Reflector (Fox)

Reflector (リフレクター, Rifurekutā), also known amongst the community as the Shine, is 's down attack in Super Smash Flash and his down special move in Super Smash Flash 2. When used by Fox, it creates a barrier around him that damages opponents. In Super Smash Flash, despite the name, the attack was unable to reflect projectiles and did vertical knockback like Falco's Super Smash Bros. Melee reflector does. Also, it is impossible to stall with the reflector as Fox cannot use it in midair. In Super Smash Flash 2 the attack changed to actually reflect projectiles. In addition, if Fox is standing close to an enemy when he uses this attack, the attack will deal 5% damage and stun the opponent. When used repeatedly in midair, it has the ability to slow Fox's falling speed. Fox can jump cancel reflector, like he could in Super Smash Bros. Melee, into any aerial, another reflector, a grab, up tilt or an up smash.

Falco
Falco's reflector act very similar to Fox's in that it can be used to reflect projectiles and is able to be canceled by jumping. However, like the way it acted in Melee, Falco's reflector will send opponents upwards.

Shine spike
The shine spike is one of Fox's edge-guarding techniques. It is done by chasing an enemy off the stage, then hitting them with the reflector. Since the reflector semi-spikes the opponent at a fixed knockback and trajectory, regardless of percentage, it can be used to disrupt certain recovery options.

Multishine
A Multishine is a trick that allows Fox to use the reflector many more times than normally possible. To perform this, Fox must be on the ground and repeatedly shine and short hop. There is a 2-frame window in which the short hop may be canceled by the shine. and shine may be jump canceled; this makes a loop in which Fox may Shine, cancel it by short hopping and cancel the short hop by shining again. As each shine is an individual shine, each will damage enemies hit. There are 3 main uses: to rack up damage, multishine lock someone into a wall or used as the Shine taunt. Down throw if not teched will easily set up for a multishine, increasing damage output. If the opponent being shined is up against a wall, they will not be able to do anything while being multishined. The shine taunt is a regular taunt, followed by many (around 8-10) shines in a short amount of time. For a live demonstration, let a lvl 9 cpu fox throw around a player or another (low leveled) cpu; Fox may do the taunt after a kill.

External link

 * Fox's Shine techniques