Mr. Game & Watch (Super Smash Flash 2)

Mr. Game & Watch is a veteran character that appears in Super Smash Flash 2. He was revealed on Apex 2015 Day 3. His moveset is a combination of his moveset in the Super Smash Bros. series, including Project M. His sprite design is based on his appearance in Super Smash Bros. for Nintendo 3DS / Wii U.

Attributes
Pending.

Ground attacks

 * Standard attack:Mr. Game and Watch pulls out a insecticide pump. Can continue by pressing attack button repeatedly, like Pikachu . Based on Greenhouse. 3% damage per hit.
 * Down tilt:Mr. Game and Watch flips a manhole cover in front of him. Based on Manhole. 6% damage on ground opponents. 9% damage on aerial opponents.
 * Down smash:Mr. Game and Watch takes out 2 hammers and slams them on the ground. Based on Vermin. If sweetspotted, opponents will be send upwards. If sourspotted, the opponent will be semi-spike. 15-21% damage if sweetspotted. 13-18% damage is sourspotted.
 * Side tilt:Mr. Game and Watch thrusts a chair in front of him. Based on Lion. 10% damage.
 * Forward smash:Mr. Game and Watch attacks with a lit match. This haves a sweetspot and sourspotted. Based on Fire Attack. 18-25% damage if sweetspotted. 14-19% damage if sourspotted.
 * Up tilt:Mr. Game and Watch waves a flag above him. Based on Flagan. 8% damage.
 * Up smash:Mr. Game & Watch's head becomes a diving helmet and he bashes upwards with his head. Based on Octopus. 18-25% damage.
 * Dash attack:Mr. Game & Watch slides his head along the ground while wearing a helmet. Based on Helmet. 11% damage.

Aerial attacks

 * Neutral aerial:Mr. Game and Watch will hold out a bowl with two fish coming out on each side, hitting multiple times. Based on Tropical Fish. 5% damage on first hit, 4% damage on the remaining three hits, for 17% damage total.
 * Forward aerial:Mr. Game & Watch takes out a box and attacks with it. Damage depends on how long move last. Based on Mario Bros. 16% damage at start, 6% damage later on in the move.
 * Back aerial:Mr. Game & Watch takes out a turtle and attacks behind him. Based on Turtle Bridge. 15% damage if all hits connected.
 * Up aerial:Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. It pushes characters above Mr. Game & Watch upwards if they are out of range of being damaged, the wind being more powerful closer to Mr. Game & Watch. 7% damage for first hit, 9% damage for second hit.
 * Down aerial:A Stall-Then-Fall. Mr. Game & Watch takes out a key and slams it downward. This Stall-Then-Fall attack propels Mr. Game & Watch downwards and is a meteor smash if the initial hitbox is landed and sweetspotted. Can be moved left or right a bit. Based on Donkey Kong Jr. 14% damage(13% damage if late), then 6% damage. 20% damage if sweetspotted.

Grabs and throws

 * Grab:Reaches out. Short duration.
 * Pummel:Mr. Game & Watch bashes the enemy with his alarm bell, somewhat slowly. Based on Alarm. 3% damage per pummel.
 * Forward throw:Mr. Game & Watch juggles the enemy as a ball, then the enemy is launched forward. Based on Ball. 8% damage.
 * Back throw:Same as other throws, with backwards knockback. Based on Ball. 8% damage.
 * Up throw:Same as other throws, with upwards knockback. Based on Ball. 8% damage.
 * Down throw:Mr. Game & Watch juggles the enemy as a ball and throws the opponent onto the ground. Can meteor smash opponents near the edge. 6% damage.

Other

 * Ledge attack:Climbs up and hits opponents with a bell, creating an alarm noise. Based on Alarm. 8% damage.
 * 100% ledge attack:Like his fast ledge attack, but slower. Based on Alarm. 10% damage.
 * Floor attack:Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him. Based on Vermin. 6% damage.

Misc.

 * Entrance: Moves along a line of unlit Mr. G&W sprites.
 * Taunts:
 * Standard:Rings his bell high.
 * Side:Swings a bell directly forward.
 * Down:Swings a bell close to the ground.
 * Fanfare:
 * Wins:Jumps up in the air.
 * Loses:Claps in the background.

Trivia

 * All of Mr. Game & Watch's moves use objects from games in the Game & Watch series, making him the only character to have every single move in his arsenal based on a game he appeared previously before.
 * Mr. Game & Watch, Marth, and Ness are the only characters who had a unlockable status in the main Super Smash Bros. games to be starters in SSF2. While Jigglypuff and Captain Falcon are also starters, they had to be unlocked in the demo they debuted in.