User:Dark Ermac

WIP work goes here.


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Mandatory pre-Beta cutoff line
 * Hat Fortress 2
 * Edgy Goku
 * Sandbag
 * Move Comparisons
 * THE ENGINE
 * SSF1
 * Stage Info
 * Optional pre-Beta cutoff line
 * Ch-ch-ch-changes!
 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE
 * Sandbag (the real character)
 * Pit
 * PAC-MAN

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-8 (hit 1), 9-20 (hit 2)
 * hitboxes: 2 (hit 1), 12-13 (hit 2)
 * refresh rate: 100
 * max combo: 2
 * hold repeat: yes
 * can fall off: no
 * re-enable timer: 18
 * attack box
 * damage: 3 (7 on f10+)
 * priority: 1
 * hitstun: 5
 * self hitstun: 2
 * direction: 45 (40 on f10+)
 * power: 5 (30 on f10+)
 * knockback const: 100
 * stack knockback: no
 * ftilt
 * duration: 15
 * hitboxes: 3-4
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 4
 * hitstun: 2
 * hitlag: -1.3
 * self hitstun: 1
 * direction: 45
 * power: 40
 * knockback const: 100
 * attack box 2
 * same as first
 * utilt
 * duration: 19
 * hitboxes: 7-9
 * cancel when air: no
 * can fall off: no
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 5
 * self hitstun: 2
 * hitlag: -1.3
 * direction: 270
 * power: 65
 * knockback const: 110
 * only affects ground: yes
 * attack box 2
 * same as first
 * attack box 3
 * same as first
 * attack box 4
 * damage: 13
 * priority: 3
 * hitstun: 5
 * self hitstun: 2
 * direction: 45
 * power: 50
 * knockback const: 70
 * only affects air: yes
 * attack box 5
 * same as fourth
 * attack box 6
 * same as fourth
 * dtilt
 * duration: 19
 * hitboxes: 4-7
 * can fall off: no
 * attack box
 * damage: 14
 * priority: 3
 * hitstun: 5
 * hitlag: -1.25
 * self hitstun: 1
 * direction: 100
 * power: 70
 * knockback const: 75
 * burn: yes
 * attack box 2
 * same as first
 * attack box 3
 * same as first
 * attack box 4
 * same as first
 * dash
 * duration: 18
 * hitboxes: 3-9
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 50
 * power: 110
 * knockback const: 20
 * fsmash
 * duration: 1 (startup), 2-6 (charging), 8-26 (attack)
 * hitboxes: 10-11
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 16
 * priority: 6
 * charged priority: 6
 * hitstun: 5
 * self hitstun: 3
 * direction: 45
 * power: 55
 * knockback const: 70
 * attack box 2
 * same as first
 * usmash
 * duration: 1-3 (startup), 4-8 (charging), 10-29 (attack)
 * hitboxes: 11-20 (refresh 13, 15, 17, 18, 19)
 * refresh rate: 30
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 4 (5 on f17, 6 on f19+)
 * priority: 4
 * sdi distance: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 130 (150 on f13, 200 on f15, 250 on f17, 80 on f18+)
 * reversable angle: no
 * power: 50 (35 on f13, 25 on f15, 30 on f17, 50 on f18+)
 * knockback const: 20 (50 on f13, 120 on f18+)
 * can DI: no
 * attack box 2
 * same as first (no change)
 * dsmash
 * duration: 1-2 (startup), 3-6 (charging), 8-28 (attack)
 * hitboxes: 8-9, 13-14
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 15 (14 on f12+)
 * priority: 6
 * hitstun: 6
 * self hitstun: 4
 * direction: 140 (120 on f12+)
 * power: 90 (80 on f12+)
 * knockback const: 75 (40 on f12+)
 * attack box 2
 * same as first
 * nooch
 * duration: 22 (+4 landing lag, auto-cancel 1-2, 18-22)
 * hitboxes: 3-15
 * allow control: yes
 * attack box
 * damage: 7 (6 on f5+)
 * priority: 5
 * hitstun: 4
 * self hitstun: 1
 * direction: 45
 * power: 60
 * knockback const: 70
 * attack box 2
 * damage: 9 (4 on f5+)
 * priority: 5
 * hitstun: 4
 * self hitstun: 1
 * direction: 45
 * power: 60
 * knockback const: 70
 * fair
 * duration: 20 (+3 landing lag, no auto-cancel)
 * hitboxes: 3, 6, 9, 12, 14
 * allow control: yes
 * cpu followup: nooch, fsmash, dsmash, dtilt
 * attack box
 * damage: 4 (5 on f14+)
 * priority: 5
 * hitstun: 3
 * hitlag: -1.3 (-1 on f14+)
 * self hitstun: 1
 * direction: 80 (45 on f14+)
 * power: 40
 * knockback const: 35 (85 on f14+)
 * burn: yes
 * reversable angle: (no on f14+)
 * attack box 2
 * same as first
 * bair
 * duration: 15 (+3 landing lag, auto-cancel 1-4, 14-15)
 * hitboxes: 5-7
 * allow control: yes
 * cpu followup: bair, nooch, dair
 * attack box
 * damage: 13
 * direction: 30
 * power: 42
 * knockback const: 65
 * priority: 4
 * hitstun: 4
 * self hitstun: 4
 * attack box 2
 * same as first
 * attack box 3
 * damage: 13
 * direction: 35
 * power: 42
 * knockback const: 90
 * priority: 4
 * hitstun: 4
 * self hitstun: 2
 * attack box 4
 * same as first
 * uair
 * duration: 15 (+4 landing lag, auto-cancel 1-2, 15)
 * hitboxes: 3-4, 6-7, 9-10 (refresh 4, 5, 6, 7, 8, 9, 10)
 * allow control: yes
 * cpu followup: nooch, dair
 * attack box
 * damage: 3 (1 on f4, 7 on f10+)
 * priority: 4
 * hitstun: 4 (3 on f10+)
 * self hitstun: 1
 * direction: 90 (80 on f4, 68 on f10+)
 * power: 70 (60 on f10+)
 * knockback const: 0 (80 on f10+)
 * attack box 2
 * same as first
 * attack box 3
 * same as first
 * dair
 * duration: 27 (+4 landing lag, auto-cancel 1, 17-27)
 * hitboxes: 9-11
 * allow control: yes
 * attack box
 * damage: 15
 * priority: -1
 * hitstun: 4
 * self hitstun: 3
 * direction: 270
 * power: 35
 * knockback const: 85
 * attack box 2
 * same as first
 * attack box 3
 * same as first
 * attack box 4
 * same as first
 * zair
 * duration: 30 (no landing lag)
 * hitboxes: 1-5 (attack), 3-10 (hand)
 * can use in air: yes
 * allow control: yes
 * attack box
 * damage: 6
 * priority: 0
 * hitstun: 5
 * self hitstun: 1
 * hitlag: -1.1
 * direction: 55
 * power: 50
 * knockback const: 60
 * shock: yes
 * grab
 * duration: 1-46 (stand grab), 69-100 (dash grab), 57-64 (pummel)
 * hitboxes: 9-19 (stand grab), 78-85 (dash grab), 59 (pummel),
 * damage: 1
 * fthrow
 * duration: 21
 * hitboxes: 12-15
 * refresh rate: 10
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 42
 * reversable angle: no
 * power: 60
 * knockback const: 55
 * bypass non-grabbed: yes
 * bthrow
 * duration: 17
 * hitboxes: 8-10
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 140
 * reversable angle: no
 * power: 60
 * knockback const: 60
 * bypass non-grabbed: yes
 * uthrow
 * duration: 24
 * hitboxes: 9, 11, 13, 15, 17, 18
 * can fall off: no
 * cpu followup: nooch, uair, usmash, utilt
 * attack box
 * damage: 1 (4 on f18+)
 * priority: 0
 * hitstun: 2
 * self hitstun: 0
 * direction: 80 (90 on f18+)
 * reversable angle: no
 * power: 25
 * knockback const: 100 (115 on f18+)
 * shock: yes
 * bypass non-grabbed: yes
 * dthrow
 * duration: 16
 * hitboxes: 12-13
 * can fall off: no
 * cpu followup: dtilt, dsmash, nooch, fair
 * attack box
 * damage: 4
 * priority: 0
 * hitstun: 5
 * self hitstun: 0
 * direction: 95
 * reversable angle: no
 * power: 80
 * knockback const: 30
 * bypass non-grabbed: yes
 * nspec
 * duration (ground): 1-14 (startup), 15-85 (charging), 88-102 (uncharged shot), 104-124 (charge shot)
 * hitboxes (ground): 88 (fire uncharged shot), 110 (fire charge shot)
 * duration (air): 1 (startup), 2-22 (uncharged shot), 24-44 (charge shot)
 * hitboxes (air): 8 (fire uncharged shot), 30 (fire charge shot)
 * cancel when air: no
 * is long range: yes
 * allow control: no
 * allow control ground (air): no
 * max chargetime: 72
 * retain charge: yes
 * hold repeat: yes
 * charge in air: no
 * re-enable timer: 3
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 16
 * uncharged shot
 * duration: 35
 * hitboxes: 1-35
 * width: 20
 * height: 20
 * max time: 35
 * x speed: 8
 * ride ground: no
 * x offset: 28
 * y offset: -37
 * limit: 3
 * attack box
 * damage: 8 (22 * charge/72, floor 5)
 * ignore charge damage: yes
 * priority: -1
 * hitstun: -1
 * self hitstun: -1
 * direction: 40
 * power: 50
 * knockback const: 45
 * shock: yes
 * charge shot
 * duration: 35
 * hitboxes: 1-35
 * width: 20
 * height: 20
 * max time: 35
 * x speed: 11
 * ride ground: no
 * x offset: 28
 * y offset: -37
 * limit: 3
 * attack box
 * damage: 25
 * priority: 6
 * hitstun: 14
 * self hitstun: 0
 * direction: 45
 * power: 80
 * knockback const: 50
 * shock: yes
 * sspec
 * duration (ground): 1-29 (homing), 31-55 (super)
 * hitboxes (ground): 11 (fire homing), 41 (fire super)
 * duration (air): 1-29 (homing), 31-55 (super)
 * hitboxes (air): 12 (fire homing), 37 (fire super)
 * can fall off: no
 * allow control (air): no
 * allow fastfall (air): no
 * is long range: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 2
 * self hitstun: 2
 * direction: 30
 * reversable angle: no
 * power: 0
 * knockback const: 1
 * homing missile
 * duration: 66
 * hitboxes: 1-56
 * width: 27
 * ride ground: yes
 * height: 17
 * max time: 100
 * x decay: 0.2
 * homing speed: 8
 * homing ease: 30
 * x speed: 9
 * rotate: yes
 * ride ground: no
 * x offset: 32
 * y offset: -45
 * can be absorbed: no
 * lock size: yes
 * attack box
 * damage: 5
 * priority: 2
 * hitstun: 1
 * self hitstun: -1
 * cam shake: 5
 * direction: 65
 * power: 90
 * knockback const: 45
 * burn: yes
 * super missile
 * duration: inf
 * hitboxes: 1-inf
 * width: 20
 * height: 15
 * rotate: yes
 * ride ground: no
 * can be absorbed: no
 * x offset: 32
 * y offset: -45
 * attack box
 * damage: 14
 * priority: 3
 * hitstun: 2
 * self hitstun: -1
 * cam shake: 10
 * direction: 50
 * power: 65
 * knockback const: 75
 * burn: yes
 * uspec
 * duration (ground): 24 (intangible 1-3)
 * hitboxes (ground): 4-14
 * duration (air): 21 (intangible 1-2)
 * hitboxes (air): 3-17
 * refresh rate: 2 (1 air) (1 on f8+)
 * link charge: yes
 * cancel when air: no
 * x speed accel air: 2 (1.1 air)
 * air ease: 0 (2.3 air)
 * x speed cap: 3.4 (5.87 air)
 * allow control (air): yes
 * is recovery: yes
 * attack box
 * damage: 1 (2 on f8+)
 * priority: 5
 * hitstun: 3 (1 air) (2 on f8+)
 * self hitstun: 1
 * direction: 90
 * power: 150 (0 air; 50 on f16+) (0 on f8, 90 on f13+)
 * knockback const: 10 (95 air, 107 on f16+) (50 on f8, 107 on f8+)
 * stack knockback: no (yes air)
 * shock: yes
 * dspec
 * duration: 36
 * hitboxes: 5 (fire bomb)
 * is horizontal recovery (air): yes
 * allow fastfall (air): no
 * cancel when air: no
 * allow control: no
 * jump frame: "switch5"
 * allow fastfall: no
 * x speed accel: 0.2
 * x speed accel air (air): 1.5
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0 (1 air)
 * self hitstun: 0 (1 air)
 * direction: 80
 * power: 20
 * knockback const: 16
 * bomb
 * duration: 39
 * hitboxes: refresh 35
 * gravity: 0.66
 * y speed: -5.6
 * max gravity: 8.1
 * bounce: 5
 * bounce decay: 0.5
 * can be absorbed: no
 * limit: 3
 * no flip: yes
 * attack box
 * damage: 0 (7 on f35+)
 * priority: 3 (-1 on f35+)
 * hitstun: 5 (1 on f35+)
 * self hitstun: 0 (1 on f35+)
 * direction: 80
 * power: 20 (80 on f35+)
 * knockback const: 3
 * burn: yes
 * floor
 * duration: 25 (intangible 1-11)
 * hitboxes: 10, 14
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 8 (6 on f12+)
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * power: 80
 * knockback const: 50
 * attack box 2
 * same as first
 * ledge
 * duration: 29 (intangible 1-15)
 * hitboxes: 18-19
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 3
 * self hitstun: 0
 * direction: 40
 * power: 0
 * knockback const: 100
 * kirby
 * duration:
 * hitboxes:
 * is long range: yes
 * allow control: yes
 * allow control ground (air): no
 * max chargetime: 72
 * retain charge: yes
 * hold repeat: yes
 * charge in air: no
 * re-enable timer: 3
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 16
 * final
 * duration:
 * hitboxes:
 * reset movement: yes
 * cancel when air: no
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: -1
 * self hitstun: -1
 * direction: 0
 * power: 0
 * knockback const: 100
 * zero laser
 * duration:
 * hitboxes:
 * width: 20
 * height: 20
 * max time: 210
 * ghost: yes
 * ride ground: no
 * x offset: 92
 * y offset: -33
 * can be reversed: no
 * can be absorbed: no
 * attack box
 * damage: 1
 * shield damage: 10
 * priority: 7
 * sdi distance: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 10
 * power: 25
 * knockback const: 10
 * shock: yes

SSF1

 * Mario
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 9
 * revspeed: 18
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 13
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Luigi
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 10
 * revspeed: 25
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 16
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Young Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 3
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.58
 * speeddown: 1
 * jumptimes: 2
 * Zelda
 * maxmove: 16
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 17
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 23
 * slow: 0.4
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Samus
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 4
 * turnaround: 20
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 36
 * attacklength: 12
 * slow: 0.2
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Kirby
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 6
 * revdamage: 6
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Fox
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 16
 * recoveryrate: 8
 * smash: 4
 * normal: 1
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Pikachu
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 4
 * revdamage: 9
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 18
 * slow: 0.6
 * speedup: 0.65
 * speeddown: 0.9
 * jumptimes: 2
 * Purin
 * maxmove: 15
 * maxjump: -13
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 12
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 6
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Mewtwo
 * maxmove: 17
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 5
 * air: 6
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Captain Falcon
 * maxmove: 20
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 21
 * recoveryrate: 8
 * smash: 6
 * normal: 3
 * air: 6
 * revdamage: 7
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 25
 * slow: 0.7
 * speedup: 0.8
 * speeddown: 0.9
 * jumptimes: 2
 * Game & Watch
 * maxmove: 14
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 15
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 12
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Sonic
 * maxmove: 21
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 8
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 13
 * slow: 0.4
 * speedup: 0.8
 * speeddown: 0.95
 * jumptimes: 2
 * Super Sonic
 * maxmove: 22
 * maxjump: -17
 * jumpdamage: 3
 * turnaround: 23
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 6
 * revdamage: 8
 * revspeed: 28
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.4
 * speedup: 0.82
 * speeddown: 0.95
 * jumptimes: 2
 * Tails
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 4
 * normal: 3
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 19
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 5
 * Knuckles
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 2
 * normal: 4
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 16
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 0.9
 * jumptimes: 2
 * Shadow
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Megaman
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 4
 * normal: 2
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: -1
 * attackspace: 20
 * attacklength: 12
 * slow: 0.3
 * speedup: 1
 * speeddown: 1
 * jumptimes: 2
 * Zero
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 6
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.5
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Lloyd
 * maxmove: 19
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 2
 * normal: 3
 * air: 4
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 28
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Crono
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 4
 * air: 6
 * revdamage: 6
 * revspeed: 24
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 18
 * attacklength: 17
 * slow: 0.3
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Cloud
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 5
 * revdamage: 8
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 17
 * attacklength: 16
 * slow: 0.4
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Naruto
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 4
 * air: 3
 * revdamage: 5
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 13
 * attacklength: 12
 * slow: 0.4
 * speedup: 0.9
 * speeddown: 1
 * jumptimes: 2
 * Inuyasha
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 6
 * normal: 7
 * air: 6
 * revdamage: 7
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 14
 * attacklength: 13
 * slow: 0.3
 * speedup: 0.7
 * speeddown: 1
 * jumptimes: 2
 * Mr. Incredible
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 10
 * smash: 6
 * normal: 5
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 24
 * slow: 0.6
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Blade
 * maxmove: 20
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 21
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 12
 * attacklength: 4
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2
 * Blue
 * maxmove: 19
 * maxjump: -15
 * jumpdamage: 3
 * turnaround: 19
 * recoveryrate: 8
 * smash: 7
 * normal: 5
 * air: 7
 * revdamage: 9
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 13
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2