Neutral attack

A neutral attack, also known as a standard attack or jab, is a ground attack in Super Smash Flash 2 or Fraymakers performed by pressing the attack input while idling. Neutral attacks are typically fast, short-ranged, weak hits that are useful for starting combos, escaping pressure, or causing a forced getup.

Most neutral attacks are natural combos, consisting of two or three hits that directly link into each other, with the final hit usually inflicting the most damage and knockback. Other neutral attacks, such as 's in SSF2 or 's in Fraymakers, include weak multi-hit attacks before the final hit that opponents must often use directional influence in order to escape from, as they can often be used for an indefinite amount of time. As such, these attacks are called infinite jabs and also referred to as jab combos, rapid jabs, or flurry attacks. Most infinite jabs can be held in order to be looped or be manually pressed multiple times, and many of them are followed by a finisher once released.

The speed at which each hit in the sequence of a neutral attack combo is executed can be controlled through the timing of a player's inputs. Combos may be interrupted by crouching, shielding, jumping, or turning around in order to restart them or to perform other moves quickly after canceling. This is known as a jab cancel or jab fake and it allows the player to take advantage of the hitstun and low knockback of the first hits to follow up with a more useful attack, such as a tilt attack, a grab, or a special move.

Trivia

 * Captain Falcon is the only character in SSF2 that can do either a standard combo or an infinite.