User:Doqtor Kirby/Stance on Flash 2 Modifications

I have been dogged multiple times regarding this, so I'm finally throwing out the exact position I am standing in.

tl;dr: I only dislike the publicity of Flash 2 modifications. The mods themselves are okay in my opinion.

I am a huge supporter of modding any game. I find enjoyment on the games' inner workings and finding things that I didn't know i.e. unused content. It's also a challenge I take up to find out how the game data is stored and read. This was something I did long before I played Super Smash Flash 2.

I come from the Melee modding community, having retired from Brawl modding in 2011 only to lurk the shadows and develop for Brawl Minus. Melee modding is the new frontier of Smash modding and things are still being discovered. We don't know anything about the animation format yet; and we can't try Brawl's because of the different animation engines. We still have trouble making custom music properly. But it's all in good fun, and is why I still mod anything anyway.

I'm not going to lie to everybody, I did mod Flash 2. Hell, I even modded Flash 1. I came damn close to fixing the physics engine only by importing Flash 2's engine. Alas, I never released anything. Why is that? One big and major reason that I never released anything is quite obvious:

It's not done.

Yes. The big reason why I didn't release anything while others did was because Super Smash Flash 2 isn't even done yet. While a number of lesser reasons include bans from discussion on official McLeodGaming places and the potentiality of viruses, I stayed in the shadows only to mod for myself and a few friends in wake of the suspense of SSF2 Beta.

In all simplicity though, I have acknowledged the existence of mods now, and I do now know that they're here to stay. I simply wish for the lack of publicity of them. Mods can be fun, but they're also a dangerous thing.

--Doqtor Kirby, SSF2 Player... and yes, Modder