Taunt

A taunt is a special action in Super Smash Flash 2 that causes the character to perform a brief, often mocking animation. Taunting is generally intended to mock, provoke, or annoy opponents or to show off after scoring a KO. It is performed by pressing the taunt input while grounded, and there are four types of taunts that can be performed based on which direction is held: the neutral taunt, the side taunt, the down taunt, and the up taunt (whom only one character has).

Taunts vary in length and cannot be acted out of, leaving the player vulnerable to opponents throughout the duration of the animation. The majority of taunts have no effect on gameplay other than shifting a character's hurtboxes. Exceptions include, , and , all of whom have weak hitboxes on certain taunts; , whose taunts make him lose his Copy Ability; and , whose side taunt deals recoil damage.

Taunting is one of the many aspects from the official  series to not appear in the original Super Smash Flash.

List of taunts
These are the taunts present in the current version of the game. It should be noted that while it is confirmed that all characters will eventually have three taunts, not all characters currently possess the three of them, with some recycling the same taunt for other spots. Additionally, Pichu has an exclusive up taunt, giving it four taunts in total, and there are currently no plans to give four taunts to each character. Attempting to perform an up taunt with a character other than Pichu will result in a down taunt.

Taunt canceling
Taunt canceling is a technique that allows a player to cancel their taunt animation prematurely. It is mainly performed by sliding off of a platform or having it disappear during a taunt. This ends the animation and leaves the character actionable, and any audio that started during the taunt will continue to play. This is often performed for mindgames or other humorous purposes.

Trivia

 * and are the only characters with taunts that can damage opponents.
 * Prior to Beta 1.2, Bowser had a taunt that could do so as well. The effect was removed in that update.
 * Prior to Beta 1.0, all characters' taunts could be held endlessly.
 * Since then, has been the only character to retain that with his down taunt.