User:Dark Ermac

WIP work goes here.


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Mandatory pre-Beta cutoff line
 * Hat Fortress 2
 * Edgy Goku
 * Sandbag
 * Move Comparisons
 * THE ENGINE
 * SSF1
 * Stage Info
 * Optional pre-Beta cutoff line
 * Ch-ch-ch-changes!
 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE
 * Sandbag (the real character)
 * Pit
 * PAC-MAN

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-9 (hit 1), 11-19 (hit 2) (auto next 8-10)
 * hitboxes: 3-4 (hit 1), 12-13 (hit 2)
 * refresh rate: 99
 * max combo: 1
 * attack box
 * damage: 3 (5 on f11+)
 * priority: 1
 * hitstun: 2
 * weight knockback: 20 (0 on f11+)
 * self hitstun: 1
 * direction: 74 (38 on f11+)
 * power: 0 (60 on f11+)
 * knockback const: 100 (80 on f11+)
 * ftilt
 * duration: 16
 * hitboxes: 3-7
 * can fall off: no
 * attack box
 * damage: 11 (7 on f6+)
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: 100
 * power: 50
 * knockback const: 90
 * attack box 2
 * same as first
 * utilt
 * duration: 17
 * hitboxes: 5-7
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 12
 * priority: 5
 * hitstun: 6
 * self hitstun: 3
 * direction: 65
 * power: 60
 * knockback const: 70
 * dtilt
 * duration: 12
 * hitboxes: 6
 * attack box
 * damage: 10
 * priority: 2
 * hitstun: 3
 * self hitstun: 2
 * direction: 270
 * power: 60
 * knockback const: 100
 * dash
 * duration: 16
 * hitboxes: 3-4, 8-9
 * refresh rate: 100
 * x speed decay: -1
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 45 (65 on f8+)
 * reversable angle: no
 * power: 30 (50 on f8+)
 * knockback const: 50 (125 on f8+)
 * fsmash
 * duration: 4-7 (startup), 8-12 (charging), 14-27 (attack)
 * hitboxes: 16-18
 * refresh rate: 100
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 12 (13 T on 16, 18 P, 15 G)
 * priority: 6
 * hitstun: 2
 * hitlag: -1.05
 * self hitstun: 2
 * direction: 28 (80 P, 45 G)
 * power: 40 (30P, 50 G)
 * knockback const: 60 (68 P, 70 G)
 * reverse projectile: (yes T, no P, no G)
 * attack box 2
 * same as first
 * usmash
 * duration: 1-2 (startup), 3-7 (charging), 9-25 (attack)
 * hitboxes: 11-16
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 15
 * priority: 5
 * charged priority: 6
 * hitstun: 3
 * self hitstun: 3
 * direction: 90
 * power: 40
 * knockback const: 100
 * attack box 2
 * damage: 8
 * priority: 5
 * charged priority: 6
 * hitstun: 3
 * self hitstun: 3
 * direction: 40
 * power: 50
 * knockback const: 60
 * dsmash
 * duration: 1-2 (startup), 3-7 (charging), 9-24 (attack)
 * hitboxes: 10, 12, 14, 16, 18
 * refresh rate: 99
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 7
 * priority: 4
 * sdi distance: 3
 * hitstun: 4
 * self hitstun: 3
 * direction: 157
 * power: 38
 * knockback const: 80
 * stack knockback: no
 * nooch
 * duration: 22 (+3 landing lag)
 * hitboxes: 3-13
 * can fall off: yes
 * cancel when air: yes
 * refresh rate: 55
 * allow control: yes
 * can use in air: yes
 * attack box
 * damage: 13 (9 on f7+)
 * priority: 4
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 45
 * power: 20 (0 on f7+)
 * knockback const: 90 (100 on f7+)
 * fair
 * duration: 19 (+10 landing lag, auto-land on 8-10)
 * hitboxes: 9-11
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: fair, dsmash
 * attack box
 * damage: 15
 * priority: 4
 * hitstun: 3
 * self hitstun: 2
 * direction: 53
 * power: 46
 * knockback const: 95
 * attack box 2
 * same as first
 * bair
 * duration: 21 (+5 landing lag, auto-land on 3-13)
 * hitboxes: 4-10
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: nooch, bair
 * attack box
 * damage: 13 (9 on f6+)
 * priority: 4
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 135
 * reversable angle: no
 * power: 58
 * knockback const: 38
 * uair
 * duration: 12 (+7 landing lag, auto-land 2-9)
 * hitboxes: 5-7
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: nooch, fair
 * attack box
 * damage: 13 (10 on f6+)
 * priority: 4
 * hitstun: 2
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 80 (50 on f6+)
 * power: 40 (0 on f6+)
 * knockback const: 90
 * dair
 * duration: 20 (+6 landing lag)
 * hitboxes: 2, 6, 10, 15-16
 * can fall off: yes
 * cancel when air: yes
 * refresh rate: 99
 * allow control: yes
 * cpu followup: nooch, fair, dsmash, usmash
 * attack box
 * damage: 3 (5 on f15+)
 * priority: 2
 * hitstun: 1
 * hitlag: 10 (-1.1 on f15+)
 * self hitstun: 0 (1 on f15+)
 * direction: 90 (85 on f15+)
 * power: 13 (90 on f15+)
 * knockback const: 30 (15 on f15+)
 * grab
 * duration: 1-14 (grab), 18-25 (pummel)
 * hitboxes: 4 (grab), 20 (attack)
 * damage: 2
 * fthrow
 * duration: 11
 * hitboxes: 7, 8
 * attack box
 * damage: 2 (8 on f8+)
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 80 (45 on f8+)
 * reversable angle: no
 * power: 10 (41 on f8+)
 * knockback const: 0 (140 on f8+)
 * bypass non-grabbed: (yes on f8+)
 * bthrow
 * duration: 18
 * hitboxes: 10-11
 * attack box
 * damage: 2 (9 on f11+)
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 120 (140 on f11+)
 * reversable angle: no
 * power: 10 (70 on f11+)
 * knockback const: 200 (40 on f11+)
 * bypass non-grabbed: (yes on f11+)
 * uthrow
 * duration: 23
 * hitboxes: 11-12, 15
 * attack box
 * damage: 3 (6 on f15+)
 * priority: 0
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 80 (88 on f15+)
 * reversable angle: no
 * power: 0 (70 on f15+)
 * knockback const: 100 (56 on f15+)
 * bypass non-grabbed: (yes on f15+)
 * dthrow
 * duration: 27
 * hitboxes: 16-21
 * refresh rate: 100
 * attack box
 * damage: 0 (7 on f21+)
 * priority: 0
 * hitstun: 1
 * hitlag: -1.15
 * weight knockback: 20 (0 on f21+)
 * self hitstun: 1
 * direction: 270 (118 on f21+)
 * reversable angle: no
 * power: 0 (80 on f21+)
 * knockback const: 100 (50 on f21+)
 * bypass non-grabbed: (yes on f21+)
 * nspec
 * duration: 1-29 (counter), 31-54 (attack)
 * hitboxes: 6-16 (counter), 32-45 (attack)
 * force grabbable: yes
 * refresh rate: 4
 * attack delay: 6
 * cancel when air (ground): no
 * x speed accel air (air): 1
 * air ease: 4 (3.2 air)
 * can fall off (ground): no
 * allow control ground (air): no
 * is horizontal recovery (air): yes
 * charge in air: no
 * allow fastfall (ground): no
 * attack box
 * damage: 3 (2-4 on counter (attack/4))
 * priority: 7
 * charged priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 40 (0 air)
 * power: 40 (10-50 on counter (power))
 * knockback const: 180 (60-80 on counter (kbc*1.2))
 * sspec
 * duration: 1-11 (first part), 12-23 (can hit), 24-34 (end ground), 36-44 (end hit), 46-50 (end air)
 * hitboxes: 13-23 (attack), 21-23 (hand)
 * reset movement: yes
 * is long range (ground): yes
 * is horizontal recovery (air): yes
 * cancel when air: no
 * air ease: 0
 * is recovery (air): yes
 * re-enable timer: 30 (40 air)
 * attack box
 * damage: 15
 * priority: 3
 * hitstun: 3
 * hitlag: -1.05
 * self hitstun: 3
 * direction: 23
 * power: 50
 * knockback const: 40
 * uspec
 * duration: 1-23 (rise), 24-33 (glide loop), 35-41 (close), 42-46 (fall loop), 48 (re-open), 50-54 (end, unused) (close on 24-34, open on 42, no landing lag)
 * hitboxes: 3-4 (rise initial), 6-19 (rise), 24-34 (glide), 38-40 (close), 48-49 (re-open), 24-49 (hand)
 * refresh rate: 4
 * reset movement: yes
 * cancel when air: no
 * air ease: 5
 * faced ledges only: yes
 * charge in air (ground): no
 * can use in air (ground): yes
 * disable for cpu (ground): yes
 * allow fastfall (ground): no
 * is recovery (air): yes
 * attack box
 * damage: 1
 * priority: 4 (3 in air)
 * hitstun: 1
 * self hitstun: 1
 * direction: 80 (75 in air) (270 on f35, 90 on f48)
 * power: 60 (20 on f18, 30 on f24)
 * knockback const: 20
 * attack box 2
 * same as first
 * dspec
 * duration: 11
 * hitboxes: 8 (pull object, 18 smile, 17 eh, 17 happy, 10 whatever, 10 crying, 11 angry, 11 shock, 2 item (beamsword, bobomb, saturn, stitch, oddish, cucco, capsule), 2 kissy)
 * reset movement: yes
 * is long range: yes
 * stale: no
 * maintain speed: yes
 * allow fastfall: no
 * re-enable timer: 20
 * attack box
 * damage: 12
 * priority: 4
 * hitstun: 1
 * hitlag: 0.9
 * self hitstun: 1
 * direction: 30
 * power: 0
 * knockback const: 100
 * dspec air
 * duration: 1
 * hitboxes: none
 * enabled: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 25
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * smile
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 20
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 6
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 6
 * priority: -1
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 20
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 20
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * stitch
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 34
 * priority: 3
 * hitstun: 8
 * hitlag: -1.25
 * self hitstun: 8
 * direction: 45
 * reversable angle: no
 * power: 35
 * knockback const: 45
 * attack box throw
 * reversable angle: no
 * damage: 34
 * priority: 3
 * hitstun: 8
 * hitlag: -1.25
 * self hitstun: 8
 * direction: 45
 * reversable angle: no
 * power: 35
 * knockback const: 45
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * kissy
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 15
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 35
 * knockback const: 35
 * attack box throw
 * reversable angle: no
 * damage: 15
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 35
 * knockback const: 35
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * angry
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * crying
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * eh
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 6
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 29
 * knockback const: 27
 * attack box throw
 * reversable angle: no
 * damage: 6
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 29
 * knockback const: 27
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * happy
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 6
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 6
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * shock
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 27
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 27
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * whatever
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 10
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 22
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 10
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 22
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * ODDISH
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 2
 * priority: 7
 * hitstun: 2
 * hitlag: -1.35
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 0
 * poison: 2
 * poison interval: 25
 * attack box throw
 * reversable angle: no
 * damage: 2
 * priority: 7
 * hitstun: 2
 * hitlag: -1.35
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 0
 * poison: 2
 * poisonInterval: 25
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * floor
 * duration: 23 (intangible 1-6)
 * hitboxes: 8-11, 17-18)
 * attack box
 * damage: 6
 * priority: 1
 * hitstun: 2
 * weight knockback: 110
 * self hitstun: 2
 * direction: 45
 * power: 0
 * knockback const: 100
 * ledge
 * duration: 1-16 (fast), 18-44 (strong) (no intangible)
 * hitboxes: 10-15 (fast), 36-39 (strong)
 * x speed decay: -1
 * x speed decay air: -1
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 6 (10 on f34+)
 * priority: 3
 * hitstun: 1 (4 on f34+)
 * weight knockback: 110
 * self hitstun: 0 (3 on f34+)
 * direction: 45
 * power: 0
 * knockback const: 100
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 2
 * attack delay: 12
 * cancel when air (ground): no
 * air ease (ground): 4
 * can fall off: no
 * charge in air: no
 * allow fastfall: no
 * attack box
 * damage: 2
 * priority: 7
 * charged priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 40
 * power: 40
 * knockback const: 200
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when air: no
 * invincible: yes
 * can use in air: yes
 * attack box
 * damage: 0
 * priority: 0
 * sdi distance: 3
 * hitstun: 1
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 150
 * power: 10
 * knockback const: 40
 * peach beam
 * duration: ||||||||
 * hitboxes: ||||||||
 * height: 3000
 * max time: 300
 * ghost: yes
 * x offset: 100
 * can be reversed: no
 * can be absorbed: no
 * limit: 1
 * attack box
 * damage: 1
 * priority: 7
 * hitstun: 1
 * self hitstun: 0
 * direction: 150
 * power: 30
 * knockback const: 100

SSF1

 * Mario
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 9
 * revspeed: 18
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 13
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Luigi
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 10
 * revspeed: 25
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 16
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Young Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 3
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.58
 * speeddown: 1
 * jumptimes: 2
 * Zelda
 * maxmove: 16
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 17
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 23
 * slow: 0.4
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Samus
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 4
 * turnaround: 20
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 36
 * attacklength: 12
 * slow: 0.2
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Kirby
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 6
 * revdamage: 6
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Fox
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 16
 * recoveryrate: 8
 * smash: 4
 * normal: 1
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Pikachu
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 4
 * revdamage: 9
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 18
 * slow: 0.6
 * speedup: 0.65
 * speeddown: 0.9
 * jumptimes: 2
 * Purin
 * maxmove: 15
 * maxjump: -13
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 12
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 6
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Mewtwo
 * maxmove: 17
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 5
 * air: 6
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Captain Falcon
 * maxmove: 20
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 21
 * recoveryrate: 8
 * smash: 6
 * normal: 3
 * air: 6
 * revdamage: 7
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 25
 * slow: 0.7
 * speedup: 0.8
 * speeddown: 0.9
 * jumptimes: 2
 * Game & Watch
 * maxmove: 14
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 15
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 12
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Sonic
 * maxmove: 21
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 8
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 13
 * slow: 0.4
 * speedup: 0.8
 * speeddown: 0.95
 * jumptimes: 2
 * Super Sonic
 * maxmove: 22
 * maxjump: -17
 * jumpdamage: 3
 * turnaround: 23
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 6
 * revdamage: 8
 * revspeed: 28
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.4
 * speedup: 0.82
 * speeddown: 0.95
 * jumptimes: 2
 * Tails
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 4
 * normal: 3
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 19
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 5
 * Knuckles
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 2
 * normal: 4
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 16
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 0.9
 * jumptimes: 2
 * Shadow
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Megaman
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 4
 * normal: 2
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: -1
 * attackspace: 20
 * attacklength: 12
 * slow: 0.3
 * speedup: 1
 * speeddown: 1
 * jumptimes: 2
 * Zero
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 6
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.5
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Lloyd
 * maxmove: 19
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 2
 * normal: 3
 * air: 4
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 28
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Crono
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 4
 * air: 6
 * revdamage: 6
 * revspeed: 24
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 18
 * attacklength: 17
 * slow: 0.3
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Cloud
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 5
 * revdamage: 8
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 17
 * attacklength: 16
 * slow: 0.4
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Naruto
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 4
 * air: 3
 * revdamage: 5
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 13
 * attacklength: 12
 * slow: 0.4
 * speedup: 0.9
 * speeddown: 1
 * jumptimes: 2
 * Inuyasha
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 6
 * normal: 7
 * air: 6
 * revdamage: 7
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 14
 * attacklength: 13
 * slow: 0.3
 * speedup: 0.7
 * speeddown: 1
 * jumptimes: 2
 * Mr. Incredible
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 10
 * smash: 6
 * normal: 5
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 24
 * slow: 0.6
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Blade
 * maxmove: 20
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 21
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 12
 * attacklength: 4
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2
 * Blue
 * maxmove: 19
 * maxjump: -15
 * jumpdamage: 3
 * turnaround: 19
 * recoveryrate: 8
 * smash: 7
 * normal: 5
 * air: 7
 * revdamage: 9
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 13
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2