WarioWare, Inc.

WarioWare, Inc. is a starter stage in Super Smash Flash 2. It is based on the stage of the same name from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and includes the same characteristic feature that takes players to compete on a random microgame from the WarioWare games, where successfully completing it rewards the players in some way. The SSF2 variant, though, features new microgames. Though once considered a neutral option in competitive play thanks to its simplistic layout, this stage is currently banned due to its tiny size and short boundaries.

Layout
The stage is found on the common elevator level of the WarioWare games. It depicts a hand-drawn pig on the door of the elevator. The stage looks exactly the same as it is in Brawl and 3DS: a solid hard platform with four hovering pass-through platforms. Due to the incorporation of new microgames, as well as the removal of some from Brawl and 3DS, this stage is found on the first page on the stage selection screen and, thus, is not considered a past stage. However, the stage still features few microgames from Brawl and 3DS.

List of microgames
These are the microgames that have chances to appear at random once every 30 seconds. There are chances that up to three microgames can appear in succession before returning to the elevator area. If a player successfully completes a the microgame, the player will either become big, gain invincibility, or they will heal 50% damage.

Music

 * The main music track is titled Title (WarioWare: Smooth Moves) from the aforementioned game soundtrack.

Tournament legality
WarioWare is currently banned from tournament play. Though the stage was originally perceived as balanced, changes in the meta have exposed all of its flaws. The stage is tiny, and suffers from an inverted platform layout (high sides, low center), giving an obscene amount of stage control to whoever stands in the center. The stage itself is tiny and platform-heavy, giving characters with long reach a disproportionate advantage over everyone else. Also, the side blast zones are really short, allowing characters with high base knockback to KO opponents depressingly early.

It is important to note that the stage was and still is a popular counterpick in Project M. However, the presence of newcomers with a much more overwhelming zoning presence than any character in PM, such as and, make it unfeasible for the SSF2 metagame.

Origin
The main area of the stage, the elevator, takes place in the "tower" sections where all microgames are shuffled randomly; a common feature of all WarioWare titles, though each one features different animals. The pig is featured in the original WarioWare, Inc.: Mega Microgame$, and appears as it does in "Variety Tower", more commonly known as "Easy" as it is labeled in the menu. Furthermore, the rest of the stage borrows a good amount of features and elements from the WarioWare games; foremost being the presence of the microgames (the main focus of the whole series). Furthermore, the textures used on this stage are also found in the WarioWare series. The main floor, for example, is modeled after the dance floor of Club Sugar while the rest of the stage uses the texture of the walls found in Wario's house.

Trivia

 * Originally, WarioWare, Inc. had a completely different textures and slightly different but somehow similar design when first introduced demo v0.7 (as seen on the gallery above). It was composed of a medium-sized main platform and four colored pass-through platforms on the sides, each depicting one of Wario's friends: Jimmy T., Dr. Crygor, Mona, and Kat and Ana.
 * From v0.8a up to v0.9b, WarioWare, Inc. got its design changed very similar to the one from Brawl and 3DS, the only difference being that some finishes in SSF2 were blue as opposed to yellow as they were in the official Smash games. Beginning with the Beta version, the stage now matches perfectly its design from the official Smash games.