Reflection

Reflection is the process of using a particular move to reflect an incoming projectile in the Super Smash Flash 2. The projectile then becomes the property of the reflector's user and is often redirected at the original attacker. It is possible for a single projectile to be reflected multiple times, like going back and forth between two characters' reflectors. Reflection was not possible in Super Smash Flash, as the game lacked any mechanics corresponding to it.