User:Dark Ermac

WIP work goes here.

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-4 (jab 1), 6-12 (jab 2), 14-21 (knee), 22-37/38 (jab flurry once/repeat)
 * hitboxes: 2, 7-8, 15-17, 24, 28, 32, 36
 * can fall off: no
 * cpu followup: dtilt
 * re-enable timer: 15
 * attack box
 * damage: 3
 * priority: 1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 80
 * power: 0
 * knockback const: 100
 * attack box part 2 (f6)
 * damage: 2
 * priority: 1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 80
 * power: 25
 * knockback const: 20
 * attack box part 3 (f14)
 * damage: 6
 * priority: 1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 70
 * power: 10
 * knockback const: 50
 * attack box part 4 (f15)
 * damage: 6
 * priority: 1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 49
 * power: 25
 * knockback const: 75
 * attack box part 5 (f22)
 * damage: 2
 * priority: 1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 35
 * power: 0
 * knockback const: 50
 * ftilt
 * duration: 15
 * hitboxes: 5-6
 * x speed decay: -1
 * can fall off: no
 * attack box
 * damage: 12
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 3
 * direction: 45
 * power: 10
 * knockback const: 100
 * utilt
 * duration: 20
 * hitboxes: 8-10
 * x speed decay: -2.8
 * can fall off: no
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 4
 * self hitstun: 3
 * direction: 45
 * power: 50
 * knockback const: 80
 * attack box 2
 * same as first
 * dtilt
 * duration: 14
 * hitboxes: 5-7
 * x speed decay: -1.9
 * can fall off: no
 * attack box
 * damage: 12
 * priority: 2
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 80
 * power: 25
 * knockback const: 75
 * attack box 2
 * damage: 12
 * priority: 2
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 70
 * power: 25
 * knockback const: 75
 * attack box 3
 * damage: 12
 * priority: 2
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 60
 * power: 25
 * knockback const: 75
 * fsmash
 * duration: 1-6 (startup), 7-11 (charge), 13-34 (attack)
 * hitboxes: 16-18
 * charge time: 40
 * can fall off: no
 * attack box
 * damage: 20
 * priority: 5
 * hitstun: 3
 * self hitstun: 3
 * cam shake: 6
 * direction: 43
 * power: 20
 * knockback const: 100
 * burn: yes
 * usmash
 * duration: 1-5 (startup), 6-10 (charge), 12-38 (attack)
 * hitboxes: 20-21, 25-26
 * cancel when airborne: no
 * charge time: 40
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * cam shake: 4
 * direction: 90
 * power: 45
 * knockback const: 0
 * attack box part 2 (f23)
 * damage: 12
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * cam shake: 4
 * direction: 70
 * power: 30
 * knockback const: 110
 * attack box 2
 * damage: 8
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * cam shake: 4
 * direction: 100
 * power: 45
 * knockback const: 0
 * attack box 2 part 2 (f23)
 * damage: 13
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * cam shake: 4
 * direction: 70
 * power: 30
 * knockback const: 128
 * dsmash
 * duration: 1-6 (startup), 7-11 (charge), 13-30 (attack)
 * hitboxes: 17-19, 23-24
 * charge time: 40
 * attack box
 * damage: 18
 * priority: 6
 * hitstun: 3
 * self hitstun: 2
 * direction: 45
 * power: 30
 * knockback const: 100
 * attack box part 2 (f21)
 * damage: 16
 * priority: 6
 * hitstun: 3
 * self hitstun: 2
 * direction: 48
 * power: 20
 * knockback const: 100
 * dash
 * duration: 16
 * hitboxes: 4-7
 * x speed decay: -1.3
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 45
 * power: 22
 * knockback const: 90
 * attack box part 2 (f6)
 * damage: 8
 * priority: 3
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 45
 * power: 10
 * knockback const: 50
 * nooch
 * duration: ||||||||
 * hitboxes: ||||||||
 * hit ease: 3.85
 * allow control: yes
 * cancel when airborne: yes
 * can fall off: yes
 * maintain speed: yes
 * attack box
 * damage: 6
 * priority: 2
 * hitstun: 3
 * hitlag: -1.3
 * self hitstun: 1
 * direction: 50
 * power: 0
 * knockback const: 100
 * weight KB: 50
 * attack box 2
 * damage: 5
 * priority: 2
 * hitstun: 3
 * hitlag: -1.3
 * self hitstun: 1
 * direction: 50
 * power: 0
 * knockback const: 100
 * weight KB: 50
 * fair
 * duration: ||||||||
 * hitboxes: ||||||||
 * allow control: yes
 * cancel when airborne: yes
 * can fall off: yes
 * allow control ground: no
 * cpu followup: combo
 * can use in air: yes
 * attack box
 * damage: 18
 * priority: 5
 * hitstun: 7
 * self hitstun: 4
 * cam shake: 4
 * direction: 32
 * power: 24
 * knockback const: 100
 * shock: HYESZ
 * attack box 2
 * same as first
 * bair
 * duration: ||||||||
 * hitboxes: ||||||||
 * allow control: yes
 * cancel when airborne: yes
 * can fall off: yes
 * allow control ground: no
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 42
 * power: 20
 * knockback const: 100
 * attack box 2
 * damage: 14
 * priority: 4
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 42
 * power: 0
 * knockback const: 100
 * uair
 * duration: ||||||||
 * hitboxes: ||||||||
 * allow control: yes
 * cancel when airborne: yes
 * can fall off: yes
 * cpu followup: nooch, fair, dair
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 50
 * power: 29
 * knockback const: 80
 * attack box 2
 * damage: 10
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 50
 * power: 29
 * knockback const: 80
 * dair
 * duration: ||||||||
 * hitboxes: ||||||||
 * allow control: yes
 * cancel when airborne: yes
 * can fall off: yes
 * allow control ground: no
 * cpu followup: uair, fair, nooch
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 5
 * hitlag: -1
 * self hitstun: 2
 * direction: 270
 * power: 40
 * knockback const: 85
 * attack box 2
 * damage: 16
 * priority: 4
 * hitstun: 7
 * hitlag: -1
 * self hitstun: 5
 * direction: 290
 * power: 70
 * knockback const: 85
 * grab
 * duration: ||||||||
 * hitboxes: ||||||||
 * damage: 1
 * fthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * x speed decay: -0.1
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 2
 * self hitstun: 0
 * direction: 45
 * power: 70
 * knockback const: 105
 * reversable: no
 * bypass non-grabbed: yes
 * bthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * x speed decay: -0.1
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 4
 * hitstun: 2
 * self hitstun: 0
 * direction: 135
 * power: 30
 * knockback const: 130
 * reversable: no
 * bypass non-grabbed: yes
 * uthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * x speed decay: -0.1
 * can fall off: no
 * cpu followup: nooch, fair, dair, uair
 * attack box
 * damage: 3
 * priority: 2
 * hitstun: 2
 * self hitstun: 0
 * direction: 80
 * power: 70
 * knockback const: 120
 * force tumble: yes
 * reversable: no
 * bypass non-grabbed: yes
 * dthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * x speed decay: -0.1
 * can fall off: no
 * cpu followup: nooch, fair, uair
 * attack box
 * damage: 7
 * priority: 3
 * hitstun: 2
 * self hitstun: 0
 * direction: 65
 * power: 75
 * knockback const: 34
 * force tumble: yes
 * reversable: no
 * bypass non-grabbed: yes
 * nspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * disable for cpu: yes
 * charge in air: no
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 27
 * priority: 7
 * hitstun: 4
 * self hitstun: 2
 * cam shake: 3
 * direction: 40
 * power: 30
 * knockback const: 102
 * burn: yes
 * attack box 2
 * same as first
 * nspec air
 * duration: ||||||||
 * hitboxes: ||||||||
 * allow control: yes
 * can fall off: no
 * disable for cpu: yes
 * charge in air: no
 * can use in air: yes
 * allow control ground: no
 * attack box
 * damage: 27
 * priority: 7
 * hitstun: 4
 * self hitstun: 2
 * cam shake: 3
 * direction: 40
 * power: 30
 * knockback const: 102
 * burn: yes
 * attack box 2
 * same as first
 * fspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when airborne: no
 * x speed decay: -0.7777777
 * cpu followup: dair, nooch, uair, fair
 * attack box
 * damage: 1
 * priority: -1
 * hitstun: 0
 * hitlag: -1.1
 * self hitstun: 0
 * direction: 45
 * power: 0
 * knockback const: 0
 * allow turbo interrupt: no
 * has effect: no
 * reversable: no
 * burn: yes
 * bypass shield: yes
 * fspec air
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when airborne: no
 * x speed decay: -0.7777777
 * x speed decay air: -0.7777777
 * air ease: 0
 * disable for cpu: yes
 * attack box
 * damage: 1
 * priority: -1
 * hitstun: 4
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 35
 * allow turbo interrupt: no
 * has effect: no
 * burn: yes
 * bypass shield: yes
 * uspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne: no
 * x speed accel air: 0.8
 * air ease: 2
 * stale: false
 * is recovery: yes
 * disable for cpu: yes
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 11
 * priority: 4
 * hitstun: 0
 * self hitstun: 0
 * cam shake: 4
 * direction: 45
 * power: 70
 * knockback const: 50
 * burn: yes
 * bypass grabbed: yes
 * bypass shield: yes
 * uspec air
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne: no
 * x speed accel air: 0.8
 * air ease: 1.8
 * is recovery: yes
 * disable for cpu: yes
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 11
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * cam shake: 4
 * direction: 45
 * power: 70
 * knockback const: 50
 * burn: yes
 * bypass grabbed: yes
 * bypass shield: yes
 * dspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * air ease: 0.5
 * cancel when airborne: no
 * disable for cpu: yes
 * attack box
 * damage: 15
 * priority: 4
 * hitstun: 2
 * self hitstun: 2
 * direction: 45
 * power: 50
 * knockback const: 70
 * burn: yes
 * dspec air
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * air ease: 1
 * is horizontal recovery: yes
 * disable for cpu: yes
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 15
 * priority: 4
 * hitstun: 3
 * self hitstun: 3
 * direction: 45
 * power: 40
 * knockback const: 70
 * burn: yes
 * floor
 * duration: ||||||||
 * hitboxes: ||||||||
 * x speed decay: -1
 * attack box
 * damage: 6
 * priority: 4
 * hitstun: 1
 * self hitstun: 1
 * direction: 45
 * power: 80
 * knockback const: 50
 * ledge
 * duration: ||||||||
 * hitboxes: ||||||||
 * x speed decay: -1
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * power: 75
 * knockback const: 25
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack delay: 4
 * x speed delay: -0.5
 * can fall off: no
 * charge in air: no
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 27
 * priority: 7
 * hitstun: 2
 * self hitstun: 2
 * cam shake: 3
 * direction: 45
 * power: 30
 * knockback const: 102
 * burn: yes
 * bypass grabbed: yes
 * kirby air
 * same as kirby
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when airborne: no
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 42
 * priority: 7
 * hitstun: 4
 * self hitstun: 0
 * cam shake: 14
 * direction: 30
 * power: 100
 * knockback const: 150