User:Dark Ermac

WIP work goes here.

Just one more guy. I could very well have this done by the end of the weekend if I tried hard enough, though Sonic is gonna take way longer because his DAT is a pain in the ass to work with.
 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Mandatory pre-Beta cutoff line
 * Data Tables
 * Hat Fortress 2
 * Edgy Goku
 * Sandbag
 * Move Comparisons
 * THE ENGINE
 * SSF1
 * Stage Info
 * Optional pre-Beta cutoff line
 * Ch-ch-ch-changes!
 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE
 * Sandbag (the real character)
 * Pit
 * PAC-MAN
 * Falco
 * Panera Bread
 * Meme Fighter

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset Sora

 * combo
 * duration: 1-7 (hit 1, next on 7), 9-16 (hit 2, next on 15), 18-26 (hit 3)
 * hitboxes: 3-5 (hit 1), 11-14 (hit 2), 21-22 (hit 3)
 * refresh rate: 100
 * max combo: 2
 * can fall off: no
 * reenable timer: 14
 * attack box
 * damage: 3 (5 on f18+)
 * priority: 1
 * hitstun: 2 (4 on f10)
 * weight KB: 0
 * self hitstun: 1
 * direction: 80 (45 on f10+)
 * power: 10 (0 on f10-17, 50 on f18+)
 * knockback const: 40 (70 on f18+)
 * ftilt
 * duration: 10
 * hitboxes: 8-9
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 45
 * power: 12
 * knockback const: 95
 * attack box 2
 * same as first
 * utilt
 * duration: 11
 * hitboxes: 5-8
 * can fall off: no
 * cpu followup: usmash, utilt, fsmash, uspec, nooch, fair
 * attack box
 * damage: 6 (7 on f7+)
 * priority: 2
 * hitstun: 2
 * self hitstun: 1
 * direction: 90
 * power: 60
 * knockback const: 50 (70 on f7+)
 * dtilt
 * duration: 9
 * hitboxes: 4-7
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 2
 * hitstun: 3
 * self hitstun: 3
 * direction: 70
 * power: 35
 * knockback const: 100
 * dash
 * duration: 17
 * hitboxes: 5-14
 * x speed decay: -1
 * can fall off: no
 * cpu followup: sspec
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 70
 * power: 46
 * knockback const: 90
 * fsmash
 * duration: 1-4 (startup), 5-9 (charging), 12-26 (Attack)
 * hitboxes: 14-16
 * refresh rate: 500
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * cam shake: 1
 * damage: 12
 * priority: 4
 * hitstun: 8
 * self hitstun: 8
 * direction: 45
 * power: 30
 * knockback const: 108
 * usmash
 * duration: 1-5 (startup), 6-10 (charging), 12-30 (attack)
 * hitboxes: 15-24 (attack) 15 (fire wind)
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 16
 * priority: 4
 * hitstun: 8
 * self hitstun: 3
 * direction: 90
 * power: 28
 * knockback const: 80
 * wind
 * duration: 11
 * hitboxes: 1-11
 * max time: 11
 * ghost: yes
 * stale: no
 * limit: 1
 * lock trajectory: yes
 * can fall off: no
 * attack box
 * damage: 0
 * has effect: no
 * priority: -1
 * hitstun: 0
 * hitlag: 0
 * self hitstun: 0
 * cam shake: 0
 * direction: -4
 * power: 42
 * knockback const: 5
 * bypass shield: yes
 * dsmash
 * duration: 1-6 (startup), 7-11 (charging), 13-31 (attack)
 * hitboxes: 14-25 (weak), 16 19 22 (strong)
 * refresh rate: 2
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 1 (6 on f22+)
 * priority: 7
 * hitstun: 1
 * hitlag: -1.1
 * self hitstun: 1
 * direction: -5 (2 on f22+)
 * power: 55 (88 on f22+)
 * knockback const: 50 (45 on f22+)
 * attack box 2
 * damage: 2
 * priority: 7
 * hitstun: 1
 * hitlag: -1.1
 * self hitstun: 1
 * direction: -5
 * power: 55
 * knockback const: 50
 * nooch
 * duration: 13 (+3 landing lag, auto-cancel 1-3, 11-13)
 * hitboxes: 4-5, 8-9
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: uspec air, sspec air, utilt, fsmash, fair, dair, nooch, nooch, uair
 * attack box
 * damage: 3
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 82 (50 on f7+)
 * power: 25
 * knockback const: 40 (105 on f7+)
 * reversible angle: no
 * attack box 2
 * same as first
 * fair
 * duration: 18 (+3 landing lag, auto-cancel 1-4, 11-18)
 * hitboxes: 6-9
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: fair, sspec air, sspec air, uair, uspec air
 * attack box
 * damage: 14
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 45
 * power: 10
 * knockback const: 82
 * bair
 * duration: 14 (+3 landing lag, auto-cancel 1-5, 10-11)
 * hitboxes: 6-9, 10-13
 * can fall off: yes
 * cancel when air: yes
 * hit ease: 5
 * allow control: yes
 * attack box
 * damage: 7 (9 on f10+)
 * priority: 3
 * hitstun: 5
 * hitlag: (-1 on f10+)
 * self hitstun: 1 (3 on f10+)
 * direction: 80 (41 on f10+)
 * reversible angle: no
 * power: 30 (15 on f10+)
 * knockback const: 100 (80 on f10+)
 * attack box 2
 * same as first
 * uair
 * duration: 10 (+3 landing lag, auto-cancel 1-2, 9-10)
 * hitboxes: 4-6
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: fair, sspec air, sspec air, uair, uspec air
 * attack box
 * damage: 6
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: 75
 * power: 40
 * knockback const: 86
 * dair
 * duration: 12 (+3 landing lag, auto-cancel 1-4, 9-12)
 * hitboxes: 6-9
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 6
 * priority: 2
 * hitstun: 4
 * self hitstun: 2
 * direction: 60
 * reversible angle: no
 * power: 81
 * knockback const: 35
 * attack box 2
 * same as first
 * grab
 * duration: 1-14 (grab), 19-26 (pummel)
 * hitboxes: 4 (grab), 25 (pummel)
 * damage: 1
 * fthrow
 * duration: 25
 * hitboxes: 4, 9, 20
 * can fall off: no
 * attack box
 * damage: 2 (5 on f19+)
 * has effect: no
 * priority: 0
 * hitstun: 3
 * self hitstun: 2
 * direction: 40
 * reversible angle: no
 * power: 40
 * knockback const: 70
 * bypass non-grabbed: yes
 * bthrow
 * duration: 19
 * hitboxes: 13
 * flip: yes
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 0
 * hitstun: 1
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 120
 * reversible angle: no
 * power: 70
 * knockback const: 0
 * bypass non-grabbed: yes
 * freeze: 15
 * uthrow
 * duration: 14
 * hitboxes: 11
 * can fall off: no
 * attack box
 * damage: 6
 * priority: 0
 * hitstun: 3
 * hitlag: -1.05
 * self hitstun: 3
 * direction: 90
 * reversible angle: no
 * power: 56
 * knockback const: 105
 * bypass non-grabbed: yes
 * dthrow
 * duration: 29
 * hitboxes: 26
 * refresh rate: 5
 * flip: yes
 * can fall off: no
 * attack box
 * damage: 5
 * priority: 0
 * hitstun: 5
 * hitlag: -1.05
 * self hitstun: 2
 * direction: 50
 * reversible angle: no
 * power: 46
 * knockback const: 125
 * bypass non-grabbed: yes
 * nspec
 * duration: 1-34 (throw), 36-44 (unused catch), 46-50 (end)
 * hitboxes: 9 (fire strikeraid)
 * cancel when air: no
 * x speed decay air (air): -1
 * air ease (air): 2
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 5
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * shock: yes
 * strikeraid
 * duration: 23
 * hitboxes: 1-2, 3-4, 5-6, 7-8, 9-10, 11-12, 13-14, 15-16, 17-18, 19-20, 21-22, 23
 * width: 35
 * height: 26
 * max time: 38
 * x decay: 2.4
 * x speed: 20
 * x offset: 30
 * y offset: -17
 * can be absorbed: no
 * limit: 1
 * attack box
 * damage: 1 (3 on f23+)
 * priority: 3
 * hitstun: 1 (-1.1 on f23+)
 * self hitstun: 0
 * direction: -9 (-5 on f13-22, 120 on f23+)
 * power: 45 (60 on f23+)
 * knockback const: 0 (50 on f23+)
 * reversible angle: no
 * sspec
 * duration: 1-27 (flow; +3 landing lag, auto-cancel 1-10), 29-49 (neutral), 51-70 (down), 72-85 (back), 87-103 (continue), 105-119 (forward), 121-135 (up)
 * hitboxes: 11-25 (flow), 31-32 (grab), 38-39 (neutral), 53 57 61 65 (down), 75 (grab back), 98 (continue), 107-116 (forward), 123 127 131 134 (up)
 * cancel when air: no
 * air ease: 0
 * is recovery (air): yes
 * reset movement: yes
 * x speed decay air: -1
 * cpu followup (air): fair, sspec air, sspec air, uair, uspec air, bair
 * attack box
 * damage: 5 (7 on f105, 3 on f121, 10 on f133)
 * priority: 4
 * hitstun: 5 (10 on f51)
 * hitlag: -1 (-1.07 on f64, -0.8 on f87, -1.1 on f105)
 * self hitstun: 0 (1 on f51, 1 on f121, -1.1 on f133)
 * direction: 95 (90 on f51, 270 on f56, 90 on f60, 310 on f64, 60 on f87, 40 on f105, 90 on f121, 79 on f133)
 * power: 0 (25 on f51, 50 on f64, 30 on f87, 80 on f105, 20 on f121, 70 on f133)
 * knockback const: 80 (40 on f64, 30 on f87, 40 on f105, 0 on f121, 50 on f133)
 * weight KB: 150
 * can DI: no (yes on f64, yes on f87, yes on f105, yes on f133)
 * uspec
 * duration: 21
 * hitboxes: 4-10 (attack) 15-21 (hand)
 * cancel when air: no
 * air cancel: yes
 * is recovery (air): yes
 * disable jump (air): yes
 * attack box
 * damage: 9
 * reversible angle: no
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 59
 * power: 90
 * knockback const: 20
 * dspec
 * duration: 32
 * hitboxes: 13 (spawn thunder)
 * reset movement: yes
 * cancel when air (ground): no
 * air ease: 0
 * jump frame: "thunder"
 * reenable timer: 999
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 5
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * shock: yes
 * thunder shot
 * duration: 19
 * hitboxes: 3-6 7-10 11-16
 * width: 107
 * height: 73
 * max time: 30
 * ghost: yes
 * x offset: 84.25
 * y offset: 2.5
 * attack box
 * damage: 5
 * priority: 5
 * hitstun: 6
 * self hitstun: 0
 * direction: -3
 * power: 40
 * knockback const: 142
 * floor
 * duration: 23 (intangible 1-5)
 * hitboxes: 7-15
 * attack box
 * damage: 5
 * priority: 2
 * hitstun: 4
 * self hitstun: 1
 * direction: 45
 * power: 100
 * knockback const: 43
 * ledge
 * duration: 1-7 (begin), 8-17 (light), 19-53 (heavy) (intangible 1-9, 19-34)
 * hitboxes: 13-16 (light), 49-52 (heavy)
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 3 (11 on f46+)
 * priority: 2
 * hitstun: 0
 * weight KB: 110
 * self hitstun: 0
 * direction: 30 (50 on f46+)
 * power: 0
 * knockback const: 100
 * kirby
 * duration:
 * hitboxes:
 * cancel when air: no
 * x speed decay: -1
 * air ease: 2
 * allow control: yes
 * jump frame: "fire"
 * reenable timer (air): 15
 * attack box
 * damage: 10 (8 air)
 * priority: 4
 * hitstun: 1
 * hitlag: -1.05
 * self hitstun: 1 (0 air)
 * direction: 48
 * power: 67 (55 air)
 * knockback const: 88 (80 air)
 * final
 * duration:
 * hitboxes:
 * reset movement: yes
 * cancel when air: no
 * invincible: yes
 * air ease: 0
 * max combo: 8
 * force combo continue: yes
 * can use in air: yes
 * attack box
 * damage: 3
 * priority: 7
 * hitstun: 1
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 0
 * fire
 * duration:
 * hitboxes:
 * cancel when air: no
 * x speed decay: -1
 * air ease: 2
 * allow control: yes
 * jump frame: "fire"
 * reenable timer: 15
 * attack box
 * damage: 10
 * priority: 4
 * hitstun: 3
 * hitlag: -1.05
 * self hitstun: 3
 * direction: 45
 * power: 75
 * knockback const: 20
 * burn: yes
 * blizzard
 * duration:
 * hitboxes:
 * attack delay: 12
 * allow control: yes
 * jump frame: "blizzard"
 * reenable timer: 20
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 0
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * thunder
 * duration:
 * hitboxes:
 * reset movement: yes
 * cancel when air: no
 * air ease: 0
 * jump frame: "thunder"
 * reenable timer: 999
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 5
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * shock: yes
 * blizzard shot
 * duration:
 * hitboxes:
 * width: 20
 * height: 25
 * max time: 40
 * x speed: 8
 * x offset: 33
 * y offset: 5.25
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 3
 * self hitstun: 0
 * direction: 45
 * power: 45
 * knockback const: 13
 * freeze: 22

Moveset Tails

 * combo
 * duration: 1-8 (hit 1, next on 4-8), 10-15 (hit 2, next on 13-15), 17-35
 * hitboxes: 3 (hit 1), 11 (hit 2), 19 21 23 25 27 29 31 (hit 3)
 * refresh rate: 100
 * x speed decay: -0.95
 * can fall off: no
 * attack box
 * damage: 2 (7 on f17-18, 1 on f19+)
 * priority: 2
 * hitstun: 3 (1 on f17+)
 * self hitstun: 1
 * direction: 60 (45 on f17+)
 * power: 0 (10 on f19+)
 * knockback const: 100
 * sdi distance: (0 on f19+)
 * ftilt
 * duration: 16
 * hitboxes: 3-5
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 2
 * hitstun: 3
 * self hitstun: 3
 * direction: 35
 * power: 20
 * knockback const: 85
 * utilt
 * duration: 15
 * hitboxes: 6-9
 * can fall off: no
 * cpu followup: utilt, usmash, nooch, sspec, sspec air, fsmash, fair
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: 4
 * hitlag: -1
 * self hitstun: 2
 * direction: 90
 * power: 60
 * knockback const: 75
 * dtilt
 * duration: 9
 * hitboxes: 3-6
 * can fall off: no
 * cpu followup: nooch, fair, dash, bair, nspec, sspec
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 75
 * power: 20
 * knockback const: 105
 * attack box 2
 * same as first
 * dash
 * duration: 21
 * hitboxes: 3-10
 * refresh rate: 99
 * x speed decay: -1
 * can fall off: no
 * maintain speed: yes
 * charge in air: no
 * attack box
 * damage: 9 (4 on f7+)
 * priority: 2
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 132 (45 on f7+)
 * power: 70 (30 on f7+)
 * knockback const: 50 (60 on f7+)
 * fsmash
 * duration: 1-5 (startup), 6-10 (charging), 12-26 (attack)
 * hitboxes: 14-15
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 15
 * priority: 5
 * charged priority: 6
 * hitstun: 12
 * self hitstun: 5
 * direction: 45
 * power: 20
 * knockback const: 90
 * usmash
 * duration: 1-4 (startup), 5-9 (charging), 11-31 (attack)
 * hitboxes: 13-16
 * refresh rate: 777
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 17
 * priority: 5
 * charged priority: 6
 * hitstun: 4
 * self hitstun: 2
 * direction: 90
 * power: 40
 * knockback const: 97
 * dsmash
 * duration: 1-5 (startup), 6-10 (charging), 12-43 (attack)
 * hitboxes: 12-20 (sweetspot) 14-18 (sourspot)
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 18
 * priority: 6
 * charged priority: 7
 * hitstun: 5
 * self hitstun: 3
 * direction: 50 (163 on f15, 17 on f16+)
 * power: 50
 * knockback const: 80
 * attack box 2
 * damage: 14
 * priority: 6
 * charged priority: 7
 * hitstun: 4
 * self hitstun: 2
 * direction: 50
 * power: 50
 * knockback const: 80
 * attack box 3
 * same as second
 * nooch
 * duration: 20 (+4 landing lag)
 * hitboxes: 4-7, 8-9, 10-11
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 1 (8 on f10+)
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 65 (40 on f10+)
 * power: 5 (30 on f10+)
 * knockback const: 50 (85 on f10+)
 * fair
 * duration: 14 (+4 landing lag)
 * hitboxes: 4-5
 * can fall off: yes
 * cancel when air: yes
 * hit ease: -3
 * allow control: yes
 * cpu followup: nooch, dair, fair, sspec, sspec air
 * attack box
 * damage: 12
 * priority: 3
 * hitstun: 4
 * self hitstun: 1
 * direction: 38
 * power: 20
 * knockback const: 95
 * attack box 2
 * damage: 9
 * priority: 3
 * hitstun: 4
 * self hitstun: 1
 * direction: 38
 * power: 20
 * knockback const: 95
 * bair
 * duration: 15 (+5 landing lag, 4 landing lag on 1-3)
 * hitboxes: 7-11
 * can fall off: yes
 * cancel when air: yes
 * refresh rate: 99
 * attack box
 * damage: 12
 * priority: 4
 * hitstun: 3
 * self hitstun: 2
 * direction: 35
 * power: 30
 * knockback const: 105
 * uair
 * duration: 16 (+5 landing lag, 4 landing lag on 1-2, 12-16)
 * hitboxes: 4-5
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: nooch, bair, fair
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 2
 * hitlag: -1.15
 * self hitstun: 2
 * direction: 90
 * power: 15
 * knockback const: 115
 * attack box 2
 * damage: 7
 * priority: 3
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 90
 * power: 15
 * knockback const: 85
 * dair
 * duration: 14 (+8 landing lag, 4 landing lag on 1-2, 12-14)
 * hitboxes: 4-6 (sweetspot), 4 6 (sourspot)
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: utilt, usmash, dsmash
 * attack box
 * damage: 11
 * priority: 4
 * hitstun: 4
 * self hitstun: 2
 * direction: 286
 * power: 15
 * knockback const: 85
 * attack box 2
 * damage: 9
 * priority: 4
 * hitstun: 4
 * self hitstun: 2
 * direction: 286
 * power: 15
 * knockback const: 85
 * grab
 * duration: 1-14 (grab), 18-25 (pummel)
 * hitboxes: 4 (grab), 21 (pummel)
 * damage: 1
 * fthrow
 * duration: 21
 * hitboxes: 7
 * can fall off: no
 * cpu followup: nspec, fair, sspec
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 2
 * self hitstun: 0
 * direction: 45
 * reversible angle: no
 * power: 70
 * knockback const: 60
 * bypass non-grabbed: yes
 * bthrow
 * duration: 20
 * hitboxes: 9
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 0
 * hitstun: 1
 * hitlag: -1
 * self hitstun: 0
 * direction: 160
 * reversible angle: no
 * power: 50
 * knockback const: 60
 * bypass non-grabbed: yes
 * uthrow
 * duration: 22
 * hitboxes: 22
 * allow control: yes
 * cancel when air: no
 * can fall off: no
 * cpu followup: bair, uair, nooch, fair, usmash
 * attack box
 * damage: 5
 * priority: 0
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 80
 * reversible angle: no
 * power: 60
 * knockback const: 60
 * bypass non-grabbed: yes
 * dthrow
 * duration: 21
 * hitboxes: 4-16
 * refresh rate: 4
 * can fall off: no
 * attack box
 * damage: 2
 * has effect: no
 * priority: -1
 * hitstun: 12
 * self hitstun: 1
 * direction: 60
 * reversible angle: no
 * power: 60
 * knockback const: 80
 * bypass non-grabbed: yes
 * nspec
 * duration (ground): 27
 * hitboxes (ground): 13 (spawn cannon)
 * duration (air): 26
 * hitboxes (air): 10 (spawn air cannon)
 * refresh rate (ground): 100
 * is projectile (ground): yes
 * can fall off (ground): no
 * allow control (air): yes
 * is horizontal recovery (air): yes
 * charge in air: no
 * can use in air: yes
 * reenable timer (air): 3000
 * attack box
 * damage: 10
 * priority: 4
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * cannon
 * duration: 40
 * hitboxes: 1-40
 * width: 35
 * height: 35
 * max time: 40
 * trail effect interval: 0
 * x speed: 6
 * influence x movement: 0
 * influence y movement: 0
 * influence x factor: 0
 * influence y factor: 0
 * rotate: yes
 * gravity: 0.01
 * max gravity: 0.05
 * x offset: 25
 * y offset: -15
 * limit: 3
 * attack box
 * damage: 9
 * shield damage: 35
 * priority: 6
 * hitstun: 2
 * self hitstun: 0
 * direction: 100
 * power: 90
 * knockback const: 15
 * shock: yes
 * air cannon
 * duration: 40
 * hitboxes: 1-40
 * width: 35
 * height: 35
 * max time: 40
 * x speed: 4
 * y speed: 4
 * rotate: yes
 * gravity: 0.1
 * max gravity: 0.05
 * x offset: 15
 * y offset: -5
 * limit: 3
 * attack box
 * damage: 9
 * shield damage: 35
 * priority: 6
 * hitstun: 2
 * self hitstun: 0
 * direction: 100
 * power: 90
 * knockback const: 15
 * shock: yes
 * sspec
 * duration: 1-2 (start), 3-9 (loop), 10-12 (end)
 * hitboxes: 3-10 (refresh on 9)
 * cancel when air: no
 * air cancel: yes
 * can fall off (ground): no
 * maintain speed: yes
 * charge in air: no
 * allow jump: yes
 * cpu followup (ground): nooch, fair, dair, bair, usmash, utilt, uthrow, dtilt
 * attack box
 * damage: 3
 * priority: 1
 * hitstun: 3
 * hitlag: -0.55
 * self hitstun: 1
 * direction: 35
 * power: 50
 * knockback const: 30
 * attack box 2
 * same as first
 * attack box 3
 * same as first
 * uspec
 * duration: 27
 * hitboxes: 8-24
 * cancel when air: no
 * air ease (air): 4
 * refresh rate: 2
 * allow control: yes
 * is recovery (air): yes
 * attack box
 * damage: 1 (5 on f23+)
 * priority: -1
 * hitstun: 1
 * self hitstun: 1
 * direction: 150 (110 on f23+)
 * power: 80
 * knockback const: 60 (75 on f23+)
 * hitlag: -0.8
 * dspec
 * duration: 1-2 (startup), 3-12 (charging), 14-24 (attack) 25-27 (end), 29-31 (after hit), 33-34 (jump, go to 3 14)
 * hitboxes: 16-26 (attack), 29-30 (after hit), 1-33 (hand)
 * refresh rate: 100
 * reset movement: yes
 * cancel when air: no (yes air)
 * allow jump (air): yes
 * air cancel: yes
 * x speed decay: -1
 * x speed decay air: -1
 * max chargetime: 43
 * force use at max charge: yes
 * attack box
 * reversible angle: no
 * damage: 8
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 40
 * power: 35
 * knockback const: 102
 * floor
 * duration: 19 (no intangibility)
 * hitboxes: 8-16
 * can fall off: no
 * attack box
 * damage: 6
 * priority: 2
 * hitstun: 3
 * weight KB: 100
 * self hitstun: 1
 * direction: 25
 * power: 0
 * knockback const: 110
 * ledge
 * duration: 23 (intangible 1-7)
 * hitboxes: 11-16
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 3
 * priority: 3
 * hitstun: 4
 * weight KB: 100
 * self hitstun: 4
 * direction: 31
 * power: 0
 * knockback const: 110
 * attack box 2
 * same as first
 * kirby
 * duration:
 * hitboxes:
 * refresh rate: 100 (1000 air)
 * is projectile (ground): yes
 * can fall off (ground): no
 * allow control (air): yes
 * charge in air: no
 * can use in air: yes
 * reenable timer (air): 3000
 * attack box
 * damage: 10
 * priority: 4
 * hitstun: 3
 * hitlag: 0.45
 * self hitstun: 0
 * direction: 10
 * power: -1000
 * knockback const: 16
 * final
 * duration:
 * hitboxes:
 * reset movement: yes
 * cancel when air: no
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 1
 * hitlag: 0.45
 * self hitstun: 0
 * direction: 0
 * power: 2
 * knockback const: 1
 * plane shot
 * duration:
 * hitboxes:
 * max time: 9
 * ghost: yes
 * can be reversed: no
 * can be absorbed: no
 * attack box
 * damage: 3
 * priority: 0
 * sdi distance: 5
 * hitstun: -1
 * self hitstun: 0
 * direction: -2
 * power: 20
 * knockback const: 100
 * plane bomb
 * duration:
 * hitboxes:
 * max time: 22
 * ghost: yes
 * can be reversed: no
 * can be absorbed: no
 * attack box
 * damage: 20
 * priority: 0
 * hitstun: -1
 * self hitstun: 0
 * direction: 45
 * power: 45
 * knockback const: 110

Moveset Wario

 * combo
 * duration: 1-11 (hit 1, cancel to next f9-11), 13-22 (hit 2)
 * hitboxes: 3-5 (hit 1), 14-17 (hit 2)
 * refresh rate: 100
 * max combo: 2
 * can fall off: no
 * reenable timer: 10
 * attack box
 * damage: 5
 * priority: 2
 * hitstun: 2 (1 on f13+)
 * hitlag: (-1 on f13+)
 * self hitstun: 1
 * direction: 70
 * power: 50 (40 on f13+)
 * knockback const: 0 (100 on f13+)
 * ftilt
 * duration: 15
 * hitboxes: 9-10
 * x speed cap: 0
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 36
 * power: 28
 * knockback const: 88
 * utilt
 * duration: 14
 * hitboxes: 6-9
 * can fall off: no
 * cpu followup: uair, nooch, fair, utilt
 * attack box
 * damage: 7
 * priority: 3
 * hitstun: 5
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 90
 * power: 70
 * knockback const: 44
 * dtilt
 * duration: 6
 * hitboxes: 3-4
 * can fall off: no
 * attack box
 * damage: 6
 * priority: 3
 * hitstun: 3
 * hitlag: -1.07
 * self hitstun: -1
 * direction: 75
 * reversible angle: no
 * power: 70
 * knockback const: 60
 * dash
 * duration: 19
 * hitboxes: 3-11
 * x speed decay: -0.9
 * can fall off: no
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 35
 * power: 60
 * knockback const: 75
 * fsmash
 * duration: 1-4 (startup), 5-9 (charging), 11-29 (attack)
 * hitboxes: 13-16
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 16
 * priority: 6
 * charged priority: 6
 * hitstun: 3
 * self hitstun: 1
 * direction: 30
 * power: 30
 * knockback const: 75
 * usmash
 * duration: 1-4 (startup), 5-9 (charging), 11-33 (attack)
 * hitboxes: 12-24
 * refresh rate: 5
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 3 (6 on f24+)
 * priority: 5
 * charged priority: 6
 * hitstun: 2 (3 on f24+)
 * self hitstun: 1 (2 on f24+)
 * direction: 135 (80 on f24+)
 * power: 15 (70 on f24+)
 * knockback const: 49 (90 on f24+)
 * usmash windbox
 * duration: 14
 * hitboxes: 1-14 (windbox)
 * width: 125
 * height: 25
 * max time: 14
 * ghost: yes
 * follow user: yes
 * can be reversed: no
 * can be absorbed: no
 * limit: 2
 * lock trajectory: yes
 * attack box
 * damage: 0
 * has effect: no
 * priority: 7
 * hitstun: -1
 * self hitstun: 0
 * direction: -5
 * power: 1500
 * knockback const: 4
 * bypass shield: yes
 * dsmash
 * duration: 1-4 (startup), 5-9 (charging), 11-21 (attack)
 * hitboxes: 12-17
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * cpu followup: nooch, fsmash, fair, sspec
 * attack box
 * damage: 10
 * force tumble: yes
 * priority: 5
 * charged priority: 6
 * sdi distance: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 270
 * power: 30
 * knockback const: 80
 * only affects ground: yes
 * meteor bounce: no
 * nooch
 * duration: 19 (+5 landing lag, auto-cancel 1-2, 17-19)
 * hitboxes: 3-4, 9-16
 * can fall off: yes
 * cancel when air: yes
 * refresh rate: 9
 * allow control: yes
 * cpu followup: fair, nooch
 * attack box
 * damage: 9 (4 on f7+)
 * priority: 4
 * hitstun: 4
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 30 (45 on f7+)
 * power: 30
 * knockback const: 90 (95 on f7+)
 * attack box 2
 * same as first
 * fair
 * duration: 13 (+2 landing lag, auto-cancel 1, 12-13)
 * hitboxes: 4-9
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: fair
 * attack box
 * damage: 9 (6 on f6+)
 * priority: 3
 * hitstun: 5
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 55
 * power: 45
 * knockback const: 80
 * bair
 * duration: 16 (+4 landing lag, auto-cancel 1-2, 14-16)
 * hitboxes: 4-11
 * refresh rate: 2
 * allow control: yes
 * cpu followup: bair
 * attack box
 * damage: 2
 * priority: 3
 * hitstun: 3 (5 on f11+)
 * hitlag: -1.2
 * self hitstun: 1 (3 on f11+)
 * direction: 45 (40 on f11+)
 * power: 38 (50 on f11+)
 * knockback const: 0 (150 on f11+)
 * uair
 * duration: 18 (+5 landing lag, auto-cancel 1-2, 11-18)
 * hitboxes: 6-7
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: nooch, fair
 * attack box
 * damage: 11
 * priority: 4
 * hitstun: 6
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 83
 * power: 65
 * knockback const: 80 (14.5 on f7+)
 * dair
 * duration: 1-13 (initial), 14-19 (fall loop), 20-33 (land), 35-43 (on hit) (auto-cancel 1-6)
 * hitboxes: 10-19
 * can fall off: yes
 * cancel when air: yes
 * refresh rate: 10
 * air ease: 0
 * can fall off: no
 * allow fastfall: no
 * disable for CPU: yes
 * attack box
 * damage: 13
 * priority: 6
 * hitstun: -1
 * self hitstun: 1
 * direction: 270
 * power: 55
 * knockback const: 55
 * grab
 * duration: 1-15 (grab), 20-31 (pummel)
 * hitboxes: 5 (grab), 23, 27, 31 (pummel)
 * damage: 1
 * fthrow
 * duration: 12
 * hitboxes: 10
 * attack box
 * damage: 9
 * priority: 0
 * hitstun: 0
 * hitlag: -1.1
 * self hitstun: 0
 * direction: 75
 * reversible angle: no
 * power: 50
 * knockback const: 72
 * bypass non-grabbed: yes
 * bthrow
 * duration: 15
 * hitboxes: 7
 * attack box
 * damage: 10
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 155
 * reversible angle: no
 * power: 70
 * knockback const: 60
 * bypass non-grabbed: yes
 * uthrow
 * duration: 17
 * hitboxes: 7
 * cpu followup: nooch, fair, uair, uthrow
 * attack box
 * damage: 6
 * priority: 0
 * hitstun: 2
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 90
 * reversible angle: no
 * power: 60
 * knockback const: 72
 * bypass non-grabbed: yes
 * dthrow
 * duration: 30
 * hitboxes: 13
 * charge in air: no
 * allow fastfall: no
 * attack box
 * damage: 12
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 15
 * reversible angle: no
 * power: 80
 * knockback const: 60
 * bypass non-grabbed: yes
 * nspec
 * duration: 1-3 (startup), 4-7 (open loop, up to 94 frames before force close), 9-13 (grabbed, up to 90+dmg/4 frames before force throw (mash 2)), 15-19 (chew, up to 3 times before force throw), 21-31 (throw), 33-43 (bthrow), 45-48 (close, grab on 45)
 * hitboxes: 4-8 (grab), 17 (chew), 26 (throw), 38 (bthrow), 47-48 (close)
 * refresh rate: 999
 * cancel when air: no
 * allow control: yes
 * allow control ground: no
 * charge in air: no
 * x speed decay (ground): 0.01
 * attack box
 * damage: 2 (6 throw, bthrow)
 * has effect: no
 * priority: 7
 * hitstun: 1 (4 close)
 * hitlag: -2 (-1 throw, bthrow, close)
 * self hitstun: 1 (0 throw, bthrow; 3 close)
 * direction: 10 (56 throw, 146 bthrow, 50 close)
 * reversible angle: no
 * power: 60 (70 close)
 * knockback const: 70
 * bypass shield: yes
 * weight KB: (24 throw, bthrow)
 * bypass non-grabbed: (yes on f9+)
 * sspec
 * duration: 1-40 (attack), 42-47 (after hit), 49-59 (end)
 * hitboxes: 6-32 (attack), 39-59 (hand)
 * cancel when air: no
 * is projectile: yes
 * x speed decay: -0.5
 * x speed decay air: -0.045
 * maintain speed: yes
 * jump frame: "b_forward_air" ("b_forward" air)
 * charge in air (air): no
 * allow jump (ground): (yes 6-41)
 * allow jump (air): yes
 * allow fastfall: no
 * reenable timer: 15 (17 air)
 * attack box
 * damage: 8 (10 on f9, 12 on f13, 14 on f17, 16 on f21, 18 on f25, 20 on f29, 22 on f33, 24 on f37)
 * priority: 3
 * hitstun: -1
 * self hitstun: -1
 * direction: 40 (37 on f9+)
 * reversible angle: no
 * power: 40 (15 on f9, 25 on f13, 30 on f17, 35 on f21, 40 on f25, 45 on f29, 50 on f33, 55 on f37)
 * knockback const: 110 (80 on f9+ ground, 80 air)
 * uspec
 * duration: 30
 * hitboxes: 6-24 (initial hits), 25-28 (final hit), 26-30 (hand)
 * refresh rate: 3
 * disable for CPU: yes
 * cancel when air: no
 * reset movement (air): yes
 * air ease: 2
 * x speed cap: 6
 * allow control: no (yes air)
 * is recovery (air): yes
 * x speed decay (ground): 1
 * attack box
 * damage: 1 (6 on f25+)
 * priority: 2
 * hitstun: 0 (1 on f25+)
 * hitlag: (-1 on f25+)
 * self hitstun: 0
 * direction: 90 (86 on f25+)
 * power: 50 (70 on f25+)
 * knockback const: 1 (80 on f25+)
 * dspec
 * duration: 1-25 (lv0, 0-599), 27-37 (lv1, 600-1199), 39-61 (lv2, 1200-2099), 63-85 (lv3, 2100-3599), 87-107 (lv4, 3600+)
 * hitboxes: 20-22 (lv0), 35-36 (lv1), 44-45 (lv2), 68-69 (lv3), 90-99 (lv4)
 * cancel when air: no
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 17 (0 lv0, 10 lv1, 17 lv2, 21 lv3, 30 lv4 (11 on 92+))
 * priority: -1
 * hitstun: 2 (3 lv2, 5 lv3, 15 lv4 (6 on 92+))
 * hitlag: 25 (-1 lv1, lv2, lv3, lv4)
 * self hitstun: 0 (4 lv2, 5 lv3, 15 lv4 (6 on 92+))
 * direction: -4
 * power: 75 (0 lv0, 50 lv1, 60 lv2, 65 lv3, 65 lv4 (50 on 92+))
 * knockback const: 16 (60 lv1, 70 lv2, 75 lv3, 70 lv4)
 * stun: (25 lv0)
 * floor
 * duration: 22
 * hitboxes: 10-11, 18-19
 * attack box
 * damage: 5
 * priority: 3
 * hitstun: -1
 * self hitstun: -1
 * direction: 40
 * power: 55
 * knockback const: 50
 * ledge
 * duration: 1-5 (start, intangible 1-5), 6-23 (light, intangible 6-8), 25-39 (heavy, intangible 25)
 * hitboxes:
 * attack delay: 5
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 6 (15 on 27+)
 * priority: 5
 * hitstun: -1
 * self hitstun: -1
 * direction: 30 (35 on 27+)
 * power: 50
 * knockback const: 40
 * kirby
 * duration:
 * hitboxes:
 * refresh rate: 999
 * cancel when air (ground): no
 * allow control: yes
 * allow control ground: no
 * charge in air: no
 * attack box
 * damage: 2
 * has effect: no
 * priority: 7
 * hitstun: 1
 * hitlag: -2
 * self hitstun: 1
 * direction: 10
 * reversible angle: no
 * power: 60
 * knockback const: 70
 * bypass shield: yes
 * final
 * duration:
 * hitboxes:
 * reset movement: yes
 * cancel when air: no
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 1
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 0
 * power: 2
 * knockback const: 1
 * crouch?
 * duration:
 * hitboxes:
 * x speed decay: -0.5
 * attack box
 * damage: 4
 * priority: -1
 * hitstun: 1
 * hitlag: -1
 * self hitstun: 1
 * direction: 150
 * power: 1200
 * knockback const: 7
 * wario bike
 * duration:
 * hitboxes:
 * width: 60
 * height: 30
 * ricochet: yes
 * canPickup: yes
 * midairPickup: no
 * dropInMidair: yes
 * canJumpWith: no
 * canAttackWith: no
 * canHangWith: no
 * canShieldWith: no
 * ability: "toss"
 * gravity: 1
 * throwSpeed: 5
 * attack box (idle)
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 0.95
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box (toss)
 * same as idle
 * attack box (throw)
 * damage: 4
 * priority: 3
 * hitstun: 2
 * hitlag: 0.95
 * self hitstun: 0
 * direction: 20
 * power: 1200
 * knockback const: 16
 * attack box (neutral)
 * same as idle
 * attack box (smash)
 * same as idle

Moveset Yoshi

 * combo
 * duration: 1-7 (first hit cancel to next 4-7), 9-19 (second hit)
 * hitboxes: 2-3, 10-11
 * refresh rate: 100
 * can fall off: no
 * attack box
 * damage: 3 (6 on f9+)
 * shield damage: 7
 * priority: 2
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 80 (50 on f9+)
 * power: 8 (45 on f9+)
 * knockback const: 50
 * ftilt
 * duration: 10
 * hitboxes: 4-5
 * can fall off: no
 * attack box
 * damage: 9
 * shield damage: 13
 * priority: 3
 * hitstun: 4
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 80
 * power: 35
 * knockback const: 75
 * utilt
 * duration: 11
 * hitboxes: 4-6
 * can fall off: no
 * cpu followup: utilt, usmash, nooch, uair, dair
 * attack box
 * damage: 10
 * shield damage: 10
 * priority: 4
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 100
 * power: 72
 * knockback const: 55
 * attack box 2
 * same as first
 * dtilt
 * duration: 11
 * hitboxes: 4-5
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 2
 * hitstun: 2
 * self hitstun: 1
 * direction: 20
 * power: 80
 * knockback const: 0
 * dash
 * duration: 16 (edge/jump cancel f14-16)
 * hitboxes: 4-9
 * x speed decay: -2.86
 * can fall off: no
 * attack box
 * damage: 9 (7 on f5-7, 5 on f8+)
 * priority: 5
 * hitstun: 4
 * hitlag: -1
 * self hitstun: 2
 * direction: 60
 * power: 70
 * knockback const: 60
 * fsmash
 * duration: 1-2 (startup), 3-7 (charging), 9-23 (attack)
 * hitboxes: 11-13
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 12
 * shield damage: 25
 * priority: 5
 * charged priority: 6
 * hitstun: 8
 * self hitstun: 8
 * direction: 43
 * power: 37.5
 * knockback const: 98.44
 * usmash
 * duration: 1-2 (startup), 3-7 (charging), 9-20 (attack)
 * hitboxes: 10-12
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 16
 * priority: 6
 * charged priority: 6
 * hitstun: 6
 * hitlag: -1.1
 * self hitstun: 4
 * direction: 80
 * reversible angle: no
 * power: 35
 * knockback const: 90
 * dsmash
 * duration: 1-2 (startup), 3-6 (charging), 9-26 (attack)
 * hitboxes: 9-10, 16-17
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 13
 * priority: 4
 * charged priority: 6
 * hitstun: 4
 * self hitstun: 1
 * direction: 31 (150 on f15+)
 * reversible angle: no
 * power: 50
 * knockback const: 75
 * attack box 2
 * same as first
 * nooch
 * duration: 23 (+2 landing lag, auto-cancel 1-3, 17-23)
 * hitboxes: 2-16
 * double jump cancel: yes
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 10 (9 on f4-8, 6 on f9+)
 * shield damage: 15
 * priority: 4
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 45
 * power: 25 (5 on f4+)
 * knockback const: 108
 * fair
 * duration: 20 (+3 landing lag, auto-cancel f1, 15-20)
 * hitboxes: 7-8
 * double jump cancel: yes
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 11
 * shield damage: 18
 * priority: 3
 * sdi distance: 3
 * hitstun: 6
 * hitlag: -1.1
 * self hitstun: 4
 * direction: 280
 * power: 25
 * knockback const: 80
 * bair
 * duration: 19 (+3 landing lag, auto-cancel f1-3, 16-19)
 * hitboxes: 5-6, 8-9, 11-12, 14-15
 * double jump cancel: yes
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 120 (150 on f13+)
 * reversible angle: no
 * power: 10 (50 on f13+)
 * knockback const: 100
 * attack box 2
 * same as first
 * uair
 * duration: 14 (+3 landing lag, auto-cancel 1-3, 12-14)
 * hitboxes: 4-5
 * double jump cancel: yes
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: uair, fair, bair, nooch
 * attack box
 * damage: 10
 * priority: 6
 * hitstun: 4
 * hitlag: -1.08
 * self hitstun: 2
 * direction: 90
 * power: 35
 * knockback const: 87
 * dair
 * duration: 23 (+7 landing lag, auto-cancel 1-2, 21-23)
 * hitboxes: 5-18
 * double jump cancel: yes
 * refresh rate: 1
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: utilt, usmash, dsmash, fsmash, dtilt
 * attack box
 * damage: 4
 * priority: 2
 * hitstun: 4
 * hitlag: -1.25
 * self hitstun: 3
 * direction: 270
 * power: 5
 * knockback const: 45
 * grab
 * duration: 1-34 (grab), 45-51 (pummel)
 * hitboxes: 8-12 (grab), 48 (pummel)
 * damage: 1
 * fthrow
 * duration: 9
 * hitboxes: 5-7
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 45
 * power: 55
 * knockback const: 65
 * bypass non-grabbed: yes
 * bthrow
 * duration: 16
 * hitboxes: 9-11
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 135
 * reversible angle: no
 * power: 55
 * knockback const: 70
 * bypass non-grabbed: yes
 * uthrow
 * duration: 10
 * hitboxes: 6
 * can fall off: no
 * cpu followup: nooch, uair, dspec
 * attack box
 * damage: 5
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 90
 * power: 65
 * knockback const: 95
 * bypass non-grabbed: yes
 * dthrow
 * duration: 17
 * hitboxes: 11-12
 * refresh rate: 5
 * can fall off: no
 * cpu followup: dsmash, dtilt, fair, nooch
 * attack box
 * damage: 6
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * cam shake: 10
 * direction: 70
 * reversible angle: no
 * power: 55
 * knockback const: 130
 * bypass non-grabbed: yes
 * nspec
 * duration (ground): 1-19 (grab), 21-35 (eggify)
 * hitboxes (ground): 6-9 (grab), 34-35 (eggify)
 * duration (air): 1-18 (grab), 20-34 (eggify)
 * hitboxes (air): 5-8 (grab), 33-34 (eggify)
 * refresh rate: 100
 * cancel when air (ground): no
 * conserve jump const: no
 * allow control: yes
 * allow control ground: no
 * can fall off (ground): no
 * charge in air (air): no
 * allow fastfall: no
 * attack box
 * damage: 10
 * priority: -1
 * hitstun: 3
 * self hitstun: 6
 * direction: 45
 * power: 50
 * knockback const: 10
 * egg: yes
 * bypass non-grabbed: yes
 * sspec
 * duration: 1-10 (startup), 11-14 (dash), 15-26 (dash loop), 28-47 (end), 49-56 (turning1), 58-66 (turning2), 68-72 (afterhit)
 * hitboxes: 14-26
 * refresh rate: 25
 * reset movement: yes
 * cancel when air: no
 * x speed decay air (air): -1
 * conserve jump const: no
 * disable for CPU: yes
 * link frames: yes
 * max time: (80)
 * attack box
 * damage: 10 (6 on f11, 3 on f49, 3 on 58)
 * priority: 4
 * hitstun: 2
 * self hitstun: 2
 * direction: 45
 * power: 50
 * knockback const: 70
 * Yoshi will edge cancel when rolling off a ledge during dash loop
 * Yoshi will end the move on dash loop if 80 frames passed
 * Yoshi can enter turning1 on dash loop if the opposite direction is pressed while on the ground
 * Yoshi can end the move at any time on dash loop and the first frame of turning1 with B, or down B on the other turning frames
 * Yoshi transitions to dash out of turn after ~7 frames on the ground, or 20 in the air
 * uspec
 * duration: 13
 * hitboxes: 11 (fire egg bomb), 12 (hand)
 * refresh rate: 4
 * conserve jump const: no
 * is projectile: yes
 * cancel when air: no
 * allow control (air): yes
 * is horizontal recovery (air): yes
 * is recovery (air): yes
 * reenable timer: 8 (11 air)
 * attack box
 * damage: 6
 * priority: 4
 * hitstun: 0
 * self hitstun: 0
 * direction: 90
 * power: 0
 * knockback const: 1
 * egg bomb
 * duration: 1-9 (loop), 11 (break)
 * hitboxes: 1-11
 * inheritPalette: yes
 * max time: 999
 * x speed: 4
 * y speed: -10
 * gravity: 0.99
 * max gravity: 11.5
 * can be absorbed: no
 * limit: 3
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 3
 * self hitstun: 2
 * direction: 70
 * power: 40
 * knockback const: 40
 * dspec
 * duration: 1-16 (start), 17-18 (loop), 20-32 (land)
 * hitboxes: 3 (rise), 14-27 (attack), 11-19 (hand)
 * reset movement: yes
 * cancel when air: no
 * conserve jump const: no
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 1 (5 on f14+)
 * hitstun: 5
 * self hitstun: 0
 * direction: 70
 * reversible angle: no
 * power: 50 (60 on f14-19, 55 on f20+)
 * knockback const: 70 (90 on f14-19, 70 on f20+)
 * attack box 2
 * same as first
 * dspec air
 * duration: 1-10 (start), 11-12 (loop), 14-26 (land)
 * hitboxes: 9-22 (attack) 6-13 (hand)
 * reset movement: yes
 * cancel when air: no
 * conserve jump const: no
 * can fall off: no
 * attack box
 * damage: 6 (4 on f14+)
 * priority: 5
 * hitstun: 1
 * self hitstun: 0
 * direction: 70
 * power: 55
 * knockback const: 90 (70 on f14+)
 * attack box 2
 * same as first
 * floor
 * duration: 23 (intangible 1-9)
 * hitboxes: 11-12/16-20
 * attack box
 * damage: 5
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: 40
 * power: 50
 * knockback const: 50
 * ledge
 * duration: 26 (intangible 1-11)
 * hitboxes: 13-14
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 6
 * priority: 3
 * hitstun: 0
 * self hitstun: 0
 * direction: 30
 * power: 0
 * knockback const: 100
 * kirby
 * duration:
 * hitboxes:
 * refresh rate: 100
 * cancel when air (ground): no
 * conserve jump const: no
 * allow control: yes
 * allow control ground (air): no
 * can fall off (ground): no
 * charge in air (air): no
 * allow fastfall: no
 * attack box
 * damage: 10
 * priority: 4
 * hitstun: 3
 * self hitstun: 6
 * direction: 10
 * power: -1000
 * knockback const: 16
 * egg: yes
 * final
 * duration:
 * hitboxes:
 * reset movement: yes
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 0
 * power: 2
 * knockback const: 1
 * yoshi fireball
 * duration:
 * hitboxes:
 * height: 80
 * x speed: 16
 * ride ground: no
 * x offset: -30
 * y offset: -65
 * limit: 100
 * attack box
 * damage: 17
 * priority: 7
 * hitstun: 3
 * self hitstun: 0
 * cam shake: 5
 * direction: 65
 * power: 50
 * knockback const: 87
 * burn: yes

Moveset Zamus

 * combo
 * duration: 1-8 (hit 1, cancel to next on f4-10), 10-18 (hit 2, cancel to next on f13-19), 19-31 (hit 3)
 * hitboxes: 1-2, 11, 22-23
 * refresh rate: 100
 * max combo: 2
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 1
 * hitstun: 2 (4 on f20+)
 * self hitstun: 1
 * direction: 61 (50 on f10+)
 * power: 3 (55 on f20+)
 * knockback const: 120
 * stack knockback: no
 * ftilt
 * duration: 18
 * hitboxes: 3-4
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 4
 * hitstun: 2
 * hitlag: -1.3
 * self hitstun: 1
 * direction: 45
 * power: 40
 * knockback const: 100
 * attack box 2
 * same as first
 * utilt
 * duration: 19
 * hitboxes: 3 (hitboxes 1-3), 5/8 (hitbox 1)
 * cancel when air: no
 * can fall off: no
 * attack box
 * damage: 5 (6 on f5+)
 * priority: 4
 * hitstun: 2 (3 on f5+)
 * self hitstun: 1 (2 on f5+)
 * direction: 120 (90 on f5+)
 * power: 37 (70 on f5+)
 * knockback const: 46 (80 on f5+)
 * attack box 2
 * damage: 5
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * direction: 130
 * power: 50
 * knockback const: 46
 * attack box 3
 * damage: 5
 * priority: 4
 * hitstun: 2
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 80
 * power: 37
 * knockback const: 55
 * dtilt
 * duration: 12
 * hitboxes: 3-4
 * can fall off: no
 * attack box
 * damage: 6
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 75
 * power: 65
 * knockback const: 70
 * dash
 * duration: 16
 * hitboxes: 4-8
 * can fall off: no
 * attack box
 * damage: 9 (5 on f6+)
 * priority: 3
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 50
 * power: 110
 * knockback const: 20
 * fsmash
 * duration: 1-2 (startup), 3-7 (charging), 9-30 (attack)
 * hitboxes: 14-16
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 10 (6 on f16+)
 * priority: 4
 * charged priority: 6
 * hitstun: 5
 * self hitstun: 3
 * direction: 40 (80 on f16+)
 * power: 55 (40 on f16+)
 * knockback const: 110 (100 on f16+)
 * attack box 2
 * damage: 8 (6 on f15+)
 * priority: 4
 * charged priority: 6
 * hitstun: 3
 * self hitstun: 2
 * direction: 40 (80 on f15+)
 * power: 50 (40 on f15+)
 * knockback const: 90 (100 on f15+)
 * usmash
 * duration: 1-2 (startup), 3-7 (charging), 9-28 (attack)
 * hitboxes: 12, 14, 16, 18 (initial hits, hitbox 1), 20-21 (final hit, hitboxes 1-2)
 * refresh rate: 30
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 1 (3 on f14+)
 * priority: 4
 * hitstun: 1
 * self hitstun: 1
 * direction: 110 (120 on f14-19, 80 on f20+)
 * reversible angle: no (yes on f14+)
 * power: 90 (60 on f14-19, 70 on f20+)
 * knockback const: 20 (30 on f14-19, 133 on f20+)
 * can DI: no
 * stack KB: (no on f14-19, yes on f20+)
 * attack box 2
 * damage: 4 (3 on f20+)
 * priority: 4
 * hitstun: 1
 * self hitstun: 1
 * direction: 110 (80 on f20+)
 * reversible angle: no (yes on f20+)
 * power: 90 (70 on f20+)
 * knockback const: 20 (133 on f20+)
 * can DI: no
 * dsmash
 * duration: 1-4 (startup), 5-9 (charging), 11-30 (attack)
 * hitboxes: 13-14
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * cpu followup: dair, fsmash, nooch
 * attack box
 * paralysis: 30
 * damage: 11
 * priority: 6
 * hitstun: 3
 * self hitstun: 2
 * direction: 75
 * power: 40
 * knockback const: 50
 * nooch
 * duration: 15 (+4 landing lag, auto-cancel f1-4, 12-15)
 * hitboxes: 4-8 (hitbox 1)
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: nooch, fair, sspec
 * attack box
 * damage: 7
 * priority: 5
 * hitstun: 6
 * hitlag: -1
 * self hitstun: 3
 * direction: 45
 * power: 60
 * knockback const: 90
 * attack box 2
 * damage: 9
 * priority: 5
 * hitstun: 8
 * hitlag: -1
 * self hitstun: 5
 * direction: 45
 * power: 60
 * knockback const: 90
 * fair
 * duration: 19 (+3 landing lag, auto-cancel 1-5, 19)
 * hitboxes: 6-7 (hitbox 1), 11-13 (hitbox 1), 11 (hitbox 2)
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: uair, nooch, nspec, sspec
 * attack box
 * damage: 7 (11 on f11+)
 * priority: 4 (5 on f11+)
 * hitstun: 3
 * self hitstun: 2
 * direction: 50
 * power: 35 (40 on f11+)
 * knockback const: 85 (105 on f11+)
 * attack box 2
 * damage: 10
 * priority: 5
 * hitstun: 3
 * self hitstun: 2
 * direction: 50
 * power: 40
 * knockback const: 110
 * bair
 * duration: 14 (+3 landing lag, auto-cancel 1-4, 13-14)
 * hitboxes: 5-7
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 13
 * priority: 5
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 40
 * power: 33
 * knockback const: 100
 * attack box 2
 * damage: 12
 * priority: 5
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 40
 * power: 33
 * knockback const: 100
 * uair
 * duration: 17 (+3 landing lag, auto-cancel 1-3, 17)
 * hitboxes: 4-6
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 10 (7 on f6+)
 * priority: 5 (4 on f6+)
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 80
 * power: 40
 * knockback const: 100
 * dair
 * duration: 1-33 (attack, auto-cancel 1-7, 26-33), 35-40 (land)
 * hitboxes: 8-23 (attack), 35 (land)
 * can fall off: yes
 * cancel when air: yes
 * allow control: no
 * disable for CPU: yes
 * attack box
 * damage: 5 (4 on f35+)
 * priority: 5
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 2 (0 on f35+)
 * direction: 275 (45 on f35+)
 * power: 45 (35 on f35+)
 * knockback const: 90
 * grab
 * duration: 1-43 (grab), 54-60 (pummel)
 * hitboxes: 6-14 (grab), 56-57 (pummel)
 * damage: 1
 * fthrow
 * duration: 11
 * hitboxes: 5, 6
 * refresh rate: 10
 * can fall off: no
 * attack box
 * damage: 7 (2 on f6+)
 * has effect: no
 * priority: 0
 * hitstun: 1 (4 on f6+)
 * self hitstun: 0 (2 on f6+)
 * direction: 45
 * reversible angle: no
 * power: 45
 * knockback const: 130
 * shock: yes
 * bypass non-grabbed: yes
 * bthrow
 * duration: 14
 * hitboxes: 3, 4
 * flip: yes
 * can fall off: no
 * attack box
 * damage: 4
 * has effect: no
 * priority: 0
 * hitstun: 3 (4 on f4+)
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 50 (45 on f4+)
 * reversible angle: no
 * power: 100 (50 on f4+)
 * knockback const: 35 (130 on f4+)
 * bypass non-grabbed: yes
 * uthrow
 * duration: 12
 * hitboxes: 3, 4
 * can fall off: no
 * cpu followup: nooch, fair, uair, bair
 * attack box
 * damage: 8 (2 on f4+)
 * has effect: no (yes on f4+)
 * priority: 0
 * hitstun: 2 (4 on f4+)
 * hitlag: -1.1
 * self hitstun: 0 (3 on f4+)
 * direction: 88
 * reversible angle: no
 * power: 15 (65 on f4+)
 * knockback const: 0 (110 on f4+)
 * bypass non-grabbed: yes
 * dthrow
 * duration: 21
 * hitboxes: 13, 14
 * can fall off: no
 * attack box
 * damage: 5 (2 on f14+)
 * priority: 0
 * hitstun: 3 (4 on f14+)
 * hitlag: -1.1
 * self hitstun: 1 (2 on f14+)
 * direction: 50
 * reversible angle: no
 * power: 100
 * knockback const: 35
 * bypass non-grabbed: yes
 * nspec
 * duration: 1-10 (charge), 12-21 (attack), 23-32 (extend charge)
 * hitboxes: 12 (fire paralyzer; weak from f10, strong from f32)
 * link frames: yes
 * is projectile: yes
 * reenable timer: 3
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 16
 * paralyzer weak
 * duration: 11
 * hitboxes: 1-11
 * width: 11
 * height: 4
 * max time: 11
 * x speed: 8
 * ride ground: no
 * x offset: 22
 * y offset: -34
 * limit: 2
 * attack box
 * paralysis: 10
 * damage: 4
 * priority: -1
 * hitstun: 1
 * self hitstun: -1
 * direction: 50
 * power: 0
 * knockback const: 100
 * shock: yes
 * paralyzer strong
 * duration: 21
 * hitboxes: 1-21
 * width: 11
 * height: 4
 * max time: 21
 * x speed: 10
 * ride ground: no
 * x offset: 22
 * y offset: -34
 * limit: 2
 * attack box
 * paralysis: 20
 * damage: 6
 * priority: -1
 * hitstun: 1
 * weight KB: 38
 * self hitstun: -1
 * direction: 50
 * power: 0
 * knockback const: 100
 * shock: yes
 * sspec
 * duration: 20
 * hitboxes: 11-12 (hitboxes 1-3), 15 (hitbox 1), 10-12 (air hand)
 * can fall off (ground): no
 * is projectile: yes
 * attack box
 * shock: yes (no on f15+)
 * damage: 3 (10 on f15+)
 * priority: 5
 * hitstun: 5
 * self hitstun: 4
 * direction: 15 (120 on f15+ if held, 40 else)
 * reversible angle: no
 * power: 80 (60 on f15+)
 * knockback const: 30 (40 on f15+ if held, 70 else)
 * burn (yes on f15+)
 * stack knockback: (no on f15+ if not held on ground)
 * attack box 2
 * shock: yes
 * damage: 3
 * priority: 5
 * hitstun: 3
 * self hitstun: 2
 * direction: 15
 * reversible angle: no
 * power: 40
 * knockback const: 30
 * attack box 3
 * shock: yes
 * damage: 3
 * priority: 5
 * hitstun: 3
 * self hitstun: 2
 * direction: 15
 * reversible angle: no
 * power: 30
 * knockback const: 30
 * uspec
 * duration ground: 17
 * hitboxes ground: 6, 8-9, 12-13
 * duration air: 18
 * hitboxes air: 6, 8-9, 11-13 (attack), 5-13 (hand)
 * refresh rate: 90
 * cancel when air (ground): no
 * is recovery: yes
 * attack box
 * damage: 4
 * can DI: no (yes on f8+ in air)
 * reversible angle: no (yes on f12+ (11+ air))
 * priority: 5
 * hitstun: 3 (5 on f8-11, 2 on f12+ (11+ air))
 * self hitstun: 3
 * direction: 110 (270 on f12+ (11+ air))
 * power: 95 (70 on f8-11, 30 on f12+ (11+ air))
 * knockback const: 50 (80 on f12+ (11+ air))
 * stack knockback: no
 * shock: yes
 * dspec
 * duration: 1-25 (flip, intangible 1-6, cancel to kick on f13-25) 27-29 (land), 31-60 (kick), 62-77 (kick land)
 * hitboxes: 34-55
 * reset movement: yes
 * is horizontal recovery (air): yes
 * cancel when air: no
 * allow fastfall: no
 * attack box
 * damage: 12 (9 on f36+)
 * priority: -1
 * hitstun: 4
 * self hitstun: 2
 * direction: 270 (90 on f36+)
 * power: 60
 * knockback const: 100 (90 on f36+)
 * floor
 * duration: 25 (intangible 1-11)
 * hitboxes: 10-11
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 8 (6 on f12+)
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * power: 80
 * knockback const: 50
 * ledge
 * duration: 29 (intangible 1-15)
 * hitboxes: 18-19
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 3
 * self hitstun: 0
 * direction: 40
 * power: 40
 * knockback const: 100
 * kirby
 * duration:
 * hitboxes:
 * cancel sound on end: yes
 * link frames: yes
 * reenable timer: 3
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 16
 * final
 * duration:
 * hitboxes:
 * reset movement: yes
 * refresh rate: 4
 * cancel when air: no
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 0
 * priority: -1
 * hitstun: 2
 * self hitstun: 0
 * direction: 170
 * has effect: no
 * power: 60
 * knockback const: 80
 * attack box 2
 * damage: 0
 * priority: -1
 * hitstun: 2
 * self hitstun: 0
 * direction: -6
 * has effect: no
 * power: 60
 * knockback const: 80

Moveset SANIC

 * combo
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 1
 * hitstun: 2
 * self hitstun: 1
 * direction: 80
 * power: 0
 * knockback const: 100
 * ftilt
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 2
 * hitstun: 2
 * self hitstun: 1
 * direction: 30
 * power: 30
 * knockback const: 70
 * utilt
 * refresh rate: 8
 * can fall off: no
 * cpu followup: nooch, dtilt, utilt, fsmash, usmash
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 5
 * hitlag: -1
 * self hitstun: 1
 * direction: 85
 * power: 10
 * knockback const: 100
 * dtilt
 * can fall off: no
 * cpu followup: combo, nooch, fair, utilt
 * attack box
 * damage: 5
 * priority: 2
 * hitstun: 2
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 70
 * power: 40
 * knockback const: 80
 * dash
 * x speed accel: 1
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 50
 * power: 40
 * knockback const: 90
 * fsmash
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 13
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * cam shake: 10
 * direction: 33
 * power: 30
 * knockback const: 98
 * usmash
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 3
 * priority: 4
 * sdi distance: 0.2
 * hitstun: 3
 * self hitstun: 1
 * direction: 90
 * power: 60
 * knockback const: 85
 * dsmash
 * refresh rate: 75
 * x speed decay: 0.9
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 12
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * power: 40
 * knockback const: 75
 * nooch
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: fair, dair, dspec air
 * attack box
 * damage: 7
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 35
 * power: 45
 * knockback const: 90
 * fair
 * can fall off: yes
 * cancel when air: yes
 * refresh rate: 500
 * hit ease: -5
 * allow control: yes
 * cpu followup: bair, fair, dair, dspec air, fsmash, dsmash, usmash, uthrow
 * attack box
 * damage: 1
 * priority: 1
 * hitstun: 3
 * self hitstun: 1
 * direction: 40
 * power: 30
 * knockback const: 0
 * bair
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 12
 * priority: 5
 * hitstun: 5
 * hitlag: -1
 * self hitstun: 1
 * direction: 25
 * power: 30
 * knockback const: 99
 * uair
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: nooch, uair, uspec air
 * attack box
 * damage: 7
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * cam shake: 4
 * direction: 145
 * power: 20
 * knockback const: 30
 * dair
 * can fall off: yes
 * cancel when air: yes
 * refresh rate: 60
 * allow fastfall: no
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * hitlag: -1
 * direction: 50
 * power: 50
 * knockback const: 70
 * grab
 * damage: 1
 * fthrow
 * can fall off: no
 * cpu followup: fair, dash, sspec
 * attack box
 * damage: 4
 * priority: 0
 * hitstun: 3
 * self hitstun: 0
 * direction: 55
 * reversible angle: no
 * power: 100
 * knockback const: 10
 * bypass non-grabbed: yes
 * bthrow
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * cam shake: 9
 * direction: 145
 * reversible angle: no
 * power: 70
 * knockback const: 60
 * bypass non-grabbed: yes
 * uthrow
 * refresh rate: 100
 * can fall off: no
 * cpu followup: usmash, utilt, dsmash, dtilt, nooch
 * attack box
 * damage: 4
 * has effect: no
 * priority: 0
 * hitstun: 2
 * self hitstun: 1
 * direction: 90
 * power: 75
 * knockback const: 90
 * bypass non-grabbed: yes
 * dthrow
 * refresh rate: 4
 * can fall off: no
 * attack box
 * damage: 2
 * has effect: no
 * priority: 0
 * hitstun: 2
 * self hitstun: 0
 * direction: 30
 * reversible angle: no
 * power: 60
 * knockback const: 80
 * bypass non-grabbed: yes
 * nspec
 * cancel when air: no
 * air ease: 0
 * is horizontal recovery (air): yes
 * is recovery (air): yes
 * reenable timer: 60
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: 35
 * power: 45
 * knockback const: 70
 * sspec
 * reset movement: yes
 * cancel when air: no
 * x speed decay: -1
 * air ease: 1
 * charge time: 5
 * allow fastfall: no
 * attack box
 * damage: 5
 * priority: 1
 * hitstun: 1
 * self hitstun: 0
 * direction: 120
 * power: 30
 * knockback const: 75
 * uspec
 * refresh rate: 5
 * reset movement: yes
 * cancel when air: no
 * x speed cap: 7
 * allow control: yes
 * is recovery (air): yes
 * reenable timer: 999
 * disable jump: yes
 * attack box
 * damage: 0
 * priority: 0
 * hurt self: yes (no air)
 * hitstun: 0
 * self hitstun: 0
 * direction: -1
 * power: 0
 * knockback const: 100 (10 air)
 * ground spring (during)
 * max time: 10
 * limit: 1
 * attack box
 * damage: 0
 * has effect: no
 * priority: 7
 * hurt self: yes
 * hitstun: -1
 * self hitstun: 0
 * direction: 90
 * power: 0
 * knockback const: 0
 * only affects fall: yes
 * ground spring
 * max time: 120
 * gravity: 2
 * max gravity: 5
 * can be reversed: no
 * can be absorbed: no
 * limit: 2
 * attack box
 * damage: 0
 * has effect: no
 * priority: 7
 * hurt self: yes
 * hitstun: -1
 * self hitstun: 0
 * direction: 90
 * power: 0
 * knockback const: 0
 * only affects fall: yes
 * air spring
 * width: 100
 * height: 100
 * y speed: -5
 * gravity: 1
 * max gravity: 15
 * can be reversed: no
 * can be absorbed: no
 * limit: 2
 * attack box
 * damage: 6
 * priority: -1
 * hitstun: 2
 * self hitstun: 0
 * direction: 155
 * power: 50
 * knockback const: 20
 * dspec
 * cancel: yes
 * cancel when air: no
 * air cancel: yes
 * air cancel special: yes
 * can fall off: no
 * allow fastfall: no
 * attack box
 * damage: 6
 * priority: -1
 * hitstun: 2
 * self hitstun: 0
 * direction: 50
 * power: 75
 * knockback const: 45
 * reversible angle: no
 * dspec air
 * refresh rate: 99
 * cancel when air: no
 * allow control: yes
 * charge in air: no
 * attack box
 * damage: 6
 * priority: 6
 * hitstun: 3
 * self hitstun: 2
 * direction: 270
 * power: 70
 * knockback const: 40
 * floor
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 6
 * hitstun: 2
 * self hitstun: 1
 * direction: 30
 * power: 100
 * knockback const: 20
 * ledge
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 7
 * priority: 7
 * hitstun: 0
 * weight KB: 100
 * self hitstun: 0
 * direction: 15
 * power: 0
 * knockback const: 110
 * kirby
 * cancel when air (ground): no
 * air ease: 0
 * is horizontal recovery (air): yes
 * is recovery (air): yes
 * reenable timer: 60
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: 35
 * power: 50
 * knockback const: 50
 * final
 * reset movement: yes
 * cancel when air: no
 * invincible: yes
 * air ease: 0
 * can fall off: no
 * can use in air: yes
 * attack box
 * damage: 18
 * priority: 7
 * hitstun: 7
 * self hitstun: 0
 * direction: 40
 * power: 75
 * knockback const: 40
 * bypass shield: yes

SSF1

 * Mario
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 9
 * revspeed: 18
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 13
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Luigi
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 10
 * revspeed: 25
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 16
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Young Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 3
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.58
 * speeddown: 1
 * jumptimes: 2
 * Zelda
 * maxmove: 16
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 17
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 23
 * slow: 0.4
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Samus
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 4
 * turnaround: 20
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 36
 * attacklength: 12
 * slow: 0.2
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Kirby
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 6
 * revdamage: 6
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Fox
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 16
 * recoveryrate: 8
 * smash: 4
 * normal: 1
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Pikachu
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 4
 * revdamage: 9
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 18
 * slow: 0.6
 * speedup: 0.65
 * speeddown: 0.9
 * jumptimes: 2
 * Purin
 * maxmove: 15
 * maxjump: -13
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 12
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 6
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Mewtwo
 * maxmove: 17
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 5
 * air: 6
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Captain Falcon
 * maxmove: 20
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 21
 * recoveryrate: 8
 * smash: 6
 * normal: 3
 * air: 6
 * revdamage: 7
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 25
 * slow: 0.7
 * speedup: 0.8
 * speeddown: 0.9
 * jumptimes: 2
 * Game & Watch
 * maxmove: 14
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 15
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 12
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Sonic
 * maxmove: 21
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 8
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 13
 * slow: 0.4
 * speedup: 0.8
 * speeddown: 0.95
 * jumptimes: 2
 * Super Sonic
 * maxmove: 22
 * maxjump: -17
 * jumpdamage: 3
 * turnaround: 23
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 6
 * revdamage: 8
 * revspeed: 28
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.4
 * speedup: 0.82
 * speeddown: 0.95
 * jumptimes: 2
 * Tails
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 4
 * normal: 3
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 19
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 5
 * Knuckles
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 2
 * normal: 4
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 16
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 0.9
 * jumptimes: 2
 * Shadow
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Megaman
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 4
 * normal: 2
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: -1
 * attackspace: 20
 * attacklength: 12
 * slow: 0.3
 * speedup: 1
 * speeddown: 1
 * jumptimes: 2
 * Zero
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 6
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.5
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Lloyd
 * maxmove: 19
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 2
 * normal: 3
 * air: 4
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 28
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Crono
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 4
 * air: 6
 * revdamage: 6
 * revspeed: 24
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 18
 * attacklength: 17
 * slow: 0.3
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Cloud
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 5
 * revdamage: 8
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 17
 * attacklength: 16
 * slow: 0.4
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Naruto
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 4
 * air: 3
 * revdamage: 5
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 13
 * attacklength: 12
 * slow: 0.4
 * speedup: 0.9
 * speeddown: 1
 * jumptimes: 2
 * Inuyasha
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 6
 * normal: 7
 * air: 6
 * revdamage: 7
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 14
 * attacklength: 13
 * slow: 0.3
 * speedup: 0.7
 * speeddown: 1
 * jumptimes: 2
 * Mr. Incredible
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 10
 * smash: 6
 * normal: 5
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 24
 * slow: 0.6
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Blade
 * maxmove: 20
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 21
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 12
 * attacklength: 4
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2
 * Blue
 * maxmove: 19
 * maxjump: -15
 * jumpdamage: 3
 * turnaround: 19
 * recoveryrate: 8
 * smash: 7
 * normal: 5
 * air: 7
 * revdamage: 9
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 13
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2