Falcon Punch

Falcon Punch (ファルコンパンチ, Farukon Panchi) is 's standard attack in Super Smash Flash and 's standard special move in Super Smash Flash 2. Captain Falcon charges a sphere of fire-like energy in one hand for about one second, yelling "Falcon...", then unleashes it in a powerful punch, yelling "PUNCH!", dealing 27% to the opponent. In v0.8a and onwards, Captain Falcon can do a Reverse Falcon Punch, making it slightly faster than the normal Falcon Punch. Kirby's version of the Reverse Falcon Punch is not quite as powerful as a normal Falcon Punch.

The move itself is extremely powerful, whether delivered from Kirby or Captain Falcon, easily KO'ing medium-weight opponents at less than 65% of damage. However, the attack has a long charge up time and a short range, making it a high risk high reward option that is generally impractical in fast-paced combat or against very fast opponents. However, Captain Falcon is able to charge the move in midair and will not lose any momentum in doing so, making it a great option to use on offstage opponents when timed properly.

Sacred combo
The sacred combo is a combo that originated in Super Smash Bros. Melee that has Falcon use his forward aerial and the Falcon Punch. This is hard to perform.

The combo is performed by using Falcon's forward aerial (the Knee Smash) to knock the opponent off the stage and then follow it up with a Falcon Punch. If it is performed correctly it will result in a KO in most cases. In Melee, the absence of off-stage platforms makes this combo hard to perform, often resulting in an SD for Captain Falcon, and in Brawl, there was not enough hitstun to seal off the combo most of the time, letting enemies dodge away easily. However, in Super Smash Flash 2, there are stages with platforms off the main area to aid in safety, and the hitstun is comparable to Melee ' s, allowing Falcon to use this combo more often. In any case, KOing an opponent with the Sacred Combo is widely regarded as being one of the most satisfying ways to do so.