Bonus Fruit

Bonus Fruit, is 's standard special move in Super Smash Flash 2.

Overview
When performed, PAC-MAN will hold his hand up in front of him as a fruit appears floating over it. Over time, the fruit will continuously change, with different characteristics and movement patterns when thrown. The bonus cycle will be in the same order as the original PAC-MAN (Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key). PAC-MAN can stop charging at any time and whichever fruit he is holding will be saved to throw later. The charge-up period doubles once the player cycles beyond the orange. If used in mid-air, PAC-MAN will briefly maintain horizontal and vertical speed.

The fruits themselves work like throwing items, in that they can be picked up and thrown by any character after landing or even while still active. In fact, if the player inputs the standard attack input immediately after throwing a fruit with Bonus Fruit, they may pick up the fruit before PAC-MAN's throwing animation ends. Because the fruits can be very effective tools when thrown or dropped regularly, this is a useful technique for players to have more options.

The fruits can also bounce off of the trampoline PAC-MAN summons with Pac-Jump, abiding by the same rules other characters do when bouncing from it.

Origin
Bonus fruits are one of the staples of the PAC-MAN franchise, especially the original arcade game. Originating from the They appear near the ghosts' lair in most games, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original PAC-MAN are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.

The paralyzing effect and sound effect of the Bell comes from the bell in MAPPY, which would make any enemies freeze momentarily in place on contact.

The Galaxian Ship's movement is based off its original appearance in Galaxian.

Trivia

 * In previous demos, the Galaxian would stay in the air with an active hitbox when dropped until it's attacked or picked up again. As of Beta 1.0.3.2, it now drops normally.