User:Dark Ermac

WIP work goes here.


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Hat Fortress 2
 * Edgy Goku
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-12 (hit 1), 15-22 (hit 2) (cancel on 9-12)
 * hitboxes: 5-7, 17-18
 * can fall off: no
 * re-enable timer: 10
 * attack box
 * damage: 3 (5 on f15+)
 * priority: 1 (2 on f15+)
 * hitstun: 5
 * hitlag: 8
 * self hitstun: 1
 * direction: 60 (40 on f15+)
 * power: 0 (30 on f15+)
 * knockback const: 70 (100 on f15+)
 * attack box 2
 * same as first
 * ftilt
 * duration: 22
 * hitboxes: 7-14
 * can fall off: no
 * attack box
 * damage: 10 (8 on f11+)
 * priority: 5
 * hitstun: 6
 * self hitstun: 3
 * direction: 30
 * power: 29 (30 on f11+)
 * knockback const: 96 (80 on f11+)
 * utilt
 * duration: 14
 * hitboxes: 6-11
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 2
 * hitstun: 4
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 95
 * power: 80 (70 on f7+)
 * knockback const: 95
 * attack box 2
 * damage: 9
 * same as first
 * attack box 3
 * same as first
 * attack box 4
 * same as first
 * dtilt
 * duration: 10
 * hitboxes: 4-7
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 2
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 40
 * power: 55
 * knockback const: 65
 * dash
 * duration: 14
 * hitboxes: 5-8
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 2
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 90
 * power: 95
 * knockback const: 50
 * fsmash
 * duration: 1-3 (startup), 4-8 (charging), 10-31 (attack)
 * hitboxes: 13-24
 * max chargetime: 40
 * can fall off: no
 * charge in air: no
 * re-enable timer: 8
 * charge click: yes
 * attack box
 * damage: 14 (9 on f16-18, 8 on f19-21, 7 on f22+)
 * priority: 5
 * charged priority: 6
 * hitstun: 8
 * self hitstun: 9
 * cam shake: 8
 * direction: 40
 * power: 40
 * knockback const: 65 (20 on f22+)
 * usmash
 * duration: 1-2 (startup), 3-7 (charging), 9-26 (attack)
 * hitboxes: 11, 13-14
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 14 (9 on f14+)
 * priority: 5
 * hitstun: 4
 * self hitstun: 2
 * direction: 100 (30 on f14+)
 * power: 50
 * knockback const: 95 (85 on f14+)
 * dsmash
 * duration: 1-4 (startup), 5-9 (charging), 11-37 (attack)
 * hitboxes: 16-17, 19-20, 22-23, 25-26, 28-29, 31-32
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 2 (5 on f30+)
 * priority: 4
 * hitstun: 4 (10 on f30+)
 * self hitstun: 2 (0 on f18-29, 10 on f30+)
 * direction: 330 (5 on f18-20, 330 on f21-23, 5 on f24-26, 30 on f27-29, 45 on f30+)
 * power: 10 (3 on f30+)
 * knockback const: 10 (286 on f30+)
 * attack box 2
 * same as first
 * nooch
 * duration: 27 (+4 landing lag, auto-cancel 1-3)
 * hitboxes: 7-21
 * can fall off: yes
 * cancel when airborne: yes
 * refresh rate: 1
 * allow control: yes
 * attack box
 * damage: 2
 * priority: 3
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 0
 * direction: 65 (45 on f19+)
 * power: 25 (60 on f19+)
 * knockback const: 0 (100 on f19+)
 * attack box 2
 * same as first
 * fair
 * duration: 14 (+4 landing lag, auto-cancel 1-2, 14)
 * hitboxes: 5-8
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 40
 * power: 23
 * knockback const: 95
 * attack box 2
 * same as first
 * attack box 3
 * same as first
 * bair
 * duration: 14 (+4 landing lag, auto-cancel 1-3, 11-14)
 * hitboxes: 4-12
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 5
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 160 (120 on f6+)
 * reversable angle: no
 * power: 30
 * knockback const: 84
 * uair
 * duration: 12 (NO LANDING LAG)
 * hitboxes: 4-7
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 10
 * priority: 1
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 80 (110 on f5-6, 120 on f7+)
 * power: 40
 * knockback const: 77
 * attack box 2
 * same as first
 * knockback const: 77
 * attack box 3
 * same as first
 * dair
 * duration: 39 (+17 landing lag, auto-cancel 27-39)
 * hitboxes: 15-26 (attack), 28-32 (air end), 41-48 (ground end)
 * refresh rate: 1
 * reset movement: yes
 * air ease: 0
 * can fall off: no
 * attack box
 * damage: 2 (1 on f27-46, 5 on f47+)
 * priority: 4
 * hitstun: 2
 * hitlag: (-1 on f47+)
 * self hitstun: 1
 * direction: 325 (45 on f27-46, 150 on f47+)
 * reversable angle: no
 * power: 35 (10 on f27-46, 30 on f47+)
 * knockback const: 90 (40 on f27-46, 100 on f47+)
 * meteor bounce: no
 * attack box 2
 * same as first
 * grab
 * duration: 1-14 (grab), 18-26 (pummel)
 * hitboxes: 4 (grab), 21 (pummel)
 * damage: 2
 * fthrow
 * duration: 25
 * hitboxes: 7, 22
 * refresh rate: 5
 * can fall off: no
 * attack box
 * damage: 6 (7 on f19+)
 * priority: 0
 * hitstun: 2
 * self hitstun: 1
 * direction: 20
 * reversable angle: no
 * power: 0 (40 on f19+)
 * knockback const: 0 (85 on f19+)
 * bypass non-grabbed: yes
 * bthrow
 * duration: 11
 * hitboxes: 7
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 1
 * self hitstun: 3
 * direction: 135
 * reversable angle: no
 * power: 50
 * knockback const: 100
 * bypass non-grabbed: yes
 * uthrow
 * duration: 28
 * hitboxes: 4, 17
 * can fall off: no
 * attack box
 * damage: 6 (7 on f14)
 * priority: 0
 * hitstun: 5
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 100
 * reversable angle: no
 * power: 45
 * knockback const: 95
 * bypass non-grabbed: yes
 * dthrow
 * duration: 38
 * hitboxes: 4, 13, 22, 34
 * refresh rate: 100
 * can fall off: no
 * attack box
 * damage: 3
 * priority: 0
 * hitstun: 0
 * hitlag: -1.1 (-1 on f31+)
 * self hitstun: 0
 * direction: 0 (45 on f31+)
 * reversable angle: no
 * power: 0 (65 on f31+)
 * knockback const: 0 (110 on f31+)
 * bypass non-grabbed: yes
 * nspec
 * duration: 19 (normal), 28 (double)
 * hitboxes: 9, 20 (spawn demon fang), 9-11 (attack)
 * cancel when airborne (ground): no
 * allow control (air): yes
 * allow control ground (air): no
 * re-enable timer (air): 30
 * attack box
 * damage: 3
 * priority: 3
 * hitstun: 1
 * self hitstun: 1
 * direction: 45
 * power: 0
 * knockback const: 70
 * attack box 2
 * same as first
 * demon fang
 * duration: 29
 * hitboxes: 1-27
 * width: 38
 * height: 36
 * max time: 30
 * x speed: 11
 * y speed: 4
 * control init direction: yes
 * gravity: 4
 * max gravity: 3
 * x offset: 18
 * can fall off: yes
 * attack box
 * damage: 3
 * SDI distance: 0
 * priority: 0
 * hitstun: 5
 * self hitstun: 0
 * direction: 55
 * power: 15
 * knockback const: 77
 * sspec
 * duration: 28 (hand f19-28)
 * hitboxes: 7-18
 * refresh rate: 100
 * x speed decay: 0.8
 * x speed decay air: -0.05
 * max chargetime: 60
 * force use at max charge: yes
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 6
 * charged priority: 7
 * hitstun: 4
 * self hitstun: 3
 * direction: 29
 * power: 60
 * knockback const: 80
 * uspec
 * duration: 25 (+4 landing lag, hand f16-25)
 * hitboxes: 3-8
 * cancel when airborne: no
 * x speed accel: 1
 * x speed accel air: 1.5
 * x speed decay: -0.15
 * x speed decay air: -0.15
 * allow control: yes
 * is recovery (air): yes
 * disable jump (air): yes
 * attack box
 * damage: 7
 * priority: 1
 * hitstun: 4
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 80
 * power: 80
 * knockback const: 20
 * attack box 2
 * same as first
 * attack box 3
 * same as first
 * dspec
 * duration: 23
 * hitboxes: 15-16
 * refresh rate: 100
 * reset movement: yes
 * stale: no
 * can fall off: no
 * allow fastfall: no
 * attack box
 * damage: 6
 * priority: -1
 * hitstun: 6
 * hitlag: -1.2
 * self hitstun: 0
 * cam shake: 5
 * direction: 110
 * power: 110
 * knockback const: 10
 * only affects ground: yes
 * dspec air
 * disable for CPU: yes
 * enabled: no
 * floor
 * duration: 19 (no intangible)
 * hitboxes: 10-13
 * attack box
 * damage: 6
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * power: 80
 * knockback const: 50
 * ledge
 * duration: 1-24 (light), 26-52 (heavy) (intangible 1-12, 26-38)
 * hitboxes: 15-17 (light), 44-49 (heavy)
 * maintain speed: yes
 * attack box
 * damage: 10
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 45
 * power: 0
 * knockback const: 100
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne: no
 * allow control (air): yes
 * allow control ground (air): no
 * re-enable timer (air): 30
 * attack box
 * damage: 3
 * priority: 3
 * hitstun: 1
 * self hitstun: 1
 * direction: 45
 * power: 0
 * knockback const: 70
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 1
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * attack box
 * SDI distance: 0
 * damage: 2
 * priority: 0
 * hitstun: 400
 * self hitstun: 0
 * cam shake: 0
 * direction: 0
 * power: 0
 * knockback const: 0