Flip Jump

Flip Jump is ' down special move in Super Smash Flash 2.

Overview
When performed, Zero Suit Samus flashes for a moment as she immediately leaps into the air, performing a flip and a high arching jump forward as she spins around. During this move's duration, she gains the ability to perform a follow-up sex kick diagonally downwards with either attack input, which can also be used to turn around if the opposite directional input is pressed at the time of kicking. The kick deals 12% damage and meteor smashes opponents with decent knockback, and when it connects in the initial frame, Zero Suit Samus bounces off of the opponent while connecting with the late frame deals 9% damage with less knockback.

The kick can be used to catch bad edgeguarders off-guard, or even edgeguard a telegraphed recovery. However, because the kick stays out for about one second and cannot be cancelled, it is risky to use off-stage. The distance the jump travels also provides some horizontal and vertical recovery, though the speed and trajectory of the jump cannot be controlled. It functions as her third jump, but it does not put her into a helpless state, allowing for her tether recoveries to be used afterward. She is also able to use Flip Jump in the air a second time when bounces off of an opponent, and unless she is kicking, she can grab ledges during the jump.