Ledge options

Ledge attacks are a set of moves a character can use when hanging on a ledge. Once a character's invincibility frames gained from grabbing a ledge expire, it is usually prudent to get up off the edge and return to the stage proper. Typically, these moves give a character invincibility frames and allow a semi-safe recovery. This can be done in a variety of ways.

In Super Smash Flash 2
In the previous versions of the SSF2 Demo, Ledge attacks were not able to be used until demo v0.6 was released.

Ways to use Ledge recoveries
Climb: By pushing towards the ledge, a character will simply Climb up onto the stage with no flair.
 * Attack: By pressing an attack button, a character will Climb up onto the stage while attacking. This is intended to protect against enemies breathing down a character's neck (if applicable).
 * Roll: By pressing the side botten, a character will Climb up and roll forward a short distance, typically enough to reach the other side of an attacker.
 * Let Go: By pressing right,left,down,or up a character will no longer be hanging on the edge, a character will let go. This may seem counter-productive at first, but it is useful if a character wishes to double jump and then air dodge.which is a useful alternate to jumping in a few cases. Also, depending on the character, Double-jumping then using an aerial attack can be faster than using the recovery attack.
 * Fastfall: By pressing the down botten, a character will let go and enter a Fastfall. This is generally not useful for recovering.