User:Dark Ermac

WIP work goes here.

Damn wiki crashed after fixing niyare's edits...


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Mandatory pre-Beta cutoff line
 * Hat Fortress 2
 * Edgy Goku
 * Sandbag
 * Move Comparisons
 * THE ENGINE
 * SSF1
 * Stage Info
 * Optional pre-Beta cutoff line
 * Ch-ch-ch-changes!
 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE
 * Sandbag (the real character)
 * Pit
 * PAC-MAN

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * refresh rate: 6
 * max combo: 9999999
 * hold repeat: yes
 * can fall off: no
 * re-enable timer: 8
 * attack box 1
 * damage: 2
 * priority: 2
 * sdi distance: 3
 * hitstun: 4
 * self hitstun: 1
 * direction: 10
 * power: 7
 * knockback const: 50
 * ftilt
 * can fall off: no
 * attack box 1
 * damage: 7
 * priority: 3
 * hitstun: 3
 * self hitstun: 2
 * direction: 40
 * power: 10
 * knockback const: 100
 * utilt
 * can fall off: no
 * cpu followup: utilt, usmash, nooch, fair, uair
 * attack box 1
 * damage: 7
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 90
 * power: 40
 * knockback const: 104
 * attack box 2
 * damage: 7
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 90
 * power: 40
 * knockback const: 104
 * dtilt
 * can fall off: no
 * attack box 1
 * damage: 7
 * priority: 2
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 45
 * power: 12
 * knockback const: 100
 * dash
 * x speed decay: -1
 * can fall off: no
 * attack box 1
 * damage: 8
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: 45
 * power: 40
 * knockback const: 70
 * fsmash
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box 1
 * damage: 20
 * priority: 5
 * charged priority: 6
 * hitstun: 3
 * self hitstun: 2
 * cam shake: 12
 * direction: 40
 * power: 25
 * knockback const: 92
 * shock: yes
 * usmash
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box 1
 * damage: 15
 * priority: 5
 * charged priority: 7
 * hitstun: 4
 * hitlag: -1.15
 * self hitstun: 2
 * direction: 85
 * power: 40
 * knockback const: 110
 * dsmash
 * refresh rate: 3
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box 1
 * damage: 2
 * priority: 5
 * charged priority: 6
 * sdi distance: 1.2
 * hitstun: 2
 * self hitstun: 1
 * direction: 175
 * power: 70
 * knockback const: 30
 * attack box 2
 * damage: 2
 * priority: 5
 * charged priority: 6
 * sdi distance: 1.2
 * hitstun: 2
 * self hitstun: 1
 * direction: 175
 * power: 70
 * knockback const: 30
 * nooch
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * maintain speed: yes
 * cpu followup: nooch, uair
 * attack box 1
 * damage: 12
 * priority: 3
 * hitstun: 4
 * hitlag: -1
 * self hitstun: 2
 * direction: 45
 * power: 58
 * knockback const: 73
 * fair
 * can fall off: yes
 * cancel when air: yes
 * refresh rate: 999
 * hit ease: -3
 * allow control: yes
 * attack box 1
 * damage: 2
 * priority: 3
 * hitstun: 1
 * hitlag: -1.07
 * self hitstun: 1
 * direction: 74
 * reversible angle: no
 * power: 30
 * knockback const: 20
 * attack box 2
 * damage: 2
 * priority: 3
 * hitstun: 1
 * hitlag: -1.07
 * self hitstun: 1
 * direction: 74
 * reversible angle: no
 * power: 30
 * knockback const: 20
 * bair
 * can fall off: yes
 * cancel when air: yes
 * hit ease: -3
 * allow control: yes
 * attack box 1
 * damage: 2
 * priority: 2
 * hitstun: 2
 * self hitstun: 1
 * direction: 130
 * power: 25
 * knockback const: 100
 * uair
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: fair, dair, nooch, dspec
 * attack box 1
 * damage: 5
 * priority: 2
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 2
 * direction: 75
 * power: 100
 * knockback const: 41
 * reversible angle: no
 * attack box 2
 * damage: 5
 * priority: 2
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 2
 * direction: 75
 * power: 100
 * knockback const: 41
 * reversible angle: no
 * dair
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box 1
 * damage: 12
 * priority: 3
 * hitstun: 3
 * self hitstun: 3
 * direction: 35
 * power: 45
 * knockback const: 98
 * grab
 * fthrow
 * can fall off: no
 * cpu followup: nooch, fair, fthrow
 * attack box 1
 * damage: 2
 * priority: 0
 * sdi distance: 0
 * hitstun: 3
 * self hitstun: 1
 * direction: 60
 * reversible angle: no
 * power: 80
 * knockback const: 40
 * bypass non-grabbed: yes
 * bthrow
 * can fall off: no
 * attack box 1
 * damage: 9
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 135
 * reversible angle: no
 * power: 75
 * knockback const: 50
 * bypass non-grabbed: yes
 * uthrow
 * can fall off: no
 * attack box 1
 * damage: 5
 * priority: 0
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 90
 * reversible angle: no
 * power: 45
 * knockback const: 70
 * bypass non-grabbed: yes
 * dthrow
 * can fall off: no
 * cancel when air: no
 * cpu followup: uair, nooch, usmash, usmash, fsmash, dsmash, nspec
 * attack box 1
 * damage: 5
 * priority: 0
 * hitstun: 4
 * hitlag: -1
 * self hitstun: 2
 * direction: 80
 * reversible angle: no
 * power: 60
 * knockback const: 45
 * weight KB: 0
 * bypass non-grabbed: yes
 * nspec
 * refresh rate: 100
 * is long range: yes
 * allow control (air): yes
 * allow control ground (air): no
 * charge in air: no
 * attack box 1
 * damage: 10
 * priority: 4
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 20
 * knockback const: 60
 * thunderjolt
 * width: 25
 * height: 23
 * max time: 90
 * x speed: 5
 * y speed: 5
 * gravity: 0
 * max gravity: 5
 * limit: 5
 * attack box 1
 * damage: 6
 * priority: 2
 * hitstun: 3
 * self hitstun: 0
 * direction: 70
 * power: 40
 * knockback const: 50
 * sspec
 * reset movement: yes
 * disable for cpu: yes
 * cancel when air: no
 * x speed decay air: -0.4
 * air ease: 7
 * max chargetime: 45
 * is horizontal recovery (air): yes
 * re-enable timer: 40
 * attack box 1
 * damage: 12
 * priority: 4
 * hitstun: 2
 * self hitstun: 2
 * direction: 25
 * power: 40
 * knockback const: 80
 * shock: yes
 * uspec
 * refresh rate: 10
 * reset movement: yes
 * cancel when air: no
 * x speed decay: -1
 * x speed decay air: -1
 * air ease: 0
 * is recovery (air): yes
 * disable for cpu: yes
 * allow fastfall: no
 * re-enable timer: 20
 * attack box 1
 * damage: 2
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 90 (45 air)
 * power: 10
 * knockback const: 60
 * dspec
 * allow fastfall: no
 * cancel when air: no
 * disable for cpu: yes
 * attack box 1
 * damage: 17
 * priority: 6
 * hitstun: 6
 * self hitstun: 6
 * direction: 30
 * power: 60
 * knockback const: 100
 * thunder
 * width: 22
 * height: 156
 * y speed: 30
 * attack box 1
 * damage: 11
 * priority: 6
 * hitstun: 5
 * self hitstun: 0
 * cam shake: 6
 * direction: 270
 * power: 40
 * knockback const: 85
 * floor
 * attack box 1
 * damage: 5
 * priority: 2
 * hitstun: 2
 * self hitstun: 2
 * direction: 40
 * power: 30
 * knockback const: 60
 * ledge
 * can fall off: no
 * maintain speed: yes
 * attack box 1
 * damage: 8
 * priority: 3
 * hitstun: 2
 * weight KB: 100
 * self hitstun: 2
 * direction: 30
 * power: 0
 * knockback const: 110
 * kirby
 * refresh rate: 100
 * allow control (air): yes
 * charge in air: no
 * attack box 1
 * damage: 10
 * priority: 4
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 20
 * knockback const: 60
 * final
 * refresh rate: 2
 * reset movement: yes
 * cancel when air: no
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * attack box 1
 * damage: 7
 * priority: -1
 * hitstun: 2
 * self hitstun: 0
 * direction: -2
 * power: 40
 * knockback const: 80
 * volt tackle
 * width: 211
 * height: 211
 * max time: 300
 * ghost: yes
 * influence x movement: 28
 * influence y movement: 28
 * influence x factor: 3
 * influence y factor: 3
 * y offset: -40
 * can be absorbed: no
 * survive deathbounds: yes
 * attack box 1
 * damage: 5
 * priority: -1
 * hitstun: 2
 * self hitstun: 0
 * direction: -9
 * power: 50
 * knockback const: 110
 * shock: yes

SSF1

 * Mario
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 9
 * revspeed: 18
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 13
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Luigi
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 10
 * revspeed: 25
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 16
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Young Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 3
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.58
 * speeddown: 1
 * jumptimes: 2
 * Zelda
 * maxmove: 16
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 17
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 23
 * slow: 0.4
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Samus
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 4
 * turnaround: 20
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 36
 * attacklength: 12
 * slow: 0.2
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Kirby
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 6
 * revdamage: 6
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Fox
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 16
 * recoveryrate: 8
 * smash: 4
 * normal: 1
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Pikachu
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 4
 * revdamage: 9
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 18
 * slow: 0.6
 * speedup: 0.65
 * speeddown: 0.9
 * jumptimes: 2
 * Purin
 * maxmove: 15
 * maxjump: -13
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 12
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 6
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Mewtwo
 * maxmove: 17
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 5
 * air: 6
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Captain Falcon
 * maxmove: 20
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 21
 * recoveryrate: 8
 * smash: 6
 * normal: 3
 * air: 6
 * revdamage: 7
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 25
 * slow: 0.7
 * speedup: 0.8
 * speeddown: 0.9
 * jumptimes: 2
 * Game & Watch
 * maxmove: 14
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 15
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 12
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Sonic
 * maxmove: 21
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 8
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 13
 * slow: 0.4
 * speedup: 0.8
 * speeddown: 0.95
 * jumptimes: 2
 * Super Sonic
 * maxmove: 22
 * maxjump: -17
 * jumpdamage: 3
 * turnaround: 23
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 6
 * revdamage: 8
 * revspeed: 28
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.4
 * speedup: 0.82
 * speeddown: 0.95
 * jumptimes: 2
 * Tails
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 4
 * normal: 3
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 19
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 5
 * Knuckles
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 2
 * normal: 4
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 16
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 0.9
 * jumptimes: 2
 * Shadow
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Megaman
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 4
 * normal: 2
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: -1
 * attackspace: 20
 * attacklength: 12
 * slow: 0.3
 * speedup: 1
 * speeddown: 1
 * jumptimes: 2
 * Zero
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 6
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.5
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Lloyd
 * maxmove: 19
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 2
 * normal: 3
 * air: 4
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 28
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Crono
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 4
 * air: 6
 * revdamage: 6
 * revspeed: 24
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 18
 * attacklength: 17
 * slow: 0.3
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Cloud
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 5
 * revdamage: 8
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 17
 * attacklength: 16
 * slow: 0.4
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Naruto
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 4
 * air: 3
 * revdamage: 5
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 13
 * attacklength: 12
 * slow: 0.4
 * speedup: 0.9
 * speeddown: 1
 * jumptimes: 2
 * Inuyasha
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 6
 * normal: 7
 * air: 6
 * revdamage: 7
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 14
 * attacklength: 13
 * slow: 0.3
 * speedup: 0.7
 * speeddown: 1
 * jumptimes: 2
 * Mr. Incredible
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 10
 * smash: 6
 * normal: 5
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 24
 * slow: 0.6
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Blade
 * maxmove: 20
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 21
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 12
 * attacklength: 4
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2
 * Blue
 * maxmove: 19
 * maxjump: -15
 * jumpdamage: 3
 * turnaround: 19
 * recoveryrate: 8
 * smash: 7
 * normal: 5
 * air: 7
 * revdamage: 9
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 13
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2