Home-Run Combo

Home-Run Combo is 's Final Smash in Super Smash Flash 2.

Overview
When performed, Sandbag throws a Smash Ball down in front of him. Opponents hit by it are pulled towards Sandbag, and the announcer says the countdown that is said at the beginning of a match. Once he says "Go!", Sandbag blasts off with the opponent onto the main platform of the Home-Run Stadium, where it combos them with an up tilt and a back aerial. Afterwards, it creates a "negative zone" that stops the flow of time and pulls out a Home-Run Bat, which he uses to hit the opponent, launching them away. The distance counter from Home-Run Contest appears in the corner of the screen, ticking up to an unknown amount of feet represented by multiple "?" marks.

The move will fail if the Smash Ball that Sandbag initially throws does not hit any opponents, and it will disappear upon hitting the ground.

Origin
Home-Run Combo is the crux of the joke behind Sandbag's character, in that he himself is usually the target in Home-Run Contest and is now returning the favor to those responsible.

The highest scores in the mode are attainable by performing steady combos within the confines of the small platform, which Sandbag does automatically. The method how he goes about it, however, is an external reference to ; specifically, to the character DIO and his own ability to stop time, marked in the series by inverted colors. Additionally, the animation that plays just before smashing his opponent is an external reference to ; specifically, to the near-identical animation that plays when a character gets a Critical Hit.

Trivia

 * The Home-Run Bat's appearance used during this Final Smash is very different from the actual usable item, baring a traditional wooden design with two red lines and a red circular logo. This Home-Run Bat was in reality an early design used in old developer demos before being scrapped for Beta 1.0 and, as such, was never released to the public.
 * Before the Smash Ball was re-incorporated for Beta 1.2, Home-Run Combo and SUPER PAC-MAN were the only usable Final Smashes in the game, coincidentally, both were usable in two Events only: Role Reversal and Pacmania, respectively.
 * Before Sandbag's resprite, the distance counter that appears during the cutscene had a different design. When broken, it displayed "_______ ft" and even showed cracks as if it was a physical object rather than part of the HUD.