Thread:Dark Ermac/@comment-10205483-20160614220812/@comment-114292-20160615021413

Honestly, it's not a terrible term, but it is still a bit misleading. "Accelerated falling speed" is a somewhat arbitrary measure based on "how fast character X falls from Y height in Z seconds". If the height is changed, the values and rankings can fluctuate; shorter height means that characters with high gravity will do better, while taller height means that characters with high max falling speed will do better. Hard data, on the other hand, does not fluctuate, which makes it better for more than just loose categorizations.

That being said, the article doesn't really need to go into specifics, so accelerated falling speed will suffice. I may suggest, however, that a secondary axis is added. There is the possibility of characters that have low accelerated falling speed and high survivability due to their high gravity, as well as some characters with high accelerated falling speed and low survivability. I find that survivability is mostly based on weight and gravity, while comboability is based on falling speed.