Custom content

Custom content, also known as user-generated content, is original content for a video game created and posted by players. It can be considered a subset of, which refers to any sort of alteration of a video game by players, and specifically involves fan-made content that is created or loaded in-game.

Various games published by McLeodGaming officially support the creation or sharing of custom content. Particularly, both games in the  series allow for custom levels to be created, and Fraymakers supports a wide range of custom content created through FrayTools.

In Yeah Jam Fury
The Steam release of Yeah Jam Fury allows players to create custom levels through the Stage Builder mode. Players are able to fully customize a level's layout, including the placements of blocks, the mango, and the starting flag, as well as its theme, size, block quota, and name. Once created, a level can be saved as a .yjf file and then loaded into the Stage Builder menu. Custom levels can only be played from the Stage Builder menu, and collecting the mango while playing a custom level stops the timer but does not end the level, which can be exited only with the button in the upper-right corner of the screen.

In Yeah Jam Fury: U, Me, Everybody!
Much like its predecessor, Yeah Jam Fury: U, Me, Everybody! features a Stage Builder mode that allows players to create custom levels, which is unlocked after clearing ten A-Side levels. The majority of customizable features from the previous game return and several level elements introduced in this game are available as well, though certain level themes and gimmicks are not available to be selected, and several features must be unlocked by completing the main levels.

Created levels can be saved and played through the "My Stages" menu. After completing a level at least once, players are then able to share it to the game's Steam Workshop, where it can then be downloaded to play through the "Custom Stages" menu. A custom level can also be exported, which stores it in a .yjf file which can then be imported at any time while editing. By default, anyone who downloads a level will then be able to edit it themselves, but players also have the option to disable this, as well as the option to keep the level local. Players are also able to save best times and replays on custom levels they play.

In Fraymakers
Custom content in Fraymakers is created using FrayTools, a development tool created as a companion product for the game. Currently, players are able to create custom playable characters, Assists, stages, and music tracks for stages using the software, with future updates planned to allow for custom items, game modes, and menus. Assets for the custom content such as artwork and sound must be imported, while functionality such as scripts and hitboxes can be created from within FrayTools.

Created custom content can be exported as a .fra file and imported into Fraymakers manually or shared through the game's Steam Workshop. Imported custom content can be loaded from the Custom menu and selected for a match via their respective selection screens. For Online matches, only custom content from Steam Workshop subscriptions may be selected in lobbies.