User:Dark Ermac

WIP work goes here...


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Hat Fortress 2
 * Edgy Goku
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-7 (hit 1), 9-17 (hit 2), 19-29 (hit 3)
 * hitboxes: 2-3 (hit 1), 12 (hit 2), 21-23 (hit 3)
 * can fall off: no
 * attack box
 * damage: 3 (2 on f9-18, 5 on f19+)
 * priority: 1
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 80 (70 on f9-18, 45 on f19+)
 * weight KB: 20 (0 on f19+)
 * power: 0 (10 on f19+)
 * knockback const: 100
 * attack box 2
 * same as first
 * ftilt
 * duration: 15
 * hitboxes: 3-4
 * can fall off: no
 * allow fastfall: no
 * attack box
 * damage: 7
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 40
 * power: 10
 * knockback const: 100
 * utilt
 * duration: 13
 * hitboxes: 3-6
 * can fall off: no
 * cpu followup: utilt, usmash, uair, dthrow, uthrow
 * attack box
 * damage: 8
 * priority: 2
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 96
 * power: 26
 * knockback const: 125
 * dtilt
 * duration: 11
 * hitboxes: 3-4
 * can fall off: no
 * cpu followup: utilt, dtilt, fsmash, dsmash
 * attack box
 * damage: 10
 * priority: 2
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 65
 * power: 20
 * knockback const: 80
 * dash
 * duration: 19
 * hitboxes: 3-12
 * x speed decay: -1.35
 * can fall off: no
 * cpu followup: nooch, uair, utilt, fsmash
 * attack box
 * damage: 9 (7 on f6+)
 * priority: 2
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 0
 * direction: 75 (45 on f6+)
 * power: 70 (55 on f6+)
 * knockback const: 50 (30 on f6+)
 * fsmash
 * duration: 1-2 (startup), 3-8 (charging), 10-27 (attack)
 * hitboxes: 14-15
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 19
 * priority: -1
 * hitstun: 5
 * self hitstun: 2
 * direction: 47
 * power: 25
 * knockback const: 95
 * burn: yes
 * attack box 2
 * damage: 11 (14 on f1+)
 * priority: 5
 * hitstun: 5
 * self hitstun: 2
 * direction: 35
 * power: 25 (30 on f1+)
 * knockback const: 96 (93 on f1+)
 * usmash
 * duration: 1-4 (startup), 5-12 (charging), 14-29 (attack)
 * hitboxes: 14-16 (sweetspot), 14-17 (sourspot)
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 16
 * priority: 5
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 2
 * direction: 75
 * power: 35
 * knockback const: 95
 * attack box 2
 * damage: 18
 * priority: 5
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 2
 * direction: 83
 * power: 35
 * knockback const: 95
 * attack box 3
 * same as second
 * dsmash
 * duration: 1 (startup), 2-6 (charging), 8-25 (attack)
 * hitboxes: 9, 12
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 18 (10 on f12+)
 * priority: 5
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 2
 * direction: 40
 * power: 25 (35 on f12+)
 * knockback const: 95 (75 on f12+)
 * nooch
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 12
 * priority: 3
 * hitstun: 5
 * hitlag: -1
 * self hitstun: 2
 * direction: 45
 * power: 60
 * knockback const: 60
 * fair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * attack box
 * damage: 14
 * priority: 6
 * hitstun: 2
 * self hitstun: 1
 * hitlag: -1.1
 * cam shake: 2
 * direction: 55
 * power: 15
 * knockback const: 110
 * attack box 2
 * damage: 16
 * priority: 6
 * hitstun: 4
 * self hitstun: 2
 * cam shake: 4
 * direction: 330
 * power: 20
 * knockback const: 75
 * reversable angle: no
 * bair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * cpu followup: bair
 * attack box
 * damage: 11
 * priority: 4
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 30
 * power: 10
 * knockback const: 100
 * uair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * cpu followup: nooch, nooch, fair, bair, uair, uair, dair, uspec air
 * attack box
 * damage: 12
 * priority: 3
 * hitstun: 3
 * hitlag: -1.25
 * self hitstun: 1
 * direction: 55
 * power: 11
 * knockback const: 100
 * attack box 2
 * same as first
 * dair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when airborne: yes
 * allow control: yes
 * cpu followup: uair, utilt, uthrow, dthrow, dtilt
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 3
 * hitlag: -1
 * weight KB: 30
 * self hitstun: 1
 * direction: 80
 * power: 70
 * knockback const: 10
 * attack box 2
 * same as first
 * grab
 * duration: ||||||||
 * hitboxes: ||||||||
 * damage: 1
 * fthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * cpu followup: fair, nspec, nspec air
 * attack box
 * damage: 9
 * priority: 0
 * hitstun: 0
 * self hitstun: 1
 * direction: 45
 * power: 60
 * knockback const: 72
 * bypass non-grabbed: yes
 * bthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * attack box
 * damage: 12
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 145
 * reversable angle: no
 * power: 80
 * knockback const: 65
 * uthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * cpu followup: fair, nooch, utilt, dair, uair, uair, sspec, uthrow, dthrow
 * attack box
 * damage: 8
 * priority: 0
 * hitstun: 0
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 85
 * power: 70
 * knockback const: 72
 * bypass non-grabbed: yes
 * dthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * cpu followup: dthrow, nooch, uair, fair
 * attack box
 * reversable angle: no
 * damage: 6
 * priority: 0
 * hitstun: 1
 * hitlag: -1
 * self hitstun: 0
 * direction: 75
 * power: 75
 * knockback const: 30
 * bypass non-grabbed: yes
 * nspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * link frames: yes
 * is long range: yes
 * cancel when airborne: yes (no air)
 * allow control (air): yes
 * allow control ground (air): no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 30
 * power: 0
 * knockback const: 1
 * burn: yes
 * fireball
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 11
 * height: 11
 * max time: 40
 * x speed: 6.75
 * gravity: 1
 * max gravity: 10
 * bounce: 8
 * bounce decay: 0.7
 * limit: 6
 * attack box
 * burn: yes
 * damage: 5
 * direction: 40
 * power: 30
 * knockback const: 25
 * priority: 2
 * hitstun: 1
 * self hitstun: 0
 * hitlag: -1
 * sspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne: no
 * allow control ground: no
 * x speed accel: 0.1
 * x speed accel air: 0.1
 * x speed decay air: - 1
 * air ease: 5
 * is horizontal recovery (air): yes
 * attack box
 * damage: 8
 * reverse character: yes
 * priority: -1
 * hitstun: 0
 * self hitstun: 0
 * direction: 180
 * reversable angle: no
 * power: 40
 * knockback const: 0
 * attack box 2
 * hitstun: 0
 * self hitstun: 0
 * reverse projectile: yes
 * uspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 99 (999 air)
 * reset movement: yes
 * cancel when airborne: no
 * x speed decay: -0.86 (-1 air)
 * x speed decay air: -2
 * is recovery (air): yes
 * disable for cpu: yes
 * attack box
 * damage: 5 (4 air)
 * priority: 3
 * hitstun: 2
 * weight KB: 120
 * self hitstun: 2
 * direction: 70
 * reversable angle: no
 * power: 0
 * knockback const: 100
 * dspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when airborne: no
 * x speed cap: 3
 * allow control: yes
 * can fall off: no
 * is horizontal recovery (air): yes
 * is recovery (air): yes
 * allow fastfall: no
 * re-enable timer (air): 10
 * attack box
 * damage: 1
 * priority: 3
 * hitstun: 1
 * hitlag: (-1 air)
 * weight KB: 40
 * self hitstun: 0
 * direction: 145
 * power: 40
 * knockback const: 0
 * floor
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * attack box
 * damage: 5
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: -4
 * power: 80
 * knockback const: 50
 * ledge
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * cancel when airborne: no
 * attack box
 * damage: 5
 * priority: 6
 * hitstun: 2
 * weight KB: 110
 * self hitstun: 1
 * direction: 30
 * power: 0
 * knockback const: 100
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * allow control (air): yes
 * maintain speed (air): yes
 * is long range: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 30
 * power: 0
 * knockback const: 1
 * burn: yes
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 1
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 0
 * power: 2
 * knockback const: 1
 * finale
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 245
 * height: 182
 * max time: 160
 * x speed: 4
 * ghost: yes
 * can be reversed: no
 * can be absorbed: no
 * survive death bounds: yes
 * y offset: -10
 * refresh rate: 2
 * attack box
 * burn: yes
 * damage: 5
 * direction: 0
 * power: 45
 * knockback const: 25
 * priority: 7
 * hitstun: 0
 * self hitstun: 0
 * hitlag: -1
 * priority: 7