List of bugs and glitches in Super Smash Flash

A glitch is a temporary malfunction in a game, usually as a result of missing or corrupt code. Below is a list of glitches found in Super Smash Flash and Super Smash Flash 2.

Glitches in Super Smash Flash
Since Super Smash Flash was made using Macromedia Flash a lot of glitches exists in the game, here is a recompilation of them, if you know one and is not in here, please add it,:

Stage Clear glitch
Possibly, the most infamous glitch in Super Smash Flash. It is found in the Classic Mode, the Adventure Mode and the All-Star Mode, it can be used in two ways: one by right-clicking the mouse showing the help bar or the other most easier by pressing Ctrl along with an arrow key. The first has the multiple options, in there, the forward and rewind option, in the case of the second is by pressing Ctrl+Right. If forward is clicked or Ctrl+Right is pressed while is in some of this game modes, the computer will past the player to the next level, however this glitch don't works on Break the Targets Bonus it restarts the level if this is done, or could also lead to another glitch called the Night glitch(see below), this is because it doesn't has a previewed screen that need to be click. Clicking rewind or pressing Ctrl+Left will pass the player to the past level or well through the downloading screen.

Night glitch
This glitch could only be found in Target Test, the player has to finish the target test of the character he chose, inmediately after the announcer says "Game!" or "New Record!" the screen will be completely in a dark purple tone, then the player has to use the Stage Clear glitch method: right-clicking to show the help bar and later choose the option rewind or well, by pressing Crtl+Right so the level will restart. Now the Target Test will have a purple tone sky.

Cloud's fast-unlock glitch
Exists a glitch that makes easier the way to unlock Cloud instead of the habitual way by completing 100-Man Melee. You have to unlock Burly Brawl Melee and set a match with any character, once the match begun use the Stage Clear glitch method and it will sent you intantly to the Warning! Challenger Approaching screen of Cloud. This glitch is endless so you can do it the times you want and still have Cloud in your roster. Much funnier is that you can do it even with Cloud so that means he's unlocking himself again.

Hands glitch
There is a glitch while fighting Master Hand and/or Crazy Hand, when they attack the player and then he pauses the match, both Hand's animation attack will continue but the player won't take any damage, also if the player takes off the pause after a Hand was totally defeated and destroyed, the death animation of the Hands will be visible again.

Final Destination glitch
Only found in the EXE version. For unknown reasons the supposed unlockable stage Final Destination is available in Vs. and training mode when the player unlocks Jigglypuff, however this glitch isn't present in the Newgrounds version an dissapears once the player close the game.

Items glitches
Exists numerous glitches relationated with items:

Falling item glitch
If a player throws an item and pause the game, the item will fall straight downward and won't hit anyone, only, obviously, if an opponent was near to him or even the same player if he threw a bomb item and remove the pause while the explosion animation was still seen.

Dissapearing items glitch
All the items also will dissapear from the stage in certain periods of the game, but that's not the glitch, the glitch is that items will dissapear even if the game is paused.

Screwy items glitch
In Training mode, genearate first a single item whatever and later pick it up. Continuously generate other items of the same Kind as you want to hold until your item flashes.

Here are the effects:
 * Beam Sword: Everytime you press attack, you hit yourself with the saber and gain damage.
 * Bob-omb: You throw it, you hit yourself. Boom.
 * Fan: Everytime you press attack, you hit yourself with the fan and gain damage. Furthermore, after the fan is used up, you cannot attack at all, except for the down attack, as the game still thinks you have an item.
 * Flipper: You can throw the flipper over and over again by pressing attack continuously. If you are using a flipper, it follows your eyesight and you can move the flipper by moving your character.
 * Fire Flower: Everytime you press attack, you flame yourself and gain damage. Furthermore, after the flower is used up, you cannot attack at all, except for the down attack, as the game still thinks you have an item.
 * Green Shell:You can throw shells over and over again by pressing attack continuously. If you are using a shell, it follows your eyesight and you can move the shell by moving your character. Also, everytime you use a shell, you hit yourself and take damage.
 * Heart Container: You can hold and use it, but it will have no effect. If a CPU player runs into it, he will use it and recover health. After, you cannot attack except for the down attack.
 * Home-Run Bat: Everytime you press attack, you hit yourself with the bat and gain damage.
 * Maximum Tomato: Same effect as Heart Container.
 * Motion-Sensor Bomb: It follows your eyesight and you can move the bomb by moving your character. It will fly in an exact straight horizontal line, and once thrown, you cannot attack, except for the down attack.

This glitch, however, dissable all of your 5 attacks, you have to be KO'ed or self-destruct so you can use them again.

Suspended animation items glitch
Go to Training and generate as many bob-ombs as possible on top of your opponent then attack hime with a Melee item, eg. Saber, Home-run bat. If done correctly, the bob-ombs will explode and the item you attacked with will be suspended in midair and rendered unusable. A funny thing you can do after that is to put your opponent below the item, set the pause and later remove it, now you will see how the item acts at its own a will hit the player once time per pause removed; repeat this process as you want until the item dissapears.

Mega damage glitch
In training mode, the first player should run, setting at the same time many Bob-ombs in chain as possible around the CPU second player living a large part with more bombs. The CPU player should be located a part of the bomb chain so a thrown bomb won't touch him and hurt him, then the other player must grab a bomb and throw it, as said before, without hitting the other player. This will make the bombs explode in chain dealing a damage to the CPU player of more than 1000% but offering no knockback. Any weak or strong hit will KO the player. This glitch can also be done with Motion-Sensor Bombs. Also in training mode, create countless motion sensor bombs. Throw all of them together at the same spot. Do not move until you have thrown all of the bombs. Then, set your training mode opponent to human. Move him/her or yourself to the bombs. If you or your training opponent survived, you will not be able to use any moves at all.

Available characters glitch
This glitch happens after all secret characters are unlocked. If the player goes to Data, then Melee Records and then Misc. Records, it says he had unlocked 30 characters, when there are only 28 in the game. This makes believed people the existence of other 2 playable characters (maybe Wario doubt the Floating Islands' sprites, while the other one is a mystery). It was an error who wasn't removed in the coding.

Newgrounds glitch
Only found in the EXE version. A glitch proves that the EXE version is really the Newgrounds version, only with modifications. The player has to reduce the size of the window widely in the game's title screen. Then he will see the Newgrounds logo mark that appears in the Newgrounds version of Super Smash Flash; this mark could be also clicked leading to the Newgrounds homepage.

Glitches in Super Smash Flash 2
Please do not post glitches here until the final version of the game has come out.

The SSF2 Bug Reports page is a list of the known glitches in the current demo. Members of the McLeodGaming Forums can report glitches here.