Super Smash Flash 2 Demo/Version 0.2a

Version 0.2a was the second major release of the Super Smash Flash 2 Demo, released on April 2, 2008. It did not add any new characters or stages, but did contain a number of updates and polishes in terms of gameplay.

Differences from v0.1b
All major bugs with the v0.1 series were fixed. Up specials would now function properly when used from the ground, and CPU opponents were no longer self-destructive.

This demo added many more options to the menu, such as the ability to customize controls, which as a direct result enabled multiplayer support. Stock matches, item frequency, start damage, and player number display could also be toggled.

Designated shield and jump keys were added. The addition of a shield key enabled the former command, pressing down twice, to change to its current function - dropping through platforms.

Aerial attacks were greatly improved. Attacking while moving now kept the fighter's momentum, and up aerials could no longer be charged in midair, though they still used the same animation as up smashes.

's F.L.U.D.D. became chargeable, making it function similarly to Green Missile. 's Stunning Slash was replaced by the less-abusable Gazan. All Final Forms now had a time limit, and Cook Kirby was no longer a one-hit KO.

Chargeable special attacks could now be fired early by pressing the Special Attack button again rather than the Standard Attack button, like in the official games, though they still could not be cancelled yet.

Other oddities from the v0.1 series were also fixed, such as 's Tempest no longer being misnamed as Tiger Blade.

Notable glitches and bugs

 * Hitting with Bankai Ichigo's Multislash would inexplicably refill the final form's time limit.

Trivia

 * v0.2a was the first demo to be released after Super Smash Bros. Brawl was released in North America. However, changes based on Brawl would not start appearing until v0.2b.