Yeah Jam Fury: U, Me, Everybody!

Yeah Jam Fury: U, Me, Everybody! is an action platformer puzzle game developed in conjunction by World Entertainment Studios (formerly Willy World Entertainment) and McLeodGaming, released on December 15, 2017 for Microsoft Windows, Mac and Linux via the digital distribution platform, Steam. It is the follow-up to the Flash game previously released by the aforementioned companies, Yeah Jam Fury, and is the first game the companies will be releasing onto a digital storefront, as well as the first to be full-paid game in the history of both companies. Much like in the first game, the player must swap between three alter egos: Yeah, Jam and Fury, each with their own unique abilities in over 100 levels, to reach the mango at end of each level.

Gameplay
Gameplay is similar to its predecessor where the player has to change between the three titular alter egos Yeah, Jam and Fury in order to overcome obstacles and reach the mango found at the end of each level. Each alter ego comes with unique abilities that will need to be exploited in order to get to the righteous fruit. There is a total of 100 regular levels without counting the five tutorial levels, which come in sequence one after the other and this time have to be forcefully completed before being able to access the regular levels. Though there are no lives, the characters may fall from the blocks, immediately "refooting" right in the last solid lead block stood before falling.

Controls are mostly unchanged from the first game as well: the A key is used for moving left and the D key is used for moving right while the W key is used for jumping. Depending on the key, the player can switch to a specific alter ego; for instance, the 1 key switches to Yeah, the 2 key switches to Jam and the 3 key switches to Fury. The Q and E keys cycle between them and the Z key is used for quick switching the alter egos. Yeah has an exclusive additional ability with the S key. Additionally, the M key shows the mango location in each level and the P key opens the pause menu.

This game also makes use of the computer optical mouse, functioning differently for each alter ego's unique abilities. The cursor takes the form of a colored arrow that works according the alter ego selected, and it also bears the initial of said alter ego.

Playable characters
All of the alter egos play essentially the same as they did in the original game, but have been expanded to include new abilities.


 * Yeah: The djinn in yellow-clad with a grin. His main ability is to place yellow blocks with the mouse cursor who were previously stored or were destroyed by Fury; this way, he can create new paths to overcome holes. Pressing the S key directly places a yellow block below Yeah. He also has the highest jump of the alter egos but at the cost of slow walking speed.


 * Jam: The djinn in blue-clad with eyes. Jam comes with his trustworthy blue mallet whom he can use to smash against the floor and gain a boost speed that allows him to perform long jumps as his main ability. His jump height is lower than Yeah, but Jam can jump at the same height as him by smashing the mallet. He can perform wall jumps and has the fastest running speed of the alter egos. Jam can temporarily walk straight up on walls a short distance before falling or jumping, but he will be unable to do this on ice blocks.


 * Fury: The djinn in red-clad with eyebrows. Fury is the biggest and strongest character in the game. With his main ability to smash blocks by punching them, he can open new paths and store yellow blocks so Yeah could place them another time. He can also destroy ice blocks but those cannot be stored nor restored. Fury cannot jump and he moves by hopping around, trembling the ground, which requires a bit of precision to make him land correctly. Using his tremendous weight, he can destroy blocks in succession without having to punch them, but this may also be a disadvantage as his high falling speed may cause him to fall off-screen.

Supporting characters

 * Mr. Bloo: A massive, mysterious purple whale that flies through space. He hurls a large stream of rainbows and various objects towards the trio of alter egos, and they must advance through this.
 * Mr. Zane: The clerk of a market that forces Yeah, Jam and Fury to pay for the mango by collecting coins scattered across the market. The trio of alter egos should avoid impulsively buying something else from the market other than the mango.
 * Ms. Carrot: A mischievous ginger girl that antagonizes Yeah, Jam and Fury by complicating their mango hunt. She serves as one of the final obstacles in the game, commanding a monstrous snow creature called Mr. Snowman.
 * Mr. Super: A mysterious gigantic being whose big shimmering yellow eye is his only discernible part. There are rare chances he may appear during Style-themed levels. The absence of the background music is a certain hint for his incoming appearance.

List of levels
The game sorts all levels (except the Tutorial and Credits levels) into two lists: A-Side and B-Side. B-Side levels are variants of their respectively numbered A-Side levels, with the exception of the final level, which is exclusive to the B-Side. They are generally harder versions of their A-Side equivalents, normally adding minor alterations to increase the difficulty, but overall share the same name, save for an exception.

Levels are played in succession, coming one after another, once the last level is cleared. The player starts with the first twenty A-Side levels and the next twenty are unlocked for every twenty levels cleared (save for the first set, which requires ten levels), and the entire B-Side is unlocked after clearing every A-Side level, save for the final level, which is unlocked for clearing fifty B-Side levels.