Absorption

Absorption is the process in Super Smash Flash 2 of using a particular special move to "catch" an opposing projectile. The assailant then provides some benefit to the character absorbing based on the attack power of the absorbed attack. Not all projectiles can be absorbed, and the ones that can be absorbed are often (but not always) "energy-based", such as 's Fireball or 's Demon Fang. However, many "physical" projectiles, such as 's Hero's Bow or 's Shadow Clone Toss, cannot be absorbed.

Absorption was not possible in Super Smash Flash, as the game lacked any mechanics corresponding to it.