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The All-Star Rest Area (オールスター休憩所) is a special stage used to warp between battles in All-Star in the Super Smash Flash series. It is based on the recurring stage of the same name in the Super Smash Bros. series that serves the same purpose.

In Super Smash Flash

All-Star Rest Area
All star
The All-Star Rest Area in Super Smash Flash.
Universe Super Smash Bros.
Appearance Super Smash Flash
Size Medium
Availability During All-Star
Music track(s)
  • All-Star Rest Area

In the original Super Smash Flash, the stage consists of a single platform with a cave mouth at the center. The sprites are the same as those used for the top platform in Floating Islands. There are also three Heart Containers on the left, and upon using one, it will not return for the remainder of the mode. Upon entering the cave in the center, the player will be transported to the next battle, but if the player enters while healing then the healing will stop and the next battle will start. Players can also fall off the stage and self-destruct without losing a stock, but their damage is kept upon reappearing.

In Super Smash Flash 2

All-Star Rest Area
SSF2 All-Star Rest Area
Super Smash Bros. symbol
The All-Star Rest Area in Super Smash Flash 2.
Universe Super Smash Bros.
Appearance Super Smash Flash 2
Size Medium
Availability During All-Star
Music track(s)
  • Rest Area (SSF2)
  • Rest Area (Melee)
  • Rest Area (Brawl)
  • Rest Area (Smash 4)

In the reboot, Super Smash Flash 2, the stage consists of a mostly flat hard platform with a slope at its leftmost portion. There exist three platforms in the right side of the stage, each normally containing healing items. The healing items are decided by the difficulty chosen by the player — Energy Tanks at Easy, Heart Containers at Normal, Maxim Tomatoes at Hard, and mere food at Insane difficulty — and are shared among the soft platforms. There is a teleporter at the center of the stage, which transports the player to the next battle upon being stepped on. Like in Super Smash Flash, activating the teleporter while healing will cause the player to abruptly stop healing. Players are also unable to self-destruct, as there are walls and ceilings where the camera ends.

Music

There are four different music tracks that interchangeably play in a specific order whenever the player clears a match and returns to the All-Star Rest Area. The music tracks are the following:

  • The first music track is Rest Area (SSF2), a calm remix of the main theme. It plays on the All-Star Rest Area after the first, fifth, and ninth matches in All-Star.
  • The second music track is Rest Area (Melee), a calm remix of the All-Star Rest Area theme from Super Smash Bros. Melee, which in turn originates from the save point music from Kirby Super Star. It plays on the All-Star Rest Area after the second and sixth matches in All-Star.
  • The third music track is Rest Area (Brawl), a calm remix of the main theme of Super Smash Bros. Brawl. It plays on the All-Star Rest Area after the third and seventh matches in All-Star.
  • The fourth music track is Rest Area (Smash 4), a calm remix of the main theme of Super Smash Bros. for Nintendo 3DS and Wii U. It plays on the All-Star Rest Area after the fourth and eighth matches in All-Star.

Origin

Rest Area origin

A save point in The Great Cave Offensive from Kirby Super Star game.

As mentioned, the All-Star Rest Area is based on the stage of the same name in Super Smash Bros. Melee, which serves the same purpose in its own All-Star mode. The concept of a resting area between fights with optional healing items comes from Kirby Super Star, with both The Great Cave Offensive and The Arena sub-games as possible inspirations.

Gallery

Super Smash Flash

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Super Smash Flash 2

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