User:Dark Ermac

WIP work goes here...


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Hat Fortress 2
 * Edgy Goku
 * Sandbag
 * Move Comparisons
 * THE ENGINE
 * Stage Info (maybe save for Beta)
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE
 * Sandbag (the real character)

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-3 (startup), 4-14 (loop), 15-20 (end)
 * hitboxes: 4, 6, 8, 10, 12, 15
 * attack box
 * damage: 2
 * priority: 1
 * hitstun: 1
 * hitlag: -1.05
 * self hitstun: 1
 * direction: 45
 * power: 8
 * knockback const: 40
 * attack box 2
 * same as first
 * ftilt
 * duration: 1-10 (hit 1), 12-17 (hit 2), 19-31 (hit 3) (cancel to next hit on 5-10, 15-17)
 * hitboxes: 3-4, 13-14, 20-21
 * max combo: 2
 * attack box
 * damage: 4 (3 on f12-18, 7 on f19+)
 * priority: 2
 * hitstun: 3
 * hitlag: -1.1 (-0.95 on f19+)
 * self hitstun: 1
 * direction: 50 (155 on f12-18, 40 on f19+)
 * power: 6 (14 on f12-18, 50 on f19+)
 * knockback const: 60 (88 on f12-18, 90 on f19+)
 * utilt
 * duration: 17
 * hitboxes: 5-9
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 1
 * self hitstun: 1
 * direction: 85
 * power: 40
 * knockback const: 130
 * attack box 2
 * same as first
 * dtilt
 * duration: 8
 * hitboxes: 3-4
 * attack box
 * damage: 4
 * priority: 2
 * hitstun: 2
 * self hitstun: 0
 * direction: 65
 * power: 40
 * knockback const: 10.5
 * dash
 * duration: 12
 * hitboxes: 3-6
 * x speed decay: -1.35
 * can fall off: false
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 4
 * self hitstun: 1
 * direction: 75
 * power: 60
 * knockback const: 60
 * fsmash
 * duration: 1-8 (startup), 9-13 charging), 15-25 (attack)
 * hitboxes: 17-18
 * max chargetime: 40
 * charge click: true
 * attack box
 * damage: 14
 * priority: 6
 * hitstun: 5
 * self hitstun: 2
 * direction: 43
 * power: 29.4
 * knockback const: 120
 * attack box 2
 * same as first
 * usmash
 * duration: 1-2 (startup), 3-7 (charging), 9-24 (attack)
 * hitboxes: 11, 14-15, 18
 * can fall off: false
 * max chargetime: 40
 * charge click: true
 * attack box
 * damage: 3 (2 on f14-17, 4 on f18+)
 * priority: 4
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 150 (70 on f18+)
 * power: 30 (20 on f14-17, 42 on f18+)
 * knockback const: 10 (153 on f18+)
 * attack box 2
 * same as first
 * dsmash
 * duration: 1-3 (startup), 4-8 (charging), 10-25 (attack)
 * hitboxes: 10, 14-15
 * max chargetime: 40
 * charge click: true
 * attack box
 * damage: 12 (13 on f14+)
 * priority: 5
 * hitstun: 3
 * self hitstun: 1
 * direction: 43
 * power: 55
 * knockback const: 85
 * nooch
 * duration: 15 (+5 landing lag, auto-cancel 1-2)
 * hitboxes: 3-12
 * can fall off: true
 * cancel when air: true
 * allow control: true
 * attack box
 * damage: 12 (8 on f5+)
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 35 (40 on f5+)
 * power: 40
 * knockback const: 95 (70 on f5+)
 * attack box 2
 * same as first
 * fair
 * duration: 17 (+5 landing lag, auto-cancel 1-2)
 * hitboxes: 3, 6-7, 10-11
 * can fall off: true
 * cancel when air: true
 * allow control: true
 * attack box
 * damage: 2 (6 on f8+)
 * priority: 2
 * sdi distance: 2
 * hitstun: 3
 * hitlag (9 on f4-7, -1.2 on f8+)
 * self hitstun: 1
 * direction: 60 (90 on f4-7, 50 on f8+)
 * power: 25 (0 on f4-7, 35 on f8+)
 * knockback const: 0 (105 on f8+)
 * reversable angle: (false on f8+)
 * attack box 2
 * same as first
 * bair
 * duration: 17 (+5 landing lag, auto-cancel 1-3)
 * hitboxes: 5, 8, 11
 * can fall off: true
 * cancel when air: true
 * allow control: true
 * attack box
 * damage: 2 (7 on f10+)
 * priority: 2
 * hitstun: 3
 * hitlag: (-1.1 on f10+)
 * self hitstun: 1 (0 on f10+)
 * direction: 110 (150 on f10+)
 * power: 40 (50 on f10+)
 * knockback const: 0 (90 on f10+)
 * reversable angle: (false on f10+)
 * uair
 * duration: 9 (+5 landing lag, auto-cancel 1-2)
 * hitboxes: 2-3
 * can fall off: true
 * cancel when air: true
 * allow control: true
 * attack box
 * damage: 6
 * priority: 2
 * sdi distance: 2
 * hitstun: 3
 * self hitstun: 2
 * direction: 78
 * power: 42
 * knockback const: 90
 * attack box 2
 * same as first
 * dair
 * duration: 18 (+5 landing lag, auto-cancel 1-4)
 * hitboxes: 8-9
 * can fall off: true
 * cancel when air: true
 * allow control: true
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 27
 * power: 38
 * knockback const: 88
 * attack box 2
 * same as first
 * grab
 * duration: 1-14 (grab), 18-23 (pummel)
 * hitboxes: 3 (grab), 19-23 (pummel)
 * damage: 3
 * fthrow
 * duration: 10
 * hitboxes: 3-4
 * can fall off: false
 * attack box
 * damage: 5
 * priority: 0
 * hitstun: 2
 * self hitstun: 0
 * direction: 35
 * reversable angle: false
 * power: 31.5
 * knockback const: 115.5
 * bypass non-grabbed: true
 * bthrow
 * duration: 16
 * hitboxes: 12-13
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 40
 * reversable angle: false
 * power: 74
 * knockback const: 74
 * uthrow
 * duration: 1-2 (startup), 3 (up loop), 4-5 (fall) 6 (fall loop), 7-18 (impact)
 * hitboxes: 8-10
 * reset movement: true
 * cancel when air: false
 * can fall off: false
 * attack box
 * damage: 8
 * priority: -1
 * hitstun: 4
 * self hitstun: 3
 * direction: 45
 * power: 60
 * knockback const: 110
 * bypass non-grabbed: true
 * dthrow
 * duration: 18
 * hitboxes: 3-10, 16
 * refresh rate: 1
 * can fall off: false
 * attack box
 * damage: 1 (7 on f12+)
 * priority: -1
 * hitstun: 3 (2 on f12+)
 * hitlag: (-1 on f12+)
 * self hitstun: 1 (3 on f12+)
 * direction: 270 (85 on f12+)
 * power: 8 (55 on f12+)
 * knockback const: 120 (80 on f12+)
 * bypass non-grabbed: true
 * nspec
 * duration: 1-7 (start), 8-15 (tornado loop (2-5 times)), 16 (premature end), 17-26 (end) (+5 landing lag on 21-26)
 * hitboxes: 7-17 (attack), 21-26 (hand)
 * refresh rate: 1
 * cancel when air: false
 * x speed decay: 0.75
 * x speed decay air: -0.7
 * x speed accel air: 4
 * x speed cap: 3 (7 air)
 * air ease: 2
 * allow control: true
 * is horizontal recovery (air): true
 * link frames: true
 * attack box
 * damage: 0.5 (3 on f17+)
 * priority: 5
 * hitstun: 1
 * hitlag: -1.2 (-1 on f17+)
 * self hitstun: 0
 * direction: 105 (90 on f17+)
 * power: 40 (45 on f17+)
 * knockback const: 0 (170 on f17+)
 * attack box 2
 * same as first
 * attack box 3
 * same as first
 * sspec
 * duration: 50
 * hitboxes: 13-34, 36-37
 * refresh rate: 1
 * cancel when air: false
 * air ease: 0
 * is horizontal recovery (air): true
 * allow fastfall: false
 * link frames: true
 * control direction: true
 * attack box
 * damage: 1 (4 on f35+)
 * priority: 4
 * hitstun: 2
 * hitlag (ground): -1.2
 * self hitstun: 1
 * direction: 45 (10 on f35+)
 * reversable angle: false
 * power: 57 (50 on f35+)
 * knockback const: 14 (50 on f35+)
 * attack box 2
 * same as first
 * uspec
 * duration: 1-20 (attack), 21 (glide loop), 23-26 (glide down), 27 (down loop), 29-32 (glide up, go to glide loop at end), 34-41 (land), 43-54 (attack)
 * hitboxes: 6-8 (shuttle), 11-33 (hand), 45 (glide attack)
 * cancel when air: false
 * air ease: 2
 * is horizontal recovery (air): true
 * is recovery (air): true
 * attack box
 * damage: 9
 * priority: -1
 * hitstun: 4
 * self hitstun: 2
 * direction: 28 (70 on f7-42, 90 on f43+)
 * power: 70
 * knockback const: 99 (80 on f7+)
 * attack box 2
 * same as first
 * dspec
 * duration: 1-14 (vanish), 15-29 (reappear), 31-52 (slash) (+5 landing lag on 31-51, intangible 7-15, 31-33)
 * hitboxes: 16-31 (hand), 34-35 (attack)
 * cancel when air: false
 * allow fastfall: false
 * air ease: 1
 * is horizontal recovery (air): true
 * attack box
 * damage: 11
 * priority: 4
 * hitstun: -1
 * self hitstun: -1
 * direction: 70
 * power: 60
 * knockback const: 110
 * attack box 2
 * same as first
 * floor
 * duration: 20 (intangible 1-8)
 * hitboxes: 5-7, 13-14
 * attack box
 * damage: 5
 * priority: 2
 * hitstun: 2
 * self hitstun: 2
 * direction: 40
 * power: 59
 * knockback const: 57
 * ledge
 * duration: 26 (intangible 1-11)
 * hitboxes: 14-16
 * can fall off: false
 * maintain speed: true
 * attack box
 * damage: 8
 * priority: 2
 * hitstun: 1
 * self hitstun: 1
 * direction: 30
 * power: 20
 * knockback const: 75
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 1
 * cancel when air: false
 * x speed accel air: 2
 * air ease: 2
 * x speed cap: 10
 * allow control: true
 * link frames: true
 * attack box
 * damage: 1
 * priority: 5
 * hitstun: 1
 * self hitstun: 0
 * direction: 90
 * power: 20
 * knockback const: 0
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 30
 * reset movement: true
 * invincible: true
 * air ease: 0
 * can use in air: true
 * attack box
 * damage: 0
 * priority: 7
 * sdi distance: 0
 * hitstun: 90
 * self hitstun: 2
 * cam shake: 2
 * direction: 50
 * power: 1
 * knockback const: 1
 * bypass shield: true