Training

Training is a game mode in the  series and Fraymakers in which the player can train with a character and manipulate the gameplay of a match without the restrictions of a standard match.

In Super Smash Flash
Training mode in the original Super Smash Flash is accessible from the 1-P Mode menu. It is based on the Training mode in the  games and allows the player to select one playable character, one opponent, and a stage to practice with them on. There are three modifiers that appear in the upper left corner of the screen and can be selected with the mouse. These are the following available modifiers.


 * Create Item: Allows the player to select an item to spawn directly above the player character by clicking on the yellow button. Pressing the arrows scrolls through the items.
 * CPU Attack: Sets whether the CPU-controlled character tries to attack the player or remains idle.
 * CPU Control: Sets whether the opponent is controlled by a CPU or a human using the second player's control scheme.

In Super Smash Flash 2
In Super Smash Flash 2, Training mode is greatly expanded from the original SSF, now being accessible from the Solo menu. The player can now select up to three different opponents before selecting a stage, and there are now seven different modifiers that appear on a side menu when pausing the game. From this menu, the player can also reset the default settings and exit the mode. These are the following available modifiers.


 * Speed: Allows the player to slow down or speed up the match, with "x 1" being the default. Can be set to x 1/3, x 2/3, x 1, x 1.5 and x 2.
 * Items: Allows the player to spawn an item in front of the player character by pressing it. Can set any item in the game.
 * No. of CPUs: Changes how many opponents appear in the battle, with 1 being set by default. Can be set to 0, 1, 2 or 3. If more CPUs than opponents selected on the character selection screen appear, then the remaining CPUs will be the same character as the first opponent with different costumes.
 * CPU: Sets the behavior of the CPUs, with "Idle" being set by default.
 * Idle: CPUs stay in place but recover if knocked off the stage.
 * Chase: CPUs chase the player.
 * Evade: CPUs run away from the player.
 * Jump: CPUs jump in place.
 * Walk: CPUs walk around the stage.
 * Run: CPUs run around the stage.
 * Human: CPUs can be controlled by other human players.
 * Attack: CPUs attack the player, with their difficulty levels depending on those selected from the character selection screen.
 * CPU Damage: Sets the starting damage of the CPUs, which is set to 0% by default. Can be set to any number from 0% to 999%.
 * Camera: Allows the player to change the camera position, which is set to "Normal" by default.
 * Normal: The camera acts normally.
 * Zoom: The camera zooms in on the first player.
 * Stage: The camera shows a view of the entire stage.
 * HUD: Changes the HUD that appears, which is set to "Normal" by default.
 * None: No HUD elements appear.
 * Normal: Damage meters appear.
 * Advanced: In addition to damage meters, a bar at the top of the screen appears showing the speed option, CPU option, damage of the player's most recent attack on an opponent, consecutive hits the player has made on an opponent, and total damage the player has dealt to an opponent in those consecutive hits.

In Fraymakers
The Training mode in Fraymakers is accessible from the main menu. It is planned to have various features included, such as the ability to make hitboxes visible.