Costume

Costumes, also known as palette swaps and color changes, are a feature in Super Smash Flash 2, Yeah Jam Fury, and Fraymakers that allows characters to swap between different appearances with different sets of colors and outfits.

In Super Smash Flash 2
Every character in Super Smash Flash 2 will have 12 different costumes, including the default design, with the main purpose of distinguishing players that are using the same character or simply customizing the character to the player's preference. This is one of the many features carried over from the  games to Super Smash Flash 2 and, as such, was absent from the original Super Smash Flash.

The default sprites of each character in the game consist of separate color palettes for certain elements of that character's appearance, such as their clothes, skin, hair, or weapons. With costumes, these palettes are then separately recolored so that the new colors appear for the sprites in-game. Each costume consists of different colors and is normally meant to represent a specific color or style. This also includes "retro costumes", in which varying shades of colors are made the same in order to resemble sprites in 8-bit games.

Players can choose their costumes from the character selection screen. In Free for All matches, players can select any of the costumes their characters have available, and each one can be used by only one player at a time. In Team Battle, characters can only change color by changing teams (which supports only three colors: red, green and blue). If team members choose the same characters, the second will have a lighter tint applied to their character; a third member will have a darker tint.

In online matches, if two players select the same costume, the host is forced to use the default color while the other player keeps the color they have chosen. If both players pick the default color, the host uses the secondary color of the character.

In Yeah Jam Fury
After clearing the final level of Yeah Jam Fury, China Shop, the player unlocks the ability to switch between two sets of costumes, referred to as threads, in the settings menu. The first set of threads is simply the characters' default clothes, whereas the second set has each character wearing a golden hat, a golden jacket, gray earmuffs, a white shirt, and black pants. In Style-themed and Desert-themed levels, their colors are unaffected. Much like in SSF2, these changes are purely cosmetic and do not affect gameplay.

In Fraymakers
All playable characters in Fraymakers have a set number of costumes, though it is unknown how many there will be. Unlike in Super Smash Flash 2, any costume can be selected in Team Battles, which instead use a colored outline around each character to indicate their respective teams.

Trivia

 * The current method for creating costumes in SSF2 was discovered by developer Refurin in April 2019. Unlike other, more traditional methods of including costumes, this method only marginally increases the game's file size.
 * According to Refurin, this method had not been known or used in Flash before its implementation in SSF2.
 * Prior to Beta 1.2, before the current method for creating costumes was known, all costumes in SSF2 were simple tints and hues applied to the default design of the character, officially referred to as "filtered costumes". Many of these costumes have garnered strong controversy from the community due to their simple nature, causing them to appear unnatural and unappealing, and improved costumes were one of the most frequently requested features to be included.
 * Although costumes would be improved with updates to the game, former developer Alex Knowles released a video to his YouTube channel in 2015 to explain the process of making costumes and how the developers are only able to do so much with the limitations of Flash, as more complex costumes would likely require far more work and data to include.
 * With the release of Beta, most characters' effects were separated from the characters themselves in order to keep their colors consistent across costumes. However, with the updated costumes, this is no longer necessary.
 * "Retro costumes" were first introduced in Beta using these filtered costumes, which were available only to, , and and based on their in-game sprites from Pokémon Gold and Silver.
 * In SSF2, costumes were first presented in v0.4a of the demo as basic tints ranging from red, green and blue, solely for the purpose of Team battles. This remained the same until v0.9a, which incorporated more complex color changes, replacing the old tints.
 * It was initially planned for certain characters in Beta 1.0 of SSF2 to feature accessorized costumes in which they wear special accessories not normally visible for their default appearances. Several of these accessories were shown during development, including a blue party hat for Pikachu, a purple ribbon for Jigglypuff, and a white bandage for . However, their inclusion was postponed due to technical issues during development, and it is currently unknown if these costumes are still planned for release.
 * In Beta 1.1, through a glitch in Training performed by increasing the number of Sandbag CPUs, players would be able to access an unfinished costume of Sandbag wearing a bandage. However, this was removed in subsequent updates.
 * It was originally planned for Yeah Jam Fury to include additional unlockable costumes, including one that switches the main characters Yeah, Jam, and Fury to female counterparts Yeanna, Jammi, and Furia, respectively, with each having a unique voice. They were intended to be used in the Steam and Wii U release of the game before it was cancelled in favor of the follow-up, Yeah Jam Fury: U, Me, Everybody!.
 * Although YJF only contains one set of traditional color changes and its follow-up contains none, the physical appearance of the three playable characters automatically changes in certain themes in both games.
 * Unlocking the costumes in YJF unlocks the Unlocked Cool Clothes! trochieval.