User:Dark Ermac

WIP work goes here.

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-7 (jab), 9-15 (jab2), 17-22 (flurry 1), 23-26 (flurry 2), 27-30 (flurry 3), 31-33 (flurry 4), 34 (back to 17), 36-39 (end)
 * hitboxes: 4, 10, 20, 24, 28, 32,
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 47 (15 on f19+)
 * power: 20 (0 on f19+)
 * knockback const: 20
 * attack box 2
 * damage: 2
 * priority: 2
 * hitstun: 2 (3 on f19+)
 * self hitstun: 1
 * direction: 35 (15 on f19+)
 * power: 0
 * knockback const: 30
 * attack box 3
 * same as second
 * ftilt
 * duration: 12
 * hitboxes: 3-4 (sourspot) 4 (sweetspot)
 * can fall off: no
 * attack box
 * damage: 5
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 40
 * power: 20
 * knockback const: 110
 * attack box 2
 * damage: 7
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 40
 * power: 20
 * knockback const: 110
 * utilt
 * duration: 11
 * hitboxes: 3-6 (Sweetspot), 4-6 (sourspot)
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 4
 * hitstun: 2
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 80
 * power: 30
 * knockback const: 110
 * attack box 2
 * damage: 9
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * direction: 80
 * power: 30
 * knockback const: 110
 * dtilt
 * duration: 9
 * hitboxes: 5-8
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 2
 * SDI distance: 2
 * hitstun: 5
 * self hitstun: 2
 * direction: 30
 * power: 25
 * knockback const: 100
 * dash
 * duration: 18
 * hitboxes: 3-9
 * x speed decay: 0.97
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 70
 * reversable angle: no
 * power: 35
 * knockback const: 90
 * attack box 2
 * damage: 7
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 70
 * reversable angle: no
 * power: 35
 * knockback const: 90
 * fsmash
 * duration: 1-4 (startup), 5-9 (charge), 11-24 (attack)
 * hitboxes: 14-19
 * reset movement: yes
 * cancel when airborne: no
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 13 (4*charge/40+12 on f11+)
 * priority: 5
 * charged priority: 6
 * hitstun: 4
 * self hitstun: 3
 * cam shake: 11
 * direction: 45
 * power: 40
 * knockback const: 95
 * usmash
 * duration: 1 (startup), 2-6 (charge), 8-20 (attack)
 * hitboxes: 10-14
 * cancel when airborne: no
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 16 (7*charge/40+16 on f8-10, 12 on f11, 6 on f12+)
 * priority: 5
 * charged priority: 6
 * hitstun: 6
 * self hitstun: 3
 * cam shake: 11 (-1 on f12+)
 * direction: 80 (50 on f12+)
 * power: 45 (50 on f12+)
 * knockback const: 95 (70 on f12+)
 * attack box 2
 * damage: 15 (7*charge/40+15 on f8-10, 11 on f11, 6 on f12+)
 * priority: 5
 * charged priority: 6
 * hitstun: 6
 * self hitstun: 3
 * cam shake: 11 (-1 on f12+)
 * direction: 80 (50 on f12+)
 * power: 45 (50 on f12+)
 * knockback const: 95 (70 on f12+)
 * dsmash
 * duration: 1 (startup), 2-6 (charge), 8-28 (attack)
 * hitboxes: 11-13
 * refresh rate: 90
 * reset movement: yes
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 12 (6*charge/40+12 on f8+)
 * priority: 4
 * charged priority: 5
 * hitstun: 5
 * self hitstun: 3
 * cam shake: 10
 * direction: 35
 * power: 30
 * knockback const: 80
 * attack box 2
 * same as first
 * attack box 3
 * damage: 14 (6*charge/40+14 on f8+)
 * priority: 4
 * charged priority: 5
 * hitstun: 5
 * self hitstun: 3
 * cam shake: 10
 * direction: 35
 * power: 30
 * knockback const: 80
 * attack box 4
 * same as third
 * nooch
 * duration: 21 (+3 landing lag, auto-cancel 1-2, 19-21)
 * hitboxes: 3-16
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * cpu followup: dspec, usmash, dash, fsmash
 * attack box
 * damage: 10 (7 on f7+)
 * priority: 3
 * hitstun: 4
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 45
 * power: 25 (0 on f7+)
 * knockback const: 92 (100 on f7+)
 * attack box 2
 * damage: 9 (6 on f7+)
 * priority: 3
 * hitstun: 4
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 45
 * power: 25 (0 on f7+)
 * knockback const: 92 (100 on f7+)
 * fair
 * duration: 27 (+5 landing lag, auto-cancel 1-2, 25-27)
 * hitboxes: 4-5, 9-10, 13-14, 17-18, 22-24
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * cpu followup: dspec, nooch, fair, dair, dspec air, usmash, dash, fsmash
 * attack box
 * damage: 6
 * priority: 2
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 75 (35 on f9-12, 25 on f13-f21, 75 on f22+)
 * reversable angle: no
 * power: 10 (58 on f22+)
 * knockback const: 50
 * bair
 * duration: 19 (+4 landing lag, auto-cancel 1, 13-19)
 * hitboxes: 3-10
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * attack box
 * damage: 15
 * priority: 3
 * hitstun: 5
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 30
 * power: 20
 * knockback const: 85
 * attack box 2
 * damage: 14
 * priority: 3
 * hitstun: 5
 * self hitstun: 1
 * direction: 30
 * power: 20
 * knockback const: 85
 * uair
 * duration: 14 (+5 landing lag, auto-cancel 1-3, 14)
 * hitboxes: 4, 7
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * attack box
 * damage: 5 (10 on f5+)
 * priority: 4
 * hitstun: 3 (5 on f5+)
 * hitlag: -1.15
 * self hitstun: 0 (3 on f5+)
 * direction: 92 (88 on f5+)
 * power: 0 (45 on f5+)
 * knockback const: 120
 * attack box 2
 * damage: 5 (9 on f5+)
 * priority: 4
 * hitstun: 3 (5 on f5+)
 * hitlag: -1.15
 * self hitstun: 0 (3 on f5+)
 * direction: 92 (88 on f5+)
 * power: 0 (45 on f5+)
 * knockback const: 120
 * dair
 * duration: 26 (+4 landing lag, auto-cancel 1-2, 24-26)
 * hitboxes: 4-18
 * allow control: yes
 * can fall off: yes
 * cancel when airborne: yes
 * cpu followup: dspec, nooch, fair, dair, dspec air, usmash, dash, fsmash
 * attack box
 * damage: 3 (up to 6 times)
 * priority: 2
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 300
 * power: 33
 * knockback const: 40
 * grab
 * duration: 1-14 (grab), 23-31 (pummel)
 * hitboxes: 4 (grab), 27 (pummel)
 * damage: 1
 * fthrow
 * duration: 17
 * hitboxes: 12
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 35
 * power: 52
 * knockback const: 50
 * bypass non-grabbed: yes
 * bthrow
 * duration: 21
 * hitboxes: 7-8 (throw), 10, 13, 16 (spawn lasers)
 * flip: yes
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 45
 * power: 58
 * knockback const: 45
 * can DI: no
 * bypass non-grabbed: yes
 * bthrow laser
 * width: 4
 * max time: 45
 * y speed: -6
 * rotate: yes
 * x offset: 10
 * y offset: -30
 * attack box
 * damage: 1
 * has effect: no
 * priority: -1
 * hitstun: 5
 * self hitstun: 0
 * direction: -9
 * power: 40
 * knockback const: 0
 * uthrow
 * duration: 20
 * hitboxes: 6-7 (throw), 15-17 (spawn lasers)
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 0
 * hitstun: 1
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 95
 * power: 105
 * knockback const: 30
 * can DI: no
 * uthrow laser
 * max time: 45
 * y speed: -20
 * rotate: yes
 * x offset: -5
 * y offset: -44.5
 * attack box
 * damage: 1
 * has effect: no
 * priority: -1
 * hitstun: 0
 * hitlag: 0
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 0
 * dthrow
 * duration: 18
 * hitboxes: 9, 12 (spawn lasers), 15 (throw)
 * refresh rate: 5
 * can fall off: no
 * attack box
 * force tumble fall: yes
 * damage: 2
 * priority: 0
 * hitstun: 1
 * hitlag: 17
 * self hitstun: 1
 * direction: 270
 * power: 80
 * knockback const: 0
 * bypass non-grabbed: yes
 * meteor bounce: no
 * dthrow laser
 * width: 4
 * max time: 45
 * y speed: 20
 * rotate: yes
 * x offset: -12
 * attack box
 * damage: 1
 * has effect: no
 * priority: -1
 * hitstun: 5
 * hitlag: 5
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 15
 * nspec
 * duration: 16
 * hitboxes: 4 (spawn laser)
 * refresh rate: 100
 * allow control (air): yes
 * allow control ground (air): no
 * max combo: 99999
 * is long range: yes
 * can be absorbed (ground): yes
 * disable for cpu (ground): no
 * charge in air: no
 * link frames between ground/air
 * attack box
 * damage: 20
 * priority: 4
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * laser
 * max time: 36
 * x speed: 24
 * ride ground: no
 * x offset: 30
 * y offset: -24
 * attack box
 * damage: 1
 * has effect: no
 * priority: -1
 * hitstun: 3
 * hitlag: 5
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 0
 * sspec
 * duration: 30 (26 cancelled, edge grab 1-5, 15-30)
 * hitboxes: 12-17
 * reset movement: yes
 * can fall off: yes
 * cancel: yes
 * cancel when airborne: no
 * x speed decay: -2
 * x speed decay air: -0.5
 * air ease: 0
 * is horizontal recovery move (air): yes
 * disable for cpu: yes
 * attack box
 * damage: 7
 * priority: 3
 * hitstun: 3
 * self hitstun: 0
 * direction: 125
 * power: 40
 * knockback const: 80
 * uspec
 * duration: 1-20 (charge) 21-35 (FIYAH!! (N)) 36-43 (end) 44-45 (helpless) 46-60 (FIYAH!! (NE)) 61-75 (FIYAH!! (E)) 76-90 (FIYAH!! (SE)) 91-105 (FIYAH!! (S)) 106-120 (FIYAH!! (NW)) 121-135 (FIYAH!! (W)) 136-150 (FIYAH!! (SW)) 151-158 (bounce side) 159-160 (fall) 161-168 (bounce up) 169-170 (fall) (edge grab 1-21, 36-45, 76-89, 91-104, 136-149, 157-159, 167-169)
 * hitboxes: 10, 12, 14, 16, 22-35, 46-59, 61-74, 76-89, 91-104, 106-119, 121-134, 136-149
 * refresh rate: 6
 * allow fastfall: no
 * cancel when airborne: no
 * x speed decay air: -0.35
 * air ease: 0
 * allow control: yes
 * is recovery move (air): yes
 * is horizontal recovery move (air): yes
 * disable for cpu: yes
 * link frames from air to ground
 * control direction: yes
 * attack box
 * damage: 1 (14 on f21+)
 * priority: 2
 * hitstun: 2
 * self hitstun: 0 (1 on f21+)
 * direction: 90
 * reversable angle: no
 * power: 28 (60 on f21+)
 * knockback const: 30 (60 on f20+)
 * burn: yes
 * dspec
 * duration: 25 (intangible 1)
 * hitboxes: 1 (shine), 1-14 (reflect)
 * refresh rate (ground): 45
 * reset movement (air): yes
 * jump cancel attack: yes
 * double jump cancel attack: yes
 * air ease: 3
 * max chargetime: 999999
 * hold repeat: yes
 * can fall off (ground): no
 * maintain speed: yes
 * allow jump: yes
 * allow turn: yes
 * allow double jump (air): yes
 * attack box
 * damage: 6
 * priority: -1
 * hitstun: 4
 * hitlag: -1.15
 * self hitstun: 1
 * direction: 0
 * reverse character: no
 * power: 55
 * knockback const: 0
 * shock: yes
 * attack box 2
 * has effect: no
 * self hitstun: 0
 * hitstun: 0
 * reverse projectile: yes
 * floor
 * duration: 22 (intangible 1-4)
 * hitboxes: 6-7, 12-13
 * attack box
 * damage: 5
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: -4
 * power: 80
 * knockback const: 25
 * ledge
 * duration: 26 (intangible 1-11)
 * hitboxes: 12-15
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 2
 * weight KB: 110
 * self hitstun: 0
 * direction: 30
 * power: 0
 * knockback const: 100
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 100
 * allow control (air): yes
 * allow control ground (air): no
 * max combo: 99999
 * can be absorbed (ground): yes
 * disable for cpu: yes
 * charge in air: no
 * link frames between ground/air
 * attack box
 * damage: 20
 * priority: 4
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: -1000
 * knockback const: 16
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when airborne: no
 * air ease: 0
 * invincible: yes
 * allow control: yes
 * can use in air: yes
 * allow fastfall: no
 * attack box
 * damage: 22
 * priority: 7
 * hitstun: 5
 * self hitstun: 2
 * direction: 50
 * power: 40
 * knockback const: 75
 * final laser
 * max time: 36
 * x decay: -3
 * x speed: 18
 * x offset: 130
 * y offset: -700
 * ghost: yes
 * can be reversed: no
 * can be absorbed: no
 * attack box
 * damage: 22
 * priority: 7
 * hitstun: 3
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 135