Super Sonic (Final Smash)


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Super Sonic is Sonic's Final Smash in Super Smash Flash 2. Using the power of the Chaos Emeralds, Sonic transforms into a powerful being, the makes him stronger and faster. Super Sonic is one of the many Final Forms in the game, which means he is a completely different character who can move around with more powerful attacks and is playable in Final Form Brawl. Due to this appearance, Super Sonic is no longer a separate playable character as he did in the first Super Smash Flash.

Standard Attacks

 * Neutral Combo: Two punches, then a spin dash.


 * Down Tilt: Spin dashes in place.


 * Forward Tilt: Kicks twice in front of him.
 * Upward Tilt: High kick.
 * Downward Smash: Spin dashes to his left and right.


 * Forward Smash: Wind-up punch.
 * Upward Smash: Roundhouse kick.
 * Dash Attack: Super Sonic dash.

Aerial Attacks

 * Neutral Air: Yellow power barrier.
 * Forward Air: Raises a foot, then brings it down in an arc in front of him. When opponents touch the arc of his leg and foot, they are very strongly meteor smashed with high knockback and a distinctive "ping" noise. This move is one of the strongest meteor smashes in the game.
 * Backward Air: Midair roundhouse kick.
 * Upward Air: Extends both of his feet upward and spins.


 * Downward Air: Falls while aiming his foot downwards. Like Sonic's down air, this move is a Stall-Then-Fall with a long falling distance. This move has a more diagonally downwards path than Sonic's.

Grabs & Throws

 * Grab: Reaches out in front of him with his fist.
 * Pummel: Punch.
 * Forward Throw: Same as forward smash.
 * Backward Throw: Same as forward smash.
 * Upward Throw: Same as up smash.
 * Downward Throw: Same as down smash.

Misc.

 * Taunt: Closes his eyes, faces partially upwards and yells "NNRRAAAAAAGH!" (same as Super Sonic's transformation).
 * Special Abilities:
 * Infinite midair jumps.
 * Theme: The theme that plays while you control Super Sonic is his theme of the same name from Sonic the Hedgehog 2.