User:Dark Ermac

WIP work goes here.

After Zelda, the original order continues.

Data tables come later.
 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Mandatory pre-Beta cutoff line
 * Data Tables
 * Hat Fortress 2
 * Edgy Goku
 * Sandbag
 * Move Comparisons
 * THE ENGINE
 * SSF1
 * Stage Info
 * Optional pre-Beta cutoff line
 * Ch-ch-ch-changes!
 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE
 * Sandbag (the real character)
 * Pit
 * PAC-MAN
 * Falco
 * Panera Bread
 * Meme Fighter

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 13
 * hitboxes: 6, [8, 10]
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * power: 25
 * knockback const: 100
 * shock: yes
 * attack box 2
 * same as first
 * ftilt
 * duration: 17
 * hitboxes: 7-8
 * can fall off: no
 * allow fast fall: no
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 4
 * hitlag: -1.27
 * self hitstun: 2
 * direction: 110
 * power: 70
 * knockback const: 70
 * shock: yes
 * attack box 2
 * same as first
 * unused attack box 2
 * damage: 12
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 50
 * power: 50
 * knockback const: 88
 * utilt
 * duration: 16
 * hitboxes: 3-12
 * can fall off: no
 * attack box
 * damage: 13
 * priority: 4
 * hitstun: 4
 * self hitstun: 1
 * hitlag: -1.25
 * direction: 75
 * power: 70
 * knockback const: 60
 * shock: yes
 * attack box 2
 * same as first
 * dtilt
 * duration: 10
 * hitboxes: 4-5
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 280
 * power: 55
 * knockback const: 50
 * attack box 2
 * damage: 10
 * priority: 2
 * hitstun: 5
 * self hitstun: 3
 * direction: 300
 * power: 55
 * knockback const: 50
 * dash
 * duration: 15
 * hitboxes: 5-7
 * reset movement: yes
 * x speed decay: -1.35
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * hitlag: -1.15
 * shock: yes
 * direction: 75
 * power: 62
 * knockback const: 53
 * attack box 2
 * same as first
 * fsmash
 * duration: 1-3 (startup), 4-9 (charging), 11-33 (attack)
 * hitboxes: 14-15, 16-17, 18, 19, 20-21, 22
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 1 (14 on f22+)
 * priority: 5
 * charged priority: 6
 * hitstun: 2
 * self hitstun: 0
 * direction: -9 (50 on f22+)
 * power: 0 (32.1 on f22+)
 * knockback const: 100 (105 on f22+)
 * usmash
 * duration: 1 (startup), 2-6 (charging), 8-31 (attack)
 * hitboxes: 8-9, 10, 11, 12-13, 14-15, 16, 21-22, 23-24, 25-26
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 1 (7 on f25+)
 * priority: 5
 * charged priority: 6
 * hitstun: 1
 * hitlag: -1.3
 * self hitstun: 0
 * direction: 130 (90 on f25+)
 * power: 25 (41 on f25+)
 * knockback const: 10 (175 on f25+)
 * dsmash
 * duration: 1 (startup), 2-6 (charging), 8-21 (attack)
 * hitboxes: 9-11, 15-17
 * refresh rate: 90
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 14 (11 on f14+)
 * priority: -1
 * charged priority: -1
 * hitstun: 2
 * self hitstun: 1
 * direction: 20
 * power: 28
 * knockback const: 103
 * attack box 2
 * same as first
 * nooch
 * duration: 19 (+3 landing lag, auto-cancel 1, 17-19)
 * hitboxes: 3, 5-6, 8-9, 11, 12
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 2
 * shield damage: 3
 * priority: 2
 * hitstun: 2 (4 on f12+)
 * hitlag: -1.3
 * self hitstun: 1 (3 on f12+)
 * direction: 90 (60 on f12+)
 * power: 28 (40 on f12+)
 * knockback const: 100 (130 on f12+)
 * attack box 2
 * damage: 1
 * priority: 2
 * hitstun: 2 (4 on f12+)
 * hitlag: -1.3
 * self hitstun: 1 (3 on f12+)
 * direction: 115 (60 on f12+)
 * power: 26 (40 on f12+)
 * knockback const: 100 (130 on f12+)
 * attack box 3
 * same as second
 * fair
 * duration: 13 (+3 landing lag, no auto-cancel)
 * hitboxes: 4-5
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 7
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 68
 * hitlag: -1
 * power: 43
 * knockback const: 75
 * attack box 2
 * shield damage: 20
 * damage: 15
 * direction: 47
 * power: 45
 * knockback const: 95
 * priority: 5
 * hitstun: 12
 * hitlag: -1.07
 * self hitstun: 16
 * shock: yes
 * attack box 3
 * same as first
 * attack box 4
 * same as first
 * bair
 * duration: 15 (+3 landing lag, auto-cancel 1)
 * hitboxes: 3-5
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 6
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 55
 * hitlag: -1
 * power: 32
 * knockback const: 75
 * attack box 2
 * damage: 20
 * shield damage: 25
 * direction: 42
 * power: 40
 * knockback const: 103
 * priority: 6
 * hitstun: 16
 * hitlag: -1.1
 * self hitstun: 12
 * shock: yes
 * attack box 3
 * same as first
 * attack box 4
 * same as first
 * uair
 * duration: 24 (+3 landing lag, auto-cancel 1-6, 24)
 * hitboxes: 7
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 15
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 95
 * power: 49
 * knockback const: 91
 * dair
 * duration: 16 (+3 landing lag, auto-cancel 1-2, 14-16)
 * hitboxes: 6 (sweetspot), 6-9 (sourspot)
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 5
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 275
 * power: 28
 * knockback const: 70
 * attack box 2
 * damage: 16
 * direction: 270
 * shield damage: 25
 * power: 40
 * knockback const: 90
 * priority: 4
 * hitstun: 16
 * hitlag: -1
 * self hitstun: 12
 * shock: yes
 * grab
 * duration: 1-13 (grab), 17-27 (pummel)
 * hitboxes: 4 (grab), 22 (pummel)
 * damage: 1
 * fthrow
 * duration: 17
 * hitboxes: 9
 * can fall off: no
 * attack box
 * damage: 12
 * priority: 0
 * hitstun: 2
 * self hitstun: 1
 * direction: 30
 * reversible angle: no
 * power: 82
 * knockback const: 25
 * bypass non-grabbed: yes
 * bthrow
 * duration: 21
 * hitboxes: 15
 * flip: yes
 * can fall off: no
 * attack box
 * damage: 11
 * priority: 0
 * hitstun: 2
 * self hitstun: 1
 * direction: 40
 * reversible angle: no
 * power: 55
 * knockback const: 115
 * bypass non-grabbed: yes
 * uthrow
 * duration: 24
 * hitboxes: 17
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 0
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 90
 * power: 55
 * knockback const: 68
 * bypass non-grabbed: yes
 * dthrow
 * duration: 16
 * hitboxes: 7, 8, 9, 10, 11, 12-13
 * can fall off: no
 * attack box
 * damage: 1 (5 on f12+)
 * priority: 0
 * hitstun: 5
 * self hitstun: 3
 * direction: 112
 * reversible angle: no
 * power: 48
 * knockback const: 120
 * bypass non-grabbed: yes
 * nspec
 * duration: 35 (intangible 3-5)
 * hitboxes: 5-20 (attack, per 2 frames), 21-24 (final hit), 5-25 (reflect)
 * refresh rate: 2
 * air ease: 3
 * is horizontal recovery (air): yes
 * attack box
 * damage: 1 (5 on f21+)
 * priority: 1
 * hitstun: 2
 * self hitstun: 0
 * direction: 75 (50 on f21+)
 * power: 20 (45 on f21+)
 * knockback const: 50 (70 on f21+)
 * attack box 2
 * same as first
 * attack box 4
 * allow turbo interrupt: no
 * hitstun: 0
 * self hitstun: 0
 * reverse projectile: yes
 * attack box 3
 * same as first
 * sspec
 * duration: 1-14 (fire), 15 (charging), 17-27 (release)
 * hitboxes: 3 (fire dins), 17 (detonate)
 * air ease: 3
 * max chargetime: 70
 * is long range: yes
 * force use at max charge: yes
 * hold repeat: yes
 * can fall off: no
 * attack box
 * damage: 0
 * priority: 3
 * hitstun: 2
 * hitlag: 1
 * self hitstun: 2
 * direction: 0
 * power: 0
 * knockback const: 1
 * dins fire
 * duration: 1-2 (startup), 3-18 (loop), 20-46 (detonate)
 * hitboxes: 27-30
 * width: 45
 * height: 45
 * max time: 78
 * x decay: -0.8
 * x speed: 4
 * influence y movement: 12
 * influence y factor: 3
 * max gravity: -0.4
 * y offset: -40
 * can be reversed: no
 * attack box
 * damage: 9
 * ignore charge damage: yes
 * priority: 3
 * hitstun: 4
 * self hitstun: 1
 * direction: 58
 * power: 65
 * knockback const: 80
 * burn: yes
 * poison interval: 0
 * poison length: 0
 * uspec
 * duration: 35 (intangible 14-26)
 * hitboxes: 7-13, 27 (attacks), 1-13, 26-35 (hand)
 * air ease: 2
 * allow control ground: no
 * disable for CPU: yes
 * cancel when air: no
 * x speed decay air: -0.35
 * is horizontal recovery (air): yes
 * is recovery (air): yes
 * attack box
 * damage: 7 (10 on f27+)
 * priority: 3
 * hitstun: 0
 * self hitstun: 0
 * direction: 90 (45 on f27+)
 * power: 41 (60 on f27+)
 * knockback const: 70
 * burn: (yes on f27+)
 * dspec
 * duration: 48 (intangible 11-37)
 * hitboxes: none
 * air ease: 5
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 25
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * floor
 * duration: 14 (intangible 1-9)
 * hitboxes: 5-6
 * attack box
 * damage: 6
 * priority: 0
 * hitstun: -1
 * self hitstun: -1
 * direction: 0
 * power: 40
 * knockback const: 100
 * attack box 2
 * same as first
 * ledge
 * duration: 21 (intangible 1-8)
 * hitboxes: 11-12
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 2
 * hitlag: 16
 * self hitstun: 0
 * direction: 30
 * power: 83
 * knockback const: 13
 * attack box 2
 * same as first
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 1
 * air ease: 3
 * is horizontal recovery (air): yes
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 4
 * self hitstun: 0
 * direction: 25
 * power: 0
 * knockback const: 60
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when air: no
 * invincible: yes
 * air ease: 0
 * can fall off: no
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 60
 * self hitstun: 0
 * direction: 90
 * power: 0
 * knockback const: 0
 * light arrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 133
 * height: 42
 * max time: 100
 * x speed: 60
 * ghost: yes
 * x offset: 62
 * y offset: -35
 * can be reversed: no
 * can be absorbed: no
 * attack box
 * damage: 42
 * priority: -1
 * sdi distance: 0
 * hitstun: 6
 * self hitstun: 0
 * direction: 45
 * power: 75
 * knockback const: 75
 * bypass shield: yes

SSF1

 * Mario
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 9
 * revspeed: 18
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 13
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Luigi
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 10
 * revspeed: 25
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 16
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Young Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 3
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.58
 * speeddown: 1
 * jumptimes: 2
 * Zelda
 * maxmove: 16
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 17
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 23
 * slow: 0.4
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Samus
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 4
 * turnaround: 20
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 36
 * attacklength: 12
 * slow: 0.2
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Kirby
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 6
 * revdamage: 6
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Fox
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 16
 * recoveryrate: 8
 * smash: 4
 * normal: 1
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Pikachu
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 4
 * revdamage: 9
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 18
 * slow: 0.6
 * speedup: 0.65
 * speeddown: 0.9
 * jumptimes: 2
 * Purin
 * maxmove: 15
 * maxjump: -13
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 12
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 6
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Mewtwo
 * maxmove: 17
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 5
 * air: 6
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Captain Falcon
 * maxmove: 20
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 21
 * recoveryrate: 8
 * smash: 6
 * normal: 3
 * air: 6
 * revdamage: 7
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 25
 * slow: 0.7
 * speedup: 0.8
 * speeddown: 0.9
 * jumptimes: 2
 * Game & Watch
 * maxmove: 14
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 15
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 12
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Sonic
 * maxmove: 21
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 8
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 13
 * slow: 0.4
 * speedup: 0.8
 * speeddown: 0.95
 * jumptimes: 2
 * Super Sonic
 * maxmove: 22
 * maxjump: -17
 * jumpdamage: 3
 * turnaround: 23
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 6
 * revdamage: 8
 * revspeed: 28
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.4
 * speedup: 0.82
 * speeddown: 0.95
 * jumptimes: 2
 * Tails
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 4
 * normal: 3
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 19
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 5
 * Knuckles
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 2
 * normal: 4
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 16
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 0.9
 * jumptimes: 2
 * Shadow
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Megaman
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 4
 * normal: 2
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: -1
 * attackspace: 20
 * attacklength: 12
 * slow: 0.3
 * speedup: 1
 * speeddown: 1
 * jumptimes: 2
 * Zero
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 6
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.5
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Lloyd
 * maxmove: 19
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 2
 * normal: 3
 * air: 4
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 28
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Crono
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 4
 * air: 6
 * revdamage: 6
 * revspeed: 24
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 18
 * attacklength: 17
 * slow: 0.3
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Cloud
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 5
 * revdamage: 8
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 17
 * attacklength: 16
 * slow: 0.4
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Naruto
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 4
 * air: 3
 * revdamage: 5
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 13
 * attacklength: 12
 * slow: 0.4
 * speedup: 0.9
 * speeddown: 1
 * jumptimes: 2
 * Inuyasha
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 6
 * normal: 7
 * air: 6
 * revdamage: 7
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 14
 * attacklength: 13
 * slow: 0.3
 * speedup: 0.7
 * speeddown: 1
 * jumptimes: 2
 * Mr. Incredible
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 10
 * smash: 6
 * normal: 5
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 24
 * slow: 0.6
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Blade
 * maxmove: 20
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 21
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 12
 * attacklength: 4
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2
 * Blue
 * maxmove: 19
 * maxjump: -15
 * jumpdamage: 3
 * turnaround: 19
 * recoveryrate: 8
 * smash: 7
 * normal: 5
 * air: 7
 * revdamage: 9
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 13
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2