Wario (Super Smash Flash 2)

Wario is a playable veteran character in Super Smash Flash 2. He is a starter character. His sprites are a recolored version of his sprites from Wario Land 4. His moveset is all original, but it does share some similarities with his Project M move set. However, his current move set was finalized before his inclusion in Project M. He's the only character representation of the Wario universe. He uses voice clips from Super Smash Bros. Brawl. However, in Beta, Wario's appearance was updated to match his appearance in Super Smash Bros. for Nintendo 3DS and Wii U and adding some of his move set from said game.

Wario is currently ranked 26th of C tier on the current tier list (the lowest ranked Mario character when sub-series are included or not); a small leap from his 28th place of C tier last tier list. Wario has a good air game, decent combo ability, a good grab and throw game and kill moves in his forward smash, Shoulder Bash (in the moves final frames), down throw, dash attack, the first hit of neutral air and his signature move, the Wario Waft. Wario lacks a projectile, but can deal with them by using his down and forward smash, dash attack and Shoulder Bash. Wario has a good air game with his aerials having good priority and Wario having good air acceleration.

Wario suffers from short range (possessing the shortest grab range) which makes him vulnerable to characters with disjointed hiboxes (ex., ). Wario posses above average weight and is a high faller, which allows him to be combo'ed easily by most of the cast. He has problems with KOing his opponents outside of using Wario Waft because most of his attacks are short ranged, predictable and easy to avoid. Due to his poor ground mobility, poor range and lack of a projectile he has one of the worst approach options in the game.

His cons greatly outweigh his pros and put him close to the bottom.

Wario appears to have a small player base and poor representation in online tournaments. The few Wario players do not actively participate and the few who do participate, do not place high.

Attributes
Wario can be described as an unorthodox character due to his attributes. Wario's down smash, forward smash, dash attack and Shoulder Bash gives him ways to deal with projectiles. He has powerful finishers in his forward smash, shoulder bash (in the moves final frames), dash attack, first hit of neutral air, down throw and the Wario Waft (depending how long it has been charged). He has great air speed with most of his aerials having good priority which gives him a good air game and good approach options in the air. He has effective combo starters in his down smash, down tilt, Chomp and up tilt. Due to Wario's size, he is not as susceptible to shield stabbing like other characters. He has a good grab game with his forward and up throw being chain grabs on big characters and fast fallers while they are good combo starters on other characters. His down and back throws can be used as KO moves, especially his back throw due to its lack of use at early percentages letting it be saved up. Wario's weight and falling speed makes him a hard character to KO. Even though he lacks a projectile, Wario has good camping ability.

However, Wario suffers from poor range (having the shortest grab in the current demo) which leaves him is vulnerable to characters with disjointed hitboxes (ex. and ). Due to not having a projectile, poor ground mobility and reach in his attacks gives him problems approaching on the ground.

His recovery is predictable and gives him trouble recovering against good edge guarders.

Due to his above average weight and being a high faller, he is susceptible to certain chain grabs. His down air meteor smash is very risky to use due to Wario not being able to do anything unless he hits an opponent and he is unable to grab ledges.

Ground attacks

 * Standard attack 1: Does a punch. 5%
 * Standard attack 2: Does a hook, while moving forward. 5%
 * Down tilt: Swipes in front of him with his hand while crouching. 6%
 * Down smash: Does an Earthshake Punch from "Wario Land: Shake It!". 10% uncharged, 21% fully charged. Can out-prioritize most projectiles.
 * Side tilt: Does strong punch. 10%
 * Forward smash: Cocks his fist back, and does a strong backhanded punch off one leg. 19% uncharged, 27% fully charged.
 * Up tilt: Raises both hands in the air. 7%
 * Up smash: Spins around, hurting opponents with his head. This deals multiple hits. 13% uncharged, 19% fully charged.
 * Dash attack: Wario dives to the ground and slides forward. 10%

Aerial attacks

 * Neutral aerial: Stretches out hands and legs in a skydiver pose and spins. First hit 9%, second hit 4%
 * Forward aerial: Flying forwards kick. 9%
 * Back aerial: Spins backwards horizontally, headfirst. Deals decent knockback on the last hit. 10%
 * Up aerial: Claps both hands onto the opponent. Great juggling and KOs at 120% damage. 11%
 * Down aerial: Wario turns upside down and spins, drilling with his head. 13%

Grabs and throws

 * Grab: Reaches forward with his hand. The shortest grab range in the current demo.
 * Pummel: Shakes opponent (a reference to the shake move from 'Wario Land: Shake it!). 1% first hit, 1% for all proceeding hits.
 * Forward throw : Throws opponent forward, can chain throw fast fallers and big characters. 9%
 * Back throw : Hits the opponent with his butt. 10%
 * Up throw: Rockets opponent upwards with his biceps. Can chain grab fast fallers and big characters. 6%
 * Down throw: Ground pounds on opponents. Can KO opponents near the ledge, but can be teched. 12%

Other

 * Ledge attack: Animation from the Shoulder Bash. 6%
 * 100% ledge attack: Rolls a distance, hitting all opponents in his path. 15%
 * Floor attack: Pokes both sides. 5%

Misc.

 * Entrance: Drives by in the Wario Car.
 * Taunts:
 * Standard: Strikes a pose doing the sign of peace with both hands and laughs
 * Side: Wario shakes his butt.
 * Down: Wario yells, "Wa, wa, wa!".
 * Fanfare: Stage Clear theme from Wario Land: Shake It!.
 * Win: Shows off his muscles and says, "Yes!".
 * Lose: Looks away and fumes, without clapping.

Changes from v0.9a
Wario has received mainly nerfs, with a few buffs to compensate him. The nerfs to Wario has made him a less effective character overall.

Active

 * Jorrja

Inactive

 * Miracle--7
 * Ganondoof

Tier placement history
When Wario was first introduced; he was seen as a mid-low tier character. In the tier lists for demo v0.7; Wario ranked 11th of C tier on the first list and 12th of E tier on the second list. In demo v0.8b; he had a huge leap where he ranked 1st of S tier. In demo v0.9a; Wario was originally seen as one of the worst characters in the demo, but ranked 12th when players started noticing his strengths and is considered an mid-high tier character. In demo v0.9b, the changing metagame of other characters, the addition of new ones and lackluster changes to Wario brought him down to be 28th in C tier. The changing metagame didn't help Wario by much where he rose to 26th of C tier, but he is still seen as a bottom tier character.

Trivia

 * So far, Wario has the most differences when compared to his official Super Smash Bros. counterpart.
 * His in-game appearance uses his purple overalls and yellow cap appearance from the Wario Land and Mario series instead of his biker outfit from the WarioWare games.
 * He is the only character to have a least one different smash, aerial and special attack.
 * He is the only character so far that has a different lose pose. He claps and cheers for the winner in Brawl and 3DS/Wii U, while he just looks away angrily in SSF2.
 * He is the only veteran character who has a completely different victory theme.
 * Wario is the only character with a different entrance.
 * Wario, along with, , , and , is one of the few characters to have a "Defeated/No Contest" pose where the characters do not clap to the winner. As stated above, he angrily looks away instead.