Aura Sphere

Aura Sphere is 's standard special move in Super Smash Flash 2.

Overview
When performed, Lucario will charge up a sphere of aura energy in his hands, which slowly grows larger as time passes. When the special button is inputted again, Lucario will throw this sphere forward, which travels forward until it goes off-screen, hits an opponent, or makes contact with a platform. When Lucario is damaged enough, the size of the sphere will become bigger and deal more damage. While charging, Lucario can shield, sidestep and roll in order to cancel the charge and store it until he gets KOed.

Origin
Aura Sphere is a damage-dealing Fighting-type move introduced in Generation IV, described as a blast of aura power released from deep within the user's body. The move inflicts damage with a base power of 90 in Generation IV and Generation V, and 80 in Generation VI and onwards. It also bypasses accuracy checks to always hit its target, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly, and can hit non-adjacent targets in Triple Battles. In, Aura Sphere's power is 90, though this was changed to 80. Additionally, in Generation VI and onwards, the move's power is boosted by 50% if the user has Mega Launcher, and does not affect Pokémon with the ability Bulletproof. Lucario learns this attack by leveling up in all games since its introduction, and is often associated with it.

Trivia

 * Unlike the Official games Kirby's version of the move is affected by the aura mechanic.