McLeodGaming Wiki:Sandbox

= List of players page = The following is a list of notable, real-life players of the  series that managed to make themselves known among the community for various reasons, such as having high tournament results, pushing the metagame of a game or a specific character, making videos about or promoting the games, or being active through social media.

Inactive
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= Stage hazards table =

Concept 2
= Super Smash Flash 2 Team = Super Smash Flash 2 Team, known more simply as SSF2 Team, is the development team responsible for the creation and promotion of Super Smash Flash 2. The team is run by McLeodGaming and is often credited to the game separately from the company.

Current developers
SSF2 Team consists of multiple developers in charge of various aspects of the game. Below is a list of these developers categorized by the areas of development they are a part of.

Director
Gregory Cleod9 McLeod is the leader of SSF2 Team and the main developer in charge of the game. As the director, he oversees the game's development and acts as its lead programmer. However, he has also noted that the game's development is a team effort and that he is not the only developer who decides on different aspects of it.

Programmers
The team's programmers are in charge of creating the code used for the game. This mainly includes code for gameplay elements such as stages and items, with the director of the game being in charge of the engine itself.


 * Carter Starkiller Glass — Character & Object Programming
 * Daguan 135 Chen — Character & Object Programming
 * Gregory Cleod9 McLeod — Core Engine Programmer; Character & Object Programming
 * Joshua Refurin Wattus — Character & Object Programming
 * Ramsey Geno Kaid — Character & Object Programming
 * Void — Character & Object Programming

Artists
The game's artists create and design all artwork used in-game. This mainly includes the sprites and animations used for characters, stages, and items, as well as effects drawn in Flash.


 * Aegis — Character & Object Spriting/Animations
 * Chris ElvisDitto Hubac — Character & Object Spriting/Animations; Item Sprite Creation/Editing
 * Davis Zu-K0 Serrano — Character & Object Spriting/Animations
 * Ethan Pixelboy White — Character & Object Spriting/Animations; Stage Art & Design; Item Sprite Creation/Editing
 * GBomber465 — Character & Object Spriting/Animations; Item Sprite Creation/Editing
 * Jack Likiji123 — Character & Object Spriting/Animations; Stage Art & Design; Item Sprite Creation/Editing
 * Jamal Zero Insanity Ransaw — Character & Object Spriting/Animations; Stage Art & Design; Graphical Effect Design; Item Sprite Creation/Editing
 * Joshua Refurin Wattus — Character & Object Spriting/Animations; Stage Art & Design; Graphical Effect Design
 * Kevin Turbo Snider — Character & Object Spriting/Animations; Stage Art & Design
 * Lluís Tupilluis Cavalcanti — Character & Object Spriting/Animations; Stage Art & Design
 * MassaMan — Character & Object Spriting/Animations; Item Sprite Creation/Editing
 * Ramsey Geno Kaid — Character & Object Spriting/Animations; Stage Art & Design; Graphical Effect Design; Item Sprite Creation/Editing
 * Steven — Character & Object Spriting/Animations; Stage Art & Design; Item Sprite Creation/Editing
 * Tommy FriendAlias Le — Character & Object Spriting/Animations; Stage Art & Design
 * Void — Stage Art & Design
 * Z1RO — Character & Object Spriting/Animations

Audio
The game's audio workers mainly consist of composers who create the original music used in-game. It also includes audio designers who work with sound effects and character voices.


 * Alex Chernabogue Mourey — Music Composition
 * Andrew asf Fisher — Music Composition
 * Auraka — Music Composition
 * Gregory Cleod9 McLeod — Music Composition
 * Joshua Refurin Wattus — Audio Design
 * L0Z741 — Audio Design
 * Void — Music Composition

Playtesters
The game's playtesters work for quality assurance, which includes testing for bugs and glitches and reporting on character balancing.


 * Aegis
 * Auraka
 * Carter Starkiller Glass
 * Daguan 135 Chen
 * Jamal Zero Insanity Ransaw
 * Void

Other branches
There are several other things that certain developers are tasked with. This mainly includes public relations, as well as the creation of promotional materials for the game such as trailers. Certain developers also create the opening movies that play when the game starts.


 * Alejandro ArkZky Pérez — Public Relations & Promotional Materials
 * Chris ElvisDitto Hubac — Public Relations & Promotional Materials
 * Jamal Zero Insanity Ransaw — Public Relations & Promotional Materials
 * James TSON Hadden — Public Relations & Promotional Materials
 * Ramsey Geno Kaid — Introduction Videos
 * Steven — Public Relations & Promotional Materials
 * Tommy FriendAlias Le — Public Relations & Promotional Materials
 * Void — Introduction Videos

Former developers
Over the course of the game's development, many developers that joined SSF2 Team have since left the team prior to the completion of the game. The majority of these developers are listed in the credits of the game in the "Our Old Friends" section.

Trivia

 * Initially, the SSF2 development team was denoted by a special usergroup in the McLeodGaming Forums, which was created in 2008 in order to keep track of development. However, the website has since shut down, and this usergroup is no longer up-to-date.
 * The term "SSF2 Team" was first officially used as a name for the development team on May 4, 2019 in 's resprite trailer for the game. This is also the first instance where its current logo was used.