Neutral attack

A Standard attack, also known as a Jab, Neutral P or Neutral A, is an attack in performed by pressing the attack button while one's character is standing. Standard attacks are present in both Super Smash Flash and Super Smash Flash 2, but work differently in each game.

In Super Smash Flash
In Super Smash Flash, the standard attack was the equivalent of the standard special move, this included projectile based attacks, like 's Fireball or moves that slightly make the player move a few inches after the attack was performed, like 's Punch; there are exceptions, though that keep the player in the same spot the move was performed, with no proppeling happening, like 's Falcon Punch. Because of SSF ' s unusual physics, keeping the key pressed down would continously spam the attack, with projectiles taking most of the priority out of any other attack.

In Super Smash Flash 2
A Super Smash Flash 2 encourages better Smash physics, standard attacks work similarly to the official 'Smash'' games. Here, standard attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents. Many jabs, such as 's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as 's, rapid fist, continuous,or 's, headbutts continually, multi-hit attacks that opponents must often use Directional Influence in order to avoid.

The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. Combos may be interrupted by crouching or shielding, in order to restart them, or to perform other moves quickly after canceling.