Homing Attack

Homing Attack is 's and, formerly, Super Sonic's standard special move in Super Smash Flash 2.

Sonic version
When performed, Sonic spins into a ball and then homes in on the nearest opponent within a specific range, flying toward them. Opponents hit are dealt 8% damage and decent knockback, and the move can be used consecutively after landing another Homing Attack. Sonic's Homing Attack can be charged to increase accuracy and sends him in a downward arc. This move can also be used in recovery to counterattack edgeguarders.

Super Sonic version
When performed, Super Sonic curls into a ball and hurls himself at his closest opponent. Comparing to Sonic's version, this move is somewhat inconsistent, with sometimes the move never actually homing on the opponent. After it hits for the first time, though, the move will always home on an opponent, regardless of their distance.

It should be noted the move has little-to-no lag, and opponents hit by the attack experience an enormous freeze frame period, 29% damage and immense knockback. Unlike Sonic's version of the move, Super Sonic's Homing Attack cannot be charged. The move was removed when Super Sonic became a transformation Final Smash, on the Beta version.

Origin
The Homing Attack first appeared in Sonic Adventure (though a precursor was seen in Sonic 3D Blast called the Blast Attack) and, as its name implies, it allows the user to home directly into a nearby enemy with a target-seeking midair spin attack. The attack's force from bouncing off targets can be chained to attack several enemies which can be use to traverse certain sections of a stage which are otherwise inaccessible. Since Sonic Adventure, the Homing Attack has been a staple in the Sonic games ever since.