Final Destination (Super Smash Flash 2)

Final Destination is a starter stage in Super Smash Flash 2 based on the recurring stage from the  games.

Layout
Similar to its official incarnations, Final Destination is a completely flat, featureless stage and contains no hazards. Its size is also more faithful to the official games being considerably smaller.

Unlike its (which takes its design from Super Smash Bros. Melee), Final Destination in Super Smash Flash 2 has a completely new custom form possessing a rocky surface with purple crystals protruding near its back, a path with red, gray, teal and glass finishes, a huge circular glass with a gray frame in the middle covering a huge purple crystal inside, a spinning teal-colored gear and more purple crystals protruding from the rocky bottom. The teal finish on the path will periodically change to orange and will revert back to teal after a short period of time.

The background is also unique from its official Super Smash Bros. series counterparts, being made specifically for SSF2. It starts off in outer space and then changes into a purple swirling galaxy before the process starts over.

Music

 * The main music track is the self-titled Final Destination, a melodramatic remix of the main theme of Super Smash Flash 2.
 * The alternate music track is Cruel Smash, a synthesized dramatic remix of the main theme.
 * When facing, the music track that plays is the self-titled Vs. Master Hand, a rock remix of the main theme.

Tournament legality
This stage is ordinarily a neutral in competitive play. It is a completely flat, featureless stage which allows players to fight in perhaps the purest, if a bit misguided, form of competitive smash.

Because its layout is nearly identical to Waiting Room, they are considered the same stage in the stage striking process under the "FDS Clause".

Trivia

 * Before Beta, Final Destination's appearance was based around the version seen in Super Smash Bros. Brawl, even sharing the same music track.