Infinite

An Infinite is any move or technique that can be maintained indefinitely, either through skill or a glitch, causing large amounts of damage while at the same time preventing the opponent's escape. Infinites disrupt the normal flow of the game, allowing players' offensive or defensive abilities to go far beyond those intended by the developers. Depending on effect and difficulty of use, certain infinites may be banned from tournament play. Infinites were not possible in Super Smash Flash due to the games physics and how attacks worked while some are found in Super Smash Flash 2 to which they're removed through a patch.

Examples of infinites in Super Smash Flash 2

 * From demo v0.3 to v0.5b; if Sonic were to use any attack, with the exception of his down aerial, after using Spring Jump then he could perform the move again thus giving him a infinite recovery. This was fixed in demo v0.6.
 * Pikachu had an infinite forward throw chain grab on the entire cast in demo v0.9a version 0.9.0.1956. This was removed in subsequent patches.