Reflector (Falco)

Reflector (リフレクター, Rifurekutā), also known amongst the community as the Shine, is 's down special move in Super Smash Flash 2.

Overview
Falco's reflector behaves similiarly to 's variant. When Falco uses it, he generates an aqua-colored hexagonal barrier capable of reflecting almost every projectile in the game (with the exception of Fox and Falco's lasers). Additionally, if an enemy is next to Falco and he is using the reflector, he/she will receive 9% damage (8% damage if the Reflector is stale) and will be stunned. When used in midair, it can slow down Falco's falling speed which can be helpful for mind games and helping him recover.

Falco's reflector, however, has very important differences. In addition to dealing higher damage and being aqua instead of light-blue, Falco's reflector sends enemies upwards. This allows for very strong aerial combos, but prevents the move from being a potential edge-guarding tool. Additionally, it seems to have a slightly smaller hitbox when compared to Fox's reflector.

One of the Reflector's biggest strength points is the fact that Falco can jump cancel it, like he could in Super Smash Bros. Melee, into any aerial, another reflector, a grab, up tilt or an up smash. This is very important for Falco's quick combos.

Pillar combo
The Pillar Combo is Falco's most important combo. It involves the use of the reflector to send the enemy in the air, following a down aerial, which, once the enemy is sent back to the ground, can be followed with another reflector, and so on, locking the enemy into a combo that can be continued for a very long time by reading the opponent's DI and with tech chases. This combo is mostly used to rack up damage.

Multishine
A Multishine is a trick that allows Falco to use the Reflector many more times than normally possible. To perform this, Falco must be on the ground and repeatedly use Reflector and short hop. There is a 2-frame window in which the short hop may be canceled by the Reflector. Reflector can also be jump cancelled; this makes a loop in which Falco may Reflector, cancel it by short hopping and cancel the short hop by shining again. As each Shine is an individual Shine, each will damage enemies hit. There are 3 main uses: to rack up damage, Multishine lock someone into a wall or used as the shine taunt. Down throw, if not teched, will easily set up for a Multishine, increasing damage output. If the opponent being shined is up against a wall, they will not be able to do anything while being Multishined. The Shine taunt is a regular Shine, followed by many Shines in a short amount of time.