Double jump cancel

Double jump canceling, sometimes abbreviated as DJC, is a tactic or technique in Super Smash Flash 2 used by, and to some extent , who can attack immediately after their midair jumping to cancel their upward momentum and land on the ground soon after their attack. DJC is used to perform aerials in quick succession, allowing for aerial combos and KO's to be performed more quickly. However, if missed time this will cause the character to gain height resulting in a super jump.

To DJC, use an attack during the "bouncing" frames of your second jump, after releasing the jump button. Inputting an attack while the jump button is still held will initiate a super jump.

Ness
Ness's aerial game is revolved around DJCing because his aerials have high priority and good combo potential. He can approach with a DJC'd Fair and kill with a DJC'd Bair. He can DJC into his Dair which can help him take out opponents faster and use PK Thunder to help him recover back to the stage. He can also use PK Fire to DJC.

Yoshi
Yoshi's aerial game is revolved around DJCing. His Bair and Dair have good damage racking ability. Due to his Double jump's unique property, he can counter some attacks by DJCing. The biggest down side to this for Yoshi if he uses this off stage or is knocked out of his Super Armor he loses his second jump, his main means of recovery, and might end up self-destructing even with Egg Throw being able to be used as a recovery.

Peach
Peach does not revolve around DJCing because of her float canceling. But, she can use DJC as a movement mix-up instead of floating. She can perform all aerials except up-aerial