Egg Roll

Egg Roll is 's side special move in Super Smash Flash 2.

Overview
When performed, Yoshi withdraws into his egg and rolls into the direction he is facing at a fixed speed, which is faster on the ground than in the air. While in the egg, the player can change direction by pressing the opposite directional input, and they can also jump by pressing the jump key, both of which can only be done on the ground. Pressing an attack button or rolling for enough time will break the egg. Doing an aerial attack can cancel the move with no end lag, allowing for follow ups. However, Yoshi does not enter a helpless state whenever he rolls off a ledge, allowing him to recover. The grounded variant of the move deals 6% damage and small knockback to opponents hit, while the aerial variant deals 10% damage and slightly higher knockback. Egg Roll can also out-prioritize low-priority projectiles.

Origin
The move seems to be unique to the ' series, but it may be based on an ability in ' in which upon eating a Turbo Tulip, Yoshi encases himself in an egg and can fling himself at enemies, out-of-reach objects, or distant locations. Egg Roll would later appear in the ' series, where it is performed by Yoshi for his Defensive Power Shot in ' and his Super Ability in .

Trivia

 * In previous demos, Yoshi would not regain his second jump when using Egg Roll to land on the stage. The devs said this was done to prevent anti-stalling due to attack being considered so good.