Super Smash Bros. (universe)/Elements appearing in the Super Smash Flash series

The following list consists of media from the  universe that appears in Super Smash Flash and Super Smash Flash 2.


 * Twelve playable characters in SSF and SSF2 made their Super Smash Bros. debuts in this game. Mario, Luigi, Link, Samus, Kirby, Fox, Pikachu, Jigglypuff, and Captain Falcon are playable in both games, though Donkey Kong, Yoshi, and Ness appear only in SSF2 due to the unavailability of sprites online at the time of SSF's development.
 * 's back aerial in SSF2 is directly based on his back aerial in this game.
 * 's forward smash in SSF2 is directly based on Fox's forward smash in this game.
 * Battlefield and Final Destination, which originate as single-player stages from this game, appear as stages in SSF and SSF2. Meta Crystal, another single-player stage, appears in SSF2.
 * Several stages from different franchises made their Super Smash Bros. debuts in this game, including in SSF and, Hyrule Castle, Yoshi's Island (64), , Sector Z, and Saffron City in SSF2.
 * Items including the Fan, Beam Sword, and Home-Run Bat in both SSF and SSF2 and the Capsule, Ray Gun, and Bumper in SSF2 originate as items from this game.
 * Several items from different franchises, including the Motion-Sensor Bomb, Fire Flower, Green Shell, Bob-omb, Heart Container, and Maxim Tomato in both SSF and SSF2 and the Super Star, Red Shell, Star Rod, and Poké Ball in SSF2, made their Super Smash Bros. debuts in this game.
 * Master Hand, who first appeared in this game as the final boss of the 1P Game, reprises his role in SSF as the final boss of Classic and Adventure and in SSF2 as the final boss of Classic and event #51: ?????.
 * Classic, Target Smash, and Training each made their debut in this game as single-player game modes named 1P Game, Bonus 1 Practice, and Training Mode, respectively.
 * Bonuses, which appear in several game modes of both SSF and SSF2, originate from this game's 1P Game.
 * Meta Crystal, a rock remix of the theme that plays during the battle against Metal Mario in this game, plays as Meta Crystal's main music track in SSF2.
 * Duel Zone, a synthetic remix of the theme that plays on the Duel Zone stage in this game, plays as one of Polygon Zone's alternate music tracks in SSF2.
 * The series symbol for Super Smash Bros. in SSF2 originates as the recurring icon that first appears at the end of the opening movie in this game.


 * Super Smash Flash is directly based on this game, and as such, it takes resemblance to it in several ways.
 * The menu designs and infrastructure are based on those of this game.
 * The rosters of playable characters, stages, and items and their movesets and designs are heavily based on those in this game.
 * Most game modes are directly based on their iterations from this game.
 * Most music and sound effects are ripped directly from this game, with some being taken from the Smashing...Live! soundtrack album. Music tracks include Menu 1, Menu 2, Final Destination, Targets!, All-Star Rest Area, Princess Peach's Castle, Temple, Green Greens, and Battle Theme.
 * Characters who appear in this game have their voice lines ripped from it, and certain characters such as, , and have their voice lines taken from other characters in this game.
 * Sandbag, who debuted in this game, is an unlockable character and the main focus of various game modes in SSF2.
 * Eleven playable characters in SSF and SSF2 made their Super Smash Bros. debuts in this game. Zelda, Sheik, and Mr. Game & Watch are playable in both games, while Young Link and Mewtwo appear only in SSF and Peach, Bowser, Ganondorf, Falco, Pichu, and Marth appear only in SSF2.
 * Various characters in SSF2 have their movesets and playstyles based primarily on those in this game, such as, , , , , , and.
 * Sanddash, Sandbag's down special move in SSF2, is based on the wavedashing technique from this game.
 * Several stages from different franchises made their Super Smash Bros. debuts in this game, including and Pokémon Stadium in SSF and Princess Peach's Castle,, , Yoshi's Story, and Fourside in SSF2.
 * SSF also features stages called Peach's Castle and based on their respective stages in this game, though their layouts are completely different.
 * Certain original stages in SSF2 also take inspiration from stages in this game. Namely, Mushroom Kingdom III is named as a successor to Mushroom Kingdom II, Pokémon Colosseum is based on Pokémon Stadium's layout, Sand Ocean is based on Big Blue's layout, and Flat Zone + is inspired by Flat Zone's design.
 * Items including the Party Ball and Food in SSF2 originate as items from this game.
 * Several items from different franchises, including the Flipper in both SSF and SSF2 and the Super Mushroom, Poison Mushroom, Freezie, Metal Box,, and Mr. Saturn in SSF2, made their Super Smash Bros. debuts in this game.
 * Crazy Hand, who first appeared in this game as one of two final bosses of Classic, reprises his role in SSF as one of two final bosses of Adventure.
 * The Metal Bros., who first appeared in this game as a mini-boss of Adventure, appear in SSF2 an a mini-boss of Classic on for Hard and Insane difficulties.
 * All-Star and Multi-Man Smash in both SSF and SSF2, Adventure in SSF, and Special Smash, Events, and Home-Run Contest in SSF2 originate as game modes in this game.
 * Sandbag's on-screen appearance and Home-Run Combo in SSF2 are based on Home-Run Contest.
 * Metal Bros. Battle, an intense rock remix of the theme that plays during the battle against the Metal Bros. in this game, plays as Meta Crystal's alternate music track in SSF2.
 * Break the Targets! (Melee Remix), an upbeat chiptune remix of the theme that plays during Target Test and Home-Run Contest in this game, plays on character-specific Target Smash levels and as one of Polygon Zone's alternate music tracks in SSF2.
 * Rest Area (Melee), a calm remix of the theme that plays on the All-Star Rest Area in this game, plays on the All-Star Rest Area after the second and sixth matches in All-Star in SSF2.
 * The victory theme of Sandbag in SSF2 is an arrangement of the Menu 1 theme from this game.


 * Super Smash Flash 2 was initially directly based on this game and still takes resemblance to it in several ways, such as with its opening movie, its menu designs, and various sound effects.
 * Six playable characters in SSF2 made their Super Smash Bros. debuts in this game, including Wario, Zero Suit Samus, Meta Knight, Lucario, Pit, and Sonic.
 * Notably, Meta Knight and Sonic were also made playable in SSF prior to this game being released.
 * Waluigi and Isaac, who appear in this game as Assist Trophies, are playable in SSF2 and take inspiration from their appearances in this game, such as with their designs, Waluigi's down tilt, and Isaac's Move.
 * The Palutena Bow, which Pit uses as his main weapon in SSF2, originates as his main weapon in this game.
 * The series symbol for  in SSF2 is based on this weapon.
 * Several of Sandbag's moves in SSF2, such as Capsule Spawn, Bob-omb Toss, Home-Run Combo, and his standard taunt, reference its ability to dispense items and confetti in this game.
 * Castle Siege, Smashville, and Green Hill Zone in SSF2 made their Super Smash Bros. debuts in this game.
 * WarioWare, Inc. in SSF2 is based on the stage of the same name from this game, except with new microgames as hazards.
 * Waiting Room is based on the Online Practice Stage from this game.
 * Items in SSF2 including the Smash Ball, Assist Trophy, Gooey Bomb, Blast Box, and Trophy Stand originate as items from this game.
 * Several items in SSF2 from different franchises, including the Deku Nut, Smart Bomb, Pitfall, and Unira, made their Super Smash Bros. debuts in this game.
 * Online in SSF2 originates as a game mode in this game.
 * Taking screenshots while paused and saving and loading replays in SSF2 originate as features in this game.
 * Rest Area (Brawl), a calm remix of the theme that plays on the All-Star Rest Area in this game, plays on the All-Star Rest Area after the third and seventh matches in All-Star in SSF2.


 * Several attacks in SSF2 are inspired by this mod, such as 's down smash and Shoulder Bash and 's forward aerial and Homing Attack poses.
 * Dracula's Castle in SSF2 is based on the stage of the same name in early versions of this mod, as it was later replaced with Delfino Secret.
 * The Turbo modifier in Special Smash in SSF2 is based on Turbo Mode from this mod.


 * Mega Man, Ryu, and PAC-MAN, who appear as playable characters in SSF2, made their Super Smash Bros. debuts in these games.
 * Notably, Cloud was also made playable in SSF and Mega Man was made playable in SSF2 prior to these games being released, with Mega Man later being reworked accordingly.
 * PAC-MAZE in SSF2 is based on the stage of the same name from Super Smash Bros. for Nintendo 3DS, except with wraparound blast zone mechanics replacing the original stage's hazards.
 * The Spiny Shell and Master Ball items in SSF2 made their Super Smash Bros. debuts in this game.
 * Rest Area (Smash 4), a calm remix of the theme that plays on the All-Star Rest Area in these games, plays on the All-Star Rest Area after the fourth and eighth matches in All-Star in SSF2.


 * Simon and Sora, who appear as playable characters in SSF2, made their Super Smash Bros. debuts in this game.
 * Notably, Sora was made playable in SSF2 prior to this game being released, and Simon began development in SSF2 prior to his reveal in Ultimate, which occurred two days prior to his SSF2 reveal.
 * The design of Waluigi's in SSF2 is based on that of the playable Piranha Plant in this game.
 * Ganondorf's smash attacks in SSF2 are based on his smash attacks in this game.
 * One of Sonic's Homing Attack poses in SSF2 is based on his character artwork from this game.
 * Similarly, one of Kirby's Homing Attack poses after copying Sonic is based on his character artwork from this game.
 * The design of Fourside in SSF2 is based on its design in this game.