Energy Tank

The Energy Tank, or E-Tank for short, is a staple item of the Mega Man series that appears in Super Smash Flash 2. It restores all of the character's damage to 0%, no matter how high to it is. Any attack that is dealt when the recovering is on process, it will be absorbed by the same and will be reduced as well. When this item is grabbed, the character will hold it over his/her head as all damage is healed. Naturally, the character becomes vulnerable upon picking up this item, much like picking an Assist Trophy. The particular design from SSF2 ' s E-Tank comes from Mega Man 7

Origin
The E-Tank was the first kind of tank to ever appear in the Mega Man games. It first appeared in Mega Man 2, and since then has been present in almost all games from the original Mega Man series. It fully recovers the health of the user, doing exactly the same in SSF2. Because of that, E-Tanks are the second rarest and hardest item to be get, just after the more useful 1-Up. E-Tanks can be stocked in the Mega Man games, the maximum number of E-Tanks that could be carried was initially four and was increased to nine for Mega Man 3 to Mega Man 6, but was reduced back to four for the Game Boy games and Mega Man 7. It returned to nine for Mega Man 9 and 10. The E-Tank also appears in the Mega Man ZX series, where only one can be carried at a time.

External link

 * E-Tank's page at Smash Flash DOJO!!