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'''100-Man mode''' is a [[Multi-Man mode]] present in ''[[Super Smash Flash]]'' which originates from the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]. It challenges the player to defeat one hundred opponents without falling from the [[stage]], [[self-destruct]]ing, or being [[KO]]'d.
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'''100-Man Smash''' is a [[Multi-Man Smash]] (formerly Multi-Man Melee) mode present in ''[[Super Smash Flash]]'' which originates from the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]. It challenges the player to defeat one hundred opponents without falling from the [[stage]], [[self-destruct]]ing or being [[KO]]'d.
   
 
== In ''Super Smash Flash'' ==
 
== In ''Super Smash Flash'' ==
[[File:100-Man Melee.png|thumb|250px|100-Man Melee.]]
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[[File:SSF - 100-Man Melee.png|200px|right|thumb|The '''100-Man Melee''' in ''SSF''.]]
This mode is called 100-Man Melee, as it was called in ''[[Super Smash Bros. Melee]]''. As with other Multi-Man modes, 100-Man Melee is always played on {{SSF|Battlefield}} and the opponents are always the [[Fighting Shadow Team]]. It is a more advanced version of [[10-Man mode|10-Man Melee]] and usually takes a few minutes for players to defeat. Unlike ''[[Super Smash Bros. Melee]]'', there are no checkpoints in 100-Man Melee after defeating a certain number of opponents, they are always at the same level of aggressiveness and the "[[weight]]" is the same.
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This mode was originally called '''100-Man Melee''', as it was called in ''[[Super Smash Bros. Melee]]''. As with other Multi-Man Melee modes, 100-Man Melee is always played on {{SSF|Battlefield}} and the opponents are always the [[Fighting Silhouette Team]]. It is a more advanced version of [[10-Man Smash|10-Man Melee]] and usually takes a few minutes for players to defeat. Unlike ''[[Super Smash Bros. Melee]]'', there are no checkpoints in 100-Man Melee after defeating a certain number of opponents, they are always at the same level of aggressiveness and the "[[weight]]" is the same.
   
Though opponents are light and more prone to being KO'd, ''SSF''<nowiki>'</nowiki>s physics makes them a bit harder to launch them off stage with an single attack other than an up attack or a [[projectile]]. Additionanlly, some opponents have access to different moves that allows them to recover with ease and shoot projectiles, this considerably increases the challenge.
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Though opponents are light and more prone to being KO'd, <i>SSF</i>'s physics makes them a bit harder to launch them off stage with an single attack other than an up attack or a [[projectile]]. Additionanlly, some opponents have access to different moves that allows them to recover with ease and shoot projectiles, this considerably increases the challenge.
   
 
=== Rewards ===
 
=== Rewards ===
*Completing 100-Man Melee with any character will challenge the player to fight {{SSF|Cloud}}, where victory will result in [[Unlockable character|unlocking]] the character.
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*Completing 100-Man Melee with any character will challenge the player to fight {{SSF|Cloud}}, where victory will result in [[Unlockable character|unlocking the character]].
   
 
== In ''Super Smash Flash 2'' ==
 
== In ''Super Smash Flash 2'' ==
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[[File:100-man smash.png|200px|thumb|The '''100-Man Smash''' in ''SSF2''.]]
Though Multi-Man mode is confirmed to return in ''[[Super Smash Flash 2]]'', there is still no footage or confirmation about 100-Man mode being included.
 
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This mode is now known under its current name of '''100-Man Smash''', as it was called in {{SSBfor}}. Much like its predecessor, battles always take place on {{SSF2|Battlefield}} against the Fighting Silhouette Team, who are still light and more prone being KO'd. ''SSF2'' features improved physics, which eases the game mode a lot as the Silhouettes now have a limited moveset, which now prevents them from using special moves, hindering their recoveries. Once again, no checkpoints are present, the aggressiveness and weight remains the same throughout the mode.
[[Category:Multi-Man modes]]
 
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{{Multi-Man Smash}}
 
[[Category:Game modes]]
 
[[Category:Game modes]]
[[Category:Single-player modes]]
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[[Category:Game modes in Super Smash Flash]]
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[[Category:Game modes in Super Smash Flash 2]]
 
[[Category:Solo game modes]]
 
[[Category:Super Smash Flash]]
 
[[Category:Super Smash Flash]]
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[[Category:Super Smash Flash 2]]
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[[Category:Super Smash Flash series]]

Revision as of 01:44, 15 June 2019

100-Man Smash is a Multi-Man Smash (formerly Multi-Man Melee) mode present in Super Smash Flash which originates from the Super Smash Bros. series. It challenges the player to defeat one hundred opponents without falling from the stage, self-destructing or being KO'd.

In Super Smash Flash

SSF - 100-Man Melee

The 100-Man Melee in SSF.

This mode was originally called 100-Man Melee, as it was called in Super Smash Bros. Melee. As with other Multi-Man Melee modes, 100-Man Melee is always played on Battlefield and the opponents are always the Fighting Silhouette Team. It is a more advanced version of 10-Man Melee and usually takes a few minutes for players to defeat. Unlike Super Smash Bros. Melee, there are no checkpoints in 100-Man Melee after defeating a certain number of opponents, they are always at the same level of aggressiveness and the "weight" is the same.

Though opponents are light and more prone to being KO'd, SSF's physics makes them a bit harder to launch them off stage with an single attack other than an up attack or a projectile. Additionanlly, some opponents have access to different moves that allows them to recover with ease and shoot projectiles, this considerably increases the challenge.

Rewards

In Super Smash Flash 2

100-man smash

The 100-Man Smash in SSF2.

This mode is now known under its current name of 100-Man Smash, as it was called in Super Smash Bros. for Nintendo 3DS and Wii U. Much like its predecessor, battles always take place on Battlefield against the Fighting Silhouette Team, who are still light and more prone being KO'd. SSF2 features improved physics, which eases the game mode a lot as the Silhouettes now have a limited moveset, which now prevents them from using special moves, hindering their recoveries. Once again, no checkpoints are present, the aggressiveness and weight remains the same throughout the mode.