Ness (Super Smash Flash 2)

Ness is a playable veteran character in Super Smash Flash 2. His moveset is based on his attacks in the Super Smash Bros. series. He is playable as of demo v0.7. He is a starter character.

Ness is currently ranked 22nd on the tier list; A tremendous drop from his 2nd tier position last demo(the largest tier drop). Ness posses a strong aerial game, decent combo potential and strong finishers in his forward smash, a sweet spotted back aerial, up aerial and his back throw. He has a projectile in PK Fire, he can absorb certain projectiles with PSI Magnet to heal himself and can reflect projectiles with his forward smash. He has solid aerials and combined with Double jump canceling gives him a great aerial game.

However, Ness suffers from a predictable recovery that is easy to gimp. He has problems with range in some of his attacks. Due to his light weight and slow falling speed it makes him easy to be KO'ed both vertically and horizontally. Ness's cons overcome his pros and is the reason he is ranked close to the bottom.

Attributes
It's difficult to generalize Ness. With three projectiles, he has a strong keepaway game, yet has one of the best approaches in the game with his disjointed Fair. Ness has no problem landing hits on enemies, as his moveset is generally pretty fast and his Fair and D-attack both carry momentum, allowing you to keep pressure on opponents. His defense game is also feared, with PK Flash, PK Fire and PK Thunder allowing you to lock your opponent somewhat into positions that are advantageous for you. In terms of kill power, Ness does not lack it, with his F-smash, B-throw, U-air, B-air and PK Flash all being viable kill moves. Ness' edgeguarding game is one of the strongest in SSF2, with PK Thunder leading to an easy gimp or PSI Magnet pushing people's recoveries away. About Ness' only weakness is his semi-decent recovery, which has high priority but is predictable and easily gimped.

Ground Attacks

 * Standard attack: Left jab. 3%
 * Standard Attack 2: Cross. 3%
 * Standard Attack 3: Front kick. 5%
 * Down tilt: Ness crouches and very quickly kicks out in front of him. 4% Very fast, and should be used as a poke.
 * Down smash: Ness sends his yo-yo behind himself to throw a "sleeper" before pulling the yo-yo across to his front to attack. 9% uncharged, 13% fully charged. Opponents can get hurt by the yo-yo while it is being charged, doing 1% each hit. Usmash is generally more useful than this.
 * Side tilt: Kicks out in front of him. 11% Fast poke again.
 * Forward smash:
 * Uncharged: Ness swings his bat. There is a 1/20 chance it will become an extremely powerful attack and say "SMAAAASH!!". 20% when smash appears, 12% regular.
 * Fully Charged: Ness swings his bat. The text "SMAAAASH!!" appears above him and the attacks deals significant knockback. 28%.
 * Up tilt: Raises his hands, which grow large, up into the air. High priority, outprioritizing most attacks. 7%
 * Up smash: Ness sends his yo-yo forward and performs "around-the-world" over himself, with the yo-yo ending behind him before he pulls it back. 12% uncharged, 17% fully charged. Opponents can get hurt by the yo-yo while it is being charged, doing 2% each hit.
 * Dash attack: Dashes forward with his arm outstretched. 9%

Aerial Attacks

 * Neutral aerial: Spins diagonally in the air with arms outstretched. 11%
 * Forward aerial: Ness sticks out his palms sending a stream of Psionic sparks in front of him. The last spark has decent knockback. Four hits for 3% each, for a total of 12%.
 * Back aerial : Kicks out backwards with both feet. 12% sweet-spotted, 5% sour-spotted.
 * Up aerial: Headbutts up into the air. 13%
 * Down aerial: Ness pulls his legs to his body before stomping down into the air with extreme force. This move powerfully meteor smashes opponents with high base knockback. However, it has low knockback scaling, unable to KO grounded opponents at high percentages. 14% sweet spotted, 9% sour spotted.

Grabs & Throws

 * Grab: Reaches out.
 * Pummel: Headbutt. 2% per hit.
 * Forward throw: Uses PSI powers to throw the opponent forwards. 9%
 * Back throw: Same as forward throw, but backwards and do more damage. 11%
 * Up throw: Sames as forward and backward throw, but goes upwards. 10%
 * Down throw: Drops foe, then continuously points down at them, causing flames to damage them. Chain grabs. 10%

Other

 * Ledge Attack: Climbs up, then swings his foot in front of him. 8%
 * 100% Ledge Attack: None.
 * Wakeup attack: Kicks both sides. 5%

Misc.

 * Entrance: Teleports in using PK Teleport, then shakes off the soot he gathered upon impact.
 * Taunts:
 * Standard: Ness nods and says "OK".
 * Side: Points his baseball bat forward.
 * Down: Fires a series of sparkles in front of him. The pattern in which he fires the sparkles may be a reference to PK Rockin.
 * Revival platform: Holds on to Bubble Monkey's tail; it is not an actual platform.
 * Fanfare: Victory fanfare from EarthBound.
 * Win: Jumps around twice, then nods his head two times.
 * Lose: Simply claps for the winner.

Role in The Flash Of Shadows
Currently unknown.

Tier placement history
Ness was seen as a bottom-low tier character when he was first introduced in demo v0.7a. In the tier lists for demos v0.7a & b; Ness was ranked 14th of D tier in demo v0.7a and 13th of E tier in v0.7b. In demo v0.8b; like Wario, Ness had a huge tier leap with ranking 2nd of S tier. In demo v0.9a; Ness had a huge tier drop(the biggest drop between demos v0.8b and v0.9a) by ranking 22nd of what can considered C tier where he is now view as a low tier character.

Trivia

 * Ness along with ,  and are the only characters so far to wear their default costumes in team battle when they are on the red team.