Teetering

Teeter is an animation that is naturally activated by standing near a ledge in Super Smash Flash 2. The character will automatically teetering back and forth over the ledge with a panicky expression. Due to not having ledges in Super Smash Flash; it was not possible to teeter. The effect can only be done when a player walks towards the ledge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the ledge. Characters will teeter regardless of whether the ledge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as jumping, shielding, or attacking). Due to the slippery physics of SSF2, it can be hard to teeter.

Trivia

 * Many teetering animations are based on the fighter's original game; for example, 's and ' teetering animation is a reference to how he teeters in classic Sonic games.
 * On the bottom platforms of Meteo Campaigns; on the left side of the stage characters will teeter regardless if they are near a ledge or not, while they will not on the right side of the stage even if they're near the ledge.
 * Some of the characters did not include the audio along with the stun.