Sandbag (Super Smash Flash 2)

Sandbag is an unlockable "joke" character set to make its playable debut in Super Smash Flash 2. It is unlocked by beating Classic Mode on normal difficulty while selecting the Random Character option, and then defeating it. It was first revealed in SSF2 Dev Blog #5 on April 1, 2016, and initially thought to be an April Fool's joke. However, a special blog, SSF2 Dev Blog #5.1, was released two days later confirming Sandbag's inclusion as the game's "joke" character. Sandbag was a pet project by SSF2 developer James Hadden and its development was completed in a week's time thanks to the character using only three sprites in all of his animations which were then rotated, stretched, and distorted in Flash to create over 70 unique animations.

Unlock Criteria

 * Beat Classic Mode on Normal with a random character once.

Attributes
Sandbag is a good fighter but lacks good movement and recovery options. He has a range of combo starters, up throw, up tilt, down tilt and down throws, and finishers in forward smash, forward air, and Bomb Throw. Recovery wise, Sandbag has a theoretical infinite recovery in his up special, but it will kill at higher percentages. Aerial Grab lets him get horizontal and a little vertical movement. He can be considered to be the slowest character in the game as his dash speed is very low.

While Bomb Throw can get Sandbag back on stage usually, it has many disadvantages, such as killing Sandbag at high percents and racking up damage quickly due to the necessary repeated use to recover at low percents while off stage.

Trivia

 * Sandbag's reveal trailer highlighted the revamped item sprites that would later be shown in Dev Blog #7.
 * Sandbag can not grab the ledge and can only move in short hops instead of full sprint, respectively. This makes him the only character with these traits.
 * Sandbag has hitbox data in 0.9b, despite not being playable in that version.
 * In v0.9b, a glitch in the early Online mode made it possible for Sandbag to win against a player if they self-destructed. Because Sandbag was not playable at the time, at the results screen, the announcer and victory fanfare remained silent, and Sandbag itself stood still.