Nintendo 3DS

Nintendo 3DS is a starter stage in Super Smash Flash 2. The battle takes place on top of the handheld console, which can be one of fifteen different colors as chosen randomly when the stage is loaded. The stage interacts with the fighters by changing the stage layout to resemble different video games playable on the titular console.

Layout
The stage consists of a giant opened Nintendo 3DS system floating in deep space, with the lower half acting as a hard platform. Normally, the 3DS is just a featureless platform, similarly to. With hazards enabled, the Nintendo 3DS powers on and the stage layout changes at set intervals, with each layout being based on a video game available for the system. The games featured are ', ', ', and '. Whenever a game plays, the top screen recreates gameplay of the respective game, and the touch screen displays an icon representing the game. The camera also changes to a fixed-angle so players can see the whole stage and the boundaries. Once the hazard ends, the layout returns to its original form.

List of games

 * BIT.TRIP BEAT: An orange paddle appears on the left side of the stage and will bounce back the red Beats that appear from the right. These Beats deal weak damage and knockback to players they hit, with flickering Beats appearing less often and being slightly stronger. The top screen shows the paddle and Beats as as well, allowing players to anticipate when Beats will appear. The touch screen displays an icon of CommanderVideo running with a rainbow trail behind him.


 * Mutant Mudds: Platforms rise from below, covering the bottom blast line and forming walk-off edges on both sides of the stage. These platforms come in segments that vary in height and constantly change for the duration of this hazard. The top screen shows the current platform layout with the previous one behind it. The touch screen displays an icon of a Sacky.


 * Tetris: Axis: A grid appears and Tetriminos drop onto the field. If one lands on a player, they will take moderate damage and downward knockback. Some Tetriminos are solid while others can be passed through from below, but not from above. Because of this, the player may get stuck between the Tetriminos with no possibility to escape. At the end, an I-Tetrimino falls and fills the last gap, making every Tetriminos disappear. The top screen shows the current Tetrimino layout and highlights the next piece to fall. The touch screen displays an icon of a T-Tetrimino.


 * VVVVVV: Gravity fluctuates between normal and reversed. Captain Viridian appears on the top screen and indicates the direction of the gravity: when normal, he stands on the floor, and when reversed, he stands on the ceiling. The top and bottom blast lines disappear, allowing the players to wrap around the screen for the duration of this hazard. The top and bottom blast lines stay missing for a while after it ends, in that players cannot be KO'd vertically during this time. The touch screen displays an icon of Captain Viridian upside-down.

Color variants
There are thirteen color variants of the Nintendo 3DS, eight of which are randomly selected after picking the stage, and certain colors have more chances to appear than others. Cosmo Black and Flame Red are the most common, with each having about a 23.88% (16/67) of chance of appearing. This is followed by Pearl Pink with an 11.94% (8/67) chance, Aqua Blue and Cerulean Blue with a 9.95% (20/201) chance each, Cobalt Blue and Ice White with a 7.71% (31/402) chance, and Midnight Purple with a 4.98% (10/201) chance.

The remaining colors do not appear randomly and instead appear based on the whether a player has a certain name set. Particularly, the name "Jamal" leads to the orange variant, "Liki" leads to the green variant, "PixelBoy" leads to the  variant, "Zuko" leads to the Orange × Black variant, "Turbo" leads to the NES Edition variant, and "Refurin" leads to the yellow variant. Additionally, the name "ElvisDitto" leads to the Flame Red variant, and the name "Gabe" leads to the Cerulean Blue variant. If multiple players have special names set, the name corresponding to the lowest player number is selected.

Music

 * The main music track is Mii Channel, an upbeat remix of the main theme for the pre-installed Wii application, Mii Channel.
 * The alternate music track is Wii Sports Theme, an upbeat remix of the title themes of ' and '.

Tournament legality
With hazards off, Nintendo 3DS functions nearly identically to Final Destination. The stage was legal along with Final Destination in v0.9b but was deemed redundant in Beta due to the performance issues that plagued Final Destination itself at the time being fixed.

Prior to Waiting Room being banned, Nintendo 3DS was banned due to the presence of it, Final Destination, and Waiting Room all on the stage list simultaneously, which would make the stage striking system tip heavily in favor of characters performing well on Final Destination, and attempting to remedy this by merging the three into a single strike was deemed to make the process too complex and unwieldy for tournaments to proceed quickly and efficiently. It was decided that only two of them would be merged. Nintendo 3DS, being the smallest of the three and having often-complained about ledges that disrupt certain characters' recoveries (comparable to those of Lylat Cruise in Super Smash Bros. Brawl), made it "the odd one out".

Unlike most banned stages, Nintendo 3DS is still playable in tournaments through the Modified Gentleman's Clause, in which Waiting Room and Nintendo 3DS may be agreed upon by both players in addition to legal stages.

Origin
The is Nintendo's sixth handheld video game console and the successor to the Nintendo DS. Released in 2011, it is an autostereoscopic device capable of projecting stereoscopic 3D effects without the use of 3D glasses or additional accessories. This could be interpreted, somehow, as the player interacting with the games from a more real perspective thanks to the depth perception. In SSF2, this goes even further to the point where fighters actually interact with the 3DS as the games literally "come out" of the device. The concept of fighting on top of a massive Nintendo 3DS is inspired by , which features a battle course called Nintendo DS that takes place atop the titular system floating in outer space.

The Nintendo 3DS family of systems consists of six models, though the stage in SSF2 includes only the original regular-sized model. This model was released worldwide in two different colors: Aqua Blue and Cosmo Black. Many of the other colors in SSF2 were released in the following years, including Flame Red, Pearl Pink, Ice White, Cobalt Blue, Midnight Purple, and Cerulean Blue (later called "Light Blue" in Japan). Orange and green colorations were displayed when the Nintendo 3DS was first announced at E3 2010 but were not released to public, and these colors in SSF2 also feature the colored Circle Pads present in the system's original design. Additionally, three of the color schemes in SSF2 are based on Nintendo 3DS XL models, including The Legend of Zelda: A Link Between Worlds edition, Orange × Black, and NES Edition. A yellow coloration has never been shown.

BIT.TRIP BEAT is an arcade-style music game developed by Gaijin Games (now Choice Provisions) and the first installment of the BIT.TRIP series. This game is not available on the Nintendo 3DS on its own and is instead included in the compilation . It is an arcade-style game where the player controls a paddle whose job is to block and reflect differently sized and colored Beats to gain points. The paddle and Beats both appear in SSF2, though flickering Beats in the original game generally disappear on impact rather than being reflected. Oddly, the icon on the bottom screen is reminiscent of , the fourth installment of the BIT.TRIP series, which is also present in BIT.TRIP SAGA.

Mutant Mudds is 2D platformer developed by Renegade Kid in which the player must make use of the 3D capabilities of the 3DS to jump out into the background or foreground in order to overcome obstacles and enemies. The platforms popping out from the bottom in SSF2 seems to be based on said ability for the players to change between the background and foreground, considering some platforms of the same kind are visible on the top screen.

Tetris: Axis is a puzzle game developed by Hudson Soft (now Konami) and BANDAI which makes use of the 3DS capabilities and offers various game modes and special content. It follows the same gameplay structure of other Tetris games, in which players drop "Tetriminos" to fill horizontal rows and make them disappear. As Tetris: Axis is the original Tetris game for the 3DS, it appears on the 3DS stage where the Tetrominos fall from above and plays like a normal Tetris game, though they actually work as platforms and can land on players, which is conceptually similar to the game's Tower Climber mode. This is the only game featured in the stage that is no longer available; it was discontinued and removed from the Nintendo eShop at the end of 2014 in favor of its sequel, .

VVVVVV is a 2D puzzle platform game developed by Terry Cavanagh in which the player controls Captain Viridian, who is unable to jump but can change gravity to overcome obstacles. The gravity changing mechanic is implemented into SSF2 and characters continuously fall and rise on the stage. There is a minimal difference, however: whereas in VVVVVV the player stands on the ceiling when the gravity is changed, as Captain Viridian does on the top screen, in SSF2 fighters stay in the same position and cannot stand on the underside of the stage.

Trivia

 * Prior to the stage's inclusion, it was initially planned for SSF2 to feature a stage taking place on a Nintendo DS, but it was changed to a Nintendo 3DS during development likely due to the discontinuation of the Nintendo DS.
 * Likely a leftover of this concept, this stage was initially cataloged as a property of the Nintendo DS universe and had a different symbol. This was corrected in the Beta version.
 * So far, this is the only stage to have specially made palette swaps selected randomly every time the stage is selected.
 * The variants of this stage exclusive to specific names are not present in the stage's preview on the stage selection screen, likely due to their secretive nature.
 * The names used for accessing specific variants are based on the names of developers, with the colorations being based on their respective favorite colors or favorite variants of the console.
 * It was initially thought that ＣＬＥＯＤＢＯＴ's face may appear on the bottom screen of the orange and green variants due to developer Jamal Ransaw saying such. However, an examination of the game's files revealed that this was a joke.
 * Prior to Beta 1.3.1, the orange and green variants of this stage could be accessed randomly, with each being exceptionally rare.
 * Within the game's files, there are unused icons for three additional hazards based on ', ', and .