Jigglypuff (Super Smash Flash 2)

Jigglypuff is a veteran playable character from the Pokémon franchise. Its availability status in the Super Smash Bros. series and the original Super Smash Flash, and Super Smash Flash 2, is a unlockable character. According to developers, this change was made to appeal Jigglypuff's very early appearance in the game and because it is among their favorite characters from the game's roster. Its sprites are custom made and based on its appearance in the main Super Smash Bros. games.

Jigglypuff is currently ranked 23rd on the tier list of C+ tier, the same position it held on the last tier list, but in a lower tier. It has strong kill moves in its smash attacks, forward throw, and Rest. It has an amazing air game due to its high air speed; fast, high priority aerials that provide good spacing and edge guarding tools; five jumps, which can be combined with its Pound to give it one of the best horizontal recoveries in the game; and its slow falling speed, which allows it to break out of juggles and remain in the air for extended periods of time.

However, Jigglypuff is the lightest and floatiest character in the game, which makes it very easy to KO in comparison to the other fighters, especially off the top of the screen. It also has problems with range, making it vulnerable to characters with disjointed hitboxes, like and. Jigglypuff also has difficulties approaching, as it has problems dealing with projectiles while lacking a projectile itself. It also has a terrible ground game with a combination of poor ground mobility, short reach, and slow speed in its attacks. As such, it currently resides in the middle of low tier.

Jigglypuff has a small player base and an overall lackluster presentation online. The only notable competitive Jigglypuff player is Chaunch, who continually defies the tier list by placing high in tournaments.

Attributes
Jigglypuff is notable for being light, floaty and a very combo oriented character. Jigglypuff has great air speed, but when combined with its floatiness, great air control, five midair jumps and a lot of priority in its aerials gives it a great air game. Due its five midair jumps, slow falling speed, good air speed and Pound gives Jiggypuff one of the best recoveries in the game. Jigglypuff has a great edgeguarding tactic in the wall of pain. Due to Jigglypuff being light, floaty and having low falling speed; it is less susceptible to being combo'ed and chain grabbed then other characters. Due to the high priority and range in its up aerial combined with its five midair jumps make it able to juggle opponents to the upper blast line. Jigglypuff has kill moves in all of its' smash attacks, forward throw at high percentages and Rest (The hitbox covers its entire body). Jigglypuff has unparalleled combo ability; being able to zero-to-death combo the majority of the cast when it's combos are finished with Rest. Jigglypuff has a chain grab in its' up and down throws that works on fast fallers and big characters which can help it combo into Rest. Due to Jigglypuffs' small size she is less susceptible to shield stabbing and it has a low crouch which helps it to avoid certain projectiles.

However, Jigglypuff is described as a "Glass cannon" which is a character that is big on offense, but is small on defense. If Jigglypuffs' shield is broken it will be sent upward with enough force to Star KO it at any percent. Jigglypuff has a poor ground game with having the worst ground mobility in the game with having the lowest dashing and walking speed, having short range and the ending lag of some of its ground attacks gives it poor ground approach options. Due to Jigglypuff's light weight(the lightest in the current demo) and slow falling speed makes it easy to KO both vertically and horizontally. Jigglypuff has problems dealing with projectiles that high in priority or that are transcendent. Jigglypuffs' short range makes it vulnerable to characters with disjointed hitboxes (ex. and ) which gives it problem approaching characters with good spacing.

The combination of Jigglypuff's attributes makes it a great character, but requires good strategy and knowledge of how to play the character. The combination of it's attributes stated above makes it a better character then it was in Melee.

Moveset

 * Standard attack: Executes two quick, short range punches. Not a launcher. If the player holds the attack button and the move does not connect she will keep punching. 6%
 * Down tilt: Stretches its foot out to hit its opponent. 6%
 * Down smash: Facing the screen, stretches both of its feet out, one on each side. 15% uncharged, 21% fully charged.
 * Side tilt: Does a quick roundhouse kick. 9%
 * Forward smash: Does a short lunge forward, stretching its foot straight forward. Simliar to Kirby's in appearance. This is Jigglypuff's most powerful smash attack, KOing reliably under 150% and having good reach, but suffers from a medium starting and ending lag. 16% uncharged, 23% fully charged.
 * Up tilt: Bends over, kicking one of its feet straight up into the air. 6%
 * Up smash: Headbutts the opponent into the air. 14% uncharged, 20% fully charged. Has semi-spike properties.
 * Dash Attack: Runs towards the opponent and headbutts them. 12%

Aerial attacks

 * Neutral aerial: Does a kick in the air; sex kick properties. 12%
 * Forward aerial: Sticks both feet out; has good reach and can be used for a wall of pain. 10%
 * Back aerial: Kicks backward; it is a great edgeguarding tool and a component of Jigglypuff's notorious wall of pain. 12%
 * Up aerial: Waves its hand in the air upwards. 11%
 * Down aerial: Does a mid-air drill. Superb combo potential. 14-16% if all the hits connects.

Grabs & throws

 * Grab: Grabs with one hand.
 * Pummel: Punches the opponent's head. 2%
 * Forward throw: Puffs up a little, forcing the opponent on a diagonal angle. 12%
 * Back throw: Does a suplex and throws the opponent behind it. 10%
 * Up throw: Twirls around and throws the opponent upwards with an explosion effect. Can chain grab fast fallers and heavy characters and sets up for Rest remarkably well. 8%
 * Down throw: Rolls on its opponent's back. 3 hits. Can chain grab and set up a Rest at high percentages. 8%

Other

 * Ledge attack: Gets onto the stage and punches. High knockback. 6%
 * 100% ledge attack: Gets onto the stage and performs an attack similar to its forward aerial. 6%
 * Floor attack: Sticks out both feet on either side of it. 9%

Misc.

 * Entrance: Pops out of a Poké Ball.
 * Taunts:
 * Standard: Spins on one leg around and says "Jigglypuff!" while puffing up a little.
 * Side: Spins very fast on one leg then stops and has its arm pointed upward while looking in the direction it's pointing.
 * Down: Same as Standard.
 * Fanfare: Remix of victory fanfare from Super Smash Bros. Melee.
 * Wins: Falls asleep, and then wakes up.
 * Loses: Looks at the screen while tilting its head.

Changes from v0.9a
Due to being a top tier character last demo, Jigglypuff has mostly received nerfs to its combo game and kill power. Jigglypuff benefits and is hindered by the low hitstun of the demo. Jigglypuff is much harder to combo than last demo, but has a hard time combo'ing itself, has less follow up options out of throws and has a harder time combo'ing into Rest. Jigglypuff's combo game is also hindered by its lower air speed. Jigglypuff also received lower invincibility frames to its rolls and air dodge, along with them being slower makes its defensive options more lackluster than before. With these changes, Jigglypuff is seen as a less effective character.

Notable Players

 * Chaunch
 * Boomanter
 * TzOG C

Trivia

 * Jigglypuff was made a starter character in Super Smash Flash 2 specifically for 0.9's appearance at Apex 2013 as the developers wanted to include a character with a higher skill cap to appeal to the competitive players.
 * This is a big change to its unlockable character status in geat part of the main games, with exception of the Wii U version of the fourth installment. Jigglypuff shares this trait with, , , , and . However, unlike the latter five, Jigglypuff and Falcon had to be unlocked in the demos they appeared in.
 * Jigglypuff, along with, and  are the only characters so far who do not go into a helpless state under normal circumstances.
 * Jigglypuff, along with, , , and , is one of the few characters who has a different "Defeated/No Contest" pose.
 * In v0.9a, Jigglypuff had a different losing pose where it claps for the winner. It was updated to just looking at the screen while tilting its head like in the main Super Smash Bros. games.

External link

 * Jigglypuff's page at Smash Flash DOJO!!!