User:Dark Ermac

WIP work goes here.

Base Information

 * name: Black Mage
 * width: 28
 * height: 33
 * jump speed: 14
 * midair jump speed: 12
 * jump startup: 2
 * shorthop speed: 7
 * max jump speed: 6.5
 * dodge speed: 10
 * gravity: 1.1
 * weight: 92
 * walk speed: 5.5
 * run speed: 9.5
 * fall speed: 9.5
 * fastfall speed: 14
 * accel start: 1
 * dash accel start: 1.1
 * accel rate: 1
 * air accel rate: 1.2
 * decel rate: -0.76
 * air decel rate: -0.15
 * hold jump: no
 * midair jumps: 1
 * max projectiles: 100
 * tether grab: no
 * roll speed: 32
 * roll delay: 9
 * getup roll delay: 0
 * item scale: 0.769230769230769
 * special type: 5
 * hurt frames: 3
 * grab damage: 1
 * final smash time limit: 600
 * sound effects:
 * jump: FF menu option change sound effect
 * double jump: BM double jump effect
 * hurt: none
 * hurt 2: none
 * hurtBad: none
 * hurtBad2: none
 * dead: enemy death sound
 * dead2: none
 * pummel: scratch
 * screen ko: none
 * star ko: none
 * ledge grab: none
 * win theme: Final Fantasy Victory Theme

Attack Information

 * neutral combo
 * refresh rate: 100
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 4
 * self hitstun: 2
 * direction: 25
 * power: 21
 * knockback const: 55
 * up smash
 * charge time: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 15
 * priority: 5
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 89
 * power: 42
 * knockback const: 93
 * burn: yes
 * attack box 2
 * same as first
 * up tilt
 * can fall off: no
 * AI followup: nooch, bair, fair, usmash
 * attack box
 * damage: 9
 * priority: 4
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 85
 * power: 42
 * knockback const: 80
 * dash attack
 * deceleration: -0.5
 * can fall off: no
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 5
 * self hitstun: 3
 * direction: 35
 * reversable angle: no
 * power: 35
 * knockback const: 90
 * forward tilt
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 1
 * self hitstun: 1
 * direction: 30
 * power: 28
 * knockback const: 96
 * forward smash
 * charge time: 40
 * can fall off: no
 * can be absorbed: yes
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 5
 * hitstun: 8
 * self hitstun: 8
 * direction: 40
 * power: 38
 * knockback const: 80
 * shock: yes
 * attack box 2
 * same as the first
 * attack box 3
 * same as the first
 * down smash
 * refresh rate: 999
 * charge time: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 9
 * priority: 5
 * charged priority: 6
 * hitstun: 1
 * self hitstun: 3
 * direction: 90
 * power: 50
 * knockback const: 85
 * freeze: 30
 * neutral air
 * refresh rate: 2
 * hit ease: 5
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * AI followup: usmash, utilt, ftilt
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 1
 * hitlag: -1.4
 * weight KB: 70
 * self hitstun: 1
 * direction: 110
 * power: 0
 * knockback const: 50
 * attack box 2
 * same as the first
 * up air
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * maintain speed: yes
 * attack box
 * damage: 10
 * priority: -1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 90
 * power: 35
 * knockback const: 95
 * forward air
 * deceleration: -0.5
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * AI followup: ftilt, fair, dair, side b, air side b
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 4
 * hitlag: -1.3
 * self hitstun: 1
 * direction: 50
 * power: 49
 * knockback const: 90
 * back air
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * AI followup: bair, fair, dair
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 2
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 150
 * reversable angle: no
 * power: 35
 * knockback const: 100
 * down air
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * attack box
 * damage: 6
 * priority: 4
 * hitstun: 5
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 270
 * power: 45
 * knockback const: 50
 * neutral special
 * refresh rate: 100
 * charge time: 180
 * can fall off: no
 * AI followup: dash attack, fsmash
 * attack box
 * damage: 0
 * priority: 7
 * hitstun: 15
 * hitstun projectile: 15
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * attack box 2
 * same as first
 * attack box 3
 * has effect: no
 * hitstun: 0
 * self hitstun: 0
 * reverse projectile: yes
 * attack box 4
 * same as third