Corkscrew

Corkscrew is 's and Wario-Man’s up special move in Super Smash Flash 2.

Overview
When performed, Wario leaps into the air while spinning upwards like a top, holding up both of his hands. The attack propels Wario upwards a short distance and can be aimed straight upwards or diagonally left or right, and it will leave Wario helpless after usage. On the way up, Wario can hit opponents multiple times before sending them away with a powerful, final blow, dealing a total of 11% damage if all the hits connect. Wario-Man's version can deal electric damage and if all hits connect it can deal a total of 16% damage, unlike Wario it doesn't leave Wario-Man helpless and he can use it as much as he likes although if it connects with an opponent it leaves him helpless afterward.

Origin
The Corkscrew move first appeared in . While it shares part of the name of Wario's Corkscrew Conk ability in Wario World, the two moves are entirely unrelated, having entirely different animations and functions. However, the Widescrew bears a decent resemblance to the Corkscrew Conk, due to its trajectory. Due to the loose resemblance Corkscrew has to the Mario Bros.' tornado moves, it may be a nod to the fact Wario started his existence as a Mario doppelgänger. The Spin Jump is a common ability in the  series. The move may be based on a sequence when rising between areas from Wario World. It is notable that this sequence is played while "recovering" from a pit.