User:Dark Ermac

WIP work goes here.

Base Information

 * name: Black Mage
 * width: 28
 * height: 33
 * jump speed: 14
 * midair jump speed: 12
 * jump startup: 2
 * shorthop speed: 7
 * max jump speed: 6.5
 * dodge speed: 10
 * gravity: 1.1
 * weight: 92
 * walk speed: 5.5
 * run speed: 9.5
 * fall speed: 9.5
 * fastfall speed: 14
 * accel start: 1
 * dash accel start: 1.1
 * accel rate: 1
 * air accel rate: 1.2
 * decel rate: -0.76
 * air decel rate: -0.15
 * hold jump: no
 * midair jumps: 1
 * max projectiles: 100
 * tether grab: no
 * roll speed: 32
 * roll delay: 9
 * getup roll delay: 0
 * item scale: 0.769230769230769
 * special type: 5
 * hurt frames: 3
 * grab damage: 1
 * final smash time limit: 600
 * spot dodge
 * duration: 13
 * intangible: 3-10
 * air dodge
 * duration: 24
 * intangible: 3-15
 * roll
 * duration: 16
 * intangible: 1-10
 * tech roll
 * duration: 15
 * intangible: 3-9
 * edge roll
 * duration: 23
 * intangible: 1-12
 * sound effects:
 * jump: FF menu option change sound effect
 * double jump: BM double jump effect
 * hurt: none
 * hurt 2: none
 * hurtBad: none
 * hurtBad2: none
 * dead: enemy death sound
 * dead2: none
 * pummel: scratch
 * screen ko: none
 * star ko: none
 * ledge grab: none
 * win theme: Final Fantasy Victory Theme

Attack Information

 * neutral combo
 * refresh rate: 100
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 4
 * self hitstun: 2
 * direction: 25
 * power: 21
 * knockback const: 55
 * attack box part 2 (f12)
 * damage: 5
 * priority: 2
 * hitstun: 4
 * self hitstun: 2
 * direction: 25
 * power: 45
 * knockback const: 55
 * up smash
 * charge time: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 15
 * priority: 5
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 89
 * power: 42
 * knockback const: 93
 * burn: yes
 * attack box part 2 (f21)
 * damage: 5
 * priority: 2
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 2
 * direction: 89
 * power: 42
 * knockback const: 93
 * burn: yes
 * attack box part 3 (f29) (begin firaga)
 * refresh rate: 1
 * damage: 1
 * priority: -1
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 160
 * power: 45
 * knockback const: 93
 * burn: yes
 * attack box part 4 (f47)
 * refresh rate: 200
 * damage: 1
 * priority: -1
 * hitstun: 17
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 90
 * power: 10
 * knockback const: 93
 * burn: yes
 * attack box part 5 (f54)
 * refresh rate: 200
 * damage: 5
 * priority: -1
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 90
 * power: 100
 * knockback const: 100
 * burn: yes
 * attack box 2
 * same as first
 * up tilt
 * can fall off: no
 * AI followup: nooch, bair, fair, usmash
 * attack box
 * damage: 9
 * priority: 4
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 85
 * power: 42
 * knockback const: 80
 * dash attack
 * deceleration: -0.5
 * can fall off: no
 * super armor: 4-15
 * heavy armor: 16-36
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 5
 * self hitstun: 3
 * direction: 35
 * reversable angle: no
 * power: 35
 * knockback const: 90
 * attack box part 2 (f15)
 * damage: 6
 * priority: 4
 * hitstun: 1
 * self hitstun: 1
 * direction: 30
 * reversable angle: no
 * power: 35
 * knockback const: 60
 * forward tilt
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 1
 * self hitstun: 1
 * direction: 30
 * power: 28
 * knockback const: 96
 * forward smash
 * charge time: 40
 * can fall off: no
 * can be absorbed: yes
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 5
 * hitstun: 8
 * self hitstun: 8
 * direction: 40
 * power: 38
 * knockback const: 80
 * shock: yes
 * attack box 2
 * same as the first
 * attack box 3
 * same as the first
 * down smash
 * refresh rate: 999
 * charge time: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 9
 * priority: 5
 * charged priority: 6
 * hitstun: 1
 * self hitstun: 3
 * direction: 90
 * power: 50
 * knockback const: 85
 * freeze: 30
 * neutral air
 * refresh rate: 2
 * hit ease: 5
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * AI followup: usmash, utilt, ftilt
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 1
 * hitlag: -1.4
 * weight KB: 70
 * self hitstun: 1
 * direction: 110
 * power: 0
 * knockback const: 50
 * attack box part 2
 * damage: 2
 * priority: 2
 * hitstun: 1
 * hitlag: -1.4
 * weight KB: 0
 * self hitstun: 1
 * direction: 45
 * power: 63
 * knockback const: 80
 * attack box 2
 * same as the first
 * up air
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * maintain speed: yes
 * attack box
 * damage: 10
 * priority: -1
 * hitstun: 3
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 90
 * power: 35
 * knockback const: 95
 * forward air
 * deceleration: -0.5
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * AI followup: ftilt, fair, dair, side b, air side b
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 4
 * hitlag: -1.3
 * self hitstun: 1
 * direction: 50
 * power: 49
 * knockback const: 90
 * back air
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * AI followup: bair, fair, dair
 * attack box
 * damage: 9
 * priority: 3
 * hitstun: 2
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 150
 * reversable angle: no
 * power: 35
 * knockback const: 100
 * attack box part 2 (f6)
 * damage: 6
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 125
 * reversable angle: no
 * power: 35
 * knockback const: 100
 * down air
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * spawn death: 8
 * attack box
 * damage: 6
 * priority: 4
 * hitstun: 5
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 270
 * power: 45
 * knockback const: 50
 * neutral special
 * refresh rate: 100
 * charge time: 180
 * can fall off: no
 * AI followup: dash attack, fsmash (< 3 charge); fsmash, usmash (>= 3 charge)
 * attack box (default)
 * damage: 0
 * priority: 7
 * hitstun: 15
 * hitstun projectile: 15
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * attack box (level 1) (f21)
 * cancel frame: 25, 29
 * damage: 0
 * priority: 7
 * hitstun: 15
 * hitstun projectile: 30
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * attack box (level 2) (f37)
 * cancel frame: 41, 45
 * damage: 0
 * priority: 7
 * hitstun: 30
 * hitstun projectile: 60
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * attack box (level 3) (f53)
 * cancel frame: 57, 61
 * damage: 0
 * priority: 7
 * hitstun: 45
 * hitstun projectile: 90
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * attack box (level 4) (f69)
 * cancel frame: 73, 77
 * damage: 0
 * priority: 7
 * hitstun: 60
 * hitstun projectile: 120
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * attack box (level 5) (f85)
 * cancel frame: 89, 93
 * damage: 0
 * priority: 7
 * hitstun: 75
 * hitstun projectile: 150
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * attack box (level 6) (f102)
 * cancel frame: 103
 * damage: 0
 * priority: 7
 * hitstun: 90
 * hitstun projectile: 180
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * attack box 2
 * same as first
 * attack box 3
 * has effect: no
 * hitstun: 0
 * self hitstun: 0
 * reverse projectile: yes
 * attack box 4
 * same as third
 * air neutral special
 * refresh rate: 100
 * allow control: yes
 * allow control ground: no
 * charge time: 180
 * can fall off: no
 * charge in air: no
 * AI followup: dash attack, fsmash
 * attack box
 * damage: 0
 * priority: 7
 * hitstun: 15
 * hitstun projectile: 15
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * attack box 2
 * same as first
 * attack box 3
 * has effect: no
 * hitstun: 0
 * self hitstun: 0
 * reverse projectile: yes
 * attack box 4
 * same as third
 * up special
 * cancel when airborne: no
 * refresh rate: 4
 * reset movement: yes
 * air ease: 3
 * charge time: 34
 * can fall off: no
 * is recovery: yes
 * AI disabled: yes
 * attack box
 * damage: 2
 * priority: 4
 * hitstun: 0
 * self hitstun: 0
 * direction: 90
 * power: 0
 * knockback const: 1
 * up special air
 * same as up special
 * side special
 * reset movement: yes (air only)
 * can fall off: no
 * cancel when airborne: no
 * deceleration: -0.5
 * air deceleration: 1
 * air ease: 0
 * attack box (repeat 6 times)
 * damage: 1
 * has effect: no
 * priority: -1
 * hitstun: 1
 * self hitstun: 0
 * direction: 32
 * power: 75
 * knockback const: 85
 * attack box part 2 (repeat 4 times)
 * damage: 2
 * has effect: no
 * priority: -1
 * hitstun: 1
 * self hitstun: 0
 * direction: 32
 * power: 75
 * knockback const: 85
 * attack box part 3 (skipped)
 * can fall off: yes
 * air deceleration: -0.15
 * damage: 4
 * has effect: no
 * priority: -1
 * hitstun: 1
 * self hitstun: 0
 * direction: 32
 * power: 75
 * knockback const: 85
 * attack box part 4
 * damage: 6
 * has effect: yes
 * priority: -1
 * hitstun: 1
 * self hitstun: 2
 * direction: 32
 * power: 75
 * knockback const: 85
 * down special
 * DIFFICULT TO DECIPHER, SKIP FOR NOW
 * reset movement: yes
 * charge time: 45
 * can fall off: no
 * attack box
 * damage: 6
 * priority: 4
 * hitstun: 1
 * self hitstun: 1
 * direction: 80
 * power: 36
 * knockback const: 88
 * down special air
 * DIFFICULT TO DECIPHER, SKIP FOR NOW
 * air ease: 6
 * allow control: yes
 * charge time: 45
 * can fall off: no
 * allow fast fall: no
 * link frames: yes
 * attack box
 * damage: 6
 * priority: 4
 * hitstun: 1
 * self hitstun: 1
 * direction: 80
 * power: 36
 * knockback const: 88
 * up throw
 * refresh rate: 3
 * can fall off: no
 * attack box
 * damage: 1
 * has effect: no
 * priority: -1
 * hitstun: 4
 * hitlag: -1.15
 * self hitstun: 0
 * direction: 66
 * reversable angle: no
 * power: 10
 * knockback const: 8
 * bypass non-grabbed: yes
 * attack box part 2 (f35)
 * damage: 4
 * has effect: yes
 * priority: -1
 * hitstun: 4
 * hitlag: -1.15
 * self hitstun: 0
 * weight KB: 0
 * direction: 95
 * reversable angle: no
 * power: 63
 * knockback const: 85
 * bypass non-grabbed: yes
 * forward throw
 * refresh rate: 3
 * can fall off: no
 * attack box
 * damage: 1
 * has effect: no
 * priority: -1
 * hitstun: 1
 * self hitstun: 0
 * direction: 10
 * power: 80
 * knockback const: 100
 * bypass non-grabbed: yes
 * attack box part 2 (f27)
 * damage: 3
 * has effect: yes
 * priority: -1
 * hitstun: 1
 * self hitstun: 1
 * direction: 25
 * power: 80
 * knockback const: 100
 * bypass non-grabbed: yes
 * back throw
 * can fall off: no
 * AI followup: side b
 * spawn rock: 28
 * attack box
 * damage: 14
 * priority: -1
 * hitstun: 3
 * self hitstun: 1
 * direction: 130
 * power: 48
 * knockback const: 120
 * bypass non-grabbed: yes
 * down throw
 * can fall off: no
 * attack box
 * damage: 1
 * has effect: no
 * priority: -1
 * hitstun: 5
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 40
 * power: 40
 * knockback const: 120
 * bypass non-grabbed: yes
 * poison: 1
 * poison interval: 25
 * attack box part 2 (f17)
 * damage: 1
 * has effect: no
 * priority: -1
 * hitstun: 5
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 40
 * power: 40
 * knockback const: 120
 * bypass non-grabbed: yes
 * poison: 1
 * poison interval: 25
 * poison length: 1
 * attack box part 3 (f19)
 * damage: 1
 * has effect: no
 * priority: -1
 * hitstun: 5
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 40
 * power: 40
 * knockback const: 120
 * bypass non-grabbed: yes
 * poison: 1
 * poison interval: 25
 * poison length: 300
 * attack box part 4 (f32)
 * damage: 4
 * has effect: no
 * priority: -1
 * hitstun: 5
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 40
 * power: 40
 * knockback const: 120
 * bypass non-grabbed: yes
 * poison: 1
 * poison interval: 25
 * crouch attack
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 1
 * self hitstun: 1
 * direction: 30
 * power: 30
 * knockback const: 88
 * ledge attack
 * invincible: 1-10 (light), 1-11 (heavy)
 * can fall off: no
 * cancel when airborne: no
 * maintain speed: yes
 * attack box
 * damage: 8
 * priority: -1
 * hitstun: 1
 * weight KB: 110
 * self hitstun: 1
 * direction: 30
 * power: 0
 * knockback const: 100
 * getup attack
 * duration: 24
 * intangible: 1-8
 * attack box
 * damage: 5
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: 30
 * power: 111
 * knockback const: 50
 * kirby power
 * refresh rate: 100
 * charge time: 180
 * can fall off: no
 * AI followup: dash attack
 * attack box
 * damage: 0
 * priority: 7
 * hitstun: 15
 * hitstun projectile: 15
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * kirby power air
 * refresh rate: 100
 * allow control: yes
 * allow control ground: no
 * charge time: 180
 * can fall off: no
 * charge in air: no
 * AI followup: dash attack
 * attack box
 * damage: 0
 * priority: 7
 * hitstun: 15
 * hitstun projectile: 15
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * special
 * reset movement: no
 * cancel when airborne: no
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * can fall off: no
 * attack box
 * damage: 0
 * priority: -1
 * hitstun: 1
 * self hitstun: 0
 * direction: 0
 * power: 2
 * knockback const: 1
 * forward smash full
 * width: 30
 * height: 90
 * time: 200
 * speed: 4
 * limit: 1
 * can fall off: no
 * attack box
 * damage: 20
 * priority: 6
 * hitstun: 10
 * hitlag: -1.1
 * self hitstun: 0
 * cam shake: 10
 * direction: 35
 * power: 63
 * knockback const: 28
 * shock: yes
 * down smash full right
 * width: 40
 * height: 20
 * time: 150
 * speed: 2
 * gravity: 50
 * max gravity: 50
 * can be reversed: no
 * limit: 25
 * can fall off: no
 * attack box
 * damage: 3
 * priority: 4
 * hitstun: -1
 * self hitstun: 0
 * direction: 25
 * power: 56
 * knockback const: 95
 * freeze: 30
 * down smash full left
 * width: 40
 * height: 20
 * time: 150
 * speed: -2
 * gravity: 50
 * max gravity: 50
 * can be reversed: no
 * limit: 25
 * can fall off: no
 * attack box
 * damage: 3
 * priority: 4
 * hitstun: -1
 * self hitstun: 0
 * direction: 155
 * power: 56
 * knockback const: 95
 * freeze: 30
 * death
 * width: 22
 * height: 44
 * time: 999
 * ghost: yes
 * stale: no
 * offset: -10, 12
 * can be reversed: no
 * can be absorbed: no
 * latch offset: -12, -8
 * limit: 2
 * attack box
 * damage: 0
 * priority: 7
 * hitstun: -1
 * self hitstun: 0
 * direction: 270
 * power: 0
 * knockback const: 0
 * attack box part 2 (f89)
 * damage: 6
 * priority: 7
 * hitstun: -1
 * self hitstun: 0
 * cam shake: 20
 * direction: 270
 * power: 80
 * knockback const: 60
 * warp
 * width: 40
 * height: 20
 * time: 150
 * speed: 12,12
 * control direction: 90
 * control init direction: yes
 * max gravity: 10
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 0
 * meteor
 * DIFFICULT TO DECIPHER, SKIP FOR NOW
 * width: 40
 * height: 20
 * time: 210
 * fall speed: -6
 * offset: 14, -5
 * can be absorbed: no
 * no flip: yes
 * attack box
 * damage: 5 (up to 14)
 * priority: 6
 * hitstun: -1
 * self hitstun: 0
 * direction: 45
 * power: 35
 * knockback const: 100
 * meteor air
 * same as meteor
 * back throw rock
 * gravity: 1
 * max gravity: 4
 * can be reversed: no
 * can be absorbed: no
 * can fall off: no
 * attack box
 * damage: 8
 * priority: -1
 * hitstun: 2
 * self hitstun: 2
 * cam shake: 7
 * direction: 130
 * reversable angle: no
 * power: 65
 * knockback const: 125
 * bypass non-grabbed: yes
 * flare
 * width: 100
 * height: 100
 * time: 40
 * ghost: yes
 * x offset: -6
 * attack box
 * damage: 38
 * priority: -1
 * hitstun: 3
 * self hitstun: 0
 * direction: -2
 * power: 146
 * knockback const: 40