PAC-MAN (Assist Trophy)

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PAC-MAN (パックマン Pakkuman) was an Assist Trophy character in Super Smash Flash 2 who was, somewhat, unique in the sense the summoner was able to control his movement pattern. When PAC-MAN was refurbished into a full-fledged playable character, he was subsequently removed from the Assist Trophy roster.

In Super Smash Flash 2
PAC-MAN originally appeared in his classic 8-bit form from the arcade games that gave him popularity. He could be considered the only "playable" Assist Trophy character, as he could be controlled with the player's movement keys, and was the only Assist Trophy character to do so. PAC-MAN followed a straight path whenever a key was pressed. Characters did continued moving though, so they had be careful while using PAC-MAN.

PAC-MAN chomped the opponents he came in contact as if they were the ghosts from PAC-MAN (this after the sound effect that is heard when he chomped someone) dealing 16% of damage with greater knockback.

Trivia

 * At the time of his original inclusion and before his playable conversion in SSF2, PAC-MAN was the only Assist Trophy character to be made a playable character in a official Super Smash Bros. game, that being in both Super Smash Bros. for Nintendo 3DS and Wii U.
 * PAC-MAN is one of two characters to switch from an Assist Trophy to a playable character, the other being Bandana Dee.
 * By mere coincidence, PAC-MAN's Final Smash in both Smash 3DS/Wii U and SSF2, Super PAC-MAN, works similarly to his early Assist Trophy behaviour from the later.