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{{About|{{SSF2|Fox}}'s Blaster variant|{{SSF2|Falco}}'s variant|Blaster (Falco)}}
{{Infobox Special Move
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{{Infobox attack
|name=Blaster
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|name = Blaster
|image=[[File:Blaster laser ND.png|250px]]
 
|icon=[[File:Star Fox symbol.svg|60px]]
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|image = [[File:Fox Blaster.png|250px]]
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|symbol = {{Symbol|Star Fox}}
|user=[[Fox]] <br> [[Falco Lombardi|Falco]]
 
|universe=[[Star Fox (universe)|''Star Fox'']]
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|caption = Fox using Blaster in ''SSF2''.
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|universe = [[Star Fox (universe)|''Star Fox'']]
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|user = {{Head|SSF|Fox|20|link=SSFL}}{{Head|SSF2|Fox|link=SSF2L}}
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|effect = Fox takes out his Blaster and fires weak red lasers from it.
 
}}
 
}}
'''Blaster''' (ブラスター, ''Burasutā'') is {{SSF|Fox}}'s [[standard attack]] in ''[[Super Smash Flash]]'', {{SSF2|Fox}}'s and {{SSF2|Falco}}'s [[standard special move]] in ''[[Super Smash Flash 2]]''.
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'''Blaster''' ({{Mousetext|ブラスター|Burasutā}}), also known as '''Blaster Shot''', is a recurring attack in the [[Star Fox (universe)|''Star Fox'' franchise]] also usable by [[Fox McCloud|Fox]] in the [[Super Smash Flash (series)|''Super Smash Flash'' series]].
   
== Variations ==
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== Overview ==
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The attack consists of Fox taking out his Blaster, a small black gun, to fire long red lasers forward at opponents.
   
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In the original ''[[Super Smash Flash]]'', Blaster is {{SSF|Fox}}'s {{SSF|standard attack}}. It works like every other [[projectile]] attack in the game, as the laser moves quickly forward and travels through opponents. Opponents hit are dealt 1% [[damage]] per frame with little [[knockback]] and flinch, which coincidentally makes the move more similar to how the Blaster works in the original ''[[Super Smash Bros.]]'' Additionally, Fox can only fire his Blaster at certain intervals, and he can only fire one laser at a time.
=== Fox ===
 
Fox's Blaster can be used for rapid-fire, has red lasers, does not cause enemies to flinch which can be used to inflict damage stealthily and has [[priority#transcendent_priority|transcendent priority]]. The attack deals 1-2% per shot when used on an opponent.
 
   
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For the reboot, ''[[Super Smash Flash 2]]'', Blaster is {{SSF2|Fox}}'s [[standard special move]] and now it works more akin to its [[Super Smash Bros. (universe)|''Super Smash Bros.'' counterparts]] from [[Super Smash Bros. Melee|''Melee'']] onward: the Blaster can be rapidly fired, does not cause enemies to flinch or deal any knockback, and has [[Priority#Transcendent priority|transcendent priority]]. Additionally, Fox can freely move left or right when firing in midair, albeit slowly. The lasers fired also travel faster, and they travel a very far distance before disappearing. The attack deals 2% damage per shot when used on an opponent. The lasers can also be [[Reflection|reflected]] and [[Absorption|absorbed]] by moves with these traits.
=== Falco ===
 
Falco's Blaster has a slower rate of fire then Fox's and his lasers are blue in color. However, his lasers stun the opponent which allows him to punish approaches.
 
   
== Throws ==
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=== Throws ===
[[File:Blaster TD.png|220px|thumb|Fox using his down throw on {{SSF2|Mario}}.]]
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[[File:Blaster TD.png|thumb|Fox using his back throw on {{SSF2|Mario}}.]]
With the exception of Fox's forward throw, all of his throws involve the use his blaster. Fox's back throw will have him throw the opponent behind him and shot the opponent three times dealing 10% (the throw dealing 7% and the three lasers dealing 1% each). Fox's down throw haves him throwing the opponent to the ground shooting them three times dealing 3% (the throw does no damage); it also [[meteor smash]]es his opponents into the ground which can set up [[Teching#Tech chasing|tech chases]]. Fox's up throw haves him throw his opponents up into the air and shoot the opponent three times dealing 12% damage (the throw dealing 9% and the three lasers dealing 1% each). Oddly enough the lasers make the opponent flinch when he uses his up throw.
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With the exception of Fox's [[forward throw]], all of his [[throw]]s in ''SSF2'' involve the use of his Blaster. Fox's [[back throw]] will have him throw the opponent behind him and shoot the opponent three times, dealing 10% damage total (the throw dealing 7% and the three lasers dealing 1% each). Fox's [[down throw]] has him throwing the opponent to the ground, shooting them twice and dealing 2% damage total (the shots deal no damage); it also [[meteor smash]]es his opponent into the ground, which can set up [[Tech#Tech chasing|tech chases]]. Fox's [[up throw]] has him throw his opponent up into the air and shoot the opponent three times, dealing 6% damage total (the throw dealing 3% and the three lasers dealing 1% each), though the knockback of the throw makes it easy for the lasers to hit the opponent. Oddly, the lasers make the opponent flinch when he uses his up throw.
   
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Much like with his standard special move, the lasers fired in his throws can be reflected and absorbed by opponents, though reflected lasers do not change direction.
== Short hop laser ==
 
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[[File:Short_hop_double_laser.gif|frame|{{SSF2|Fox}} performing a short hop double laser on {{SSF2|Black Mage}}.]]
 
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== Techniques ==
'''Short hop laser''' (also known as '''short hop blaster''', abbreviated as '''SHL''' and '''SHB''') is a technique performed by [[short hop]]ping with Fox, then firing a laser. The technique has two variants: the '''short hop double laser''' (SHDL) and the '''short hop triple laser''' (SHTL), for which two or three lasers can be fired in a short hop without fast falling, respectively (however, Fox can only do up to a SHDL). {{SSF2|Kirby}} can also use this technique to when he uses [[Inhale]] to copy Fox's blaster, and is the only character who can do a SHTL. This technique is done because a grounded blaster has a frame of ending lag so short hopping while firing the blaster and landing will [[auto-canceling|auto-cancel]] the ending lag of the move.
 
 
=== Short hop laser ===
 
[[File:Short hop double laser.gif|thumb|{{SSF2|Fox}} performing a short hop double laser.]]
 
'''Short hop laser''' (also known as '''short hop blaster''', abbreviated as '''SHL''' and '''SHB''') is a technique in ''SSF2'' performed by [[short hop]]ping with Fox, then firing a laser. The technique has two variants: the '''short hop double laser''' (SHDL) and the '''short hop triple laser''' (SHTL), for which two or three lasers can be fired in a short hop without [[fast falling]], respectively, though Fox can only perform up to a SHDL. {{SSF2|Kirby}} can also use this technique when he uses [[Inhale]] to copy Fox's Blaster, and he is the only character who can perform a SHTL. This technique can be done because a grounded Blaster has a frame of [[Lag#Ending lag|ending lag]], so short hopping while firing the blaster and landing will [[auto-canceling|auto-cancel]] the ending lag of the move.
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== Origin ==
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[[File:Fox Blaster Origin.jpg|left|100px|thumb|Artwork of [[Fox McCloud|Fox]] holding his Blaster in ''[[Star Fox 64]]''.]]
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Fox first used a blaster in ''[[Star Fox 64]]''<nowiki>'</nowiki>s multiplayer mode and is depicted with one in artwork and screenshots. [[Falco Lombardi|Falco]], Slippy, and Peppy also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the ''Star Fox'' series until ''Star Fox Adventures'', where Fox questions not being able to bring it to Sauria to General Pepper. In both ''SSF'' and ''SSF2'', Fox's Blaster design seems to be identical to the one used in ''Star Fox 64'', despite its upgraded appearance in ''Star Fox Assault''.
 
{{Br}}
   
 
== Gallery ==
 
== Gallery ==
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=== ''Super Smash Flash'' ===
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==== Screenshots ====
 
<gallery>
 
<gallery>
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SSF Fox standard attack.png|Fox using Blaster, on {{SSF|Final Destination}}.
Blaster.png|The lasers old design.
 
Blaster Angle.png|Fox can move freely in midair when firing the Blaster shots.
 
Blaster kirby.png|{{SSF2|Kirby}} using the move.
 
Fox-neutral.png|Blaster in ''SSF''.
 
 
</gallery>
 
</gallery>
   
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=== ''Super Smash Flash 2'' ===
{{SMFox}}
 
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==== Screenshots ====
{{SMFalco}}
 
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<gallery>
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Fox Blaster Midair.png|Fox using Blaster in midair, on [[Meteo Campaigns]].
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Blaster beta.jpg|Fox firing his Blaster at {{SSF2|Bowser}}, {{SSF2|Mr. Game & Watch}}, and {{SSF2|Jigglypuff}}, on [[Waiting Room]].
 
Blaster kirby.png|{{SSF2|Kirby}}'s version of the move.
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</gallery>
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==== Early designs ====
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<gallery>
 
Blaster.png|Blaster's first early design.
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Blaster laser ND.png|Blaster's second early design
 
Blaster Angle.png|Fox moving freely in midair when firing the Blaster shots.
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</gallery>
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== Trivia ==
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*Oddly, in ''SSF'', Fox's Blaster does not deal any damage to {{SSF|Master Hand}}.
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**This same attack is stronger than all of its official games' counterparts, but is considered very weak due to the physics of the game.
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{{Fox's special moves}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special moves]]
 
[[Category:Special moves]]
 
[[Category:Standard special moves]]
 
[[Category:Standard special moves]]
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[[Category:Projectiles]]
 
[[Category:Super Smash Flash]]
 
[[Category:Super Smash Flash]]
 
[[Category:Super Smash Flash 2]]
 
[[Category:Super Smash Flash 2]]

Revision as of 21:40, 19 July 2019

This article is about Fox's Blaster variant. For Falco's variant, see Blaster (Falco).

Blaster (ブラスター), also known as Blaster Shot, is a recurring attack in the Star Fox franchise also usable by Fox in the Super Smash Flash series.

Overview

The attack consists of Fox taking out his Blaster, a small black gun, to fire long red lasers forward at opponents.

In the original Super Smash Flash, Blaster is Fox's standard attack. It works like every other projectile attack in the game, as the laser moves quickly forward and travels through opponents. Opponents hit are dealt 1% damage per frame with little knockback and flinch, which coincidentally makes the move more similar to how the Blaster works in the original Super Smash Bros. Additionally, Fox can only fire his Blaster at certain intervals, and he can only fire one laser at a time.

For the reboot, Super Smash Flash 2, Blaster is Fox's standard special move and now it works more akin to its Super Smash Bros. counterparts from Melee onward: the Blaster can be rapidly fired, does not cause enemies to flinch or deal any knockback, and has transcendent priority. Additionally, Fox can freely move left or right when firing in midair, albeit slowly. The lasers fired also travel faster, and they travel a very far distance before disappearing. The attack deals 2% damage per shot when used on an opponent. The lasers can also be reflected and absorbed by moves with these traits.

Throws

Blaster TD

Fox using his back throw on Mario.

With the exception of Fox's forward throw, all of his throws in SSF2 involve the use of his Blaster. Fox's back throw will have him throw the opponent behind him and shoot the opponent three times, dealing 10% damage total (the throw dealing 7% and the three lasers dealing 1% each). Fox's down throw has him throwing the opponent to the ground, shooting them twice and dealing 2% damage total (the shots deal no damage); it also meteor smashes his opponent into the ground, which can set up tech chases. Fox's up throw has him throw his opponent up into the air and shoot the opponent three times, dealing 6% damage total (the throw dealing 3% and the three lasers dealing 1% each), though the knockback of the throw makes it easy for the lasers to hit the opponent. Oddly, the lasers make the opponent flinch when he uses his up throw.

Much like with his standard special move, the lasers fired in his throws can be reflected and absorbed by opponents, though reflected lasers do not change direction.

Techniques

Short hop laser

Short hop double laser

Fox performing a short hop double laser.

Short hop laser (also known as short hop blaster, abbreviated as SHL and SHB) is a technique in SSF2 performed by short hopping with Fox, then firing a laser. The technique has two variants: the short hop double laser (SHDL) and the short hop triple laser (SHTL), for which two or three lasers can be fired in a short hop without fast falling, respectively, though Fox can only perform up to a SHDL. Kirby can also use this technique when he uses Inhale to copy Fox's Blaster, and he is the only character who can perform a SHTL. This technique can be done because a grounded Blaster has a frame of ending lag, so short hopping while firing the blaster and landing will auto-cancel the ending lag of the move.

Origin

Fox Blaster Origin

Artwork of Fox holding his Blaster in Star Fox 64.

Fox first used a blaster in Star Fox 64's multiplayer mode and is depicted with one in artwork and screenshots. Falco, Slippy, and Peppy also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the Star Fox series until Star Fox Adventures, where Fox questions not being able to bring it to Sauria to General Pepper. In both SSF and SSF2, Fox's Blaster design seems to be identical to the one used in Star Fox 64, despite its upgraded appearance in Star Fox Assault.

Gallery

Super Smash Flash

Screenshots

Super Smash Flash 2

Screenshots

Early designs

Trivia

  • Oddly, in SSF, Fox's Blaster does not deal any damage to Master Hand.
    • This same attack is stronger than all of its official games' counterparts, but is considered very weak due to the physics of the game.
Fox's special moves
Neutral special move Blaster
Side special move Fox Illusion
Up special move Fire Fox
Down special move Reflector
Final Smash Landmaster