- This article is about the summonable characters in Fraymakers. For the summoning item in Super Smash Flash 2, see Assist Trophy.
Assists are characters in Fraymakers that can be called upon by a player during a match. Each player is able to select up to one Assist alongside their playable character on the character selection screen to use during a match to perform a particular action. This action is performed by filling a meter on the player's damage meter, with the amount filled depending on the damage dealt and the particular Assist, and then pressing a designated input to summon the Assist when the meter is full. The majority of Assists are non-playable characters, and all playable characters can be selected as Assists as well.
Each Assist is designed with a unique attack or effect that may be used for a variety of purposes, such as delivering a KO, extending or finishing a combo, attacking from a distance, or creating stage control, among others. Depending on the playable character, the Assist chosen can help to cover their weaknesses or supplement their strengths, or conversely it may be used to counterpick an opponent.
There are 50 unique Assists currently planned to be available in Fraymakers, in addition to all playable characters being selectable. Custom Assists can also be created using FrayTools and used by players.
List of Assists
Below is a list of the 21 characters currently confirmed as Assists for the game.
|Tankman||Newgrounds||Tankman fires a bullet diagonally upward from his tank, attacking opponents it hits.|
|Fancy Pants Man||Fancy Pants Adventures||Fancy Pants Man jumps forward with his pencil and delivers a powerful slash to launch opponents.|
|The Kid||I Wanna Be the Guy||The Kid runs underneath a powerful Delicious Fruit that falls slowly downward.|
|Josef||Machinarium||Josef quickly extends his body straight upward, attacking opponents in his path.|
|Captain Viridian||VVVVVV||Captain Viridian temporarily flips gravity for the player, causing them to "fall" upward.|
|Super Hexagon||Super Hexagon||Super Hexagon closes its walls in on itself, pulling in nearby opponents.|
|Rockman||FTL: Faster Than Light||The Rockman walks slowly forward and powerfully pounds down upon contact with an opponent.|
|Nikandreos||Apotheon||Nikandreos delivers a quick, short-ranged stab and uppercut with the xiphos.|
|Lea||CrossCode||Lea fires a series of VRMs that bounce off of surfaces and attack opponents in their path.|
|The Bard||Wandersong||The Bard sings to form the song wheel around the player, pushing opponents back on contact.|
|Birthday||King of the Hat||Birthday throws his hat forward, stunning opponents that make contact with it.|
|Diogenes||Getting Over It with Bennett Foddy||Diogenes uses his Yosemite hammer to lunge forward across the stage, launching opponents in his path.|
|The Silent||Slay the Spire||TBA|
|The Ape||APE OUT||The Ape charges across the stage and throws opponents forward on contact.|
|Lady Luck||Dicey Dungeons||Lady Luck rolls dice forward that inflict status effects on opponents hit.|
|Pizza||Chicory: A Colorful Tale||Pizza moves the Brush across the stage, painting a surface that damages opponents on contact.|
|Rhythm Doctor||Rhythm Doctor||Rhythm Doctor presses a button over the opponent's head on the seventh beat to knock them downward.|
|Aine||Renaine||Aine delivers a four-hit combo with her sword that knocks opponents forward at the end.|
|Peppino||Pizza Tower||Peppino runs forward to grab an opponent and throw them straight upward.|
- Initially, only 20 Assists were planned to be included in the base game. However, stretch goals reached during the Kickstarter campaign raised that number to 40 at $115,000, and then again to 50 at $245,000.
- The mechanic of calling upon an Assist is very similar to that of the Assist Trophy in the Super Smash Bros. series and Super Smash Flash 2, but it is more likely inspired by assist mechanics in tag-team fighting games such as the Marvel vs. Capcom series.