Octodad's up special move

has a currently unnamed up special move in Fraymakers.

Overview
When performed, Octodad throws his arms high into the air at a diagonally upward angle. If an opponent makes contact with the arms before he pulls them back, he then grabs the opponent and flips forward with them before throwing them downward, spiking them and dealing 8 damage. The arms can also be used to grab walls and ceilings, causing him to travel upward to them and hop slightly, and grabbing a ledge causes him to immediately snap to it. Its massive range and quick startup lag make it very useful for recovering, edgeguarding, and extending combos. However, it also massively extends Octodad's hurtbox, making it risky to use against an opponent while attacking.

This move is also used for Octodad's Assist functionality. The Assist can only grab onto opponents and disappears upon missing or throwing one.

Origin
A core mechanic in the Octodad games is Octodad's ability to grab objects with the tentacles he uses as arms. Being an octopus, his arms can stretch large distances but struggle with precise movements. The move in Fraymakers mimics the reckless motions that can occur in the Octodad games when attempting to grab and throw objects.

Trivia

 * This move is functionally similar to Gum-Gum Snap, 's up special move in Super Smash Flash 2, as well as Sword of the Creator, Byleth's up special move in .
 * Early in development, Octodad's up special move was planned to function much differently, in which he would remove his clothing and propel himself in an upward arc with his tentacles, similarly to how an octopus swims. This move was only shown during the game's Kickstarter campaign and scrapped before being made available in a public version of the game.
 * The concept of Octodad removing his clothes and using all of his tentacles to ascend would later be implemented as his unnamed neutral special move.