Pikachu (Super Smash Flash 2)

Pikachu is a playable veteran character in Super Smash Flash 2. He is one of the characters in added in v0.8 of the SSF2 Demos, alongside other characters such as Donkey Kong and Yoshi. His sprites are completely custom, seeming to take a more realistic look.

Pikachu is currently ranked 3rd on the v0.9 tier list. This is due to his extremely fast attacks, giving him good combo ability on the ground and in the air, with amazing finishers to end combos, most notably his Thunder which can Star KO airborne enemies easily. Pikachu also has fantastic throws; its forward and back throws set up edgeguarding situations, its up throw aids in combos, and its down throw can chain grab almost the entire cast at low percentages up to around 30-40%, and fast-fallers infinitely. He also possesses a great projectile in Thunder Jolt and multiple methods to recover; this, combined with his small frame, makes Pikachu much trickier to KO than one might think.

However, Pikachu is not flawless; even though he might be tricky to KO, he is KOed relatively fast when attacks land due to his light weight. He also has fast falling speed for his weight class, making him more vulnerable to low-percent chain grabs than other light characters, as well as poor reach in his attacks, forcing him to get up close to start combos (although this is remedied by his Thunder Jolt approaches). Regardless, Pikachu's strengths overwhelm his flaws and make him the top tier character he is represented as in the current metagame.

Attributes
Pending

Ground Attacks

 * Basic Combo: Headbutts continually. 2% per hit
 * Forward Tilt: Kicks forward out in front of him with both legs. 10%
 * Forward Smash: Produces electricity with his cheeks. Pikachu charges a bolt of electricity in front of him, causing a lot of knockback when released. Uncharged: 14% Fully Charged: 20%
 * Up Tilt: Swings tail in an arc above itself. 7%
 * Up Smash: Flips very fast, attacking with its tail. Uncharged: 13% Fully Charged: 19%
 * Down Tilt: Does a quick, low tail whip. 7%
 * Down Smash: Discharges electricity while spinning. Uncharged: 11% Fully Charged: 13%
 * Dash Attack: Bashes target with it's head like a mini Skull Bash.. 9%

Aerial Attacks

 * Neutral Aerial: Spins in a ball. Decent knockback and power. 10%
 * Forward Aerial: An electric drill-like move forward. 7%.
 * Back Aerial: Spins like a disc and hits multiple times. Four hits for 1% each last one deals 2%.
 * Up Aerial: Swings tail while flipping forward. 8%
 * Down Aerial: An electric drill-like move downward. 11-12%

Grabs & Throws

 * Grab: Grabs the enemy with both hands.
 * Pummel: Zaps the enemy. All hits do 1%.
 * Forward Throw: Places opponent on back and electrocutes them forward. can chain grab. 8%
 * Back Throw: Tumbles with opponent back and throws them back. 9%
 * Up Throw: Headbutts opponent upward. Can chain grab, but easy to DI out of. 10%
 * Down Throw: Slams on top of opponent. Can chain grab. 10%

Other

 * Ledge Attack: Backflip kick. 8%
 * 100% Ledge Attack: None.
 * Wakeup attack: Swings its body and tail around. 5%

Role in Event Mode
He appears as a opponent in Catch 'em all! and Nintendo All-Stars.

Misc.

 * Entrance: Pops out of a Poké Ball.
 * Taunts:
 * Standard: Waves with both hands and says "Pika!".
 * Side: Topples on one leg, as if dizzy and says "Pika!".
 * Down: Same as side taunt as of now.
 * Idle poses
 * Scratches his ear
 * Looks around
 * Revival platform: A stadium-like platform with a inner light
 * Fanfare: Pokémon Victory Theme from Super Smash Bros. Brawl
 * Wins: Does a 720 backflip, then spins around and looks happily at the camera.
 * Loses: Claps.

Role in The Flash Of Shadows
Currently unknown.

Trivia

 * Occasionally, when Pikachu is chosen in a match, a glitch in his entrance animation will not allow him to appear for the rest of the match. This also applies to Target Test and is probably part of a set of glitches with the four new characters introduced in demo v0.8.