Home-Run Bat

The Home-Run Bat (ホームランバット, Hōmu Ran Batto) is an item in both Super Smash Flash and Super Smash Flash 2.

In Super Smash Flash
The Home-Run Bat appears in SSF as a normal item. Much like in the official game, a connected Smash Attack with it will be a One-Hit KO. The player holding the bat can charge the smash attack and move around simultaneously; which allows for more precise aiming. Like most items in SSF, the bat has limited uses and disappears from the player's possession once it has been used a certain number of times; the longer the player holds the charge, the quicker the bat will disappear.

In Super Smash Flash 2
The Home-Run Bat makes a return in SSF2 as a "veteran" item. Its function was changed to work like it does in the the official smash games, which means players are now unable to move and hold the charge while trying to connect a Smash Attack. Also unlike in SSF, you can just press attack to make a small attack on the enemy.

Trivia

 * In v0.8a, when, and  were added, those characters had no red-orange glow that indicated they are charging the attack for the Home Run Bat.
 * There is a high amount of buffering between the attack and the knockback that is resulted of the attack.