Jigglypuff (Super Smash Flash 2)

Jigglypuff is a veteran starter character from the  franchise. Unlike its traditional availability status in the  series and the original Super Smash Flash, where Jigglypuff has been mostly an unlockable character; its availability status in Super Smash Flash 2 is that of a starter character. According to developers, this change was made to appeal Jigglypuff's very early appearance in the game and because it is among their favorite characters on the game's roster. Its sprites are custom-made and based on its appearance in. Its voice clips and moveset are directly taken from the same game.

Jigglypuff is currently ranked 42nd of D tier on the tier list. It has strong KO moves in its smash attacks, forward throw, and Rest. It has an amazing air game due to its high air speed; fast, high priority aerials that provide good spacing and edgeguarding tools; five jumps, which can be combined with its Pound to give it one of the best horizontal recoveries in the game; and its slow falling speed, which allows it to break out of juggles and remain in the air for extended periods of time.

However, Jigglypuff is the lightest and floatiest character in the game, which makes it very easy to KO in comparison to the other fighters, especially off the top of the screen. It also has problems with range, making it vulnerable to characters with disjointed hitboxes. Jigglypuff also has difficulties approaching, as it has problems dealing with projectiles while lacking a projectile itself. It also has a terrible ground game with a combination of poor ground mobility, short range, and slow speed in its attacks. As such, it currently resides in the middle of low-tier.

Attributes
Jigglypuff is notable for being a lightweight, floaty, and very combo-oriented character. Jigglypuff has decent air speed, but when combined with its floatiness, great air control, five midair jumps and good priority in its aerials gives it a great air game. Jigglypuff has KO moves in all of its smash attacks, forward throw at high percentages and Rest. Due to its five midair jumps, slow falling speed, good air speed and pound gives Jiggypuff one of the best recoveries in the game. This helps in Jigglypuff's great edgeguarding tactic in the wall of pain.

Jigglypuff has a decent grab and throw game, although it possesses one of the shortest grabs in the game. Up throw is Jigglypuff's best throw, where it can lead into combos at low percentages, and into a Rest against and other highfallers. Forward throw is Jigglypuff's strongest throw, being able to kill most characters at around 100%. Back throw is good for setting up edge guards.

However, Jigglypuff is held back by numerous weaknesses. Jigglypuff is the lightest and floatiest character in the game, which makes it beyond the worst character in terms of endurance and survivability, as this also causes it to get easily KO'd at low percentages by characters with powerful moves, throws or smash attacks. In addition, while most of its moves like forward smash and back aerial have great range, its overall range is terrible out of all other characters in the game; including lightweights. This is worsened by the fact that many of its moves like down smash, forward tilt and up tilt have underwhelming range for having great ranges. This allows characters with disjointed hitboxes to keep it at arm's length.

Jigglypuff also has difficult approaches, as projectiles can outnumber it while it lacks a projectile itself. Additionally, while forward throw is its strongest throw, none of its throws outside of forward throw tend to KO until higher precentages of damage. Due to these weaknesses, it is a somewhat lackluster in the neutral game and one of the most terrible characters in terms of fighting. Jigglypuff's greatest weakness is its shield. While Jigglypuff's shield shrinks at a slower rate, if Jigglypuff's shield is broken, it will be sent upward with enough force to Star KO it, which makes its shield game the worst in the game, and also allows several characters with potent shield breakers to easily outnumber it while using shield, also making it vunerable while using shield.

Jigglypuff is described as a "glass cannon", which is a character that possesses a potent offense while being very vunerable itself, but an extremely weak defense and can be easily KO'd due to its extremely light weight. It is held back by a weak approach and its short range in most of his attacks. While all of its aerial attacks can easily combo into Rest — an attack that can KO at almost all percentages — it is extremely easy to KO both vertically and horizontally, due to its floatiness, combined with its lightweight status.

Changes from v0.9a
Due to being a top-tier character last demo, Jigglypuff has mostly received nerfs to its combo game and kill power. Jigglypuff benefits and is hindered by the low hitstun of the demo. Jigglypuff is much harder to combo than last demo, but has a hard time combo'ing itself, has less follow up options out of throws and has a harder time combo'ing into Rest. Jigglypuff's combo game is also hindered by its lower air speed. Jigglypuff also received lower invincibility frames to its rolls and air dodge, along with them being slower makes its defensive options more lackluster than before. With these changes, Jigglypuff is seen as a less effective character.

Trivia

 * Jigglypuff alongside, , , and are the only characters that don't clap for the winner of a match.
 * In v0.9a, Jigglypuff had a different losing pose, where it claps for the winner. It was then updated to just looking at the screen while tilting its head like in the official Super Smash Bros. games.
 * Jigglypuff's purple costume resembles its shiny form.
 * Jigglypuff, along with, , , , , , and are the only characters so far who do not go into a helpless state under normal circumstances.
 * Jigglypuff's artwork is based on its up special move, Sing.