Super Jump Punch (Mario)

Super Jump Punch is 's up special move in Super Smash Flash 2.

Overview
When performing this move, it causes Mario to jump diagonally up, giving what appears to be an uppercut to anyone in the way. The attack covers good vertical range and decent horizontal like it did in the Super Smash Bros. games. It can do up to 12% if all the hits connect with decent knockback. After Mario does the move lands on the stage, he will having landing lag in the form of him falling on his back and getting up. The move can be angled left or right to improve horizontal recovery. As a visual aesthetic, coins fly out of the opponent when they are hit with Mario's Super Jump Punch.

Origin
This move is based on the common jumping technique from the Super Mario platforming games, a defining staple for this game series since Super Mario Bros. (though Mario has always been able to jump since his debut in ). Jumping can often be used to attack enemies by stomping on them, and Mario can also jump to hit blocks, which may reveal coins and other power-ups. Super Jump Punch is most reminiscent of hitting Coin Blocks, which resemble regular Brick Blocks but can be hit multiple times to reveal multiple coins. The design of the coins that appear is based on their modern appearance as of New Super Mario Bros. Wii.

Trivia

 * While the attack is not present in the original Super Smash Flash, it is worth mentioning that has an extra attack by jumping, which resembles the Super Jump Punch, sans the coins.
 * The design of the coins that appear during the move has changed various times throughout demo versions.
 * From its initial implementation to v0.3c, the sprites were ripped from Super Mario World.
 * From v0.4a to v0.5b, the sprites were ripped from Super Mario 64.
 * From v0.6 to v0.9a, the coins used custom sprites based on their appearance in Super Mario World.