Kirby (Super Smash Flash 2)

Kirby is a playable veteran character in Super Smash Flash 2. He is now an individual character along with Meta Knight. His sprites come from Kirby Super Star Ultra.

Kirby is currently ranked 16th on the tier list; a large drop from his 8th place position last demo. Kirby has good combo potential, he has some disjointed reach in some of his attacks, a good aerial game, a good recovery and strong finishers with all of his smash attacks, a grounded hammer and back aerial when close to the blast line. He possesses a great aerial game and can perform a fence of pain with his back aerial. Due to his low falling speed, five midair jumps and Final Cutter gives him one of the best recoveries in the game. He can gimp his opponents off stage to get easy kills and he is great at edgeguarding. He can use Inhale to copy his opponents Neutral Special to gain a slight advantage over his opponents.

However, Kirby suffers from being a light weight and having slow falling speed which makes him easy to KO vertically and horizontally. He also lacks a reliable projectile and ways to deal with them outside his very low crouch. Due to his slow dashing speed he is easy to outmaneuver on the ground. His combo potential is outmatched by characters higher tier then he is. Kirby's pros are on par with his cons and that's why he is ranked close to the middle.

Ground attacks

 * Standard attack 1: Sweep Punch. 2%
 * Standard attack 2: Sucker Punch. 3%
 * Infinite combo: Vulcan Jab; A series of rapid punches. 2% per hit.
 * Down tilt: Sticks feet out on the ground. This move is a quick, strong semi-spike. 6%
 * Down smash: Lifts his arm and releases a rotating kick. This move strongly semi-spikes aerial opponents if Kirby's feet touch them. If Kirby's main body touches opponents, they will be sent upwards. 14% uncharged, 20% fully charged.
 * Side tilt: Kicks in front of him. 9%
 * Forward smash: Charges and kicks forward. The longer Kirby charges it, the farther he will go. 15% uncharged, 21% fully charged.
 * Up tilt: Overhead kick. 7%
 * Up smash: Strong overhead kick. 15% uncharged, 21% fully charged. Kirby's strongest smash attack in terms of knockback.
 * Dash attack: Break Spin; Kirby spins along the ground. Five hits for 1%, then a sixth hit for 4%.

Aerial attacks

 * Neutral aerial: Twinkle Star; Kirby spins in a circle. 12%
 * Forward aerial: Kicks forward 3 times in a row. Very useful for combos and edgeguarding. First hit 4%, second hit 3%, and third hit 5% for a total of 12% damage.
 * Back aerial: Kicks backwards with both feet. It's arguably Kirby's best aerial due to it's surprisingly great range, very fast start up, good KO power, and for its edgeguarding capabilities. 12%. Can perform a fence of pain if timed right.
 * Up aerial: Kicks above his head. Good juggling move, although players can intercept due to its rather slow start up. 12%
 * Down aerial: Spins around while kicking several times, meteor smashing on the last kick. Five hits for 2% each for a total of 10%.

Grabs and throws

 * Grab: Reaches out.
 * Pummel: Punches opponent. All hits do 1%.
 * Forward throw: Pile Driver: Kirby lifts the opponent in the air with and moves to the side before slamming the opponent. Possible Kirbycide, but does not have the same combo potential as in Brawl. 8%
 * Back throw: Suplex; Turns around and kicks the opponent. If you do this attack on the edge of a stage, Kirby will fall down with the opponent, KO'ing each other. 8%
 * Up throw: Air Drop; Carries opponent up into the air and then slams him/her onto the ground (the ninja ability attack from Kirby Super Star). 9%
 * Down throw: Fury Stomp; Kirby stomps several times over his opponent. Can chain grab most characters at very low percentages. 11%

Other

 * Ledge attack: Kicks directly after climbing. 6%
 * 100% ledge attack: Jumps up and does a spin kick. 6%
 * Floor attack: Stands up and sticks both feet out while spinning (His down smash). 6%

Misc.

 * Entrance: Kirby flies in on a Warp Star and lands on the ground.
 * Taunts:
 * Standard: Faces the camera and waves his arms saying "Hiii!"
 * Side: Same as standard.
 * Down: Same as standard.
 * Special abilities:
 * Five midair jumps.
 * Fanfare: Stage Clear from Kirby's Epic Yarn.
 * Wins: Kirby's dance when he clears a level in most Kirby games: starting with Kirby's Dream Land.
 * Loses: Claps.

Tier placement history
From tier list demos v0.6 to v0.7b; Kirby was seen as the worst character in the demos because he was always last and had a tier named after him(Kirby tier). However, in demo v0.8b; this all changed when Kirby was ranked 8th of B tier and is no longer seen as the worst character in the demos. In demo v0.9a; Kirby's position dropped to 16th where he is seen as a mid tier character.

Trivia

 * Kirby along with, , , , and  are the only characters so far who do not go into a helpless state under normal circumstances.
 * Kirby is the only character to have a tier named after him so far.