Chibi-Robo! (universe)

The Chibi-Robo! universe refers to the  series' collection of characters, stages, and properties that hail from Nintendo's and Skip Ltd.'s games of action-adventure video games focusing on miniature robot by the name of Chibi-Robo. While not among the most popular franchises owned by Nintendo, it invariably caught the attention of developers due to the versatility of the protagonist, being represented a standard franchise in Super Smash Flash 2.

Franchise description
The original concept for , fully titled ''Chibi-Robo! Plug Into Adventure!'', was developed by company, Skip Ltd., back in 2003. At the time of the announcements, the publishing rights were owned by 3rd party company, BANDAI. Originally conceived as a point-and-click adventure game, where the player was not in direct control of Chibi-Robo, but was rather conveying commands to him clicking a cursor around the area. The protagonist was also to learn and develop depending on the choices the player made for him. However, this incarnation of Chibi-Robo! was ultimately put on "indefinite hold" and disappeared from the media. Shigeru Miyamoto was eventually introduced to the game by fellow Nintendo producer Kensuke Tanabe. Miyamoto took a personal interest in the character of Chibi-Robo and signed on as the game's senior producer. The development of Chibi-Robo! was revamped with Nintendo acting as its new publisher. Chibi-Robo! was in development for four years from start to finish. Chibi-Robo! passed to be an platform-adventure game that puts the player in direct control of the eponymous Chibi-Robo to do housework for humans. The objective of the game is to become the top-ranked "Super Chibi-Robo" in the world by accumulating Happy Points, a collectible that is gained by doing good deeds for the family and for various toys within the Sandersons' home. In order to do this, Chibi-Robo, controlled by the player, must explore the Sandersons' humble, human-scaled home. During exploration, Chibi-Robo can find a wide variety of things to collect, including "Moolah", the currency of Chibi-Robo!. The game enjoyed favorable reviews from critics.

Chibi-Robo! was established as a new game series when it received a sequel in 2007 for the Nintendo DS called , which follows a different Chibi-Robo as it attempts to revitalize a park. A second sequel for the DS, titled , saw a Japanese release in 2009. It involves yet another Chibi-Robo vacuuming dirt for money within the home of an adult Jenny. The original Chibi-Robo! was re-released as part of New Play Control!, a selection of Wii remakes of GameCube games. The remake features special Wii Remote controls for the game's tools. Aiming the remote allows the player to change perspective, while pointing it at interactive objects with will be identified with a sound. The remake was released in Japan on June 11, 2009, but Nintendo of America did not permit an English release. A downloadable game titled , was released in 2013 on the as a Nintendo eShop exclusive, which does not focus on cleaning or performing helpful tasks, but rather, a brand new mechanic that involves the 3DS's augmented reality capabilities. It focuses on collecting everyday objects and placing them on display in a museum. The most recent entry in the series is , available for retail and download for the Nintendo 3DS. It was released in Japan and North America in October 2015, and in Europe and Australia in November 2015. A Chibi-Robo amiibo was also produced to interact with the game. The formula has changed once more, now being converted into a platforming game.

In Super Smash Flash 2
Unexpectedly, the Chibi-Robo! franchise was added into the collective roster of characters in Super Smash Flash 2.

Character

 * : Making his debut in demo v0.9b, Chibi-Robo is a 10-centimeter-tall but highly advanced robot, developed by fictional company Citrusoft, whose primary goal is to make people happy by performing different tasks for Happy Points' collection. True to its name, Chibi-Robo is a rather small and light fighter whose arsenal of attacks include the quirky tools it uses throughout its games, such as a toothbrush or a spoon. Chibi-Robo also has the peculiar ability to catch upon projectiles by opening the lid on its head, only one projectile will be stored as Chibi-Robo will launch back the projectile stored towards opponents should it opens its lid again.

Stage

 * Desk: A desk said to be found somewhere in the Sanderson's house where fighters can interact with the many artifacts on the desk, such as using a stapler as a spring. Many elements randomly change whenever a match is started, like the wallpaper having a different color and pattern or the desk being tidy. The time on the window will change according to the internal clock of the player's computer.

Media with elements appearing in the Super Smash Flash series
The following list consists of media from the Chibi-Robo! universe that appears in Super Smash Flash 2.


 * Chibi-Robo, who debuted in this game as its main protagonist, is a starter character in SSF2.
 * His design in SSF2 is based on his appearance in this game.
 * Telly Vision, who follows Chibi-Robo in SSF2, debuted in this game.
 * Most of Chibi-Robo's sound effects in SSF2 are taken from this game.
 * Chibi-Robo's forward aerial and up throw in SSF2 utilize the Spoon and Squirter, respectively, which originate as Chibi-Tools from this game.
 * Chibi-Robo's back aerial, down throw, and side special move in SSF2 utilize the Toothbrush, which originates as a Chibi-Tool from this game.
 * Chibi-Blaster and Chibi-Copter, Chibi-Robo's neutral special move and up special move in SSF2, respectively, originate as Chibi-Gear items from this game.
 * Pick Up, Chibi-Robo's down special move in SSF2, originates from his ability to store objects in this game.
 * , Chibi-Robo's Final Smash in SSF2, summons Giga-Robo, who debuted in this game.
 * Chibi-Robo's standard and side taunts in SSF2 originate from the panels that appear when making choices in this game.
 * Chibi-Robo's fourth, sixth, tenth, and twelfth costumes in SSF2 are based on the Free Rangers, the Great Peekoe, Sunshine, and Drake Redcrest, respectively, who debuted in this game.
 * His twelfth costume in particular is based on Drake Redcrest's appearance in the Japanese version of this game.
 * The stage Desk in SSF2 is said to take place in the Sandersons' house, the main location of this game, though it is not actually present. The main hazard of drawers being pushed in and out originates from this game, and various references randomly appear as objects in the foreground and background.
 * Chibi-Robo!, an upbeat remix of the title theme from this game, plays as Desk's main music track in SSF2.
 * The victory theme of Chibi-Robo in SSF2 is a remix of the theme that plays whenever Chibi-Robo ranks up after gathering many Happy Points in this game.
 * The series symbol for Chibi-Robo! in SSF2 originates as Chibi-Robo's plug in this game.


 * Chibi-Robo's victory pose in SSF2 references the box art for this game.


 * Several of Chibi-Robo's moves in SSF2, such as his, extend his plug far as a reference to this game's Whip Lash and Zip Lash moves.
 * Chibi-Robo's second costume in SSF2 is based on his Super Chibi-Robo form, which originates from this game.