User:Dark Ermac

WIP work goes here.

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-12 (attack), 14-29 (attack 2)
 * hitboxes: 3-4 (attack), 18-20 (attack 2)
 * refresh rate: 100
 * combo max: 1
 * cpu followup:
 * attack box
 * damage: 4
 * priority: 2
 * hitstun: 4
 * self hitstun: 2
 * direction: 45
 * power: 20
 * knockback const: 60
 * attack box part 2 (f14)
 * damage: 6
 * priority: 2
 * hitstun: 1
 * self hitstun: 2
 * direction: 70
 * power: 40
 * knockback const: 100
 * ftilt
 * duration: 13
 * hitboxes: 6-8
 * attack box
 * damage: 10
 * priority: 4
 * hitstun: 4
 * self hitstun: 3
 * cam shake: 5
 * direction: 33
 * power: 30
 * knockback const: 90
 * utilt
 * duration: 15
 * hitboxes: 6-9 (sourspot), 6-8 (sweetspot)
 * cpu followup: uair, dair, utilt
 * attack box
 * damage: 11 (9 on f7, 11 on f8+)
 * priority: 4
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 90 (100 on f7, 115 on f8+)
 * power: 45
 * knockback const: 105
 * reversable angle: no
 * attack box 2
 * same as first (no changes)
 * dtilt
 * duration: 9
 * hitboxes: 4-7
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 4
 * self hitstun: 2
 * direction: 37
 * power: 40
 * knockback const: 60
 * dash
 * duration: 29 (heavy armor 1-2)
 * hitboxes: 3-8
 * x speed accel: 10
 * x speed accel air: 10
 * x speed decay: -1
 * x speed decay air: -1
 * heavy armor: 6
 * can fall off: no
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: 4
 * hitlag: -1.15
 * self hitstun: 2
 * cam shake: 5
 * direction: 50
 * power: 100
 * knockback const: 30
 * fsmash
 * duration: 1-6 (startup), 7-11 (charging), 13-26 (attack)
 * hitboxes: 15-16
 * refresh rate: 100
 * chargetime max: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 20
 * priority: 6
 * hitstun: 8
 * hitlag: -1.1
 * self hitstun: 7
 * cam shake: 13
 * direction: 45
 * power: 32.1
 * knockback const: 87.74
 * usmash
 * duration: 1-5 (startup), 6-10 (charging), 12-25 (attack)
 * hitboxes: 13-14
 * charge time max: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 18
 * priority: 6
 * hitstun: 8
 * self hitstun: 6
 * camshake: 14
 * direction: 90
 * power: 42.8
 * knockback const: 100
 * dsmash
 * duration: 1-7 (startup), 8-12 (charging), 14-28 (attack)
 * hitboxes: 14-16
 * charge time max: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 17
 * priority: 6
 * hitstun: 8 (5 on f15+)
 * hitlag: -1.07
 * self hitstun: 6 (4 on f15+)
 * cam shake: 12
 * direction: 115
 * power: 37.5
 * knockback const: 107
 * attack box 2
 * same as first (no changes)
 * nooch
 * duration: 17 (+5 landing lag, autocancel 15-17)
 * hitboxes: 2-11
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 12 (8 on f4+)
 * priority: 4
 * hitstun: 4 (2 on f4+)
 * hitlag: -1.15
 * self hitstun: 2 (1 on f4+)
 * direction: 42 (65 on f4+)
 * power: 35 (95 on f4+)
 * knockback const: 90 (2 on f4+)
 * attack box 2
 * same as first
 * fair
 * duration: 25 (+8 landing lag, autocancel 1-2, 24-25)
 * hitboxes: 11-14
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 12
 * priority: 5
 * hitstun: 8
 * hitlag: -1.1
 * self hitstun: 5
 * direction: 45
 * power: 21.4
 * knockback const: 127
 * attack box 2
 * damage: 14
 * priority: 5
 * hitstun: 8
 * hitlag: -1.1
 * self hitstun: 5
 * direction: 45 (265 on f13, 45 on f14+)
 * power: 21.4 (30 on f13, 50 on f14+)
 * knockback const: 127 (85 on f13+)
 * attack box 3
 * same as first
 * bair
 * duration: 17 (+6 landing lag, autocancel 1-2, 15-16)
 * hitboxes: 5 (hitbox 1), 5-9 (hitbox 2)
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * cpu followup: nooch, bair
 * attack box
 * damage: 13 (8 on f7+)
 * priority: 3
 * hitstun: 5
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 150 (130 on f7+)
 * power: 21.4 (10 on f7+)
 * knockback const: 89
 * reversable angle: no
 * attack box 2
 * same as first (no changes)
 * uair
 * duration: 16 (+4 landing lag, autocancel 1, 13-16)
 * hitboxes: 5-7 (hitbox #1), 6-7 (hitbox #2)
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * cpu followup: uair, nooch, fair, utilt, usmash
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 4
 * hitlag: -1.12
 * self hitstun: 2
 * direction: 75
 * power: 32
 * knockback const: 70
 * attack box 2
 * same as first
 * dair
 * duration: 17 (+9 landing lag, auto-cancel 1-2, 16-17)
 * hitboxes: 9-11
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * cpu followup:
 * attack box
 * damage: 16
 * priority: 6
 * hitstun: 5
 * self hitstun: 3
 * cam shake: 4
 * direction: 270
 * power: 38
 * knockback const: 85
 * attack box 2
 * same as first
 * grab
 * duration: 1-14 (grab), 16 (grabbed), 18-29 (pummel)
 * hitboxes: 4 (grab), 26 (pummel)
 * damage: 3
 * fthrow
 * duration: 1-3 (startup), 14 (begin move), 15 (stand), 17-39 (walk), 41-47 (jump), 49-51 (land), 53-66 (throw), 68-70 (break free)
 * hitboxes: 58-59
 * cancel when air: no
 * x speed cap: 2
 * x speed accel: 1.6
 * x speed accel air: 4
 * allow fast fall: no
 * attack box
 * damage: 8
 * priority: 0
 * hitstun: 1
 * hitlag: -1.05
 * self hitstun: 0
 * direction: 48
 * power: 80
 * knockback const: 56
 * bypass non-grabbed: yes
 * bthrow
 * duration: 20
 * hitboxes: 10-11
 * flip: yes
 * attack box
 * damage: 11
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 39
 * power: 54
 * knockback const: 105
 * reversable angle: no
 * bypass non-grabbed: yes
 * uthrow
 * duration: 21
 * hitboxes: 8-10
 * cpu followup: uair, dair
 * attack box
 * damage: 9
 * priority: 0
 * hitstun: 0
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 85
 * power: 70
 * knockback const: 70
 * reversable angle: no
 * bypass non-grabbed: yes
 * dthrow
 * duration: 21
 * hitboxes: 14
 * cpu followup: dtilt, combo, utilt, dair, uair, fair
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 3
 * hitlag: -1.07
 * self hitstun: 1
 * direction: 75
 * power: 60
 * knockback const: 80
 * reversable angle: no
 * bypass non-grabbed: yes
 * nspec
 * duration: 1-6 (startup), 7-14 (charging), 16-31 (attack), 33-48 (attack 2)
 * hitboxes: 25 (shield), 25-26 (attack 1), 42-48 (shield), 42-43 (attack 2)
 * link charge between ground/air
 * refresh rate: 100
 * cancel when airborne: no
 * allow control (air): yes
 * allow control ground: no
 * chargetime max: 72
 * charge retain: yes
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 12
 * priority: 6
 * charged priority: 7
 * hitstun: 5
 * self hitstun: 5
 * cam shake: 4 (3 air)
 * direction: 25
 * power: 15
 * knockback const: 70
 * attack box part 2 (f16)
 * damage: 8 + charge/3 (8-23) (super armor on 23) (allow full interrupt: no)
 * priority: 6
 * charged priority: 7
 * hitstun: 5
 * self hitstun: 5
 * cam shake: 4 (3 air)
 * direction: 25
 * power: 15
 * knockback const: 70
 * attack box part 3 (f33)
 * damage: 25 (super armor: yes) (allow full interrupt: no)
 * priority: 6
 * charged priority: 7
 * hitstun: 5
 * self hitstun: 5
 * cam shake: 4 (3 air)
 * direction: 25
 * power: 15
 * knockback const: 70
 * sspec
 * duration: 19
 * hitboxes: 9-10 (shield), 10-11 (attack)
 * reset movement: yes
 * air ease (air): 0
 * allow control ground: no
 * can fall off: no
 * cpu followup (ground): fsmash, dsmash, nspec
 * allow fast fall (ground): no
 * re-enable timer: 12
 * attack box
 * damage: 10 (11 air)
 * priority: 3
 * hitstun: 1
 * self hitstun: 1
 * direction: 271
 * power: 20 (30 air)
 * knockback const: 40
 * pitfall: 30
 * uspec
 * duration: 59 (cancellable on f49+ in air)
 * hitboxes (ground): 3-7, 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38, 41-42, 45-46
 * hitboxes (air): 3-8, 10-11, 14-15, 18-19, 22-23, 26-27, 30-31, 34-35, 38-39, 42-43, 46-47 (attack); 50+ (hand)
 * cancel when air: no
 * x speed accel (ground): 2.75
 * x speed accel air: 2 (4 air)
 * x speed decay air: -0.7 (-0.1 on f12+)
 * super armor (ground): yes (no on f4+)
 * super armor (air): yes (no on f10+)
 * air ease: 3.5
 * x speed cap: 3 (8 air)
 * allow control (ground): (yes on f8+)
 * allow control (air): yes
 * can fall off (ground): no (yes on f8+)
 * is recovery: yes
 * refresh rate (ground): (4 on f8-43, 20 on f44+)
 * refresh rate (air): (6 on f10-45, 20 on f46+)
 * attack box (ground)
 * damage: 14 (1 on f8-43, 4 on f44+)
 * priority: 4 (0 on f8+)
 * hitstun: 2 (3 on f44+)
 * self hitstun: 1
 * direction: 29 (50 on f8-43, 70 on f44+)
 * power: 50 (5 on f8-43, 40 on f44+)
 * knockback const: 70
 * attack box (air)
 * damage: 14 (1 on f10-45, 3 on f46+)
 * priority: 4 (0 on f10+)
 * hitstun: 2 (1 on f10-45, 3 on f46+)
 * self hitstun: 1
 * direction: 29 (50 on f10-45, 70 on f46+)
 * power: 50 (5 on f10+)
 * knockback const: 70
 * dspec
 * duration: 1-3 (startup), 4-11 (attack1), 12-17 (attack 2), 18-21 (end)
 * hitboxes: 7-8, 13-14
 * refresh rate: 5
 * jump cancel attack (ground): yes
 * attack box
 * damage: 11
 * priority: 5
 * hitstun: 2
 * self hitstun: 0
 * direction: 110
 * power: 95
 * knockback const: 15
 * only affects ground: yes
 * attack box (air) (unused)
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 25
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * floor
 * duration: 22 (no invuln)
 * hitboxes: 9-16
 * attack box
 * damage: 6
 * priority: 3
 * hitstun: 2
 * weight KB: 100
 * self hitstun: 2
 * direction: 43
 * power: 80
 * knockback const: 50
 * ledge
 * duration: 26 (invuln 1-2)
 * hitboxes: 4-8
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 8
 * priority: 4
 * hitstun: 0
 * weight KB: 100
 * self hitstun: 0
 * direction: 45
 * power: 0
 * knockback const: 100
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 100
 * cancel when airborne: no
 * allow control (air): yes
 * allow control ground: no
 * chargetime max: 72
 * charge retain: yes
 * can use in air: yes
 * allow fast fall: no
 * attack box
 * damage: 12
 * priority: 6
 * charged priority: 7
 * hitstun: 5
 * self hitstun: 5
 * cam shake: 4 (3 air)
 * direction: 25
 * power: 15
 * knockback const: 90
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when air: no
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * lock y target: yes
 * attack box (unused)
 * damage: 0
 * priority: 0
 * hitstun: 1
 * hitlag: 0.45
 * self hitstun: 0
 * direction: 0
 * power: 2
 * knockback const: 1
 * final barrel
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 50
 * height: 50
 * time max: 150
 * ghost: yes
 * gravity: 10
 * max gravity: 20
 * bounce: 6.5
 * bounce decay: 0.4
 * can be reversed: no
 * can be absorbed: no
 * attack box
 * damage: 14
 * shield damage: 90
 * priority: -1
 * hitstun: 12
 * self hitstun: 6
 * direction: 25
 * power: 40
 * knockback const: 100
 * final barrel 2
 * same as first