User:Dark Ermac

WIP work goes here...


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Hat Fortress 2
 * Edgy Goku
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * can fall off: no
 * refresh rate: 60
 * max combo: 1
 * attack box
 * damage: 4
 * priority: 1
 * hitstun: 2
 * self hitstun: 1
 * direction: 65
 * power: 20
 * knockback const: 50
 * attack box 2
 * same as first
 * attack box 3
 * damage: 6
 * priority: 2
 * hitstun: 3
 * self hitstun: 2
 * direction: 65
 * power: 80
 * knockback const: 50
 * attack box 4
 * same as third
 * ftilt
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * power: 30
 * knockback const: 70
 * attack box 2
 * same as first
 * attack box 3
 * damage: 12
 * priority: 3
 * hitstun: 5
 * self hitstun: 4
 * direction: 45
 * power: 40
 * knockback const: 80
 * utilt
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * hitlag: -1.1
 * direction: 110
 * power: 40
 * knockback const: 105
 * attack box 2
 * same as first
 * attack box 3
 * damage: 12
 * priority: 3
 * hitstun: 4
 * self hitstun: 3
 * hitlag: -1.1
 * direction: 110
 * power: 40
 * knockback const: 90
 * attack box 4
 * same as third
 * dtilt
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 30
 * power: 40
 * knockback const: 40
 * attack box 2
 * damage: 10
 * priority: 3
 * hitstun: 4
 * self hitstun: 3
 * direction: 30
 * power: 40
 * knockback const: 50
 * dash
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 65
 * power: 55
 * knockback const: 55
 * attack box 2
 * damage: 9
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 55
 * power: 35
 * knockback const: 60
 * attack box 3
 * damage: 12
 * priority: 3
 * hitstun: 5
 * self hitstun: 3
 * direction: 50
 * power: 65
 * knockback const: 55
 * hitlag: -1.1
 * fsmash
 * can fall off: no
 * max chargetime: 40
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 5
 * charged priority: 6
 * hitstun: 4
 * self hitstun: 2
 * direction: 50
 * power: 60
 * knockback const: 70
 * attack box 2
 * same as first
 * attack box 3
 * damage: 19
 * priority: 6
 * charged priority: 7
 * hitstun: 8
 * self hitstun: 6
 * direction: 45
 * power: 80
 * knockback const: 70
 * attack box 4
 * same as third
 * usmash
 * can fall off: no
 * max chargetime: 40
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 4
 * charged priority: 6
 * hitstun: 2
 * self hitstun: 2
 * direction: 90
 * power: 45
 * knockback const: 70
 * attack box 2
 * damage: 5
 * priority: 3
 * charged priority: 3
 * hitstun: 0
 * self hitstun: 0
 * direction: 110
 * power: 120
 * knockback const: 20
 * attack box 3
 * damage: 17
 * priority: 6
 * charged priority: 6
 * hitstun: 5
 * self hitstun: 4
 * direction: 90
 * power: 50
 * knockback const: 98
 * dsmash
 * can fall off: no
 * max chargetime: 40
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 75
 * power: 56
 * knockback const: 70
 * attack box 2
 * damage: 16
 * priority: 5
 * hitstun: 6
 * self hitstun: 4
 * direction: 70
 * power: 50
 * knockback const: 80
 * nooch
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 3
 * self hitstun: 2
 * direction: 100
 * power: 30
 * knockback const: 40
 * attack box 2
 * damage: 4
 * priority: 3
 * hitstun: 5
 * self hitstun: 3
 * direction: 100
 * power: 30
 * knockback const: 40
 * fair
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 55
 * power: 40
 * knockback const: 70
 * attack box 2
 * same as first
 * attack box 3
 * damage: 12
 * priority: 3
 * hitstun: 4
 * self hitstun: 3
 * direction: 55
 * power: 40
 * knockback const: 80
 * attack box 4
 * same as third
 * bair
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * flip: yes
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 55
 * power: 30
 * knockback const: 85
 * attack box 2
 * same as first
 * attack box 3
 * damage: 13
 * priority: 3
 * hitstun: 7
 * self hitstun: 5
 * direction: 35
 * power: 30
 * knockback const: 90
 * attack box 4
 * same as third
 * uair
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 80
 * power: 55
 * knockback const: 70
 * hitlag: -1.15
 * attack box 2
 * damage: 13
 * priority: 3
 * hitstun: 5
 * self hitstun: 3
 * direction: 80
 * power: 60
 * knockback const: 80
 * hitlag: -1.15
 * attack box 3
 * same as second
 * dair
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 65
 * power: 30
 * knockback const: 70
 * attack box 2
 * same as first
 * attack box 3
 * damage: 14
 * priority: 4
 * hitstun: 7
 * self hitstun: 5
 * direction: 280
 * reversable angle: no
 * force tumble: yes
 * power: 60
 * knockback const: 50
 * hitlag: -0.7
 * attack box 4
 * same as third
 * grab
 * fthrow
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 0
 * hitstun: 2
 * self hitstun: 0
 * direction: 35
 * reversable angle: no
 * power: 65
 * knockback const: 30
 * bypass non-grabbed: yes
 * bthrow
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 135
 * reversable angle: no
 * power: 45
 * knockback const: 60
 * bypass non-grabbed: yes
 * uthrow
 * can fall off: no
 * attack box
 * hitlag: -1.25
 * damage: 4
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 85
 * reversable angle: no
 * power: 80
 * knockback const: 90
 * bypass non-grabbed: yes
 * dthrow
 * can fall off: no
 * attack box
 * damage: 4
 * force tumble: yes
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 155
 * reversable angle: no
 * power: 75
 * knockback const: 30
 * bypass non-grabbed: yes
 * nspec
 * can fall off: no
 * allow control: no
 * max chargetime: 45
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 5
 * hitstun: 3
 * self hitstun: 1
 * direction: 40
 * power: 70
 * knockback const: 70
 * shield damage: 40
 * attack box 2
 * damage: 12
 * priority: 5
 * hitstun: 6
 * self hitstun: 5
 * direction: 40
 * power: 70
 * knockback const: 75
 * shield damage: 55
 * sspec
 * can fall off: no
 * attack box
 * damage: 5
 * priority: 2
 * hitstun: 3
 * self hitstun: 0
 * direction: 55 (65 in air)
 * power: 50
 * knockback const: 10
 * attack box 2
 * damage: 6
 * priority: 2
 * hitstun: 3
 * self hitstun: 0
 * direction: 55 (65 in air)
 * power: 50
 * knockback const: 10
 * attack box 3
 * same as second
 * uspec
 * reset movement: yes
 * is recovery: yes
 * cancel when airborne: no
 * x speed decay: -0.86
 * x speed decay air: -2
 * attack box
 * damage: 10
 * priority: -1
 * hitstun: 3 (5 in air (hitbox 1 only))
 * self hitstun: 1 (3 in air (hitbox 1 only))
 * direction: 75
 * power: 70
 * knockback const: 60
 * attack box 2
 * same as first
 * attack box 3
 * damage: 13
 * priority: -1
 * hitstun: 5 (3 in air)
 * self hitstun: 3 (1 in air)
 * direction: 45
 * power: 80
 * knockback const: 60
 * dspec
 * can fall off (ground): no
 * reset movement (ground): yes
 * attack box
 * damage: 7
 * hitstun: 4
 * priority: 7
 * self hitstun: 3
 * direction: 50
 * power: 90
 * knockback const: 35
 * floor
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 5
 * self hitstun: 2
 * direction: 80
 * power: 60
 * knockback const: 60
 * stack knockback: no
 * attack box 2
 * same as first
 * ledge
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 1
 * hitstun: 2
 * self hitstun: 1
 * direction: 65
 * power: 40
 * knockback const: 50
 * kirby
 * allow control (air): yes
 * max chargetime: 90
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 5
 * self hitstun: 2
 * direction: 80
 * power: 5
 * knockback const: 100
 * stack knockback: no
 * final
 * air ease: 0
 * reset movement: yes
 * invincible: yes
 * can use in air: yes
 * attack box
 * damage: 0
 * priority: -1
 * hitstun: 0
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 0