Luigi (Super Smash Flash 2)

Luigi is a playable veteran starter character in Super Smash Flash 2, as 's twin brother, they more or less have a similar moveset but with different attributes enough to tell them apart. His reveal took place during the end of the McLeodGaming stream at Super Smash Con 2015 as a "surprise". His sprites are custom made and based on his appearance in Super Smash Bros. for Nintendo 3DS and Wii U. His moveset directly comes from said game. His voice clips come from Super Smash Bros. Brawl. He is voiced by Charles Martinet.

Luigi is ranked 19th on the version 1.0.2 tier list, placing him in upper mid-tier. Luigi has an amazing combo game, with almost all of his aerials aiding in it. Forward and up air are used to extend combos, neutral air does the same but is usually used to break opposing fighters' combos or launch upward and down air can be used to spike or edgeguard. His forward air, for some reason, also deals a whopping 15% per hit unstale. His down throw is the icing on the cake, though, as this move sets up almost all of his combos early-percent and his dash and pivot grabs are safe due to Luigi's almost nonexistent traction. He also has some gimmicky, but extremely strong finishers, such as Luigi Cyclone near the upper blastzone after a combo, a sweetspot Super Jump Punch, a Misfire (this sometimes happens when you use Green Missile, pure luck), or an up smash. All this makes a skilled Luigi quite dangerous.

However, every character has drawbacks, Luigi not excluded. His combos are harder to use against floaties such as Samus and Peach, and characters with fast moves can escape his up and neutral air. He also needs to get a grab, which can be pretty difficult since Luigi is a slow character. Defensively, he also falls short. He has bad ground speeds, low gravity and bad range outside of Fireballs. A big problem to him is shieldstun. If he gets hit by a strong move, he slides away and can't escape shield because of that low traction, which can lead to a punish. Most if not all of his finishers, as previously stated, also require luck, a combo or hard read to pull off. His up smash has decent range, but not Ichigo or Palutena level, his sourspot Super Jump Punch only deals 1%, has next to no knockback, and can lead to a hard punish or even a kill if missed. Green Missile is quite weak without a Misfire, and landing a Misfire requires luck. Luigi Cyclone is not as good as in Smash 4, and only has two hits. The first hit rarely combos into the second one.

Luigi is quite a gimmicky character. He has extreme strengths, but also glaring weaknesses. This explains why Luigi is placed in the exact middle of the tier list.

Trivia

 * Luigi is the last of the original twelve characters who were playable in the original Super Smash Bros., to be confirmed for SSF2.
 * Luigi,, , , and  are the only characters who had an unlockable status in the official Super Smash Bros. games to be starters in SSF2. While  and  are also starters; they had to be unlocked in the demo they debuted in.
 * Interestingly enough, Luigi position as a starter character in SSF2 is similar to him becoming a starter in Smash Wii U/3DS.
 * Luigi is one of (currently) five characters to have his availability status changed (he was an unlockable character in the original Super Smash Flash) the other four characters (so far) are, , and.
 * Luigi, along with and, are the only characters so far to wear their default costumes in team battle when they are on the green team.
 * Luigi has a slight purple accent on his overalls. This is a reference to his design in Super Smash Bros..