Weapon Use


 * Not to be confused with Weapon Change, Mega Man's down special move.

Weapon Use (武器使, Buki-shi) is Mega Man's standard special move in Super Smash Flash 2. Mega Man uses one of the five weapons chosen via Weapon Change: Mega Buster, Super Arm, Crash Bomber, Wheel Cutter or Black Hole Bomb. He the starts the match with the Mega Buster by default. If Mega Man charges Mega Buster (in the start of match, without changing of weapon before), he can use double jump.

Origin
In the Mega Man games, Mega Man can copy the special weapons of the Robot Masters he has defeated, each move having unique properties and abilities.

All weapons hail from different games: Super Arm from Mega Man 1, Crash Bomber from Mega Man 2, Wheel Cutter from Mega Man 10 and Black Hole Bomb from Mega Man 9. Mega Buster is Mega Man's signature move and present in all games.

Mega Man briefly changes his color scheme depending on the weapon he is using, much like in his home series where his armor would also change color to match the special weapon in use.

Trivia

 * On earlier demos (v0.5b) Mega Man was able to use Rolling Cutter as one of the weapon choices.
 * According to the first sprite sheet made only Mega Buster was planned to be Mega Man's standard special move, but more weapons were added before he was coded into Super Smash Flash 2.
 * According to the same sheet, Black Hole Bomb was supposed to be Mega Man's down special move before Weapon Change was confirmed.