Fox (Super Smash Flash 2)

Fox is a veteran starter character in Super Smash Flash 2. He was officially confirmed in the final October 2011 Dev Blog, and was officially added to the game in version 0.8. His sprites are custom-made and based on his appearance in . In addition, his moveset and voice clips are taken directly from the same game.

Fox ranks 4th on the current tier list, placing him at the S+ tier. Fox possesses fast attacks, amazing ground mobility including a great dash-dance, great combo ability, and powerful finishers in his up smash, up aerial, and back aerial. Fox's special moves are also quite useful. He has a decent projectile in his which can rack up damage very quickly and force his enemies to approach him. His is a great all-purpose tool which can be used to extend combos, edgeguard offstage, and reflect projectiles. His Fire Fox and Fox Illusion both cover long distances and have a tendency to punish edgeguards if they are not timed exactly right. Fox also has a string of kill confirm combos on the entire cast from his up throw to up aerial or his down aerial into up smash and more.

However, Fox has some absolutely glaring flaws. His gravity is the highest in the game, which gives him problems when trying to recover vertically or could lead him to SD'ing when performing an aerial offstage, most prominently forward air. He has extremely high accelerated falling speed, the highest in the game, which gives him an even greater vulnerability to chain grabs and combos than. He is also a very light character, which allows enemies to force him offstage very early, creating frequent disadvantageous situations or outright killing him in the process. In addition, Fox's recovery moves are slow, linear, and have long startup times, which makes him extremely vulnerable to edgeguards. As a result of these attributes, he has a very limited offstage game. Fox's approach is subpar despite his great speed, as he lacks range on almost all of his attacks and his Blaster is purely defensive due to its nonexistent knockback.

Unlike most characters, Fox has a strong, dedicated player base that is composed of the top players online. Fox does have strong online tournament representation and is generally seen taking many top spots in tournaments.

Attributes
Fox's moveset and playstyle are based on those in  with a few exceptions. He is a very mobile ground character, having one of the fastest running speeds and the fastest walking speed. He has finishers in his up smash, back aerial, and up aerial, which are easy to combo into.

Fox has a strong projectile in his Blaster which has transcendent priority, covers good horizontal distance, is useful for racking up damage, and can be used effectively in his short hop laser technique and can help refresh some of his attacks. His Reflector, in addition to reflecting projectiles, can also be used as an attack to aid in his combos while giving him numerous follow ups or gimping his opponent and is a very important element in his metagame. His combo and damage racking ability is one of the best in the game with a low short hop and good use of auto-canceling, as well as Reflector being jump-cancelable, which also lend to a strong air game and approach game when coupled with his high ground-to-air modifier.

Fox has a great grab game, with most of his throws dealing low knockback and being able to set up combos. Down throw is a meteor smash which can be used to set up tech-chases or be used on the ledge to start edgeguarding. His up throw can lead into some damaging combos at low percents that also can KO characters who possess average accelerated falling speed and above with his up air. It can also chain grab certain characters at low percents.

However, due to Fox being a fast faller, he is susceptible to juggling, combos and Zero-to-death combos. These can lead to him being knocked off stage fairly easy to begin an edgeguard or KO him outright due to his light weight. His is worsened by how his recovery, while extensive in distance, is also linear and predictable. Fox Illusion covers only horizontal distance, stops all of Fox's movement upon ending, and has a small ledge sweet spot. Fire Fox can cover vertical, horizontal and diagonal distances, but its high start up gives Fox's opponents time to set up edgeguards or gimp him.

His projectile, while good for camping, does not make the opponent flinch, which leaves him unable to stop his opponent from approaching.

Changes from v0.9b
Fox has been nerfed in that he has fewer confirms into his KO moves and the changes to priority does not make him as dominate as he once was. However, Fox has not been touched too much.

Active

 * Vash
 * Nirai

Inactive

 * Gax
 * KingPawn
 * SoldierSunday
 * StefanJoseph

Tier placement history
When Fox debuted in demo v0.8, he was a strong character and got ranked 6th of B tier on the list for demo v0.8b. His position dropped to 13th of what could be considered B tier in demo v0.9a. His tier position rose up to 7th of A tier where he is seen as a high tier character again. On the second tier list of v0.9b, Fox rose by one spot where he is 6th of A+ tier and is seen as a top tier character. In Beta, he rose to 2nd place in the S tier, and then dropped to 9th place, making him a top tier. However, in v1.1, Fox has been nerfed, losing his forward throw chaingrab, and the removal of port priority hindered his already exploitable recovery. As a result, he had the worst drop out of all the veterans, falling down to 27th place in the B- tier, making him a mid tier character, his worst position yet.

Trivia

 * Fox's sprites, along with 's and 's old sprite sets, were used in one of ScrewAttack's Death Battles.
 * Fox's artwork is based on a victory pose that he makes in Super Smash Bros. Brawl.