User:Dark Ermac

WIP work goes here.

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed


 * combo
 * duration: 1-8 (hit 1), 9-19 (hit 2), 20-34 (hit 3)
 * hitbox: 2-4 (hit 1), 12-14 (hit 2), 22-25 (hit 3)
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 1
 * hitstun: 4
 * self hitstun: 1
 * direction: 55
 * power: 0
 * knockback const: 50
 * attack box part 2 (f20)
 * damage: 5
 * priority: 1
 * hitstun: 4
 * hitlag: -1
 * self hitstun: 1
 * direction: 35
 * power: 56
 * knockback const: 60
 * ftilt
 * duration: 18
 * hitbox: 5-7
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 46
 * power: 50
 * knockback const: 80
 * utilt
 * duration: 13
 * hitbox: 6-7
 * can fall off: no
 * cpu followup: usmash, utilt, fsmash, dsmash
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 80
 * power: 40
 * knockback const: 130
 * attack box 2
 * same as first
 * attack box 3
 * same as first
 * dtilt
 * duration: 12
 * hitbox: 5-7
 * reset movement: yes
 * can fall off: no
 * cpu followup: nooch, fair, uair
 * attack box
 * damage: 9
 * priority: 2
 * hitstun: 2
 * self hitstun: 1
 * direction: 68
 * power: 105
 * knockback const: 22
 * fsmash
 * duration: 1-5 (startup), 6-11 (charging), 12-33 (attack)
 * hitbox: 16-17
 * charge time: 40
 * charge click: yes
 * can fall off: no
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 5
 * self hitstun: 3
 * direction: 42
 * power: 40
 * knockback const: 100
 * attack box 2
 * same as first
 * usmash
 * duration: 1-3 (startup), 4-9 (charging), 10-36 (attack)
 * hitbox: 13-16 (initial), 17-21 (explosion)
 * charge time: 40
 * charge click: yes
 * can fall off: no
 * attack box
 * damage: 3
 * priority: 5
 * hitstun: 1
 * hitlag: -2
 * self hitstun: 1
 * direction: 110
 * power: 80
 * knockback const: 0
 * attack box part 2 (f17)
 * damage: 13
 * priority: 5
 * hitstun: 1
 * hitlag: -1
 * self hitstun: 1
 * direction: 88
 * power: 70
 * knockback const: 75
 * burn: yes
 * attack box 2
 * same as first
 * dsmash
 * duration: 1-4 (initial), 5-11 (charging), 12-31 (attack)
 * hitbox: 16-20
 * cancel when air: no
 * charge time: 40
 * charge click: yes
 * can fall off: no
 * attack box
 * damage: 13
 * priority: 6
 * hitstun: 5
 * self hitstun: 1
 * cam shake: 7
 * direction: 40
 * power: 84
 * knockback const: 75
 * burn: yes
 * attack box 2
 * same as first
 * dash
 * duration: 27
 * hitbox: 9-12
 * can fall off: no
 * cpu followup: nooch, fair, uair, dair
 * attack box
 * damage: 9
 * priority: 2
 * hitstun: 3
 * self hitstun: 2
 * direction: 50
 * power: 40
 * knockback const: 60
 * nooch
 * duration: 1-15 (attack), 16-21 (landing lag)
 * hitbox: 4-10
 * allow control: yes
 * cancel when air: yes
 * can fall off: yes
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 35
 * power: 60
 * knockback const: 26
 * attack box part 2 (f5)
 * damage: 7
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 85
 * power: 56
 * knockback const: 26
 * attack box 2
 * same as first
 * fair
 * duration: 1-16 (attack), 17-21 (landing lag)
 * hitbox: 5-7
 * allow control: yes
 * cancel when air: yes
 * can fall off: yes
 * attack box
 * damage: 12
 * priority: 5
 * hitstun: 4
 * hitlag: -1.2
 * self hitstun: 2
 * cam shake: 2
 * direction: 52
 * power: 55
 * knockback const: 95
 * attack box 2
 * same as first
 * bair
 * duration: 1-14 (attack), 15-19 (landing lag)
 * hitbox: 5-7
 * allow control: yes
 * cancel when air: yes
 * can fall off: yes
 * cpu followup: bair
 * attack box
 * damage: 8
 * priority: 4
 * hitstun: 2
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 140
 * power: 80
 * knockback const: 75
 * reversable angle: no
 * attack box 2
 * damage: 10
 * priority: 4
 * hitstun: 2
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 140
 * power: 80
 * knockback const: 75
 * reversable angle: no
 * attack box 2 part 2 (f1)
 * damage: 10
 * priority: 4
 * hitstun: 5
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 145
 * power: 45
 * knockback const: 75
 * reversable angle: no
 * uair
 * duration: 1-19 (attack), 20-24 (landing lag)
 * hitbox: 4-6
 * allow control: yes
 * cancel when air: yes
 * can fall off: yes
 * attack box
 * damage: 11
 * priority: 4
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 82
 * power: 56
 * knockback const: 85
 * attack box 2
 * same as first
 * dair
 * duration: 1-16 (attack), 17-21 (landing lag)
 * hitbox: 5-6 (hit 1), 8-9 (hit 2)
 * allow control: yes
 * cancel when air: yes
 * can fall off: yes
 * attack box
 * damage: 5
 * priority: 3
 * hitstun: 4
 * hitlag: -1.5
 * self hitstun: 1
 * direction: 45
 * power: 28
 * knockback const: 0
 * reversable angle: no
 * attack box part 2 (f8)
 * damage: 5
 * priority: 3
 * hitstun: 4
 * hitlag: -1.5
 * self hitstun: 1
 * direction: 90
 * power: 90
 * knockback const: 58
 * reversable angle: no
 * attack box 2
 * same as first
 * nspec
 * duration: 1-16 (pull out), 17-38 (idle), 39-54 (walking), 55-58 (jump start), 59 (jump), 60-73 (throw), 74-80 (drop), 81-93 (throw up)
 * hitbox: 1 (spawn bomb), 64 (throw bomb), 78 (drop bomb), 89 (throw bomb up)
 * duration air: 1-23 (pull out), 24-33 (rising), 34-37 (falling), 38-39 (fall loop), 40-53 (throw), 54-64 (drop), 65-77 (throw up)
 * hitbox air: 1 (spawn bomb), 45 (throw bomb), 60 (drop bomb), 73 (throw bomb up)
 * cancel when air: no
 * long range: yes
 * max speed: 4
 * charge time: 1
 * hold repeat: yes
 * allow turn: yes
 * link frames: yes
 * re-enable timer: 3
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * nspec air
 * same as nspec
 * fspec
 * duration: 10
 * hitbox: 2-5 (move bomb on 2)
 * cancel when air: no
 * x speed decay: -1
 * attack box
 * damage: 5
 * priority: 6
 * hitstun: 4
 * self hitstun: 3
 * direction: 20
 * power: 45
 * knockback const: 29
 * fspec air
 * duration: 1-18 (attack), 19-25 (landing)
 * hitbox: 5-8 (also reverse box) (move bomb on 5)
 * attack box
 * damage: 5
 * priority: 6
 * hitstun: 4
 * hitlag: -1.2
 * self hitstun: 3
 * direction: 60
 * power: 98
 * knockback const: 35
 * uspec
 * duration: 41
 * hitbox: 13-14 (explosion), 15-33 (rising), 34 (final hit), 31 (edgegrab)
 * refresh rate:
 * allow control: yes
 * allow control ground: no
 * cancel when air: no
 * x speed decay: 0.01
 * can fall off: no
 * is recovery: yes
 * attack box
 * damage: 7
 * priority: -1
 * hitstun: 4
 * hitlag: -1
 * self hitstun: 4
 * direction: 40
 * power: 98
 * knockback const: 50
 * burn: yes
 * attack box part 2 (f15)
 * damage: 1
 * priority: 2
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 90
 * power: 98
 * knockback const: 0
 * burn: no
 * attack box part 3 (f34)
 * damage: 4
 * priority: 2
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 3
 * direction: 75
 * power: 90
 * knockback const: 80
 * burn: no
 * uspec air
 * same as uspec
 * dspec
 * duration: 12
 * hitbox: 5 (detonate)
 * refresh rate:
 * re-enable timer: 70
 * disable for CPU: yes
 * attack box
 * damage: 0
 * priority: 3
 * hitstun: 2
 * hitlag: 1
 * self hitstun: 2
 * direction: 0
 * power: 0
 * knockback const: 1
 * dspec air
 * same as dspec
 * grab
 * duration: 1-10 (grab), 11-12 (grabbed), 13-20 (pummel)
 * hitbox: 4 (grab), 17 (pummel)
 * damage: 2
 * fthrow
 * duration: 28
 * hitbox: 9
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 35
 * power: 55
 * knockback const: 110
 * reversable angle: no
 * bypass non-grabbed: yes
 * bthrow
 * duration: 32
 * hitbox: 20-21
 * can fall off: no
 * attack box
 * damage: 13
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 160
 * power: 80
 * knockback const: 45
 * reversable angle: no
 * bypass non-grabbed: yes
 * uthrow
 * duration: 18
 * hitbox: 12-13
 * can fall off: no
 * cpu followup: nooch, uair, dair, usmash
 * attack box
 * damage: 6
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 70
 * power: 40
 * knockback const: 110
 * reversable angle: no
 * bypass non-grabbed: yes
 * dthrow
 * duration: 30
 * hitbox: 14, 26
 * can fall off: no
 * cpu followup: nooch, dair, uair, fair, utilt, usmash, fsmash
 * attack box
 * damage: 5
 * priority: 0
 * hitstun: 15
 * hitlag: -1.15
 * self hitstun: 0
 * direction: 70
 * power: 65
 * knockback const: 45
 * reversable angle: no
 * bypass non-grabbed: yes
 * attack box part 2 (f20)
 * damage: 7
 * priority: 0
 * hitstun: 2
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 70
 * power: 65
 * knockback const: 45
 * reversable angle: no
 * bypass non-grabbed: no
 * floor
 * duration: 24
 * hitbox: 8-11 (back), 18-19 (front)
 * attack box
 * damage: 8
 * priority: 0
 * hitstun: 2
 * self hitstun: 1
 * direction: 25
 * power: 63
 * knockback const: 30
 * ledge
 * duration: 1-14 (getup), 15-27 (light), 28-48 (heavy)
 * hitbox: 18-19 (light), 30-31 (heavy)
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 50
 * power: 85
 * knockback const: 28
 * attack box part 2 (f28)
 * damage: 13
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 50
 * power: 118
 * knockback const: 13
 * kirby
 * duration: ||||||||
 * hitbox: ||||||||
 * cancel when air: no
 * x speed: 2
 * charge time: 80
 * hold repeat: yes
 * re-enable timer: 3
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * kirby air
 * same as kirby
 * final smash
 * cancel when air: no
 * reset movement: yes
 * invincible: yes
 * can use in air: yes
 * attack box
 * damage: 18
 * priority: 7
 * hitstun: 7
 * hitlag: -0.96
 * self hitstun: 0
 * direction: 50
 * power: 75
 * knockback const: 25
 * crash
 * duration: ||||||||
 * hitbox: ||||||||
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 3
 * self hitstun: 2
 * direction: 40
 * power: 45
 * knockback const: 13
 * held bomb
 * inherit palette: yes
 * time: 999
 * follow user: yes
 * y offset: -6
 * limit: 1
 * lock trajectory: yes
 * bomb 1
 * duration: 1-34 (idle) 35-42 (explosion) 43-54 (kicked right) 55-66 (kicked left)
 * hitbox: 35-38
 * duration (thrown): 1-8 (thrown) 25-34 (explosion)
 * hitbox (thrown): 25-29
 * inherit palette: yes
 * width: 20
 * height: 20
 * time: -1
 * gravity: 1.8
 * max gravity: 8
 * x offset: 10
 * y offset: -10
 * can be absorbed: no
 * no flip: yes
 * idle: yes
 * attack box
 * damage: 6
 * priority: -1 (2 thrown)
 * hitstun: 5
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 90
 * power: 49
 * knockback const: 60
 * ignore charge damage: yes
 * burn: yes
 * bomb 2
 * duration: 1-34 (idle) 35-42 (explosion) 43-54 (kicked right) 55-66 (kicked left)
 * hitbox: 35-38
 * duration (thrown): 9-16 (thrown) 25-34 (explosion)
 * hitbox (thrown): 25-29
 * inherit palette: yes
 * width: 30
 * height: 30
 * time: -1
 * gravity: 1.8
 * max gravity: 9
 * x offset: 10
 * y offset: -15
 * can be absorbed: no
 * no flip: yes
 * idle: yes
 * attack box
 * damage: 10
 * priority: -1 (4 thrown)
 * hitstun: 6
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 90
 * power: 63
 * knockback const: 60
 * ignore charge damage: yes
 * burn: yes
 * bomb 3
 * duration: 1-34 (idle) 35-42 (explosion) 43-54 (kicked right) 55-66 (kicked left)
 * hitbox: 35-38
 * duration (thrown): 17-24 (thrown) 25-34 (explosion)
 * hitbox (thrown): 25-29 (explosion)
 * inherit palette: yes
 * width: 50
 * height: 50
 * time: -1
 * gravity: 1.8
 * max gravity: 10
 * x offset: 10
 * y offset: -15
 * can be absorbed: no
 * no flip: yes
 * idle: yes
 * attack box
 * damage: 14
 * priority: -1 (5 thrown)
 * hitstun: 7
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 90
 * power: 77
 * knockback const: 87
 * ignore charge damage: yes
 * burn: yes
 * bomb FS
 * duration: ||||||||
 * hitbox: ||||||||
 * inherit palette: yes
 * width: 20
 * height: 20
 * time: -1
 * gravity: 1.8
 * max gravity: 16
 * x offset: -10
 * can be absorbed: no
 * no flip: yes
 * idle: yes
 * attack box
 * damage: 28
 * priority: -1
 * hitstun: 1
 * self hitstun: 0
 * direction: 90
 * power: 35
 * knockback const: 60
 * ignore charge damage: yes
 * burn: yes
 * bomb FS final
 * duration: ||||||||
 * hitbox: ||||||||
 * inherit palette: yes
 * width: 50
 * height: 50
 * time: -1
 * gravity: 1.8
 * max gravity: 18
 * y offset: 30
 * can be reversed: no
 * can be absorbed: no
 * limit: 3
 * no flip: yes
 * idle: yes
 * attack box
 * damage: 10
 * priority: -1
 * hitstun: 7
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 90
 * power: 65
 * knockback const: 90
 * ignore charge damage: yes
 * burn: yes
 * bomb kirby
 * duration: ||||||||
 * hitbox: ||||||||
 * inherit palette: yes
 * width: 20
 * height: 20
 * time: 75
 * x speed: 8
 * y speed: -10
 * gravity: 1.8
 * max gravity: 12
 * x offset: 10
 * y offset: -45
 * can be absorbed: no
 * no flip: yes
 * idle: yes
 * attack box
 * damage: 10
 * priority: -1
 * hitstun: 1
 * self hitstun: 0
 * direction: 90
 * power: 35
 * knockback const: 60
 * ignore charge damage: yes
 * burn: yes