Kirby (Super Smash Flash 2)

Kirby is a playable veteran character in Super Smash Flash 2. He was one of the first four playable characters in SSF2, alongside, and. Unlike in Super Smash Flash, both he and are now separate characters. His sprites are custom-made, though he takes most of his voice clips from Super Smash Bros. Brawl.

Kirby is currently ranked 28th on the tier list; a small drop from his 26th place position on the previous list. Kirby has good combo-ability, disjointed reach on some attacks, and strong finishers in his smash attacks, Hammer, and back aerial. He has strong aerial moves and can perform a fence of pain with his back aerial. Due to his low falling speed, five midair jumps, and Final Cutter, he has a very strong, flexible recovery, making him difficult to edgeguard. He is also good at edgeguarding himself, due to his ability to go deep against a cast that tends to have poor recoveries on average, allowing for early gimps.

However, Kirby suffers from an abysmal neutral game due to his terrible mobility options (the third slowest running speed and air speed, and the lowest air deceleration rate), floatiness, inability to deal with projectiles (outside of his low crouch), and overall bad range greatly limiting his approach options. He also puts too great of an emphasis on hard reads for getting KOs because of his inability to reliably combo into his primary finishers. Combined with his light weight and his aforementioned floatiness, he tends to die a lot more often than his opponent. His defensive options are very punishable, as many of his defensive moves lack invincibility frames and his out of shield options are severely limited.

Kirby's cons greatly outweigh his pros, causing him to fall close to the bottom.

Kirby's representation in online tournaments was initially fairly strong in the early meta, but he has gradually dropped off the map as his weaknesses became apparent.

Attributes
Due to five midair jumps, slow falling speed, good vertical mobility and Final Cutter gives Kirby one of the best recoveries in the game. Kirby has finishers in his forward smash, down smash (semi-spikes the opponent if they connect with his feet), Hammer and a fresh back aerial. Kirby has a good air game with having good reach in the majority of his aerials (especially his forward and back aerials) and they have good combo potential. He has a good ground game with good tilts and good reach in his attacks. He has a good grab game, despite possessing the eighth shortest grab in the current demo. His forward throw can help set up combos. His down throw can chain grab big characters and fast fallers while being combo starters on other characters. His back throw can help set up edge guards. He has a good edge guarding game due to his good aerials, having five midair jumps which allows him to safely gimp his opponent while being able to recover back to the stage and is able to perform a fence of pain with his back aerial. He can perform a technique called Kirbycide which he is able to use a move to KO him and his opponent or take his opponent off stage so only Kirby can return. He can perform this with his back and forward throws when near a ledge, he can use Inhale to take his opponent off stage or use Final Cutter to meteor smash his opponent. Inhale can be used to copy his opponent neutral special move which can be used to make up for not having a projectile if he copies the ability from someone who does.

However, due to his weight and falling speed makes Kirby easy to KO both vertically and horizontally while also having poor momentum canceling. Kirby has poor mobility with having poor dashing, walking and air speed which allows him to be rushed down by characters with better mobility. He lacks a relialbe projectile with the projectile produced from Final Cutter is easy to avoid and easy to out-prioritize, he lacks reliable ways to deal with projectiles and combined with his poor mobility creates problems approaching characters with good projectiles. If he is hit enough times while possessing his opponent's special move then he will lose the ability he copied which can be a problem if the move gave him a good projectile.

Misc.

 * Entrance: Flies in on a Warp Star and lands on the ground.
 * Taunts:
 * Standard: Faces the camera and waves his arms saying "Hiii!"
 * Side: Same as standard.
 * Down: Same as standard.
 * Special abilities:
 * Five midair jumps.
 * Fanfare: Remix of Kirby' Dance from multiple Kirby games.
 * Wins: Kirby's dance when he clears a level in most Kirby games: starting with Kirby's Dream Land.
 * Loses: Claps.

Changes from v0.9a
Kirby has received little changes from last demo. Kirby appears to benefit and is hindered by the low hitstun of the demo. Kirby is much harder to combo than last demo, but he has a harder time combo'ing than he did last demo along with less follow ups out of grabs. This has made Kirby appear to be seen as a less effective character.

Active

 * Zalozis

Inactive

 * TrickMew

Tier placement history
From tier list demos v0.6's first tier to v0.7's second tier; Kirby was seen as the worst character in the demos because he was always last and had a tier named after him (Kirby/K tier). However, in demo v0.8b; this all changed when Kirby was ranked 8th of B tier where he's no longer seen as the worst character in the demo. In demo v0.9a, however, Kirby's position dropped to 16th where he was seen as a mid tier character. In demo v0.9b, Kirby tier position dropped again to 26th of C tier where he is seen as a low tier character again. On the second tier list for v0.9b, Kirby dropped further to 28th place, almost close to dead last, where he is seen as one of the worst characters in the demo again.

Trivia

 * Kirby is the only character to have a tier named after him so far.
 * Like wise; Kirby is the only character to be last on the tier list multiple times which is the reason why a tier was named after him.