Projectile

A projectile is an attack or object in the Super Smash Flash series that acts or operates independently from the character who uses it. Some of most common examples of a projectile include Samus's Charge Shot, Mario's Fireball, and thrown items. In Super Smash Flash 2, many projectiles can be reflected such as by utilizing the perfect shield, Fox or Falco's Reflector, Ness' forward smash, or Mario's Cape. At other times projectiles can also be completely absorbed, which can be demonstrated by Ness' PSI Magnet or Mr. Game & Watch's Oil Panic.

Most characters have at least one projectile attack while a few have several attacks that create projectiles. Projectiles can aid the player in many ways, such as allowing the player to use projectile camping, causing hitlag onto the opponent which gives the user more time to attack and allow the player to attack the opponent from a distance rather than directly confronting their enemies.

Projectiles produced by bosses

 * 's Gun attack.
 * 's Gun attack.
 * Giant Pikachu's Thunder.
 * Giant Mewtwo's Mythic Palm and Shadow Ball.

Projectiles produced by stage hazards

 * Mithos Yggdrasill's Yggdrasill Laser, Holy Lance, and Death Eater.

Projectiles produced by bosses

 * 's Gun attack.
 * Mother Brain's Rinkas and Laser Brain Attack.
 * Any metallic character duplicate capable of launching a projectile.
 * Metal Bros.'s Fireballs.

Trivia

 * A flaw in Super Smash Flash makes it so that only one projectile spawned by a character can be on-screen at the time; launching another one while the former is still visible will cancel out the latter, making it disappear. The sole exceptions are Master Hand's bullets.