User:Dark Ermac

WIP work goes here.

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-9 (jab 1), 10-19 (jab 2)
 * hitboxes: 4 (jab 1), 14 (jab 2)
 * max combo: 1
 * can fall off: no
 * cpu followup: uthrow, fthrow, nooch, fsmash, dsmash
 * re-enable timer: 6
 * attack box
 * damage: 3
 * priority: 1
 * hitstun: 3
 * self hitstun: 1
 * direction: 30
 * power: 8
 * knockback const: 50
 * ftilt
 * duration: 14
 * hitboxes: 5-6
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 2
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 45
 * power: 8
 * knockback const: 100
 * utilt
 * duration: 14
 * hitboxes: 4-6
 * can fall off: no
 * cpu followup: utilt, usmash, dspec, dspec air, ftilt
 * attack box
 * damage: 5
 * priority: 2
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 90
 * power: 65
 * knockback const: 90
 * dtilt
 * duration: 19
 * hitboxes: 5-6
 * x speed decay: -1
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 1
 * hitstun: 2
 * self hitstun: 2
 * direction: 22
 * power: 40
 * knockback const: 30
 * dash
 * duration: 19
 * hitboxes: 3-7
 * refresh rate: 999999
 * can fall off: no
 * attack box
 * damage: 12 (8 on f7+)
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 55
 * reversable angle: no
 * power: 16 (8 on f7+)
 * knockback const: 100
 * fsmash
 * duration: 1-2 (startup), 3-7 (charging), 9-21 (attack)
 * hitboxes: 13-16
 * x speed decay: -1
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 16 (11 on f15+)
 * priority: 6
 * hitstun: 4
 * self hitstun: 4
 * direction: 50
 * power: 30 (60 on f15+)
 * knockback const: 100
 * usmash
 * duration: 1-3 (startup), 4-8 (charging), 10-28 (attack)
 * hitboxes: 10-11
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 15
 * priority: 4
 * hitstun: 5
 * self hitstun: 3
 * direction: 90
 * power: 20
 * knockback const: 110
 * dsmash
 * duration: 1-2 (startup), 3-9 (charging), 11-34 (attack)
 * hitboxes: 13-14
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 5
 * hitstun: 4
 * self hitstun: 3
 * direction: 20
 * power: 44
 * knockback const: 55
 * nooch
 * duration: 24 (+5 landing lag, auto cancel 1-2, 16-24)
 * hitboxes: 4-19
 * allow control: yes
 * can fall off: yes
 * cancel when air: yes
 * cpu followup: nooch, fair
 * attack box
 * damage: 12 (4 on f5-15, 8 on f16+)
 * priority: 3
 * hitstun: 5
 * hitlag: -1.05
 * self hitstun: 2
 * direction: 45
 * power: 30
 * knockback const: 85 (80 on f5+)
 * attack box 2
 * damage: 11 (7 on f16+)
 * priority: 3
 * hitstun: 5
 * hitlag: -1.05
 * self hitstun: 2
 * direction: 45
 * power: 30
 * knockback const: 85
 * fair
 * duration: 17 (+3 landing lag, auto cancel 1-3, 15-17)
 * hitboxes: 4-10
 * allow control: yes
 * can fall off: yes
 * cancel when air: yes
 * cpu followup: fair
 * attack box
 * damage: 10 (7 on f7+)
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 40
 * power: 40
 * knockback const: 80
 * attack box 2
 * damage: 10 (7 on f7+)
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 40
 * power: 40
 * knockback const: 80 (60 on f7+)
 * bair
 * duration: 14 (+4 landing lag, auto cancel 1-3, 10-14)
 * hitboxes: 4-5
 * allow control: yes
 * can fall off: yes
 * cancel when air: yes
 * cpu followup: bair
 * attack box
 * damage: 12
 * priority: 4
 * hitstun: 5
 * hitlag: -1.1
 * self hitstun: 2
 * direction: 35
 * power: 35
 * knockback const: 80
 * uair
 * duration: 14 (+3 landing lag, auto cancel 1-3, 14)
 * hitboxes: 4-5
 * allow control: yes
 * can fall off: yes
 * cancel when air: yes
 * maintain speed: yes
 * cpu followup: nooch, uair, nooch, uair, dspec
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 75
 * power: 30
 * knockback const: 80
 * dair
 * duration: 24 (+6 landing lag, auto cancel 1-2, 20-24)
 * hitboxes: 3, 5, 7, 9, 11, 13
 * refresh rate: 1
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * re-enable timer: 20
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 3
 * hitlag: -1.07
 * self hitstun: 1
 * direction: 90
 * power: 20
 * knockback const: 100
 * grab
 * duration: 1-14 (grab), 18-25 (pummel)
 * hitboxes: 4 (grab), 22 (pummel)
 * damage: 2
 * fthrow
 * duration: 12
 * hitboxes: 5
 * reset movement: yes
 * cancel when air: no
 * attack box
 * damage: 12
 * priority: -1
 * hitstun: 3
 * self hitstun: 3
 * direction: 55
 * reversable angle: no
 * power: 40
 * knockback const: 110
 * bypass non-grabbed: yes
 * bthrow
 * duration: 15
 * hitboxes: 10-13
 * reset movement: yes
 * cancel when air: no
 * attack box
 * damage: 10
 * priority: -1
 * hitstun: 3
 * self hitstun: 3
 * direction: 135
 * reversable angle: no
 * power: 90
 * knockback const: 25
 * bypass non-grabbed: yes
 * uthrow
 * duration: 14
 * hitboxes: 5
 * cpu followup: uthrow, uair, nooch, bair, fair, dspec air
 * attack box
 * damage: 8
 * priority: -1
 * hitlag: -1.1
 * self hitstun: 0
 * direction: 90
 * power: 80
 * knockback const: 60
 * bypass non-grabbed: yes
 * dthrow
 * duration: 30
 * hitboxes: 6-21
 * refresh rate: 99999
 * cpu followup: dspec, dspec air, nooch, fair, utilt
 * can fall off: no
 * attack box
 * damage: 4 (3 on f11-20, 1 on f21+)
 * priority: -1
 * hitstun: 1
 * hitlag: -1.07
 * self hitstun: 0
 * direction: 75
 * power: 60
 * knockback const: 100
 * bypass non-grabbed: yes
 * nspec
 * duration: 1-42 (charging), 43-50 (charge loop), 52 (launch), 53-69 (slow), 70-85 (mid), 87-102 (mid-high), 104-111 (full), 113-119 (after hit), 121-139 (end), 141-150 (turning variations)
 * hitboxes: 52 (hand), 53-112 (attack), 141-150 (other attack)
 * refresh rate: 5
 * cancel when air: no
 * x speed decay air: 1
 * allow control (air): yes
 * allow control ground (air): no
 * max chargetime: 99999999
 * max combo: 999
 * hold repeat: yes
 * disable for cpu: yes
 * can use in air: yes
 * attack box
 * damage: 8 (6 slow, 9 mid, 11 mid-high, 13 full, 3 on f141/146)
 * priority: -1
 * hitstun: 2
 * self hitstun: 2
 * direction: 75
 * reversable angle: no
 * power: 30 (50 slow, 70 mid, 80 mid-high, 100 full)
 * knockback const: 102 (50 slow, 60 mid, 70 mid-high, 80 full)
 * sspec
 * duration: 21
 * hitboxes: 6-18/17 (attack ground/air), 18-21 (hand)
 * reset movement: yes
 * cpu followup (air): dspec air
 * x speed decay (ground): -0.2
 * x speed decay air (air): -0.25
 * allow control (air): yes
 * can fall off: no
 * is horizontal recovery (air): yes
 * attack box
 * damage: 9
 * priority: 5
 * hitstun: 5
 * self hitstun: 3
 * direction: 115
 * power: 52
 * knockback const: 75
 * uspec
 * duration: 85
 * hitboxes: 7-85 (hand), 8-13, 24-29, 43-53 (attack)
 * refresh rate: 10000
 * reset movement (ground): yes
 * cancel when air: no
 * x speed decay air: 0.8
 * can fall off: no
 * disable for cpu (air): yes
 * attack box
 * damage: 0
 * priority: -1
 * hitstun: 0
 * self hitstun: 1
 * direction: 85
 * power: 0
 * knockback const: 0
 * only affects ground: yes
 * dizzy: 160
 * dspec
 * duration: 123 (intangible 1-13)
 * hitboxes: 1
 * cancel when air: no
 * can fall off: no
 * disable for cpu: yes
 * attack box
 * damage: 18
 * priority: 7
 * hitstun: 15
 * self hitstun: 15
 * cam shake: 25
 * direction: 45
 * power: 75
 * knockback const: 110
 * floor
 * duration: 24 (intangible 1-12)
 * hitboxes: 9-10
 * attack box
 * damage: 9
 * priority: 4
 * hitstun: 2
 * weight KB: 100
 * self hitstun: 2
 * direction: 40
 * power: 0
 * knockback const: 110
 * ledge
 * duration: 1-27 (light), 29-64 (heavy) (intangible 1-7, 29-48)
 * hitboxes: 9-11 (light), 50-57 (heavy)
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 6
 * priority: 2
 * hitstun: 2
 * weight KB: 100
 * self hitstun: 1
 * direction: 20 (10 on f34+)
 * power: 0 (60 on f34+)
 * knockback const: 110 (11 on f34+)
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 5
 * cancel when air: no
 * x speed decay air: 1
 * allow control (air): yes
 * allow control ground (air): no
 * max chargetime: 99999999
 * max combo: 999
 * hold repeat: yes
 * can use in air: yes
 * attack box
 * damage: 8
 * priority: -1
 * hitstun: 2
 * self hitstun: 2
 * direction: 75
 * reversable angle: no
 * power: 30
 * knockback const: 102
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 1
 * reset movement: yes
 * cancel when air: no
 * invincible: yes
 * air ease: 0.5
 * can fall off: no
 * can use in air: yes
 * allow fastfall: no
 * attack box
 * damage: 0
 * priority: 7
 * sdi distance: 0
 * hitstun: 0
 * weight KB: 210
 * self hitstun: 0
 * direction: 25
 * power: 10
 * knockback const: 10
 * bypass shield: yes