Super Smash Flash 2 Demo/Beta 1.0

Beta 1.0 is the first revision of the final major release of the Super Smash Flash 2 Demo and the first following the alpha phase of development. It was released on May 29, 2017.

Major changes

 * An auto-updater has been added, allowing players to update the game without having to redownload the game from the McleodGaming website.
 * Ten new characters:
 * (unlockable)
 * Many character balance changes, to be shown at a later date.
 * 17 new stages:
 * Desk (unlockable)
 * Devil's Machine (unlockable)
 * Final Valley (unlockable)
 * Flat Zone+
 * Hyrule Castle (unlockable)
 * Lake of Rage
 * Metal Cavern (unlockable)
 * (unlockable)
 * PAC-MAZE
 * Saffron City (unlockable)
 * Starship Mario
 * Toy Time Galaxy
 * Steel Diver (unlockable)
 * Waiting Room (unlockable)
 * World Tournament (unlockable)
 * Yoshi's Island (64)
 * New modes
 * Classic
 * Arena
 * Sandbag Soccer
 * Home-Run Contest
 * Multi-Man Smash
 * New Special Smash options
 * "Super Smash Flash" modifier.
 * Metal modifier
 * Over 50 New Events.
 * A fourth Target Smash stage.
 * Significantly improved Online.
 * Accept/deny requests
 * Choose input delay
 * Word filters
 * Will no longer get kicked to the main menu if the opponent disconnects after a game
 * Approximately 140 new music tracks.
 * 17 new items
 * Beam Rod
 * Blast Box
 * Deku Nut
 * Explosive Tag
 * Firework
 * Fire Flower
 * Flipper
 * Gooey Bomb
 * Ice Flower
 * Master Ball (unlockable)
 * Metal Box
 * Motion-Sensor Bomb
 * Party Ball
 * Smart Bomb
 * Super Star
 * Unira
 * Yellow Shell
 * Completely reworked item mechanics.
 * Many new Pokémon and Assist Trophies.
 * Fully customizable quality settings, allowing the player to disable various game effects for better performance.
 * Brand-new special effects for the entire cast.
 * New character recolors.
 * Recolors no longer affect character special effects
 * Increased landing lag on aerial attacks and specials.
 * Rebalanced teching, rolling, getup attack, etc. frame data.
 * Native controller support.
 * Yellow Shell
 * Completely reworked item mechanics.
 * Many new Pokémon and Assist Trophies.
 * Fully customizable quality settings, allowing the player to disable various game effects for better performance.
 * Brand-new special effects for the entire cast.
 * New character recolors.
 * Recolors no longer affect character special effects
 * Increased landing lag on aerial attacks and specials.
 * Rebalanced teching, rolling, getup attack, etc. frame data.
 * Native controller support.

Temporarily disabled features

 * Gamepad support in the Browser version
 * Online Arena Mode (Sandbag Soccer)
 * Peril Roulette in Classic Mode
 * Character-Specific Break the Targets
 * "Trades" between opposing attacks
 * Accessorized costumes
 * Misc. stage hazards (Green Hill Zone, etc.)
 * Some of the Assist Trophies and Pokémon
 * Stages
 * Venus Lighthouse
 * Skyward Voyage
 * Silph Co.
 * Shadow Moses Island
 * Distant Planet
 * Items
 * Smash Ball
 * Cucco

Major changes

 * Improved online mode stability.
 * Improved performance when using “Disabled stage effects” quality setting.
 * Fixed crashes from incompatible Bluetooth devices.
 * Fixed Role Reversal event. It was impossible to complete in the previous version due to the removal of Final Smashes.
 * Cleared records for Role Reversal and final events.
 * Desk stage is now available without unlocking.
 * Other various bug fixes and balancing tweaks.

Minor changes

 * Fixed Sudden Death on stock matches.
 * Stage darkening code removed from disabled stage effects quality setting.
 * Pausing in Arena Mode now works properly.
 * Tap Jump/Dash settings now save properly when game is restarted.
 * Fixed some issues involving the pause button when mapped to certain keys.
 * Special Smash options can now be selected via keyboard.
 * Fixed issue with some Assist Trophies (Krillin, Hammer Bro) not loading properly and failing on first spawn.
 * Getting hit while holding an E-Tank will cause the user to drop the E-Tank.
 * Battle of the 99 Heartless? is a bit easier. now has 2 stocks instead of one and takes reduced knockback from enemies.
 * Stocks can now be properly set via the display in Online mode's character selection screen.
 * Changing the game settings from within an online room will no longer lock the room.
 * Milliseconds are gray colored in the timer now.
 * Updated the icons for red and blue teams' score display for Arena.
 * Moved the Home-Run Contest Counter up more to the top right.
 * Timer disappears after pausing in Home Run Contest when Sandbag is gaining distance.
 * Updated the credits screen.
 * Fixed desyncs due to stage background of Bomb Factory.
 * Fixed a loading error for Clock Town if Peach's Castle or Sky Sanctuary Zone had been loaded before.
 * Restored Bloody Tears as the main track for Dracula's Castle.
 * Fixed false ledges on Green Hill Zone.
 * Fixed mislabel on Green Hill Zone music track.
 * Champion Battle (Gold/Silver) music track now only plays as alt for Lake of Rage.
 * Meteo Campaigns now displays shadows.
 * Fixed a crash bug when a character under the effects of a Poison Mushroom was released by a mirror in Mirror Chamber.
 * Tweaked ledges and terrain on Twilight Town.
 * Fixed unlock message for World Tournament. It no longer displays the unlock text from Final Valley.

Major changes

 * Online has been improved.
 * Fixed issues with logging in, especially in browser version.
 * Improved server strain by implementing load balancing.
 * Added bandwidth balancing between two servers for auto-updater.
 * Fixed desyncs involving getting hit while holding items.
 * Locked rooms no longer display in the online list.
 * Rooms no longer break and become invisible after matches take too long.
 * Error messages added for online mode when things fail.
 * Timeouts added for online mode when the game hangs via target test glitch, please wait glitch, etc..
 * Rooms no longer break when the host quits when the other players are in the Waiting Room.
 * Word filter is a lot less strict.
 * Fixed bug causing rooms to lock when rules are changed.
 * Web version can cache more files now.
 * Browser version downloads files one-by-one rather than all at once.
 * Fixed event match unlock messages.
 * Fixed reflection scaling.

Minor changes

 * Minor updates to some HUD objects (Sandbag Soccer, HRC icon).
 * Character select screen now says "survival" instead of "KO" for stock matches
 * Fixed graphical errors with ceiling KOs on events 21/47 and other Multi-Man modes.
 * Fixed a bug involving characters following the pattern of a moving platform when grabbed off of one.
 * Fixed issues with event mode messages.
 * Fixed typo with Green Hill Zone remix being listed as a Brawl track.
 * Arrows for adjusting time/stock on character select screen now work in online mode.
 * Player cursor is larger in character select.
 * Removed blur effect on star KO due to lag.
 * Updated credits.
 * Fixed black screen bug for sudden death.
 * Fixed graphical artifacts on Temple.
 * Green, red, and yellow shells should hit the thrower less often.
 * Fixed glitched pixels when air dodging.
 * Fixed Sonic/Tails' victory themes.
 * Some characters updated to hold items better.

Engine

 * Added Sandbag Basketball to Arena.
 * Added Crystal Smash to Stadium.
 * New Results Screen
 * Fixed jump startup inconsistency between attack jump cancels and normal jumps
 * “Improvements” to SSF1 mode to make it feel even more like SSF1:
 * Easily slide off edges
 * Chargeable attacks are now used immediately
 * Midair jumps use ground jump animation
 * Short hop via crouch key only
 * Jumping while rising mid-jump disabled
 * Crouching enabled
 * Fast fall disabled
 * Hold crouch for 0.5 seconds to drop through platforms,
 * Can’t drop through platforms while falling
 * Entrance animations removed
 * Possible to move while attacking
 * B button and C-sticks now acts as additional A buttons
 * Jumps can cancel attacks
 * Fixed jump momentum issues
 * Traction values amplified
 * Disabled skid animations
 * Run animations no longer end until you come to a complete stop
 * Attacks that utilized grab state now allow the grab state to proceed
 * Removed ability to use smash attacks
 * Special mode settings now carry over into sudden death
 * Exiting a sudden death match now results in a proper “No Contest”
 * Picking up items no longer triggers an attack
 * Improved behavior for acceleration, deceleration, and max speed caps
 * Fixed bug where getting grabbed out of attacks would reset all of your charged attacks
 * Tweaked character select hand for more precise movement
 * Side smash input window extended by 1 frame
 * Optimized hitlag behavior across the board
 * Fixed scaling of reflections when super mushroomed
 * Fixed projectile clanking behavior
 * Fixed issues with reflection sizes on characters under mushroom effects.
 * Fixed issue that caused characters under armor or launch resistance to use higher hitstun than intended when hit.
 * If a character starts walking at a speed above max walking speed, their speeds will be lowered back to max walking speed.
 * No more fast-falling during specials right out of knockback.

Stages

 * Added new stage: Palutena's Shrine!
 * Smashville:
 * Fixed platform drifting away over time
 * Reduced vertical and horizontal death boundaries.
 * Adjusted background positioning
 * Adjusted terrain to make ledges more reliable
 * UFO is now visible.
 * Now has rain and UFO SFX, updated Balloon SFX
 * Town Hall clock is now based on PC clock
 * Resprited Yoshi's Island.
 * Properly centered death boundaries on, Sky Sanctuary Zone, Saturn Valley and Tower of Salvation.
 * Death boundaries made now wider.
 * Yoshi’s Story:
 * Drastically reduced cam/death boundaries.
 * Platforms made thinner
 * Nintendo 3DS:
 * Reduced cam/death boundaries.
 * Increased cam/death boundaries.
 * Platforms made thinner
 * New alt music track: Green Greens (Melee)
 * Dracula’s Castle now has wider death boundaries.
 * Adjusted camera boundaries.
 * Battlefield:
 * Reduced death boundaries.
 * Platforms made thinner
 * Platforms made thinner on Battlefield, Tower of Salvation and WarioWare, Inc.
 * Jungle Hijinx:
 * Horizontal death boundaries shrunk down.
 * Tweaked platform positioning to properly match visuals.
 * Desk:
 * No more screen flash after hitting drawers.
 * Mirror Chamber:
 * Vertical death boundaries reduced.
 * Horizontal death boundaries reduced.
 * Adjusted camera boundaries.
 * Pokémon Colosseum:
 * Widened and centered horizontal death boundaries.
 * New main music track: Main theme (Pokémon Red/Blue)
 * New alt music track: Trainer Battle (Pokémon Red/Blue)
 * Stage does not “transition to normal” on startup anymore (it begins already in normal formation)
 * Fixed some inconsistencies on screen display.
 * Multiple music tracks added.
 * Increased horizontal death boundaries on Castle Siege's first form.
 * Waiting Room:
 * Updated main music track: Waiting Room
 * Reduced horizontal death boundaries.
 * Lowered bottom death boundary.
 * Starship Mario:
 * Reduced and centered horizontal death boundaries.
 * Metal Cavern:
 * Reduced and centered horizontal death boundaries.
 * Reduced and centered horizontal death boundaries.

Misc

 * Master Ball is properly spelled on Item Switch
 * Item names are consistent between Item Switch and Training Mode item select
 * Exploding Capsule uses a new explosion effect.
 * Fixed issues with certain characters when used as usernames for Online Mode.
 * Repositioned and polished Damage meters in HUD
 * Improved behavior for damage meters after being hit by no-hitstun attacks.
 * Realigned buttons in Stadium Mode Menu
 * Improved CSS hand movement.
 * Modified fonts for HUD
 * Improved “Ready to Fight” bar.
 * Improved audio quality of Intro movie.
 * Removed animated effects from update screen.
 * Tweaked in-game Timer
 * Enemies in Multi-Man Modes now use the Smash Bros. symbol.
 * Fixed Sonic missing a partner in 2v2 matches for Classic Mode, which caused rare errors.

Engine

 * Character attacks can clank projectiles, but projectiles cannot clank character attacks. This fixes issues similar to Bomberman up special clanking with Sonic’s spring causing the recovery to move downwards.
 * Picking up items during aerials and dash attacks no longer prevents the attack from coming out.
 * Fixed items not despawning properly on the ground.
 * Linux build will now load more naturally in 64-bit OS

Misc

 * Updated event images to include Yoshi’s new portrait.
 * Sandbag Basketball goal hitboxes are now even.
 * Sandbag now starts in the middle of the stage in Sandbag Basketball.
 * All items now have an arrow above them as an indicator that they can be interacted with, sans for food.