Samus (Super Smash Flash)

Samus is a playable veteran starter character in Super Smash Flash and the only character representation of the  universe. Samus uses a variety of beams in her attacks. uses a similar way of attacking though calling him even a semi-clone of Samus may be erroneous. Her sprites are ripped straight from Metroid Fusion.

Samus is ranked 16th on the tier list. Samus has the longest non-projectile range in the game with her machine gun attacks. These attacks also double as Samus' instant-KO moves, giving her some of the best KO options in the game. She has good close range options, as her Morph Ball has the smallest hitbox out of all the rolling moves and her allows her to deal damage when jumping.

However, Samus' machine gun attacks erroneously increase her hurtboxes to ridiculous sizes, allowing enemies to hurt her by attacking the beam instead. All three of these attacks also have a long cooldown time shared between them, preventing her from using half of her moveset until it expires. In addition, her Charge Shot attack is overall lackluster and has a slow firing rate. Her mobility is only average at best as she can be difficult to control when turning since her sprite is not centered properly.

Samus' pros only slightly overshadow her cons, making her just barely miss the higher mid tier.

Trivia

 * Samus is one of the only two playable characters in the original Super Smash Flash Demo, the other being . It is likely that she was programmed over other unknown data left over from when SSF was intended to be a platform game, as she is scaled down to match Blade's height and is referred to in the debug indicators as "Enemy". She also had a significantly faster rate of fire in the demo, which was toned down in the final release of the game to be less overpowered.
 * Samus's sprites are not of Samus at all, but of the SA-X, a clone of her that appears in Metroid Fusion which was born from removed pieces of her armor infected by the lethal, intelligent X Parasite.