All-Star

All-Star, more commonly called All-Star mode, is a Solo game mode present in the original Super Smash Flash and its reboot Super Smash Flash 2 where the player has to defeat every playable character in the game's roster in a series of matches with a limited amount of recovery items; should the player lose once, it is an instant Game Over and has to restart All-Star from the ground.

In Super Smash Flash
All-Star is an unlockable game mode that becomes available once the player unlocks all hidden characters, pitching the player to fight all 28 characters in the game roster. They are randomly selected each round, like in the Melee version. At the start, the player must fight one character, then advance to two, then to three. At the end, the player faces against three opponents with eight stocks each. There are three Heart Containers the player may use in the All-Star Rest Area, however, these will only restore 100% damage instead of fully restoring down to 0% as they do in the official  games. As a direct result of this, All-Star Mode is significantly harder to complete in SSF even at lower difficulties that it is in the official games.

Reward

 * Complete All-Star for the first time.

In Super Smash Flash 2
✅

All-Star is available as of version 1.2.2 of the SSF2 Beta. As usual, it pitches the player against all 46 characters of the roster. Unlike SSF, SSF2 features a fixed order and opponents are faced in sets of five fighters per round where the player faces three at the time with another one immediately entering the match once a former opponent gets defeated; this continues until the player defeats all five to proceed to the All-Star Rest Area. Each level combines multiple series franchises and the stage is a randomly selected home stage option from the respective opponents. Depending on the selected difficulty, the limited recovery items on the All-Star Rest Area change: on Easy there are three Energy Tanks, on Normal three Heart Containers, on Hard three Maxim Tomatoes and on Intense three Food items, all recovering their respective amount of damage. The fixed order is the following:

Trivia

 * Prior to its implementation in Beta 1.2.2, there were unused files in the game pertaining to All-Star in v0.9b of the SSF2 Demo, including a menu button (as seen on the right).