McLeodGaming Direct

McLeodGaming Direct is an online digital presentation made by McLeodGaming, inspired by Nintendo's own Nintendo Direct presentations. Its current focus is to demonstrate and announce new content to be present in Super Smash Flash 2 such as information about characters, game modes and new features coming up in the new demo. Currently, two presentations have been shown off.

McLeodGaming Direct - Super Smash Flash 2 v0.9b (7/21/14)
The first direct was released on July 21, 2014 and had a duration of 12 minutes and 50 seconds. It primary focused on version 0.9b of the Super Smash Flash 2 Demo. It was presented by SSF2 Developer, Max Void Silverman.

Character announcements

 * , first revealed on the SSF2 APEX 2014 booth, was shown with upgraded visual effects and moves, now being a completely full character. He uses an assortment of everyday objects in his attacks. His companion and best friend, Telly Vision is now alongside Chibi-Robo on the battles, giving him "emotional support", though he is not part of Chibi-Robo's moveset since he is not the type to interfere in combat. When using his plug, or his toothbrush on his attacks, he will now emmit an electrical charge, or a trail of bubbles respectively. His Final Smash was revealed to be his bigger counterpart, Giga-Robo.
 * Characters' upgrades were shown. was shown off as being a lot like he is in his games where he is a combo-oriented character, with Strike Raid now being his standard special move and Flowmotion his new side special move.  was shown with a new design and a new ability, the Flash Step, being part of many of his attacks and movements, leading him to a new fighting style never seen before.  was shown with a slight upgrade, as he is now able to have 5 bombs of any type on stage at once and throw bombs upwards or downwards.
 * Many characters were given traction and friction fixes, making them wander around the stages more normally. and  were shown with these improvements as examples.
 * A brief teaser of an upcoming major update was shown, revealing 's appearance in SSF2 as a playable character. However, he would not be playable on demo v0.9b, but in the upcoming major update excluding patches. His teaser was made very similarly to trailers' style, albeit the fire in the intro was missing and only the character's presentation was shown.

Game modes announcement

 * After showcasing multiple Special Smash modes, the direct showed the final special modifier to be revealed before the demo released, Turbo. Coming directly from the Super Smash Bros. Brawl mod, Project M, Turbo mode works exactly the same way, letting characters create a new way of fighting by using a complete lack of ending lag on attacks to create a lot of combos non-stop. The devs also prepared a short video of what the special modifier can offer.
 * Online was finally showcased on the game's menu. As expected, the mode itself would come out in the new version of the demo. Players can create an account, log in with their username and password, and create hosting rooms. Special modifiers can be selected on online battles. The Waiting Room, previously a multiplayer stage before being removed, returns with a new design to serve the same purpose it had in Brawl, which is occupying the player before a battle begins. Sandbag was confirmed to return as well.

Other announcements

 * The direct briefly mentioned other things that were not talked about in detail, such as the new Target Smash stage and the replay feature.
 * The release date of the demo v0.9b was revealed to be on July 24, 2014. Online mode would be included with release for a select number of players before being rolled out over the span of a week to the rest of the community.

McLeodGaming Direct - Super Smash Flash 2 Beta (1/25/15)
The second McLeodGaming Direct was released on January 25, 2015 and had a duration of 21 minutes and 43 seconds. It primarily focused on the final demo version, officially named in this direct as Super Smash Flash 2 Beta, and was presented by Void once again. While originally programmed to be released at 6 PM EST, some technical difficulties pushed the direct back one hour late at 7 PM EST. This direct was shown to let people know what to expect at APEX 2015.

Character announcements

 * , first revealed at the end of the first direct, was shown with raw gameplay for him for the first time. All of his special moves were revealed, starting with his side special being Move, a spell that casts a hand-shaped psynergy orb that keeps travelling forward as it damages opponents on its way. It is the same attack he uses in Brawl as an Assist Trophy but with the difference being that it can combo the attack into different directions. His standard special is Growth, which makes vines to grow out from Isaac's hands to bind opponents, leaving them open to other attacks. His up special is Lift, which true to its name makes Isaac create a psynergy hand that launches him into the air, open to new attack possibilities. Finally, his down special is Gaia, a move that allows Isaac to cast a psynergy circle in the ground to cause an earth pillar to rise from the ground, dealing damage to opponents.
 * Character upgrades were shown. was shown off again, revealing a slightly reworked set of attacks to appear more graceful in movement, much like he is in his games. He also gains two new special moves: he now has a new up special move called Aerial Recovery, which launches Sora into the air, from where he can cancel the move into any other attack without losing momentum, and his new down special move is Command Deck, a move reminiscent to his old Magic Swap and Magic Cast attacks from previous demos, which cycles between, Blizzard, and  respectively before starting over.  was shown to have been given some graphical updates to his swords, changing the way he attacks depending on which sword is facing forward, as his swords no longer change hands when facing a different direction. Flamberg always will be on his left hand, and Vorpal Sword always will be on his right hand.  was shown to be given a new special move called Airlift, in which Tails throws himself forward in hopes of catching an opponent. If he succeeds, he will grab the opponent and carry them as he keeps flying, ultimately launching them into the air.  got revamped with a new design from scratch, having more fluid animations and increasing her reach.
 * As with the past direct, there was a teaser near the end of this one, similar to Isaac's reveal. This one revealed as a new playable character for SSF2 Beta.

Game mode announcements

 * Classic was revealed for the first time. It works very similarly to previous installments of Super Smash Bros. before the 3DS and Wii U versions. The player has to pass over a series of stages, confronting several opponents on the way to the end, but with a new twist: the Peril Roulette, which may either give the player an advantage or disadvantage for the incoming match such as making the opponent overpowered or giving them a Turbo modifier. Depending on the difficulty, this could apply only to the player and/or the opponent.
 * Home-Run Contest mode was announced. This mode works exactly as it does in Super Smash Bros. Brawl.
 * A brand new and original game mode called Arena was shown. This mode focuses on more action-oriented mini-games, unlike those in Stadium. The only mode shown was Sandbag Soccer, which puts the players to "kick" and throw out the Sandbag into the opponent's goal. The higher percentage damage the Sandbag has, the faster and farther it will launch and the more difficult it will be to stop it.

Other announcements

 * Character-specific Target Smash stages were confirmed for each character in the game, in addition to the regular Target Smash stages. This was revealed along with a new universal Target Smash stage where the targets move quickly around it, making it harder to break them. However, two years after Beta's first release, character-specific Target Test stages were not released, nor there has been any new information revealed about them.