Double jump cancel

Double jump canceling, sometimes abbreviated as DJC, is a tactic or technique in Super Smash Flash 2 used by, and to some extent , who can attack immediately after their Midair jump to cancel their upward momentum and land on the ground soon after their attack. DJC is used to perform aerials in quick succession, allowing for aerial combos and KO's to be performed more quickly. However, if missed time this will cause the character to gain height resulting in a super jump.

Ness
Ness's aerial game is revolved around DJCing because his aerials have high priority and good combo potential. He can approach with a DJC'd Fair and kill with a DJC'd Bair. He can DJC into his Dair which can help him take out opponents faster and use PK Thunder to help him recover back to the stage.

Yoshi
Yoshi's aerial game is revolved around DJCing. His Bair and Dair have good damage racking ability. Due to his Double jump's unique property, he can counter some attacks by DJCing. The biggest down side to this for Yoshi if he uses this off stage or is knocked out of his Super Armor he loses his second jump, his main means of recovery, and might end up self-destructing even with Egg Throw being able to be used as a recovery.