User blog:Star Solister/SSF2 0.9b impressions

Just some quick notes here and there. I'll add more as I play.

Marth

 * Dair feels hard to land
 * SHFF is a bit difficult to adjust to
 * Fair, bair, uair, fsmash, dsmash, etc. all feel great
 * Up throw chaingrab is back on spacies, but it's somewhat harder to perform
 * Dancing Blade feels a lot harder to perform (not sure if other strokes besides forward are implemented yet)
 * Feels like a good in-between of Melee and Brawl Marth

Sora

 * Down throw chaingrab is gone
 * No Firaga (cuts off quick KO options, no more up+B OOS -> Firaga either for quick punish KOs)
 * Nair feels weaker but quicker
 * Up tilt is more combo friendly
 * Flowmotion forward seems like a good KO option near the ledge? can set up an off-stage edgeguard. Really cool move altogether, also helps Sora's recovery a lot
 * Really needs a quick KO option to make up for loss of Firaga, but overall he's still really good

DK

 * Giant Punch is significantly weaker, even when fully charged (before it could KO at like 40%, now it can't KO until 100%)
 * Down throw chaingrab is no longer guaranteed on Fox at low %
 * Feels a lot smoother overall though
 * Everything else is still there (absurd grab range, aerial power, nair OOS, edgeguarding)
 * Victory pose is fucking creepy
 * BUG: Cargo up (carrying the opponent after a forward throw, then trying to throw them up like in Melee/Brawl) results in DK getting stuck in a cargo pose until he's hit out of it. He can't do anything but jump while he's stuck

Fox

 * He's so smooth :D
 * Largely unchanged from 0.9a from what I can tell (maybe up throw got nerfed a little bit?)
 * Everything's still there

Yoshi

 * Extremely smooth
 * Feels about the same
 * Nair OOS is still amazing

Zelda/Sheik

 * BUG(?): Attempting to play as Sheik from the character select either hangs the game on the loading screen or forces it to take a ridiculously long time
 * Attacks feel a tad bit stronger (especially nair) but that could just be me
 * Very smooth like the others
 * From playing CPU Zelda I can gauge that a lot of her attacks were improved as well (but I hate playing Zelda so I won't be motivated to find out how much they were)

ZSS

 * Forward smash is significantly stronger than in Brawl
 * Down smash -> forward smash KOs as soon as 80% with no DI, maybe 100% with DI
 * Forward air links into stuff
 * Bair/uair are deadly
 * Nair is a good approach option
 * Up smash is really really bad. like really bad. it doesn't even link properly (good thing she has fsmash)
 * Plasma Wire seems to be weaker in comparison (can't KO until ~120%, and only then barely at the ledge when the CPU doesn't DI?!)
 * definitely maining ZSS. smooth, combo friendly, has quick KO options and trapping options, etc.
 * the orange palette swap though :O

Captain Falcon

 * Falcon now gets pushed back when he up + Bs someone, which can be both a good thing and a bad thing. For one, ending an off-stage combo with him is now safer, but on the other hand... One thing I did a lot in v0.9a is, when I caught someone in up + B, I could chase their missed tech with side B very quickly when I came back to the stage and knee them in the face. That doesn't seem as easy now.
 * Up air tip now sends enemies the other way. Again, a good thing in edgeguarding situations sometimes when Falcon's facing the stage/ledge and trying to gimp, but a bad thing if you're accustomed to the 0.9a uair -> uair -> knee combo. The other hitboxes of uair are generally a lot less combo friendly at mid percents :|
 * Down throw doesn't move Falcon anymore, and it sends enemies on more of an angle away (meaning Falcon now has to do a walking CG instead of a stationary one). Up throw is the same.
 * Feels largely the same, except he lost/gained a few options for different situations. New knee effect is rad

Chibi-Robo

 * Smooth, combo-friendly
 * Up air is godly
 * Grab range is ridiculous
 * Has a lot of solid damage racking options (neutral air can do upwards of 17%!)
 * Forward smash is absurdly weak, but up smash and down smash have respectable power
 * Meteor is really strong and leads into a smash followup
 * Dash attack is so weak it jab resets opponents laying down lol
 * Overall a very very solid character with a lot of potential imo