Grab

A grab is when the player holds the opponent for a limited amount of time (the higher amount of damage an opponent has, the more time they will be held). Grabs will hit through shields, and they can only be dodged by rolling or sidestepping. Grabs can lead to combos, especially through chain-grabbing, where a character links consecutive grabs without letting the opponent hit the ground or out of a hitstun. Grabs can be performed in any one of the two ways-
 * By simply pressing the grab button
 * By pressing the jab button while shielding with it (called a Shield Grab). This reduces the risk of being attacked by the opponent especially for characters with long and slow grabs like or.

When a character grabs the opponent, one of the following can be done:


 * Pummel.
 * Throw.

Also, to attack an opponent, grab is the only move which can cause damage to a character even if the character is shielding.

Some specials attacks are specialized grabs. They are:


 * 's Falcon Dive (grabs the opponent in the air and propels them away, can be done repeatedly if it continues to connect.)


 * Instant Transmission (If Goku is close to the opponent when initiating the move he will grab the opponent and kick him/her away in what direction he decides.)


 * 's Inhale (traps opponent inside of Kirby.)


 * 's Chomp (chews on the opponent three times and spits them out left or right.)


 * 's Egg Lay (traps opponent in an egg, the opponent can be attacked until they break out.)

Initial grab range
This list of characters grab ranges from longest to shortest. This is just an estimate of the person's grab range and is subject to change. Tested it out by Sorabotics.


 * 1) (longest non tether grab)
 * 2) (longest non tether or disjointed grab)
 * 1) (longest non tether grab)
 * 2) (longest non tether or disjointed grab)
 * 1) (longest non tether or disjointed grab)

Trivia

 * In v0.5a and 0.5b, grabbing was used so frequently that CPUs used to perform grab more than any other move. In fact, when they used to grab for the first time, they did not even use to pummel the opponent. When the character would automatically come out of grab, the CPU used to grab again and throw the character. This has changed in later demos until 0.9