Air dodging

Air dodging is a technique in that can be used by any character or final form that allows the player to avoid attacks for a few frames while in mid-air. To use an air dodge, press shield while in the air, and do not attack. During an air dodge, a character will be temporarily invincible while flashing white. Air dodging is very useful for evading attacks and not being vulnerable. Unlike its ground counterpart dodge it is mostly unpredictable.

Unlike Super Smash Bros. Melee, in Super Smash Flash 2, air dodging does not cause temporary vulnerability or helplessness afterwards, and you may choose to air dodge as many times as you see fit. However, like in Brawl, air dodging does not give any aerial momentum to the player, and therefore is not as valuable as a movement technique.