Gliding

Gliding was originally a technique in Super Smash Flash 2 that could be performed by certain characters. Based on the technique of the same name in ', it was performed by holding the jump input after midair jumping, referred to as a jump glide''', or performing a move that activated gliding, particularly an up special move. It allowed the character to fly forward through the air at a quick, constant pace. The player could angle the glide downwards to dive or upwards to climb, and they could not turn around until the glide ended. The aerial mobility of this technique made it very effective for recovering, stalling in midair, or chasing off-stage opponents.

A character's glide would last until it being canceled by landing, attacking, or climbing above the glide activation point. The player would be left helpless at the end of a glide from an up special move or after climbing too high during a jump glide from their final midair jump. Only one jump glide could be used before landing, allowing characters who could glide with both a midair jump and an up special move to glide up to two times before landing.

and each had the ability to glide in SSF2 with their initial inclusions in v0.6 and v0.9a of the demo, respectively, though the ability was removed from both characters in later updates. Sora could glide out of a midair jump until v0.8b and using his up special move, Glide, until v0.7. Meta Knight could glide out of a midair jump only in v0.9a and using his up special move, Shuttle Loop, until v0.9b.

Currently, no characters in Fraymakers are capable of gliding. However, the game's API contains a variable for gliding speed, allowing for custom characters to glide.

Glide attack
The glide attack was an aerial attack that could be performed while gliding by pressing the attack input. The glide would end after the attack, putting the player into the helpless state if used from an up special move.

The only character in SSF2 who possessed a unique glide attack was Meta Knight, who was only able to perform it when gliding out of Shuttle Loop. Attacking from a jump glide would instead allow him to use his forward aerial or down aerial, with his back aerial and up aerial also being accessible using the "C-Stick" inputs. Attacking while gliding as Sora would always make him use his forward aerial.