Sonic (Super Smash Flash 2)

Sonic is a veteran starter character in Super Smash Flash 2. Unlike the ' games, he is not the only representative of the ' franchise — he is joined by his sidekick. Most of his moveset is taken directly from and his voice clips are taken directly from Super Smash Bros. Brawl. His sprites are based on his modern appearance, which include games like Sonic Generations and Sonic Lost World.

Sonic is currently ranked 33rd out of 40 on the tier list, placing him in the C- tier. Sonic has fast attacks, useful techniques, decent combo ability, a good grab game and KO moves in Forward tilt, Forward smash, Down smash, Forward aerial, Back aerial, Up aerial, Up throw, Back throw and Light Dash. Sonic also has great ground mobility, having the fastest dashing speed in the game and a fast walking speed. To top it off, Sonic has an good recovery game with multiple options in Spring Jump, Homing Attack, and Light Dash.

However, Sonic has lackluster range in the majority of his attacks. Additionally, his moves lack a lot of priority, making him vulnerable to characters with disjointed hitboxes (ex. and ) or characters with high priority. He lacks a proper projectile, and because of this, he has little to no reliable ways to deal with them especially projectiles that are high in priority or transcendent. Sonic may have problems KO'ing his opponents due to his KO options killing at very high percents.

Sonic appears to have a small playerbase and lackluster representation in online tournaments. Sonic normally places low to mid in tournaments that his players participate in.

Attributes
Sonic has the best ground mobility in the game as he possesses the fastest dashing speed and one of the fastest walking speeds. He has KO moves in Forward tilt, Forward smash, Down smash, Forward aerial, Back aerial, Up aerial, Up throw, Back throw, and Light Dash.

Sonic has a decent grab and throw game, possessing one of the best grabs in the game. His up throw is useful for setting up combos, while also being a chain grab on fast and high fallers. His down throw can be a potential chain grab.

However, the majority of his attacks have short range, which makes it hard to approach characters with disjointed hitboxes such as, Ichigo and Sora and requires him to stay close to his opponent at all times, providing extra risks. He has a hard time dealing with projectiles that his neutral aerial cannot out-prioritize, like those with transcendent priority (ex. 's s).

Sonic's combo game is about average, which allows him to rack up a decent amount of damage like other characters. Sonic is also a medium weight and an above average faller, which makes him easy to combo.

His recovery is above average now, with Spring Jump covering decent vertical distance. Light Speed Dash only covers a bit of horizontal distance and little vertical distance, although it can be angled to sweetspot the ledge. Homing Attack might need to be used to help Sonic recover vertically and horizontally in order to gain increased distance.

Changes from v0.9b
Sonic has received a mix of buffs and nerfs, but he was mostly buffed overall. He has more KO power, his once great recovery has been somewhat restored and the changes to priority has helped him. Sonic has gained a lot from his moveset based on his appearance in Super Smash Bros. for Nintendo 3DS and Wii U. The changes to priority have helped Sonic in allowing him to stand against a majority of the cast.

Tier placement history
In tier lists for demo v0.6; Sonic was seen as a top tier character ranking 3rd of B tier on the first list and 1st of S tier on the second list. In demo v0.7; Sonic was seen as a high-top tier character where he ranked 6th of B tier on the first list and 4th of A tier on the second list. In demo v0.8b; Sonic had his worst tier position yet where he ranked 19th of K tier and was seen as a bottom tier character. However, in demo v0.9a; Sonic would once again make his way back into the top tiers where he ranks 1st of S tier and he was once again seen as the best character in a demo. In demo v0.9b, Sonic dropped to 20th of B tier where he was seen as a mid tier character. However, the changes in the metagame showed that Sonic was really less effective then originally thought and he dropped down to 27th of C tier on the second tier list of demo v0.9b, where he is seen as a bottom tier character again.

Trivia

 * Sonic, along with, , , , , , and are the only characters, so far, who wear their default costumes in team battle when they are on the blue team.
 * Sonic is the first character so far to be 1st on a tier list twice (demos v0.6 and v0.9a respectively). The second was Meta Knight.
 * He is also the first character to rise from the "Kirby tier" directly into S tier during the transition from demo v0.8b to v0.9a.
 * In v0.9a and v0.9b, if the player is using the 3rd color palette for Sonic and then uses his Final Smash, instead of using his original Final Smash (Super Sonic) he would resemble Hyper Sonic from Sonic 3 & Knuckles instead.
 * Sonic's first pixel art is based on a victory pose he does in Super Smash Bros. Brawl. His second pixel art resembles his up smash charging animation.

External link

 * Sonic's v0.8 dev blog (old)