This article is about the general ability to attack in the air. For the attack in Super Smash Flash, see jump attack.

An aerial attack is any attack in Super Smash Flash 2 that is performed when the character is found midair and is not a special move

There are five standard aerial attacks, performed by pressing the attack button in any four directions or no direction at all while in the air. Each attack is usually set so that the hitbox of the attack will hit in the general direction of that aerial attack.

  • Neutral aerial for the most part is a fast attack, hitting either in front or around the character. Some have lingering hitboxes and are referred as sex kicks.
  • Forward aerial hits right in front. Depending on the character it can be a multi-hit attack, a strong finisher or a spacing tool.
  • Up aerial hits straight up or in an arc, mostly used for juggling or as a vertical finisher.
  • Back aerial hits in the opposite direction the character is facing. Some have good range making them useful for spacing. Performing a RAR makes approaching with them possible.

Some characters (Link and Samus) can also use their tether recoveries as an attack while midair, this is also known as a grab aerial or zair. These moves have long range, come out fast and have low landing lag, making them effective for spacing and poking.


Aerial attacks' collages


  • Originally, when gliding was possible, Meta Knight was the only character that could perform an additional aerial attack called "glide attack".
Community content is available under CC-BY-SA unless otherwise noted.