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It has an informal appearance and does not meet the current standards of the McLeodGaming Wiki.
- Providing extreme advantages or disadvantages for certain characters;
- Having a bad layout that encourages degenerate strategies like camping;
- Being too large or too small, increasing or decreasing character survivability beyond reason;
- Having stage hazards that disrupt normal gameplay;
- Possessing exploitable glitches that break the game when abused;
- Having many graphical elements that increase the amount of lag to unreasonable levels;
- Having stage elements that remove an important aspect of the game, such as walk-off edges.
Basically, any stage that proves to be detrimental to the competitive nature of the game is typically banned.
List of banned stages in Super Smash Flash
This is the current ban list for Super Smash Flash, as of May 23, 2015.
|Stage||Status||Commonly cited reasons for banning|
|Emerald Hill Zone||Banned||Overly large size; very easy to camp from the edges with projectiles.|
|Mushroom Kingdom II||Banned||Very small; walk-off edges.|
|Peach's Castle||Banned||Walk-off edges; overly large size; multi-level layout gives too great of an advantage to players on the bottom platform due to the game's platform dropping mechanic; players can get stuck inside the warp pipe.|
List of banned stages in Super Smash Flash 2
- Banned: Stages that are banned in all forms of competitive play.
- Banned in back room list: Stages that are banned from the official Backroom stage list, but are sometimes legal in experimental rulesets.
- Banned in back room online list: Stages that are banned from the official online Backroom stage list, but are legal in offline tournaments and experimental online rulesets.
Note that this banlist only covers singles, as the competitive doubles metagame is virtually nonexistent at this time. It should be noted that all these stages are banned regardless of the stage hazard, unless stated otherwise.
|Stage||Status||Commonly cited reasons for banning|
|Bomb Factory||Banned||Walk-off edges; completely featureless design makes it redundant due to Final Destination, Nintendo 3DS, and Tower of Salvation having similar layouts.|
|Bowser's Castle||Banned||Lava prevents bottom kills; very small blast lines allow for disproportionately early KOs; lacks a proper main platform.|
|Casino Night Zone||Banned||Floating platforms located far beyond the edges of the main platform enhance the horizontal KO ability of fighters that normally lack a decent offstage game; invisible obstructions can interfere with knockback trajectories, saving players who would otherwise be KO'd or vice-versa; odd main platform layout gives a disproportionate advantage to whoever controls the center of the stage.|
|Central Highway||Banned||Overly large; lacks a proper main platform; contains "pits of death" between platforms.|
|Chaos Shrine||Banned||Long length, walls, and very high ceiling disproportionately increase fighter survivability.|
|Clock Town||Banned||Lacks a proper main platform; left-hand edges have a bug where characters fall to their deaths when trying to ledge attack.|
|Crateria||Banned||Overly large; platform layout promotes camping; tunnels and moving platforms create caves of life.|
|Desk||Banned||Overly large; walk-off on the right side; platform layout promotes camping.|
|Devil's Machine||Banned||Overly large, more than almost any other stage; walk-off edges; no bottom boundary.|
|Distant Planet||Banned||Walk-off slope on the left side; left side boundary is too close to the stage; main platform encourages sharking; layout encourages circle camping.|
|Dracula's Castle||Banned in back room online list||Stage causes a lot of lag online due to the presence of many graphical elements.|
|Emerald Cave||Banned||Cave of life inside the stage; edges sometimes obstructed by breakable walls; pit of death.|
|Final Destination||Banned in back room online list||Stage causes a lot of lag online, due to the presence of many graphical elements.|
|Final Valley||Banned||Overly large; odd platform layout; layout encourages camping; pit of death divides the stage in two, leaving no proper main platform.|
|Flat Zone+||Banned||Overly large; pits of death on bottom platform; walk-off edges; layout encourages camping.|
|Fourside||Banned||Lacks a proper main platform; pits of death between buildings; large spire makes traversing the stage difficult; layout encourages camping.|
|Galaxy Tours||Banned||Random selection between multiple stage layouts encourages abuse of resetting the match.|
|Gangplank Galleon||Banned in back room list||Very long length and walls give a disproportionate advantage to vertical finishers; buggy collisions on the slope at the bow of the ship.|
|Green Hill Zone||Banned||Boundaries very close to the stage; walk-off edges; no bottom boundary.|
|Hidden Leaf Village||Banned||Overly large; many walls and easily campable places on the far sides of the stage.|
|Hueco Mundo||Banned||Overly large; walk-off on the left side; excessive slopes; moving platform encourages camping.|
|Hylian Skies||Banned||Walls make horizontal kills difficult; stage collisions can be buggy during stage transformation.|
|Hyrule Castle (64)||Banned||Overly large; platform layout promotes excessive camping; Combo Tent.|
|Jungle Hijinx||Banned in back room list||Slope in the center of the stage disrupts the ground game; powerful camping location under the floating platform; platform arrangement made redundant by Castle Siege.|
|Lake of Rage||Banned||Overly large; walk-off on left; layout encourages camping; pit of death divides the stage in two, leaving no proper main platform; pass-through platform on left encourages sharking.|
|Lunar Core||Banned||Overly large; pass-through main platform encourages sharking.|
|Metal Cavern||Banned||Tiny, uneven layout provides advantages to larger, stronger or disjointed characters.|
|Meteo Campaign||Banned||Overly large; platform layout promotes camping; large walls.|
|Mushroom Kingdom||Banned||Overly large; pit of death divides the stage in two; blocks form cave of life; walk-off edges.|
|Mushroom Kingdom II||Banned||Overly small; lacks a proper main platform; walk-off edges.|
|Mushroom Kingdom III||Banned||Wonky platform layout unsuitable for competitive play; breakable blocks form caves of life; walk-off edges.|
|Nintendo 3DS||Banned in back room list||Ledges can disrupt certain recoveries; layout made redundant by Final Destination and Waiting Room.|
|Peach's Castle||Banned in back room list||Large tower spire makes traversing the stage difficult; layout encourages camping.|
|Phase 8||Banned||Very large platform-heavy stage promotes circle camping; walls make horizontal KOs difficult; pit of death divides the stage in two, leaving no proper main platform.|
|Planet Namek||Banned||Pits of death; lacks a proper main platform; walk-off edges; close boundaries.|
|Pokémon Colosseum||Banned in back room online list||Stage causes a high amount of lag online, due to the presence of many graphical elements.|
|Polygon Zone||Banned||Too small of a stage|
|Saffron City (64)||Banned||Overly large; pits of death between buildings; central tower spire makes traversing the stage difficult; layout encourages camping.|
|Sand Ocean||Banned||Road hazard prevents kills off the bottom of the screen and can lead to very early kills off the left-hand side; stage layout encourages circle camping and stalling underneath the Falcon Flyer.|
|Sector Z||Banned||Overly large; gun platform allows for easy camping; over-centralization on the back of the ship due to the wall.|
|Shadow Moses Island||Banned||No side nor bottom boundaries due to walls and floor, forcing players to KO exclusively off of the top of the screen.|
|Silph Co..||Banned||Moving stage puts too much emphasis into keeping up; walls and ceilings create caves of life; walk-off edges; scatterbrain platform layouts.|
|Skull Fortress||Banned||Overly large size and wonky platform layout encourages camping; walk-off edges.|
|Sky Sanctuary Zone||Banned in back room list||Small blast lines; walls can enable infinites; odd main platform layout gives a disproportionate advantage to whoever controls the center of the stage.|
|Skyward Voyage||Banned||Very tiny stage makes even 1-on-1 fights seem cramped; most transformations are similarly tiny or very obstructive, including one which has a wall that covers the entire right-hand boundary.|
|Temple||Banned||The stage has caves of life, platform layout greatly encourages cirlce camping, and those, combined with the large blast lines, make it very hard for anyone to get KO'd.|
|Twilight Town||Banned||Overly large; excessive walls make horizontal KOs difficult; pit of death between buildings; cave of life inside the left-most building.|
|World Tournament||Banned||Overly large; walk-off edges; no bottom boundary.|
|Yoshi's Island||Banned in back room list||Very large platform-heavy stage encourages circle camping; pass-through main platform encourages sharking.|
|Yoshi's Island (64)||Banned||Clouds promote inexcusably excessive camping; disproportionately large right blast line.|