Infinite

An infinite is any move or technique that can be maintained indefinitely, either through skill or a bug, causing large amounts of damage while at the same time preventing the opponent to escape. Infinites disrupt the normal flow of the game, allowing players' offensive or defensive abilities to go far beyond those intended by the developers. Depending on effect and difficulty of use, certain infinites may be banned from tournament play. Infinites were not possible in Super Smash Flash due to the game's physics and how attacks worked, while some are found in Super Smash Flash 2 and may get fixed during later updates.

Examples of infinites in Super Smash Flash 2

 * From demos 0.3a to v0.5b; if used any aerial attack, with the exception of his  after Spring Jump, he would then be able to use the latter again, thus giving him an infinite recovery.
 * Pikachu had an infinite forward throw chain grab on the entire cast in demo v0.9.0.1956. This was removed in subsequent patches.
 * Super Saiyan Goku has an infinite forward throw chain grab from demos v0.7 to v0.9b. This infinite is less true than other infinites in the game, since this form, and thus the chain grab, can only be sustained for a limited time.
 * Rayman and has an infinite involving his neutral special Lockjaw in Beta 1.2. This also extends to Kirby wearing Rayman's Hat.
 * Captain Falcon had an infinite alternating between his Down Throw and Raptor Boost before being patched out in v0.9a.