Absorption

Absorption is the process in Super Smash Flash 2 of using a particular special move to "catch" an opposing projectile. The assailant then provides some benefit to the character absorbing based on the attack power of the absorbed attack. Not all projectiles can be absorbed, and the ones that can be absorbed are often (but not always) "energy-based", such as 's or 's Demon Fang. However, many "physical" projectiles, such as 's Hero's Bow or 's Shadow Clone Toss, cannot be absorbed.

Currently, no characters in Fraymakers are capable of absorbing projectiles. However, the game's API contains several variables related to projectile absorption, allowing for custom characters to implement the mechanic.

Absorption was not possible in Super Smash Flash, as the game lacked any mechanics corresponding to it.