Semi-spike

Semi-spikes, or pseudo-spikes, are moves in the Super Smash Bros. series and Super Smash Flash series that send opponents at a horizontal trajectory and then a vertical trajectory. In between the horizontal and vertical trajectories in the SSB games, a quarter circle trajectory is occurs before the vertical trajectory. Here is where the player can react. Now, in the SSF games, these moves send opponents diagonally horizontally downward. Examples of semi-spikes are:

Ichigo/Bankai Ichigo

 * Engetsuzanzai - If an opponent is in contact with Ichigo at the beginning or end of the move (when he stalls and where he reappears), he or she is sent downwards at an angle, making this move a semi-spike that is stronger if the enemy's damage is at higher percentages. This move does cause helplessness when used in the air, so the move should be used to recover back to the stage.


 * Bankai Ichigo's Forward Aerial - Ichigo swipes his blade vertically forward in front of him. Anyone hit by the blade is sent downwards at an angle in front of Bankai Ichigo, making this move a semi-spike.


 * Dark Flash Step - Like his normal form's version of this move, Bankai Ichigo knocks away opponents at a low angle, semi-spiking them. Unlike his normal form's version of this move, he slashes upwards instead of downwards, and he does not go into helplessness when he uses this move in the air.

Mega Man

 * Neutral Aerial - Mega Man spins horizontally like a tornado, hitting anyone near him multiple times. This move can send anyone downwards at an angle, making it a semi-spike, but this move does not always sent an opponent downwards because the move hits and sends opponents in random directions.

Mario

 * Neutral Aerial - Mario does a Sex Kick that has set knockback at the last frames of the move. The beginning frames can semi-spike an opponent.
 * Down Tilt - Mario sticks his leg out. This move sends opponents diagonally upwards behind him. Aerial opponents, however, are strongly semi-spiked.