Hitstun

Hitstun is the period of time where after being hit by an attack a character is unable to act outside of directional influence or teching. It scales with damage, although starting values can vary. It begins right after hitlag ends.

Hitstun is an essential component of combos, as the basis of a combo is to have enemies not being able to interrupt or prevent the player's combo from happening.

In Super Smash Flash 2, unlike in the official games, hitstun is not cancellable (when excluding teching). When a meteor smash hits a grounded foe, hitstun is multiplied by 1.2.