Yeah Jam Fury

Yeah Jam Fury is a Flash, action platformer puzzle game developed in conjunction by Willy World Entertainment (now called World Entertainment Studios) and McLeodGaming. It is the first game released by McLeodGaming in six years following the release of the original Super Smash Flash in August 21, 2006, not counting the partially released of the still-in-development Super Smash Flash 2 demos. In this game, the player must swap between three alter egos: Yeah, Jam and Fury, each with their own unique abilities, to reach the mango at the end of 46 levels.

It was originally planned for the game to have a Steam and Wii U release, which both would include new content, such as additional levels, a Stage Builder, and several new palette swaps for the three main alter egos. On October 25, 2017, it was announced instead as Yeah Jam Fury: U, Me, Everybody!, a follow-up that was released exclusively on Steam on December 15, 2017. The Wii U release was cancelled during development in order to focus efforts on the Steam release.

Gameplay
The player takes the role of the three titular characters, Yeah, Jam and Fury by changing to the correct character needed to complete certain obstacles. The objective of each level is to reach a mango using the abilities of each character in order to clear the level. There is a total of 42 regular levels, with 4 additional, optional tutorial levels. The are also no lives in the game, as when characters fall off of the level, they will respawn on the last Steel Block stood on following the fall.

By default, the A and D keys are used to move the character left and right, respectively, and W is used to jump. To switch between characters, the 1 key switches to Yeah, the 2 key switches to Jam, the 3 key switches to Fury and the Q key switches to the last character used. The M key shows the mango's location in each level and P key opens the pause menu. The game also makes great use of the computer optical mouse, as clicking is needed by default to use the special abilities of each character and clear levels. The cursor takes the form of a colored arrow that works according the character selected. All of these controls can be completely customized in the controls menu, and the jumping, special abilities, and switching controls can have two inputs assigned at once.

Characters

 * Yeah: Yeah is the jolly guy wearing yellow who poses the mouth. Yeah's primary function is to place Yellow Blocks with the mouse cursor who were previously stored in the player's quota. Thus, he can create new paths to overcome abysses. He jumps higher than any of the other characters but is a relatively slow character while moving.


 * Jam: Jam is the energetic guy wearing blue who poses the eyes. Jam carries a long blue mallet whom he can smash against the floor or wall to gain a boost of speed, allowing him to perform long jumps and overcome obstacles. Normally, he jumps lower than Yeah, but can jump at the same height as him by smashing the mallet. He can perform wall jumps and he is also the fastest character in the game.


 * Fury: Fury is the bulky guy wearing red who poses the eyebrows. Fury is the biggest and the strongest character in the game. He can destroy Yellow Blocks by punching or falling through them to open paths and store those destroyed blocks in the quota for Yeah so he could place them again. Fury moves slow but compared to Yeah's speed, he is a bit faster and he hops slightly while moving. Fury has the disadvantage of having a very high falling speed that makes jumping impossible.

List of levels
All levels are played in succession, coming one after another, once the last level is cleared. Tutorial levels and are completely optional to clear.

Reception
The game received moderately positive reviews from its launch date.

Trivia

 * There are five unused levels found within the game (all labeled as level #0): Fetch Quest 3, YJF, Tree'd, Jailbreak and Juuuuust Made It. These levels are fully coded and completely playable but are not accessible by normal means. It is possible to access them by triggering a specific glitch to jump out of levels. The reason these levels were left unavailable has yet to be specified.
 * The mechanic of switching control between three characters was partially inspired by that of the 1992 puzzle-platform video game developed by Silicon & Synapse (now Blizzard Entertainment), The Lost Vikings.