Down aerial (Super Smash Flash)

A down attack in Super Smash Flash, called air attack downward within the How to Play section, is an attack that is performed by pressing the attack button with putting the down key while the character is found in midair, sometimes as a result of jumping. True to their name, down aerials are very similar to their equivalents in the official  games. Attacks of this type usually include characters directly hitting below them, such as swordfighters. As per usual for many attacks in the game, some characters may be propelled forwards while performing their down aerials.

Down aerials in SSF are unique, as they are the only aerial attack in the game that cannot be used on the ground, and, when unaffected by the instant-KO attack bug, will spike opponents on contact. If a character's attack deals the same damage as their down aerial attack, said move will send opponents upwards. A character's up attack and air attack downward will always share their damage dealt.

Trying to hold down the down aerial input will, most of the time, cause the character to reuse their air attack downward. However, on characters whose attack cooldown time is lower than their default attack length, such as and, trying to hold down the input will instead result in the character temporarily playing their hurt animation.

List of down attacks
The following is a list of all the down aerials in SSF per character, with a brief description, the amount of damage per frame dealt, and an explanation related to whether or not the attack contains a projectile. Whether or not a down aerial, on its first frame, gives a character a speed boost will be noted as well. In cases where a character does receive a momentum gain, the boost value will be written as well. Otherwise, characters will simply reuse their attack boost stat, which can be viewed in each SSF character's individual hard data page.