Kirby (universe)/Elements appearing in the Super Smash Flash series

The following list consists of media from the  universe that appears in Super Smash Flash and Super Smash Flash 2.


 * Kirby, who debuted in this game as its main protagonist, appears as a starter character in both SSF and SSF2.
 * Kirby's six jumps in SSF and SSF2 originate from his ability to fly in this game.
 * Kirby's in SSF and on-screen appearance in SSF2 utilize the Warp Star, which originates from this game.
 * Inhale, Kirby's neutral special move in SSF2, originates from this game.
 * Kirby's down and up taunt and victory pose in SSF2 are based on the Kirby Dance, which originates from this game.
 * Kirby's sixth costume in SSF2 is based on his monochrome appearance in this game.
 * The stage in SSF and the stage of the same name in SSF2 are loosely based on Green Greens and feature Whispy Woods, both of which originate from this game, with the SSF2 stage having him blow wind as a hazard and featuring King Dedede and Bronto Burts as background characters.
 * The Maxim Tomato, an item in SSF and SSF2, originates as a recovery item in this game.
 * Green Greens, an orchestral remix of the theme that plays on Green Greens in this game, which was taken from Super Smash Bros. Melee, plays on Dream Land in SSF.
 * Green Greens, a chiptune remix of this theme, plays as Dream Land's alternate music track in SSF2.
 * Bubbly Clouds, a chiptune remix of the theme that plays on Bubbly Clouds in this game, plays as Butter Building's alternate music track in SSF2.
 * The victory theme of Kirby and Bandana Dee in SSF2 is a remix of the theme that plays whenever Kirby completes a level or defeats a boss in this game.
 * The victory theme of Meta Knight in SSF2 is an electric guitar remix of the same theme, taken from Super Smash Bros. Brawl.
 * The series symbol for Kirby in SSF2 originates as the recurring star symbol that first appears in this game.


 * Meta Knight, who debuted in this game as an antagonist, appears as a starter character in both SSF and SSF2.
 * Kirby's eleventh costume in SSF2 is based on Meta Knight without his mask.
 * Kirby's Copy Abilities, which he receives from Inhale in SSF2, originate from this game.
 * Kirby's down attack in SSF and Bandana Dee's down tilt in SSF2 are based on the Slide, which originates as a move in this game.
 * Kirby's side attack in SSF and back throw in SSF2 are based on Burning and Backdrop, respectively, which originate as Copy Abilities in this game.
 * Hammer and Stone, Kirby's side special move and down special move in SSF2, respectively, originate as Copy Abilities in this game.
 * Beam Whip, Bandana Dee's uncharged neutral special move in SSF2, originates from the Beam ability in this game.
 * Kirby's twelfth costume in SSF2 is based on his in-game sprites in this game.
 * Bandana Dee's twelfth costume in SSF2 is based on Waddle Dee's in-game sprites in this game.
 * The stage Butter Building in SSF2 originates as the third level in this game and is particularly based on its third and fourth stages, in which Kirby ascends the outside, with the hazard referencing this.
 * The Star Rod, an item in SSF2, originates as a weapon in this game.
 * Butter Building, an upbeat remix of the theme that plays on the Butter Building levels in this game, plays as Butter Building's main music track in SSF2.


 * Kirby's second costume in SSF2 is based on Keeby, who debuted in this game.


 * Bandana Dee, who debuted in this game as a minor opponent, is a starter character in SSF2.
 * Kirby's sprites in SSF are taken from this game.
 * Similarly, Jigglypuff's sprites in SSF are edited from Kirby's sprites in this game.
 * Kirby's in SSF, his forward throw and down throw in SSF2, Meta Knight's down throw in SSF2, and Bandana Dee's forward throw in SSF2 originate as moves from the Suplex ability in this game.
 * Kirby's down aerial in SSF and Kirby's and Meta Knight's down throws in SSF2 are based on Quick Stamping.
 * Kirby's and Bandana Dee's forward throws in SSF2 are based on Pile Driver.
 * Kirby's neutral attack and forward smash in SSF2 originate as the Vulcan Jab and Spin Kick moves, respectively, from the Fighter ability in this game.
 * Kirby's dash attack in SSF2 originates as the Break Spin move from the Yo-yo ability in this game.
 * Kirby's and Meta Knight's up throws in SSF2 originates as the Air Drop move from the Ninja ability in this game.
 * Kirby's Stone having multiple forms in SSF2 originates from this game.
 * Bandana Dee's forward smash, up throw, and down special move in SSF2 originate as moves from the Parasol ability in this game.
 * His forward smash is based on Parasol Swing.
 * His up throw is based on Circus Throw.
 * His down special move is based on both Parasol Drill and Parasol Dive.
 * Bandana Dee's down throw in SSF2 originates from the Megaton Punch sub-game in this game.
 * Final Cutter, Kirby's up special move in SSF2, originates as a move from the Cutter ability in this game.
 * Cook Kirby, Kirby's Final Smash in SSF2, originates as a Copy Ability from this game.
 * Mach Tornado, Meta Knight's neutral special move in SSF2, originates as a move he performs in this game.
 * Wave Beam, Bandana Dee's fully charged neutral special move in SSF2, originates as a move from the Beam ability in this game.
 * Kirby's third costume in SSF2 is based on Ice Kirby's appearance in this game.
 * The Beam Rod, an item in SSF2, originates as a part of the Beam ability in this game.
 * All-Star Rest Area, a soft piano remix of the Save Area theme from this game, which was taken from Super Smash Bros. Melee, plays on the in SSF.
 * Rest Area (Melee), a calm remix of this theme, plays on the after the second and sixth matches in All-Star in SSF2.
 * Gourmet Race, an upbeat remix of the theme that plays in the Gourmet Race sub-game in this game, plays as Dream Land's main music track in SSF2.


 * Meta Knight's sprites in SSF are taken from this game.
 * Kirby's design in SSF2 is based on his appearance since this game.
 * Kirby's fourth and fifth costumes in SSF2 are based on Red Kirby and Green Kirby, respectively, who debuted in this game.


 * Kirby's eighth and ninth costumes in SSF2 are based on Purple Kirby and Brown Kirby, respectively, who debuted in this game.


 * The sprites of Master Hand and Crazy Hand in SSF are taken from this game.
 * The stage Rainbow Route in SSF2 is based on the Central Circle area of this game, with the hazard allowing players to enter mirrors and exit through the Dimension Mirror from this game.
 * Bandana Dee's character-specific Break the Targets stage in SSF2 is based on the same area.
 * The sprites of the Kirby Hub Room, the Target Test stage in SSF, are taken from the Copy Ability Room in this game.
 * Rainbow Route, a chiptune orchestral remix of the theme that plays on one of the first levels in this game, plays as Rainbow Route's main music track in SSF2.
 * Speed Eaters, a cheerful remix of the theme that plays in the Speed Eaters sub-game in this game, plays as Rainbow Route's alternate music track in SSF2.


 * Bandana Dee's tenth costume in SSF2 is based on Gold Waddle Dee, which debuted in this game.


 * Bandana Dee's design in SSF2 is based on his appearance since this game.
 * The majority of Bandana Dee's attacks in SSF2 use a spear, which originates as both a Copy Ability and his main weapon in this game.
 * Bandana Dee's neutral attack, forward tilt, up aerial, down aerial, side special move, and up special move in SSF2 originate as moves from both the Spear ability and his own moveset in this game.
 * His neutral attack is based on Multispear Attack.
 * His forward tilt is based on Spear Thrust.
 * His up aerial is based on Skyward Thrust.
 * His down aerial is based on Moon Drop.
 * His side special move is based on Spear Throw.
 * His up special move is based on Waddle Copter.
 * Flare Beam, Bandana Dee's Final Smash in SSF2, originates as a Super Ability in this game.


 * Bandana Dee's voice clips in SSF2 are taken from this game.


 * The design of Kirby's Cook Kirby in SSF2 is based on the Copy Ability's appearance in this game.