Mr. Game & Watch (Super Smash Flash 2)

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Mr. Game & Watch is a veteran character that appears in Super Smash Flash 2. He was revealed on Apex 2015 Day 3. His moveset is a combination of his moveset in the Super Smash Bros. series. His sprite design is based on his appearance in Super Smash Bros. Brawl.

Attributes
Pending.

Ground attacks

 * Standard attack: Pulls out a insecticide pump. Can continue by pressing attack button repeatably Based on Greenhouse.
 * Down tilt: Flips a manhole cover in front of him. Based on Manhole.
 * Down smash: Takes out two hammers and slams them on the ground. Based on Vermin.
 * Side tilt: Thrusts a chair in front of him. Based on Lion.
 * Forward smash: Attacks with a lit match.
 * Up tilt: Waves a flag with the number one above him. Based on Flagman.
 * Up smash: Head becomes a diving helmet and he bashes upwards with his head. Based on Octopus.
 * Dash attack: Slides his head along the ground while wearing a helmet. Based on Helmet.

Aerial attacks

 * Neutral aerial: Hold out a bowl with two fish coming out on each side, hitting multiple times. Based on Tropical Fish.
 * Forward aerial: Takes out a box and attacks with it. Damage depends on how long move last.
 * Back aerial: Takes out a turtle and attacks behind him. Based on Turtle Bridge.
 * Up aerial: Raises a pump above him, blowing puffs of air above him twice. It pushes characters above Mr. Game & Watch upwards if they are out of range of being damaged, the wind being more powerful closer to Mr. Game & Watch.
 * Down aerial: A Stall-Then-Fall. Mr. Game & Watch takes out a key and slams it downward. This Stall-Then-Fall attack propels Mr. Game & Watch downwards and is a meteor smash if the initial hitbox is landed and sweetspotted. Can be moved left or right a bit.

Grabs and throws

 * Grab: Reaches out. Short duration.
 * Pummel: Bashes the enemy with his alarm bell, somewhat slowly. Based on Alarm.
 * Forward throw: Juggles the enemy as a ball, then the enemy is launched forward. Based on Ball.
 * Back throw: Same as other throws, with backwards knockback. Based on Ball.
 * Up throw: Same as other throws, with upwards knockback. Based on Ball.
 * Down throw: Juggles the enemy as a ball and throws the opponent onto the ground.

Other

 * Ledge attack: Climbs up and hits opponents with a bell, creating an alarm noise. Based on Alarm.
 * 100% ledge attack: Like his fast ledge attack, but slower. Based on Alarm.
 * Floor attack: Gets out a hammer and slams it in front of him, then behind him. Based on Vermin.

Misc.

 * Entrance: Moves along a line of unlit Mr. Game & Watch sprites.
 * Taunts:
 * Standard: Rings his bell high.
 * Side: Swings his bell directly forward.
 * Down: Swings his bell close to the ground.
 * Fanfare:
 * Wins:
 * Loses:

Trivia

 * All of Mr. Game & Watch's moves use objects from games in the Game & Watch series, making him the only character to have every single move in his arsenal based on a game he appeared previously before.
 * Mr. Game & Watch,, , and  are the only characters who had unlockable status in at least one of the Super Smash Bros. games to be always starters in SSF2. While  and  are also starters, they had to be unlocked in the demo they debuted in.
 * Mr. Game & Watch is the only one that has never been a starter.
 * Mr. Game & Watch is one of four characters to have his availability status swapped from unlockable to starter between his transition from SSF to SSF2, the other three are Jigglypuff, and.
 * Mr. Game & Watch has the highest number of different colors out of the entire known roster, numbering at thirteen, more than twice that of the rest of the cast.