Capsule Spawn

Capsule Spawn is 's standard special move in Super Smash Flash 2.

Overview
When performed, Sandbag scrunches up while afterimages of himself appear around him, before picking a Capsule out from inside himself while confetti appears. After throwing the Capsule, it will open and dispense an item for Sandbag to use. If items are turned off via the item switch, the Capsule will not dispense any items. However, they must be turned off entirely; merely setting the item frequency to "Off" means that they will still appear with this move.

The Capsule by itself deals 9% damage and weak knockback, though it can randomly explode, dealing 32% damage with strong knockback when it does, though the move's sizable startup time means that the player may only have a few opportunities to use the move. In addition, the Capsule can be easily destroyed, knocked out of Sandbag's grasp if he is hit, or even caught and thrown back. So while potentially overwhelming in casual play due to the game-changing status of items, its use in competitive play is limited at best and actively harmful to the user at worst.

Origin
Capsule Spawn is based mostly off of Sandbag's main function in both Super Smash Bros. Brawl and, where Sandbag appears as a regular item during gameplay. When a Sandbag is attacked heavily enough, confetti will appear from it and it has a chance to drop any other item, which includes Capsules, repeatedly until it eventually disappears. In SSF2, this is referenced in how Sandbag is able to take a Capsule out from himself like an item being knocked out of him normally, though no confetti appears. Bob-omb Toss references the same property.

Overall, part of Sandbag's status as a joke character means that he can potentially pull any item he wants from inside himself, at will, in the form of a Capsule, the process of which is bizarre and almost unsettling in appearance compared to the confetti that normally appears.

Trivia

 * The move itself recycles the startup sound effect from Falcon's Crest.
 * The effect the item switch has on this move also makes this move the only way to use items in single-player modes where items do not normally appear, such as in Home-Run Contest, during the battle against, and during Arena mode.