McLeodGaming Wiki:Sandbox

= List of announcer calls in Fraymakers =

KOs
= Super Smash Flash 2/Development =

Early development
Following the release of the original Super Smash Flash in 2006, which occurred shortly after Nintendo first announced Super Smash Bros. Brawl, the game enjoyed a huge popularity and demand for a sequel suddenly grew. The game's creator, Gregory McLeod, decided to make a new Super Smash Flash game loosely based on Super Smash Bros. Brawl, appropriately named Super Smash Flash 2. On September 23, 2007, McLeod made this announcement on the McLeodGaming Forums so its members could provide him with sprites, effects, and sounds to make the new game. Alongside this announcement, it was revealed that the game would be released as a public demo to be iterated on with progressive updates in order to give players an early look at the progress being made on the game.

Although much of the game's development remained private, various aspects were revealed early in development. For example, the game was set to play much more closely to the official Super Smash Bros. series than its predecessor, with new mechanics such as full movesets of standard and special moves, shielding, ledges, and a more accurate damage and knockback system. Notably, the game was also set to feature Final Smashes similar to those in Brawl, which was still yet to release at the time. The earliest known gameplay of SSF2 was shown in a video titled "SSF2 Video Demo 1" (now titled "How To Play #1"), which demonstrated the game's physics and various mechanics.

The game's planned playable character roster was also revealed early in development. The majority of characters playable in the original Super Smash Flash were set to make a return, with exceptions including Young Link, InuYasha, and Mr. Incredible. Several newcomers would be characters from the official Super Smash Bros. games, such as series staples Peach, Bowser, Donkey Kong, Yoshi, Fox, Falco, and Ness, as well as then-confirmed Brawl newcomers including Diddy Kong, Wario, Zero Suit Samus, Pit, and Snake. Some newcomers would hail from other series already represented in SSF, including Kratos, Sasuke, and Rock Lee. Others would hail from fully new franchises, including Sora and Riku from ', Goku and Vegeta from ', and Ichigo and Renji from . Additionally, two new fan characters from McLeodGaming Forums users would be made playable alongside Blade and Blue, including Azrael from Phratt and Spikeman from Spikeman.

= Trivia =

McLeodGaming

 * McLeodGaming was opened in 2003 as a game site for TI-83 Plus graphing calculator, with the first game released being the text-based role-playing game RPG.
 * On December 31, 2010, Super Smash Flash 2 developer Jamal Ransaw announced a reskin for the main McLeodGaming website, even showcasing the new buttons the site would have carried. This never came into fruition and no other word of this announcement was spoken ever again, not even after the site actually got reskinned in March 3, 2016.
 * A Super Mario World Episode 2 and the original Super Smash Flash were awarded on the portal website, Newgrounds. A Super Mario World Episode 2 received a "Daily 3rd Place" award while Super Smash Flash received the "Frontpaged" and "Daily Feature" awards.
 * James Hadden, former developer for both Super Smash Flash 2 and Fraymakers, is also the co-founder of the  modification Brawl Minus.

Super Smash Flash

 * Super Smash Flash began development not as a ' fan game but as a '-inspired action platformer starring Blade as the main character.
 * Oddly, on the character selection screen of Super Smash Flash, is the only character that is facing to the left, while the rest are facing to the right.
 * is able to switch places with in the original Super Smash Flash due to director Gregory McLeod's inability to properly code his Inhale ability at the time.
 * The appearance of in the original Super Smash Flash predates by nine years his eventual appearance in Super Smash Bros. for Nintendo 3DS and Wii U as a downloadable playable character.
 * Jigglypuff's sprites used in the blooper reel for A Super Mario World Episode 2 would be later reused for its playable appearance in the original Super Smash Flash.

Super Smash Flash 2

 * Because it lacks arms or hands, is the only character in Super Smash Flash 2 who cannot grab onto ledges at all. Despite this, it is still able to grab, pummel and throw opponents.
 * In Super Smash Flash 2, on the Bowser's Castle stage, if a character has super armor or invincibility and falls into the lava, they will fall through and possibly self-destruct.
 * was the first playable character to be programmed into Super Smash Flash 2.
 * 's Stone attack in Super Smash Flash 2 has several rare transformations, including a 0.01% chance to become a golden statue of Kirby.
 * Normally, when performs his down taunt in Super Smash Flash 2, a brief melody of the  theme plays. If he is under the effect of a Metal Box, however, a metal remix of the FINAL FANTASY fanfare plays instead.
 * Despite it not hailing from the  universe, Urban Champion may be selected as the stage when fighting in Classic.
 * ＣＬＥＯＤＢＯＴ, a retired joke character of McLeodGaming, briefly appears on the monitors of Waiting Room in Super Smash Flash 2 during the Halloween motif.
 * Early in its development, the stage Polygon Zone in Super Smash Flash 2 simply consisted of a small white platform with a white background and was only intended for developers to play on. Its name and design were created after it was decided to publicly release the stage.
 * The main theme initially pitched for Super Smash Flash 2, which was created by NemesisTheory and later scrapped, is partially remixed in the game's Continue? theme.

Yeah Jam Fury

 * Yeah Jam Fury: U, Me, Everybody! is the first commercial video game to be released by both indie companies, World Entertainment Studios and McLeodGaming, in their history.
 * In early design sketches for Yeah Jam Fury, Jam's hat was round like Yeah's and Fury's, and and he was covered with wispy tendrils as if possessed by a powerful demon.
 * Yeah Jam Fury: U, Me, Everybody! started development as a remake of the original Yeah Jam Fury with new levels and gimmicks, before being expanded into its own game when its new levels outnumbered the original ones.
 *  is said to be Gregory McLeod’s favorite level in the original Yeah Jam Fury.
 * The level  in Yeah Jam Fury, as well as its successor in the game's follow-up, has a random chance to play the song Fabulous Secret Powers by SLACKCiRCUS.
 * The original Yeah Jam Fury has five unused levels that can only be accessed via hacking.
 * The Newgrounds tank makes a cameo in Yeah Jam Fury: U, Me, Everybody! in the Everything, By Everyone achievement and sticker, in which Ms. Carrot is depicted riding it.
 * The mechanic of switching control between three characters in Yeah Jam Fury was partially inspired by that of the 1992 puzzle-platform video game developed by Silicon & Synapse (now Blizzard Entertainment), .
 * The character Yeah from  makes a cameo appearance in the platforming game Mago by Dream Potion Games, in which he occasionally appears as a resident of Musicalia.

Fraymakers

 * The Kickstarter campaign for Fraymakers had an initial goal of $46,000 and reached it within three hours, eventually accruing $364,922.
 * Having first appeared in 2000 on the Newgrounds logo, Tankman is currently the oldest character to appear in Fraymakers.
 * Captain Viridian appeared as a background character in Super Smash Flash 2 prior to their eventual appearance as an Assist in Fraymakers.
 * Rhythm Doctor was implemented as an Assist in Fraymakers after Jenny Crowe of 7th Beat Games contacted Team Fray without the knowledge of her peers.
 * FrayTools, which comes included with Fraymakers for custom content development, was used by Team Fray to develop much of Fraymakers itself.

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