Special Smash

Special mode is a game mode in Super Smash Flash 2. It allows players to apply special modifiers to a match such as making the characters bigger or turning into an egg upon being hit.

In Super Smash Flash 2
Special mode was confirmed to appear in SSF2 on July 26, 2013 by Cleod9 himself when he announced version 0.9b of the demo. Players will be allowed to select multiple options at the same time like in Super Smash Bros. Brawl.

Modifiers
Currently, only twelve modifiers are confirmed to appear in this mode.

Egg
Egg causes all character to be encased in Yoshi Eggs as if they were swallowed with Egg Lay. Whenever a character is hit by any attack, rather than tumbling or reeling in the usual animation, he/she is encased in an Yoshi Egg after being sent flying.

Mini
Mini causes all characters to be as small as if they have used a Poison Mushroom. This effect stacks with any Mushrooms acquired during the match.

Mega
Mega causes all characters to be as large as if they have used a Super Mushroom. This effect stacks with any Mushrooms acquired during the match.

Slow
Slow will cause the pacing of the game to become slow similar to the speed that can be set in Training mode.

Lightning
Lightning will cause the pacing of the game to become fast similar to the speed that can be set in Training mode.

Invisible
Invisible will cause the characters to appear and dissapear from the screen, while still being on the fight and capable of fighting.

Vampire
Vampire causes characters to heal themselves with 50% of the damage that they deal to their opponents.

Freeze
Freeze causes all characters to be encased in ice whenever hit by an opponent.

Vengeance
Vengeance mode is the opposite of Vampire. Every hit a player inflicts on their opponent will result in recoil damage.

Light
Light mode will make characters will experience more knockback then they should at certain percentages.

Heavy
Heavy mode will make characters experience less knockback then they should at certain percentages.

Dramatic
In Dramatic mode each hit done will deal a lot of hitstun while the camera zooms in on who is being attacked.