McLeodGaming Wiki:Sandbox

= Universe proof of concept (Super Smash Bros.) =

Media with elements appearing in the Super Smash Flash series
The following list consists of media from the Super Smash Bros. universe that appears in Super Smash Flash and Super Smash Flash 2.


 * Twelve playable characters in SSF and SSF2 made their Super Smash Bros. debuts in this game. Mario, Luigi, Link, Samus, Kirby, Fox, Pikachu, Jigglypuff, and Captain Falcon are playable in both games, though Donkey Kong, Yoshi, and Ness appear only in SSF2 due to the unavailability of sprites online at the time of SSF's development.
 * 's back aerial in SSF2 is directly based on his back aerial in this game.
 * 's forward smash in SSF2 is directly based on Fox's forward smash in this game.
 * Battlefield and Final Destination, which originate as single-player stages from this game, appear as stages in SSF and SSF2. Meta Crystal, another single-player stage, appears in SSF2.
 * Several stages from different franchises made their Super Smash Bros. debuts in this game, including in SSF and, Hyrule Castle, Yoshi's Island (64), , Sector Z, and Saffron City in SSF2.
 * Items including the Fan, Beam Sword, and Home-Run Bat in both SSF and SSF2 and the Capsule, Ray Gun, and Bumper in SSF2 originate as items from this game.
 * Several items from different franchises, including the Motion-Sensor Bomb, Fire Flower, Green Shell, Bob-omb, Heart Container, and Maxim Tomato in both SSF and SSF2 and the Super Star, Red Shell, Star Rod, and Poké Ball in SSF2, made their Super Smash Bros. debuts in this game.
 * Master Hand, who first appeared in this game as the final boss of the 1P Game, reprises his role in SSF as the final boss of Classic and Adventure and in SSF2 as the final boss of Classic and ?????.
 * Classic, Target Smash, and Training each made their debut in this game as single-player game modes named 1P Game, Bonus 1 Practice, and Training Mode, respectively.
 * Meta Crystal, a rock remix of the theme that plays during the battle against Metal Mario in this game, plays as Meta Crystal's main music track in SSF2.


 * Super Smash Flash is directly based on this game, and as such, it takes resemblance to it in several ways.
 * The menu designs and infrastructure are based on those of this game.
 * The rosters of playable characters, stages, and items and their movesets and designs are heavily based on those in this game.
 * Most game modes are taken directly from this game,
 * Most music and sound effects are ripped directly from this game, with some being taken from the Smashing...Live! soundtrack album. Music tracks include Menu 1, Menu 2, Final Destination, Targets!, All-Star Rest Area, Princess Peach's Castle, Temple, Green Greens, and Battle Theme.
 * Sandbag, who debuted in this game, is an unlockable character in SSF2.
 * Eleven playable characters in SSF and SSF2 made their Super Smash Bros. debuts in this game. Zelda, Sheik, and Mr. Game & Watch are playable in both games, while Young Link and Mewtwo appear only in SSF and Peach, Bowser, Ganondorf, Falco, Pichu, and Marth appear only in SSF2.
 * Various characters in SSF2 have their movesets and playstyles based primarily on those in this game, such as, , , , , , and.
 * Several stages from different franchises made their Super Smash Bros. debuts in this game, including and Pokémon Stadium in SSF and Princess Peach's Castle,, , Yoshi's Story, and Fourside in SSF2.
 * SSF also features stages called Peach's Castle and based on their respective stages in this game, though their layouts are completely different.
 * Certain original stages in SSF2 also take inspiration from stages in this game. Namely, Mushroom Kingdom III is named as a successor to Mushroom Kingdom II, Pokémon Colosseum is based on Pokémon Stadium's layout, Sand Ocean is based on Big Blue's layout, and Flat Zone + is inspired by Flat Zone's design.
 * Items including the Party Ball and Food in SSF2 originate as items from this game.
 * Several items from different franchises, including the Flipper in both SSF and SSF2 and the Super Mushroom, Poison Mushroom, Freezie, Metal Box,, and Mr. Saturn in SSF2, made their Super Smash Bros. debuts in this game.
 * Crazy Hand, who first appeared in this game as one of two final bosses of Classic, reprises his role in SSF as one of two final bosses of Adventure.
 * The Metal Bros., who first appeared in this game as a mini-boss of Adventure, appear in SSF2 an a mini-boss of Classic on for Hard and Insane difficulties.
 * Metal Bros. Battle, an intense rock remix of the theme that plays during the battle against the Metal Bros. in this game, plays as Meta Crystal's alternate music track in SSF2.
 * Break the Targets! (Melee Remix), an upbeat chiptune remix of the theme that plays during Target Test and Home-Run Contest in this game, plays on character-specific Target Smash levels and as one of Polygon Zone's alternate music tracks in SSF2.
 * Rest Area (Melee), a calm remix of the theme that plays on the All-Star Rest Area in this game, plays on the All-Star Rest Area after the second and sixth matches in All-Star in SSF2.
 * The victory theme of Sandbag in SSF2 is an arrangement of the Menu 1 theme from this game.


 * Six playable characters in SSF2 made their Super Smash Bros. debuts in this game, including Wario, Zero Suit Samus, Meta Knight, Lucario, Pit, and Sonic.
 * Notably, Meta Knight and Sonic were also made playable in SSF prior to this game being released.
 * Waluigi and Isaac, who appear in this game as Assist Trophies, are playable in SSF2 and take inspiration from their appearances in this game, such as with their designs, Waluigi's down tilt, and Isaac's Move.
 * Castle Siege, Smashville, and Green Hill Zone in SSF2 made their Super Smash Bros. debuts in this game.
 * WarioWare, Inc. in SSF2 is based on the stage of the same name from this game, except with new microgames as hazards. Additionally, Waiting Room is based on the Online Practice Stage from this game.
 * Items in SSF2 including the Smash Ball, Assist Trophy, Gooey Bomb, Blast Box, and Trophy Stand originate as items from this game.
 * Several items in SSF2 from different franchises, including the Deku Nut, Smart Bomb, Pitfall, and Unira, made their Super Smash Bros. debuts in this game.
 * Rest Area (Brawl), a calm remix of the theme that plays on the All-Star Rest Area in this game, plays on the All-Star Rest Area after the third and seventh matches in All-Star in SSF2.


 * Several attacks in SSF2 are inspired by this mod, such as 's down smash and Shoulder Bash and 's forward aerial and Homing Attack poses.
 * Dracula's Castle in SSF2 is based on the stage of the same name in early versions of this mod, as it was later replaced with Delfino Secret.
 * The Turbo modifier in Special Smash is based on Turbo Mode from this mod.


 * Mega Man, Ryu, and PAC-MAN, who appear as playable characters in SSF2, made their Super Smash Bros. debuts in these games.
 * Notably, Cloud was also made playable in SSF and Mega Man was made playable in SSF2 prior to these games being released, with Mega Man later being reworked accordingly.
 * PAC-MAZE in SSF2 is based on the stage of the same name from Super Smash Bros. for Nintendo 3DS, except with wraparound blast zone mechanics replacing the original stage's hazards.
 * Rest Area (Smash 4), a calm remix of the theme that plays on the All-Star Rest Area in these games, plays on the All-Star Rest Area after the fourth and eighth matches in All-Star in SSF2.


 * Simon and Sora, who appear as playable characters in SSF2, made their Super Smash Bros. debuts in this game.
 * Notably, Sora was made playable in SSF2 prior to this game being released, and Simon began development in SSF2 prior to his reveal in Ultimate, which occurred two days prior to his SSF2 reveal.
 * The design of Waluigi's in SSF2 is based on that of the playable Piranha Plant in this game.
 * Ganondorf's smash attacks in SSF2 are based on his smash attacks in this game.
 * The design of Fourside in SSF2 is based on its design in this game.

= Universe proof of concept (Mario) =

Media with elements appearing in the Super Smash Flash series
The following list consists of media from the Mario universe that appears in Super Smash Flash and Super Smash Flash 2.


 * Luigi, who debuted in this game, is an unlockable character in SSF and a starter character in SSF2.
 * 's forward aerial in SSF2 involves swinging a package, much like Mario and Luigi do in the game.
 * Mr. Game & Watch's down taunt in SSF2 is based on Mario and Luigi's animation after finishing a level.


 * Mr. Game & Watch's grab animation in SSF2 is based on how Mario grabs the levers in the game.


 * Luigi's s in SSF and SSF2 are identical to the green ones that appear in this game.
 * Mario's third costume in SSF2 is based on his appearance in the game.
 * Mario's eighth costume and Wario's fourth costume in SSF2 is based on Mario's outfit on the Japanese and European box art of the game.
 * Coins, which make their first appearance in this game as collectible bonus items, appear in Mario's and Luigi's Super Jump Punch in SSF2.
 * Warp Pipes, which debuted in this game, are used in Mario and Luigi's on-screen appearances in SSF2, as well as in several stages of SSF and SSF2.
 * The way a character respawns using a revival platform in SSF2 is similar to how Mario and Luigi respawn in this game after losing a life.
 * The Freezie enemy in this game is an item in SSF2.
 * Mario's character-specific Target Smash stage in SSF2 is based on the level layout of this game.


 * Bowser and Princess Peach originated in this game, and they are both starter characters in SSF2.
 * Mario's and Luigi's Fireballs in SSF and SSF2 are based on their ability to throw fireballs after touching the Fire Flower, which first appeared in this game.
 * Mario's and Luigi's jumping animation in SSF and SSF2, as well as their Super Jump Punches, originate in this game.
 * Mario's up taunt in SSF2 has him mimicking his standing pose and size-shifting animations in this game.
 * Bowser's ability to breathe fire, along with one of his custom moves, Fire Shot, comes from this game.
 * Toad first appeared in this game.
 * Bowser's Fire Breath move originated in this game.
 * Mario's second costume and Luigi's second costume in SSF2 are based on their appearances after touching a Fire Flower.
 * The Piranha Plant first appears in this game, and appears in SSF2 as both 's down special move and a stage hazard in.
 * The stage from SSF2 uses the graphic style of this game.
 * Bowser's Castle in SSF2 is based on a recurring location that first appeared as the final level in this game.
 * Bullet Bill, Hammer Bro., and Lakitu & Spinies, all common enemies originating from this game, appear as Assist Trophies in SSF2.
 * The Super Mushroom, Fire Flower, Super Star, Green Shell, and Red Shell made their initial appearances in this game. The Fire Flower and Green Shell appear as items in both SSF and SSF2, whereas the Super Mushroom, Super Star, and Red Shell also appear in SSF2.
 * Koopa Troopas appear as enemies in the Super Mario World level Adventure from SSF, as well as the stage from SSF2 as a background character.
 * Princess Peach's Castle, an orchestral remix of the Ground Theme and Underground Theme from this game taken directly from Super Smash Bros. Melee, plays on Peach's Castle, Mushroom Kingdom II, and Super Mario World in SSF.
 * Mushroom Kingdom (Super Smash Bros.), the original ground theme of this game, plays as Mushroom Kingdom's main music track in SSF2.
 * Overworld (Super Mario Bros.), a chiptune remix of the ground theme from this game, plays as Mushroom Kingdom's alternate music track in SSF2.
 * The victory theme of Mario, Luigi, Peach, and Bowser in SSF2 is an arrangement of the "Course Clear Fanfare" from this game.


 * This game introduced differences between Mario and Luigi, where the latter could jump higher, but with less traction. This difference is present in SSF and SSF2.
 * This game introduced the Poison Mushroom, which appears as an item in SSF2.


 * Peach's Vegetable move in SSF2 is based on plucking turnips from this game.
 * This game introduced Peach's ability to float, which also appears as a mechanic in SSF2.
 * Peach's twelfth costume in SSF2 is based on her in-game sprites from this game and Super Mario Bros. 3.
 * Mushroom Kingdom II, which appears as a stage in both SSF and SSF2, is based on, the setting of this game.
 * Birdo and Pidgit appear on Mushroom Kingdom II in SSF2.
 * Bob-ombs appear in SSF and SSF2 as an item.
 * Overworld (Super Mario Bros. 2), a chiptune remix of the ground theme from this game, plays as Mushroom Kingdom II's main music track in SSF2.
 * Caves (Super Mario Bros. 2), a funky remix of the underground theme from this game, plays as Mushroom Kingdom II's alternate music track in SSF2.


 * Mario and Luigi's backward midair jump animation in SSF2 is based on Invincible Mario's jumps as of this game, where he performs flips when he jumps.
 * Bowser's down special move in SSF2, Bowser Bomb, is based on a move he uses in this game.
 * The music that plays when Peach performs her Final Smash, Peach Blossom, is a sped-up remix of the music that plays in Coin Heavens.
 * Thwomp appears in SSF2 as a stage hazard on Bowser's Castle, as well as one of 's Stone transformations.
 * Mario's twelfth costume, Luigi's twelfth costume, Peach's twelfth costume, and Bowser's twelfth costume in SSF2 are based on their respective in-game sprites from this game.
 * Mushroom Kingdom III, a stage in SSF2, is based on the setting of the first world of this game.
 * Hammer Bros. Battle!, an electronic rock remix of the theme that plays when encountering a Hammer Bro on a world map in this, with a portion of the athletic theme from the same game, plays as Mushroom Kingdom III's main music track in SSF2.
 * Overworld (Super Mario Bros. 3), a chiptune orchestral remix of the ground theme from this game, plays as Mushroom Kingdom III's alternate music track in SSF2.


 * Peach's third costume in SSF2 is based on Princess Daisy, who first appeared in this game.


 * Mario's Mario Tornado and Luigi's Luigi Cyclone, their down aerial attacks in SSF and their down special moves in SSF2, may come from the Spin Jump in this game.
 * Yoshi, a starter character in SSF2, first appeared in this game.
 * Yoshi's Final Smash, Super Dragon, is based on powers Yoshi could obtain in Super Mario World. Particualrly, Red Koopa Shells allowed him to spit fire, and Blue Koopa Shells allowed him to fly.
 * Yoshi's second, third, and fourth costumes in SSF2 are based on Red Yoshi, Blue Yoshi, and Yellow Yoshi, respectively, who first appeared in this game.
 * Bowser's fourth costume in SSF2 resembles his appearance in that game.
 * Mario's side special move in SSF2, Cape, is based on the Cape Feather power-up in this game, which gave Mario a cape he could use to swing and damage enemies.
 * Super Mario World is the name of the first stage of Adventure mode in SSF, which has sprites ripped from those of the level Yoshi's Island 2.
 * Flying Goombas, which first appeared in this game, appear as enemies on Super Mario World in SSF. The sprites for both Flying Goombas and Koopa Troopas are ripped from this game.
 * Banzai Bills appear as a hazard on Princess Peach's Castle in SSF2.
 * The Yellow Shell appears as an item in SSF2.
 * Bowser's Castle, a rock remix of the castle theme from this game, plays as Bowser's Castle's main music track in SSF2.


 * The functionality of the Red Shell in SSF2 is based on the Mario Kart series, first appearing in this game.


 * Wario debuted in this game and is a starter character in SSF2.
 * Wario's ground pound move originated in this game and was re-purposed as his down throw in SSF2.
 * Mario's fourth costume in SSF2 is based on Wario, who first appeared in this game.
 * Wario's twelfth costume in SSF2 is based on his in-game sprites from this game and Wario Land: Super Mario Land 3.


 * Mario's Final Smash in SSF2, Mario Finale, is visually based om his move from this game.
 * Peach's standard attack in SSF2 is reminiscent of her attack in this game.
 * Peach uses a frying pan as part of her side smash in SSF2, which she also does in this game.
 * Peach uses a Parasol for attacking and floating, which she also does in this game.
 * Bowser's forward tilt, in SSF2, as well as his Flying Slam, is reminiscent of his Drill Claw attack in this game.
 * Wario's forward tilt is based on one of Booster's attacks in this game.


 * Mario's and Luigi's standard attacks in SSF2 are based on the "punch, punch, kick" move Mario used in this game.
 * Mario's and Luigi's down smashes in SSF2 are based on Mario's Sweep Kick from this game.
 * Mario's dash attack in SSF2 is based on Mario's Slide Kick from this game
 * Luigi's down throw in SSF2 is based on the Ground Pound from this game.
 * Mario's and Luigi's back throws are based on how Mario threw Bowser in this game's three boss battles with him.
 * Mario and Luigi's crouching position comes from this game.*Stages:
 * Peach's Castle from SSF and Princess Peach's Castle from SSF2 are based on the titular castle from this game.
 * Meta Crystal in SSF2 is based on the appearance of the Cavern of the Metal Cap in this game.
 * The Metal Box from this game appears as an item in SSF2.
 * Metal Mario, one of Mario's forms in this game, appears as an enemy as part of the Metal Bros. in SSF2.
 * Bowser's Rampage, a symphonic medley consisting partially of the theme that plays on the Bowser's Castle course in this game, plays as Bowser's Castle's alternate music track in SSF2.
 * Bob-Omb Battlefield, an orchestral remix of the main theme of this game, plays as Princess Peach's Castle's main music track in SSF2.


 * The Spiny Shell, which appears as an item in SSF2, first appears in this game.
 * Bowser's Rampage, a symphonic medley consisting partially of multiple renditions of Ultimate Bowser from this game, plays as Bowser's Castle's alternate music track in SSF2.


 * The Dice Block, which first appears in this game, is a part of Waluigi's neutral special move in SSF2, Waluigi Dice.


 * Peach uses a golf club in her side smash in SSF2.
 * Mario's ninth costume in SSF2 is based on his fourth alternate color in this game.
 * Luigi's ninth costume in SSF2 is a combination of his second and third alternate colors in this game.
 * Waluigi's eighth costume in SSF2 is based on Luigi's third alternate color in this game.


 * Waluigi, who debuted in this game, appears as an unlockable character in SSF2.
 * Peach and Waluigi each use a tennis racket in their side smashes in SSF2.
 * Luigi's tenth costume in SSF2 is based on Waluigi, who first appeared in this game.


 * Waluigi's twelfth costume in SSF2 has Piranha Plant colored after the Putrid Piranha, an enemy that first appeared in this game.


 * A potted Piranha Plant, which first appeared in this game, is used in SSF2 as the Piranha plant in Waluigi's down special move.


 * The designs of Mario, Luigi, and Bowser used in '"SSF2'' were first used in this game.
 * In Luigi's standard taunt in SSF2, his last pose has him strike a face of fear, referencing his pose in the game's box art. He also strikes this pose in his on-screen appearance.
 * Luigi's character-specific Target Smash stage in SSF2 is based on the mansion from this game.


 * Yoshi's design in SSF2 is based on his appearance from this game onward.
 * Mario's eleventh costume in SSF2 is based on Shadow Mario, who first appeared in this game.
 * Peach's ninth costume in SSF2 has Toad colored after Toadsworth, who first appeared in this game.


 * Peach's eighth costume in SSF2 has Toad colored after Toadette, who that first appeared in this game.
 * Waluigi's twelfth costume in SSF2 has Piranha Plant colored after the Pit Plant from Dry Dry Desert in this game.


 * The Nut, which first appears as an item in this game, is one of the Food items that can appear in SSF2.


 * Peach's eleventh costume in SSF2 is based on the Shadow Queen's possessed Princess Peach form from this game.
 * The design of the Piranha Plant in Waluigi's twelfth costume in SSF2 is based on the Putrid Piranha's appearance in this game.


 * Waluigi's up special move in SSF2, Whirluigi, is based on his Offensive Power Shot from this game.


 * Boss Battle (Super Princess Peach), a dramatic trumpet remix of the boss battle theme from this game, plays as Princess Peach's Castle's alternate music track in SSF2.


 * The victory theme of Waluigi in SSF2 is an arrangement of the theme that plays on Waluigi Pinball and Wario Stadium in this game.


 * Yoshi's twelfth costume in SSF2 is based on Yoob, who first appeared in this game.
 * The Ice Flower, which appears as an item in SSF2, first appeared as a Bros. Item in this game.


 * The appearance of Waluigi's Piranha Plant in SSF2 is based on its design from this game onward.
 * Bowser's tenth costume in SSF2 is based on Dry Bowser, who first appeared in this game.


 * Peach's Peach Parasol design SSF2 is a replica of its appearance in this game.
 * Luigi's eleventh costume in SSF2 is based on Mr. L, who appears in this game.


 * Waluigi's Final Smash in SSF2, Vine Megastrike, is based on his Mega Strike in this game.


 * Mario's Mario Tornado in SSF2 summons Baby Luma, who first appeared in this game.
 * Mario's third, fourth, fifth, sixth, and eighth costumes in SSF2 has Baby Luma colored after a blue Luma, a yellow Luma, Polari, a green Luma, and a red Luma, respectively, who all first appeared in this game.
 * Mario's tenth costume in SSF2 is based on Bee Mario, a form that first appeared in this game.
 * Peach's fourth costume in SSF2 is based on Rosalina, who first appeared in this game.
 * The stage Galaxy Tours in SSF2 travels to various galaxies from this game, including Good Egg Galaxy, Freezeflame Galaxy, and Toy Time Galaxy.
 * Space Junk Galaxy, a vivid remix of the theme of Space Junk Galaxy from this game, plays as Galaxy Tours' main music track in SSF2.
 * Gusty Garden Galaxy, an upbeat remix of the theme of Gusty Garden Galaxy from this game, plays as Galaxy Tours' alternate music track in SSF2.


 * Bowser's ninth and eleventh costumes in SSF2 are based on Dark Bowser and Midbus, respectively, who first appeared in this game.


 * The design of the coins in Mario's and Luigi's Super Jump Punch is based on their design from this game onward.


 * Mario's second costume in SSF2 has Baby Luma colored after the Co-Star Luma, who first appeared in this game.
 * The Starship Mario, which first appeared in this game, is used as the main layout for Galaxy Tours in SSF2.


 * Peach's tenth costume in SSF2 has Toad colored after Tanooki Toad, a form that first appeared in this game.
 * Waluigi's tenth costume in SSF2 has Piranha Plant colored after the Inky Piranha Plant, which debuted in this game.


 * Luigi's Final Smash in SSF2, Poltergust 5000, uses the vacuum of the same name that first appeared in this game.


 * Peach's tenth costume in SSF2 is based on Tanooki Peach, a form that first appeared in this game.
 * Bowser's sixth costume in SSF2 is based on Meowser, a form that first appeared in this game.


 * The sound effect for hitting a 6 with Waluigi Dice in SSF2 is based on Waluigi's horn sound from this game.
 * Peach's metal form in SSF2 is based on Pink Gold Peach, who first appeared in this game.


 * Peach's sixth costume in SSF2 is based on Koopeach, a form that was planned to appear in this game before being scrapped.


 * Waluigi's personal Dice Block appears as the Dice Block he uses for his neutral special move in SSF2.

= Universe proof of concept (Pokémon) =

Media with elements appearing in the Super Smash Flash series
The following list consists of media from the Pokémon universe that appears in Super Smash Flash and Super Smash Flash 2.


 * Pikachu, who debuts in this game as a Mouse Pokémon, appears as a starter character in both SSF and SSF2.
 * Jigglypuff, who debuts in this game as a Balloon Pokémon, appears as an unlockable character in SSF and a starter character in SSF2.
 * Mewtwo, who debuts in this game as a Genetic Pokémon, appears as an unlockable character in SSF.
 * Skull Bash, Pikachu's side attack in SSF and both Pikachu's and Pichu's side special move in SSF2, originates as a move from this game.
 * Thunder, Pikachu's down attack and in SSF and both Pikachu's and Pichu's down special move in SSF2, originates as a move from this game.
 * Quick Attack, Pikachu's up special move in SSF2, originates as a move from this game.
 * Pound, Jigglypuff's in SSF and side special move in SSF2, originates as a move from this game.
 * Sing and Rest, Jigglypuff's up special move and down special in SSF2, respectively, originate as moves from this game.
 * Disable, Mewtwo's up attack and in SSF, originates as a move from this game.
 * Agility, Pichu's up special move in SSF2, originates as a move from this game.
 * Oddish, which can be pulled by with Vegetable in SSF2, originates as a Pokémon from this game.
 * Saffron City, which appears as a stage in SSF2, is based on the city of the same name from this game. The stage also features Butterfree and Moltres as background characters.
 * Kakuna and Magnemite, which originate as Pokémon from this game, appear as background characters on Pokémon Colosseum.
 * The Poké Ball, which appears in SSF2 as an item, as well as a part of Pikachu's, Jigglypuff's and Pichu's on-screen appearances and a background element of Pokémon Colosseum, first appears in this game.
 * The Master Ball, which appears as an item in SSF2, first appears in this game.
 * Several Pokémon summoned from Poké Balls in SSF2 first appear in this game, including Charizard, Blastoise, Beedrill, Meowth, Electrode, Hitmonlee, Koffing, Weezing, Chansey, Staryu, Magikarp, Ditto, Porygon, and Snorlax.
 * Rare Candy, which first appears as an item in this game, is one of the Food items that can appear in SSF2.
 * Pokémon Main Theme 2021, an upbeat synthetic remix of the opening theme from this game, plays as Pokémon Colosseum's main music track in SSF2.
 * Team Rocket Hideout, a cinematic remix of the theme that plays inside Team Rocket's secret hideout in this game, plays as Saffron City's main music track in SSF2.
 * Pokémon City Medley, a rock medley of five remixed songs that play in the cities in this game (Pallet Town, Celadon City, Vermilion City, Lavender Town, and Cinnabar Island), plays as Saffron City's alternate music track in SSF2.


 * Thunder Jolt, Pikachu's neutral special move in SSF2, originates as a move from the Base Set Pikachu card.

(anime)

 * The concept of Pokémon speaking by saying their names, or sometimes speaking full sentences via telepathy, was first seen in this anime.
 * A majority of the Pokémon appearing in SSF and SSF2 have their voice actors of the anime reprise the role of their respective Pokémon.
 * The background of Saffron City in SSF2 takes inspiration primarily from its appearance in the anime.
 * The star KO in SSF2 is based on a recurring gag in the anime in which the Team Rocket trio is seen "blasting off again" upon defeat.

Pocket Monsters Stadium

 * Pokémon Stadium and Pokémon Colosseum, stages in SSF and SSF2, respectively, are based on the battle arena from this game, with Pokémon Stadium being named after the game itself.


 * Pichu, who debuts in this game as a Tiny Mouse Pokémon, appears as an unlockable character in SSF2.
 * Rollout, Jigglypuff's neutral special move in SSF2, originates as a move from this game.
 * Shadow Ball, Mewtwo's down attack in SSF, originates as a move from this game.
 * Pichu's recoil damage for all of its electric attacks in SSF2 is based on its Pokédex entry from this game.
 * Extreme Speed, Lucario's up special move in SSF2, originates as a move from this game.
 * Lake of Rage, which appears as a stage in SSF2, is based on the location of the same name from this game.
 * Several Pokémon summoned from Poké Balls in SSF2 first appear in this game, including Chikorita, Pichu, Bellossom, Wobbuffet, Gligar, Heracross, Delibird, and Porygon2.
 * Battle Theme, a synthetic orchestral medley of three remixed battle themes from this game (Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion) taken directly from a portion of Pokémon Medley in the Smashing... Live! album, plays on Pokémon Stadium in SSF.
 * Lake of Rage Swing, a calm remix of the theme that plays on Routes 42, 43, 44, and the Lake of Rage in this game, plays as Lake of Rage's main music track in SSF2.
 * Champion Battle (Lance & Red), an orchestral rock remix of the theme that plays during the battle against rivals Silver, Lance, or Red in this game, plays as Lake of Rage's alternate music track in SSF2.


 * Volt Tackle, Pikachu's Final Smash in SSF2, originates as its signature move from this game.
 * Sky Pillar, which appears as a stage in SSF2, is based on the location of the same name from this game. Its main stage hazard, Rayquaza, also first appears in this game.
 * Cascoon and Beldum, which originate as Pokémon from this game, appear as background characters on Pokémon Colosseum in SSF2.
 * Several Pokémon summoned from Poké Balls in SSF2 first appear in this game, including Seedot, Shroomish, Metagross, and Jirachi.
 * Sky Pillar, an upbeat rock remix of the theme that plays inside the Sky Pillar in this game, plays as Sky Pillar's main music track in SSF2.


 * Pokémon Colosseum in SSF2 is named after this game.


 * Lucario, who debuts as a brief cameo in this game, appears as an unlockable character in SSF2.
 * Sky Tower, an orchestral remix of the theme that plays inside the Sky Tower in this game, plays as Sky Pillar's alternate music track in SSF2.


 * Lucario makes its first formal apperarance as a character in this film.


 * Volt Tackle, Pikachu's Final Smash in SSF2, originates as its signature move from this game.
 * Aura Sphere, Force Palm, and Feint, Lucario's neutral special move, side special move, and down special move in SSF2, respectively, originate as moves from this game.
 * The Cherish Ball, which appears as an item in SSF2 exclusive to the event Gotta Cherish Them All, first appears in this game.
 * Several Pokémon summoned from Poké Balls in SSF2 first appear in this game, including Chatot, Garchomp, Porygon-Z, and Arceus.


 * Electro Ball, Pichu's neutral special move in SSF2, originates as a move from this game.
 * Several Pokémon summoned from Poké Balls in SSF2 first appear in this game, including Victini, Snivy, Tepig, and Klink.


 * Electric Terrain, Pichu's Final Smash in SSF2, originates as a move from this game.
 * Zygarde, which can be summoned from Poké Balls in SSF2, first appears in this game.


 * Electric Terrain, Pichu's Final Smash in SSF2, originates as a move from this game.
 * Grubbin and Dewpider, which originate as Pokémon from this game, appear as background characters on Pokémon Colosseum.
 * Alolan Exeggutor, which can be summoned from Poké Balls in SSF2, first appears in this game.


 * Gigantamax Curry, which first appears as an food item in this game, is one of the Food items that can appear in SSF2.

= Universe proof of concept (The Legend of Zelda) =

Media with elements appearing in the Super Smash Flash series
The following list consists of media from The Legend of Zelda universe that appears in Super Smash Flash and Super Smash Flash 2.


 * Link, who debuted in this game as its main protagonist, appears as a starter character in both SSF and SSF2.
 * Princess Zelda, who debuted in this game as its damsel in distress, appears as a starter character in both SSF and SSF2.
 * Ganondorf's eleventh costume in SSF2 is based on Zelda.
 * Ganondorf, who debuted in this game as its main antagonist known as Ganon, appears as an unlockable character in SSF2.
 * The Bow, Link's and Young Link's s in SSF and Link's neutral special move in SSF2, originates as an item in this game.
 * The Boomerang, Link's and Young Link's side attacks in SSF and Link's side special move in SSF2, originates as an item in this game.
 * The Bomb, Link's down special move in SSF2, originates as an item in this game.
 * Dark Beast Ganon, Ganondorf's Final Smash in SSF2, transforms him into his original form, which first appeared in this game.
 * Link's fifth costume in SSF2 is based on his tunic with the Blue Ring equipped in this game.
 * Link's twelfth costume in SSF2 is based on his in-game sprites in both this game and Zelda II: The Adventure of Link.
 * The Heart Container, a health-restoring item in SSF and SSF2, originates as an item in this game.
 * Zelda Main Theme, an upbeat chiptune remix of the overworld theme from this game, plays as Hyrule Castle's main music track in SSF2.
 * The victory theme of Link, Zelda, and Sheik in SSF2 is a remix of the theme that plays when Link obtains a Triforce Piece in this game.


 * The Jump Thrust technique from this game appears as Link's and Young Link's up attacks in SSF and Link's up aerial in SSF2.
 * The Down Thrust technique from this game appears as Link's and Young Link's s in SSF and Link's in SSF2.
 * Link's eleventh costume in SSF2 is based on Dark Link, who debuted in this game.
 * Link's twelfth costume in SSF2 is based on his in-game sprites in both this game and The Legend of Zelda. The fairy that appears in his side taunt also receives its in-game sprites in this game.
 * The stage in SSF and a stage of the same name in SSF2 are loosely based on the palaces in this game, particularly the entrances, with the stage in SSF2 featuring a building in the background similar to the palaces' overworld sprites.
 * Temple, an atmospheric remix of the theme that plays on palaces in this game, taken directly from Super Smash Bros. Melee, plays on Temple in SSF.
 * A piano-based remix of this theme plays as Temple's alternate music track in SSF2.


 * The Master Sword, which Link uses as his main weapon in SSF and SSF2, originates as the legendary blade in this game.
 * The Hookshot, which Link uses a variant of for his grab in SSF2, originates as an item in this game.
 * The Spin Attack, Link's up special move in SSF2, originates as a technique in this game.
 * Triforce Slash, Link's Final Smash in SSF2, utilizes the complete three-pieced form of the Triforce that first appeared in this game.
 * Link's tenth costume in SSF2 is based on his in-game sprites in this game.
 * The stage Hylian Skies in SSF2 is based on the overworld in this game, with the hazard periodically switching between the Light World and the Dark World. Recreations of each overworld appear in their respective backgrounds.
 * The Red Potion and Milk, which originate as items in this game, appear as Food items in SSF2.
 * Dark World, a synthesized dramatic remix of the theme that plays on most outside areas of the Dark World in this game, plays as Hylian Skies' main music track in SSF2.
 * Death Mountain, an orchestral remix of the mountain and forest theme of the Dark World from this game, plays as Hylian Skies' alternate music track in SSF2.


 * Ganondorf's twelfth costume in SSF2 is based on King Harkinian, a minor character from these games.


 * Sheik, who debuted in this game as the disguised form of Princess Zelda, appears as a starter character in both SSF and SSF2.
 * Young Link, who debuted in this game as its main protagonist, appears as an unlockable character in SSF.
 * The designs of Link, Zelda, Sheik, and Young Link in SSF, as well as their respective weapons, are based on their appearances in this game.
 * Ganondorf's humanoid Gerudo form, which he primarily uses in SSF2, first appeared in this game.
 * Link's dash attack in SSF2 is based on the Jump Attack that originates from this game.
 * Nayru's Love, Din's Fire, and Farore's Wind, Zelda's neutral special move, side special move, and up special move in SSF2, respectively, originate as spells used by Link in this game.
 * Vanish, Sheik's up special move in SSF2, is based on how she often vanishes in this game.
 * Transform, Zelda's and Sheik's down special moves in SSF and SSF2, is based on Sheik being Zelda's alter-ego in this game and her ability to switch between the two forms.
 * Light Arrow, Zelda's and Sheik's Final Smashes in SSF2, originates as an item in this game.
 * Ganondorf's neutral aerial and up throw in SSF2 are based on the cape swipe and projectile, respectively, that he uses during Dead Man's Volley in this game.
 * Link's second and third costumes in SSF2 are based on his Goron Tunic and Zora Tunic, respectively, that he equips in this game.
 * Ganondorf's sixth costume in SSF2 is based on his appearance in this game.
 * The stage Hyrule Castle in SSF2 is based on the castle of the same name from this game.
 * The Deku Nut, a throwing item in SSF2, originates as an item in this game.
 * Song of Storms, an accordion-based remix of one of the ocarina songs from this game, plays as Clock Town's alternate music track in SSF2.
 * Song of Ocarina, a dramatic orchestral medley of four remixed songs (Song of Storms, Hyrule Field, Saria's Song, and Song of Time) from this game, plays as Hyrule Castle's alternate music track in SSF2.
 * The victory theme of Ganondorf in SSF2 is a remix of the first few bars of the final boss theme from this game.


 * The stage Clock Town in SSF2 is based on the main town from this game, with its background and hazards cycling based on the game's three-day cycle.
 * Majora's Mask Medley, an orchestral medley of five remixed songs (Clock Town, Mayor's House Council Room, Astral Observatory, Song of Healing, and Song of Time) from this game, plays as Clock Town's main music track in SSF2.


 * The designs of Link, Zelda, and Ganondorf in SSF2, as well as their respective weapons, are based on their appearances in this game.
 * Sheik's design originates from concept artwork for Super Smash Bros. Brawl to implement her with a design based on this game.
 * Ganondorf's smash attacks use the Sword of Six Sages, which originates as his main weapon from this game.
 * Ganondorf's tenth costume in SSF2 is based on Zant, a major antagonist from this game.


 * Skyloft, a funky remix of the theme that plays during the day on Skyloft in this game, plays as Temple's main music track in SSF2.


 * Ganondorf's ninth costume in SSF2 is based on Yuga, a major antagonist from this game.


 * Ganondorf's seventh costume in SSF2 is based on his appearance this game.


 * The Meat Skewer and Dubious Food recipes from this game appear as Food items in SSF2.
 * Link's ninth costume in SSF2 is based on his appearance in this game.
 * Ganondorf's eighth costume in SSF2 is based on Calamity Ganon, the form he takes in this game.

= Universe proof of concept (Sonic) =

Media with elements appearing in the Super Smash Flash series
The following list consists of media from Sonic universe that appears in Super Smash Flash and Super Smash Flash 2.


 * Sonic the Hedgehog, who debuted in this game as its main protagonist, appears as a starter character in both SSF and SSF2.
 * Tails' second costume in SSF2 is based on Sonic.
 * Sonic's idle, crouching, and teetering animations in SSF2 originate from this game.
 * Sonic's and Tails' dash attacks in SSF2 are partially based on the Spin Attack, which originated as a move in this game.
 * Sonic's, Knuckles', Super Sonic's, Blade's, and Blue's jumping animations and jump attacks in SSF, as well as Sonic's and Tails' jumping animations in SSF2, are based on the Spin Jump move from this game.
 * Spring Jump, Sonic's up special move in SSF2, utilizes the springs that originate as an object in this game.
 * Tails' third costume in SSF2 is based on Doctor Eggman, who debuted in this game.
 * The stage Green Hill Zone in SSF2 originates as the first zone in this game.
 * Green Hill Zone, an upbeat rock remix of the theme that plays on Green Hill Zone in this game, plays as Green Hill Zone's main music track in SSF2.

Sonic the Hedgehog (1991 comic)

 * Sonic's eleventh costume in SSF2 is based on his original brown appearance from this comic.


 * Miles "Tails" Prower, who debuted in this game as its secondary protagonist, appears as a starter character in both SSF and SSF2.
 * Sonic's second costume in SSF2 is based on Tails.


 * Super Sonic, Sonic's transformation state that debuted in this game, appears as an unlockable character in SSF and Sonic's Final Smash in SSF2.
 * Spin Dash, Sonic's and Super Sonic's down attacks in SSF and Sonic's and Tails' down special moves in SSF2, originates as a move in this game.
 * Tornado, Tails' Final Smash in SSF2, originates as his biplane from this game, with its design being partially based on this game.
 * Buzzers, which appear as enemies during Race to the Finish in SSF, originate as common enemies in this game.
 * Its sprites are ripped from this game.
 * The stages Emerald Hill Zone (and its Race to the Finish counterpart) in SSF and Casino Night Zone in SSF2 originate as the first and fourth zones, respectively, in this game.
 * The sprites for Emerald Hill Zone are ripped from this game.
 * Emerald Hill Zone, the original theme that plays on Emerald Hill Zone in this game, plays on Emerald Hill Zone and its Race to the Finish counterpart in SSF.
 * Casino Night Zone, a calm upbeat remix of the theme that plays on Casino Night Zone in this game, plays as Casino Night Zone's main music track in SSF2.


 * Tails' eleventh costume in SSF2 is based on his appearance from this comic prior to its Sonic Super Special #13 issue.


 * A chili dog, which first appeared in the "Subterranean Sonic" episode of this show as Sonic's favorite food, appears as a Food item in SSF2.


 * Sonic's running animation in SSF2 is based on the Super Peelout move from this game.
 * Sonic's fourth costume in SSF2 is based on Amy Rose, who debuted in this game.
 * Live and Learn, which includes a small instrumental portion of Sonic Boom, the main theme of the US version of this game, plays as Green Hill Zone's alternate music track in SSF2.


 * Knuckles the Echidna, who debuted in this game as its secondary antagonist, appears as a starter character in SSF.
 * Sonic's third costume in SSF2 is based on Knuckles.
 * Airlift, Tails' side special move in SSF2, originates from his ability to pick up and fly with Sonic in this game.
 * The victory theme of Sonic and Tails in SSF2 is a remix of the theme that plays whenever a character clears an act in this game, as well as the ring cash sound effect that is heard after the points have been awarded.


 * Sonic's and Tails' neutral aerials in SSF2 are based on the Insta-Shield attack from this game.
 * The stage Sky Sanctuary Zone originates as the sixth zone in this game and features a hazard referencing its falling platforms. The background features elements such as the Master Emerald, an Eggrobo, and Angel Island.
 * Sky Sanctuary Zone, an orchestral remix of the theme that plays on Sky Sanctuary Zone in this game, plays as Sky Sanctuary Zone's main music track in SSF2.


 * Sonic's seventh costume in SSF2 is based on Espio the Chameleon, who debuted in this game.


 * Remote Robot, Tails' up special move in SSF2, is based on the robot of the same name from this game.
 * Tails' up and down taunt in SSF2 has him play on a Game Gear with sound effects and the music track Polly Mountain from this game.


 * Sonic's, forward tilt, and forward smash in SSF2 are based on his Punch + Punch + Kick combo, Horse Kick, and Wind-Up Punch, respectively, from this game.
 * Tails' standard attack and forward smash in SSF2 are based on his Pummel Combo and Scissor Punch, respectively, from this game.
 * Tails' sidestepping animation in SSF2 is based on his VS art from this game.


 * Homing Attack and Light Dash, Sonic's neutral special move and side special move in SSF2, respectively, originate as techniques in this game.
 * A precursor to the Homing Attack appeared in Sonic 3D Blast, though it was functionally different.
 * Sonic's standard taunt and one of his Homing Attack poses in SSF2 reference key artwork from this game.
 * Tails' side attack in SSF is based on the Rhythm Twister technique from this game.
 * Tails' seventh costume in SSF2 is based on the Chao, which debuted in this game.


 * Shadow the Hedgehog, who debuted in this game as a main protagonist, appears as an unlockable character in SSF.
 * Sonic's fifth costume in SSF2 is based on Shadow.
 * Tails' side taunt in SSF2 references key artwork from this game.
 * Tails' fifth costume in SSF2 is based on Rouge the Bat, who debuted in this game.
 * Live and Learn, a jazzy instrumental remix of the main theme of this game, plays as Green Hill Zone's alternate music track in SSF2.


 * Tails' fourth costume in SSF2 is based on Cream the Rabbit, who debuted in this game.
 * Sky Canyon Zone, a 16-bit remix of the theme that plays on the first act of Sky Canyon Zone in this game, plays as Sky Sanctuary Zone's alternate music track in SSF2.


 * Tails' tenth costume in SSF2 is based on Cosmo the Seedrian, who debuted in this anime.


 * The sprites for Sonic, Tails, Knuckles, and Shadow in SSF are ripped from this game.
 * Sonic's and Super Sonic's standard attack, up attack, and in SSF are based on Sonic's Sonic Punch, Sonic Up Draft, and Sonic Rocket moves, respectively, from this game.
 * Sonic's side attack in SSF is based on his Windmill move from this game.
 * Sonic's forward aerial in SSF2 is based on his Sonic Eagle move from this game.
 * Energy Ball, Tails' standard attack, up attack, and down aerial in SSF and his neutral special move in SSF, originates as a move he performs in this game.
 * Tails' down attack in SSF and his down smash in SSF2 are based on his Magic Hook move from this game.
 * Tails' forward tilt, forward aerial, and in SSF2 are based on his IQ300 Attack, Typhoon, and Tails Dunk moves, respectively, from this game.
 * Knuckles' standard attack, side attack, down attack, up attack, and down aerial in SSF are based on his Kn. Straight, Double Punch, Rock Free Fall, Knuckles Upper, and Knuckles Chop moves, respectively, from this game.
 * Shadow's standard attack, side attack, and up attack in SSF are based on his Shadow Guard, Chaos Upper, and Shadow Kick moves, respectively, from this game.
 * Shadow's down attack and down aerial in SSF are both based on his Chaos Magic move from this game.
 * Super Sonic's side attack in SSF is based on Sonic's Sonic Kick move from this game.


 * Casino Park, an electronic remix of the theme that plays on Casino Park in this game, plays as Casino Night Zone's alternate music track in SSF2.


 * Tails' sixth costume in SSF2 is based on Blaze the Cat, who debuted in this game.


 * Sonic's eighth costume in SSF2 is based on Jet the Hawk, who debuted in this game.


 * Silver the Hedgehog, who debuts as a main protagonist from this game, appears as an Assist Trophy in SSF2.
 * Sonic's sixth costume in SSF2 is based on Silver.


 * Tails' ninth costume in SSF2 is based on Marine the Raccoon, who debuted in this game.


 * Sonic's and Tails' designs in SSF2 originate from this game.
 * Tails' eighth costume in SSF2 is based on Light Gaia, also known as Chip, who debuted in this game.


 * Tails' artwork in SSF2 is based on a pose he makes in this game.


 * Sonic's tenth costume in SSF2 is based on Classic Sonic, who debuted in this game.

Sonic Boom (Archie Comics)

 * Sonic's ninth costume in SSF2 is based on Sticks the Badger, who debuted in the first issue of this comic.

= Universe proof of concept (Kirby) =

Media with elements appearing in the Super Smash Flash series
The following list consists of media from Kirby universe that appears in Super Smash Flash and Super Smash Flash 2.


 * Kirby, who debuted in this game as its main protagonist, appears as a starter character in both SSF and SSF2.
 * Kirby's six jumps in SSF and SSF2 originate from his ability to fly in this game.
 * Kirby's in SSF and on-screen appearance in SSF2 utilize the Warp Star, which originates from this game.
 * Inhale, Kirby's neutral special move in SSF2, originates from this game.
 * Kirby's down and up taunt and victory pose in SSF2 are based on the Kirby Dance, which originates from this game.
 * Kirby's sixth costume in SSF2 is based on his monochrome appearance in this game.
 * The stage in SSF and the stage of the same name in SSF2 are loosely based on Green Greens and feature Whispy Woods, both of which originate from this game, with the SSF2 stage having him blow wind as a hazard.
 * The Maxim Tomato, an item in SSF and SSF2, originates as a recovery item in this game.
 * Green Greens, an orchestral remix of the theme that plays on Green Greens in this game, which was taken from Super Smash Bros. Melee, plays on Dream Land in SSF.
 * Green Greens, a chiptune remix of this theme, plays as Dream Land's alternate music track in SSF2.
 * Bubbly Clouds, a chiptune remix of the theme that plays on Bubbly Clouds in this game, plays as Butter Building's alternate music track in SSF2.
 * The victory theme of Kirby and Bandana Dee in SSF2 is a remix of the theme that plays whenever Kirby completes a level or defeats a boss in this game.
 * The victory theme of Meta Knight in SSF2 is an electric guitar remix of the same theme, taken from Super Smash Bros. Brawl,


 * Meta Knight, who debuted in this game as an antagonist, appears as a starter character in both SSF and SSF2.
 * Kirby's eleventh costume in SSF2 is based on Meta Knight without his mask.
 * Kirby's Copy Abilities, which he receives from Inhale in SSF2, originate from this game.
 * Kirby's down attack in SSF and Bandana Dee's down tilt in SSF2 are based on the Slide, which originates as a move in this game.
 * Kirby's side attack in SSF and back throw in SSF2 are based on Burning and Backdrop, respectively, which originate as Copy Abilities in this game.
 * Hammer and Stone, Kirby's side special move and down special move in SSF2, respectively, originate as Copy Abilities in this game.
 * Beam Whip, Bandana Dee's uncharged neutral special move in SSF2, originates from the Beam ability in this game.
 * Kirby's twelfth costume in SSF2 is based on his in-game sprites in this game.
 * Bandana Dee's twelfth costume in SSF2 is based on Waddle Dee's in-game sprites in this game.
 * The stage Butter Building in SSF2 originates as the third level in this game and is particularly based on its third and fourth stages, in which Kirby ascends the outside, with the hazard referencing this.
 * The Star Rod, an item in SSF2, originates as a weapon in this game.
 * Butter Building, an upbeat remix of the theme that plays on the Butter Building levels in this game, plays as Butter Building's main music track in SSF2.


 * Kirby's second costume in SSF2 is based on Keeby, who debuted in this game.


 * Bandana Dee, who debuted in this game as a minor opponent, is a starter character in SSF2.
 * Kirby's sprites in SSF are taken from this game.
 * Similarly, Jigglypuff's sprites in SSF are edited from Kirby's sprites in this game.
 * Kirby's in SSF, his forward throw and down throw in SSF2, and Bandana Dee's forward throw in SSF2 originate as moves from the Suplex ability in this game.
 * Kirby's and forward smash in SSF2 originate as moves from the Fighter ability in this game.
 * Kirby's dash attack and up throw in SSF2 originate as moves from the Yo-yo and Ninja abilities, respectively, in this game.
 * Kirby's Stone having multiple forms in SSF2 originates from this game.
 * Final Cutter, Kirby's up special move in SSF2, originates as a move from the Cutter ability in this game.
 * Cook Kirby, Kirby's Final Smash in SSF2, originates as a Copy Ability from this game.
 * Mach Tornado, Meta Knight's neutral special move in SSF2, originates as a move he performs in this game.
 * Wave Beam, Bandana Dee's fully charged neutral special move in SSF2, originates from the Beam ability in this game.
 * Bandana Dee's down throw in SSF2 originates from the Megaton Punch sub-game in this game.
 * The Beam Rod, an item in SSF2, originates as a part of the Beam ability in this game.
 * Gourmet Race, an upbeat remix of the theme that plays in the Gourmet Race sub-game in this game, plays as Dream Land's main music track in SSF2.


 * Meta Knight's sprites in SSF are taken from this game.
 * Kirby's design in SSF2 is based on his appearance since this game.


 * The sprites of Master Hand and Crazy Hand in SSF are taken from this game.
 * The stage Rainbow Route in SSF2 is based on the Central Circle area of this game, with the hazard allowing players to enter mirrors and exit through the Dimension Mirror from this game.
 * Bandana Dee's character-specific Target Smash stage in SSF2 is based on the same area.
 * The sprites of the Kirby Hub Room, the Target Test stage in SSF, are taken from the Copy Ability Room in this game.
 * Rainbow Route, a chiptune orchestral remix of the theme that plays on one of the first levels in this game, plays as Rainbow Route's main music track in SSF2.
 * Speed Eaters, a cheerful remix of the theme that plays in the Speed Eaters sub-game in this game, plays as Rainbow Route's alternate music track in SSF2.


 * Bandana Dee's design in SSF2 is based on his appearance since this game.
 * The majority of Bandana Dee's attacks in SSF2 use a spear, which originates as both a Copy Ability and his main weapon in this game.
 * Spear Throw and Waddle Copter, Bandana Dee's side special move and up special move in SSF2, respectively, originate as moves he performs in this game.
 * Flare Beam, Bandana Dee's Final Smash in SSF2, originates as a Super Ability in this game.


 * Bandana Dee's voice clips in SSF2 are taken from this game.

= Changelog template =