User:Beincockey

What's up, flat zoners! The name's MickMick247 from DeviantArt. I main Mr. Game & Watch, our favorite average monochrome crystaline display from the screen of a video game console turned two-dimensional human. In addition, I play as various low-tiers or bottom-tiers online and as I try them out, I think they are underrated and should be ranked much higher on the tier list more than most of the community think. I joined the SSF2 wiki because... well, this wiki is practically getting abandoned, so I'm just here to make things for the better. If you want to know more about me, check out my DeviantArt account for more information.

Mr. Game & Watch
Mr. Game & Watch, as implied and expected, is the #1 ultimate main of mine. Ever since I picked this two-dimensional fighter up during the first time playing SSF2, Mr. Game & Watch immediately and eternally impressed me. His KO power is awesome, his damage output and combos are super extreme, his moveset is so interesting and versatile, his two-dimensional nature makes him so fascinating, his mobility is as quick as Mario's in all Smash Bros. games, he shows rad disrespect and he is all-round excellent in everything. Plus, Mr. Game & Watch has been a viable character throughout all of Smash Bros. ' competitive lifespan, being considered a high-tier in Brawl, a solid mid-tier in SSB4, and one of the best characters in Ultimate. Although he has been an incomplete "broken" disaster in Melee, he is still not horrible and he is even tournament-viable.

Here to this particular day, I keep making sure that Mr. Game & Watch is a great and viable character in SSF2, and in this current tier list, he is ranked 18th out of 49 in A- tier, as a high-tier.

Rayman
Another interesting and flexible fighter I picked up. Initially, I saw that he was considered a low-tier during his first playable appearance. I have drastically disagreed that and argued a lot that he was super underrated and he should be ranked far higher than people think of him during those days, as his potential is something not to be ignored. His range is considerably long (although not disjointed), his KO power is more than above-average, his combos are devastating, and his neutral game in conjunction with LockJaw, Plum and Vortex is all-round among top 5.

In the following and current tier list, Rayman had the biggest improvement between the previous and current tier lists, jumping up 30 spots from 38th place to 8th place in S tier. This simultaneously surprised and satisfied me. I thought the community would still highlight his weaknesses, but I knew his potential would be respected one day, and such incredible improvement in this current tier list reflected that.

PAC-MAN
The reasons I easily favor PAC-MAN is a relatively similar story to Mr. Game & Watch. PAC-MAN's damage-racking game is up the top, and he can play mindgames and tricks with his projectiles very well. While he only has few reliable KO options and his grab was so neutered in Smash 4, as well as his below-par range, not everything is so troublesome with him so much. He is quite mobile and quick on his feet and movement, he attacks so quickly, and he is just so fun to play as and watch, especially in SSB4. Fire Hydrant and Bonus Fruit are the primary tools for PAC-MAN's zoning game, and both of them have very flexible versatility. I especially like using the latter the most, because each projectile (or each different kind of Bonus Fruit) have various kinds of utility: the Galaxian can rack up plenty amounts of damage in conjunction with PAC-MAN's attacks, the Apple is a free ticket for a KO, the Bell can lead into KO confirms or racking up extra damage, and the Key is a very useful KO tool. Plus, his recovery is amazing: Power Pellet and PAC-Jump cover considerable distances, and the former lacks helplessness as long as his double jump is available.

As of the current tier list, he is ranked 13th on S- tier as a top-tier.

Ness
Ness is basically the pinnacle of a solid high-tier beginning in Smash Brawl and Smash 64. However, when it comes to his competitive viability in SSF2, he is super underrated. In most tier lists in SSF2, most of the community rank Ness as either a mid-tier or somewhere around low-tier, or even among the worst characters in the game, and I began to question the reason for that. Yes, I know that his recovery is so exploitable and his lack of range means that attempting to land hits in certain situations can be super difficult, like Mario. However, as I was picking up Ness and using him, he had much more potential that most of the community thought upon him. He has a super strong aerial game, good KO power (including a devastating sweetspotted forward smash that can KO at even lower than medium precents), a fearsome grab game and flexible projectiles and special moves. If the meta revolved around projectiles, Ness would be easily ranked around top 15/10 in the tier list, but this meta is revolved around swordies. No wonder Link is the best character in SSF2 now. However, his current ranking on the tier list, on the other hand... I am far from pleased: he is bottom 4 on the tier list (44th). Yes, I understand we are in a swordie-meta and he lacks the range to make it in, but seriously... Mario lacks the range to get it and has only one projectile, but at least he is at the lower half of high-tier (22nd). Come on, SSF2 community!

Bomberman
I am displeased from his current ranking in the tier list (37th), so I am picking him up to make sure he receives improvements. Bomberman has been potentially either one of the most underrated characters or of those characters who never reached top-tier after v0.9a. Even though competitive players using Bomberman have stopped their activity, I still think Bomberman still got potential: he has got a decent punish game, but once bombs are placed onto the stage, he becomes the pinnacle of craziness. His KO power is great, his stage control is something we should not mess with.

His flaws are still understandable and exploitable, however. His big head makes him so easy hit and even poke out of a shield, his recovery is so linear, he sort of dies offstage early because he falls so quick, but his good punishes greatly offset that.

Most often, I think Bomberman is either upper mid-tier or at least high-tier.

Chibi-Robo
Another heavily underrated character in SSF2. Bad stuff first: he has a single playstyle that literally every Chibi has. This is because everything else is either pretty bad or mediocre all around. You seriously need to land up air, or else Chibi-Robo will just never win anything. This means he is easy to play around, avoiding his up air and you'll win. However, the reason he is nowhere near bad is that Chibi-Robo's combos are so deadly and his kill power is amazing (his up air is especially a deadlier knee than Falcon's). Ever since I've been using Chibi-Robo, I figured out he is much better as a character than we thought. As mentioned before, his combos are devastating, his KO power almost rivals some heavyweights, and his neutral game is something that should not be ignored, but then like Ness... Chibi-Robo is a character carried by inexperience within matchups. Nevertheless, Chibi-Robo is one of my favourite characters in SSF2. I might think he'll rise up somewhere near upper mid-tier or high-tier someday.

Bandana Dee and Kirby
These two pair of puffballs are arguably the most underrated characters in SSF2, especially our lovable Bandana Dee. I love Bandana Dee, we all do, in his character design, but his actual playstyle leaves a lot to be appreciated. However, I do play Kirby more often than Bandana Dee, because he is now considered the worst character in the current tier list, and I know he has potential to change the community's opinions on him. Bad stuff first about these pair: both are vulnerable to early KOs, have slow mobility, and lack the tools to beat out a lot of matchups. Plus, their resprite, though impairing him gameplay-wise, visually made them a lot better than before. However, their combos are super devastating, especially off of grabs, and their KO power is more than decent. Combine this with how deadly those two are as beginner-friendly characters, these two are just traditional kinds of a glass cannon who have their strong potential, but are super lightweights, are not super quick and suffer from bad matchups against most of the cast. Still, the meta is quote-on-quote valued with swordies, and those two just cannot make it. They struggle to get in, and even if they doe, little reward is achieved. Even though his kill power is slightly not up the par with most of the other low-tiers, they're just bad or mediocre all around, but he has some impressive things.

I do hope McLeodGaming can get Kirby and Bandana Dee some love and buffs overtime, but I still think these two are good characters, just with bad MCs across the board.

Black Mage
Another fun character that I picked up in SSF2. Black Mage is mostly a difficult character to rank, but in my opinion, he is either a definitive high/top-tier. Due to the meta revolving around swordies, however, Black Mage was considered at least high-tier with Mr. Game & Watch, and I respect that so much. We all knew he had the stuff to be broken, but that hasn't been seen until these recent days. I like playing as Black Mage in this game. Stop is crucial to Black Mage's awesome neutral game even though he has short-ranged moves, and edgeguarding is also great for Black Mage: back air sends really far once clean. However, as he is such a squishy wizard, Black Mage is relatively slow, and he is very floaty and lightweight, meaning that he can die pretty early, especially off the top. Plus, players must learn a lot from him to perform well in competitive play and neutral because his finishers are slow and while his combos deal a lot of damage, they are fallen out of quite easily, so he has greater emphasis on precision and reading the opponent more than most other characters. His recovery is also supposed to be his flaw, but he has a lot of mix-ups that referring it bad would be just ridiculous. He is a little lacking in the combos and acheives minimal damage after every interaction, on the other hand. Aside from that, Black Mage is basically the neutral king.

Tails
Another competitively and heavily undermined character I picked up in SSF2. Tails was always considered the second-worst character behind Kirby (or Ganondorf) nowadays because of one weakness: his lack of recovery, but really? Is that the reason he is treated so unfairly nowadays? That is the only major flaw he suffers from. Even in 1.1.0.1, he still has the same issue and was nevertheless considered a high-tier by the SSF2 Union. In my opinion, he is arguably the most underrated character in the current meta. Tails used to be the best character in earlier meta, and after those hard nerfs, he went from a BROKEN Brawl Meta Knight to more of a Little Mac. This is astonishing, because he is very quick and I feel like he should be a good character right now. His recovery is easily the worst in the game. Once you knock him off the level, he just turns into Little Mac and dies very easily. Having Tailsbot for an Up-B is so good off-stage, yet so bad off-stage. Plus, he also might share the same level of underwhelmance of Kirby, as he doesn't stack up to his competition, but I will say his combo game and overall potential is much better than Kirby's, and Spin Dash is a solid neutral tool. He has some good techs and combos in his disposal, which are, however, really unexplored right now. We just never really saw a Tails player show his full potential, but like the other fellow low-tiers and underrated characters that I master, I think Tails has the potential to rise out of low-tier one day.