Mushroom Kingdom II (Super Smash Flash 2)

Mushroom Kindom II was meant to return for Super Smash Flash 2 with a new updated design and hazards, but it was confirmed in the last DOJO!! that this stage was cut out of the final release in favor of the all-new Mushroom Kingdom III. However, the stage itself was playable since demo v0.5b to demo v0.7, and it was removed on demo v0.8a.

Layout
Pending.

In Super Smash Flash 2
Mushroom Kingdom II was added into v0.5a of the SSF2 Demo where it stayed in the three following demo releases receiving several updates until it was confirmed Mushroom Kingdom III would replace it and was ultimately out of the game when v0.8a was released.

The stage was rather similar to its SSF counterpart in terms of layout. Some hazards were included in this incarnation such as Birdo, who made brief appearances in both sides of the foregrounds to hurt combatants by shooting eggs at them. A Pidgit would also descended on its carpet. This carpet would worked as an extra platform. A gimmick that was planned but never implemented was the ability to pick turnips, similar to 's Vegetable move, who would been buried in the ground as soon as the match starts.

Music
Peding.

Origin
This stage is from Super Mario Bros. 2, but the graphics of the background of the stage are from the Super Mario All-Stars' version of Super Mario Bros. 2. In Super Mario Bros. 2, a Birdo will be at the end of every area. Birdo will shoot eggs at the player. From the SSF2  version of the game, Birdo would have comes from either side of the stage and shoot eggs at the players. In Super Mario Bros. 2, characters have to jump on a Pidgit and take its carpet to proceed through a level. For SSF2, characters would have the ability to jump and stand on Pidgit's carpet.