McLeodGaming Network

McLeodGaming Network, or MGN for short, is the proprietary infrastructure that is used to power the online functionality of games created by McLeodGaming. The service was launched in a beta state on July 24, 2014 with the release of v0.9b of the Super Smash Flash 2 demo.

Accounts can be created and managed from a dedicated website. From there, players can set their regions of residence, manage a list of friends with accounts, manage which supported games can be played from their accounts, and make other changes that affect all supported games. However, game-specific settings must be done in each respective game.

In Super Smash Flash 2
Currently, Super Smash Flash 2 is the only game to support McLeodGaming Network, which it uses for online play. Players are required to log into their accounts before entering the Online Lobby to create or join a room, allowing players to battle against other players over a peer-to-peer connection. In addition to this, McLeodGaming Network allows players to display their usernames and regions of residence in rooms created, and rooms can also be restricted based on the player's friends.

In order to ensure parity between players, McLeodGaming Network supports only the most recent revision of SSF2, making the online mode inaccessible in previous revisions.

External link

 * McLeodGaming Network home page.