Running


 * "Run" redirects here. For information on the CPU mode in Super Smash Flash 2, see Artificial intelligence.

Running is a form of ground movement in the  series and Fraymakers that is faster than walking. In Super Smash Flash, all characters automatically run when moving forward, as it is not possible to walk. In Super Smash Flash 2 and Fraymakers, players first must dash forwards, which is performed by tapping left or right.

While running, characters are able to turn around by pressing the opposite direction, though this requires them to decelerate before accelerating back to their running speeds, which can take a long time. Stopping causes characters to skid, in which they decelerate until returning to their idle stance. Both turning and skidding can only be interrupted by jumping or crouching.

Dashing
Dashing can be performed in Super Smash Flash 2 and Fraymakers as per configured by the player. With auto-dash turned on, the player dashes any time they move left or right on a platform. If auto-dash is turned off instead, the player can configure a separate input to be held to dash instead of walk. With d-tap dash turned on, the player can also dash by tapping left or right two times consecutively.

Most characters' initial dash animations move them faster than their running animations. This allows for a technique known as fox-trotting, which consists of moving by repeatedly using a character's initial dash animation instead of their full run, which can often be faster than running normally. There are also various ways to cancel the dash animation, such as by crouching, shielding, or dashing in the other direction, which is vital to grounded movement techniques such as dash-dancing and pivoting.