Capsule Spawn

Capsule Spawn is 's neutral special move in Super Smash Flash 2.

Overview
When performed, Sandbag scrunches up while afterimages of itself appear around it, before picking a Capsule out from inside itself while confetti appears. After throwing the Capsule, it will open and dispense an item for Sandbag to use. If items are turned off via the item switch, the Capsule will not dispense any items. However, they must be turned off entirely; merely setting the item frequency to "Off" means that they will still appear with this move.

The Capsule by itself deals 9% damage and weak knockback, though it can randomly explode, dealing 32% damage with strong knockback when it does, though the move's sizable startup time means that the player may only have a few opportunities to use the move. In addition, the Capsule can be easily destroyed, knocked out of Sandbag's grasp when hit, or even caught and thrown back. So while potentially overwhelming in casual play due to the game-changing status of items, its use in competitive play is limited at best and actively harmful to the user at worst.

Origin
Capsule Spawn is based mostly off of Sandbag's function as an item in the  series starting with Super Smash Bros. Brawl, where Sandbag appears as a regular item during gameplay. When a Sandbag is attacked heavily enough, confetti will appear from it and it has a chance to drop any other item, which includes Capsules, repeatedly until it eventually disappears. In SSF2, this is referenced in how Sandbag is able to take a Capsule out from itself like an item being knocked out of it normally. Bob-omb Toss references the same property.

Overall, part of Sandbag's status as a joke character means that it can potentially pull any item it wants from inside itself, at will, in the form of a Capsule, the process of which is bizarre and almost unsettling in appearance.

Trivia

 * The move itself recycles the startup sound effect from Falcon's Crest.
 * The effect the item switch has on this move also makes this move the only way to use items in single-player modes where items do not normally appear, such as in Home-Run Contest, during the battle against, and during Arena mode.