Bomberman (universe)

The Bomberman universe refers to the  series' collection of characters, stages, and properties that hail from the video game franchise developed by the late Hudson Soft and now Konami, of primarily a series of maze-based action and puzzle games. The Bomberman series follows the adventures of the main protagonist Bomberman, a robot with the ability to produce many types of bombs. The games usually consist of players solving a series of levels by placing bombs in strategic positions in order to destroy foes and or obstacles on numerous planets in order to keep peace on Planet Bomber and the greater universe from threats and disaster.

Franchise description
 was originally developed as a strategic maze-based computer game that was developed by Hudson Soft, makings its debut in 1983. The general setting of the Bomberman universe takes place in the Bomber Nebula, a far away distant galaxy. The protagonist of the series, Bomberman was a first robot of his kind who was tired of creating bombs in an underground factory in Bungeling Empire. After Bomberman heard a rumor that the first robot who reached the surface would become human, he decided and was able to successfully escape. Eventually Bomberman joins an intergalactic police force in order to insure the safety of his galaxy with the aid of Dr. Ein and Max; the latter acting as Bomberman's friendly rival.

In Super Smash Flash 2
The Bomberman universe makes its debut in Super Smash Flash 2 and is represented by one character along with a single stage and one assist trophy.

Characters

 * : A first of his kind robot, Bomberman originally worked tirelessly in an underground factory creating bombs until he heard a rumor that the first robot to escape and reach the surface would become a human. He is also a member of the intergalactic organization bent on defending the Bomber Nebula; his galaxy. Making his debut on v0.9a as a newcomer in SSF2, many of Bomberman's moves are attributed to his series as much of his moves involve bombs which have become the symbol of his franchise.

Assist Trophy

 * Magnet Bomber: One of Bomberman's many former enemies. Having debuted in Super Bomberman 2, this member of the "Five Dastardly Bombers" places Magnet Bombs that target opponents that come nearby.

Stage

 * Bomb Factory: A bomb factory which contains the motifs of the Bomberman maze-grid games. The Bomb Factory is a rather plain stage with soft blocks appearing in the background along with bombs which explode in their trademark + patern, heavily damaging players on the way.

Media with elements appearing in the Super Smash Flash series
The following list consists of media from the Bomberman universe that appears in Super Smash Flash 2.


 * Bomberman, who debuted in this game as its main protagonist, appears as a starter character in SSF2.
 * Bomberman's on-screen appearance, smash attacks, and neutral special move in SSF2 utilize bombs, which originate as his main weapon in this game.
 * , Bomberman's neutral special move, directly references the way he places bombs down in this game.
 * The series symbol for Bomberman in SSF2 is based on these bombs.
 * The stage Bomb Factory in SSF2 is based on the grid-based maze where this game takes place and features breakable soft blocks and bombs hazards, with the latter exploding into the cross-shape that originates from this game.


 * Bomb Detonate, Bomberman's down special move in SSF2, is based on the Remote Control, which originates as an item in this game.
 * Bomberman's Theme, which partially consists of a synthetic remix of the theme that plays on the first few levels in this game, plays as Bomb Factory's alternate music track in SSF2.


 * Bomberman's second costume in SSF2 is based on Black Bomberman, who debuted in this game.


 * Bomberman's third, fourth, fifth, and sixth costumes in SSF2 are based on Red Bomberman, Blue Bomberman, Green Bomberman, and Yellow Bomberman, respectively, who debuted in this game.


 * Bomberman's Theme, which partially consists of a synthetic remix of the theme that plays on the first few levels in this game, plays as Bomb Factory's main music track in SSF2.
 * Bomberman's twelfth costume in SSF2 is based on his in-game sprites in this game.


 * Bomb Kick, Bomberman's side special move in SSF2, originates as an item in this game.


 * Bomberman's ninth costume in SSF2 is based on Orange Bomberman, who debuted in this game.
 * The victory theme of Bomberman in SSF2 is a remix of the theme that plays at the end of battle mode for the victorious player in this game.


 * Magnet Bomber, who debuted in this game as an antagonist, appears as an Assist Trophy in SSF2.


 * Revenge Cart, Bomberman's Final Smash in SSF2, originates as a multiplayer mechanic in this game.


 * Bomberman's ability to charge his bombs originates from the bomb pumping mechanic in this game.


 * Redial, a synthetic remix of the theme that plays on many levels in this game, first being the Battle Room of Planet Bomber's first area, plays as one of Bomb Factory's alternate music tracks in SSF2.


 * Bomberman's Revenge Cart in SSF2 includes a Skull Bomb, which originates in this game.


 * Alcatraz, a synthetic remix of the theme that plays on Lost Planet Alcatraz in this game, plays as one of Bomb Factory's alternate music tracks in SSF2.


 * Bomberman's design in SSF2 is based on his appearance in this game.


 * Jetpack, Bomberman's up special move in SSF2, originates as an item in this game.


 * Magnet Bomber's design in SSF2 is based on his appearance in this game.


 * Bomb Factory's design in SSF2 is based on the Battle 64 stage from this game.

Trivia

 * The Bomberman universe is one of two universes to be introduced in the Super Smash Flash series before having a minor role in the official games. It shares this distinction along with .