McLeodGaming Direct

McLeodGaming Direct is an online digital presentation made by McLeodGaming, inspired by Nintendo's own Nintendo Direct presentations. Its current focus is to demonstrate and announce new stuff to be present in Super Smash Flash 2 such as information about characters, game modes, and new features coming up in the new demo. Currently, two presentations have been shown off.

McLeodGaming Direct - Super Smash Flash 2 v0.9b (7/21/14)
The first direct was released on July 21st, 2014 and had a duration of 13 minutes. It primary focused on version 0.9b of the Super Smash Flash 2 Demo. It was presented by SSF2 Developer, Void.

Character announcements

 * , first revealed on the SSF2 Apex 2014 booth, was shown with upgraded visual effects and moves, now being a completely full character. He uses an assortment of everyday objects on his attacks. His companion and best friend, Telly Vision is now alongside Chibi-Robo on the battles, giving him "emotional support", though he will not be part of Chibi-Robo's moveset since he's not the type to interfere in combat. When using his plug, or his toothbrush on his attacks, he will now emmit an electrical charge, or a trail of bubbles respectively. His Final Smash was revealed to be his bigger counterpart, Giga-Robo.


 * Character's upgrades were shown. now being a lot like his games were he is a combo oriented character, Strike Raid now being his neutral special, and Flowmotion was revealed as his new side special.  was shown with his new design and a new ability being part of many of his attacks, the Flash Steps, leading him to a new fighting style never seen before.  was shown with an slightly upgrade, he can now have 5 types of bombs on stage, and he was shown to be able to throw bombs upwards or downwards.


 * Many characters were given traction and friction fixes, making them wander around the stages more normally. Examples such as and.


 * A brief teaser of an upcoming major update was shown, revealing 's appearance in SSF2 as a playable character, however, he would not be playable on demo v0.9b, but in the upcoming major update exluding patches. The teaser was made a lot like Super Smash Bros. for Nintendo 3DS/Wii U trailers' style, excluding the fire on the intro, and just showcasing the character's presentation.

Game modes announcements

 * Showcasing all the special modes revealed until now, the direct showed the final special modifier to be revealed before the demo releases, Turbo. Coming directly from the Brawl mod, Project M, Turbo mode works exactly the same way, letting characters create a new way of fighting by using a lot of combos non-stop. The devs prepared a mini-video of what the special modifier can offer.


 * Online mode was finally showcased on the game's menu. As expected, the mode itself is coming up on the new version of the demo. Players can create an account, log in with their username and password, and create hosting rooms. Special modifiers can be selected on online battles. The Online Practice Stage, with a better and fresh look, its making its way back with the same purpose it had on Brawl. Sandbag was confirmed to return as well.

Other announcements

 * The direct briefly mentioned things that weren't talked about, such as the new Target Smash!! stage, and the replay feature.
 * The release date of the demo v0.9b was revealed to be on July 24th, 2014. Online mode will be included with release for a select number of players, and rolled out over the span of a week to the rest of the community.

McLeodGaming Direct - Super Smash Flash 2 Beta (1/25/15)
The second McLeodGaming Direct was released on January 25, 2015 and had a duration of 21 minutes. It primary focused on the final demo version, officially called in this direct as Super Smash Flash 2 Beta, and was presented by Void once again. While originally programmed to be released at 6 PM EST, some technical difficulties pushed the direct back one hour late at 7 PM EST. This direct was shown to let people know what to expect at Apex 2015.

Character announcements

 * , first revealed at the end of the first direct, was shown, showing raw gameplay for him for the first time. All his special moves were revealed: his side special is Move, a spell that cast a hand-shaped psynergy orb that keeps travelling forward as it damages opponents on its way, it is the same attack he uses in Brawl as an Assist Trophy but with the diffference it can combo the attack into different directions; his standard special is Growth, which makes vines to grow out from Isaac's hands to bind opponents, leaving them open to other attacks; his up special is Lift, which true to its name makes Isaac create a psynergy hand that launches him into the air, open to new attack possibilities; finally, his down special is Gaia, a move that lets Isaac to cast a psynergy circle in the ground to make a earth pillar to rise from the ground, dealing damage on opponents.


 * Character's upgrades were shown. was shown off again, gaining a new specials on the way: he now has a new up special called Aerial Recovery which launches Sora into the air, from where he can cancel it into an aerial attack without losing mommentum, his new down special is Command Deck, a move reminiscent to his old Magic Swap and Magic Cast attacks from past demos, which cycles between Fire, Blizzard and Thunder in that order before starting over.  was shown to have given some graphical updates to his swords, changing the way he attacks depending on which sword is facing.  was shown to be given a new special called Air Lift, which Tails throws himself forward in hopes of catching an opponent, if he succeeds, he will grab an opponent and carry him/her as he keeps flying, ultimately launching them into the air.  got revamped with a new design from sctratch, having more fluid animations and increasing her reach.


 * As with the past direct, there was a teaser near the end of the same, similar to 's reveal. This one revealed as a new playable character for the next update.

Game modes announcements

 * Classic mode was revealed for the first time, it works very similar to previous installments of Smash Bros. before the 3DS and Wii U versions. The player has two pass over a series of stages confronting several opponents on the way to the end but with a new twist: the Peril Roulette, this may either give the player an advantage or disadvantage for the incoming match such as making the opponent overpowered or giving them a Turbo modifier. Depending on the difficulty, this could apply only to the player and/or the opponent.


 * A brand new and original game mode called Arena mode was shown, this mode focuses on more action-oriented mini-games, unlike those in Stadium. The only mode shown was Sandbag Soccer, which puts the players to "kick" and throw out the Sandbag into the opponents goal, the higher percentage damage the Sandbag has, the more difficult it will be to stop it.

Other announcements

 * Character-specific Target Smash!! stages were confirmed for each character in the game, in addition to the regular Target Smash!! levels.