Flip Jump

Flip Jump is ' down special move in Super Smash Flash 2.

Overview
When performed, Zero Suit Samus flashes for a moment as she immediately leaps into the air, performing a flip and an arching jump forward as she spins around. This provides some horizontal and vertical recovery distance, though the speed and trajectory of the jump cannot be controlled. It functions as her third jump, but it does not put her into a helpless state, allowing for her tether recoveries to be used afterward. During this move's duration, she gains the ability to perform a follow-up sex kick diagonally downwards with either attack input, which can also be used to turn around if the opposite directional input is pressed at the time of kicking. The kick deals 12% damage and meteor smashes opponents with decent knockback when it connects in the initial frame, while connecting with the late frame deals 9% damage with less knockback.

The kick can be used to catch bad edgeguarders off-guard, or even edgeguard a telegraphed recovery. However, because the kick stays out for about one second and cannot be cancelled, it is risky to use off-stage.