Home-Run Combo

Home-Run Combo is 's Final Smash in Super Smash Flash 2.

Overview
When performed, Sandbag throws a Smash Ball down in front of him. Opponents hit by it are pulled towards Sandbag, and the announcer says the countdown that is said at the beginning of a match. Once he says "Go!", Sandbag blasts off with the opponent onto the main platform of the Home-Run Stadium, where it combos them with an up tilt and a back aerial. Afterwards, it creates a "negative zone" that stops the flow of time and pulls out a Home-Run Bat, which he uses to hit the opponent, launching them away. The distance counter from Home-Run Contest appears in the corner of the screen and gets broken after a few seconds.

The move will fail if the Smash Ball that Sandbag initially throws does not hit any opponents, and it will disappear upon hitting the ground.

Origin
Home-Run Combo is the crux of the joke behind Sandbag's character, in that he himself is usually the target in Home-Run Contest and is now returning the favor to those responsible.

The highest scores in the mode are attainable by performing steady combos within the confines of the small platform, which Sandbag does automatically. The method how he goes about it, however, is an external reference to ; specifically, to the character Dio Brando and his own ability to stop time, marked in the series by inverted colors. Additionally, the animation that plays just before smashing his opponent is an external reference to ; specifically, to the near-identical animation that plays when a character gets a Critical Hit.

Trivia

 * From Beta 1.0.0 until 1.0.2, the animation used a very old Home-Run Bat texture, with two red lines and a red circular logo resembling a target, whereas the Home-Run Bat in v0.9 used a different texture, with two brown lines and a different logo, also brown.