The Legend of Zelda (universe)/Elements appearing in the Super Smash Flash series

The following list consists of media from  universe that appears in Super Smash Flash and Super Smash Flash 2.


 * Link, who debuted in this game as its main protagonist, appears as a starter character in both SSF and SSF2.
 * Princess Zelda, who debuted in this game as its damsel in distress, appears as a starter character in both SSF and SSF2.
 * Ganondorf's eleventh costume in SSF2 is based on Zelda.
 * Ganondorf, who debuted in this game as its main antagonist known as Ganon, appears as an unlockable character in SSF2.
 * The Bow, Link's and Young Link's s in SSF and Link's neutral special move in SSF2, originates as an item in this game.
 * The Boomerang, Link's and Young Link's side attacks in SSF and Link's side special move in SSF2, originates as an item in this game.
 * The Bomb, Link's down special move in SSF2, originates as an item in this game.
 * Dark Beast Ganon, Ganondorf's Final Smash in SSF2, transforms him into his original form, which first appeared in this game.
 * Link's fifth costume in SSF2 is based on his tunic with the Blue Ring equipped in this game.
 * Link's twelfth costume in SSF2 is based on his in-game sprites in both this game and Zelda II: The Adventure of Link.
 * The Heart Container, a health-restoring item in SSF and SSF2, originates as an item in this game.
 * Zelda Main Theme, an upbeat chiptune remix of the overworld theme from this game, plays as Hyrule Castle's main music track in SSF2.
 * The victory theme of Link, Zelda, and Sheik in SSF2 is a remix of the theme that plays when Link obtains a Triforce Piece in this game.


 * Link's and Young Link's up attacks in SSF and Link's up aerial in SSF2 originate as the Jump Thrust technique from this game.
 * Link's and Young Link's s in SSF and Link's down aerial in SSF2 originate as the Down Thrust technique from this game.
 * Link's eleventh costume in SSF2 is based on Dark Link, who debuted in this game.
 * Link's twelfth costume in SSF2 is based on his in-game sprites in both this game and The Legend of Zelda. The fairy that appears in his side taunt also receives its in-game sprites in this game.
 * The stage in SSF and a stage of the same name in SSF2 are loosely based on the palaces in this game, particularly the entrances, with the stage in SSF2 featuring a building in the background similar to the palaces' overworld sprites.
 * Temple, an atmospheric remix of the theme that plays on palaces in this game, taken directly from Super Smash Bros. Melee, plays on Temple in SSF.
 * A piano-based remix of this theme plays as Temple's alternate music track in SSF2.


 * The Master Sword, which Link uses as his main weapon in SSF and SSF2, originates as the legendary blade in this game.
 * The Hookshot, which Link uses a variant of for his grab in SSF2, originates as an item in this game.
 * Spin Attack, Link's up special move in SSF2, originates as a technique in this game.
 * Triforce Slash, Link's Final Smash in SSF2, utilizes the complete three-pieced form of the Triforce that first appeared in this game.
 * The series symbol for The Legend of Zelda in SSF2 originates as this Triforce.
 * Link's tenth costume in SSF2 is based on his in-game sprites in this game.
 * The stage Hylian Skies in SSF2 is based on the overworld in this game, with the hazard periodically switching between the Light World and the Dark World. Recreations of each overworld appear in their respective backgrounds, along with characters such as a Fairy.
 * The Red Potion and Milk, which originate as items in this game, appear as Food items in SSF2.
 * Dark World, a synthesized dramatic remix of the theme that plays on most outside areas of the Dark World in this game, plays as Hylian Skies' main music track in SSF2.
 * Death Mountain, an orchestral remix of the mountain and forest theme of the Dark World from this game, plays as Hylian Skies' alternate music track in SSF2.


 * Ganondorf's twelfth costume in SSF2 is based on King Harkinian, a minor character from these games.


 * Sheik, who debuted in this game as the disguised form of Princess Zelda, appears as a starter character in both SSF and SSF2.
 * Young Link, who debuted in this game as its main protagonist, appears as an unlockable character in SSF.
 * The designs of Link, Zelda, Sheik, and Young Link in SSF, as well as their respective weapons, are based on their appearances in this game.
 * Ganondorf's humanoid Gerudo form, which he primarily uses in SSF2, first appeared in this game.
 * Link's dash attack in SSF2 is based on the Jump Attack that originates from this game.
 * Young Link's neutral attack in SSF utilizes Fire Arrows, which originate as an item in this game.
 * Nayru's Love, Din's Fire, and Farore's Wind, Zelda's neutral special move, side special move, and up special move in SSF2, respectively, originate as spells used by Link in this game.
 * Vanish, Sheik's up special move in SSF2, is based on how she often vanishes in this game.
 * Transform, Zelda's and Sheik's down attacks in SSF and down special moves in SSF2, is based on Sheik being Zelda's alter-ego in this game and her ability to switch between the two forms.
 * Light Arrow, Zelda's and Sheik's Final Smashes in SSF2, originates as an item in this game.
 * Ganondorf's neutral aerial and up throw in SSF2 are based on the cape swipe and projectile, respectively, that he uses during Dead Man's Volley in this game.
 * Link's second and third costumes in SSF2 are based on his Goron Tunic and Zora Tunic, respectively, which he equips in this game.
 * Ganondorf's sixth costume in SSF2 is based on his appearance in this game.
 * The stage Hyrule Castle in SSF2 is based on the castle of the same name from this game.
 * The Deku Nut, a throwing item in SSF2, originates as an item in this game.
 * Song of Storms, an accordion-based remix of one of the ocarina songs from this game, plays as Clock Town's alternate music track in SSF2.
 * Song of Ocarina, a dramatic orchestral medley of four remixed songs (Song of Storms, Hyrule Field, Saria's Song, and Song of Time) from this game, plays as Hyrule Castle's alternate music track in SSF2.
 * The victory theme of Ganondorf in SSF2 is a remix of the first few bars of the final boss theme from this game.


 * The stage Clock Town in SSF2 is based on the main town from this game, with its background and hazards cycling based on the game's three-day cycle.
 * Majora's Mask Medley, an orchestral medley of five remixed songs (Clock Town, Mayor's House Council Room, Astral Observatory, Song of Healing, and Song of Time) from this game, plays as Clock Town's main music track in SSF2.


 * The Gust Jar, a shooting item in SSF2, originates as an item in this game.


 * The designs of Link, Zelda, and Ganondorf in SSF2, as well as their respective weapons, are based on their appearances in this game.
 * Sheik's design originates from concept artwork for Super Smash Bros. Brawl to implement her with a design based on this game.
 * Ganondorf's smash attacks in SSF2 use the Sword of Six Sages, which originates as his main weapon from this game.
 * Ganondorf's tenth costume in SSF2 is based on Zant, who debuted as a main antagonist in this game.


 * Skyloft, a funky remix of the theme that plays during the day on Skyloft in this game, plays as Temple's main music track in SSF2.


 * Ganondorf's ninth costume in SSF2 is based on Yuga, who debuted as a main antagonist in this game.
 * Irene, who debuted in this game, appears as a background character on Hylian Skies in SSF2.


 * Ganondorf's seventh costume in SSF2 is based on his appearance this game.


 * The Meat Skewer and Dubious Food recipes from this game appear as Food items in SSF2.
 * Link's ninth costume in SSF2 is based on his appearance in this game.
 * Ganondorf's eighth costume in SSF2 is based on Calamity Ganon, the form he takes in this game.