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This article is about the game mode in Super Smash Flash and the unconfirmed game mode in Super Smash Flash 2. For the scrapped story mode for Super Smash Flash 2, see Adventure Mode: The Flash Of Shadows.
SMW 3

Adventure in Super Smash Flash.

Adventure, also referred to as Adventure mode, is a 1-P game mode in Super Smash Flash in which the player traverses a series of levels consisting of battles, side-scrolling levels, and bonus rounds, culminating in a final battle against Master Hand and his counterpart Crazy Hand.

It was initially revealed through the Smash Flash DOJO!!! that an Adventure mode was confirmed to appear in Super Smash Flash 2.[1] However, as the DOJO!!! has since closed and its information is no longer up-to-date, the fate of the game mode is currently unknown.

In Super Smash Flash

Adventure in Super Smash Flash is based on the game mode of the same name in Super Smash Bros. Melee. It is very similar to Classic, containing the same amount of levels, the same bonus rounds, and a similar final boss fight. They differ in that Adventure includes various unique side-scrolling levels in which the player must reach the end while avoiding enemies, as well as a different variant of the second bonus round and the addition of Crazy Hand in the final battle.

As with Classic, the player can set and raise the difficulty level for Adventure before starting, though this will only affect the CPU opponents' behavior, as enemies will be unaffected. Lower difficulties have mild opponents that will barely attack the player whereas high difficulties have more aggressive opponents towards the player. Master Hand and Crazy Hand's HP during the final fight also depends on the difficulty selected. There are five difficulty levels: Very Easy, Easy, Normal, Hard, and Very Hard.

Clearing Adventure with a specific character or under a specific difficulty will reward the player in a certain way if the conditions were met.

Lv. Name Objective
1 Super Mario World The player has to reach the goal post while avoiding Flying Goombas and Koopa Troopas.
2 Peach's Castle In a 2 vs. 1 battle, the player has to defeat two Marios.
3 Floating Islands The player has to jump the platforms and reach the top door while avoiding Spear-Masks, Beezleys, Glass Birds, and Mayu Birds.
4 Bonus stage 1:
Break the Targets
The player has to destroy all 8 targets.
5 Pokémon Stadium In a 3 vs. 1 battle, the player has to defeat the three Pokémon fighters: Pikachu, Jigglypuff and Mewtwo. After the player has defeated them, a giant Pokémon mini-boss battle will proceed.[2]
6 Bonus stage 2:
Race to the Finish!
The player has to reach the end of the level by jumping from platform on platform while avoiding Buzzers.
7 Hyrule Castle In a 3 vs. 1 battle, the player has to defeat Zelda/Sheik, Link and Young Link[3].
8 Final Destination The player has to defeat the final bosses Master Hand and, after depleting the former's HP to the half, Crazy Hand.

Rewards

  • Blue: Complete Adventure with Blade on Normal difficulty or higher, then beat him in a match.
  • InuYasha: Complete Adventure without losing any lives, then beat him in a match.
  • Jigglypuff: Complete Adventure on any difficulty with any character, then beat it in a match.
  • Lloyd: Complete Adventure with any character after having one hour of total play time, then beat him in a match.
  • Luigi: Complete Adventure with Mario on Normal difficulty or higher, then beat him in a match.
  • Mewtwo: Complete Adventure mode with Pikachu and Jigglypuff on normal difficulty or higher, then beat it in a match.
  • Naruto: Complete Adventure with all 13 starter characters, then beat him in a match.
  • Shadow: Complete Adventure with Sonic, Tails and Knuckles on any difficulty, then beat him in a match.
  • Zero: Complete Adventure with Mega Man X on Normal difficulty or higher without using any continues, then beat him in a match.

In Super Smash Flash 2

Unknown This section contains information of a formerly confirmed feature.

The original source that confirmed the subject has otherwise become obsolete, outdated or deprecated and has yet to be reconfirmed by an official modern source.

Adventure1

Mario series' mini-planet.

It was initially confirmed that Super Smash Flash 2, would include an Adventure game mode similar to that of Super Smash Bros. Melee. According to the Smash Flash DOJO!!!, each level or world would be represented as a mini-planet themed with an associated universe, such as a Mushroom Kingdom mini-planet from the Mario series, which would have served as the first level of Adventure. Levels would primarily consist of side-scrolling stages with platforming segments, enemies, and bosses.

Similarly to the mode in Super Smash Flash, the player would be able to set a difficulty level for Adventure before starting. This would affect the amount of damage that enemies would deal, with harder difficulties dealing more damage overall. Higher difficulties would also increase the number of enemies present and introduce more difficult enemy types. There would be four difficulty levels: Beginner, Normal, Hard, and Insane.

Only three levels were shown of the game mode, and it is unknown how many were planned to be present.

Lv. Name Objective
1 Mushroom Kingdom The player has to get past the three sections of the Mushroom Kingdom while avoiding or beating enemies such as Goombas or Koopa Troopas, beat the mini-boss Petey Piranha in the second section and finally reach the cannon that leads to the boss fight.
N/A Unnamed Kirby level A level based around on the Kirby settings is confirmed, most likely to be Dream Land; Waddle Dees and Bronto Burts appear as enemies. Any other information is unknown.
N/A Unnamed Mega Man level Representation of the classic Mega Man series is confirmed to appear. The only known detail is that the stage is castle-like and Dr. Wily will be this stage's boss.

Gallery

Super Smash Flash 2

Trivia

Unused Adventure Button

The unused Adventure button in Super Smash Flash 2.

  • At nine characters, Adventure is the game mode to offer the most unlockable characters to face and the most unlockable features in general out of any game mode in SSF.
  • In early versions of the SSF2 Demo, there were unused files in Super Smash Flash 2 pertaining to Adventure, including a button to start the mode (as seen on the right). These have been removed altogether, as of the Beta version.

Reference and notes

  1. Smash Flash DOJO!! – Adventure Mode
  2. Normally, the player will fight three Pikachu and then a giant Pikachu. When Jigglypuff is unlocked, a Pikachu in the first phase and the giant Pikachu on the second will be replaced by Jigglypuff. Finally, when Mewtwo is unlocked, another Pikachu and the giant Jigglypuff will be replaced by Mewtwo.
  3. Young Link will only appear if he has already been unlocked.

See also

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