Charge

Charging is the act of powering up an attack or item in Super Smash Flash 2 and Fraymakers in order to increase its potency. All smash attacks in SSF2 and strong attacks in Fraymakers can be charged by holding the attack input, increasing the damage and knockback they deal, and are automatically released upon reaching full charge. Many special moves can also be charged, often by holding the special input or pressing it once and then pressing it again to release the attack, though some have more unique methods of charging them.

Most chargeable attacks simply increase the damage and knockback of the attack. Many of these attacks are projectiles, which often increase in size or speed with longer charges. However, some attacks have unique properties depending on the exact charge, such as 's Bonus Fruit or 's smash attacks in SSF2.

When charging an attack in SSF2, knockback dealt to the character is multiplied by 1.2.

Charge-canceling
Charge-canceling is the act of canceling a special move's charging animation, storing the charged attack for later use. Charge-cancels are usually performed by pressing the shield input, resulting in a shield or air dodge, or by pressing left or right, resulting in a roll.

After using a charge-cancel, the character can move normally, storing the charge. Upon using the move again, they may either instantly release the attack, depleting the charge, or resume playing the charging animation. Many special moves automatically charge-cancel upon being fully charged, often using a visual indicator on the character to denote a full charge.

If a character is hit while charging a cancelable move, they will lose the charge completely and have to restart it, regardless of whether they had stored a charge before.

Chargeable special moves in Super Smash Flash 2
Below is a list of every chargeable special move in SSF2, accompanied by whether each move can be charge-canceled.

Trivia

 * Wario Waft is the only special move in SSF2 that cannot be directly charged, but instead charges by itself.
 * Arwing and Trinity Limit are the only Final Smashes in SSF2 with chargeable properties.