Stall-then-fall

A Stall-Then-Fall is a move introduced in Super Smash Bros. Brawl where a player stalls, or stays, in the air and then falls quickly. This move is available to some players in Super Smash Flash 2.

Goku

 * Down Aerial: Goku shoots diagonally downwards hands first like a missile, and anyone who touches him will be powerfully meteor smashed. If Goku touches the ground, another weaker hit will send the opponent upwards.


 * Kaiō-ken Goku's Down Aerial: It is a more powerful version of normal Goku's down aerial.

Ichigo

 * Gazan: Ichigo stalls in the air, thrusts his blade horizontally underneath himself, and falls quickly. However, it is dangerous to use this move off-stage because this move does not stop until Ichigo reaches the ground. This move meteor smashes opponents and does not cause helplessness.

Kirby

 * Stone: Kirby transforms into a hard, heavy object while in the air and falls quickly. This move can be cancelled at any time by pressing the B button in the air, negating Kirby's momentum in the process.

Lloyd

 * Down Aerial: Lloyd slightly jumps into the air and falls a short distance at a 45 degree angle with his sword extended in front of him. The move meteor smashes opponents, sending them diagonally downward with Lloyd during the first several hits before sending them straight downward. The most that the move can deal is 8 hits. The last hit of the move (where Lloyd moves his swords back behind him) is the strongest, yet it has weak set knockback. However, it can KO grounded opponents.

Sonic

 * Super Sonic's Down Aerial: Super Sonic extends one leg, and falls diagonally.
 * Bounce Attack: Sonic curls into his ball form, rockets downwards, and strikes the ground with force, propelling him back into the air. If it comes in contact with an aerial opponent, he or she will be powerfully meteor smashed. However, it is dangerous to use off-stage because Sonic will not stop until he hits an opponent. Also, Sonic does not bounce off aerial opponents if the move connects with them.

Wario

 * Down Aerial: Wario does a front flip while stalling and quickly falls downwards bottom-first (like the Yoshi Bomb), powerfully meteor smashing anyone below him. If the move connects within the first few frames, Wario does not bounce off the opponent. If it connects afterwards, Wario bounces off the opponent. This move is dangerous to use offstage because Wario will not stop falling if he does not hit any opponents. Wario can escape the move's animation and recover after the move hits a player. One must be careful to use this move offstage as a miss will result in a self-destruct.

Yoshi

 * Yoshi Bomb: On the ground, Yoshi jumps up a decent distance, flips forwards, and rockets downwards, hitting anyone that comes in contact with him on the way down. In the air, Yoshi does the same actions, minus the initial jump. Like Wario's down aerial, using this move off-stage will cause a self-destruct. This move can be aimed to the left or right slightly.

Zero Suit Samus

 * Down Aerial: Zero Suit Samus does a down kick. One must be careful to use this movement off the stage as a miss can result in self-destruction.