Super Smash Flash 2 Demo/Version 0.9a

Version 0.9a, formerly called Version 0.9, is the first iteration of the ninth major release and final alpha revision of the Super Smash Flash 2 Demo. It was released on January 14, 2013. It is the first version of the demo to be compatible with Linux computers.

Version history

 * 0.9.0.2007:
 * Notable major changes in this version:
 * Various balancing changes across the board (detailed in minor changes)
 * General AI improvement
 * All known infinites have been removed
 * Social media buttons added to title screen
 * Star KO and screen KO no longer turn players invisible and always KO them
 * De-transforming in the air takes you directly to the fall animation
 * Projectile hitlag freezes the projectile’s frame
 * All final form transformations stop your fall
 * Wario-Man’s grab and item use freeze bugs fixed
 * Jigglypuff now has a downward pound
 * Samus’s down special no longer intangible
 * Naruto recolored and re-shaded to better match the roster and improve the quality of palette swaps
 * Kaio-Ken Goku’s taunt no longer intangible
 * Many music loops improved.
 * New music on Jungle Hijinx, Yoshi’s Island, Crateria, Bomb Factory, and Hueco Mundo.
 * Jungle Japes barrel no longer glitches when two players enter a barrel at the same time
 * Jungle Japes barrel grab size no longer too big (Makes event #5 less difficult)
 * Meteo Voyage’s lag has been drastically reduced
 * Target Test Level 1 stage now with a new updated look and moving Platforms.
 * Minor changes:
 * Link received a small audio upgrade
 * Zelda heavily rebalanced
 * Link heavily rebalanced
 * Donkey Kong heavily rebalanced
 * Meta Knight heavily rebalanced
 * Meta Knight CPU now understands how to end up special
 * Tails received a major AI upgrade
 * Jigglypuff received a major AI upgrade
 * Bomberman CPU now knows how to detonate, kick and sit bombs down
 * Black Mage’s fully charged down smash is much quieter
 * Bomberman’s bombs no longer halt momentum if kicked in the air
 * Phase 8’s lava animated
 * …more!


 * 0.9.0.2011:
 * Notable major changes in this version:
 * Various balancing and character changes across the board (detailed in minor changes)
 * File size reduced
 * Hidden Leaf Village now loads on Browser version
 * Repaired a major bug allowing players to be hit out of trapping final smashes.
 * CPUs no longer use attacks in idle mode in training
 * Target Test’s main platform can now be fallen through
 * Social media links on title screen now send you directly to the proper website
 * All remaining broken stage music loops have been fixed
 * Final forms no longer fall back down while invisible when Star or Screen KO’d
 * Projectiles that are already in hitlag no longer inherit hitlag when reflected
 * Minor changes:
 * Samus’s up smash connects better.
 * Captain Falcon’s alternating downthrow -> side special infinite fixed
 * Donkey Kong’s up special vertical height has been slightly increased
 * Pikachu’s thunderbolt now has an accurate hitbox, fixing shield contact
 * Jigglypuff can now reverse her direction during rollout
 * Jigglypuff’s down smash has been weakened
 * Jigglypuff’s double sound effect bug fixed
 * Jigglypuff (CPU) is even MORE accurate with its rests
 * Link’s down smash knockback reduced (should not K.O at 70% anymore!)
 * Link has a new sidestep animation
 * Zelda received a minor aesthetic upgrade
 * Zelda’s Nayru’s Love attack no longer cancels projectiles instead of reflecting them
 * Zelda’s back throw weakened.
 * Kirby’s final smash deals double damage
 * Bomberman’s up special final hit strengthened
 * Sonic’s homing attack recoded
 * Sonic’s side special has been reverted to previous patch, halved damage
 * Tails’ Dash Dancing has been fixed
 * Tails’ taunts have been re-separated
 * Tails (human players) can now loop their side special while offstage
 * Black Mage’s stop now reflects and stops projectiles
 * Sora’s forward and up smashes no longer hit twice
 * Naruto’s dash attack second hit hitstun reduced and growth increased
 * Naruto’s side taunt recolored to match.
 * Goku can now use his jab to force players to stand up.
 * Goku’s Genki Dama no longer vanishes if this is not fixed in your build please redownload
 * Goku’s (Super Sayian) dodges fixed
 * Goku’s (Kaio-Ken) final smash transformation has been fixed
 * Goku’s (Kaio-Ken) final smash now slows the player’s fall
 * Black Mage’s fully charged down smash now plays its sound effect on the back trail if the front trail is cancelled.
 * Hylian Skies no longer KO’s players that are holding the ledge as it transforms
 * Phase 8’s camera boundary adjusted
 * Phase 8’s music quality improved
 * Hueco Mundo and Castle Siege’s music are louder
 * Credits list updated and adjusted