Force Palm

Force Palm is 's side special move in Super Smash Flash 2.

Overview
When performed, Lucario rears back and charges up aura before thrusting its paw forward, releasing the aura from it. Normally, Lucario fires a stream of aura forward, dealing moderate damage and knockback to opponents hit. The stream itself acts as a projectile and can be absorbed. However, if an opponent is directly in front of Lucario when used, it will instead grab the opponent and thrust its paw into them, dealing stronger damage and knockback. When grabbing from the ground, Lucario launches the opponent forward, and when grabbing from midair, Lucario spikes the opponent.

Similarly to Lucario's other aura-based moves, Force Palm becomes more powerful based on how much damage Lucario has accumulated. When Lucario has 0% damage, the projectile has a relatively short range and deals 7% damage, while grabbing opponents deals 11% damage. However, when Lucario has 190% damage, the projectile has a long range and deals 15% damage, while grabbing opponents deals 23% damage.

Origin
Force Palm is a damage-dealing Fighting-type move introduced in Generation IV, which has a base power of 60, and a 30% chance of paralyzing the target when it hits. Up until Generation VI, Lucario can learn this move through leveling up, and its pre-evolved form, Riolu, can also learn this move through leveling up since its introduction onwards.