Chibi-Robo (Super Smash Flash 2)

Chibi-Robo is a playable newcomer character in Super Smash Flash 2, and was announced along with and  at the McLeodGaming booth for SSF2 v0.9b in Apex 2014. He is accompanied by his best friend, Telly Vision, to give him "support on battles", though Telly isn't part of Chibi-Robo's moveset.

Attributes
Chibi-Robo has disjointed reach in his attacks that can help him out-space his opponents. He also has strong priority in his attacks. Chibi-Robo has finishers in his back aerial, up aerial, down smash and Pick Up, if the projectile he contains is powerful enough. He has a spammable projectile in Chibi-Blaster, that can help in his approach, punish approaches or gimp opponents when they are trying to recover. He has a long and hard to gimp horizontal recovery move in Toothbrush, which has high priority.

However, Chibi-Robo has below average weight which makes him susceptible to early horizontal KOs. He has problems killing due having few KO moves and needs to keep his finsihers fresh. His main means of vertical recovery, Chibi-Copter, covers short vertical distance.

Ground attacks

 * Standard attack: Throws a punch. 1-3%
 * Standard attack 2: Then kicks. 3-5%
 * Down tilt: Crouches and spins around hitting the opponent with his electrical cord. 8%
 * Down smash: Thrusts his plug into the ground causes electricity to surge around him. Uncharged 13%, fully charged 16% with good knockback.
 * Side tilt: Holds his plug while electricity surges out of it. 12%
 * Forward smash: Throws his electrical cord at the opponent. The electricity hits the user up to three times. Uncharged 13%, fully charged 15% with good knockback.
 * Up tilt: Pulls his head back. 8-9%
 * Up smash: Throws his electrical cord in the air which is surging with power. Two hits, and anyone near Chibi-Robo will be knocked up into the attack. Uncharged 14%, fully charged 15% with good knockback.
 * Dash attack: Spins around hitting anybody near him with his electrical cord. 6%

Aerial attacks

 * Neutral aerial: Throws his electrical cord out around him two times. First hit 14%, second hit 13%, total 26%
 * Forward aerial: Pulls out a spoon to scoop the opponent up. 10%
 * Back aerial: Pulls out his toothbrush to hit the opponent behind him. 12%
 * Up aerial: Pulls out twizzers to hit the opponent above him. 11%
 * Down aerial: Aims his plug below him. Will meteor smash. 14%

Grabs and throws

 * Grab: Throws his power cord to grab the opponent.
 * Pummel: Hits the opponent with his cord. 1%
 * Forward throw: Hits the opponent away with his electrical cord. 9%
 * Back throw: Slams the opponent behind him. 11%
 * Up throw: Throws the opponent in the air and uses the Chibi-Blaster on them. 7%
 * Down throw: Rubs his brush on the opponent. 5%

Other

 * Ledge attack: Gets up and hits his opponent with his plug. 7%
 * 100% ledge attack: None for now.
 * Floor attack: Gets up and aims his electrical cord at the ground. 8%

Misc.

 * Entrance: Comes out of his space ship.
 * Taunts:
 * Standard: Pulls out a panel with a check on it.
 * Side: Same as Standard.
 * Down: Same as Standard.
 * Fanfare: A remix of Chibi-Robo! 49 Ranking Up.
 * Wins: Starts using a vacuum cleaner.
 * Loses: Claps for the winner.

Trivia

 * Chibi-Robo was unfinished during his initial reveal, with many of the sprites unshaded or unfinished. It was built off of Samus as a base, and had unfinished attacks still showing her sprites or using her idle animation.
 * The Nintendo Direct on December 18th that showcased the new Chibi-Robo game on the 3DS made the devs decide to release him in demo v0.9b. This is most likely the reason his model was incomplete when he was revealed.
 * Chibi-Robo is the first 2nd party newcomer in to be introduced in Super Smash Flash 2, with the other newcomers being 3rd and 4th parties. being the second on this case.
 * Chibi-Robo is currently the only character to be able to catch projectiles by using Pick Up.
 * Chibi-Robo and are the only characters with a long-ranged grab not to have a tether recovery.