Pause

Pause is a feature in many video games that stops all action on the screen and often opens a new menu until the game is resumed. It is present in the ' series, the ' series, and Fraymakers.

In Super Smash Flash
In the original Super Smash Flash, pausing is done by pressing the backspace key, which cannot be changed in the controls menu. When paused, the screen darkens and the volume of the music slightly lowers. The game can be resumed by pressing the backspace key again. Additionally, holding the backspace key for three seconds will end the match and return the player to the previous menu.

Glitches
Due to the game's glitchy nature, pausing the game does not pause all of the action, as certain animations will continue to play even while the game is paused. For instance, items that spawn will continue to fall, and if the player pauses when throwing one in midair, a glitch will occur where it will slowly descend in a straight line until it touches the floor or disappears on-screen. There is also a glitch where the attack animations of and  will continue when the game is paused, and the player will not receive any damage while the game is paused.

In Super Smash Flash 2
The pause menu in Super Smash Flash 2 is vastly expanded on from its predecessor, as the pause input is the backspace key by default but can now be changed in the controls menu. The pause menu now allows the player to control the game's camera: the player can pan it with the movement inputs or zoom in or out with the attack inputs. The player can also take a screenshot of the camera's viewpoint by pressing the camera button in the top left corner, which can then be saved to the computer as a picture file. Unlike in SSF, pausing the game only darkens the screen near the edges and the volume of the music is not lowered at all. Also, the player now exits out of the match by pressing the pause input and both attack inputs simultaneously, rather than simply holding the pause input. All of the inputs required to alter the camera, resume the match, and exit the match can be viewed on the pause menu itself.

Attempting to pause during an Online match will not stop the match, instead opening a prompt for the player to exit the match. In Training, pausing is used to access the modifiers menu, which does not pause the match but prevents the player or opponents from performing any action. In Events and Stadium game modes, the player can also press the grab input on the pause menu to restart the match.

In Yeah Jam Fury
In Yeah Jam Fury, pausing the game can be done with the P key by default, which can be changed in the controls menu. Pausing the game darkens the screen, and the pause menu features several buttons allowing the player to resume the level (which can also be done by pressing the pause key), restart the level, open the settings menu, or quit to the main menu.

In Yeah Jam Fury: U, Me, Everybody!
Pausing in Yeah Jam Fury: U, Me, Everybody! is almost identical to how it works in its predecessor. Like in the original game, pausing can be done with the P key by default, which can be changed in the controls menu. Pausing the game darkens the screen and opens a menu allowing the player to resume the level (which can also be done by pressing the pause key), restart the level, open the settings menu, quit to the stage select menu, or quit to the title screen. On certain levels, including La Danse Sourir and , pausing the game also pauses the music due to its importance in the level's design.

In Fraymakers
The pause menu in Fraymakers is done by pressing the pause input, which by default is Enter on a keyboard and Start on a controller, and this can be changed in the controls menu. When paused, the screen darkens and a red sidebar appears on the left side of the screen, where the player can choose to unpause the game, access the graphics menu, or quit the match, the latter of which opens a blue sidebar to confirm their choice.