to combo opponents offstage, as well as his wealth of good kill moves, including his smash attacks, power bombs, back aerial, and forward aerial, up special move, and forward throw.

However, Bomberman suffers from high accelerated falling speed , the third highest, and a large hurtbox, his head, that makes him susceptible to combos and chain grabs. His recovery, while covering a great vertical distance, is very linear and covers very little horizontal distance, making him easy to gimp. Outside of the moves that use his head, Bomberman's attack range is lackluster, giving him a disadvantage against characters with disjointed hitboxes, such as Lloyd and Marth. In addition to this, Bomberman becomes considerably weaker onstage if his opponent overwhelms him before he has a chance to set up his bombs.

Bomberman appears to have a small player base and poor representation in online tournaments. However, the players that do participate in tournaments take high spots.

Attributes

MG icon See also: Bomberman (Super Smash Flash 2)/Hard data

Bomberman is a character that mainly focuses on stage control, using his bombs to pressure the opponent.

As mentioned before, Bomberman's most significant attribute is his ability to place up to five bombs onstage via his standard special move, Bomb. This grants him incredible stage control, which is further supplemented by the ability to charge these bombs for a bigger explosion with more power, and Bomb Kick, which allows Bomberman to move the bombs around the stage. His down special, Bomb Detonate, detonates the bomb(s) he has laid all at once, allowing his to play mindgames with his opponent, or set up ledge traps.

His ground game is also very potent. His high dash speed allows him to catch up to other characters relatively quickly, granting him the ability to rush down other characters to start or extend combos, or KO. His standard attack comes out relatively quickly, and the first two hits can lock, allowing Bomberman to set up for his forward smash via this method. His up and down tilt are both rather quick, and their low knockback allow them to start or extend combos. Additionally, all his smash attacks boast respectable power, with his forward smash KOing Mario at 65% at Battlefield's edge when fully charged. His aerial game is also very useful, with fast and damaging aerials, with forward aerial notable for being Bomberman's most reliable KO option.

Bomberman also sports a solid grab and throw game; despite his grab possessing short range, it is one of the fastest grabs. His up and down throw are both chain grabs, which can help him set up Bomb kills or rack up damage. His forward and back throws are good at sending opponents far offstage, where they may not be able to recover if not killing them outright.

However, Bomberman's main weakness is his large head: while it gives him good range in attacks that use it, it also acts as a large hurtbox, making him easier to hit because of this. His high falling speed also compounds this, as he is very susceptible to juggles and combos. Additionally, any attacks that do not use Bomberman's head have lackluster range, leaving him at a disadvantage to characters who possess disjointed hitboxes (i.e. Marth, Lloyd). His recovery is also very linear, as Jetpack covers very little horizontal distance in spite of its impressive vertical distance, and it does not decrease his falling speed during startup, letting other characters easily gimp him.

Overall, Bomberman's playstyle relies on his stage control abilities to overwhelm his opponent, though he must be careful when recovering or attacking without caution.

Moveset

Ground attacks

Attack Description Damage Knockback Priority Total frames Active frames
Standard attack Does an one-two punch followed by a headbutt. 2% 0, 50, 55° 1 7 2-4
2% 10 4-6
5% 56, 60, 35° 14 3-6
Forward tilt Kicks forward with both legs. 10% 50, 80, 46° 3 17 5-7
Up tilt Kicks upward with one foot. 7% 40, 130, 80° 2 12 6-7
Down tilt Sticks his foot out and slides forward. 9% 105, 22, 68° 2 11 5-7
Dash attack Does a falling headbutt. High endlag. 9% 40, 60, 50° 2 26 9-12
Forward smash Throws a powerful punch, exploding a bomb at the end. Its high knockback scaling makes it one of the most powerful smash attacks. 14% 40, 100, 42° 4 26 10-11
Up smash Uppercuts and causes an explosion. Does large knockback, though its ground hitboxes are small. 3% 80, 0, 110° 5 29 7-10
13% 70, 75, 88° 11-15
Down smash Throws two bombs to the ground while doing a frontflip. 13% 84, 75, 40° 6 23 9-13

Aerial attacks

Attack Description Damage Knockback Priority Total frames Active frames
Neutral aerial Kicks forward. The early hit sends opponents forward, which can get them off the stage. The late hit is an excellent combo starter and allows for many follow-ups. 10% 60, 26, 35° 3 15 4
7% 56, 26, 85° 5-10
Forward aerial Bashes forward with his head. Has excellent diagonal knockback, and excellent horizontal knockback if the opponent is hit with his head. 12% 55, 95, 52° 5 16 5-7
Back aerial Kicks backwards with both feet. 8% 80, 75, 140° 4 14 5-7
10% 45, 75, 145°
Up aerial Smacks his head upward while facing the camera. Excellent for juggling at low or mid percentages, can KO at high percentages. 11% 56, 85, 82° 4 19 4-6
Down aerial Stomps twice in the air. The second hit can lead into aerials at low percentages. 5% 28, 0, 45° 3 16 5-6
5% 90, 58, 90° 8-9

Grab and throws

Attack Description Damage Knockback Priority Total frames Active frames
Grab Sticks both arms out. N/A 9 4
Pummel Headbutts the opponent. 2% N/A 7 5
Forward throw Throws the opponent forward while falling on his face. High knockback. 10% 55, 110, 35° 0 27 9
Back throw Spins the opponent around and throws them over his shoulder. 13% 80, 45, 160° 0 31 20-21
Up throw Spins the opponent around and throws them diagonally upwards. 6% 40, 110, 70° 0 17 12-13
Down throw Jumps with the opponent, throws them down and finishes with a stomp. Can chain grab fast fallers 5% 65, 45, 70° 0 29 14
7% 26

Other attacks

Attack Description Damage Knockback Priority Total frames Active frames
Floor attack Does a sweeping roundhouse kick. 8% 63, 30, 25° 0 23 8-11
8% 18-19
Ledge attack Kicks with both legs while quickly climbing up. 13% 85, 28, 50° 3 26 18-19

Special moves

Attack Name Description Damage Knockback Priority Total frames Active frames
Standard special move Bomb Pulls out a bomb, which can be charged for greater damage and knockback and thrown in 3 directions. Bomberman can move around and jump once while charging, but he moves more slowly 0% N/A 999 1, 27, 59
0% 13 5
0% 6
0% 12 9
0%
0% 6 5
0% 10 7
Side special move Bomb Kick Does a quick kick, which can move bombs around. In the air, it can reflect projectiles. 5% 45, 29, 20° 6 9 2-5
5% 98, 35, 60° 18 5-8
Up special move Jetpack Takes out a jetpack that launches him upwards. Good vertical recovery. 7% 98, 50, 40° -1 40 13-14
1% 98, 0, 90° 2 15-33
4% 90, 80, 75° 34
Down special move Bomb Detonate Detonates all the bombs he has laid out on the stage. Bigger bombs deal more damage and knockback. 0% N/A 11 5
6% 49, 60, 90° -1 7 1-4
6% 2 9 1-5
10% 63, 60, 90° -1 7 1-4
10% 4 9 1-5
14% 77, 87, 90° -1 7 1-4
14% 5 9 1-5
Final Smash Revenge Hops on the Bad Bomber and drops countless amounts of bombs toward the stage. 120% N/A

Misc.

Misc. Description
On-screen appearance A small bomb explodes, which he hops out of.
Taunts Standard Jumps and fist pumps.
Side
Down/Up Spins once and makes the peace sign.
Idle poses Kicks the ground twice while blinking.
Victory theme A remix of the flourish that plays at the end of battle mode for the victorious player in Super Bomberman.
Victory pose Jumps up and puts his hands on his sides.

Changes and revisions

MG icon Main article: Bomberman (Super Smash Flash 2)/Changelog

Bomberman got no changes in version 1.1, making him overall worse in the meta, as most other characters got buffed.

In competitive play

Match ups

Notable players

  • Akabonba

Tier placement history

Gallery

Costumes

Screenshots

Early designs

Misc.

Trivia

  • Bomberman is the only character so far to have a specific palette swap for Team Battles; he uses a different one from his other costumes for all three teams.

External link