Aerial attack

An aerial attack is an attack in Super Smash Flash 2 or Fraymakers that is performed when the character is in midair.

There are five standard aerial attacks, which are performed by pressing the attack or grab input in any of four directions or no direction at all while in the air. Each attack is usually set so that the hitbox of the attack will be aimed in the general direction of that aerial attack.


 * Neutral aerials, for the most part, are fast attacks, hitting either in front or around the character. Some have lingering hitboxes, while others are multi-hit attacks. These are generally used for starting combos, interrupting opponents, or attacking out of shield.
 * Forward aerials generally hit in front of the character. They often have large hitboxes, making them useful for spacing and edgeguarding.
 * Back aerials hit in the opposite direction the character is facing. These are generally the characters' strongest aerial attacks, often serving as KO moves, though they may also have more startup or ending lag. Some have large hitboxes, making them useful for spacing. Performing a reverse aerial rush makes approaching with them possible.
 * Up aerials hit directly upward or in an upward arc. Many are used for juggling or ladder combos or as a vertical finisher.
 * Down aerials hit directly below the character. Most are multi-hit attacks, meteor smashes, or spikes, making them useful for landing or edgeguarding. Most stall-then-fall attacks are down aerials, which cause the character to plummet downwards for a short time.

Trivia

 * Originally, when gliding was possible in SSF2, characters with this ability could perform an additional aerial attack called the glide attack.