User:Dark Ermac

WIP work goes here...


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Hat Fortress 2
 * Edgy Goku
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-13 (hit 1), 15-25 (hit 2) (cancel into next hit from second-to-last to 3 frames after move ends)
 * hitboxes: 5-6 (hit 1), 17-19 (hit 2)
 * can fall off: no
 * refresh rate: 60
 * max combo: 1
 * attack box
 * damage: 4
 * priority: 1
 * hitstun: 2
 * self hitstun: 1
 * direction: 65
 * power: 20
 * knockback const: 50
 * attack box 2
 * same as first
 * attack box 3
 * damage: 6
 * priority: 2
 * hitstun: 3
 * self hitstun: 2
 * direction: 65
 * power: 80
 * knockback const: 50
 * attack box 4
 * same as third
 * ftilt
 * duration: 17
 * hitboxes: 5-8 (sourspot), 7-8 (sweetspot)
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * power: 30
 * knockback const: 70
 * attack box 2
 * same as first
 * attack box 3
 * damage: 12
 * priority: 3
 * hitstun: 5
 * self hitstun: 4
 * direction: 45
 * power: 40
 * knockback const: 80
 * utilt
 * duration: 15
 * hitboxes: 5-8
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * hitlag: -1.1
 * direction: 110
 * power: 40
 * knockback const: 105
 * attack box 2
 * same as first
 * attack box 3
 * damage: 12
 * priority: 3
 * hitstun: 4
 * self hitstun: 3
 * hitlag: -1.1
 * direction: 110
 * power: 40
 * knockback const: 90
 * attack box 4
 * same as third
 * dtilt
 * duration: 13
 * hitboxes: 4-5
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 30
 * power: 40
 * knockback const: 40
 * attack box 2
 * damage: 10
 * priority: 3
 * hitstun: 4
 * self hitstun: 3
 * direction: 30
 * power: 40
 * knockback const: 50
 * dash
 * duration: 20
 * hitboxes: 6-8 (1), 7-8 (2/3)
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 65
 * power: 55
 * knockback const: 55
 * attack box 2
 * damage: 9
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 55
 * power: 35
 * knockback const: 60
 * attack box 3
 * damage: 12
 * priority: 3
 * hitstun: 5
 * self hitstun: 3
 * direction: 50
 * power: 65
 * knockback const: 55
 * hitlag: -1.1
 * fsmash
 * duration: 1-2 (startup), 3-8 (charging), 10-29 (attack)
 * hitboxes: 13-15
 * can fall off: no
 * max chargetime: 40
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 5
 * charged priority: 6
 * hitstun: 4
 * self hitstun: 2
 * direction: 50
 * power: 60
 * knockback const: 70
 * attack box 2
 * same as first
 * attack box 3
 * damage: 19
 * priority: 6
 * charged priority: 7
 * hitstun: 8
 * self hitstun: 6
 * direction: 45
 * power: 80
 * knockback const: 70
 * attack box 4
 * same as third
 * usmash
 * duration: 1-5 (startup), 6-11 (charging), 13-31 (attack)
 * hitboxes: 16-17
 * can fall off: no
 * max chargetime: 40
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 4
 * charged priority: 6
 * hitstun: 2
 * self hitstun: 2
 * direction: 90
 * power: 45
 * knockback const: 70
 * attack box 2
 * damage: 5
 * priority: 3
 * charged priority: 3
 * hitstun: 0
 * self hitstun: 0
 * direction: 110
 * power: 120
 * knockback const: 20
 * attack box 3
 * damage: 17
 * priority: 6
 * charged priority: 6
 * hitstun: 5
 * self hitstun: 4
 * direction: 90
 * power: 50
 * knockback const: 98
 * dsmash
 * duration: 1-2 (startup), 3-9 (charging), 11-33 (attack)
 * hitboxes: 13, 21-22
 * can fall off: no
 * max chargetime: 40
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 75
 * power: 56
 * knockback const: 70
 * attack box 2
 * damage: 16
 * priority: 5
 * hitstun: 6
 * self hitstun: 4
 * direction: 70
 * power: 50
 * knockback const: 80
 * nooch
 * duration: 22 (+4 landing lag, auto-cancel 16-22)
 * hitboxes: 3, 7-10
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 4 (10 on f6+)
 * priority: 3
 * hitstun: 3
 * self hitstun: 2 (1 on f6+)
 * direction: 100 (45 on f6+)
 * power: 30 (50 on f6+)
 * knockback const: 40 (80 on f6+)
 * attack box 2
 * damage: 4 (13 on f6+)
 * priority: 3
 * hitstun: 5 (4 on f6+)
 * self hitstun: 3 (2 on f6+)
 * direction: 100 (45 on f6+)
 * power: 30 (50 on f6+)
 * knockback const: 40 (80 on f6+)
 * fair
 * duration: 14 (+4 landing lag, auto-cancel 12-14)
 * hitboxes: 3-5
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 55
 * power: 40
 * knockback const: 70
 * attack box 2
 * same as first
 * attack box 3
 * damage: 12
 * priority: 3
 * hitstun: 4
 * self hitstun: 3
 * direction: 55
 * power: 40
 * knockback const: 80
 * attack box 4
 * same as third
 * bair
 * duration: 15 (+8 landing lag, auto-cancel 14-15)
 * hitboxes: 4-6
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * flip: yes
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 55
 * power: 30
 * knockback const: 85
 * attack box 2
 * same as first
 * attack box 3
 * damage: 13
 * priority: 3
 * hitstun: 7
 * self hitstun: 5
 * direction: 35
 * power: 30
 * knockback const: 90
 * attack box 4
 * same as third
 * uair
 * duration: 19 (+4 landing lag, auto-cancel 1-2, 17-19)
 * hitboxes: 3-5
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 80
 * power: 55
 * knockback const: 70
 * hitlag: -1.15
 * attack box 2
 * damage: 13
 * priority: 3
 * hitstun: 5
 * self hitstun: 3
 * direction: 80
 * power: 60
 * knockback const: 80
 * hitlag: -1.15
 * attack box 3
 * same as second
 * dair
 * duration: 24 (+9 landing lag, auto-cancel 21-24)
 * hitboxes: 4-6
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 65
 * power: 30
 * knockback const: 70
 * attack box 2
 * same as first
 * attack box 3
 * damage: 14
 * priority: 4
 * hitstun: 7
 * self hitstun: 5
 * direction: 280 (255 on f5, 240 on f6+)
 * reversable angle: no
 * force tumble: yes
 * power: 60
 * knockback const: 50
 * hitlag: -0.7
 * attack box 4
 * damage: 14
 * priority: 4
 * hitstun: 7
 * self hitstun: 5
 * direction: 280 (270 on f5, 240 on f6+)
 * reversable angle: no
 * force tumble: yes
 * power: 60
 * knockback const: 50
 * hitlag: -0.7
 * grab
 * duration: 1-15 (grab), 19-28 (pummel)
 * hitboxes: 4 (grab), 22 (pummel)
 * damage: 2
 * fthrow
 * duration: 14
 * hitboxes: 8
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 0
 * hitstun: 2
 * self hitstun: 0
 * direction: 35
 * reversable angle: no
 * power: 65
 * knockback const: 30
 * bypass non-grabbed: yes
 * bthrow
 * duration: 12
 * hitboxes: 3
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 135
 * reversable angle: no
 * power: 45
 * knockback const: 60
 * bypass non-grabbed: yes
 * uthrow
 * duration: 15
 * hitboxes: 9
 * can fall off: no
 * attack box
 * hitlag: -1.25
 * damage: 4
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 85
 * reversable angle: no
 * power: 80
 * knockback const: 90
 * bypass non-grabbed: yes
 * dthrow
 * duration: 14
 * hitboxes: 8
 * can fall off: no
 * attack box
 * damage: 4
 * force tumble: yes
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 155
 * reversable angle: no
 * power: 75
 * knockback const: 30
 * bypass non-grabbed: yes
 * nspec
 * duration: 1-5 (startup), 6-12 (charge), 14-30 (attack)
 * hitboxes: 16-17
 * can fall off: no
 * allow control: no
 * max chargetime: 45
 * can fall off: no
 * attack box
 * damage: 8 (8+(charge*.2) on f14+) (extra 1.2%?)
 * priority: 5
 * hitstun: 3
 * self hitstun: 1
 * direction: 40
 * power: 70
 * knockback const: 70
 * shield damage: 40 (40+(charge*.2) on f14+)
 * attack box 2
 * damage: 12 (12+(charge*.2) on f14+) (extra 1.2%?)
 * priority: 5
 * hitstun: 6
 * self hitstun: 5
 * direction: 40
 * power: 70
 * knockback const: 75
 * shield damage: 55 (40+(charge*.2) on f14+)
 * sspec
 * duration: 1-14 (fwd 1, next 8-14), 16-28 (fwd 2, next 20-28), 30-44 (up 2, next 35-44), 46-59 (fwd 3, next 52-59), 61-80 (down 3, next 69-80), 81-93 (up 3, next 89-93), 95-116 (fwd 4), 118-133 (up 4), 135-157 (down 4)
 * hitboxes: 4-5 (fwd 1), 18-19 (fwd 2), 31-33 (up 2), 49-50 (fwd 3), 66 (down 3), 85-86 (up 3), 98-99 (fwd 4), 120-122 (up 4), 138-140, 143-145, 148-150 (down 4)
 * can fall off: no
 * attack box
 * damage: 5 (3 fwd2, 3 up2, 4 fwd3, 4 down3, 4 up3, 6 fwd4, 6 up4, 3 down4, 3 down4F)
 * priority: 2
 * hitstun: 3
 * hitlag: (-0.75 down3, -1 fwd4, -1 up4, -1 down4)
 * self hitstun: 0 (1 fwd4, 1 up4, 1 down4F)
 * direction: 55 (65 in air) (45 fwd2, 75 up2, 45 fwd3, 270 down3, 300 up3, 40 fwd4, 80 up4, 80 down4, 45 down4F)
 * power: 50 (30 fwd2, 40 up2, 55 fwd3, 40 down3, 60 up3, 15 fwd4, 70 up4, 2 down4, 20 down4F)
 * knockback const: 10 (45 fwd2, 35 up2, 45 fwd3, 20 down3, 30 up3, 120 fwd4, 85 up4, 40 down4, 130 down4F)
 * attack box 2
 * damage: 6 (4 fwd2, 3 up2, 4 fwd3, 5 down3, 5 up3, 8 fwd4, 8 up4, 3 down4, 4 down4F)
 * priority: 2
 * hitstun: 3
 * hitlag: (-0.75 down3, -1 fwd4, -1 up4, -1 down4)
 * self hitstun: 0 (1 fwd4, 1 up4, 1 down4F)
 * direction: 55 (65 in air) (45 fwd2, 75 up2, 45 fwd3, 270 down3, 300 up3, 40 fwd4, 80 up4, 80 down4, 45 down4F)
 * power: 50 (30 fwd2, 40 up2, 55 fwd3, 40 down3, 60 up3, 15 fwd4, 70 up4, 2 down4, 20 down4F)
 * knockback const: 10 (45 fwd2, 35 up2, 45 fwd3, 20 down3, 30 up3, 120 fwd4, 85 up4, 40 down4, 130 down4F)
 * attack box 3
 * same as second
 * uspec
 * duration: 24
 * hitboxes: 3-5 (attack), 10-24 (hand)
 * reset movement: yes
 * is recovery: yes
 * cancel when airborne: no
 * x speed decay: -0.86
 * x speed decay air: -2
 * attack box
 * damage: 10 (6 on f5+)
 * priority: -1
 * hitstun: 3 (5 in air) (2 on f5+)
 * self hitstun: 1 (3 in air) (0 on f5+)
 * direction: 75
 * power: 70 (45 on f5+)
 * knockback const: 60 (50 on f5+)
 * attack box 2
 * damage: 10 (7 on f5+)
 * priority: -1
 * hitstun: 3 (2 on f5+)
 * self hitstun: 1 (0 on f5+)
 * direction: 75
 * power: 70 (45 on f5+)
 * knockback const: 60 (50 on f5+)
 * attack box 3
 * damage: 13 (7 on f5+)
 * priority: -1
 * hitstun: 5 (3 in air) (3 on f4, 2 on f5+)
 * self hitstun: 3 (1 in air) (1 on f4, 0 on f5+)
 * direction: 45
 * power: 80 (45 on f5+)
 * knockback const: 60 (50 on f5+)
 * dspec
 * duration: 1-22 (stance), 24-29 (attack)
 * hitboxes: 5-12 (counter), 25-27 (attack)
 * can fall off (ground): no
 * reset movement (ground): yes
 * attack box
 * damage: 7 (1.2x, 7-20% on f24)
 * hitstun: 4
 * priority: 7
 * self hitstun: 3
 * direction: 50
 * power: 90 (1.2x, 60-100 on f24)
 * knockback const: 35 (1.2x, 80-100 on f24)
 * floor
 * duration: 28 (no intangible)
 * hitboxes: 6-7, 16-17
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 5
 * self hitstun: 2
 * direction: 80
 * power: 60
 * knockback const: 60
 * stack knockback: no
 * attack box 2
 * same as first
 * ledge
 * duration: 21 (intangible 1-13)
 * hitboxes: 13-15
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 1
 * hitstun: 2
 * self hitstun: 1
 * direction: 65
 * power: 40
 * knockback const: 50
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * allow control (air): yes
 * max chargetime: 90
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 5
 * self hitstun: 2
 * direction: 80
 * power: 5
 * knockback const: 100
 * stack knockback: no
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * air ease: 0
 * reset movement: yes
 * invincible: yes
 * can use in air: yes
 * attack box
 * damage: 0 (60 on contact)
 * priority: -1
 * hitstun: 0
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 0