This article is about the summoning item. For the collectible item, see
Assist Trophy ( アシストフィギュア) is an item in that, when grabbed, summons a random non-playable character to aid the player who summoned it.
Super Smash Flash 2
Assist Trophies work nearly identical to
Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground, and not in a jump, attack or hitstun. Basically they are "guest" characters separate from the playable roster. The majority of Assist Trophies in SSF2 are undamageable, with only Metroid, Mother Brain and Starfy being able to be interrupted or otherwise hit.
List of characters released from Assist Trophies
These are the characters that are contained is assist trophies and can be released by players:
Current Assist Trophies
Dillon's Rolling Western
Curls into a ball and starts rolling around, ramming on opponents.
Summons a big file of skyscrapers from the ground that violently hits any opponent in the proximity.
Multiple Excitebike riders race around the stage, dealing damage to any opponent they hit.
Starts throwing hammers in direction of opponents while also occasionally jumping.
Charges and throws five Kienzan at opponents.
Lakitu & Spinies
Throws Spiny Eggs onto the stage that hatch into Spinies, whom will start walking around, damaging any opponents they touch.
Teleports behind an opponent and quickly delivers a powerful slash after a pause.
Latches onto an opponent and gradually increases their damage for a certain time. Can be attacked to prevent it from latching.
Summon a swarm of Rinkas that damage opponents on contact. She laters shoots her powerful Laser Brain Attacks several times that deals heavy damage on opponents. Players may stand on her container.
Uses Chibaku Tensei to form big rocks and attack opponents.
Uses his Proto Buster (uncharged and charged) while jumping around and dashing across the stage, occasionally charging with his Proto Shield.
Starts charging across damaging any opponent he hits. It can also serve as a platform for all players.
Jumps into the air and spins forward, traveling straight forward and back while delivering a circling slash with the Soul Eater.
Delivers a single quick slash with her Zanpakutō that freezes opponents.
Silver the Hedgehog
Uses psychokinesis to hold opponents in place, rendering them vulnerable.
The Legendary Starfy
Attacks by performing a series of spinning moves with short range that trap nearby opponents. Weak, but hard to defeat.
Teleports around and firing off PSI moves like PK Beam γ or PK Beam Ω.
Conjures different white magic spells on the summoner like recovering some of his/her damage or casting a magic shield that protects him/her.
Unconfirmed Assist Trophy
This section contains information of a formerly feature. confirmed
The original source that confirmed the subject has otherwise become obsolete, outdated or deprecated and has yet to be re-confirmed by an official modern source.
Fights alongside the characters using a plethora of moves, including Mach Speed and Voomerangs.
Removed Assist Trophies
This section contains information pertaining to . unused content
The subject was never implemented or was removed, cut or altered at some point of its development, and this section pertains to its original implementation.
Samba de Amigo
Plays Samba de Janeiro, which causes all grounded opponents except for the character who released him, to taunt uncontrollably until he leaves the screen.
Charges at opponents and jumps around. Very weak and can be defeated with a few weak attacks. (Changed into a playable character)
With the help of Misa Amane, who spots one opponent, he uses the Death Note to write the name of the character previously spotted in order to KO him/her after a 10-second timer has ended. Due to his cheap nature, Light Yagami is one of the rarest Assist Trophies to appear.
Follows directions from the summoner and chomps down opponents to send them flying with high knockback. (Changed into a playable character)
Attacks with several combos while jumping and running around the stage, culminating with his strong Bankai: Hihiō Zabimaru.
grabbing an Assist Trophy.
Mario after getting an Assist Trophy.
Assist Trophy's first early design in
Super Smash Flash 2 never used in the game.
Assist Trophy's second early design in
Super Smash Flash 2 used from v0.7 to v0.8b. Mario
's early design with the second early Assist Trophy design, on
Assist Trophy's third early design used from v0.9a to v0.9b.
Assist Trophy's fourth early design for
SSF2 Beta but never released to public.
The Assist Trophy's design in Beta.