Blaster (Fox)

Blaster (ブラスター, Burasutā) is 's standard attack in Super Smash Flash, 's and 's standard special move in Super Smash Flash 2. Fox's Blaster can be used for rapid-fire and does not cause enemies to flinch which can be used to inflict damage stealthily and has transcendent priority. The attack deals 1-2% per shot when used on an opponent. When he uses the attack, no movement is made by him except in his arms. This can be used for better spacing and camping tactics.

Falco
Falco's blaster has a slower rate of fire then Fox's and his lasers are blue in color. However, his lasers stun the opponent which allows him to punish approaches.

Throws
With the exception of Fox's forward throw, all of his throws involve the use his blaster. Fox's back throw will have him throw the opponent behind him and shot the opponent three times dealing 10% (the throw dealing 7% and the three lasers dealing 1% each). Fox's down throw haves him throwing the opponent to the ground shooting them three times dealing 3% (the throw does no damage); it also meteor smashes his opponents into the ground which can set up tech chases. Fox's up throw haves him throw his opponents up into the air and shoot the opponent three times dealing 12% damage (the throw dealing 9% and the three lasers dealing 1% each). Oddly enough the lasers make the opponent flinch when he uses his up throw.

Short hop laser
Short hop laser (also known as short hop blaster, abbreviated as SHL and SHB) is a technique performed by short hopping with Fox, then firing a laser. The technique has two variants: the short hop double laser (SHDL) and the short hop triple laser (SHTL), for which two or three lasers can be fired in a short hop without fast falling, respectively (however, Fox can only do up to a SHDL). can also use this technique to when he uses Inhale to copy Fox's blaster, and is the only character who can do a SHTL. This technique is done because a grounded blaster has a frame of ending lag so short hopping while firing the blaster and landing will auto-cancel the ending lag of the move.