This article is about the summoning item. For the collectible item, see
Assist Trophy ( アシストフィギュア) is an item in that, when grabbed, summons a random non-playable character to aid the player who summoned it.
Super Smash Flash 2
Assist Trophies work nearly identical to
Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground, and not in a jump, attack or hitstun animation. Basically they are "guest" characters separate from the playable roster. The majority of Assist Trophies in SSF2 are undamageable, with only Metroid, Mother Brain and Starfy being able to be interrupted or otherwise hit.
List of characters released from Assist Trophies
These are the characters that can be summoned from Assist Trophies:
Hammer Bro stands in one place and starts throwing hammers in direction of opponents while also occasionally jumping.
Lakitu & Spinies
Lakitu soars in the air, moving back and forth, dropping Spiny Eggs onto the stage that hatch into Spinies, whom will start walking around, damaging any opponents they touch.
Rambi moves back and forth ramming any obstacle in his path, damaging any opponent he hits. All players can stand on Rambi's back to hitch a ride.
Metroid chases any opponent and upon catching one, it latches onto it, racking up the damage of the opponent. It can be attacked to prevent it from latching on someone.
Mother Brain stands in one place, summoning a swarm of Rinkas that damage opponents on contact. She laters shoots her powerful Laser Brain Attacks several times that deals heavy damage on opponents. Players may stand on her container.
Starman teleports around and shoots PSI moves, like PK Beam γ or PK Beam Ω, to various directions without moving. The lasers deal decent damage and knockback, and KO at very early percentages.
Lyn pauses for a moment and then teleports directly behind an opponent to deliver a quick, powerful slash with her sword.
Multiple Excitebike riders race around the stage, dealing damage to any opponent they hit. They may drop from ledges.
Dr. Wright summons a skyscraper from the ground that violently hits any opponent in the proximity.
The Legendary Starfy
Starfy attacks by performing a series of spinning moves, ironically called "Star Spins", with short range that trap nearby opponents, with possibilities of dragging them off-screen, KO'ing them. He is weak and can be attacked, but is hard to defeat.
Dillon's Rolling Western
Dillon curls into a ball and starts rolling around, ramming on opponents. The last time he does this is a lot more powerful than the others.
Silver the Hedgehog
Silver utilizes his psychokinetic powers to freeze the summoner's opponents, allowing the player to attack them repeatedly until he disappears.
Proto Man rushes across a selected portion of the stage, where there are opponents near; he will then ram into them using his Proto Shield and firing with his arm cannon.
Conjures one of four different white magic spells on the summoner, like recovering some of his/her damage or casting a magic shield that protects him/her.
Riku jumps into the air and spins forward, traveling straight forward and back while delivering a circling slash with the Soul Eater.
Krillin stands in one place and begins charging five Kienzan that he throws at opponents.
Nagato uses Chibaku Tensei to form big rocks that he uses to attack opponents.
Rukia Kuchiki initially stands in one place preparing her signature Some no mai, Tsukishiro, which delivers a single quick slash with her Zanpakutō that freezes opponents.
Unconfirmed Assist Trophy
This section contains information of a formerly feature. confirmed
The original source that confirmed the subject has otherwise become obsolete, outdated or deprecated and has yet to be re-confirmed by an official modern source.
Viewtiful Joe fights alongside the characters using a plethora of moves, including Mach Speed and Voomerangs.
Removed Assist Trophies
This section contains information pertaining to . unused content
The subject was never implemented or was removed, cut or altered at some point of its development, and this section pertains to its original implementation.
Bandana Dee charges at opponents and jumps around. Very weak and can be defeated with a few weak attacks. Changed into a playable character in Beta 1.0.
PAC-MAN follows directions from the summoner and chomps down opponents to send them flying with high knockback. Changed into a playable character in Beta 1.0.
Samba de Amigo
Amigo plays Samba de Janeiro, which causes all grounded opponents except for the character who released him, to taunt uncontrollably until he leaves the screen.
Renji attacks with several combos while jumping and running around the stage, culminating with his strong Bankai: Hihiō Zabimaru.
Light, with the help of Misa Amane, uses the Death Note to write the name of one of the opponents in order to KO them after a 10-second timer ends. Due to his cheap nature, Light Yagami is one of the rarest Assist Trophies to appear.
grabbing an Assist Trophy.
Mario after getting an Assist Trophy.
Assist Trophy's first early design in
Super Smash Flash 2 never used in the game.
Assist Trophy's second early design in
Super Smash Flash 2 used from v0.7 to v0.8b. Mario
's early design with the second early Assist Trophy design on
Assist Trophy's third early design used from v0.9a to v0.9b.
Assist Trophy's fourth early design for
SSF2 Beta but never released to the public.