Heart Container

The Heart Container is a item from  series that appears in Super Smash Flash and its reboot, Super Smash Flash 2.

Overview
The effect of the Heart Container in both games is simple, it will reduce 100% of damage of the player who picks it up. Any damage taken during the healing will be subtracted from the final amount. In SSF, All-Star presents three Heart Containers on the All-Star Rest Area that the player may use between rounds, unlike in Super Smash Bros. Melee, these Heart Containers do not reduce damage all the way down to 0%, only the habitual 100%. It used to be the best recovering item until the introduction of the Energy Tank in SSF2, which is able to reduces the damage of the player to 0% but at the expense of vulnerability, which may hinder its healing factor and may recover less than the Heart Container. On All-Star Rest Area, the three Heart Containers can be seen in normal difficulty; which is healing for 100% damage.

Origin
The Heart Container made its first appearance in . At the beginning of The Legend of Zelda, Link starts with three hearts. When Link can either buy a Heart Container from a merchanter or get one by beating a boss. Once he gets the Heart Container, it gives one heart unit to his life meter; however it does not used to replenish any of his life meter. In , when Link finds a Heart Container, it gives him another heart and replenishes all of his health. This was also true in ' and '.

Being based on Super Smash Bros. Melee, SSF uses the Heart Container's design from The Legend of Zelda: Ocarina of Time, whereas SSF2 uses the design from .

Trivia

 * Super Smash Flash 2 first implemented the Heart Container with its Skyward Sword design, prior to doing the same.
 * Despite this, the item initially used its design from Twilight Princess, being redesigned three times before being changed to Skyward Sword's design.