Zero Suit Samus (Super Smash Flash 2)

Zero Suit Samus is a playable veteran in Super Smash Flash 2. She was first announced during the SSF2 demo v0.9b Trailer, and appeared in the McLeodGaming's booth at Apex 2014 alongside and. Her sprite design is based on her appearance in Metroid: Zero Mission; her moveset is taken directly from Super Smash Bros. Brawl.

Zero Suit Samus currently rankes 2nd on the tier list, a strong debut placing and higher than her 9th place position in Brawl. Zero Suit has disjointed range in her attacks, amazing mobility, good zoning ability and finishers in her forward smash, up aerial, back aerial and neutral aerial. Samus has a good long distance recovery due to her high air speed, good vertical mobility, she can use Flip Jump multiple times has a large ledge sweet spot thanks to her aerials. Her disjointed attacks allow for her to wall out her enemies and keep them at bay.

However, Zero Suit has below average weight which allows her to be KO'ed horizontally earlier. She has problems KO'ing due to her finishers, outside of back aerial, need to being close to the blast line to kill or her opponents need to be at very high percentages. Her recovery, although covers a lot of distance, can be easily ledge hogged if timed right.

Zero Suit Samus is a very strong character and if used perfectly can be unstoppable which is why she is ranked close to the top.

Attributes
Zero Suit Samus is a fast, strong fighter. Zero Suit has great mobility with having good ground mobility, great air speed and amazing vertical mobility, which aids in her air game. She has long disjointed reach that is very useful in walling out enemies. She has finishers in her forward smash, back aerial, neutral aerial and up aerial. Zero Suit Samus also has multiple options to recover with her great air speed and being able to use Flip Jump multiple times. She has among the largest ledge sweet spots in the game due to her specials, Plasma Whip and Plasma Wire, focusing on grabbing the ledge. She also has strong tools for starting combos in her down smash and Paralyzer which stuns her opponents long enough to get follow ups. Zero Suit Samus also has a strong grab & throw game, with having the 4th longest grab and throws that allow for strong good set ups.

However, Zero Suit Samus is prone to getting KO'ed early due to her below average weight. She has problems killing, outside of back air, due to her finishers needing to be fresh or close to a blast line. Another problem she has is in her recovery, due to it relying on the ledge means she can be edge hogged if the opponent knows how long to stay on the ledge. Flip Jump, if a input is executed to fast, will result in Samus sticking her foot out and not being to use any other move until the attack is finished which can leave her to far away to recover. She also lacks tools to deal with projectiles.

Ground attacks

 * Standard attack: Palm strike. 2%
 * Standard attack 2: Pistol whip. 2%
 * Standard attack 3: Hip thrust. 2%
 * Down tilt: A prone leg sweep. 6%
 * Down smash: Aims down and shoots her paralyzer at the ground in front of her. Uncharged 11%, fully charged 16%.
 * Side tilt: Around the body-kick. 8%
 * Forward smash: Lashes forward with the whip. Uncharged 10%, fully charged 14%.
 * Up tilt: Does a handstand split while spinning in place. First hit deals 5% while second hit does 6%.
 * Up smash: Spins in place, extending the Plasma Whip above her head in a swirl. If all hits connect uncharged 13%, fully charged 19%.
 * Dash attack: A sliding kick forward with her leg extended. 9%

Aerial attacks

 * Neutral aerial: Spins the Plasma Whip around herself. 7%
 * Forward aerial: Two forward kicks. First hit does 7% and second hit does 11%
 * Back aerial: Backward kick. 13%
 * Up aerial: Flip kicks both legs above her head. 10%
 * Down aerial: A Stall-Then-Fall kick downwards. Can meteor smash. 5%

Grabs and throws

 * Grab: Reaches forward with Plasma Whip.
 * Pummel: Knees the opponent. 1%.
 * Forward throw: Hits opponent forward with gun. 9%
 * Back throw: Kicks opponent. 8%
 * Up throw: Flips into the air and kicks the opponent. 2%
 * Down throw: Slams opponent on ground and then axe kicks them. 5%

Other

 * Ledge attack: Gets up and hits her opponent with her pistol. 7%
 * 100% ledge attack:
 * Floor attack: Does a break dance kick. 8%

Misc.

 * Entrance: Comes out of her ship.
 * Taunts:
 * Standard: Pulls out her whip and spins around while calmly saying, "You're mine."
 * Side: Same as Standard.
 * Down: Same as Standard.
 * Fanfare: Remix of Item Get fanfare from Super Metroid.
 * Wins: Stretches her leg and says, "Is that all?"
 * Loses: Claps for the opponent.

Trivia

 * Zero Suit Samus along with, , and  are the only characters so far who wear their default costumes in team battle when they are on the blue team.
 * Zero Suit Samus, along with Mega Man, and  are the only characters so far who do not go into a helpless state under normal circumstances.
 * Zero Suit Samus was a medium-light character in the main Super Smash Bros. games, but became a heavy character in the first few patches of 0.9b before being corrected in a subsequent patch.