All-Star Rest Area (Super Smash Flash)

The All-Star Rest Area is a special stage in Super Smash Flash that appears between battles in All-Star. It is based on the stage of the same name in  that serves the same purpose.

Layout
The All-Star Rest Area consists of a single platform with a cave mouth at the center, with the sprites being the same as those used for the top platform in Floating Islands. There are three Heart Containers on the left side of the stage that each heal all damage, and upon using one, it will not reappear for the remainder of the mode. The upper left corner of the screen displays the remaining number of opponents and the opponents to be fought in the next match, and entering the cave mouth transports the player to said match. Doing so while healing will cause the player to abruptly stop healing. Players can also fall off the stage and self-destruct without losing a stock, but their damage is kept upon reappearing.

Music

 * The music track is the self-titled All-Star Rest Area, a soft piano remix of the Save Area theme from , taken directly from Super Smash Bros. Melee.

Origin
As mentioned, the All-Star Rest Area is based on the stage of the same name in Super Smash Bros. Melee, which serves the same purpose in its own All-Star mode. The concept of a resting area between fights with optional healing items is based on Kirby Super Star, which features similar resting areas in The Great Cave Offensive and The Arena sub-games. The All-Star Rest Area is much more similar to the resting area in The Arena, which serves a similar purpose of transporting the player between fights with a limited amount of healing items, though the music track is instead an arrangement of the resting area theme from The Great Cave Offensive.