Thread:Byll/@comment-26428407-20150523192854/@comment-920954-20150524115520

I've been wondering if, when making the tier, you guys were aware that there are no weight classes in SSF1, all characters jump at the same height and all are prone to get KO'd with a minimal touch when airborn. Pages are pointing finishers, but do they really matter considering that any attack can KO any character at 100%? SSF1 is a really weird case, did guys know that the players can change the knockback direction of the opponents just by facing the opposite direction after launching a projectile? Or did you know that, though there are no weight classes, characters do have different hurtboxes sizes? Also there are no set damage integers in SSF1, I mean you could launch, as Mario, a fireball to an opponent a deal 12% of damage, the next time it might do only 9% and that's not because there is stale move negation.