Grab

A grab is when the player holds the opponent for a limited amount of time (the smaller the amount of damage an opponent has, the less time they will be held). Grabs will hit through shields, and they can only be dodged by sidestepping. Grabs can lead to combos, especially through chain-grabbing, where a character links consecutive grabs without letting the opponent hit the ground. When a character grabs the opponent, one of the following can occur:


 * Pummel.
 * Throw.