User:Dark Ermac

WIP work goes here.


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Hat Fortress 2
 * Edgy Goku
 * Sandbag
 * THE ENGINE
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-9 (hit 1), 11-17 (hit 2), 19-31 (hit 3) (cancel into next hit 9-12, 16-20)
 * hitboxes: 6-7 (hit 1), 13-14 (hit 2), 20-26 (hit 3)
 * refresh rate: 100
 * max combo: 2
 * hold repeat: yes
 * can fall off: no
 * re-enable timer: 18
 * attack box
 * damage: 3 (5 on f19+)
 * priority: 1
 * hitstun: 1
 * hitlag: (-1 on f19+)
 * self hitstun: 1
 * direction: 60 (15 on f11-18, 45 on f19+)
 * power: 20 (50 on f19+)
 * knockback const: 60
 * ftilt
 * duration: 19
 * hitboxes: 4-7
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 13 (8 on f7+)
 * priority: 3
 * hitstun: 3
 * self hitstun: 3
 * direction: 38 (40 on f5+)
 * power: 45 (15 on f7+)
 * knockback const: 92
 * burn: yes
 * utilt
 * duration: 13
 * hitboxes: 4-6
 * cancel when airborne: no
 * can fall off: no
 * cpu followup: uthrow, dthrow, utilt, nooch, uair
 * attack box
 * damage: 10 (9 on f6+)
 * priority: 3
 * hitstun: 6
 * self hitstun: 4
 * direction: 100
 * power: 70
 * knockback const: 127
 * dtilt
 * duration: 14
 * hitboxes: 7-9
 * can fall off: no
 * cpu followup: utilt, ftilt, fsmash, nooch, fair
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 6
 * self hitstun: 2
 * direction: 80
 * power: 50
 * knockback const: 100
 * dash
 * duration: 13
 * hitboxes: 4-10
 * can fall off: no
 * maintain speed: yes
 * cpu followup: nooch, bair, fair, fsmash
 * attack box
 * damage: 11 (7 on f7+)
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 65
 * power: 30
 * knockback const: 85 (30 on f7+)
 * fsmash
 * duration: 1-13 (startup), 14-18 (charging), 20-27 (attack)
 * hitboxes: 20 (fire hard knuckle)
 * attack delay: 2
 * x speed decay: -1
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 16
 * priority: 4
 * charged priority: 6
 * hitstun: 4
 * self hitstun: 3
 * direction: 30
 * power: 30
 * knockback const: 98
 * hard knuckle (NOT CONFIRMED CORRECT; NO HITBOX FILE FOUND)
 * duration: 21
 * hitboxes: 1-9
 * max time: 21
 * x decay: 4
 * x speed: 21
 * x offset: 23
 * y offset: -23
 * limit: 1
 * attack box
 * damage: 16 (9 on actual attack?)
 * priority: 6
 * hitstun: 5
 * self hitstun: 5
 * direction: 22
 * power: 50
 * knockback const: 98
 * usmash
 * duration: 1-4 (startup), 5-9 (charging), 11-37 (attack)
 * hitboxes: 12-26 (pLockBox), 13-34 (hitbox)
 * cancel when airborne: no
 * refresh rate: 1
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * ignore charge damage: yes
 * damage: 1 (6 on f26+)
 * priority: 4
 * hitstun: 2
 * self hitstun: 0
 * direction: 225 (135 on f18-25, 90 on f26+)
 * power: 0 (50 on f26+)
 * knockback const: 100 (180 on f26+)
 * dsmash
 * duration: 1-8 (startup), 9-13 (charging), 15-34 (attack)
 * hitboxes: 15-18, 20-24, 26-27
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 14 (8*charge/40+14)
 * priority: 5
 * hitstun: 4
 * self hitstun: 4
 * direction: 35
 * power: 67
 * knockback const: 99
 * nooch
 * duration: 15 (+3 landing lag, auto-cancel 1-2, 14-15)
 * hitboxes: 4-7, 11-12
 * can fall off: yes
 * cancel when airborne: yes
 * refresh rate: 3
 * allow control: yes
 * cpu followup: nooch, uair, fair
 * attack box
 * damage: 2
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 94
 * power: 50
 * knockback const: 80
 * fair
 * duration: 14 (+9 landing lag, auto-cancel 1-3, 12-14)
 * hitboxes: 5-11
 * can fall off: yes
 * cancel when airborne: yes
 * refresh rate: 3
 * allow control: yes
 * cpu followup: fair, ftilt, fthrow, dthrow, uthrow, sspec
 * attack box
 * damage: 3 (6 on f11+)
 * priority: 5
 * SDI distance: 0.5
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 45 (15 on f6-f10, 60 on f11+)
 * power: 20 (45 on f11+)
 * knockback const: 60 (85 on f11+)
 * bair
 * duration: 16 (+6 landing lag, auto-cancel 1-3, 15-16)
 * hitboxes: 10-11
 * can fall off: yes
 * cancel when airborne: yes
 * x speed decay air: -1
 * allow control: yes
 * attack box
 * damage: 15
 * priority: 4
 * hitstun: 4
 * self hitstun: 5
 * direction: 35
 * power: 40
 * knockback const: 100
 * uair
 * duration: 16 (+7 landing lag, auto-cancel 1-2, 15-16)
 * hitboxes: 6 (spawn ice slasher)
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 0
 * priority: -1
 * hitstun: 0
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * ice slasher
 * duration: 21
 * hitboxes: 1-21 (attack), 7 (spawn 4 ice slasher 2)
 * width: 10
 * height: 10
 * max time: 45
 * y speed: -11
 * ghost: yes
 * rotate: yes
 * x offset: 3.1
 * y offset: -44.5
 * attack box
 * damage: 12 (2 on f7+)
 * priority: 2 (-1 on f7+)
 * hitstun: 4
 * self hitstun: 0
 * direction: -9
 * power: 20
 * knockback const: 125 (100 on f7+)
 * ice slasher 2
 * duration: 13
 * hitboxes: 6-13
 * width: 10
 * height: 10
 * max time: 45
 * y speed: -11
 * ghost: yes
 * rotate: yes
 * attack box
 * damage: 2
 * priority: 1
 * hitstun: 4
 * self hitstun: 0
 * direction: -9
 * power: 20
 * knockback const: 100
 * dair
 * duration: 13 (+5 landing lag, auto-cancel 1-3, 11-13)
 * hitboxes: 7-9
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * cpu followup: nooch, uair, bair
 * attack box
 * damage: 11
 * priority: -1
 * hitstun: 3
 * self hitstun: 1
 * direction: 80
 * power: 35
 * knockback const: 105
 * attack box 2
 * damage: 7
 * priority: -1
 * hitstun: 2
 * self hitstun: 1
 * direction: 75
 * power: 35
 * knockback const: 75
 * grab
 * duration: 1-12 (grab), 16-22 (pummel)
 * hitboxes: 4 (grab), 18 (pummel)
 * damage: 2
 * fthrow
 * duration: 24
 * hitboxes: 17-18
 * refresh rate: 10
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 4
 * self hitstun: 3
 * direction: 45
 * reversable angle: no
 * power: 60
 * knockback const: 100
 * shock: yes
 * bypass non-grabbed: yes
 * bthrow
 * duration: 17
 * hitboxes: 9 (spawn napalm bomb)
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 150
 * reversable angle: no
 * power: 30
 * knockback const: 10
 * napalm bomb
 * duration: 25
 * hitboxes: 1-11
 * width: 20
 * height: 17
 * max time: 25
 * x speed: -6.5
 * y speed: -27
 * ghost: yes
 * gravity: 5
 * max gravity: 1
 * x offset: -15
 * y offset: -8
 * can be reversed: no
 * can be absorbed: no
 * sticky: yes
 * attack box
 * damage: 8
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 45
 * power: 60
 * knockback const: 100
 * uthrow
 * duration: 25
 * hitboxes: 5-18
 * can fall off: no
 * cpu followup: usmash, utilt, uthrow, utilt, dthrow, bair
 * attack box
 * damage: 1 (7 on f17+)
 * priority: 0
 * hitstun: 2
 * hitlag: -1.2 (-1 on f17+)
 * self hitstun: 0
 * direction: 100 (75 on f17+)
 * reversable angle: no
 * power: 80
 * knockback const: 25 (50 on f17+)
 * bypass non-grabbed: yes
 * dthrow
 * duration: 19
 * hitboxes: 6-16
 * can fall off: no
 * cpu followup: nspec, nspec air, nooch, fair, dash
 * attack box
 * damage: 1 (4 on f16+)
 * force tumble: yes
 * meteor bounce: no
 * priority: 0
 * hitstun: 3
 * self hitstun: 1
 * hitlag: 3 (-1 on f16+)
 * direction: 60 (50 on f16+)
 * power: 40 (50 on f16+)
 * knockback const: 0 (80 on f16+)
 * bypass non-grabbed: yes
 * nspec
 * duration buster (ground): 1 (f1), 2-9 (standing), 11-14 (moving), 16-20 (attack), 22-38 (attack 2)
 * hitboxes buster (ground): 19 (fire shot), 26 (fire full)
 * cancel when airborne (ground): no
 * duration buster (air): 1 (f1), 2-9 (rising), 11-18 (falling), 20-23 (attack), 25-39 (attack 2), (+3 landing lag, auto-cancel 21-23, 31-39)
 * hitboxes buster (air): 22 (fire shot), 31 (fire full)
 * duration BHB: 1-18 (start), 19-23 (hold), 25-31 (release)
 * hitboxes BHB: 9 (fire BHB), 25 (release BHB)
 * duration blade: 19
 * hitboxes blade: 11 (fire blade)
 * duration block: 16 (auto cancel air on 14-16)
 * hitboxes block: 7 (fire block)
 * duration bomb: 1-13 (fire bomb), 15-29 (detonate), 31 (no crash)
 * hitboxes bomb: 9 (fire bomb), 17 (detonate bomb)
 * cancel when airborne (ground): no
 * is projectile: yes
 * x speed cap: 9
 * allow control (air): yes
 * max chargetime: 45
 * hold repeat: yes
 * jump frame: "f1"
 * allow jump: yes
 * allow run: yes
 * allow turn: yes
 * allow double jump: yes
 * link frames: yes
 * re-enable timer: 3
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: -0.9 (0.9 air)
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * buster shot (charge 0)
 * duration: 3
 * hitboxes: 1-3
 * width: 10
 * height: 9
 * max time: 60
 * x speed: 10
 * ghost: no
 * x offset: 17
 * y offset: -28
 * limit: 10
 * attack box
 * ignore charge damage: yes
 * damage: 2
 * priority: -1
 * hitstun: 2
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 0
 * buster shot 2 (charge 15)
 * duration: 8
 * hitboxes: 1-8
 * width: 20
 * height: 20
 * max time: 75
 * x speed: 11
 * ghost: no
 * x offset: 19
 * y offset: -7.25
 * limit: 3
 * attack box
 * ignore charge damage: yes
 * damage: 7
 * reversable angle: no
 * priority: 1
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 0
 * direction: 50
 * power: 25
 * knockback const: 70
 * buster shot 3 (charge 25)
 * duration: 17
 * hitboxes: 1-17
 * width: 20
 * height: 20
 * max time: 75
 * x speed: 12
 * ghost: no
 * x offset: 29
 * y offset: -7.25
 * limit: 3
 * attack box
 * ignore charge damage: yes
 * damage: 12
 * priority: 2
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 0
 * direction: 50
 * power: 25
 * knockback const: 70
 * buster shot 4 (charge 45)
 * duration: 10
 * hitboxes: 1-10
 * width: 35
 * height: 19
 * max time: 75
 * x speed: 15
 * ghost: no
 * x offset: 19
 * y offset: -7.25
 * attack box
 * ignore charge damage: yes
 * damage: 15
 * priority: 6
 * hitstun: 8
 * self hitstun: 0
 * direction: 40
 * power: 60
 * knockback const: 100
 * shock: yes
 * block shot
 * duration: 1-3 (active), 4-5 (dead)
 * hitboxes: 1-3
 * width: 32
 * height: 32
 * max time: 90
 * x speed: 12.5
 * y speed: -16
 * gravity: 2.5
 * max gravity: 21
 * x offset: 10
 * y offset: -50
 * can be absorbed: no
 * limit: 2
 * attack box
 * damage: 9
 * priority: 4
 * hitstun: 3
 * self hitstun: 0
 * direction: 45
 * power: 60
 * knockback const: 70
 * bomb shot
 * duration: 1-3 (initial), 5-14 (latched), 15-34 (latch loop, repeat 10 times), 36-39 (loop 2, repeat 8 times), 41-52 (explosion)
 * hitboxes: 43-52 (explosion)
 * width: 16
 * height: 15
 * max time: 200
 * x speed: 16
 * x offset: 23
 * y offset: -8
 * can be absorbed: no
 * sticky: yes
 * latch: yes
 * limit: 1
 * attack box
 * damage: 0 (10 on f41+)
 * priority: -1
 * hitstun: 2
 * self hitstun: 0
 * direction: 38
 * power: 0 (50 on f41+)
 * knockback const: 0 (95 on f41+)
 * BHB shot
 * duration: 1-35 (moving), 37-47 (explode), 49-57 (fail)
 * hitboxes: 37-47 (explosion)
 * width: 15
 * height: 15
 * max time: 999
 * x speed: 6
 * ghost: yes
 * influence y movement: 5
 * influence y factor: 0.5
 * max gravity: 0.2
 * x offset: 23
 * y offset: -7
 * sticky: yes
 * limit: 1
 * limit overwrite: no
 * lock size: yes
 * refresh rate: 999
 * attack box
 * damage: 0 (4 on final hit)
 * reversable angle: no
 * priority: 7
 * hitstun: 5 (4 on final hit)
 * hitlag: 0 (-1 on final hit)
 * self hitstun: 0
 * direction: 90 (60 on final hit)
 * power: 0 (115 on final hit)
 * knockback const: 0
 * stack knockback: (no on final hit)
 * blade shot
 * duration: 9
 * hitboxes: 1-9
 * width: 15
 * height: 15
 * max time: 45
 * can fall off: yes
 * x speed: 10
 * y speed: -3
 * gravity: 1
 * max gravity: 20
 * bounce decay: 0
 * x offset: 25
 * y offset: -15
 * can be absorbed: no
 * limit: 3
 * attack box
 * damage: 6
 * shield damage: 16
 * priority: 4
 * hitstun: -1.2
 * self hitstun: 1
 * direction: 92
 * power: 68
 * knockback const: 80
 * sspec
 * duration: 7 (again)
 * hitboxes: 2-4 (attack), 2-8 (reflect), 3-8 (shield)
 * reset movement (ground): yes
 * max combo: 999
 * hold repeat: yes
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 7
 * hitstun: 2
 * self hitstun: 2
 * direction: 45
 * reversable angle: no
 * power: 30
 * knockback const: 105
 * attack box 2
 * allow turbo interrupt: no
 * hitstun: 0
 * self hitstun: 0
 * reverse projectile: yes
 * uspec
 * duration: 1-6 (start), 7-17 (loop), 19-27 (attack), 29-33 (hit), 35-37 (end) (move lasts for 30 frames)
 * hitboxes: 22 (fire buster)
 * cancel when airborne: no
 * air cancel: yes
 * air ease: 5
 * x speed cap: 5.94
 * allow control: yes
 * is recovery (air): yes
 * disable for cpu: yes
 * re-enable timer: 99999
 * disable jump: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 20
 * power: 0
 * knockback const: 1
 * dspec
 * duration: 1 (select), 4-9 (buster), 13-18 (block), 22-27 (bomb), 31-36 (BHB), 40-45 (blade) (60 frames for selection)
 * hitboxes: switch to weapon on final frame
 * reset movement: yes
 * air ease: 0
 * jump frame: "switch5"
 * allow fastfall: no
 * re-enable timer (air): 80
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 1
 * hitlag: 0.9
 * self hitstun: 1
 * direction: 80 (270 air)
 * power: 0
 * knockback const: 16
 * block
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * link frames: yes
 * attack delay: 7
 * is projectile: yes
 * allow control: yes
 * allow control ground: no
 * can fall off: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 50
 * knockback const: 80
 * bomb
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * link frames: yes
 * allow control: yes
 * is projectile: yes
 * allow control ground: no
 * can fall off: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 80
 * power: 50
 * knockback const: 60
 * BHB
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * link frames: yes
 * allow control: yes
 * is projectile: yes
 * allow control ground: no
 * max combo: 999
 * hold repeat: yes
 * can fall off: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 100
 * knockback const: 16
 * blade
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * link frames: yes
 * refresh rate: 4
 * is projectile: yes
 * attack delay: 5
 * allow control: yes
 * allow control ground: no
 * max combo: 9999
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 3
 * hitstun: 1
 * hitlag: -1
 * self hitstun: 0
 * direction: 45
 * power: 20
 * knockback const: 16
 * buster
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * link frames: yes
 * x speed cap: 4.55 (9 air)
 * is projectile: yes
 * allow control: yes
 * max chargetime: 45
 * hold repeat: yes
 * allow jump: yes
 * allow run: yes
 * allow turn: yes
 * allow double jump: yes
 * link frames: yes
 * re-enable timer: 6 (3 air)
 * attack box
 * damage: 2 (0 air)
 * priority: 4 (0 air)
 * hitstun: 3
 * hitlag: -1 (0.9 air)
 * self hitstun: 0
 * direction: 95 (10 air)
 * power: 45 (0 air)
 * knockback const: 40 (16 air)
 * floor
 * duration: 22 (intangible 1-5)
 * hitboxes: 9-14
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 4
 * hitstun: 3
 * self hitstun: 2
 * direction: 45
 * power: 80
 * knockback const: 50
 * attack box 2
 * same as first
 * ledge
 * duration: 1-15 (light), 17-39 (heavy) (intangible 1-10, 17-25)
 * hitboxes: 11-13 (light), 32-34 (heavy)
 * can fall off: no
 * cancel when airborne: no
 * maintain speed: yes
 * attack box
 * damage: 10 (11 on f19+)
 * priority: 2
 * hitstun: 3 (6 on f19+)
 * self hitstun: 0 (3 on f19+)
 * direction: 45 (60 on f19+)
 * power: 0
 * knockback const: 100
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne (ground): no
 * is projectile: yes
 * x speed cap: 4.55
 * max chargetime: 45
 * hold repeat: yes
 * allow jump: yes
 * allow run: yes
 * allow turn: yes
 * allow double jump: yes
 * re-enable timer: 6
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 10
 * priority: 7
 * hitstun: 5
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 60
 * shock: yes
 * rolling cutter
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack delay: 10
 * allow control: yes
 * can fall off: no
 * jump frame: "rolling"
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * switch 6
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne: no
 * is projectile: yes
 * x speed cap: 4.55
 * allow control: yes
 * max chargetime: 45
 * hold repeat: yes
 * jump frame: "f1"
 * allow jump: yes
 * allow run: yes
 * allow turn: yes
 * allow double jump: yes
 * link frames: yes
 * re-enable timer: 6
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * rolling cutter
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 21
 * height: 15
 * max time: 80
 * x decay: 1
 * x speed: 16
 * y speed: 8
 * gravity: 2
 * max gravity: 0.4
 * x offset: 13
 * y offset: -13
 * can be absorbed: no
 * boomerang: yes
 * limit: 1
 * attack box
 * damage: 5
 * priority: 1
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 0
 * direction: 20
 * power: 50
 * knockback const: 115
 * tornado
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 27
 * height: 38
 * max time: 45
 * y speed: -8
 * rotate: no
 * x offset: 6
 * y offset: -44.5
 * refresh rate: 4
 * attack box
 * damage: 9
 * priority: -1
 * hitstun: 1
 * self hitstun: 0
 * direction: 90
 * power: 50
 * knockback const: 0
 * sawblade
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 28
 * height: 28
 * max time: 60
 * x speed: 10
 * rotate: yes
 * ride ground: no
 * x offset: 13
 * y offset: -13
 * attack box
 * damage: 5
 * priority: 1
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 0
 * direction: 20
 * power: 50
 * knockback const: 115