Running


 * "Run" redirects here. For information on the CPU mode in Super Smash Flash 2, see Artificial intelligence.

Running is a form of ground movement in the  series and Fraymakers that is faster than walking. In Super Smash Flash, all characters automatically run when moving forward, as it is not possible to walk. In Super Smash Flash 2 and Fraymakers, players first must dash forwards, which is performed by tapping left or right.

While running, characters are able to turn around by pressing the opposite direction, though this requires them to decelerate before accelerating back to their running speeds, which can take a long time. Stopping causes characters to skid, in which they decelerate until returning to their idle stance. Both turning and skidding can only be interrupted by jumping or crouching.

Dashing
Dashing can be performed in Super Smash Flash 2 and Fraymakers as per configured by the player. With auto-dash turned on, the player dashes any time they move left or right on a platform. If auto-dash is turned off instead, the player can configure a separate input to be held to dash instead of walk. With d-tap dash turned on, the player can also dash by tapping left or right two times consecutively.

While dashing, the character accelerates much more quickly than they would by running. The player can also tap the opposite direction to immediately dash in the opposite direction without having to decelerate. The concept of dashing is vital to many forms of ground movement, such as dash-dancing, fox-trotting, and pivoting.