Spiny Shell

The Blue Shell, also known as Spiked Shell, Spiny Shell or Blue Spiny Shell, is a throwing-flying item that appears in Super Smash Flash 2. It is one of the 3 items from the shell family, which also includes the Green Shell and the Red Shell and it is the rarest of all 3. It is the adaptation of the Spiny Shell in the Mario Kart series and has similar properties. It homes in on the leading player. When it hits a character, it will cause an explosion that damages all but the player that threw it.

Origin
Blue Shells first appeared in Super Mario World, being worn by Blue Koopas; they behave exactly the same as the other shells found in the game, with the only difference it grows a pair of wings on Yoshi when he has one Blue Shell on his mouth and could fly around for some time before he swallowed the whole shell. Beginning with Mario Kart 64, the Blue Shell evolved into the Blue Spiny Shell, which now dons spikes on it top, hence the name; when thrown, this shell slides across the track taking out any racer that comes in contact with it, to ultimately reach the lead racer in 1st place and bump into him/her and launch him/her into the air. For Mario Kart: Double Dash‼, the shell's name was shortened to Spiny Shell and it grew a pair a wings which allows it to fly over the other racer and overcome any obstacles in the course to reach the lead racer; one the Spiny Shell reaches him/her, it explodes in contact with a blue blast that launches into the air the leader and any other racer that was closer to him at the moment of the impact. Since Mario Kart 64, the Spiny Shell has always followed the lead racer so it can backfire to its own thrower if he/she was found in the 1st place at the moment of throwning the shell.

In Super Smash Flash 2
For Super Smash Flash 2, the Spiny Shell is refered to as the Blue Shell, the reason behind this change is unknown, but it works virutally the same as in the Mario Kart series. At the moment the shell is thrown, it starts flying to one of the side of the stage; opponents that touches it while flying, will be mildly damaged by it. After a time, the Blue Shell comes descening from above over the leader of the match to explode in contact with him/her and any other opponent close to him, dealing a lot of damage and a lot of knockback.

The leader is determinated according the mode is being played on. In a Time Match, the leader is that who has the most points, in a Stock Match, the leader is that who has the most lives. In case there is a tie between players having the same amount of points or lives, whoever throws the Blue Shell first will have it to attack over the other one, even if the thrower has more damage than the other one.

Unlike how it was originally in the Mario Kart series, the Blue Shell will never backfire to its thrower, even if he/she is current the leader and will be unaffected by the blast. Because of this, it is preferable for the leader to chase after the Spiked Shell and throw it before someone else can use it against him/her.

Trivia

 * The Blue Shells were included in SSF2 before their inclusion in Super Smash Bros. for Nintendo 3DS / Wii U.

External link

 * The Blue Shell's entry at the Smash Flash DOJO!!