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Bomb Factory is a starter stage in Super Smash Flash 2 hailing from the Bomberman series.

Layout[]

Bomb Factory consists of a large main platform that extends to the left and right blast lines. The background has a grid-like appearance, and with hazards turned on, the empty spaces in this grid are filled one-by-one with soft blocks and bombs at a quick, consistent rate. The chances for a bomb to spawn instead of a soft block are random and increase as more spaces are filled, starting at 0% with no spaces filled and reaching 100% at 29 spaces filled. The camera is zoomed out to show the full stage, and the active grid comprises only the spaces shown by this view.

Soft blocks and bombs both act as hard platforms. Soft blocks break after taking 20% damage, whereas bombs explode when attacked or after five seconds. Bomb explosions are cross-shaped, filling the fill row and column of the grid and dealing 35% damage with very high knockback to players hit. They also destroy soft blocks and bombs in their paths, the latter of which create their own explosions in response.

With hazards turned off, bombs and soft blocks still appear across the stage, but they are made transparent and do not affect players.

Music[]

  • The main music track is Area 1, a synthetic remix of the theme that plays in the first stage, Peace Town, in Super Bomberman.
  • One of the alternate music tracks is Lost Planet Alcatraz, a synthetic remix of the theme that plays on the first level of the same name in Bomberman 64: The Second Attack!.
  • The other alternate music track is Redial, a synthetic remix of the theme that plays on many levels in Bomberman Hero, first being the Battle Room of Planet Bomber's first area.

Tournament legality[]

Bomb Factory is banned in competitive play. With hazards enabled, the stage has very obtrusive hazards that completely change how the players must fight. With hazards disabled, the stage is yet another flat featureless stage, making it redundant. Furthermore, the stage has walk-off edges, completely removing the edge dynamic of the game and giving characters with strong onstage games and bad recoveries a huge advantage. The stage itself is positioned too low on the screen due to the fixed camera, causing the HUD to obscure the fighters.

However, with hazards disabled, the stage does have competitive use outside of tournaments as a training ground or "lab". In terms of both layout and visuals, it is greatly reminiscent of the Training Room stage in Project M, where the grid squares serve as a consistent unit of measurement for range and distance. So, even though it cannot be used within tournaments, it can be a very useful tool when preparing for them.

Origin[]

Bomb Factory (origin)

The Battle 64 stage from Super Bomberman R Online.

Bomb Factory is based on the grid-like mazes that the Bomberman games generally revolve around, with the stage's name being a fan-coined term for the nameless underground compound where the original Bomberman takes place in. In each game, a Bomberman player must navigate each maze while placing bombs to defeat enemies or other Bombermen. Due to the grid-based nature of mazes, bombs create cross-shaped explosions that extend on all four possible sides. Mazes are filled with two main types of blocks: hard blocks and soft blocks, the latter of which may be destroyed with explosions. Soft blocks often contain power-up items for Bomberman or his bombs, and in many games, a particular soft block hides the exit to the next level.

The stage in SSF2 is visually based on the maze featured in the Battle 64 game mode of Super Bomberman R Online, in which up to sixty-four players spread across sixteen mazes fight during the Battle Phase and move between mazes through opened gates during the Movement Phase, with the bottom platform of the stage containing a closed gate. The bombs replicate their behavior across the Bomberman series, such as their cross-shaped explosions and ability to destroy soft blocks and create chain reactions with other bombs.

Gallery[]

Screenshots[]

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Early designs[]

Trivia[]

  • A special version of this stage's hazard appears in event #28: Bomb Factory Malfunction, in which bombs and soft blocks appear on the stage more quickly than they normally would, and the chances for a bomb to spawn are increased.
  • Bomb Factory and PAC-MAZE are the only stages to have the camera always be zoomed out with hazards enabled.
  • Prior to Beta 1.4, Bomb Factory's design was based on the "Classic" stage in Bomberman Live.