Falco (Super Smash Flash 2)

Falco is a playable veteran starter character in Super Smash Flash 2 who was revealed during the Day 2 stream at Super Smash Con 2016. His sprite design is based on his Super Smash Bros. for Nintendo 3DS and Wii U appearance, his voice clips are taken from Super Smash Bros. Brawl. His moveset is a combination of his Super Smash Bros. Melee and Brawl movesets, which makes him a semi-clone of moveset-wise.

Falco is ranked 8th of A- on tier the current tier list. Falco posses good frame data and one of the best neutrals in the game due to the projectile in Blaster. He posses strong finishers in his forward smash, down smash, and back aerial. He posses a strong meteor smash in his, which is strong and a big factor in his combos. He has an all purpose move in Reflector, that can reflect projectiles, stall Falco in the air and can start Falco's famous pillar combos.

However, Falco also posses major flaws, mostly from his accelerated falling speed, which makes him very vulnerable to combos and chain grabs. What makes this worse is Falco's light weight, which can lead to a lot of Zero-to-death combos on him. Another problem, which is also worsened by his poor horizontal endurance and high gravity is his recovery. Falco's recovery is predictable and Fire Bird covering a short vertical distance makes his weight problem all the more worse if he falls at a diagonal angle. Falco also struggles to kill due to him having few kill moves and not a lot of kill set ups.

Attributes
Falco has strong attributes throughout his moveset with quick frame data, decent range, strong combo ability and a few strong KO moves. Falco has KO moves in his Forward smash, Down smash, back aerial and Reflector when close to the blast zone.

Falco has an all purpose move in his Reflector, which is the source of the majority of his combo game, as its name implies, a reflector, as stated above, another KO move and a decent edge guarding move.

Falco has one of the best neutral games in the current demo, due in part to his Blaster. Its lasers is one of the best projectiles in the game with it being fast, covering a long distance, can be shot multiple times in a short hop, can be used to either approach the opponent, stop their approach and can also be used to edge guarding recovering opponents.

Falco also has a strong air game with having a good approach option in his neutral aerial. He has a good spacing tool and strong KO option in his back aerial. He has a powerful down aerial meteor smash, which is the crux of his gameplay in starting combos, extending them and being a great edge guarding tool.

However, Falco isn't without his flaws in that he has high accelerated falling speed, which makes him one of the easiest characters to combo. This problem is further compounded by him being light, which makes him easy to knock off stage, if not KO out right.

In terms of his recovery, Falco has one of the shortest vertical recovery moves in the current demo with Firebird covering a short distance. This makes meteor smashes, spikes, semi-spikes and edge guarding very deadly to Falco if knocked off stage. Falco Phatasm, though covering great horizonal distance, can be easily intercepted and edge hogged.

Despite Falco having strong tools to keep opponents out, he doesn't have very good escape options when opponents get up close to him. He has poor mobility throughout his move set, making running away from the opponent a problem.

Trivia

 * Falco along with, , , , and are the only characters, so far, who wear their default costumes in team battle when they are on the blue team.
 * Falco,, , , , and are the only starters in this game who were originally unlockables in their debut appearances in the official Super Smash Bros. games. While  and  are also starters, they had to be unlocked in the demo they debuted in.