Super Smash Flash Demo

Back in 2006, the original Super Smash Flash began development and as it grew bigger, Cleod9 released the Super Smash Flash Demo to incorporate new content and several bug fixes.

According to Cleod9, about one or two demo versions were done. Indeed, posts in the old McLeodGaming Archives suggested the existence of at least two versions that were released in just a couple of weeks before the game reached completition, noting that SSF ' s development lasted about two months. Following the release of SSF in August 21, 2011, the demos were removed from the website and were never seen nor mentioned again.

On December 2014, requests to recover the original demos were posted in the new MG Forums. After digging the files, Cleod9 was able to retrieve one of the demos, which he openly made public in the website.

Characteristics of the demo
The recovered demo only features two playable characters: and, the first characters coded into the game. Most of their movesets remain the same from the ones they have in the final release, except for Samus's projectiles for her up and down air attacks, which are invincible. Both characters are unable to double jump, the selectable stage is an early version of Emerald Hill Zone that has four platforms and a completely sky blue background. Though players can set a timer for the match, all the battle are endless and is needed to refresh the page to start over. There are several indicators on the screen such and Blade's and Samus's speed while running and height after jumping.

Trivia

 * The demo still has traces when the game was meant to be a combat-oriented action game starring Blade, this is seen with Emerald Hill Zone being the only selectable stage and Samus being referred to as "Enemy" on the match indicators.
 * In the final release, the mugshot for Emerald Hill Zone in the stage selection screen depicts its beta form from this demo.