Meteor canceling

Meteor canceling, also known as meteor cancelling, is the process of cancelling the hitstun and momentum applied to a player after getting hit by a meteor smash, an attack that sends the opponent downwards. This results in the character executing a midair jump.

If a character has not used all their midair jumps, it can be performed by pressing the jump button 9 frames after hitstun starts. Attempting to meteor cancel too early will result in the inability to meteor cancel for 10 more frames.

Spikes and stage spikes, mechanics similar to meteor smashes, cannot be meteor cancelled.