Sweet spot

A sweet spot, also referred to as a sweetspot, is the part of an attack in Super Smash Flash 2 that deals more damage or knockback than other parts of the attack. Inversely, the sour spot of an attack does less damage or knockback than the sweet spot.

This is generally due to a certain hitbox of an attack that does more damage than the others, although some sweet spots only appear during a certain timing, such as 's up smash.

Although for the most part, sweet spots only change the amount of damage and knockback a move deals, certain sweet spots can change the properties of the attack, such as turning 's into a meteor smash.

Sweet spots are completely absent from Super Smash Flash, due to every attack possessing only one attackbox.

List of notable sweet spots
Below is a list of notable sweet spots. A great amount of attacks in the game possess sweet spots. However, most of them simply deal a little more damage than the sour spot, without directly altering knockback. Sweet spots whose stats are not completely different from their sour spots' stats will not be listed here.

Notable sour spots

 * Marth's non-tippered forward aerial is useful in combos and can sometimes lead into a, which is called the Ken Combo.
 * Mario's forward aerial has a sour spot with good horizontal knockback, making it a reliable finisher off-stage.
 * Most of Luigi's Super Jump Punch consists of a sour spot that deals 1% damage and almost nonexistent knockback.