Final Destination (Super Smash Flash 2)

Final Destination is a starter stage in Super Smash Flash 2 based on the recurring stage from the Super Smash Bros. games. Unlike its past iteration (which takes its design from Super Smash Bros. Melee), Final Destination in Super Smash Flash 2 has a completely new custom form possessing a rocky surface with purple crystals protruding in the background, a path with red, gray, teal and glass finishes, a huge circular glass with a gray frame in the middle covering a huge purple crystal inside, a spinning teal-colored gear and more purple crystals protruding from the rocky bottom. It seems to amalgamate several designs from past Final Destinations.

Layout
Similar to its official incarnations, Final Destination is a completely flat, featureless stage and contains no hazards. Its size is also more faithful to the official games being considerably smaller. The background is unique and different, one made specifically for SSF2, starting off with an empty purple space, then changing into a big, swirling galaxy and ultimately leading into a series of traversing white lines before the process starts over.

Music

 * The main music track is titled Final Destination and it is a softer but fast-paced rendition of the main theme from SSF2. Arranged by Ema 194 Alvarado.
 * The alternate music track is titled Cruel Smash, a synthesized remix of main theme from SSF2. Arranged by Andrew asf Fisher.

Tournament legality
This stage is ordinarily a neutral in competitive play. It is a completely flat, featureless stage which allows players to fight in perhaps the purest, if a bit misguided, form of competitive smash.

Because its layout is nearly identical to Waiting Room, they are considered the same stage in the stage striking process under the "FDS Clause".

Trivia

 * Before Beta, Final Destination's appearance was based around the version seen in Super Smash Bros. Brawl, even sharing the same music track.