Recoil damage

Recoil damage (also known as self-damage) is damage in Super Smash Flash 2 taken by a character when it uses an attack under certain circumstances. Recoil damage is constant regardless of any other factors; it is not affected by stale-move negation and it occurs even if the user is invincible or intangible. Being damaged by one's own explosive generally does not count as recoil damage, as it does not directly deal damage to the character. Recoil damage does not cause knockback or flinching to the user.

List of moves that deal Recoil damage

 * — Kaiō-ken, deals 1% damage per fourth-second.
 * — #1 Judge, deals 12% damage.
 * — Forward smash, forward aerial,, forward throw, side taunt, Electro Ball, Agility, Thunder.