Talk:Wind

Renaming

 * Support: This is a little complicated. In each SSF2 character's script, there are variables that set the effect that a move deals.  for flame,   for paralysis, etc. "Wind" is not an effect that works that way. What actually exists is   which simply states whether or not the hitbox makes opponents flinch. That's it. So windboxes are the result of an attack dealing knockback while also having its hasEffect variable set to false. This means that my renaming proposal is to make the page be about this "unflinching" (name TBD) effect, and windboxes could be a section in it. Regardless, wind itself is not an effect on its own (if that makes sense), so it should not have its own dedicated page.