Break the Targets

Target Smash, stylized as Target Smash!! and also called Break the Targets or Target Test, is a game mode present in most of the Super Smash Bros. games that also appears in Super Smash Flash and Super Smash Flash 2. The goal of the game is to break a set of targets as quickly as possible. The game records the lowest time taken to destroy all the targets with each character. If a player fails to break all the targets, no time will be recorded.

In Super Smash Flash
In the original Super Smash Flash, Target Test is one of the two game modes featured in Stadium, as well as one of the two bonus levels in both Classic and Adventure. It tasks the player to break eight targets spread throughout the Kirby Hub Room, and each character has their own unique pattern for targets. This occasionally requires the use of the characters' unique abilities to break certain targets, such as having to use a projectile attack at least once to break an otherwise unreachable target.

Clearing Target Test with every character except and then defeating him in a battle will unlock Mr. Game & Watch.

In Super Smash Flash 2
In Super Smash Flash 2, the mode has been renamed to "Target Smash!!" but is also occasionally called "Break the Targets" and plays fairly similarly to its previous iteration. The player now has to break ten targets and there are more stages to choose from. However, each stage has only a single target layout that does not take the player's character into account. There are currently four stages with different difficulty levels each that all characters can play on. Like before, Target Smash is the first of two bonus rounds that appear during Classic.

SSF2 Beta will incorporate in a future patch character-specific Target Smash stages similar to those of Super Smash Bros. and Super Smash Bros. Melee, with each character having their own level that requires them to exploit their unique abilities in order to complete it.

Level 1
A simple course that keeps practicing how much they break the targets.

Level 2
A nightmare course that it looks resembles Disney's The Nightmare Before Christmas event.

Level 3
A machinery pinball course that the player can touch the flipper that gives more speed in the air. The below of course, the conveyor belt can take you back to where it came from the start.

Level 4
The basement course that the targets can move around on this course. It may be fast, but it can be reached.

Trivia

 * In SSF, the Target Test level is the only level in Classic or Adventure to not include an introduction screen.
 * In v0.8 of the SSF2 demo, clearing Target Smash with all starter characters and accumulating a total time of less than 5 minutes would unlock Clock Town.