Demon Fang

Demon Fang, known in Japan as Demon God Sword, is a recurring attack used by Lloyd Irving in the Super Smash Flash series.

Overview
Demon Fang involves Lloyd creating a shockwave projectile on the floor, which will slide along the floor, causing damage to anything that comes into contact with it.

In the original Super Smash Flash, Demon Fang is 's down attack. As with other projectiles, the shockwave covers a great distance. It deals 7% damage per frame, and because the projectile travels somewhat slowly and goes through opponents, this makes it a very easy attack to rack up damage with. This is one of the few attacks in the game that cannot be held indefinitely, as attempting to do so will cause Lloyd to uses his instead. However, holding an item will allow Lloyd to do so.

In the reboot, Super Smash Flash 2, Demon Fang is now 's standard special move. The move deals much less damage and knockback compared to the Super Smash Flash version of this move, this time only 4% damage, most likely because of the drastically improved game mechanics. Once again, the move travels through opponents it hits, making it possible to hit multiple opponents with the same shockwave. The move itself has extremely low priority, making it rather useless against characters with fast projectiles, such as or.

Double Demon Fang
Double Demon Fang, known in Japan as Demon God Sword: Twin Fang, is a variant of 's standard special move in Super Smash Flash 2. As the name suggests, this technique allows Lloyd to fire two Demon Fang projectiles one after the other. It is performed by rapidly pressing the special button. This technique can be linked with Lloyd's up smash or Sonic Thrust, making it an excellent KO move if the combo is timed correctly.

Origin
The Demon Fang arte was first introduced in Tales of Phantasia and has been a staple in the Tales series since then. It is usually one of the first artes that a character learns or starts with, and most main protagonist characters throughout the Tales series, Lloyd included, have the capability to use this arte. It acts very similar to how it does in the SSF games, in that the character launches a ground projectile that cannot hit any flying or jumping targets. This arte is useful for melee characters who need to stay away from enemies temporarily and damage them from a distance, while waiting for healing or support from an ally.

Trivia

 * Prior to v0.9a of the SSF2 Demo, Demon Fang was a chargeable move that would become more powerful with a greater charge.
 * In v0.8, Double Demon Fang was performed by fully charging the attack.