Chain grab

A chain grab (sometimes called chain throw) refers to a series of grabs and throws that the victim cannot break away from, this is the true definition of a chain grab because after the throw the opponent is in range of being grabbed again and again. A chain throw is when a player throws the opponent a specific direction (most commonly down or up), chases the enemy's directional influence, and grabs the opponent while he/she is still in mid-air and before he/she can tech. Generally, heavier or larger characters tend to be more vulnerable to chain grabs than lighter or smaller characters. Going along with this, is more susceptible to horizontal chain grabs then to vertical ones due to her heavy weight. While is more susceptible to vertical chain grabs then to horizontal ones due to his high accelerated falling speed.

Chain grabs in SSF2 are much easier to escape from than in the main games. It appears the physics of SSF2 along with not using 3D models helps in this. For example, can down throw chain grab  to death percentage just like in Super Smash Bros. Brawl. However, Fox is able to D.I. after the throw in SSF2 while he cannot escape from the chain grab, unless the player messes up, in Brawl.

Characters who can chain grab

 * is able to chain grab all characters after a down throw at low percentages. However, he must buffer a pivot input in order to regrab the foe. The chain grab will work up until a certain percentage, which varies for all characters, before Sora has to use a dash grab to catch them again, which the opponent can DI out of. Alternatively, he can chain grab fast fallers/large high-fallers, namely and, with his up throw, however the opponent can DI this.
 * can chain grab big characters/fast fallers with his up throw at very low percentages, and can chain grab any character at low percentages with back throw if frame perfect.
 * can chain grab heavy characters and fast fallers with her up throw from 0% to around 30%.
 * can chain grab big character and fast fallers with his up/down throw until at high percentages. He can dash grab chain grab with his forward throw on certain characters at specific percents. light and floaty characters at low percentages while fast fallers at medium percentages.
 * can chain grab fast fallers and big characters with his up throw.
 * can chain grab with his up throw.
 * can tech chase chain grab with his down throw. Some characters will bounce off the ground and allow a regrab.
 * can chain grab with her up throw on heavy or fast falling characters at low to medium percentages. She can chain grab certain characters with forward throw, but its easy to escape.
 * can chain grab with his down throw, but it is easy for opponents to escape.
 * can chain grab with his down throw.
 * can chain grab big characters and fast fallers with his down/up throw.
 * can chain throw with his forward throw.
 * can chain grab heavy characters and fast fallers with his forward/up throw. Can also lead into a Wario Waft.
 * can chain grab big characters and fast fallers with his down and up throws. It can chain grab fast fallers or heavy characters with forward throw.
 * can chain grab with his down throw at low percentages.
 * can chain grab with his up and down throw at low percentages.
 * can chain throw with his down throw.
 * can chain grab big characters and fast fallers with her up throw and down throw.
 * can chain grab big characters and fast fallers with her down throw.
 * can chain grab with his forward throw and back throw. He can chain grab Fox and Falcon with his up throw.
 * can chain grab with her forward and up throws.
 * can chain grab himself with up throw.
 * can chain grab fast fallers and big characters with his down throw from 0% to around 40%.

Trivia

 * Marth was unable to chain grab Falcon with his up throw in Super Smash Bros. Melee due to his weight.