All-Star

All-Star, more commonly called All-Star mode, is a Solo game mode present in the original Super Smash Flash and its reboot Super Smash Flash 2 in which the player has to defeat every playable character in the game's roster in a series of matches with a limited amount of recovery items.

In Super Smash Flash
All-Star is an unlockable game mode in Super Smash Flash that becomes available once the player unlocks all hidden characters, pitching the player to fight all 28 characters in the game's roster with only one stock. The characters the player fights are randomly selected each round, similarly to the version of the mode in Super Smash Bros. Melee. There are 14 matches total, with the first four featuring one opponent each for the player to fight, the next four featuring two opponents each, the next five featuring three opponents each, and the final match featuring three opponents with eight stocks each. Each match is fought on.

Between matches, the player appears on the All-Star Rest Area with their damage retained from the previous round. Here, the opponents in the next match and the remaining opponents are displayed in the upper-left corner, and there are three Heart Containers that the player can use to heal 100% of their damage each. After using a Heart Container, it will not reappear again during the mode unless the player continues after losing a match. To start the next match, the player enters the cave mouth at the center of the All-Star Rest Area, with their damage carrying over to the match.

Reward

 * Complete All-Star for the first time.

In Super Smash Flash 2
In Super Smash Flash 2, All-Star returns as a game mode. Like in SSF, it pitches the player to fight all 46 characters in the game's roster with only one stock. However, it now more closely resembles the version of the mode in, as it features a fixed order of 10 matches and opponents are faced in sets of five per match in which the player faces up to three at a time, with another opponent immediately entering the match once a former opponent gets defeated; this continues until the player defeats all five to win the match. Each match combines multiple series franchises and the stage fought on is a randomly selected home stage option from the respective opponents. Additionally, the launch rate for opponents is set to 2.0 so they take more knockback from attacks, and they also deal 20% less knockback than normal.

Like in SSF, the player enters the All-Star Rest Area with their accumulated damage between matches. Here, the opponents in the next match are displayed on the left as square screens, and defeated opponents appear as trophies across the foreground and background. There are also three healing items on the three soft platforms on the right side of the stage, which do not reappear again upon being used. Depending on the selected difficulty, the recovery items themselves change: on Easy there are three Energy Tanks, on Normal three Heart Containers, on Hard three Maxim Tomatoes and on Intense three Food items, all recovering their respective amount of damage. To start the next match, the player enters the teleporter at the center of the All-Star Rest Area, with their damage carrying over to the match.

The fixed order for the matches is the following:

Trivia

 * Prior to its implementation in Beta 1.2.2 of SSF2, there were unused files in the game pertaining to All-Star in older versions of the demo, including a menu button (as seen on the right).
 * Even though all the -related stages are assigned to Waluigi as his home stages, none of them have chances to appear at all during the round he is faced, making Waluigi the only character with this distinction.