Mega Man (Super Smash Flash 2)

Mega Man is a playable veteran character in Super Smash Flash 2. In Super Smash Flash 2, the classic blue bomber Mega Man replaces the Mega Man X model that first appeared in Super Smash Flash. Mega Man uses a variety of weapons and adapters from many of his games. Mega Man's appearance consists of custom made sprites based on his appearance in Super Smash Bros. for Nintendo 3DS / Wii U with him receiving some of his moveset from said game, but also including some of his moves from his previous SSF2 moveset.

Mega Man is currently ranked 18th of B tier on the tier list; a big leap from his 27th place position of C tier last tier list. Mega Man has good combo ability, a good projectile game, good reach in the majority of his attacks and kill moves in his down smash, up and back aerial, up tilt, a fully charged Mega Buster and Crash Bomber when near a blast line. Mega Man's strong array of projectiles gives him decent approach options and allows him to gain some stage control.

However, Mega Man is susceptible to combos and chain grabs, due to his above average weight and his status as a high faller. His recovery is predictable and if the opponent knows how it works could put Mega Man in a bad situation. His plasma shots also do not make his opponents flinch which worsens his approach game and gives him no safe options to stop his opponents from gimping his recovery, without cancelling the move. The majority of his projectiles are predictable and can be bypassed or reflected when you read his movements correctly.

Mega Man's cons greatly overshadow pros and is the reason why he is ranked close to the bottom.

Mega Man appears to have a small player base and has poor representation in online tournaments. The few Mega Man players do not actively participate in tournaments. The few that do normally do not take high placements in tournaments.

Attributes
Mega Man is a projectile centered character with great zoning capabilities. He has a great projectile game with having various projectiles in his special moves. He also has some disjointed range in some of his attacks while can help him space out his enemies. He has reliable finishers in his forward smash, down smash(the strongest down smash in the current demo), back air, initial part of up air, up tilt, fully charged neutral special, crash bomber and back throw.

He has a spammable projectile in his uncharged Mega buster which he can use to projectile camp and to rack up damage. He can use Wheel Cutter to gimp his opponents recovery or to gain some stage control. He can use Black Hole bomb to hold his opponent in place so he can attack them. Super Arm has good priority in the move and does splash damage when broken. He can use Crash Bomb to KO his opponents after a combo.

He has a reflector in Proto Shield which he can use to counter his opponents camping while being able to camp himself.

Mega Man has a decent grab and throw game, possessing the sixteen longest grab in the current demo. He can use up throw to start combos, but he has to read the opponent's D.I. correctly. Forward throw can be used to set up early edge guards. Back throw can be reliable finisher at high percents when near the ledge. Down throw doesn't provide much follow ups unless the opponent rolls toward the player.

However, Mega Man's above average weight and being a high faller makes him susceptible to combos and chain grabs.

His best KO moves are projectiles which can put him in a bad position if the opponent has a reflector.

His recovery is very exploitable if the opponent knows how it works and can trick the player into canceling the move before they can get back to the stage. Also his plasma shots do not make his opponents flinch which greatly worsens his approach game and makes his recovery even more risky since he can not protect himself.

Changes from v0.9a
Mega Man has received a mix of buffs and nerfs. He has been nerfed in his approach options and his recovery. He has been buffed in some of his KO options. However, Mega Man is seen as a less effective character. He benefits from the lower hitstun of the demo by being less susceptible to chain grabs and still being able combo decently.

Notable players

 * Mr. Z

Tier placement history
In tier lists for demo v0.6; Mega Man was ranked 7th of D tier on the first list and ranked 6th of B tier on the second list. On tier lists for demo v0.7; Mega Man was seen as a top-high tier character where he ranked 4th of A tier on the first list and 6th of B tier on the second list. In demo v0.8b; Mega Man was seen as a low tier character ranking 17th of D tier. Mega Man would return to being seen as top tier character in demo v0.9a where he ranks 7th. However, in demo v0.9b would see Mega Man ranking 27th in C tier, returning him to a being low tier character. Due to the changes in the metagame would see Mega Man rising to 18th place of B tier on the second tier list of v0.9b, where he is seen as a mid tier character.

Trivia

 * Prior Beta version, Mega Man's sprites set were ripped straight from Mega Man 7.
 * Mega Man and Sora, in v0.7, were the two characters who could switch their standard special move. However, in v0.8a, Sora's down special move became Thundaga, while Mega Man's Weapon Change remained until Beta, where it was replaced by Water Wave.
 * Mega Man along with, , and  are the only characters so far who wear their default costumes in team battle when they are on the blue team.
 * Mega Man along with, Zero Suit Samus and are the only characters so far who do not go into a helpless state under normal circumstances.
 * Mega Man and Black Mage have normal attacks that act as projectiles. In Mega Man's case his standard attack, forward smash and up aerial.
 * Although Mega Man could be considered a newcomer in SSF2, he is technically a veteran, since Super Smash Bros. for Nintendo 3DS and Wii U came out before the full version of SSF2 was even released.
 * Mega Man, along with Jigglypuff,, , and , is one of the few characters who don't clap in the versus results screen. In Mega Man's case, he explodes in the fashion of being defeated in his game series.
 * Mega Man's side special move was originally supposed to be Quick Boomerang, but it is now his standard attack.