Meta Knight (Super Smash Flash 2)

Meta Knight is a playable veteran character in Super Smash Flash 2 and is now a completely independent character, not tied with Kirby as he was in the first game. Meta Knight also comes with a complete new move set that is directly taken from Super Smash Bros. Brawl. His sprites are completely custom made and based on his appearance in Brawl, as opposed to 's brawlified sprites from Kirby Super Star Ultra.

Meta Knight currently ranks 4th on the current tier list (the highest ranked Kirby character, and his tier position is close to his number 1 position in Super Smash Bros. Brawl). Meta Knight has a good air and ground game, amazing recovery options, a majority of his attacks have transcendent priority, he also has good reach in almost all of his attacks due to having a disjointed hitbox, has good attack speed, good combo ability and kill moves in his forward and down smashes, sweet spotted neutral aerial and the initial hitbox of Shuttle Loop. He also has great ground mobility with having the sixth fastest dashing speed and using the Dimensional Cape ground canceling technique to move around the battlefield. Meta Knight has five midair jumps, the ability to glide and can use all of his specials to recover, thus giving him one of the best(if not the best) recoveries in the current demo. He is also one of the best edge guarders and he is amazing at gimping his opponents.

Meta Knight still has his flaws in being a lightweight (tied with for 4th lightest) and slow falling speed which makes him easy to be KO'ed vertically and horizontally. A majority of his attacks are easy to Smash D.I. out of, especially his KO moves. He lacks a projectile and a way to deal with high-priority ones outside of his small frame & very low crouch. However, his pros overshadow his cons and that's why he is ranked close to the top of the list. Even with the nerfs he recieved from being broken in Brawl; Meta Knight is still a efficient character in the game.

Attributes
Meta Knight's transition from Brawl to SSF2 shows him receiving some nerfs, but overall re-balanced. Meta Knight has a disjointed hitbox, fast attacks and good combo potential. Meta Knight has a good number of Transcendent Priority in some of his attacks. Meta Knight has great recovery options due to him having five Midair jumps, all his specials can used as recoveries and he can glide twice. Meta Knight has good air game with his fast and damage racking aerials. He also has a solid ground game with his tilts, smashes and grabs. He can Chain grab some characters with down throw and chain throw most( if not all) with his forward throw thanks to his dash grab giving him nice distance to re-grab the opponent. He has some good kill moves with his down smash (second hit), forward smash, Nair, Shuttle Loop(initial hitbox), and Fair, Bair & Mach Tornado(when the opponent is at high percentages and near the upper blast line). He can use the Dimensional Capefor mobility by ground canceling it to get rid of the ending lag and use it for mix ups. Due to his small size he is less vulnerable to shield stabbing then other characters. He also has a fast roll and air dodge. Meta Knight is good at gimping opponents which is also one his best killing options. Meta Knight also lacks a meteor smash and has to rely on stage spiking to get early KOs.

However, Meta Knight suffers from being a lightweight(tied with for being the fourth lightest), his poor air speed outside of his aerials and some of his attacks can be SDI'ed out of.

Ground Attacks

 * Standard Attack: Rapidly slashes upward. Will continuously slash above him as long as the attack button is held and will 2% damage.
 * Down Tilt: Performs a low stab. 6%
 * Down Smash: Slashes his opponent with great strength. 11-13% uncharged(24% if both hits connect). 16-19% fully charged(34% if both hits connect).
 * Forward Tilt: Strikes opponent with his sword. first 4%, 3% second hit, 5% third hit.
 * Forward Smash: Slashes his opponent with great strength. 14% uncharged. 20% fully charged
 * Up Tilt: Jumps and performs a stab above of him. 7%
 * Up Smash: Performs 3  consecutive powerful slashes above him. 9% uncharged. 13% fully charged
 * Dash Attack: Dashes and does a slide kick. 7%

Aerial Attacks

 * Neutral Aerial: Spins in a circle with his sword around him. One of his best killing moves when sweetspotted 11-12%. 17% if two hits connect.
 * Forward Aerial: Performs 3 consecutive slashes. 12%
 * Backward Aerial: Performs 3 consecutive slashes behind him. 12%
 * Upward Aerial: Does an upward slash. 6%
 * Downward Aerial: Does a downward slash. 7%

Grabs & Throws

 * Grab: Meta Knight grabs his opponent.
 * Pummel: Strikes his opponent with his blade. 3% per strike
 * Forward Throw: Throws his opponent forward. Can chain throw. 5%
 * Backward Throw: Grabs opponent, turns around then slashes them. 7%
 * Upward Throw: Flies high into the air then crashes back down into the ground with opponent. 8%
 * Downward Throw: Puts opponent beneath him and kicks them repeatedly. Can chain grab. 11%

Other

 * Ledge Attack: Pulls himself onto the stage does a quick slash. 8%
 * 100% Ledge attack: Unknown
 * Wakeup attack: Slashes both sides. 5%

Misc.

 * Entrance: Teleports on to the stage, wrapped in his cape.
 * Taunts:
 * Neutral: He flaps his wings and says "come"
 * Up: Same as the neutral
 * Side: Same as the neutral
 * Revival platform: Unknown
 * Fanfare: Meta Knight's Victory Theme from Super Smash Bros. Brawl
 * Wins: Teleports with his cape and poses for the player.
 * His secondary pose is that he jumps into his spot and point his sword at the player, while fixing his cape.
 * Loses: Claps.

Trivia

 * The game sometimes writes his name as "MetaKnight".
 * Like in Brawl, Meta Knight is the only character to have all his specials be used as a recovery and put him into a helpless state.
 * Meta Knight's first line dojo are is based off his artwork in Super Smash Bros. Brawl.