Super Smash Flash (series)


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The Super Smash Flash series is a very popular, but often criticized, unofficial Flash game series developed by McLeodGaming and produced by Cleod9 Productions. It is notable for using characters from outside of the Super Smash Bros. series, as well as "fan entries".

Super Smash Flash
The first game in the series is Super Smash Flash, also known as SSF, and was released in August 21, 2006. It is based off Super Smash Bros. Melee.

Gameplay
Super Smash Flash's gameplay is very similar to the official Super Smash Bros. games. Unlike most traditional 2D fighting games, each character's health is measured by a damage percentage counter. As the character is attacked, damage is accumulated and the percent value increases. The higher the percentage, the weaker the character is, and the easier it is for them to be KO'd off the stage.

The arrow keys (or A, S, D, and W for a second player) are used to move the character around and crouch. The O and P keys (or G and F for a second player) are used to jump and attack, respectively. Pressing a movement button and the attack button together will initiate a special attack, much like Melee's B button attacks.

Matches can be played in either Time mode, Stock mode, or a combination of the two. In Time mode, each player receives a point when they KO an opponent, and loses a point if they are KO'd or self-destruct. At the end of the designated time limit, the player with the most points wins. In Stock mode, each player is given a chosen amount of lives, and every time they are KO'd or self-destruct, they lose a life. When a player loses all their lives, they are out of the game, and the match's conclusion is reached when there is only one player left standing. In the Classic and Adventure modes, every level has both a time limit and a chosen amount of lives; if the player does not KO the opponent before time runs out, they lose a life and have to restart the level. Both modes can also be selected in the game's Melee mode, but if a winner is not decided when the time runs out, the player with the highest number of lives left is declared the winner. Super Smash Bros. Melee's Coin and Bonus modes are absent.

The game is very similar to Melee, but most game mechanics are missing, and all characters are lightweight and sometime hard to control. In addition, characters lack recovery methods other than jumping.

Characters
Although many of SSF's characters are sprite versions of those in Super Smash Bros. Melee, several of them are from third-party developers. Some characters come from media other than video games, such as comics, anime, shows, and movies.

Features
Most stages are based off of actual Melee stages and have simplistic platforms and features. Super Smash Flash contains several game modes from Super Smash Bros. Melee game modes such as Classic, Adventure, All-Star, Target Test, Multi-Man Melee, and the multiplayer Melee.

Super Smash Flash 2
The sequel, Super Smash Flash 2, also known as SSF2, is loosely based off of Super Smash Bros. Brawl and is scheduled for release in 2009. It will feature more characters, more game modes and new content.

Gameplay
The following explanation is based on the gameplay of the current demo:

Super Smash Flash 2's gameplay is now more similar to the official games. Character's health is still measured by a damage percentage counter.

The controls are more different than it's predecessor. Now, for default, the controls are switched. The A, S, D, and W key now work for player 1 while the arrow keys goes for a second player. These keys are used to move the character around, jump and crouch. However the O and P keys still remain in the P-1 possession using: O key for special attacks (or activate Final Smash), P key for standard attacks, I key for shield and 1 key for taunt; while for P-2 uses Numpad 1 for special attacks (or activated Final Smash), Numpad 2 for standard attacks, Numpad 3 for shield and Numpad 4 for taunt.

The Time mode and Stock mode also returned with the same mechanism of the previous game; also, although not confirmed by the moment, exists the possibility that other modes such as the ones seen in Special Brawl, could make an appearance.

This time, the game is very similar to Brawl, and mechanics are more similar to the original games.

Characters
The game features more characters than its predecessor, with a total of 45 playable characters each one special and normal attacks, also with an unique and different Final Smash, However a new feature allows the player to download any other character (besides the original 45), known as expansion characters (with complete movesets), into the game, which enlarges the possibilities and combinations of new characters.

Features
Like the characters, more stages are featured. SSF2 includes stages from the 3 original Super Smash Bros. installments, and new custom stages as well. Many other new game modes are featured including the previous ones. Also it has a Adventure Mode with a similar style to the The Subspace Emissary entitled The Flash Of Shadows.

DOJO!!
SSF2 has had many DOJO's:

First DOJO- The first DOJO was simply a forum pasted with attachments of character profiles and more. It was called Super Smash Flash Central. Eventually, it was closed down due to a generally disrespectful community.

Second DOJO- The second DOJO had a resemblance to the actual Smash Bros. DOJO!!. It was created by Naruto [NU], but was recreated by stoat.tamer used to solve the member disrespect problem. It was temporarily put on hold for a remodeling, and due to a completely rewritten code, marked a new DOJO.

Third DOJO- The third "DOJO" (a fan made) was created by Tid, under the name Flash2dojo. The head of the dojo is Tid, with help from Xviyz along many others.

Fourth DOJO- The third official DOJO, and fourth DOJO, was released in June 13, 2009 and it is coded in flash by Neron of the McLeodGaming Forums, it has a new a and better design. It completely replaced the second DOJO.