Light Dash

Light Speed Dash (ライトスピードダッシュ, Raito Supīdo Dasshu), also known simply as Light Dash, is 's side special move in Super Smash Flash 2. Sonic stands still while saying: "Ready..." When you charge the move in midair, the move slows your descent, and it doesn't leave you helpless after attacking. Sonic releases the move while yelling "Go!" and shoots forward in a way similar to Fox Illusion, and gives the user two frames of invincibility. While charging the attack, Sonic will flash yellow, and after a couple seconds of charging, will automatically release the attack. The longer you charge the attack, the further Sonic will go. The dash itself can be followed up an aerial attack for easy combos. It deals 5% damage uncharged and does 7% damage fully charged. It's only flaw is if you use the aerial version of it, you can only do midair jumps, if any are left. You can't use his Spring Jump until you land on solid ground, which can set yourself up for self-destructs if you're far from the stage.

Origin
In Sonic Adventure, one of Sonic's upgrades is the Light Speed Dash, which can make Sonic do a better spin dash and follow a specific line of rings. Also, the attack reappears in Sonic Adventure 2, Sonic Heroes, Shadow the Hedgehog, Sonic the Hedgehog (2006), Sonic Unleashed, Sonic Colors (Green Wisp (Wii)), Sonic Generations (Modern Sonic) and Sonic Lost World (Red and Green Wisps (Wii U))'''. '''

Trivia

 * Prior to version 0.7 of the demo, Light Dash worked differently. Sonic would curl up into a ball and begin charging the move, much like his Spin Charge, but rather than being able to control him upon releasing the button, Sonic shoots straight forward.
 * Another fan game based off of the Super Smash Bros. series called Super Nuke Bros. Melee, has Sonic's side special changed to Light Dash. Also, both of their movesets in both games are very similar.
 * In previous versions, the Light Speed Dash differed a little from the Fox Illusion beside longer range and charge time. In version 0.9, before the new patch, however, the attack has changed in functioning from a great recovery move to a great KO attack. If Sonic hits an opponent with a fully charged light speed dash, the is a good possibility to KO the opponent. On Final Destination, Sonic was able to KO Mario in the middle of the stage at 40% damage. This now gives Sonic another KO move in comparison to Brawl. It's not as strong, but it is still a good KOing move.