Final Destination (Super Smash Flash)

Final Destination is one of the two unlockable stages in Super Smash Flash, the other being. This incarnation in particular is based around Super Smash Bros. Melee 's Final Destination. It is the location where and  are faced at the end of Classic and Adventure mode.

There is a glitch that allows it to be temporarily unlocked when the player beats any mode, but it could be lost it when the SSF window is closed. It should be noted that all unlockable characters are fought on this stage when being unlocked.

It appears in every match of All-Star mode, because the low number of stages compared to characters in Super Smash Flash makes giving each character a home stage to fight on, as is the case in Melee, an impossibility.

Layout
The stage includes nothing more than a flat platform suspended in space, allowing players to brawl without any hazards. Its somewhat long size makes it a good stage for spamming projectiles; a useful technique when fighting unlockable characters. It has green lines for background, hinting it is traveling between dimensions. Due to the limitations of SSF, it does not change backgrounds like Melee ' s.

Music

 * The music track is the self-titled Final Destination, ripped straight from Super Smash Bros. Melee.

Adventure mode
The player has to defeat the final bosses, Master Hand and, after depleting the former's Health Points to the half, Crazy Hand.

Trivia

 * Final Destination's function in All-Star in serving as a home stage for characters who have none somewhat mirrors its All-Star appearance in Melee, where it served as Roy's home stage because his game had yet to be released.
 * This design of Final Destination was originally intended to be used in Super Smash Flash 2 as well, even appearing in earlier incarnations of the Smash Flash DOJO!!! on pre-fabricated screenshots. However, this intention has long since been abandoned.