User:Dark Ermac

WIP work goes here.


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Hat Fortress 2
 * Edgy Goku
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 100
 * max combo: 2
 * hold repeat: yes
 * can fall off: no
 * re-enable timer: 18
 * attack box
 * damage: 3
 * priority: 1
 * hitstun: 1
 * self hitstun: 1
 * direction: 60
 * power: 20
 * knockback const: 60
 * ftilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 3
 * self hitstun: 3
 * direction: 38
 * power: 45
 * knockback const: 92
 * burn: yes
 * utilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne: no
 * can fall off: no
 * cpu followup: uthrow, dthrow, utilt, nooch, uair
 * attack box
 * damage: 10
 * priority: 3
 * hitstun: 6
 * self hitstun: 4
 * direction: 100
 * power: 70
 * knockback const: 127
 * dtilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * cpu followup: utilt, ftilt, fsmash, nooch, fair
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 6
 * self hitstun: 2
 * direction: 80
 * power: 50
 * knockback const: 100
 * dash
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * maintain speed: yes
 * cpu followup: nooch, bair, fair, fsmash
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 65
 * power: 30
 * knockback const: 85
 * fsmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack delay: 2
 * x speed decay: -1
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 16
 * priority: 4
 * charged priority: 6
 * hitstun: 4
 * self hitstun: 3
 * direction: 30
 * power: 30
 * knockback const: 98
 * hard knuckle
 * duration: ||||||||
 * hitboxes: ||||||||
 * max time: 21
 * x decay: 4
 * x speed: 21
 * x offset: 23
 * y offset: -23
 * limit: 1
 * attack box
 * damage: 16
 * priority: 6
 * hitstun: 5
 * self hitstun: 5
 * direction: 22
 * power: 50
 * knockback const: 98
 * usmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne: no
 * refresh rate: 1
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * ignore charge damage: yes
 * damage: 1
 * priority: 4
 * hitstun: 2
 * self hitstun: 0
 * direction: 225
 * power: 0
 * knockback const: 100
 * dsmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 5
 * hitstun: 4
 * self hitstun: 4
 * direction: 35
 * power: 67
 * knockback const: 99
 * nooch
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when airborne: yes
 * refresh rate: 3
 * allow control: yes
 * cpu followup: nooch, uair, fair
 * attack box
 * damage: 2
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 94
 * power: 50
 * knockback const: 80
 * fair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when airborne: yes
 * refresh rate: 3
 * allow control: yes
 * cpu followup: fair, ftilt, fthrow, dthrow, uthrow, sspec
 * attack box
 * damage: 3
 * priority: 5
 * SDI distance: 0.5
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 45
 * power: 20
 * knockback const: 60
 * bair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when airborne: yes
 * x speed decay air: -1
 * allow control: yes
 * attack box
 * damage: 15
 * priority: 4
 * hitstun: 4
 * self hitstun: 5
 * direction: 35
 * power: 40
 * knockback const: 100
 * uair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 0
 * priority: -1
 * hitstun: 0
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * ice slasher
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 10
 * height: 10
 * max time: 45
 * y speed: -11
 * ghost: yes
 * rotate: yes
 * x offset: 3.1
 * y offset: -44.5
 * attack box
 * damage: 12
 * priority: 2
 * hitstun: 4
 * self hitstun: 0
 * direction: -9
 * power: 20
 * knockback const: 125
 * ice slasher 2
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 10
 * height: 10
 * max time: 45
 * y speed: -11
 * ghost: yes
 * rotate: yes
 * attack box
 * damage: 2
 * priority: 1
 * hitstun: 4
 * self hitstun: 0
 * direction: -9
 * power: 20
 * knockback const: 100
 * dair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * cpu followup: nooch, uair, bair
 * attack box
 * damage: 11
 * priority: -1
 * hitstun: 3
 * self hitstun: 1
 * direction: 80
 * power: 35
 * knockback const: 105
 * attack box 2
 * damage: 7
 * priority: -1
 * hitstun: 2
 * self hitstun: 1
 * direction: 75
 * power: 35
 * knockback const: 75
 * grab
 * duration: ||||||||
 * hitboxes: ||||||||
 * damage: 2
 * fthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 10
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 0
 * hitstun: 4
 * self hitstun: 3
 * direction: 45
 * reversable angle: no
 * power: 60
 * knockback const: 100
 * shock: yes
 * bypass non-grabbed: yes
 * bthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 150
 * reversable angle: no
 * power: 30
 * knockback const: 10
 * napalm bomb
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 20
 * height: 17
 * max time: 25
 * x speed: -6.5
 * y speed: -27
 * ghost: yes
 * gravity: 5
 * max gravity: 1
 * x offset: -15
 * y offset: -8
 * can be reversed: no
 * can be absorbed: no
 * sticky: yes
 * attack box
 * damage: 8
 * priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 45
 * power: 60
 * knockback const: 100
 * uthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * cpu followup: usmash, utilt, uthrow, utilt, dthrow, bair
 * attack box
 * damage: 1
 * priority: 0
 * hitstun: 2
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 100
 * reversable angle: no
 * power: 80
 * knockback const: 25
 * bypass non-grabbed: yes
 * dthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * cpu followup: nspec, nspec air, nooch, fair, dash
 * attack box
 * damage: 1
 * force tumble: yes
 * meteor bounce: no
 * priority: 0
 * hitstun: 3
 * self hitstun: 1
 * hitlag: 3
 * direction: 60
 * power: 40
 * knockback const: 0
 * bypass non-grabbed: yes
 * nspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne (ground): no
 * is projectile: yes
 * x speed cap: 9
 * allow control (air): yes
 * max chargetime: 45
 * hold repeat: yes
 * jump frame: "f1"
 * allow jump: yes
 * allow run: yes
 * allow turn: yes
 * allow double jump: yes
 * link frames: yes
 * re-enable timer: 3
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: -0.9 (0.9 air)
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * buster shot
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 10
 * height: 9
 * max time: 60
 * x speed: 10
 * ghost: no
 * x offset: 17
 * y offset: -28
 * limit: 10
 * attack box
 * ignore charge damage: yes
 * damage: 2
 * priority: -1
 * hitstun: 2
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 0
 * buster shot 2
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 20
 * height: 20
 * max time: 75
 * x speed: 11
 * ghost: no
 * x offset: 19
 * y offset: -7.25
 * limit: 3
 * attack box
 * ignore charge damage: yes
 * damage: 7
 * reversable angle: no
 * priority: 1
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 0
 * direction: 50
 * power: 25
 * knockback const: 70
 * buster shot 3
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 20
 * height: 20
 * max time: 75
 * x speed: 12
 * ghost: no
 * x offset: 29
 * y offset: -7.25
 * limit: 3
 * attack box
 * ignore charge damage: yes
 * damage: 12
 * priority: 2
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 0
 * direction: 50
 * power: 25
 * knockback const: 70
 * buster shot 4
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 35
 * height: 19
 * max time: 75
 * x speed: 15
 * ghost: no
 * x offset: 19
 * y offset: -7.25
 * attack box
 * ignore charge damage: yes
 * damage: 15
 * priority: 6
 * hitstun: 8
 * self hitstun: 0
 * direction: 40
 * power: 60
 * knockback const: 100
 * shock: yes
 * block shot
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 32
 * height: 32
 * max time: 90
 * x speed: 12.5
 * y speed: -16
 * gravity: 2.5
 * max gravity: 21
 * x offset: 10
 * y offset: -50
 * can be absorbed: no
 * limit: 2
 * attack box
 * damage: 9
 * priority: 4
 * hitstun: 3
 * self hitstun: 0
 * direction: 45
 * power: 60
 * knockback const: 70
 * bomb shot
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 16
 * height: 15
 * max time: 200
 * x speed: 16
 * x offset: 23
 * y offset: -8
 * can be absorbed: no
 * sticky: yes
 * latch: yes
 * limit: 1
 * attack box
 * damage: 0
 * priority: -1
 * hitstun: 2
 * self hitstun: 0
 * direction: 38
 * power: 0
 * knockback const: 0
 * BHB shot
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 15
 * height: 15
 * max time: 999
 * x speed: 6
 * ghost: yes
 * influence y movement: 5
 * influence y factor: 0.5
 * max gravity: 0.2
 * x offset: 23
 * y offset: -7
 * sticky: yes
 * limit: 1
 * limit overwrite: no
 * lock size: yes
 * refresh rate: 999
 * attack box
 * damage: 0
 * reversable angle: no
 * priority: 7
 * hitstun: 5
 * hitlag: 0
 * self hitstun: 0
 * direction: 90
 * power: 0
 * knockback const: 0
 * blade shot
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 15
 * height: 15
 * max time: 45
 * can fall off: yes
 * x speed: 10
 * y speed: -3
 * gravity: 1
 * max gravity: 20
 * bounce decay: 0
 * x offset: 25
 * y offset: -15
 * can be absorbed: no
 * limit: 3
 * attack box
 * damage: 6
 * shield damage: 16
 * priority: 4
 * hitstun: -1.2
 * self hitstun: 1
 * direction: 92
 * power: 68
 * knockback const: 80
 * sspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement (ground): yes
 * max combo: 999
 * hold repeat: yes
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 7
 * hitstun: 2
 * self hitstun: 2
 * direction: 45
 * reversable angle: no
 * power: 30
 * knockback const: 105
 * attack box 2
 * allow turbo interrupt: no
 * hitstun: 0
 * self hitstun: 0
 * reverse projectile: yes
 * uspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne: no
 * air cancel: yes
 * air ease: 5
 * x speed cap: 5.94
 * allow control: yes
 * is recovery (air): yes
 * disable for cpu: yes
 * re-enable timer: 99999
 * disable jump: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 20
 * power: 0
 * knockback const: 1
 * dspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * air ease: 0
 * jump frame: "switch5"
 * allow fastfall: no
 * re-enable timer (air): 80
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 1
 * hitlag: 0.9
 * self hitstun: 1
 * direction: 80 (270 air)
 * power: 0
 * knockback const: 16
 * block
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * link frames: yes
 * attack delay: 7
 * is projectile: yes
 * allow control: yes
 * allow control ground: no
 * can fall off: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 50
 * knockback const: 80
 * bomb
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * link frames: yes
 * allow control: yes
 * is projectile: yes
 * allow control ground: no
 * can fall off: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 80
 * power: 50
 * knockback const: 60
 * BHB
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * link frames: yes
 * allow control: yes
 * is projectile: yes
 * allow control ground: no
 * max combo: 999
 * hold repeat: yes
 * can fall off: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 100
 * knockback const: 16
 * blade
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * link frames: yes
 * refresh rate: 4
 * is projectile: yes
 * attack delay: 5
 * allow control: yes
 * allow control ground: no
 * max combo: 9999
 * can fall off: no
 * attack box
 * damage: 2
 * priority: 3
 * hitstun: 1
 * hitlag: -1
 * self hitstun: 0
 * direction: 45
 * power: 20
 * knockback const: 16
 * buster
 * duration: ||||||||
 * hitboxes: ||||||||
 * parent attack: "b"
 * link frames: yes
 * x speed cap: 4.55 (9 air)
 * is projectile: yes
 * allow control: yes
 * max chargetime: 45
 * hold repeat: yes
 * allow jump: yes
 * allow run: yes
 * allow turn: yes
 * allow double jump: yes
 * link frames: yes
 * re-enable timer: 6 (3 air)
 * attack box
 * damage: 2 (0 air)
 * priority: 4 (0 air)
 * hitstun: 3
 * hitlag: -1 (0.9 air)
 * self hitstun: 0
 * direction: 95 (10 air)
 * power: 45 (0 air)
 * knockback const: 40 (16 air)
 * floor
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 7
 * priority: 4
 * hitstun: 3
 * self hitstun: 2
 * direction: 45
 * power: 80
 * knockback const: 50
 * attack box 2
 * damage: 7
 * priority: 4
 * hitstun: 3
 * self hitstun: 2
 * direction: 45
 * power: 80
 * knockback const: 50
 * ledge
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * cancel when airborne: no
 * maintain speed: yes
 * attack box
 * damage: 10
 * priority: 2
 * hitstun: 3
 * self hitstun: 0
 * direction: 45
 * power: 0
 * knockback const: 100
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne (ground): no
 * is projectile: yes
 * x speed cap: 4.55
 * max chargetime: 45
 * hold repeat: yes
 * allow jump: yes
 * allow run: yes
 * allow turn: yes
 * allow double jump: yes
 * re-enable timer: 6
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 10
 * priority: 7
 * hitstun: 5
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 60
 * shock: yes
 * rolling cutter
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack delay: 10
 * allow control: yes
 * can fall off: no
 * jump frame: "rolling"
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * switch 6
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne: no
 * is projectile: yes
 * x speed cap: 4.55
 * allow control: yes
 * max chargetime: 45
 * hold repeat: yes
 * jump frame: "f1"
 * allow jump: yes
 * allow run: yes
 * allow turn: yes
 * allow double jump: yes
 * link frames: yes
 * re-enable timer: 6
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 10
 * power: 0
 * knockback const: 16
 * rolling cutter
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 21
 * height: 15
 * max time: 80
 * x decay: 1
 * x speed: 16
 * y speed: 8
 * gravity: 2
 * max gravity: 0.4
 * x offset: 13
 * y offset: -13
 * can be absorbed: no
 * boomerang: yes
 * limit: 1
 * attack box
 * damage: 5
 * priority: 1
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 0
 * direction: 20
 * power: 50
 * knockback const: 115
 * tornado
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 27
 * height: 38
 * max time: 45
 * y speed: -8
 * rotate: no
 * x offset: 6
 * y offset: -44.5
 * refresh rate: 4
 * attack box
 * damage: 9
 * priority: -1
 * hitstun: 1
 * self hitstun: 0
 * direction: 90
 * power: 50
 * knockback const: 0
 * sawblade
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 28
 * height: 28
 * max time: 60
 * x speed: 10
 * rotate: yes
 * ride ground: no
 * x offset: 13
 * y offset: -13
 * attack box
 * damage: 5
 * priority: 1
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 0
 * direction: 20
 * power: 50
 * knockback const: 115