This article is about the summoning item. For the collectible item, see Trophy.
Assist Trophy
SSF2 Assist Trophy
Super Smash Bros. symbol
An Assist Trophy in Super Smash Flash 2.
Universe Super Smash Bros.
Appearance Super Smash Flash 2
Item class Helping
Item switch description Guest characters come to aid the fighter!

An Assist Trophy (アシストフィギュア) is an item in Super Smash Flash 2 that, when grabbed, summons a random non-playable character to aid the player who summoned it.


Assist Trophies work nearly identical to Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground, and not in a jump, attack or hitstun animation. Basically they are "guest" characters separate from the playable roster. The majority of Assist Trophies in SSF2 are undamageable, with only Metroid, Mother Brain and Starfy being able to be interrupted or otherwise hit.

List of characters released from Assist Trophies

These are the characters that can be summoned from Assist Trophies:

Assist Trophy Name Universe Description
SSF2 Bullet Bill Bullet Bill Mario Mario symbol Bullet Bills get launched from a Bill Blaster up to six times, homing in on the nearest opponent.
SSF2 Hammer Bro. Hammer Bro Mario Mario symbol Hammer Bro stands in one place and starts throwing hammers in direction of opponents while also occasionally jumping.
SSF2 Lakitu & Spinies Lakitu & Spinies Mario Mario symbol Lakitu soars in the air, moving back and forth, dropping Spiny Eggs onto the stage that hatch into Spinies, whom will start walking around, damaging any opponents they touch.
SSF2 Rambi Rambi Donkey Kong Donkey Kong symbol Rambi moves back and forth ramming any obstacle in his path, damaging any opponent he hits. All players can stand on Rambi's back to hitch a ride.
SSF2 Metroid Metroid Metroid Metroid symbol Metroid chases any opponent and upon catching one, it latches onto it, racking up the damage of the opponent. It can be attacked to prevent it from latching on someone.
SSF2 Mother Brain Mother Brain Metroid Metroid symbol Mother Brain stands in one place, summoning a swarm of Rinkas that damage opponents on contact. She laters shoots her powerful Laser Brain Attacks several times that deals heavy damage on opponents. Players may stand on her container.
SSF2 Starman Starman EarthBound EarthBound symbol Starman teleports around and shoots PSI moves, like PK Beam γ or PK Beam Ω, to various directions without moving. The lasers deal decent damage and knockback, and KO at very early percentages.
SSF2 Lyn Lyn Fire Emblem Fire Emblem symbol Lyn pauses for a moment and then teleports directly behind an opponent to deliver a quick, powerful slash with her sword.
SSF2 Excitebike Excitebike Excite Multiple Excitebike riders race around the stage, dealing damage to any opponent they hit. They may drop from ledges.
SSF2 Dr. Wright Dr. Wright SimCity Dr. Wright summons a skyscraper from the ground that violently hits any opponent in the proximity.
SSF2 Starfy Starfy The Legendary Starfy Starfy attacks by performing a series of spinning moves, ironically called "Star Spins", with short range that trap nearby opponents, with possibilities of dragging them off-screen, KO'ing them. He is weak and can be attacked, but is hard to defeat.
SSF2 Dillon Dillon Dillon's Rolling Western Dillon curls into a ball and starts rolling around, ramming on opponents. The last time he does this is a lot more powerful than the others.
SSF2 Silver Silver the Hedgehog Sonic Sonic symbol Silver utilizes his psychokinetic powers to freeze the summoner's opponents, allowing the player to attack them repeatedly until he disappears.
SSF2 Proto Man Proto Man Mega Man Mega Man symbol Proto Man rushes across a selected portion of the stage, where there are opponents near; he will then ram into them using his Proto Shield and firing with his arm cannon.
SSF2 Magnet Bomber Magnet Bomber Bomberman Bomberman symbol Magnet Bomber dashes across the stage, occasionally jumping and releasing a Magnet Bomb that targets an opponent and explodes on contact.
SSF2 White Mage White Mage FINAL FANTASY FINAL FANTASY symbol White Mage conjures one of four different white magic spells on the summoner, such recovering some of their damage or casting a magic shield that protects them.
SSF2 Riku Riku KINGDOM HEARTS KINGDOM HEARTS symbol Riku jumps into the air and spins forward, traveling straight forward and back while delivering a circling slash with the Soul Eater.
SSF2 Krillin Krillin Dragon Ball Dragon Ball symbol Krillin stands in one place and begins charging five Kienzan that he throws at opponents.
SSF2 Nagato Nagato Naruto Naruto symbol Nagato uses Chibaku Tensei to form big rocks that he uses to attack opponents.
SSF2 Rukia Kuchiki Rukia Kuchiki Bleach Bleach symbol Rukia Kuchiki initially stands in one place preparing her signature Some no mai, Tsukishiro, which delivers a single quick slash with her Zanpakutō that freezes opponents.

Unconfirmed Assist Trophy

Unknown This section contains information of a formerly confirmed feature.

The original source that confirmed the subject has otherwise become obsolete, outdated or deprecated and has yet to be re-confirmed by an official modern source.

Assist Trophy Name Universe Description
Viewtiful Joe Viewtiful Joe Viewtiful Joe Viewtiful Joe fights alongside the characters using a plethora of moves, including Mach Speed and Voomerangs. His fate as an Assist Trophy is still unknown.

Removed Assist Trophies

No This section contains information pertaining to unused content.

The subject was never implemented or was removed, cut or altered at some point of its development, and this section pertains to its original implementation.

Assist Trophy Name Universe Description
Bandana-Dee Bandana Dee Kirby Kirby symbol Bandana Dee charges at opponents and jumps around. Very weak and can be defeated with a few weak attacks. Changed into a playable character in Beta 1.0.
Pac-Man PAC-MAN PAC-MAN PAC-MAN symbol PAC-MAN follows directions from the summoner and chomps down opponents to send them flying with high knockback. Changed into a playable character in Beta 1.0.
Amigo main Amigo Samba de Amigo Amigo plays Samba de Janeiro, which causes all grounded opponents except for the character who released him, to taunt uncontrollably until he leaves the screen. Removed for being increasily buggy in each update as well as being annoying to players.
Renjimain Renji Abarai Bleach Bleach symbol Renji attacks with several combos while jumping and running around the stage, culminating with his strong Bankai: Hihiō Zabimaru. Removed due to collision bugs, as well as Rukia's larger importance in Bleach.
LightMain Light Yagami Death Note Light, with the help of Misa Amane, uses the Death Note to write the name of one of the opponents in order to KO them after a 10-second timer ends. Due to his cheap nature, Light Yagami is one of the rarest Assist Trophies to appear. He was removed for being too overpowered.



Early designs


External link

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