Black Hole Bomb

The Black Hole Bomb (ブラックホールボム, Burakku Hōru Bomu) is one of five special weapons that can be changed into 's standard special move with the Weapon Switch in Super Smash Flash 2. As in the Mega Man game it originated from (Mega Man 9), Mega Man shoots a controllable large purple projectile that "detonates" into a black hole upon releasing fire. Unlike in the original game, the projectile has a delay before it can be detonated, can only be moved up and down, and continuously moves forward. The projectile moves slowly and sucks characters towards it in a small radius. The black hole that results lasts a few seconds, sucks in opponents so they go midair in a large area damaging them for minor damage if they reach its hitbox, and blocks projectiles. The damage that it deals will not stun opponents and at certain distances the suck in effect only brings opponents airborne. The attack damages multiple times, with a grand sum of 18% dealt to the opponent if they are hit for the entire duration of the attack.

The pull effect always pulls characters airborne even while the characters are above them and the projectile can be moved behind other characters, projectiles, and reflectors without triggering them. Firing another black hole projectile causes the original black hole to disappear.

Origin
The Black Hole Bomb is a weapon acquired by defeating Galaxy Man in Mega Man 9. In this game, the player could control where the bomb would go by holding down the shoot button and manipulating the D-pad. The bomb can then suck enemies and projectiles inside, destroying them instantly. It was also Jewel Man's weakness and most effective weapon to use against him. In SSF2 it controls exactly like its Mega Man 9 counterpart, except it doesn't destroys the opponents and does quick but minimal damage.

Trivia

 * Prior to Mega Man's inclusion in SSF2, it was believed that this attack would work much differently in that. When the attack was used, Mega Man would fire a small purple bomb at the ground. Under normal circumstances, it would fall and explode, but if the button were to be held down, Mega Man's current position would be locked and you would then control the bomb as you could Mega Man, growing in size as it did so. Either way, the bomb would explode and deal damage. The move was also incorrectly named "Controllable Dark Bomb" on Tid's flash2dojo.
 * Originally, Mega Man simply threw the projectile in front of him and the bomb itself obviously only damages enemies instead of KO'ing them outright, but causing considerable damage and flinching the opponent. This has since changed in version 0.7 of the Super Smash Flash 2 Demo.