Super Smash Flash 2 Dev Blog

This article shows all information of all Dev Blogs, that have been released over the course of development.

v0.8 Dev Blogs
During the month of October, there were 5 main dev blog posted in the McLeodGaming Forums that went over some of the general gameplay changes. For the next few months, there were 15 more "mini-blogs" that showed off each of the characters returning from v0.7.

Dev Blog #1 - Aesthetics (10/3/11)
In the first Dev Blog, many visual upgrades were revealed. The game's sprite-based hit effects, knockback dust, shields, and attacks like Ness' PK moves were changed to use vector-based animations. Stages were upgraded as well, with Battlefield's day-night cycle being added and Tower of Salvation's stage hazard becoming much more effective. Items and some characters received animation tweaks, reducing the number of re-used frames and increasing the quality overall. In addition, the charge bars were finally replaced with various new aesthetic effects to let the player know when a move was done charging.
 * Original thread

Dev Blog #2 - The Engine (10/9/11)
In the second Dev Blog, many changes to the game's engine were shown. Knockback trajectory was adjusted to give gravity a greater influence, allowing for a stronger combo game. Shields were also modified to be less abusable, but also better at dealing with projectiles than before. Teching, reversable knockback, Star KOs, Screen KOs, DI, SDI, unique aerial physics, traction, meteor cancelling, and higher hitstun were also mentioned.
 * Original thread

Dev Blog #3 - Character Upgrades (10/16/11)
The third Dev Blog revealed some character changes, giving some of them special gimmicks as a means to make them feel less generic or otherwise improve their playablility. Lloyd was given his Linked Artes; Black Mage was given his powered up smash attacks and the Death effect on his down air; Mega Man was given his Weapon Switch mechanic, his spread-shot up air, and manual Crash Bomb detonation; and Naruto was given a variety of attacks that used Shadow Clones, such as Side Special, Down Special, and his throws. In addition, a variety of general move chances were made: Ichigo's down special was given a new grounded version, Naruto's fully charged Rasengan was changed, Kirby was given some new Rock variations, Link got his Gale Boomerang and Bomb Arrows, Peach could now do a grounded float, Lloyd's special Guardian was replaced with Grave Blade, Mega Man got a new Ball & Chain down smash, and Goku's Kaioken was made more threatening. Each character was also given new throw animations, item attacks, and were modified to have attributes that more closely resembled their official Smash Bros counterparts.
 * Original thread

Dev Blog #4 - Balancing (10/23/11)
The fourth update for the Dev Blog showed off some of the balancing changes that were made for the new demo. Goku's Ki Blast and down smash were nerfed, while his other moves were buffed to give him a better combo game. Tails could no longer repeatedly use his Spin Dash over and over to shoot across the stage as he could in v0.7. Sora was totally reworked into a character with amazing comboability but limited kill power. Naruto and Lloyd's changes from the previous update were shown off a bit more, as well as Lloyd's new recovery nerf and the rather infamous "glass cannon" claim that came along with it. Black Mage's recovery, on the other hand, was made faster, and his attacks were modified to link into each other better. Finally, an entire video was shown detailing the buffs that Kirby got, which finally allowed him to climb out of bottom tier for the first time ever.
 * Original thread

Dev Blog #5 - Wrap Up (10/30/11)
The final Dev Blog included a new trailer, revealing Fox as a playable character. Also, a release date of 12/25/2011 was given.
 * Original thread

Mini Dev Blogs
The Mini Dev Blogs each focused on a specific character, including a combo video as well as some additional information on the character that was left out of the main Dev Blogs. Kirby does not get one, as his video was shown during Dev Blog #4.


 * Dev Blog #1 - Mario
 * Dev Blog #2 - Lloyd
 * Dev Blog #3 - Ichigo
 * Dev Blog #4 - Sonic
 * Dev Blog #5 - Naruto
 * Dev Blog #6 - Link
 * Dev Blog #7 - Goku
 * Dev Blog #8 - Peach
 * Dev Blog #9 - Black Mage
 * Dev Blog #10 - Ness
 * Dev Blog #11 - Sora
 * Dev Blog #12 - Wario
 * Dev Blog #13 - Tails
 * Dev Blog #14 - Mega Man

Beta Dev Blogs
Beta's Dev Blogs are, currently, shown once per week, each friday. Currently, there are 2 Dev Blogs. Unlike v0.8's Dev Blogs, these blogs are posted in the news section of the McLeodGaming website, rather than on the McLeodGaming Forums.

Dev Blog #1 (3/4/16) - Welcome To The New McLeodGaming.com!
In the first Beta Dev Blog, it was revealed that the McLeodGaming website had been updated with a more minimalistic, yet intuitive, design. At the same time, Two images were slipped into the article as a form of a "sneak peek" of updates to come. Sirtopeia posted the notice.
 * Original post

Dev Blog #2 (3/11/16) - Effects
In the second Beta Dev Blog, it was revealed that the game's effects had been updated; as the sneak peeks were revealing. Refurin posted the notice; and he said that the next one would be posted by Proto, and would involve something much complained by the fans.
 * Original post