Flowmotion

Flowmotion is 's side special move in Super Smash Flash 2. It replaced Strike Raid as Sora's side special move whom in turn replaced Firaga as his standard special move. The attack consists Sora launching himself straight forward surrounded by a purple aura that can be angled holding up or down. If this move hits an opponent, Sora can chain them in five different ways. It covers good horizontal distance and due it being able to angled up allows it to be used to recover vertically as well.

Types of chain attacks

 * Standard: Goes in opponent's back, then does a normal slash that sends opponents upwards. This move is a command grab, and can drag opponents through platforms if the move is angled downwards. Can chain into itself repeatedly if the opponent does not DI.
 * Forward: Stabs the opponent, it can be slightly tilted diagonally upwards or downwards. Can be used to aid recovery.
 * Back: Turns backwards and slashes the opponent. Much like the standard chain attack, this move is also a command grab.
 * Up: Spins horizontally, doing multiple hits and damage. It also sends opponents upwards. On stages with low upper blast lines, this move can KO surprisingly early.
 * Down: Spins vertically, doing multiple hits and damage. If the move is landed from an upward-angle, this attack meteor smashes. There's also a technique for Sora called flowdash. If Sora short hops, he can use flowmotion and angle down to cancel the animation and go into a slide. If you are still in the animation it means you need to do it more early

Origin
Flowmotion is Sora's main tactic of traversing the worlds in KINGDOM HEARTS 3D: Dream Drop Distance.