Warriors of Light

Warriors of Light is 's Final Smash in Super Smash Flash 2.

Overview
When performed, Black Mage steps forward as the Warrior appears behind him and the Thief appears in front of him. The Warrior then dashes quickly forward and the Thief leaps a high distance forward, and if either of them makes contact with an opponent then they will be slashed and trapped in place, with the Warrior dealing 16% damage and the Thief dealing 14% damage. Then, as the Warrior and Thief disappear, the White Mage appears and cast Holy, which creates a circle of energy that rises from the ground and deals 36% damage total to opponents. At the same time, Black Mage casts Flare, which deals 28% damage and massive knockback, launching opponents hit. The White Mage then disappears, ending the move.

Origin
Although it is an original move created for this game, the Warrior, Thief and White Mage originated from the first  game, three of the original job classes that can be chosen at the beginning of the game. The White Mage appears to be using Holy, a holy-elemental white spell exclusive to her with Black Mage using Flare, a powerful non-elemental black magic spell that damages all enemies, considered an "Ultimate" spell and has appeared in many since then. The Warriors of Light itself is a recurring theme in the series given to four heroes, who they embark on a journey to fight against evil or restore balance to the world, usually saving the four crystals, it is also the name given to the character (who is based on the Warrior class from Yoshitaka Amano's artwork of the first game) in DISSIDIA FINAL FANTASY.

Trivia

 * Prior to Beta 1.2, Black Mage's Final Smash was instead Random Encounter. It was changed to Warriors of Light due to Random Encounter being considered too uninvolved and dragged out.
 * While Black Mage doesn't appear in Super Smash Bros. Ultimate, the spell he uses here, Flare, functions as Sephiroth's neutral special, where it could be charged into its Mega- and Giga- variants for increased power at the cost of range.