Super Smash Flash 2 Team

Super Smash Flash 2 Team, known more simply as SSF2 Team, is the development team responsible for the creation and promotion of Super Smash Flash 2. The team is run by McLeodGaming and is often credited to the game separately from the company.

Originally formed in 2008 as a special usergroup on the McLeodGaming Forums, the team has changed drastically over the course of the game's development, with many members joining and leaving at various points in development. There are generally about 10 to 15 active developers at any given time. Several current and former members of the team would also develop Fraymakers as developers and collaborators for Team Fray.

Current developers
SSF2 Team consists of multiple developers, also referred to as devs, in charge of various aspects of the game. Below is a list of these developers categorized by the areas of development they are a part of.

Director
Gregory Cleod9 McLeod is the leader of SSF2 Team and the main developer in charge of the game. As the director, he oversees the game's development and acts as its lead programmer. However, he has also noted that the game's development is a team effort and that he is not the only developer who decides on different aspects of it.

Programmers
The team's programmers are in charge of creating the code used for the game. This mainly includes code for gameplay elements such as stages and items, with the director of the game being in charge of the engine itself.


 * Carter Starkiller Glass — Character & Object Programming
 * Daguan 135 Chen — Character & Object Programming
 * Gregory Cleod9 McLeod — Core Engine Programmer; Character & Object Programming
 * Jamal Zero Insanity Ransaw — Content Programming
 * Joshua Refurin Wattus — Content Programming; Character & Object Programming
 * Ramsey Geno Kaid — Character & Object Programming

Artists
The game's artists create and design all artwork used in-game. This mainly includes the sprites and animations used for characters, stages, and items, as well as effects drawn in Flash.


 * Aegis — Character & Object Spriting/Animations
 * Chris ElvisDitto Hubac — Character & Object Spriting/Animations; Item Sprite Creation/Editing
 * David Zu-K0 Serrano — Character & Object Spriting/Animations
 * Ethan Pixelboy White — Character & Object Spriting/Animations; Stage Art & Design; Item Sprite Creation/Editing
 * GabeDut — Character & Object Spriting/Animations; Item Sprite Creation/Editing
 * Jack Likiji123 — Character & Object Spriting/Animations; Stage Art & Design; Item Sprite Creation/Editing
 * Jamal Zero Insanity Ransaw — Character & Object Spriting/Animations; Stage Art & Design; Graphical Effect Design; Item Sprite Creation/Editing
 * Joshua Refurin Wattus — Character & Object Spriting/Animations; Stage Art & Design; Graphical Effect Design
 * Kevin Turbo Snider — Character & Object Spriting/Animations; Stage Art & Design
 * Lluís Tupilluis Cavalcanti — Character & Object Spriting/Animations; Stage Art & Design
 * Mass — Character & Object Spriting/Animations; Item Sprite Creation/Editing
 * Ramsey Geno Kaid — Character & Object Spriting/Animations; Stage Art & Design; Graphical Effect Design; Item Sprite Creation/Editing
 * Steven — Character & Object Spriting/Animations; Stage Art & Design; Graphical Effect Design; Item Sprite Creation/Editing
 * Z1RO — Character & Object Spriting/Animations

Audio developers
The game's audio developers mainly consist of composers who create the original music used in-game. It also includes audio designers who work with sound effects and character voices.


 * Alex Chernabogue Mourey — Music Composition
 * Andrew asf Fisher — Music Composition
 * Auraka — Music Composition
 * Gregory Cleod9 McLeod — Music Composition
 * Joshua Refurin Wattus — Audio Design
 * L0Z741 — Audio Design

Playtesters
The game's playtesters work for quality assurance, which includes testing for bugs and glitches and reporting on character balancing.


 * Aegis
 * Auraka
 * Carter Starkiller Glass
 * Daguan 135 Chen
 * Jamal Zero Insanity Ransaw
 * Joshua Refurin Wattus

Public relations
Developers in public relations manage how information for the game is released and spread through social media, and they may also create promotional materials.


 * Chris ElvisDitto Hubac — Public Relations & Promotional Materials
 * FriendAlias — Public Relations & Promotional Materials
 * Jamal Zero Insanity Ransaw — Public Relations & Promotional Materials
 * Ramsey Geno Kaid — Introduction Videos
 * Steven — Public Relations & Promotional Materials

Collaborators
Although not formally a part of the development team, several people have worked alongside the team for various purposes, such as playtesting, promotional materials, and voice acting. Below is a list of collaborators credited in-game.


 * Bowler — Character Balancing, Quality Assurance
 * Darcy Maguire-Wheelahan — Voice Acting
 * FriendAlias — Public Relations & Promotional Materials
 * Joshua TomaMoto Tomar — Voice Acting

Former developers
Over the course of the game's development, many developers that joined SSF2 Team have since left the team prior to the completion of the game. The majority of these developers are listed in the credits of the game in the "Our Old Friends" section.


 * Alejandro ArkZky Pérez — Public Relations & Promotional Materials
 * Alex Tid Knowles — Introduction Videos; Character Programming; Character Balancing; Graphical Effect Design; Stage Art/Design
 * Braveshyguy — Character Spriting
 * Canhalfempty — Music Compostion
 * CR Ya Dad Drake — Music Composition
 * David Smith — Music Composition
 * Eggviper — Character Spriting/Animations
 * Ema 194 Alvarado — Music Composition; Content Programming; Character & Object Programming; Character Balancing
 * FriendAlias — Character Spriting/Animations; Stage Art & Design
 * Garrett Williamson — Music Composition
 * Hans-460 — Character Spriting/Animations
 * Hernán Dhragen Barrientos — Character Spriting/Animations; Stage Art & Design
 * Hoffy — Music Composition
 * HyponX — Character Spriting/Animations
 * ItsameSMB — Character Spriting/Animations
 * Jacob Xyless Tjolson — Character Programming; Audio Design; Music Composition
 * James TSON Hadden — Character & Object Programming; Character Balancing, Quality Assurance; Public Relations & Promotional Materials
 * John [NU] D'Acunto — Character Spriting/Animations
 * Justin Crabby Washington — Character Programming; Character Balancing
 * Kiki — Character Spriting/Animations
 * Max Void Silverman — Character Programming; Character Balancing; Stage Art & Design; Music Composition; Introduction Videos
 * Nazul Suli Sobrino — Character Spriting/Animations; Music Composition
 * Neron — Character Spriting/Animations; Stage Art & Design
 * Noxxious — Music Composition
 * Onyx DJWizard Davidson — Character Spriting/Animations
 * Pieguy — Stage Art & Design
 * R. Jamal Gespenst Ritter Washington — Character Balancing
 * Rayson Williams — Music Composition
 * Roymaster4 — Content Planning/Coding
 * Sam stoat.tamer Barlow — Stage Art & Design
 * Stump Lark — Character Spriting/Animations
 * Tevin Playat Everett — Character Spriting/Animations
 * The Dreamcaster — Music Composition
 * Touching Everything — Stage Art & Design
 * Trey TAC3 Cahalan — Special Effects; Graphical Effect Design
 * Zilch — Character Spriting/Animations

Trivia

 * The term "SSF2 Team" was first officially used as a name for the development team on May 4, 2019 in 's resprite trailer for the game. This is also the first instance where its current logo was used.