Sandbag (Super Smash Flash 2)

Sandbag is an unlockable "joke" character in Super Smash Flash 2. It was first revealed in SSF2 Dev Blog #5 on April 1, 2016, and initially thought to be an April Fool's joke. However, a special blog, SSF2 Dev Blog #5.1, was released two days later confirming Sandbag's inclusion as the game's "joke" character. Sandbag was a pet project by SSF2 developer James Hadden and its development was completed in a week's time thanks to the character using only three sprites in all of his animations which were then rotated, stretched, and distorted in Flash to create over 70 unique animations.

Unlock criteria

 * Clear Classic mode on normal without continuing using the random character slot once, then defeat it on a match on Waiting Room.

Attributes
Sandbag is a good fighter but lacks good movement and recovery options. He has a range of combo starters, up throw, up tilt, down tilt and down throws, and finishers in forward smash, forward air, and Bob-omb Toss Recovery wise, Sandbag has a theoretical infinite recovery in his up special, but it will kill at higher percentages. Sandgrab and Sanddash lets him get horizontal and a little vertical movement. His dash is unorthodox and ordinarily among the slowest in the game but can be more than doubled by regular, well-timed side-taunting or crouching—both work equally well—to interrupt his hopping animation.

While Bob-omb Toss can get Sandbag back on stage usually, it has many disadvantages, such as killing Sandbag at high percents and racking up damage quickly due to the necessary repeated use to recover at low percents while off stage.

Trivia

 * Sandbag's reveal trailer highlighted the revamped item sprites that would later be shown in Dev Blog #7.
 * Sandbag can not grab the ledge and can only move in short hops instead of full sprint. He is the only character with these traits.
 * Sandbag has hitbox data in 0.9b, despite not being playable in that version.
 * In v0.9b, a glitch in the early Online mode made it possible for Sandbag to win against a player if they self-destructed. Because Sandbag was not playable at the time, at the results screen, the announcer and victory fanfare remained silent, and Sandbag itself stood still.