User:Gregory Naruto

Hello, everyone. My name is Gregory Naruto (formely Goku9), I'm Brazilian and a rollback of the Wiki, and a formely member of Team Star Flash. You can talk with me on the chat (which I usually join whenever a user is on it), or even in my message wall if it's something personal.

Super Smash Bros. (SSB64)

 * Kirby
 * Link
 * Luigi

v0.9b (0.9.1)
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Items

 * Flipper
 * More than one Smash Ball per match.
 * If the same character grabs two Smash Balls, and its Final Smash is a Final Form or Semi, it will have the next transformation (ex: Goku SSJ2, Naruto 2 tails Kyūbi), if it's an attack, will have more damage, knockback and range.

Adventure Mode

 * Red Koopa Troopa
 * Yellow Koopa Troopa
 * Blue Koopa Troopa

Veterans

 * Charizard
 * Falco
 * Ice Climbers
 * King Dedede
 * Knuckles (SSF)
 * Lucas
 * Mewtwo
 * Rosalina
 * Roy
 * Ryu/Evil Ryu
 * Shadow (SSF)
 * Shulk
 * Snake
 * Wolf

Newcomers

 * Geno
 * Luffy
 * Waluigi

Final Forms

 * Mega Charizard X
 * Super Shadow (SSF)

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Goku

 * New standard combo: Punch, punch, kick, elbow strike.
 * New side tilt: Goku puts his hand on the ground, then do a double-feet kick (like Brawl mods) Example
 * New dash attack: Goku kicks while in the air and going forward (much like Ryu's one)
 * Down tilt makes Goku go more forward, has more knockback, 1% less damage and slight more range.
 * Neutral aerial stronger and makes him go forward, it's also 2 kicks in the same time (increasing range)
 * All attacks makes Goku go forward (this does not aplies for Kaiō-ken)
 * Easier to land forward aerial's sweet spot, weaker sour spot.
 * Down aerial's Ki part weaker and second hit has bigger hitbox and a bit less knockback.
 * Faster back aerial
 * Instant Transmission no longer gives helpless.
 * Give a third midair jump to Goku, this one has another animation (it's like Superman way to fly forward, but with both arms "attached" to the body. However, using that jump makes Goku unable to use any Kaiō-ken and Ki Blasts.
 * More range to Ki Blasts.
 * Lighter character, medium-light class, falling speed = same.
 * Buff dash speed.
 * Make down throw have more damage and knockback (after the opponent get up, he will get stunned for 2 secs)
 * Buff ground and air mobility (ground mobility better than air one).
 * Slightly ore range to forward smash.

Kaiō-ken

 * Damage 2% per second, instead of 1% per half-second
 * Increase slighty priority on attacks.
 * Change down throw to a punch to the ground. 10% damage.
 * 8 seconds float
 * Instant Transmission no longer grants helpness.
 * Three jumps (the first two go higher than normal Goku's, but the third goes lower).
 * New standard combo: identical to v0.7 one, but without the arc punch. First hit 4, second hit 3, infinite 2 per hit.
 * Buff dash speed.
 * Buff ground and air mobility (air mobility equal to ground one).

Super Saiyan Goku

 * New way to use jab: hold the button to make punches (6% per hit), mash it to make kicks (8% per hit).
 * Buff dash speed.

Naruto

 * Heavier character (86, a bit heavier than ZSS', who is 85)
 * Down tilt weaker
 * The player can run after Rasengan is half charged.
 * Higher jumps.
 * Naruto yells somethin' like: "Hootsi!!" ("Rutsá" for portuguese, I think) again when doing his forward smash.
 * Clones have much less priority and can be cancelled with all attacks that can flinch (, you cannot make nothin' with your Blaster).

Kyūbi Naruto

 * Has just 10 jumps.

Zero Suit Samus

 * Make a new side special move.
 * Up special now Super Smash Bros. for Nintendo 3DS and Wii U one (except less horizontal range due to ZSS not having the boots).
 * Air + Up + Grab = Plasma Wire.
 * Air + Nothing or forward + Grab = Plasma Whip.

Ichigo

 * Audio sounds like Mr. Barkero's mod.
 * More duration to up special move.
 * Faster attacks (heavy blade, but he is used to use it)
 * Getsuga Tenshō makes only one, strong hit, and a bit faster, although with more startup lag.
 * v0.9a down smash.

Bankai Ichigo
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 * Change up aerial's animation and a make a huge nerf to it's knockback.

My tier list

 * This tier list IS NOT a ranking of how do I play the chars. It's actually my opinion of how the official tier list should be. It is not made by the chances of winning a tournament, though; it's about the overall matchups. Example: Everyone plays as Marth (except for only one Goku player, that goes in all tournaments). Marth beats everyone in the game, except for Goku. Goku losses for everyone, except for Marth. Marth then, would be higher than Goku. In the normal one though, Goku would be higher. Why? If everyone plays as Marth, the Goku player would always defeat the Marth players, so the Goku player would win the tournament.

Pages created by me
Currently, I created 30 pages... A few templetes (like, 10?) and a LOT of redirects on the Wiki.


 * Flip Jump
 * Dolphin Dash
 * Telly Vision
 * Wario Bike
 * Eggrobo
 * Mecha Sonic
 * Student 1
 * Water Wave
 * Jewel Satelite (deleted)
 * Sonic Battle
 * Hoop damage
 * Goku (Super Smash Flash 2)/Forward aerial
 * Super Smash Con 2016
 * Recoil damage
 * Damage
 * Flinch
 * Student 2
 * Student 3
 * Student 4
 * Aerial Grab
 * Revenge (Bomberman)
 * Revenge (Sandbag)
 * Pick Item
 * Mushroom Kingdom (disambiguation)
 * Blastoise
 * Venusaur
 * Beedrill
 * Pichu
 * Garchomp
 * Damage meter

Trivia

 * I'm a Son Goku and Crash Bandicoot fan.
 * My user page is the biggest from the Wiki. Hope you'd read until here. If yes, thanks!
 * It does not look like that? Open the source editor. Just don't change things.
 * I'm a person.

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