Wall of pain

The wall of pain (often abbreviated as "WOP") is a edgeguarding technique. Taking advantage of Jigglypuff's amazing aerial game, it involves barraging the opponent with fast, horizontal aerial attacks to carry them off the stage. This can be done because Jigglypuff's aerials have low knockback but enough hitstun to lock enemies down for a KO.


 * On the ground, Jigglypuff should move forward in the air with each attack, then once the opponent is hit, move back to the place where the Wall of Pain was started. This allows for quick attacks and keeps Jigglypuff out of range from any retaliations.
 * What makes this Jigglypuff technique unique is that a WOP allows her to carry or juggle an opponent horizontally off the stage.
 * It's best done by interspacing Jigglypuff's back aerial with jumps while moving off the stage, utilizing Jigglypuff's superior air maneuverability to always land a hit with each kick.
 * Jigglypuff can also perform the technique by using her forward aerial and Pound, but due to the ending lag of both attacks, it might be a little harder to perform.

Fence of pain
The fence of pain (abbreviated as "FOP") is technique similar to Jigglypuff's wall of pain. It is performed by using 's back aerial consecutively in a single jump, as both an offensive and defensive maneuver. It has similar uses to the wall of pain, but has more opportunities for the enemy to escape (thus it being called a "fence" rather than a "wall.")

Pseudo wall of pain
Other characters who have multiple midair jumps such as and  can attempt to do a wall of pain. Certain characters have fast aerial attacks that may act similar to Wall of Pain, but don't have the multiple midair jumps to pull off a true Wall of Pain. They can just use aerial attacks in a consecutive manner or use the ledge and jumps to pull the maneuver off. Sonic can do a variation of this by using his downward aerial followed by a Homing Attack.