Meteor canceling

Meteor canceling, also known as meteor cancelling, is the process of cancelling the hitstun and momentum applied to a player after getting hit by a meteor smash, an attack that sends the opponent downwards. This is usually done by jumping or using an up special move.

It can only be performed 9 frames after hitstun starts, and attempting to meteor cancel too early will result in the inability to meteor cancel for 10 more frames. Spikes and stage spikes, mechanics similar to meteor smashes, also cannot be meteor cancelled.