Reflector (Falco)

Reflector, also known amongst the community as the Shine, is 's down special move in Super Smash Flash 2.

Overview
Falco's reflector behaves similarly to 's variant. When Falco uses it, he generates a red hexagonal barrier capable of reflecting almost every projectile in the game (with the exception of Fox and Falco's lasers). Additionally, if an enemy is next to Falco and he is using the reflector, he/she will receive 9% damage (8% damage if the Reflector is stale) and will be stunned. When used in midair, it can slow down Falco's falling speed which can be helpful for mind games and helping him recover.

Falco's reflector, however, has very important differences. In addition to dealing higher damage and being red instead of light-blue, Falco's reflector sends enemies upwards. This allows for very strong aerial combos which are good for racking damage as well as edgeguarding. Additionally, it seems to have a slightly smaller hitbox when compared to Fox's reflector.

Shine Jump Cancelling
One of the Reflector's biggest points of strength is the fact that Falco can jump cancel it, like he could in Super Smash Bros. Melee, into any aerial, up tilt, up smash or grab. This is by far the most basic and most important technique to learn, as it's vital for Falco's combos, including the Pillar Combo. Shine Up smashing, however, is not recommended, as landing the Reflector often leads into missing the up smash.

Pillar combo
The Pillar Combo is Falco's most important combo. The player must use a reflector, then jump cancel the shine and follow-up with a down aerial. After the down aerial, the player can follow-up with another reflector and continue the cycle. The combo can be continued for a very long time by reading the opponent's DI and with tech chases. This combo is mostly used to rack up damage and to pressure shields, but short pillar combos can also be used for edgeguarding.

Multishine
A Multishine is a trick that allows Falco to use the Reflector many more times than normally possible. To perform this, Falco must be on the ground and repeatedly use Reflector and short hop. There is a 2-frame window in which the short hop may be canceled by the Reflector. Reflector can also be jump cancelled; this makes a loop in which Falco may Reflector, cancel it by short hopping and cancel the short hop by shining again. As each Shine is an individual Shine, each will damage enemies hit. There are 3 main uses: to rack up damage, to trap an enemy against a ceiling or used as the shine taunt. Down throw, if not teched, will easily set up for a Multishine, increasing damage output.