User:Dark Ermac

WIP work goes here.


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Hat Fortress 2
 * Edgy Goku
 * Sandbag
 * Move Comparisons
 * THE ENGINE
 * Stage Info (maybe save for Beta)
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE
 * Sandbag (the real character)

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack box
 * damage: 2
 * priority: 1
 * hitstun: 1
 * hitlag: -1.05
 * self hitstun: 1
 * direction: 45
 * power: 8
 * knockback const: 40
 * attack box 2
 * damage: 2
 * priority: 1
 * hitstun: 1
 * hitlag: -1.05
 * self hitstun: 1
 * direction: 45
 * power: 8
 * knockback const: 40
 * ftilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * max combo: 2
 * attack box
 * damage: 4
 * priority: 2
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 50
 * power: 6
 * knockback const: 60
 * utilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 1
 * self hitstun: 1
 * direction: 85
 * power: 40
 * knockback const: 130
 * attack box 2
 * damage: 7
 * priority: 2
 * hitstun: 1
 * self hitstun: 1
 * direction: 85
 * power: 40
 * knockback const: 130
 * dtilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack box
 * damage: 4
 * priority: 2
 * hitstun: 2
 * self hitstun: 0
 * direction: 65
 * power: 40
 * knockback const: 10.5
 * dash
 * duration: ||||||||
 * hitboxes: ||||||||
 * x speed decay: -1.35
 * can fall off: false
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 4
 * self hitstun: 1
 * direction: 75
 * power: 60
 * knockback const: 60
 * fsmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * max chargetime: 40
 * charge click: true
 * attack box
 * damage: 14
 * priority: 6
 * hitstun: 5
 * self hitstun: 2
 * direction: 43
 * power: 29.4
 * knockback const: 120
 * attack box 2
 * damage: 14
 * priority: 6
 * hitstun: 5
 * self hitstun: 2
 * direction: 43
 * power: 29.4
 * knockback const: 120
 * usmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: false
 * max chargetime: 40
 * charge click: true
 * attack box
 * damage: 3
 * priority: 4
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 150
 * power: 30
 * knockback const: 10
 * attack box 2
 * damage: 3
 * priority: 4
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 150
 * power: 30
 * knockback const: 10
 * dsmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * max chargetime: 40
 * charge click: true
 * attack box
 * damage: 12
 * priority: 5
 * hitstun: 3
 * self hitstun: 1
 * direction: 43
 * power: 55
 * knockback const: 85
 * nooch
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: true
 * cancel when air: true
 * allow control: true
 * attack box
 * damage: 12
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 35
 * power: 40
 * knockback const: 95
 * attack box 2
 * damage: 12
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 35
 * power: 40
 * knockback const: 95
 * fair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: true
 * cancel when air: true
 * allow control: true
 * attack box
 * damage: 2
 * priority: 2
 * sdi distance: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 60
 * power: 25
 * knockback const: 0
 * attack box 2
 * damage: 2
 * priority: 2
 * sdi distance: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 60
 * power: 25
 * knockback const: 0
 * bair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: true
 * cancel when air: true
 * allow control: true
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 110
 * power: 40
 * knockback const: 0
 * uair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: true
 * cancel when air: true
 * allow control: true
 * attack box
 * damage: 6
 * priority: 2
 * sdi distance: 2
 * hitstun: 3
 * self hitstun: 2
 * direction: 78
 * power: 42
 * knockback const: 90
 * attack box 2
 * damage: 6
 * priority: 2
 * sdi distance: 2
 * hitstun: 3
 * self hitstun: 2
 * direction: 78
 * power: 42
 * knockback const: 90
 * dair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: true
 * cancel when air: true
 * allow control: true
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 27
 * power: 38
 * knockback const: 88
 * attack box 2
 * damage: 10
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 27
 * power: 38
 * knockback const: 88
 * grab
 * duration: ||||||||
 * hitboxes: ||||||||
 * damage: 3
 * fthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: false
 * attack box
 * damage: 5
 * priority: 0
 * hitstun: 2
 * self hitstun: 0
 * direction: 35
 * reversable angle: false
 * power: 31.5
 * knockback const: 115.5
 * bypass non-grabbed: true
 * bthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 40
 * reversable angle: false
 * power: 74
 * knockback const: 74
 * uthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: true
 * cancel when air: false
 * can fall off: false
 * attack box
 * damage: 8
 * priority: -1
 * hitstun: 4
 * self hitstun: 3
 * direction: 45
 * power: 60
 * knockback const: 110
 * bypass non-grabbed: true
 * dthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 1
 * can fall off: false
 * attack box
 * damage: 1
 * priority: -1
 * hitstun: 3
 * self hitstun: 1
 * direction: 270
 * power: 8
 * knockback const: 120
 * bypass non-grabbed: true
 * nspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 1
 * cancel when air: false
 * x speed decay: 0.75
 * x speed decay air: -0.7
 * x speed accel air: 4
 * x speed cap: 3 (7 air)
 * air ease: 2
 * allow control: true
 * is horizontal recovery (air): true
 * link frames: true
 * attack box
 * damage: 0.5
 * priority: 5
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 105
 * power: 40
 * knockback const: 0
 * attack box 2
 * damage: 0.5
 * priority: 5
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 105
 * power: 40
 * knockback const: 0
 * attack box 3
 * damage: 0.5
 * priority: 5
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 105
 * power: 40
 * knockback const: 0
 * sspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 1
 * cancel when air: false
 * air ease: 0
 * is horizontal recovery (air): true
 * allow fastfall: false
 * link frames: true
 * control direction: true
 * attack box
 * damage: 1
 * priority: 4
 * hitstun: 2
 * hitlag (ground): -1.2
 * self hitstun: 1
 * direction: 45
 * reversable angle: false
 * power: 57
 * knockback const: 14
 * attack box 2
 * damage: 1
 * priority: 4
 * hitstun: 2
 * hitlag (ground): -1.2
 * self hitstun: 1
 * direction: 45
 * reversable angle: false
 * power: 57
 * knockback const: 14
 * uspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when air: false
 * air ease: 2
 * is horizontal recovery (air): true
 * is recovery (air): true
 * attack box
 * damage: 9
 * priority: -1
 * hitstun: 4
 * self hitstun: 2
 * direction: 28
 * power: 70
 * knockback const: 99
 * attack box 2
 * damage: 9
 * priority: -1
 * hitstun: 4
 * self hitstun: 2
 * direction: 28
 * power: 70
 * knockback const: 99
 * dspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when air: false
 * allow fastfall: false
 * air ease: 1
 * is horizontal recovery (air): true
 * attack box
 * damage: 11
 * priority: 4
 * hitstun: -1
 * self hitstun: -1
 * direction: 70
 * power: 60
 * knockback const: 110
 * attack box 2
 * damage: 11
 * priority: 4
 * hitstun: -1
 * self hitstun: -1
 * direction: 70
 * power: 60
 * knockback const: 110
 * floor
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack box
 * damage: 5
 * priority: 2
 * hitstun: 2
 * self hitstun: 2
 * direction: 40
 * power: 59
 * knockback const: 57
 * ledge
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: false
 * maintain speed: true
 * attack box
 * damage: 8
 * priority: 2
 * hitstun: 1
 * self hitstun: 1
 * direction: 30
 * power: 20
 * knockback const: 75
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 1
 * cancel when air: false
 * x speed accel air: 2
 * air ease: 2
 * x speed cap: 10
 * allow control: true
 * link frames: true
 * attack box
 * damage: 1
 * priority: 5
 * hitstun: 1
 * self hitstun: 0
 * direction: 90
 * power: 20
 * knockback const: 0
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 30
 * reset movement: true
 * invincible: true
 * air ease: 0
 * can use in air: true
 * attack box
 * damage: 0
 * priority: 7
 * sdi distance: 0
 * hitstun: 90
 * self hitstun: 2
 * cam shake: 2
 * direction: 50
 * power: 1
 * knockback const: 1
 * bypass shield: true