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{{Infobox attack |
{{Infobox attack |
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− | |name |
+ | |name = Arcade |
− | |image |
+ | |image = [[File:Arcade 1.2.PNG|250px]] |
− | |symbol |
+ | |symbol = {{Symbol|Donkey Kong}} |
− | |caption |
+ | |caption = Donkey Kong using Arcade. |
− | |universe |
+ | |universe = ''{{S|Donkey Kong|universe}}'' |
− | |user |
+ | |user = {{Head|SSF2|Donkey Kong|link=SSF2L}} |
− | |type |
+ | |type = HUD |
− | |effect |
+ | |effect = Donkey Kong throws barrels which [[damage]] and knock opponents back as they roll around the [[stage]]. |
}} |
}} |
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'''Arcade''' ({{Mousetext|ゲームセンター|Gēmu Sentā}}) is {{SSF2|Donkey Kong}}'s [[Final Smash]] in ''[[Super Smash Flash 2]]''. |
'''Arcade''' ({{Mousetext|ゲームセンター|Gēmu Sentā}}) is {{SSF2|Donkey Kong}}'s [[Final Smash]] in ''[[Super Smash Flash 2]]''. |
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== Overview == |
== Overview == |
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When performed, Donkey Kong leaps into the air and lands on a steel girder that appears in the background. The player will then be able to control a targeting column and press the attack button to throw barrels towards the column. The barrels deal 14% [[damage]] to opponents with each hit and roll across the [[stage]] after landing. |
When performed, Donkey Kong leaps into the air and lands on a steel girder that appears in the background. The player will then be able to control a targeting column and press the attack button to throw barrels towards the column. The barrels deal 14% [[damage]] to opponents with each hit and roll across the [[stage]] after landing. |
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− | |||
{{Br}} |
{{Br}} |
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== Origin == |
== Origin == |
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− | [[File:Arcade origin.png |
+ | [[File:Arcade origin.png|thumb|[[Donkey Kong]] rolling a barrel in ''{{S|Donkey Kong|video game}}''.]] |
− | Arcade is based on the first level of the original |
+ | Arcade is based on the first level of the original ''{{S|Donkey Kong|video game}}'' arcade game. In this game, the player controls [[Mario]], formerly called Jumpman, and is tasked to climb to the top of the construction site, where [[Donkey Kong]] is holding Pauline captive. Over the course of this level, Donkey Kong rolls barrels along the steel grinders that Mario would have to jump over, as touching one would cost a life. These barrels would continue to roll down each level until finally reaching an oil drum to become Trouble Bugs. Donkey Kong can also drop barrels directly downward from where he was standing, which would then immediately drop each level without rolling. The barrels' only weakness was a hammer, which Mario could pick up to destroy barrels with. |
The steel grinder Donkey Kong stands is taken from this game, as is the song when the game starts that also plays when Donkey Kong executes the Final Smash. Much like in ''Donkey Kong'', the barrels in ''SSF2'' are very powerful and continue to roll until they can no longer do that. However, the column Donkey Kong throws the barrels down has no true origin; in fact, the concept of throwing barrels as opposed to rolling or dropping them would not actually be seen until ''[[Donkey Kong Country]]''. |
The steel grinder Donkey Kong stands is taken from this game, as is the song when the game starts that also plays when Donkey Kong executes the Final Smash. Much like in ''Donkey Kong'', the barrels in ''SSF2'' are very powerful and continue to roll until they can no longer do that. However, the column Donkey Kong throws the barrels down has no true origin; in fact, the concept of throwing barrels as opposed to rolling or dropping them would not actually be seen until ''[[Donkey Kong Country]]''. |
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<gallery> |
<gallery> |
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Arcade time.png|Donkey Kong leaping away with Arcade. |
Arcade time.png|Donkey Kong leaping away with Arcade. |
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⚫ | |||
+ | Dodging over DK's barrel.png|{{SSF2|Zelda}} [[rolling]] the barrel from Donkey Kong on [[Hueco Mundo]]. |
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+ | Shield broken by the barrel.png|{{SSF2|Isaac}}'s [[shield]] being destroyed by the barrel from Donkey Kong on [[Central Highway]]. |
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⚫ | |||
+ | </gallery> |
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+ | |||
+ | === Early designs === |
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+ | <gallery> |
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Barrel released 9b.png|Donkey Kong throwing a barrel. |
Barrel released 9b.png|Donkey Kong throwing a barrel. |
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DK final smash.PNG|Arcade in the early version of the [[Jungle Hijinx]]. |
DK final smash.PNG|Arcade in the early version of the [[Jungle Hijinx]]. |
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Barrel released.PNG|Throwing a barrel in the early version. |
Barrel released.PNG|Throwing a barrel in the early version. |
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+ | Arcade.png|{{SSF2|Tails}} being hit by a barrel from Donkey Kong on [[Waiting Room|Online Practice Stage]]. |
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⚫ | |||
⚫ | |||
</gallery> |
</gallery> |
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Revision as of 07:54, 3 May 2020
Arcade (ゲームセンター) is Donkey Kong's Final Smash in Super Smash Flash 2.
Overview
When performed, Donkey Kong leaps into the air and lands on a steel girder that appears in the background. The player will then be able to control a targeting column and press the attack button to throw barrels towards the column. The barrels deal 14% damage to opponents with each hit and roll across the stage after landing.
Origin
Arcade is based on the first level of the original Donkey Kong arcade game. In this game, the player controls Mario, formerly called Jumpman, and is tasked to climb to the top of the construction site, where Donkey Kong is holding Pauline captive. Over the course of this level, Donkey Kong rolls barrels along the steel grinders that Mario would have to jump over, as touching one would cost a life. These barrels would continue to roll down each level until finally reaching an oil drum to become Trouble Bugs. Donkey Kong can also drop barrels directly downward from where he was standing, which would then immediately drop each level without rolling. The barrels' only weakness was a hammer, which Mario could pick up to destroy barrels with.
The steel grinder Donkey Kong stands is taken from this game, as is the song when the game starts that also plays when Donkey Kong executes the Final Smash. Much like in Donkey Kong, the barrels in SSF2 are very powerful and continue to roll until they can no longer do that. However, the column Donkey Kong throws the barrels down has no true origin; in fact, the concept of throwing barrels as opposed to rolling or dropping them would not actually be seen until Donkey Kong Country.
Gallery
Screenshots
Early designs
Donkey Kong's special moves | |
---|---|
Neutral special move | Giant Punch |
Side special move | Headbutt |
Up special move | Spinning Kong |
Down special move | Hand Slap |
Final Smash | Arcade |
|