Yeah Jam Fury (series)

Yeah Jam Fury is a series is a puzzle platforming games developed in conjunction by World Entertainment Studios (formerly WillyWorld Entertainment) and McLeodGaming.

Gameplay
In the Yeah Jam Fury series, the player takes role of three titular characters: Yeah, Jam and Fury. The three characters share the same body, and the player can freely switch between them to use their unique abilities to reach the mango at end of each level. Levels are made up of various types of square-shaped blocks set up in a grid-based setup, with the two primary blocks being the smiling Yellow Blocks and angry Steel Blocks. If the player character falls from the level, they will refoot on the most recent Steel Block stood on. Most levels have no time limit, but a timer counts upwards over the course of each level, encouraging the player to complete it as quickly as possible.

Yeah jumps the highest of the three characters but walks the slowest, and he can place Yellow Blocks from a limited quota around the level. Jam runs the fastest, can cling onto walls, and can use his hammer to boost large distances off of floors and walls, but he has the lowest jump and least traction. Fury can break Yellow Blocks to add them to the quota by punching or falling through them, but he cannot jump and instead walks in short hops, and his large size prevents him from fitting in the tightest spaces. Levels generally require a particular character's unique abilities to be cleared and often encourage the player to use all three characters in tandem.

Yeah Jam Fury


The first game in the series is Yeah Jam Fury, commonly abbreviated as YJF. It was created as a college project by Willy Abeel, Gregory McLeod, Chris Federici, and Rob Ertz and was released as a browser game on the Newgrounds, Kongregate, and official Yeah Jam Fury websites on June 30, 2012. It was later released to Microsoft Windows through Steam with additional content on July 6, 2022. It is the first game to be released by World Entertainment Studios in the history of the company, as well as the first complete game released by McLeodGaming since Super Smash Flash in 2006.

By default, the A and D keys are used to move the character left and right, respectively, and W is used to jump. To switch between characters, the 1 key switches to Yeah, the 2 key switches to Jam, the 3 key switches to Fury and the Q key switches to the last character used. The M key shows the mango's location in each level and P key opens the pause menu. The game also makes use of the computer mouse needed to use the special abilities of each character, including placing blocks with Yeah, boosting with Jam, and punching with Fury. The cursor takes the form of a colored arrow that works according the character selected, and its position determines where Yeah places a block, the angle at which Jam boosts, and where Fury punches. With the exception of the mouse movement, all controls in the game can be completely customized, and the jumping, special abilities, and switching controls can have two inputs assigned at once.

There are 46 levels in total, the first four of which are optional tutorial levels. The first six are unlocked from the start, and clearing a row of six levels (not including tutorial levels) unlocks the next row of six levels. Several levels also include unique gimmicks not present in others, such as ', which features a limited viewpoint, and ', which forces the player to continuously move to the right and does not have refoots.

Clearing the final level, China Shop, unlocks a set of alternate threads that change the colors of the characters' clothes. The game also features trochievals, a system of 32 rewards for performing optional challenges that each have a corresponding Newgrounds medal or Steam achievement. The player can also view their best rankings for each level, and their best times are saved to the respective platform's leaderboards system. The Steam release also features a Stage Builder mode in which the player can create their own levels and save them as files that can be loaded to the game, as well as the ability to view replays of the player's fastest playthroughs for each level.

Yeah Jam Fury: U, Me, Everybody!


Yeah Jam Fury: U, Me, Everybody!, often shortened as UME, is the successor to the original Yeah Jam Fury. It was originally planned to be a port of the original game with new content before being reworked and expanded as a combined remake and sequel (dubbed "requel") with enhanced graphics and mechanics, as well as far more levels. It was released for Microsoft Windows, macOS, and Linux through Steam on December 15, 2017. It was originally planned to be released on Wii U as well, but this version was ultimately canceled. It is the first game to be released onto a digital storefront by World Entertainment Studios and McLeodGaming, as well as the first full-paid game in the history of both companies.

The gameplay is very similar to that of its predecessor, but certain changes have been made to the mechanics. The movement controls have been tweaked to feel less slippery overall, and controls have been added to cycle left or right between characters when switching. Yeah has a new "Quick Block" technique that drops a block directly beneath him without the need of the cursor. Jam now climbs walls for a short time instead of clinging to them, and the player has more control over him in the air after boosting. Fury can also no longer punch blocks beneath him and has additional movement techniques when walking. The controls are largely unchanged from the previous game, but the player can now use a controller instead and the game also supports the use of traditional controllers in addition to keyboards. The game also now features cooperative multiplayer through either the "Three Player" mode, in which exactly three players are required and each controls a single character, or the "Pick Up" mode, in which one player has control over all three characters but up to eight other players can swap in to take over.

Additionally, several new gameplay elements have been added. In addition to the Yellow Blocks and Steel Blocks from the previous game, the game also features Ice Blocks, which cannot be climbed by Jam, can be broken by Fury but not added to the quota, and give Yeah and Jam less traction when walking on it. Another new addition is locking flags, which lock access to a certain character when passed, and certain levels also prevent a certain character from being used unless their respective flag is passed. Certain levels also have the mango locked behind a certain amount of Yellow Blocks or coins that the player must have in their quota in order to unlock it. The timer also returns from the previous game, but certain levels instead have a time limit. Some levels also lack the ability to refoot, instead restarting the level upon falling.

There are 101 levels in total, not including the tutorial and levels. Most of the levels are completely new, but several are remade levels from the previous game. The first twenty are unlocked after clearing the tutorial level, and every twenty levels cleared (or ten, for the first set) unlocks the next twenty levels. With the exception of the final level, each of the regular levels also has a B-Side version unlocked after every level is cleared, which changes the layout of the level to be more challenging. Additionally, every tenth level features a unique gimmick not present in most others. These include all of the gimmicks from the previous game, which are featured in remakes of their respective levels, as well as several new gimmicks have been added as well, such as the wind the blows against the player in , the screen's perspective flipping in La Danse Sourir, and the giant monster Mr. Snowman and his antagonistic partner Ms. Carrot that chase the player in Happy Birthday.

The Stage Builder mode allows players create to a level using most of the game's assets and gimmicks, which can then be played or shared to the game's Steam Workshop. The trochievals system has been replaced with 50 Steam achievements, with each one unlocking a sticker and entry in the Memory Book, a book which the three playable characters use to communicate to each other. The Memory Book also includes a stats menu used to log various statistics regarding the player's session of the game. Rankings return from the previous game, and the player can watch a replay of their fastest playthrough of a certain level.