User:Dark Ermac

WIP work goes here.

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-4 (jab 1), 6-12 (jab 2), 14-21 (knee), 22-37/38 (jab flurry once/repeat)
 * hitboxes: 2, 7-8, 15-17, 24, 28, 32, 36
 * can fall off: no
 * cpu followup: dtilt
 * re-enable timer: 15
 * attack box
 * damage: 3
 * priority: 1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 80
 * power: 0
 * knockback const: 100
 * attack box part 2 (f6)
 * damage: 2
 * priority: 1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 80
 * power: 25
 * knockback const: 20
 * attack box part 3 (f14)
 * damage: 6
 * priority: 1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 70
 * power: 10
 * knockback const: 50
 * attack box part 4 (f15)
 * damage: 6
 * priority: 1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 49
 * power: 25
 * knockback const: 75
 * attack box part 5 (f22)
 * damage: 2
 * priority: 1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 35
 * power: 0
 * knockback const: 50
 * ftilt
 * duration: 15
 * hitboxes: 5-6
 * x speed decay: -1
 * can fall off: no
 * attack box
 * damage: 12
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 3
 * direction: 45
 * power: 10
 * knockback const: 100
 * utilt
 * duration: 20
 * hitboxes: 8-10
 * x speed decay: -2.8
 * can fall off: no
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 4
 * self hitstun: 3
 * direction: 45
 * power: 50
 * knockback const: 80
 * attack box 2
 * same as first
 * dtilt
 * duration: 14
 * hitboxes: 5-7
 * x speed decay: -1.9
 * can fall off: no
 * attack box
 * damage: 12
 * priority: 2
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 80
 * power: 25
 * knockback const: 75
 * attack box 2
 * damage: 12
 * priority: 2
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 70
 * power: 25
 * knockback const: 75
 * attack box 3
 * damage: 12
 * priority: 2
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 60
 * power: 25
 * knockback const: 75
 * fsmash
 * duration: 1-6 (startup), 7-11 (charge), 13-34 (attack)
 * hitboxes: 16-18
 * charge time: 40
 * can fall off: no
 * attack box
 * damage: 20
 * priority: 5
 * hitstun: 3
 * self hitstun: 3
 * cam shake: 6
 * direction: 43
 * power: 20
 * knockback const: 100
 * burn: yes
 * usmash
 * duration: 1-5 (startup), 6-10 (charge), 12-38 (attack)
 * hitboxes: 20-21, 25-26
 * cancel when airborne: no
 * charge time: 40
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * cam shake: 4
 * direction: 90
 * power: 45
 * knockback const: 0
 * attack box part 2 (f23)
 * damage: 12
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * cam shake: 4
 * direction: 70
 * power: 30
 * knockback const: 110
 * attack box 2
 * damage: 8
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * cam shake: 4
 * direction: 100
 * power: 45
 * knockback const: 0
 * attack box 2 part 2 (f23)
 * damage: 13
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * cam shake: 4
 * direction: 70
 * power: 30
 * knockback const: 128
 * dsmash
 * duration: 1-6 (startup), 7-11 (charge), 13-30 (attack)
 * hitboxes: 17-19, 23-24
 * charge time: 40
 * attack box
 * damage: 18
 * priority: 6
 * hitstun: 3
 * self hitstun: 2
 * direction: 45
 * power: 30
 * knockback const: 100
 * attack box part 2 (f21)
 * damage: 16
 * priority: 6
 * hitstun: 3
 * self hitstun: 2
 * direction: 48
 * power: 20
 * knockback const: 100
 * dash
 * duration: 16
 * hitboxes: 4-7
 * x speed decay: -1.3
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 45
 * power: 22
 * knockback const: 90
 * attack box part 2 (f6)
 * damage: 8
 * priority: 3
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 45
 * power: 10
 * knockback const: 50
 * nooch
 * duration: 21 (+4 landing lag) (auto-cancel 1-2, 18-21)
 * hitboxes: 3-5, 10-13
 * hit ease: 3.85
 * allow control: yes
 * cancel when airborne: yes
 * can fall off: yes
 * maintain speed: yes
 * attack box
 * damage: 6
 * priority: 2
 * hitstun: 3
 * hitlag: -1.3
 * self hitstun: 1
 * direction: 50
 * power: 0
 * knockback const: 100
 * weight KB: 50
 * attack box part 2 (f9)
 * damage: 7
 * priority: 2
 * hitstun: 2
 * hitlag: -1.3
 * self hitstun: 1
 * direction: 45
 * power: 35
 * knockback const: 90
 * weight KB: 0
 * attack box 2
 * damage: 5
 * priority: 2
 * hitstun: 3
 * hitlag: -1.3
 * self hitstun: 1
 * direction: 50
 * power: 0
 * knockback const: 100
 * weight KB: 50
 * attack box 2 part 2 (f9)
 * same as attack box 1 part 2
 * fair
 * duration: 18 (+7 landing lag) (auto-cancel 1-2, 18)
 * hitboxes: 7-15
 * allow control: yes
 * cancel when airborne: yes
 * can fall off: yes
 * allow control ground: no
 * cpu followup: combo
 * can use in air: yes
 * attack box
 * damage: 18
 * priority: 5
 * hitstun: 7
 * self hitstun: 4
 * cam shake: 4
 * direction: 32
 * power: 24
 * knockback const: 100
 * shock: HYESZ
 * attack box part 2 (f8)
 * damage: 6
 * priority: 5
 * hitstun: 1
 * self hitstun: 4
 * cam shake: 4
 * direction: 45
 * power: 35
 * knockback const: 80
 * shock: no
 * attack box 2
 * same as first
 * bair
 * duration: 17 (+7 landing lag) (auto-cancel 1-3, 14-17)
 * hitboxes: 5-9
 * allow control: yes
 * cancel when airborne: yes
 * can fall off: yes
 * allow control ground: no
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 42
 * power: 20
 * knockback const: 100
 * attack box part 2 (f7)
 * damage: 8
 * priority: 4
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 45
 * power: 20
 * knockback const: 100
 * attack box 2
 * damage: 14
 * priority: 4
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 42
 * power: 0
 * knockback const: 100
 * attack box 2 part 2 (f7)
 * same as attack box part 2
 * uair
 * duration: 15 (+4 landing lag) (auto cancel 12-15)
 * hitboxes: 3-7
 * allow control: yes
 * cancel when airborne: yes
 * can fall off: yes
 * cpu followup: nooch, fair, dair
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 50
 * power: 29
 * knockback const: 80
 * attack box part 2 (f4)
 * damage: 12
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 30
 * power: 10
 * knockback const: 90
 * attack box part 3 (f6)
 * damage: 8
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 0
 * power: 6
 * knockback const: 70
 * attack box 2
 * damage: 10
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 50
 * power: 29
 * knockback const: 80
 * attack box 2 part 2 (f4)
 * damage: 10
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 30
 * power: 8
 * knockback const: 80
 * attack box 2 part 3 (f6)
 * damage: 6
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 0
 * power: 6
 * knockback const: 70
 * dair
 * duration: 21 (+7 landing lag) (auto cancel 1-3, 17-21)
 * hitboxes: 9-11
 * allow control: yes
 * cancel when airborne: yes
 * can fall off: yes
 * allow control ground: no
 * cpu followup: uair, fair, nooch
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 5
 * hitlag: -1
 * self hitstun: 2
 * direction: 270
 * power: 40
 * knockback const: 85
 * attack box 2
 * damage: 16
 * priority: 4
 * hitstun: 7
 * hitlag: -1
 * self hitstun: 5
 * direction: 290
 * power: 70
 * knockback const: 85
 * grab
 * duration: 1-14 (grab), 16 (grabbed), 18-27 (pummel)
 * hitboxes: 4 (grab), 22 (pummel)
 * damage: 1
 * fthrow
 * duration: 15
 * hitboxes: 9
 * reset movement: yes
 * x speed decay: -0.1
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 2
 * self hitstun: 0
 * direction: 45
 * power: 70
 * knockback const: 105
 * reversable: no
 * bypass non-grabbed: yes
 * bthrow
 * duration: 20
 * hitboxes: 14
 * reset movement: yes
 * x speed decay: -0.1
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 4
 * hitstun: 2
 * self hitstun: 0
 * direction: 135
 * power: 30
 * knockback const: 130
 * reversable: no
 * bypass non-grabbed: yes
 * attack box part 2 (f11)
 * damage: 5
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 135
 * power: 45
 * knockback const: 125
 * reversable: no
 * bypass non-grabbed: yes
 * uthrow
 * duration: 18
 * hitboxes: 10
 * reset movement: yes
 * x speed decay: -0.1
 * can fall off: no
 * cpu followup: nooch, fair, dair, uair
 * attack box
 * damage: 3
 * priority: 2
 * hitstun: 2
 * self hitstun: 0
 * direction: 80
 * power: 70
 * knockback const: 120
 * force tumble: yes
 * reversable: no
 * bypass non-grabbed: yes
 * dthrow
 * duration: 18
 * hitboxes: 11
 * reset movement: yes
 * x speed decay: -0.1
 * can fall off: no
 * cpu followup: nooch, fair, uair
 * attack box
 * damage: 7
 * priority: 3
 * hitstun: 2
 * self hitstun: 0
 * direction: 65
 * power: 75
 * knockback const: 34
 * force tumble: yes
 * reversable: no
 * bypass non-grabbed: yes
 * nspec
 * duration: 38 (normal), 36 (reversed)
 * hitboxes: 22-25
 * can fall off: no
 * disable for cpu: yes
 * charge in air: no
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 27
 * priority: 7
 * hitstun: 4
 * self hitstun: 2
 * cam shake: 3
 * direction: 40
 * power: 30
 * knockback const: 102
 * burn: yes
 * attack box 2
 * same as first
 * nspec air
 * duration: 38 (normal), 36 (reversed)
 * hitboxes: 22-25
 * allow control: yes
 * can fall off: no
 * disable for cpu: yes
 * charge in air: no
 * can use in air: yes
 * allow control ground: no
 * attack box
 * damage: 27
 * priority: 7
 * hitstun: 4
 * self hitstun: 2
 * cam shake: 3
 * direction: 40
 * power: 30
 * knockback const: 102
 * burn: yes
 * attack box 2
 * same as first
 * fspec
 * duration: 1-30 (lunge), 32-44 (attack)
 * hitboxes: 8-19, 33-36
 * reset movement: yes
 * cancel when airborne: no
 * x speed decay: -0.7777777
 * cpu followup: dair, nooch, uair, fair
 * attack box
 * damage: 1
 * priority: -1
 * hitstun: 0
 * hitlag: -1.1
 * self hitstun: 0
 * direction: 45
 * power: 0
 * knockback const: 0
 * allow turbo interrupt: no
 * has effect: no
 * reversable: no
 * burn: yes
 * bypass shield: yes
 * attack box part 2 (f32)
 * damage: 7
 * priority: 4
 * hitstun: 1
 * hitlag: -1.1
 * self hitstun: 0
 * direction: 90
 * power: 78
 * knockback const: 65
 * allow turbo interrupt: yes
 * has effect: yes
 * reversable: no
 * burn: yes
 * bypass shield: no
 * fspec air
 * duration: 1-21 (lunge), 23-33 (attack)
 * hitboxes: 8-19, 24-26
 * reset movement: yes
 * cancel when airborne: no
 * x speed decay: -0.7777777
 * x speed decay air: -0.7777777
 * air ease: 0
 * disable for cpu: yes
 * attack box
 * damage: 1
 * priority: -1
 * hitstun: 4
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 35
 * allow turbo interrupt: no
 * has effect: no
 * burn: yes
 * bypass shield: yes
 * attack box part 2 (f23)
 * damage: 7
 * priority: 4
 * hitstun: 4
 * self hitstun: 4
 * direction: 270
 * power: 60
 * knockback const: 70
 * allow turbo interrupt: yes
 * has effect: yes
 * burn: yes
 * bypass shield: no
 * uspec
 * duration: 1-33 (initial), 35-59 (HYESZ) (grab edge at 9+)
 * hitboxes: 7-17 (grab), 41-42 (HYESZ)
 * cancel when airborne: no
 * x speed accel air: 0.8
 * air ease: 2
 * stale: false
 * is recovery: yes
 * disable for cpu: yes
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 11
 * priority: 4
 * hitstun: 0
 * self hitstun: 0
 * cam shake: 4
 * direction: 45
 * power: 70
 * knockback const: 50
 * burn: yes
 * bypass grabbed: yes
 * bypass shield: yes
 * attack box part 2 (f37)
 * damage: 10
 * priority: 4
 * hitstun: 2
 * self hitstun: 0
 * cam shake: 4
 * direction: 49
 * power: 30
 * knockback const: 100
 * burn: yes
 * bypass grabbed: yes
 * bypass shield: yes
 * uspec air
 * duration: 1-33 (initial), 35-61 (HYESZ) (grab edge at 11+) (+4 landing lag 18-25, 54-61)
 * hitboxes: 7-17 (grab), 43-44 (HYESZ)
 * cancel when airborne: no
 * x speed accel air: 0.8
 * air ease: 1.8
 * is recovery: yes
 * disable for cpu: yes
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 11
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * cam shake: 4
 * direction: 45
 * power: 70
 * knockback const: 50
 * burn: yes
 * bypass grabbed: yes
 * bypass shield: yes
 * dspec
 * duration: 1-20 (initial), 21-27 (air finish), 29-46 (wall kick), 48-56 (finish) (go to 22 if air on 50)
 * hitboxes: 7-16
 * air ease: 0.5
 * cancel when airborne: no
 * disable for cpu: yes
 * attack box
 * damage: 15
 * priority: 4
 * hitstun: 2
 * self hitstun: 2
 * direction: 45
 * power: 50
 * knockback const: 70
 * burn: yes
 * attack box part 2 (f9)
 * damage: 12
 * priority: 4
 * hitstun: 2
 * self hitstun: 2
 * direction: 45
 * power: 50
 * knockback const: 60
 * burn: yes
 * attack box part 3 (f13)
 * damage: 9
 * priority: 4
 * hitstun: 2
 * self hitstun: 2
 * direction: 90
 * power: 50
 * knockback const: 50
 * burn: yes
 * dspec air
 * duration: 1-24 (attack), 26-40 (landing), 42-59 (wall kick) (reset jump on 23)
 * hitboxes: 9-23
 * reset movement: yes
 * air ease: 1
 * is horizontal recovery: yes
 * disable for cpu: yes
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 15
 * priority: 4
 * hitstun: 3
 * self hitstun: 3
 * direction: 45
 * power: 40
 * knockback const: 70
 * burn: yes
 * attack box part 2 (f11)
 * damage: 13
 * priority: 4
 * hitstun: 3
 * self hitstun: 3
 * direction: 45
 * power: 40
 * knockback const: 65
 * burn: yes
 * attack box part 3 (f15)
 * damage: 11
 * priority: 4
 * hitstun: 3
 * self hitstun: 3
 * direction: 45
 * power: 40
 * knockback const: 60
 * burn: yes
 * floor
 * duration: 23 (intangible 1-15)
 * hitboxes: 9-10, 15
 * x speed decay: -1
 * attack box
 * damage: 6
 * priority: 4
 * hitstun: 1
 * self hitstun: 1
 * direction: 45
 * power: 80
 * knockback const: 50
 * ledge
 * duration: 26 (intangible 1-11)
 * hitboxes: 12-14
 * x speed decay: -1
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * power: 75
 * knockback const: 25
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack delay: 4
 * x speed delay: -0.5
 * can fall off: no
 * charge in air: no
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 27
 * priority: 7
 * hitstun: 2
 * self hitstun: 2
 * cam shake: 3
 * direction: 45
 * power: 30
 * knockback const: 102
 * burn: yes
 * bypass grabbed: yes
 * kirby air
 * same as kirby
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when airborne: no
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 42
 * priority: 7
 * hitstun: 4
 * self hitstun: 0
 * cam shake: 14
 * direction: 30
 * power: 100
 * knockback const: 150