Hoop damage

Hoop damage is the damage that a fighter receives in Super Smash Flash 2 when they are out of the camera's boundaries but not at the blast lines of the stage. It is received at a rate of 1% per second in order to discourage players from simply hiding near the blast lines.

While out of the camera's boundaries, characters are shown in a small circular hoop near the boundaries of the camera with a gray outline and black background. This hoop has a small arrow on the edge pointing to where the character is, which is colored after the player number in free for all matches or the team color in team battles.

Despite originating in the Super Smash Bros. games, hoop damage was not present in Super Smash Flash due to the limited physics of the game, as well as the absence of camera boundaries in general.

Trivia

 * Hoop damage is disabled in Training and Stadium disables hoop damage, and the All-Star Rest Areas in Melee and Brawl also disable hoop damage if players leave the arenas. Furthermore, Charizard, Meta Knight and Kirby have up throws that send them above the upper blast line with the accompanying Magnifying Glass, but they will not take hoop damage.
 * In addition to hoop damage, the hoop itself is disabled in Home-Run Contest, Multi-Man Smash, and Crystal Smash, instead only showing the arrow.
 * Only the character itself is shown in the hoop, and it does not display effects such as being buried or frozen.