Luigi (Super Smash Flash 2)

Luigi is a veteran starter character in Super Smash Flash 2. As 's twin brother, they share a similar moveset to one another, but with different attributes. His reveal took place at the end of the McLeodGaming stream at Super Smash Con 2015 as a "surprise". His sprites are custom-made and, alongside with his moveset, based on his appearance in , but with his bright colors from. His voice clips, however, are taken directly from the former, and his dashing animation is taken from .

Luigi is ranked 31st on the current tier list, placing him in the B tier. Luigi sports amazing frame data, a very strong combo game, and strong priority. He has a variety of KO options in his arsenal, including his forward smash, up smash, forward aerial, down aerial, back aerial, Green Missile, Luigi Cyclone when KOing off the top blast line, and a sweet spotted. Luigi also possesses one of the strongest aerial games of the cast, with fast, strong aerials that have great priority. He also has a long-distanced recovery that can be extended by Green Missile and Luigi Cyclone, as they do not leave him helpless. Because of his low traction (the lowest in the game), if he crouches at some point in his dash, he can perform a long pseudo wavedash.

However, Luigi's main weakness is his abysmal approach game. He has some of the worst overall mobility in the game, possessing abysmal air speed while also having only average dashing speed at best. He also suffers from the worst traction in the game, which makes him harder to control when dashing and makes a lot of unsafe moves safe on his shield due to him being pushed too far away. He lacks range, which gives him trouble approaching characters with disjointed range (,, etc.). His only projectile,, is slow and can be clanked with easily. Luigi also has a predictable recovery, in that Green Missile has to be charged to cover a considerable distance if a misfire does not happen, and can be easily intercepted. Also, though Super Jump Punch covers good vertical distance, it has poor horizontal movement due to the move going straight up and has a very slow drift after the rise. Luigi is also a below average faller, which allows him to be KO'd vertically early.

Attributes
Luigi's moveset is similar to his brother Mario's, but with a few differences in in his moveset and attributes. When it comes to attributes, Luigi is slower, lighter, has less traction, but a bit more reach in his attacks.

Luigi also has better KO power in his attacks. Moves like his Super Jump Punch can reliably kill at early percentages. His Green Missile can misfire and kill early when connected with an opponent. His forward smash when fully charged can kill as early as around 70%. When uncharged, is around 88%.

Luigi has one of the strongest combo games in the current version, due to having various combo starters and combo extenders. These include his up tilt, down smash, up aerial, sour spotted neutral aerial, his up and down throws. He can even combo into his KO moves at certain percents.

Luigi's forward aerial is an incredible edgeguarding and combo tool. It is very quick and can combo into itself at higher percents.

Luigi has a strong grab & throw game, despite having a short grab range. His down throw is one of the best throws in the game. He can combo everyone at low percentages. He can chain grab fast fallers, high fallers and a few above average fallers, at low to mid percentages. Up throw is not as good as his down throw, but he can get a handful of follow-ups.

Luigi's air game, in spite of his low mobility, is excellent; he has strong, fast, high priority, low aerials that can be used for spacing, to start, to extend and even to break combos. His neutral aerial is especially notable at that, while his forward, back and down aerials are better at KOing, edgeguarding and, except for down aerial, at spacing too. His up aerial is good at extending combos while also leading into his other aerials.

Despite Luigi having some strong advantages, he is very polarizing in that he has one of the worst disadvantage states in the current demo.

Despite Luigi having fast and good priority in his frame data, he has a short range, which gives him trouble against characters with long range and disjointed range ( and ). The only way for Luigi to deal with these characters are with his, which, despite having good distance, is not a very strong move, and it is very predictable due to it's slow speed.

Luigi has overall, some of the worst mobility in Beta. He has a subpar dashing speed, and one of the worst airspeeds in the current beta. This hinders his potential in matches as he will have trouble facing faster characters, like and.

Luigi's traction can be a problem: When shielding opponents' moves, even ones that would normally be unsafe on shield, he might get knocked away too far to properly counter-attack out of shield. It can also be problematic when trying to dash, with his stopping dash and turn around animations being long enough to be punished. This forces Luigi players to always dash cancel in order to prevent punishment.

Another problem Luigi has is his vertical endurance: despite being a medium weight character, he is a below average faller which makes him easy to KO vertically. Also, due to having a slow falling speed, he has a hard time getting back to the ground and can be easily juggled.

Another problem of Luigi is his recovery: despite covering a long distance, it is easy to telegraph. Green Missile can be knocked out of, has lag in between Luigi getting out of the animation, he can be stuck in walls to be easily punished and if a misfire happens, there is a chance he can SD due to either being turned around or being sent too far from the stage.

Though Fire Jump Punch is a good KO option, it only gains vertical distance, which gives it poor horizontal coverage along with being easy to ledge hog and having a poor ledge sweet spot when he is turned around. Luigi Cyclone can gain some distance, but he can be hit out of it and has a decent amount of lag when the move finishes, making it easy to punish.

Trivia

 * Luigi is the last of the original twelve – characters who were playable in  – to be confirmed for SSF2.
 * Interestingly enough, Luigi's position as a starter character in SSF2 is similar to him becoming a starter in Smash 3DS and Wii U.
 * Luigi has a slight purple accent on his overalls. This is a reference to his design in Super Smash Bros., which itself is a reference to Luigi's color palette in .
 * Luigi, along with Yoshi and Link, are the only characters so far that wear their default costumes in Team Battle when they are on the green team.
 * Prior to 1.3, Luigi used his dashing animation from Brawl and Smash 3DS and Wii U.