Super Jump Punch (Mario)

Super Jump Punch is Mario, Fire Mario and Luigi's up special move in Super Smash Flash 2. It causes the character to jump, giving what is not unlike an uppercut to anyone in the way. The move is based off their side scrolling game where they jump into the boxes and coins come out. For this reason, the move results in coins appearing (and immediately disappearing) for every hit (see below).

Though they have the same name, in game they are very different. When Fire Mario uses this move, it is called Flaming Jump Punch.

Differences between characters
Initial vertical speed Immediately after the up special command is inputted and the character does their "super jump", Mario, Fire Mario and Luigi go up at different speeds. Mario's rise is slower than Luigi's and thus has more hits. The only way for Luigi to hit more than once in one go is to hit more than one person for the hit. Fire Mario's rise is faster than Mario and Luigi's.

Initial angle Immediately after the up special command is inputted and the character does their "super jump", Mario, Fire Mario and Luigi go up at different angles. Luigi rises straight up as Mario goes forward as well whereas Fire Mario goes slightly forward.

Damage This is the most important difference between the three characters. Luigi's has two main sections affecting different areas: the first is directly in front of him when the move is initiated is one, the other is slightly behind that hitbox and above it to a point slightly below the peak of Luigi's rise. The first hitbox mentioned has damage and knockback to be reckoned with. A fire accompanies the hit and they go skyrocketing directly up (taking percentage into account). The other hitbox has no knockback and does merely one damage. This makes it a fairly risky move, however the incredibly small start up lag can make up for this. Mario on the other hand only has one phase. He hits the opponent, and keeps hitting him until he reaches the peak of his rise before knocking him away. This makes the move less risky, but is less rewarding as well. Fire Mario does a large jump, resistance causing his arm to be covered in fire, dealing a whopping 14 hits to nearby foes.

Vertical distance We are uncertain of the difference in vertical distance. In SSF2, Mario has a recovery move that goes fairly significantly further than his counterpart in Brawl. We are unaware if Luigi will receive the same boost. Fire Mario goes much higher then regular Mario.

Falling capabilities Both Mario, Fire Mario and Luigi go into special fall after using this move. Mario however is left vulnerable for a shorter time due to differences in vertical distance, but also falling speed. Fire Mario cannot be controlled at all for the first few seconds after ending the move.

Landing lag Mario stands up much faster than and Luigi. As shown through the animations below, Luigi lands on his head. When he lands, there is an animation of him getting his head off the floor which is longer than that of Mario's brief animation. Fire Mario does not have a landing lag.

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