Hitbox

Hitboxes are the areas in which an attack can hit an opponent. For example, when a character uses a slashing attack, the hitbox is focused around the area where the weapon slashes. Attacks with longer range have a hitbox that extends farther.

Types of hitboxes

 * Hurt box: this box represents the damageable area - The bodies of the characters and destructible stage areas.
 * Attack box: this box represents a damaging hitbox - These can be found on attacks and projectiles.
 * Hand box: the box which allows ledge grabbing. While not always used, idle frames present a grab box.
 * Grab box: only used in grab attacks. This box grabs opponents and holds them in place. These can be found on grabs such as 's Inhale, 's Egg Lay, and 's Falcon Dive. All these attacks share the characteristic of being able to penetrate the enemy's shield.
 * Item box: Item placeholder. This is used to place hold for every item in the game.

Disjointed hitbox
Disjointed hitboxes are attack boxes that are not attached to the normal hitboxes of characters. These types of hitboxes can hit projectiles and other attacks without risking damage to the player. These hitboxes tend to be found on weapons, such as swords. Some of them are long, giving more range to the character's attacks.