Neutral attack

A neutral attack, also known as a standard attack or jab, is a ground attack in Super Smash Flash 2 performed by pressing the attack button while the character is idling. Unlike its predecessor, Super Smash Flash 2 encourages better Smash physics, and as such, neutral attacks work similarly to how they do in the official  games. Neutral attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents.

Many jabs, such as 's or 's, form natural "neutral" combos of two or three hits, with the final hit usually inflicting the most damage and knockback. Others, such as 's or 's, include weak multi-hit attacks before the final hit that opponents must often use directional influence in order to avoid, as they can often be used for an infinite amount of time. As such, these attacks are called infinite jabs (also referred to as jab combos, rapid jabs, or flurry attacks). Most infinite jabs can be held in order to be looped or be manually pressed multiple times, and many of them are followed by a finisher once released.

The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. Combos may be interrupted by crouching or shielding in order to restart them or to perform other moves quickly after canceling.

Trivia

 * Captain Falcon is the only character that can do either a standard combo or an infinite.