Damage meter

The damage meter, also called damage counter, player display, HUD, among other names, is a UI element displayed during gameplay that presents basic information and status for each player at a glance. True to its name, the meter most prominently keeps track of a player's damage, though other statistics are generally shown here as well.

Layout
It displays, in the bottom of the screen, the damage percentage a player has accumulated, as well as their score or number of stock remaining where appropriate. These are superimposed over a background featuring their series symbol and, their character's name and portrait. Unlike in the original games and Super Smash Flash, in Super Smash Flash 2 the number of stock remaining is represented by a multiplayer value, like "×4", regardless of stock number.

In the same game, similarly to Brawl, damage meters become translucent if a character goes behind them. The damage percentage itself changes color when more damage is accumulated. At low percentages, the value is white, but gradually turns pink and becomes reddish. The damage meter of a character who is KO'd appears to "break".

Additionally, the background of a player's damage meter is colored depending on their controller port: for human players, Player 1 is red, Player 2 is blue, Player 3 is yellow, and Player 4 is green, while CPUs are generally a gray color.