Rayman (Super Smash Flash 2)

Rayman is a newcomer unlockable character in Super Smash Flash 2. His reveal was shown during the Day 3 livestream at Super Smash Con 2018. His appearance is based on his design in the game Rayman Origins.

Attributes
Rayman is a speedy yet floaty medium/light weight character. He has a fast run and air speed. His falling and walking speeds are slow.

Rayman's strengths are that he has very fast framedata. He also has an excellent combo game in the forms of down tilt, up tilt,neutral b, down b, side b, down air, neutral air, and up air near the ground. He also has a great edgeguard game with his forward air, back air, down air, and neutral air all having lingering hitboxes, while also being somewhat powerful. He can also maintain stage control with his down b, the plum as he can use it as an emergency platform and send it at his opponents.

He has a decent grab and throw game, with a combo throw in his up throw, a tech chase creator in his down throw and back throw, and his forward and back throws setting up edgeguards (with forward throw having slight combo potential at low percents.) However, he has no kill throw, with forward throw, his strongest throw, not killing well beyond 200 percent, and his grab acting like a tether grab, while having long range, is also laggy.

Rayman also has a great neutral game, with his down b, the plum, and his side b a tornado projectile, being able to trap opponents in.

Rayman does, however, have some noticeable weaknesses. Many of his moves have blindspots as they stretch out his hands with no hitboxes in between the hands and body. Another being his terrible recovery, with his up b gaining almost no vertical height and his neutral b not being a tether recovery (despite being a tether).

His third weakness being that his kill power is limited outside of his smash attacks, as he doesn't have a kill throw, and his aerials won't kill until the higher percentages.

External link

 * Rayman's reveal video