User:Dark Ermac

WIP work goes here.


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Hat Fortress 2
 * Edgy Goku
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-9 (hit 1), 11-18 (hit 2), 20-36 (others, loop back to 21)
 * hitboxes: 3-4 (hit 1), 13-14 (hit 2), 21-22 (vulcan 1), 24-25 (vulcan 2), 27-28 (vulcan 3), 30-31 (vulcan 4), 33-34 (vulcan 5)
 * max combo: 999
 * hold repeat: yes
 * can fall off: no
 * re-enable timer: 6
 * refresh rate: (5 on f20+)
 * attack box
 * damage: 2 (3 on f11-19, 1 on f20+)
 * priority: 1
 * hitstun: 3 (1 on f20+)
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 30 (70 on f11-19, 68 on f20+)
 * power: 8 (0 on f20+)
 * knockback const: 30 (100 on f20+)
 * ftilt
 * duration: 13
 * hitboxes: 3-5
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 2
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 45
 * power: 12
 * knockback const: 100
 * utilt
 * duration: 12
 * hitboxes: 3-6 (direct hit), 4-5 (late hit)
 * can fall off: no
 * cpu followup: uair, bair
 * attack box
 * damage: 7
 * priority: 3
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 85
 * power: 50
 * knockback const: 55
 * attack box 2
 * damage: 5
 * priority: 2
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 85
 * power: 50
 * knockback const: 55
 * dtilt
 * duration: 11
 * hitboxes: 3-4
 * x speed decay: -1
 * can fall off: no
 * attack box
 * damage: 6
 * priority: 1
 * hitstun: 2
 * self hitstun: 2
 * direction: 35
 * power: 30
 * knockback const: 50
 * dash
 * duration: 27
 * hitboxes: 5-25
 * refresh rate: 4 (50 on f23+)
 * can fall off: no
 * attack box
 * damage: 1 (4 on f23+)
 * priority: 2
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 25 (45 on f23+)
 * reversable angle: no
 * power: 0 (90 on f23+)
 * knockback const: 100 (70 on f23+)
 * fsmash
 * duration: 1-4 (startup), 5-9 (charging), 11-25 (attack)
 * hitboxes: 13-17
 * x speed decay: -1
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 15 (13 on f15+)
 * priority: 6
 * hitstun: 4
 * self hitstun: 4
 * direction: 45
 * power: 38 (50 on f15+)
 * knockback const: 98 (96 on f15+)
 * usmash
 * duration: 1-3 (startup), 4-8 (charging), 10-22 (attack)
 * hitboxes: 12-17
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 15 (11 on f15+)
 * priority: 4
 * hitstun: 5
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 90
 * power: 34 (10 on f15+)
 * knockback const: 100 (50 on f15+)
 * dsmash
 * duration: 1-4 (startup), 5-9 (charging), 11-27 (attack)
 * hitboxes: 14-19
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 5
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 3
 * direction: 75
 * power: 30
 * knockback const: 100
 * attack box 2
 * damage: 14
 * priority: 5
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 3
 * direction: 30
 * power: 30
 * knockback const: 100
 * attack box 3
 * same as second
 * nooch
 * duration: 24 (+5 landing lag, auto-cancel 1-3, 22-24)
 * hitboxes: 5-16
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 12 (8 on f7+)
 * priority: 3
 * hitstun: 4
 * self hitstun: 1
 * direction: 40
 * power: 20
 * knockback const: 80
 * fair
 * duration: 20 (+7 landing lag, auto-cancel 1-4, 19-20)
 * hitboxes: 5-7 (hit 1), 9-11 (hit 2), 14-19 (hit 3)
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 4 (3 on f8-13, 4 on f14+)
 * priority: 2
 * hitstun: 5
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 45 (80 on f8-13, 45 on f14+)
 * reversable angle: no
 * power: 35 (28 on f8-13, 30 on f14+)
 * knockback const: 50 (30 on f8-13, 138 on f14+)
 * bair
 * duration: 15 (+4 landing lag, auto-cancel 1-2, 14-15)
 * hitboxes: 3-7
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 12 (9 on f5+)
 * priority: 3
 * hitstun: 4 (3 on f5+)
 * self hitstun: 3 (2 on f5+)
 * direction: 150
 * reversable angle: no
 * power: 20
 * knockback const: 105
 * uair
 * duration: 16 (+5 landing lag, auto-cancel 1-3, 11-16)
 * hitboxes: 5-9
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * maintain speed: yes
 * cpu followup: uair, bair
 * attack box
 * damage: 13
 * priority: 2
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 75
 * power: 35
 * knockback const: 55
 * dair
 * duration: 24 (+5 landing lag, auto-cancel 1-5, 24)
 * hitboxes: 7-22
 * can fall off: yes
 * cancel when airborne: yes
 * refresh rate: 4
 * hit ease: 3.13
 * allow control: yes
 * cpu followup: dthrow
 * re-enable timer: 20
 * attack box
 * damage: 2
 * priority: 1
 * hitstun: 4
 * hitlag: -0.7
 * self hitstun: 1
 * direction: 278
 * power: 20
 * knockback const: 107
 * grab
 * duration: 1-14 (grab), 18-22 (pummel)
 * hitboxes: 4 (grab), 19 (pummel)
 * damage: 1
 * fthrow
 * duration: 27 (loop 22 until ground is hit)
 * hitboxes: 24
 * reset movement: yes
 * cancel when airborne: no
 * attack box
 * damage: 8
 * priority: -1
 * hitstun: 3
 * self hitstun: 3
 * direction: 40
 * reversable angle: no
 * power: 40
 * knockback const: 100
 * bypass non-grabbed: yes
 * bthrow
 * duration: 21 (loop 16 until ground is hit)
 * hitboxes: 17-19
 * reset movement: yes
 * cancel when airborne: no
 * attack box
 * damage: 8
 * priority: -1
 * hitstun: 3
 * self hitstun: 3
 * direction: 130
 * reversable angle: no
 * power: 80
 * knockback const: 50
 * bypass non-grabbed: yes
 * uthrow
 * duration: 16 (loop 4 times on 4, loop 9 until ground is hit)
 * hitboxes: 11-14
 * cancel when airborne: no
 * attack box
 * damage: 9
 * priority: -1
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 3
 * direction: 85
 * power: 90
 * knockback const: 70
 * bypass non-grabbed: yes
 * dthrow
 * duration: 44
 * hitboxes: 5-32 (tapdance), 40-42 (final hit)
 * refresh rate: 3
 * can fall off: no
 * cpu followup: dair
 * attack box
 * damage: 1
 * priority: -1
 * hitstun: 4 (5 on f33+)
 * hitlag: -1.07
 * self hitstun: 0 (5 on f33+)
 * direction: 20 (75 on f33+)
 * power: 40
 * knockback const: 150
 * bypass non-grabbed: yes
 * nspec
 * duration: 1-26 (startup), 27-35 (suck loop), 36-42 (end), 44-62 (swallow), 64-72 (spit) (intangible 53-63)
 * hitboxes: 7-37 (wind, grab), 52-54 (swallow), 68 (spit)
 * re-enable timer: -1
 * refresh rate (ground): 5
 * max combo: 999
 * hold repeat: yes
 * allow fastfall (air): no
 * attack box
 * damage: 0
 * priority: -1 (0 air)
 * sdi distance (ground): 0
 * hitstun: 4 (0 air)
 * self hitstun: 0
 * direction: 160 (75 on f44+)
 * reversable angle: no
 * power: 50
 * knockback const: 9 (1 air)
 * bypass shield: yes
 * bypass non-grabbed: no (yes on f44+)
 * black mage
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 100
 * max chargetime: 180
 * can fall off: no
 * attack box
 * damage: 0
 * priority: 7
 * hitstun: 15
 * hitstun projectile: 15
 * weight KB: 50
 * self hitstun: 0
 * direction: 50
 * power: 0
 * knockback const: 40
 * bomberman
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * cancel when airborne: no
 * x speed cap: 4
 * hold repeat: yes
 * allow turn: no
 * re-enable timer: 3
 * is long range move: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * captain falcon
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * can fall off: no
 * disable for cpu: yes
 * charge in air: no
 * can use in air: yes
 * allow fastfall: no
 * attack box
 * damage: 20
 * priority: 7
 * hitstun: 4
 * self hitstun: 2
 * cam shake: 3
 * direction: 35
 * power: 30
 * knockback const: 93
 * burn: yes
 * attack box 2
 * damage: 20
 * priority: 7
 * hitstun: 4
 * self hitstun: 2
 * cam shake: 3
 * direction: 35
 * power: 30
 * knockback const: 93
 * burn: yes
 * chibi-robo
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * is long range move: yes
 * allow fastfall: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 16
 * donkey kong
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 100
 * cancel when airborne: no
 * allow control ground: no
 * max chargetime: 72
 * charge retain: yes
 * can use in air: yes
 * allow fastfall: no
 * custom charge glow: "kirby_dkbar"
 * use charge bar: no
 * attack box
 * damage: 12
 * priority: 6
 * charged priority: 7
 * hitstun: 5
 * self hitstun: 5
 * cam shake: 4
 * direction: 25
 * power: 15
 * knockback const: 90
 * fox
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 100
 * max combo: 99999
 * can be absorbed: yes
 * disable for cpu: yes
 * charge in air: no
 * is long range move: yes
 * attack box
 * damage: 1
 * priority: 5
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 105
 * power: 40
 * knockback const: 0
 * goku
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 0
 * cancel when airborne: no
 * air ease: 3
 * max chargetime: 400
 * can fall off: no
 * disable for cpu: yes
 * charge in air: no
 * attack box
 * damage: 2
 * priority: 80
 * hitstun: 3
 * self hitstun: 0
 * direction: 70
 * power: 40
 * knockback const: 16
 * ichigo
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 8
 * re-enable timer: 28
 * is long range move: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 0
 * power: 40
 * knockback const: 0
 * jigglypuff
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 5
 * cancel when airborne: no
 * x speed decay air: 1
 * max chargetime: 99999999
 * max combo: 999
 * hold repeat: yes
 * disable for cpu: yes
 * can use in air: yes
 * attack box
 * damage: 8
 * priority: -1
 * hitstun: 2
 * self hitstun: 2
 * direction: 75
 * reversable angle: no
 * power: 30
 * knockback const: 102
 * link
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 100
 * is long range move: yes
 * max chargetime: 25
 * hold repeat: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 0
 * power: 0
 * knockback const: 1
 * lloyd
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * cancel when airborne: no
 * custom charge glow: "DFoverlay"
 * is long range move: yes
 * attack box
 * damage: 3
 * priority: 3
 * hitstun: 1
 * self hitstun: 1
 * direction: 45
 * power: 0
 * knockback const: 70
 * attack box 2
 * damage: 3
 * priority: 3
 * hitstun: 1
 * self hitstun: 1
 * direction: 45
 * power: 0
 * knockback const: 70
 * mario
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * is long range move: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 30
 * power: 0
 * knockback const: 1
 * burn: yes
 * marth
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * can fall off: no
 * allow control: no
 * max chargetime: 45
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 5
 * hitstun: 3
 * self hitstun: 1
 * direction: 40
 * power: 70
 * knockback const: 70
 * shield damage: 50
 * attack box 2
 * damage: 8
 * priority: 5
 * hitstun: 3
 * self hitstun: 1
 * direction: 40
 * power: 70
 * knockback const: 75
 * shield damage: 50
 * mega man
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * cancel when airborne: no
 * x speed cap: 9
 * max chargetime: 45
 * hold repeat: yes
 * allow jump: yes
 * allow run: yes
 * allow turn: yes
 * allow double jump: yes
 * re-enable timer: 3
 * is long range move: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: -0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * meta knight
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 1
 * cancel when airborne: no
 * x speed accel air: 2
 * air ease: 2
 * x speed cap: 10
 * allow control: yes
 * attack box
 * damage: 1
 * priority: 5
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 105
 * power: 40
 * knockback const: 0
 * attack box 2
 * damage: 1
 * priority: 5
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 105
 * power: 40
 * knockback const: 0
 * attack box 3
 * damage: 1
 * priority: 5
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 105
 * power: 40
 * knockback const: 0
 * naruto
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * cancel sound on end: yes
 * cancel voice on end: yes
 * allow control ground: no
 * max chargetime: 75
 * charge retain: yes
 * can fall off: no
 * charge in air: no
 * custom charge glow: "naruto_fullChargeFlash"
 * use charge bar: no
 * attack box
 * damage: 2
 * priority: 5
 * sdi distance: 0
 * hitstun: 5
 * hitlag: 0.93
 * self hitstun: 0
 * cam shake: 9
 * direction: 30
 * power: 30
 * knockback const: 60
 * ness
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * conserve jump constant: no
 * air ease: 3
 * max chargetime: 70
 * force use at max charge: yes
 * hold repeat: yes
 * can fall off: no
 * attack box
 * damage: 0
 * priority: 3
 * hitstun: 2
 * hitlag: 1
 * self hitstun: 2
 * direction: 0
 * power: 0
 * knockback const: 1
 * peach
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 2
 * attack delay: 6
 * cancel when airborne: no
 * air ease: 4
 * can fall off: no
 * force grabbable: yes
 * allow fastfall: no
 * attack box
 * damage: 3
 * priority: 7
 * charged priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 40
 * power: 40
 * knockback const: 180
 * pikachu
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 100
 * charge in air: no
 * is long range move: yes
 * attack box
 * damage: 10
 * priority: 4
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 20
 * knockback const: 60
 * samus
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * cancel sound on end: yes
 * allow control: no
 * allow control ground: no
 * max chargetime: 72
 * charge retain: yes
 * hold repeat: yes
 * charge in air: no
 * re-enable timer: 3
 * use charge bar: no
 * is long range move: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 16
 * sheik
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * cancel when airborne: no
 * max chargetime: 61
 * charge retain: yes
 * custom charge glow: null
 * use charge bar: no
 * is long range move: yes
 * attack box
 * damage: 0
 * priority: 1
 * hitstun: 1
 * self hitstun: 1
 * direction: 30
 * power: 90
 * knockback const: 1
 * sonic
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * cancel when airborne: no
 * air ease: 0
 * re-enable timer: 60
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: 35
 * power: 45
 * knockback const: 70
 * sora
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * cancel when airborne: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 5
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * shock: yes
 * tails
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 100
 * can fall off: no
 * charge in air: no
 * can use in air: yes
 * is long range move: yes
 * attack box
 * damage: 10
 * priority: 4
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * wario
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 999
 * cancel when airborne: no
 * allow control: yes
 * allow control ground: no
 * charge in air: no
 * x speed decay: 0.01
 * attack box
 * damage: 2
 * priority: 7
 * hitstun: 1
 * hitlag: -2
 * self hitstun: 1
 * direction: 10
 * reversable angle: no
 * power: 60
 * knockback const: 70
 * bypass shield: yes
 * yoshi
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 100
 * cancel when airborne: no
 * conserve jump constant: no
 * allow control: yes
 * allow control ground: no
 * can fall off: no
 * allow fastfall: no
 * attack box
 * damage: 10
 * priority: -1
 * hitstun: 3
 * self hitstun: 6
 * direction: 45
 * power: 50
 * knockback const: 10
 * egg: yes
 * bypass non-grabbed: yes
 * zelda
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * refresh rate: 5
 * air ease: 3
 * attack box
 * damage: 3
 * priority: 2
 * hitstun: 4
 * self hitstun: 0
 * direction: 25
 * power: 0
 * knockback const: 60
 * attack box 2
 * damage: 3
 * priority: 2
 * hitstun: 4
 * self hitstun: 0
 * direction: 25
 * power: 0
 * knockback const: 60
 * attack box 3
 * reverse projectile: yes
 * attack box 4
 * damage: 3
 * priority: 2
 * hitstun: 4
 * self hitstun: 0
 * direction: 25
 * power: 0
 * knockback const: 60
 * zero suit samus
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * is long range move: yes
 * re-enable timer: 3
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 16
 * sspec
 * duration (ground): 29
 * hitboxes (ground): 13-16
 * duration (air): 25 (+7 landing lag)
 * hitboxes (air): 6-7, 16-17
 * can fall off (ground): no
 * hit ease (air): -8
 * allow control (air): yes
 * attack box
 * damage: 23 (17 (or 15 on f16+) in air)
 * priority: 6
 * hitstun: 5
 * self hitstun: 3
 * cam shake: 10
 * direction: 45 (35 air)
 * power: 65 (50 air)
 * knockback const: 72 (70 air)
 * uspec
 * duration: 1-20 (start), 21 (fall loop), 24-34 (attack)
 * hitboxes: 8-14 (rising), 18-23 (hand), 20-23 (falling), 24 (spawn sword wave)
 * refresh rate: 10000
 * reset movement: yes
 * cancel when airborne: no
 * air ease: 0
 * can fall off: no
 * is recovery move (air): yes
 * attack box
 * damage: 8 (4 air)
 * priority: 0
 * hitstun: 3
 * self hitstun: 1
 * direction: 85 (280 on f18+)
 * power: 60 (0 air) (100 on f18+)
 * knockback const: 40 (100 air)
 * sword wave
 * duration: 8
 * hitboxes: 1-8
 * width: 27
 * height: 33
 * max time: 8
 * x speed: 20
 * attack box
 * damage: 5
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 60
 * power: 50
 * knockback const: 75
 * dspec
 * duration: 1-3 (startup), 4-36 (rock; 4-16 start, 17 fall, 19-21 land, 22 grounded, 24-36 end), 38-71 (weight; 38-50 start, 51 fall, 54-56 land, 57 grounded, 59-71 end), 73-79 (weight left), 81-113 (thwomp; 81-93 start, 94 fall, 96-98 land, 99 grounded, 101-113 end), 115-147 (panel; 115-127 start, 128 fall, 130-132 land, 133 grounded, 135-147 end), 149-181 (spike; 149-161 start, 162 fall, 164-166 land, 167 grounded, 169-181 end), 183-214 (landmaster; 183-195 start, 196 fall, 198-199 land, 200 grounded, 202-214 end), 216-248 (moon; 216-228 start, 229 fall, 231-233 land, 234 grounded, 236-248 end)
 * hitboxes: 13-18 (rock), 47-53 (weight), 73-75 (weight left), 90-95 (thwomp), 124-129 (panel), 158-163 (spike), 192-201 (landmaster), 225-230(moon) (invincible 16-26, 51-61, 93-103, 127-137, 161-171, 194-204, 228-238)
 * reset movement: yes
 * cancel: yes
 * cancel when airborne (ground): no
 * can fall off: no
 * force grabbable: yes
 * refresh rate: (15 on f194+)
 * allow control: (yes on f194-201)
 * allow run: (yes on f194-201)
 * allow turn: (yes on f194-201)
 * attack box
 * damage: 18 (3 on f194+)
 * priority: 7
 * hitstun: 4 (2 on f150+, f194+; 3 on f116+; 5 on 225+)
 * self hitstun: 4 (1 on f194+; 2 on f83+, f150+; 3 on f116+; 5 on 225+)
 * direction: 70 (10 on f19+, f54+, f76+, f96+, f130+, f164+; 75 on f83-95, f116-129, f194+; 90 on f225+)
 * power: 40 (25 on f194+)
 * knockback const: 80 (70 air) (0 on f19+, f54+, f76+, f96+, f130+, f164+)
 * floor
 * duration: 17 (no intangible)
 * hitboxes: 7-11
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * weight KB: 100
 * self hitstun: 0
 * direction: 55
 * power: 0
 * knockback const: 110
 * ledge
 * duration: 1-26 (light), 28-47 (heavy) (no intangibility)
 * hitboxes: 15-20 (light), 37-40 (heavy)
 * can fall off: no
 * cancel when airborne: no
 * maintain speed: yes
 * attack box
 * damage: 6
 * priority: 2
 * hitstun: 2
 * weight KB: 100
 * self hitstun: 1
 * direction: 30 (10 on f36+)
 * power: 0
 * knockback const: 110
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * max combo: 999
 * hold repeat: yes
 * can fall off: no
 * attack box
 * damage: 5
 * priority: 0
 * hitstun: 0
 * self hitstun: 1
 * direction: 30
 * power: 1
 * knockback const: 1
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 3
 * reset movement: yes
 * invincible: yes
 * air ease: 0
 * can fall off: no
 * can use in air: yes
 * attack box
 * damage: 3
 * priority: 7
 * hitstun: 12
 * self hitstun: 0
 * direction: -2
 * power: 35
 * knockback const: 170