Absorption

Absorption is the process in Super Smash Flash 2 of using a particular special move to "catch" an opposing projectile. The assailant then provides some benefit to the character absorbing based on the attack power of the absorbed attack. Not all projectiles can be absorbed, and the ones that can be absorbed are often (but not always) "energy-based", such as 's or 's Demon Fang. However, many "physical" projectiles, such as 's Hero's Bow or 's Shadow Clone Toss, cannot be absorbed.

Currently, no characters in Fraymakers are capable of absorbing projectiles. However, the game's programming API allows for custom content to implement the mechanic by using an "absorb box" to indicate areas where projectiles can be absorbed, and various official characters and Assists have projectiles that can be absorbed.

Absorption was not possible in Super Smash Flash, as the game lacked any mechanics corresponding to it.