Master Hand (Super Smash Flash)

Master Hand is the final boss of Classic and Adventure mode in Super Smash Flash. His sprites are ripped straight from Kirby & the Amazing Mirror, though it features some custom modifications to give him other attacks.

Overview
As stated above, Master Hand is the final boss for both Classic and Adventure mode. The player faces him in, who will spawn above the right ledge of the stage. To defeat Master Hand, the player has to deplete his health points, which change depending on the difficulty. In Classic mode, Master Hand is battled alone and once he is defeated, the game mode is completed. In Adventure mode, Master Hand will be aided by once his health is below half. The player now has to defeat both Hands to complete the game mode.

Attacks
Master Hand's attacks are quick and very buggy. Some can launch the player through the ground into the lower blast line, and due to Master Hand's huge hitbox, a lot of them are hard to avoid. However, there exists an infamous glitch that allows the player to completely avoid any attack by pausing the game and staying in the pause menu until the attack animation, which will continue, is completed. The reason behind this glitch is that the game is not programmed to stop Master Hand's attack animations while the player is in the pause menu, and even turns Master Hand back in idle mode after the animation has finished, but is programmed to avoid dealing any damage if Master Hand's hitboxes collide with the player while he's in the pause menu. Additionally, if the player is standing still while he/she is being hit by an attack (not in the pause menu), he/she will not be launched by most attacks. Due to the very limited amount of pre-made sprites, Master Hand has few attacks compared to the one he has in the official Super Smash Bros. games and even his Super Smash Flash 2 incarnation.

Trivia

 * Master Hand and Crazy Hand are immune to 's Blaster.
 * Master Hand and Crazy Hand are the only characters in SSF that are capable of grabbing in some capacity.