MissingNo.

MissingNo., also estalized as Missingno., MissingNO. or MISSINGNO., known in Japan as Ketsuban (けつばん), is the name shared by several glitch Pokémon in Pokémon Red, Blue, and Yellow. It is the second rarest Pokémon to appear from Poké Balls in Super Smash Flash 2.

Pokémon description
The name is most commonly used to refer to a Normal/Bird-type glitch Pokémon whose sprite consists of corrupted data. It is arguably the most well known glitch Pokémon in the game series.

In the early Pokémon video games, the programmers had to use variables to refer to different Pokémon by number. Variable sizes must be powers of two. The smallest variable they were able to use was the size of one byte -- that is, capable of holding any value from 0 to 255. (The next smallest size could only hold 0 to 127, which would not have been enough for all 151 Pokémon.) Because 255 is greater than 151, this left several unused "slots". MissingNo. and other glitch Pokémon fill these empty slots, with different forms of MissingNo. actually using several.

In Super Smash Flash 2
As stated above, MissingNo. can be released from a Poké Ball in Super Smash Flash 2. Upon being summoned, MissingNo. will stand still for a while as it begins to glitch, it then expands horizontally across the stage and creates a fake status screen, parodying the Blue Screen of Death and completely blinding all players. The regular duration of the blue screen is of ten seconds.

As with Koffing, CPUs are unaffected by MissingNo.'s effects. Thus, they attack as if nothing happened, making it a danger to human players. MissingNo. doesn't affect the pause screen so the player can pause the game to see where the opponent is.

Trivia

 * MissingNo.'s rarity as a Poké Ball Pokémon to appear is somehow ironic considering it is the easiest glitch Pokémon the player can find in its original games.

External link

 * MissingNo.'s page at Smash Flash DOJO!!!