Sora

Sora (ソラ, Sora) is the main protagonist of the Kingdom Hearts franchise and is a playable character in Super Smash Flash 2.

Character description
Sora was designed by Tetsuya Nomura as the main protagonist of Kingdom Hearts. However, he was not originally slated to be the main protagonist as Disney wanted Donald Duck to be the main protagonist of the game while Square wanted to have Mickey Mouse as the main protagonist. Nomura wanted neither as the protagonist of the game and went on to design his own main protagonist with the concepts of the Disney characters in mind which resulted in the creation of Sora. Sora originally wielded a weapon resembling a chainsaw; however, the weapon was not well-received by Disney which led Nomura to redesign the weapon into a keyblade. Sora's original outfit in Kingdom Hearts was also designed with Mickey Mouse in mind with Mickey Mouse's trademark white gloves, red shorts and giant yellow shoes due to Square's original preference to have Mickey as the main character of the game. The tail was removed as the staff found his design to be similar to the one of the Final Fantasy IX protagonist Zidane Tribal who also had a tail. After a talk with the Disney staff, the design was further reworked, and Nomura finished it after a night's work.

One of the main concepts of Sora's character in the series is that, according to Nomura, he is a normal boy instead of a supernatural being even though he is deeply connected with other characters from the series. With Sora, Nomura wants to give players the message that even though they are not important people, they can have the opportunity to accomplish notable actions. This was emphasized in Birth by Sleep's secret ending, game in which he hoped players would like to see him.

Sora has a typical brave and heroic personality, meaning he'll willingly risk his life, even for people he doesn't even know yet. He's extremely loyal to his friends, and has shown to be extremely forgiving to Riku (even forgiving Riku for the times he's tried to kill him) and highly protective of Kairi. He constantly "thinks positive" and is therefore highly optimistic.

Sora is an upbeat person, although he is simple minded at times he has a strong sense of justice. Sora has matured over a year's time, for instance when battling enemies he has more serious expression on his face. Sora is more confident than before and takes charge of his group. He has also taught some of his friends a lesson like when Beast quit after Xaldin stole his rose. He reassured him that they would get it back.

In Super Smash Flash 2
Sora was the second newcomer confirmed in the trailer and appears as a starter character. His moveset and design are from Kingdom Hearts II. He appears as a playable character in v0.6 of the SSF2 demo.



Normal Ground Attacks

 * Combo attack: Three hit combo from Chain of Memories: Sora hits with the key vertically, then outwards, then horizontally. First two hits deal 3%, and the last hit deals 4% for a total of 10%.


 * Down Tilt: A sharp slice with the Kingdom Key. 5%


 * Down Smash: Sora pivots and spins on the Kingdom Key. 13% uncharged, 19% fully charged.


 * Forward Tilt: Sora attacks forward with a batting motion. 12%.
 * Forward Smash: Sora charges, then dashes forward with the Kingdom Key in front of him. 17% uncharged, 24% fully charged.


 * Upward Tilt: Sora thrusts the Kingdom Key up in the air very quickly. 7%.


 * Upward Smash: Sora thrusts the Kingdom Key up in the air. 15% uncharged, 21% fully charged.


 * Dash Attack: Sora dashes quickly. 12%.

Aerial Attacks

 * Neutral Aerial: Sora twirls around in mid-air, also slowing his descent. Can easily hit multiple times. 10%.


 * Forward Aerial: Sora slashes forward. This move has weak, horizontal set-knockback. 11%.


 * Backward Aerial: Sora does a front-flip, moving forwards slightly. 11%.


 * Upward Aerial: Sora delivers a midair uppercut. This move has weak, vertical set-knockback. 11%.


 * Downward Aerial: Sora spins like a top, using the Kingdom Key as an axis. Only the first hit meteor smashes. Deals multiple 1%-2% hits.

Grabs and Throws

 * Grab: Sora grabs the opponent.


 * Pummel: Sora hits the combatant with the Kingdom Key. 3% first hit, 2% every subsequent hit.


 * Forward Throw: Sora smacks the opponent with the Keyblade. 7%.


 * Backward Throw: Sora rolls forwards in the opposite direction and throws the enemy backwards. 8%.


 * Upward Throw: Sora knocks the enemy into the air with the Kingdom Key. 6%


 * Downward Throw: Sora whacks the opponent into the ground with the Kingdom Key. This move interestingly does not provide any knockback. 3 hits for 7% each, totaling 21%.

Other

 * Ledge Attack: Climbs up while jabbing Kingdom Key forward. 4%.

Misc

 * Entrance: Sora exits out out the Door to Darkness and summons the Kingdom Key.


 * Taunt: Sora holds the Kingdom Key behind his head.


 * Special Abilities:
 * Gliding.
 * Revival platform: A miniature version of the Gummi Ship.


 * Fanfare: Short version of Olympus Coliseum BGM from "Kingdom Hearts".
 * Win: Sora twirls his keyblade and poses with the Kingdom Key on his shoulder.

Role in The Flash Of Shadows Currently unknown.
 * Lose: Looks at the ground sadly.