User:Dark Ermac

WIP work goes here.

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-8 (jab), 9-16 (palm)
 * hitboxes: 3-5 (jab), 13-14 (palm)
 * max combo: 1
 * hold repeat: yes
 * can fall off: no
 * charge in air: no
 * re-enable timer: 6
 * attack box
 * damage: 3
 * priority: 2
 * hitstun: 2
 * self hitstun: 1
 * direction: 30 (35 on f13+)
 * power: 0 (50 on f13+)
 * knockback const: 100 (110 on f13+)
 * ftilt
 * duration: 13
 * hitboxes: 5-7
 * can fall off: no
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 30
 * power: 30
 * knockback const: 100
 * utilt
 * duration: 10
 * hitboxes: 4-6
 * x speed decay: -0.5
 * can fall off: no
 * cpu followup: nooch, uair, dspec air
 * re-enable timer: 6
 * jump cancel: (yes on f8+)
 * attack box
 * damage: 6
 * priority: 4
 * hitstun: 4
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 80
 * reversable angle: no
 * power: 33
 * knockback const: 130
 * attack box 2
 * same as first
 * dtilt
 * duration: 11
 * hitboxes: 3-5
 * x speed decay: 0.6
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 30
 * power: 28
 * knockback const: 130
 * dash
 * duration: 14
 * hitboxes: 5-8
 * x speed decay: -1
 * can fall off: no
 * cpu followup: fair, bair, nooch, uair
 * attack box
 * damage: 10 (8 on f6+)
 * priority: 3
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 50 (70 on f6+)
 * power: 70 (50 on f6+)
 * knockback const: 65
 * attack box 2
 * same as first
 * fsmash
 * duration: 1-4 (startup), 5-9 (charge), 11-24 (attack)
 * hitboxes: 14-17
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 15
 * priority: 6
 * charged priority: 6
 * hitstun: 5
 * self hitstun: 1
 * cam shake10
 * direction: 31
 * power: 25
 * knockback const: 93
 * usmash
 * duration: 1-4 (startup), 5-9 (charge), 11-26 (attack)
 * hitboxes: 11-14
 * cancel when airborne: no
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 13
 * priority: 5
 * charged priority: 6
 * hitstun: 4
 * self hitstun: 2
 * direction: 70
 * power: 32
 * knockback const: 95
 * dsmash
 * duration: 1-6 (startup), 7-11 (charge), 13-25 (attack)
 * hitboxes: 13-16
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 10 (8 on f15+)
 * priority: -1
 * charged priority: 6
 * hitstun: 4
 * self hitstun: 1
 * cam shake10
 * direction: 25
 * power: 19
 * knockback const: 93
 * nooch
 * duration: 9 (+3 landing lag, auto cancel 1-2, 8-9)
 * hitboxes: 4-6
 * hit ease: -3
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * maintain speed: yes
 * cpu followup: fair, dair
 * attack box
 * damage: 11 (7 on f7+)
 * priority: 3
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 50 (150 on f7+)
 * reversable angle: no
 * power: 20 (50 on f7+)
 * knockback const: 100
 * fair
 * duration: 15 (+5 landing lag, auto-cancel 1)
 * hitboxes: 7-8
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * cpu followup: fair, dair, uair, nooch
 * attack box
 * damage: 11
 * priority: 4
 * hitstun: 5
 * self hitstun: 3
 * cam shake11
 * direction: 65 (310 on f8+)
 * reversable angle: no
 * power: 20
 * knockback const: 100
 * bair
 * duration: 14 (+2 landing lag, auto-cancel 1-2, 12-14)
 * hitboxes: 6-9
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * attack box
 * damage: 12
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 35 (30 on f8+)
 * power: 12
 * knockback const: 100
 * uair
 * duration: 13 (+4 landing lag, auto-cancel 1-3, 12-13)
 * hitboxes: 4-8
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 4
 * self hitstun: 1
 * direction: 85 (120 on f5-6, 140 on f7+)
 * power: 15
 * knockback const: 110
 * dair
 * duration: 18 (+10 landing lag, auto-cancel 1-5)
 * hitboxes: 6-17 (sourspot), 6-12 (sweetspot), 20-21 (land)
 * reset movement: yes
 * can fall off: yes
 * cancel when airborne: yes
 * can use in air: yes
 * attack box
 * damage: 8
 * priority: 5
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 50
 * reversable angle: no
 * power: 60
 * knockback const: 100
 * attack box 2
 * damage: 10 (3 on f20+)
 * shock: yes
 * priority: 5
 * hitstun: 5 (1 on f20+)
 * hitlag: -1.2
 * self hitstun: 3 (1 on f20+)
 * direction: 75 (45 on f20+)
 * power: 90
 * knockback const: 80
 * attack box 3
 * same as second
 * grab
 * duration: 1-14 (grab), 18-24 (pummel)
 * hitboxes: 4 (grab), 21 (pummel)
 * damage: 1
 * fthrow
 * duration: 15
 * hitboxes: 11
 * can fall off: no
 * cpu followup: nooch, fair
 * attack box
 * damage: 12
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 30
 * reversable angle: no
 * power: 70
 * knockback const: 65
 * bypass non-grabbed: yes
 * bthrow
 * duration: 22
 * hitboxes: 22
 * reset movement: yes
 * flip: yes
 * can fall off: no
 * charge in air: no
 * attack box
 * damage: 14
 * priority: 1
 * hitstun: 1
 * self hitstun: 1
 * direction: 30
 * reversable angle: no
 * power: 60
 * knockback const: 65
 * bypass non-grabbed: yes
 * uthrow
 * duration: 8
 * hitboxes: 5
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 0
 * hitstun: 2
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 90
 * reversable angle: no
 * power: 90
 * knockback const: 50
 * bypass non-grabbed: yes
 * dthrow
 * duration: 19
 * hitboxes: 11
 * refresh rate: 10
 * reset movement: yes
 * can fall off: no
 * cpu followup: dash, sspec, nooch, fair
 * charge in air: no
 * attack box
 * damage: 5
 * priority: 0
 * hitstun: 10
 * hitlag: -1.1
 * self hitstun: 5
 * direction: 15
 * reversable angle: no
 * power: 60
 * knockback const: 25
 * bypass non-grabbed: yes
 * nspec
 * duration: 1-23 (startup), 24-41 (ka...), 42-75 (me...), 76-127 (ha...), 128-141 (me...), 143-144 (HA!!!), 145-159 (lv1), 161-181 (lv2), 183-207 (lv3), 209-241 (lv4)
 * hitboxes: 145 (lv1), 161 (lv2), 183 (lv3), 209 (lv4)
 * refresh rate: 0
 * cancel when airborne: no
 * air ease: 3 (0.95 air)
 * can fall off: no
 * is horizontal recovery (air): yes
 * disable for cpu: yes
 * charge in air: no
 * link frames: yes
 * attack box
 * damage: 2
 * priority: 80 (6 air)
 * hitstun: 3
 * self hitstun: 0
 * direction: 70
 * power: 40
 * knockback const: 16 (80 air)
 * kame 1
 * duration: 14
 * hitboxes: 3-7
 * width: 20
 * height: 20
 * max time: 100
 * ghost: yes
 * influence x movement: 0
 * influence y movement: 0
 * influence x factor: 0
 * influence y factor: 0
 * rocket decay: 1
 * x offset: 22
 * can be reversed: no
 * limit: 2
 * attack box
 * damage: 12
 * priority: -1
 * hitstun: -1
 * self hitstun: 0
 * direction: 25
 * power: 50
 * knockback const: 95
 * kame 2
 * duration: 16
 * hitboxes: 3-8
 * width: 20
 * height: 20
 * max time: 100
 * ghost: yes
 * influence x movement: 0
 * influence y movement: 0
 * influence x factor: 0
 * influence y factor: 0
 * rocket decay: 1
 * x offset: 22
 * can be reversed: no
 * limit: 2
 * attack box
 * damage: 12
 * priority: -1
 * hitstun: -1
 * self hitstun: 0
 * direction: 25
 * power: 70
 * knockback const: 95
 * kame 3
 * duration: 25
 * hitboxes: 1-13
 * width: 20
 * height: 20
 * max time: 100
 * ghost: yes
 * influence x movement: 0
 * influence y movement: 0
 * influence x factor: 0
 * influence y factor: 0
 * rocket decay: 1
 * x offset: 22
 * can be reversed: no
 * limit: 2
 * attack box
 * damage: 15
 * priority: -1
 * hitstun: -1
 * self hitstun: 0
 * direction: 25
 * power: 75
 * knockback const: 95
 * kame 4
 * duration: 26
 * hitboxes: 3-19
 * width: 20
 * height: 20
 * max time: 100
 * ghost: yes
 * influence x movement: 0
 * influence y movement: 0
 * influence x factor: 0
 * influence y factor: 0
 * rocket decay: 1
 * x offset: 22
 * can be reversed: no
 * limit: 2
 * attack box
 * damage: 17
 * priority: -1
 * hitstun: -1
 * self hitstun: 0
 * direction: 25
 * power: 90
 * knockback const: 95
 * sspec
 * duration (ground): 1-19
 * hitboxes (ground): 7, 14
 * duration (air): 1-7 (1st), 8-13 (2nd) (+6 landing lag, no auto-cancel)
 * hitboxes (air): 4, 10
 * refresh rate: 0
 * air ease (ground): 0
 * allow control (air): yes
 * max combo: 999
 * can fall off (ground): no
 * hold repeat (air): yes
 * cpu followup: dspec, dspec air
 * charge in air: no
 * re-enable timer: 5 (1 air)
 * attack box
 * damage: 1
 * priority: 1
 * hitstun: 0
 * self hitstun: 0
 * direction: 0 (320 air)
 * power: 50
 * knockback const: 1
 * kai
 * inherit palette: yes
 * width: 40
 * height: 10
 * max time: 20
 * x speed: 9
 * x offset: 22
 * y offset: -8
 * limit: 20
 * attack box
 * reversable angle: no
 * damage: 2
 * priority: 1
 * hitstun: 1
 * self hitstun: 0
 * direction: 35
 * power: 15
 * knockback const: 100
 * kai air
 * inherit palette: yes
 * width: 35
 * height: 36
 * max time: 20
 * x speed: 9
 * y speed: 8
 * x offset: 26.5
 * y offset: -15.75
 * attack box
 * reversable angle: no
 * damage: 1
 * priority: 1
 * hitstun: 1
 * self hitstun: 0
 * direction: 37
 * power: 15
 * knockback const: 100
 * uspec
 * duration (ground): 1-13 (landing), 1-20 (reg), 16 (go to 22), 22-34 (hit), 36-37 (land)
 * hitboxes (ground): 5-6 (grab), 5-9 (attack 1), 18-21 (hand), 27-29 (attack 2), 33-35 (hand)
 * duration (air): 1-13 (landing), 1-18 (reg), 20-34 (hit), 36-37 (land)
 * hitboxes (air): 5-6 (grab), 5-8 (attack 1), 18-21 (hand), 27-29 (attack 2), 33-35 (hand)
 * reset movement: yes
 * cancel when airborne: no
 * air ease: 0
 * is recovery: yes
 * charge in air: no
 * can use in air (air): yes
 * allow fastfall: no
 * allow turn: yes
 * control direction (air): yes
 * attack box
 * damage: 12 (8 on f7-25, 7 on f26+)
 * priority: -1 (2 air)
 * hitstun: 2 (4 on f26+)
 * self hitstun: 1 (3 on f26+)
 * direction: 110 (38 on f26+)
 * reversable angle: no
 * power: 50 (40 on f26+)
 * knockback const: 100 (95 on f26+)
 * bypass non-grabbed: (no on f7-25, yes on f26-27, no on f28+)
 * bypass grabbed: (yes on f7-25, no on f26+)
 * dspec
 * duration: 1 (start), 2-19 (charge loop), 20 (end), 22-23 (Kaioken!)
 * hitboxes: 7-14
 * refresh rate: 5
 * cancel when airborne (ground): no
 * air ease: 3 (1 air)
 * can fall off (ground): no
 * charge in air: no
 * can use in air: yes
 * attack box
 * damage: 3
 * priority: -1
 * hitstun: 7
 * weight KB: 50
 * self hitstun: 0
 * direction: -3
 * power: 0
 * knockback const: 100
 * floor
 * duration: 23 (intangible 1-9)
 * hitboxes: 12-14
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 1
 * weight KB: 100
 * self hitstun: 1
 * direction: 30
 * power: 0
 * knockback const: 110
 * ledge
 * duration: 21 (intangible 1-9)
 * hitboxes: 11-14
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 1
 * weight KB: 100
 * self hitstun: 1
 * direction: 30
 * power: 0
 * knockback const: 110
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 0
 * cancel when airborne (ground): no
 * air ease (ground): 3
 * can fall off: no
 * charge in air: no
 * link frames: yes
 * attack box
 * damage: 2
 * priority: 6
 * hitstun: 3
 * self hitstun: 0
 * direction: 70
 * power: 30
 * knockback const: 80
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when airborne: no
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 18
 * priority: -1
 * hitstun: 1
 * self hitstun: 0
 * direction: 50
 * power: 40
 * knockback const: 120