Time

Time is a Group match type present in the  series and Fraymakers in which a match is played based on a timer. In this mode, players gain a point when they KO an opponent, and they lose a point when they themselves are KO'd or if they self-destruct. At the end of the time limit, the player or team with the most points wins. This timer can also be used in a stock match with rankings based on the total amount of lives remaining at the end of the match.

If multiple players or teams are tied for the most points when the time runs out in Super Smash Flash, the match will end in a draw, whereas in Super Smash Flash 2, the players will enter Sudden Death, and in Fraymakers, the players will enter Overtime.

The amount of time in a match can be set to any whole number of minutes from 1 to 60 in SSF, or 1 to 99 in SSF2. In Fraymakers, it can be set by factors of 30 seconds from 0:30 to 16:00. The amount of time remaining is shown during battle by a timer at the top of the screen. When the timer reaches ten seconds in SSF, it will beep after every second. When it reaches five seconds in SSF2, the announcer will count each second down as their numbers appear massive on the screen, whereas in Fraymakers, the announcer counts down from ten seconds.

The timer also appears in certain Solo game modes. In Classic, Adventure, and All-Star, running out of time will bring the player to the Continue screen. Contrarily, in Break the Targets, Crystal Smash, and certain modes of Multi-Man Smash, the timer counts up instead of down, and the lowest amount of time the player beats the mode in is saved as the high score.