Super Smash Flash 2 Demo/Beta 1.0

Super Smash Flash 2 Beta is the final major release of the Super Smash Flash 2 Demo and the first following the alpha phase of development. It was released on May 29th, 2017.

Major changes

 * An auto-updater has been added, allowing players to update the game without having to redownload the game from the McleodGaming website.
 * Ten new characters:
 * (unlockable)
 * Many character balance changes, to be shown at a later date.
 * 17 new stages:
 * Desk (unlockable)
 * Devil's Machine (unlockable)
 * Final Valley (unlockable)
 * Flat Zone+
 * Hyrule Castle (64) (unlockable)
 * Lake of Rage
 * Metal Cavern (unlockable)
 * Mushroom Kingdom (unlockable)
 * Mushroom Kingdom II
 * PAC-MAZE
 * Saffron City (64) (unlockable)
 * Starship Mario
 * Toy Time Galaxy
 * Steel Diver (unlockable)
 * World Tournament (unlockable)
 * Yoshi's Island (64)
 * Waiting Room (unlockable)
 * New modes
 * Classic mode
 * Arena mode
 * Sandbag Soccer
 * Home-Run Contest
 * Multi-Man Smash
 * New Special Smash options
 * "Super Smash Flash" modifier.
 * Metal modifier
 * Over 50 New Event matches.
 * A fourth Target Smash stage.
 * Significantly improved Online mode.
 * Accept/deny requests
 * Choose input delay
 * Word filters
 * Will no longer get kicked to the main menu if the opponent disconnects after a game
 * Approximately 140 new music tracks.
 * 18 new items
 * Beam Rod
 * Blast Box
 * Deku Nut
 * Egg
 * Explosive Tag
 * Firework
 * Fire Flower
 * Flipper
 * Gooey Bomb
 * Ice Flower
 * Master Ball
 * Metal Box
 * Motion-Sensor Bomb
 * Party Ball
 * Smart Bomb
 * Super Star
 * Unira
 * Yellow Shell
 * Completely reworked item mechanics.
 * Many new Pokémon and Assist Trophies.
 * Fully customizable quality settings, allowing the player to disable various game effects for better performance.
 * Brand-new special effects for the entire cast.
 * New character recolors.
 * Recolors no longer affect character special effects
 * Increased landing lag on aerial attacks and specials.
 * Rebalanced teching, rolling, getup attack, etc. frame data.
 * Native controller support.
 * Completely reworked item mechanics.
 * Many new Pokémon and Assist Trophies.
 * Fully customizable quality settings, allowing the player to disable various game effects for better performance.
 * Brand-new special effects for the entire cast.
 * New character recolors.
 * Recolors no longer affect character special effects
 * Increased landing lag on aerial attacks and specials.
 * Rebalanced teching, rolling, getup attack, etc. frame data.
 * Native controller support.

Temporarily disabled features

 * Gamepad support in the Browser version
 * Online Arena Mode (Sandbag Soccer)
 * Peril Roulette in Classic Mode
 * Character-Specific Break the Targets
 * "Trades" between opposing attacks
 * Accessorized costumes
 * Misc. stage hazards (Green Hill Zone, etc.)
 * Stages
 * Venus Lighthouse
 * Skyward Voyage
 * Silph Co.
 * Items
 * Smash Ball

Major changes

 * Improved online mode stability.
 * Improved performance when using “Disabled stage effects” quality setting.
 * Fixed crashes from incompatible Bluetooth devices.
 * Fixed Role Reversal event. It was impossible to complete in the previous version due to the removal of Final Smashes.
 * Cleared records for Role Reversal and final events.
 * Desk stage is now available without unlocking.
 * Other various bug fixes and balancing tweaks.

Minor changes

 * Fixed Sudden Death on stock matches.
 * Stage darkening code removed from disabled stage effects quality setting.
 * Pausing in Arena Mode now works properly.
 * Tap Jump/Dash settings now save properly when game is restarted.
 * Fixed some issues involving the pause button when mapped to certain keys.
 * Special Smash options can now be selected via keyboard.
 * Fixed issue with some assist trophies (Krillin, Hammer Bro.) not loading properly and failing on first spawn.
 * Getting hit while holding an E-Tank will cause the user to drop the E-Tank.
 * Battle of the 99 Heartless is a bit easier. now has 2 stocks instead of one and takes reduced knockback from enemies.
 * Stocks can now be properly set via the display in Online mode's character selection screen.
 * Changing the game settings from within an online room will no longer lock the room.
 * Milliseconds are gray colored in the timer now.
 * Updated the icons for red and blue teams' score display for Arena.
 * Moved the Home-Run Contest Counter up more to the top right.
 * Timer disappears after pausing in Home Run Contest when Sandbag is gaining distance.
 * Updated the credits screen.
 * Fixed desyncs due to stage background of Bomb Factory.
 * Fixed a loading error for Clock Town if Peach’s Castle or Sky Sanctuary Zone had been loaded before.
 * Restored Bloody Tears as the main track for Dracula’s Castle.
 * Fixed false ledges on Green Hill Zone.
 * Fixed mislabel on Green Hill Zone music track.
 * Champion Battle (Gold/Silver) music track now only plays as alt for Lake of Rage.
 * Meteo Campaigns now displays shadows.
 * Fixed a crash bug when a character under the effects of a Poison Mushroom was released by a mirror in Mirror Chamber.
 * Tweaked ledges and terrain on Twilight Town.
 * Fixed unlock message for World Tournament. It no longer displays the unlock text from Final Valley.

Character-specific changes

 * Bandana Dee
 * Adjusted item boxes.
 * Reduced weight (78 → 76).
 * Bomberman
 * Down Throw can no longer be SDI'd during the first hit.
 * Bowser
 * Fire Breath knockback is now 50 degrees no matter which direction Bowser is facing when he fires it.
 * Chibi-Robo
 * Chibi-Copter hits connect into each other better.
 * Donkey Kong
 * Cargo up throw has two less frames of endlag.
 * Falco
 * Fixed some inconsistencies with his size.
 * Goku
 * Adjusted item boxes.
 * Tweaked hurtboxes on tech animations.
 * Increased self-damage rate when in Kaiō-ken mode.
 * Back throw has less hitstun.
 * Kirby
 * Fixed issues with copy abilities when Kirby is not slotted as Player 1.
 * Lloyd
 * Fixed a bug when cancelling Tiger Blade with an aerial where, after landing, Lloyd would enter helpless state when performing a second aerial move.
 * Mega Man
 * Grounded Water Wave no longer deals crazy amounts of damage.
 * Meta Knight
 * now has a proper landing animation.
 * Mr. Game & Watch
 * Down tilt now has a windbox.
 * Ness
 * Fixed problems with Ness’ Double jump cancel when using PK Thunder.
 * Fixed Ness' frozen glitch when using PK Thunder if the projectile is spawned right next to a wall.
 * PAC-MAN
 * Bonus Fruit
 * Fruits can be re-grabbed easier when thrown.
 * Increased hitstun on Galaxian.
 * Fixed infinite KO glitch if any character landed on the trampoline created by Pac-Jump and crossed the death barrier at the same time.
 * Samus
 * Fixed Samus' intangibility when holding an E-Tank or Assist Trophy.
 * Fixed Samus' frozen glitch when firing Charge Shot while landing.
 * Sandbag
 * Get up animation now has proper intangibility frames.
 * Down Smash now puts Sandbag in crash state if it lands at the wrong time.
 * Sheik
 * Up Smash now has its proper final hit.
 * Sonic
 * Forward aerial
 * Damage increased on non-meteor hitboxes.
 * Meteor hitbox has slightly less base knockback (60 → 58).
 * Meteor hitbox has less knockback growth (60 → 52).
 * Tails
 * Will now turn around if holding the opposite direction when using a midair jump like all of the other characters with multiple jumps.
 * Jab 1 hitbox size slightly increased in size (more disjoint, more coverage).
 * Forward Tilt hitbox is slightly taller.
 * Up tilt
 * Endlag decreased. (10 → 9)
 * Hitbox is taller. It can now reach characters standing on low platforms of most stages.
 * Forward smash
 * Hitbox size slightly increased (more disjoint, more coverage).
 * Active hitbox duration increased (1 → 2).
 * Up smash
 * Start up reduced (8 → 6).
 * Endlag reduced (13 → 12).
 * Final hit damage increased.
 * Final hit knockback angle changed (90 → 85).
 * Final hit base knockback increased (55 → 56).
 * Final hit knockback growth increased (120 → 124).
 * Multihit now traps characters a lot better.
 * Traction reduced greatly.
 * Loses momentum when hits are landed, allowing the player to stop on opponents.
 * Can now turn around during the first 4 frames of startup if the opposite direction is tapped.
 * Down smash
 * Knockback angle lowered (50 → 38).
 * Base knockback increased (50 → 54).
 * Knockback growth lowered (85/70 → 80/64).
 * Endlag decreased (20 → 19).
 * Hitboxes tweaked.
 * Dash attack's second hit's hitbox size slightly increased (more coverage).
 * Forward aerial base knockback increased (20 → 26).
 * Back aerial
 * Base knockback increased (30 → 32).
 * Knockback growth increased (105 → 108).
 * Active hitbox duration increased (8 → 9).
 * Hitbox on first active frame made significantly larger.
 * Other hitbox sizes slightly increased (more coverage).
 * Movement reworked. Will pull back further if travelling backwards at the start of the move, or fly further forwards if travelling forwards.
 * Grab
 * Grab box is taller (more coverage).
 * Endlag reduced (7 → 6).
 * Pummel damage increased (1% → 1.5%).
 * Forward throw
 * Hitstun increased (100% → 112%).
 * Base knockback increased (70 → 75).
 * Down throw
 * Damage increased (9% → 12%).
 * Self hitlag increased (1 → 3).
 * Knockback angle raised (60 → 80).
 * Base knockback increased (60 → 72).
 * Knockback growth increased (80 → 85).
 * Grounded Energy Ball Blaster total frames reduced (27 → 26).
 * Tails Whirlwind recovery distance significantly increased.
 * Zelda
 * Nayru's Love
 * Range slightly increased.
 * Intangibility on startup increased by one frame.