Waiting Room

The Waiting Room is a unlockable stage in Super Smash Flash 2 where the player can wait for other players and get ready to play them on a online match, in the meantime, they can play around hitting the Sandbag.

Originally, it bared the design for the Online Practice Stage from Super Smash Bros. Brawl and replaced both Test Stage 1 and Test Stage 2 in version 0.5a of the demo, but it was removed in demo version 0.9a because of its similarities with and was replaced by another different-universe stage - the Nintendo 3DS. The stage was reintroduced with a new custom look for version 0.9b when Online mode was first implemented but was not selectable for multiplayer mode. This changed with the release of the Beta version, which once again made it a selectable stage with minor modifications, serving as the home stage for the playable.

Unlocking criteria

 * Make a full multiplayer match with Sandbag participating in some sort.

Layout
Like the Online Practice Stage from Super Smash Bros. Brawl, players prepare to battle friends or other players here by beating up a the Sandbag. Unlike the other stage, however, this stage consists of a black and gray platform, a couch on the sideline, a scrolling black banner directly below the edge of the platform facing the screen that repeatedly displays, "Please Wait..." in red, capital letters, and two floating monitors on opposite ends that both display the SSF2 logo.

In its original appearance in v0.9b, along with earlier builds of Beta, there were walls extending to the lower blast line. However, it was later changed to be a floating stage, essentially becoming a reskin of the Online Practice Stages from the Smash Bros. games.

Origin
The modern design is original to SSF2, and appears to be a continuation of the main menu designed by Zero Insanity introduced in the v0.9 demo series. The planet it lies beneath is most likely the same one that the menu is above, and the stage itself utilizes the same color scheme as the menu borders and main navigational buttons.

Tournament legality
The stage functions identically to Final Destination with few differences and, as such, was deemed redundant. Though it is a competitively viable stage on its own merits, the presence of it, Final Destination, and Nintendo 3DS all on the stage list simultaneously would make the stage striking system tip heavily in favor of characters performing well on Final Destination. Attempting to remedy this by merging the three into a single strike, as was briefly done with Final Destination and 3DS in v0.9b, was deemed to make the process too complex and unwieldy for tournaments to proceed quickly and efficiently.

Music

 * The main music track is titled Waiting Room, remix of the Menu theme.
 * The alternate music track is titled Menu (NES Mix), an 8-bit remix of the Menu theme.

Commemorative designs
The following motifs for Waiting Room were shared by McLeodGaming in their social networks for the occasional holiday and are not available in the public release.