Parrying

Parrying is an action in Fraymakers performed by pressing the special move input while shielding. If an opponent's attack connects with the player during the first five frames of this action, they will then parry the attack, causing a flashing effect and momentarily putting both players in hitstop. The player who parried the move will then be immediately actionable, allowing them to counterattack while their opponent's attack animation finishes.

When parrying a physical attack from an opponent, the player's Assist meter charges based on the damage of the attack parried, with the opponent losing an equivalent charge. If the attack being parried is a projectile, then it will be reflected.

The mechanic is performed similarly to perfect shielding in the official ' series, particularly '. However, it is likely more closely related to similar parrying mechanics found in traditional fighting games such as the  series.