User:Dark Ermac

WIP work goes here.

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: 1-5 (hit 1), 10-18 (hit 2)
 * hitboxes: 3 (hit 1), 12 (hit 2)
 * can fall off: no
 * attack box
 * damage: 3
 * priority: 1
 * hitstun: 3
 * self hitstun: 1
 * direction: 45
 * power: 5
 * knockback const: 100
 * stack KB: no
 * attack box part 2 (f10)
 * damage: 5
 * priority: 1
 * hitstun: 3
 * self hitstun: 1
 * direction: 35
 * power: 35
 * knockback const: 80
 * stack KB: no
 * ftilt
 * duration: 13
 * hitboxes: 7-10
 * can fall off: no
 * refresh rate: 2
 * attack box
 * damage: 3
 * priority: 3
 * hitstun: 5
 * hitlag: -1
 * self hitstun: 1
 * direction: 40
 * power: 40
 * knockback const: 100
 * attack box part 2 (f9)
 * damage: 4
 * priority: 3
 * hitstun: 3
 * hitlag: -1
 * self hitstun: 1
 * direction: 40
 * power: 40
 * knockback const: 100
 * utilt
 * duration: 17
 * hitboxes: 6-9
 * can fall off: no
 * cpu followup: usmash, utilt, nooch, fair, bair, uair, dair, dthrow
 * attack box
 * damage: 9
 * priority: 2
 * hitstun: 4
 * self hitstun: 1
 * direction: 100
 * power: 55
 * knockback const: 70
 * attack box 2
 * same as first
 * dtilt
 * duration: 12
 * hitboxes: 6-7
 * can fall off: no
 * cpu followup: ftilt, fsmash, nooch, fair
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 70
 * power: 30
 * knockback const: 100
 * fsmash
 * duration: 1-2 (startup), 3-7 (charging), 9-31 (attack)
 * hitboxes: 14-23
 * max charge: 40
 * charge click: yes
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 0
 * hitstun: 2
 * self hitstun: 1
 * direction: 340
 * power: 30
 * knockback const: 50
 * shock: yes
 * reversable angle: no
 * usmash
 * duration: 1-4 (startup), 5-11 (charging), 13-31 (attack)
 * hitboxes: 13-21
 * max charge: 40
 * charge click: yes
 * refresh rate: 30
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 4
 * hitstun: 2
 * self hitstun: 2
 * direction: 90
 * power: 50
 * knockback const: 20
 * shock: yes
 * attack box part 2 (f19)
 * damage: 10
 * priority: 4
 * hitstun: 2
 * self hitstun: 2
 * direction: 80
 * power: 60
 * knockback const: 100
 * shock: yes
 * dsmash
 * duration: 1-7 (initial), 8-14 (charging), 16-32 (attack)
 * hitboxes: 20-21 (sweetspot), 20-25 (sourspot)
 * max charge: 40
 * charge click: yes
 * can fall off: no
 * attack box
 * damage: 15
 * priority: -1
 * hitstun: 6
 * self hitstun: 6
 * direction: 90
 * power: 90
 * knockback const: 67
 * shock: yes
 * attack box 2
 * damage: 10
 * priority: -1
 * hitstun: 4
 * self hitstun: 4
 * direction: 60
 * power: 50
 * knockback const: 75
 * shock: yes
 * dash
 * duration: 17
 * hitboxes: 7 (sweetspot), 7-8 (sourspot)
 * can fall off: no
 * attack box
 * damage: 5
 * priority: 2
 * hitstun: 2
 * hitlag: -1
 * self hitstun: 1
 * direction: 70
 * power: 50
 * knockback const: 60
 * attack box 2
 * damage: 8
 * priority: 3
 * hitstun: 4
 * hitlag: -1
 * self hitstun: 4
 * direction: 35
 * power: 40
 * knockback const: 90
 * shock: yes
 * nooch
 * duration: 17 (+3 landing lag, autocancel 1-2, 16-17)
 * hitboxes: 4-13
 * allow control: yes
 * attack box
 * damage: 13
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 45
 * power: 40
 * knockback const: 75
 * attack box part 2 (f10)
 * damage: 13
 * priority: 4
 * hitstun: 3
 * self hitstun: 1
 * direction: 32
 * power: 40
 * knockback const: 75
 * attack box 2
 * damage: 6
 * priority: 3
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 60
 * power: 30
 * knockback const: 60
 * fair
 * duration: 15 (+3 landing lag, auto-cancel 1-2, 15)
 * hitboxes: 5-11
 * allow control: yes
 * cpu followup: nooch, dair
 * attack box
 * damage: 10
 * priority: 4
 * hitstun: 4
 * hitlag: -1.05
 * self hitstun: 1
 * direction: 62
 * power: 52
 * knockback const: 80
 * attack box part 2 (f9)
 * damage: 10
 * priority: 4
 * hitstun: 4
 * hitlag: -1.05
 * self hitstun: 1
 * direction: 85
 * power: 52
 * knockback const: 80
 * bair
 * duration: 16 (+3 landing lag, auto-cancel 1-4, 14-16)
 * hitboxes: 7-9
 * allow control: yes
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 4
 * self hitstun: 2
 * direction: 40
 * power: 20
 * knockback const: 100
 * uair
 * duration: 17 (+3 landing lag, auto-cancel 1-2, 14-17)
 * hitboxes: 7-11
 * allow control: yes
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: 7
 * self hitstun: 4
 * direction: 90
 * power: 50
 * knockback const: 115
 * dair
 * duration: 16 (+3 landing lag, auto-cancel 1-6, 15-16)
 * hitboxes: 8-10
 * allow control: yes
 * attack box
 * damage: 13
 * priority: 5
 * hitstun: 4
 * self hitstun: 2
 * direction: 270
 * power: 50
 * knockback const: 100
 * shock: yes
 * grab
 * duration: 1-34 (grab), 36-40 (pull in), 41 (grabbed), 43-47 (pummel)
 * hitboxes: 8-16 (grab), 46 (pummel)
 * pummel: 1
 * fthrow
 * duration: 14
 * hitboxes: 6-7
 * refresh rate: 10
 * can fall off: no
 * attack box
 * damage: 9
 * priority: 0
 * hitstun: 0
 * self hitstun: 0
 * direction: 42
 * power: 60
 * knockback const: 55
 * reversable angle: no
 * bypass non-grabbed: yes
 * bthrow
 * duration: 21
 * hitboxes: 14-15
 * can fall off: no
 * cpu followup: nooch, bthrow, dthrow, bair
 * attack box
 * damage: 11
 * priority: 0
 * hitstun: 4
 * self hitstun: 2
 * direction: 135
 * power: 60
 * knockback const: 60
 * reversable angle: no
 * bypass non-grabbed: yes
 * uthrow
 * duration: 16
 * hitboxes: 6-15
 * can fall off: no
 * cpu followup: uair, nooch
 * attack box
 * damage: 3
 * priority: 0
 * hitstun: 2
 * hitlag: -1.12
 * self hitstun: 0
 * direction: 85
 * power: 25
 * knockback const: 100
 * reversable angle: no
 * bypass non-grabbed: yes
 * has effect: no
 * attack box part 2 (f15)
 * damage: 4
 * priority: 0
 * hitstun: 2
 * hitlag: -1.12
 * self hitstun: 1
 * direction: 85
 * power: 60
 * knockback const: 50
 * reversable angle: no
 * bypass non-grabbed: yes
 * has effect: no
 * dthrow
 * duration: 20
 * hitboxes: 8-20
 * refresh rate: 3
 * can fall off: no
 * cpu followup: utilt, usmash, dsmash, nooch, uair, bair
 * attack box
 * damage: 1
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 100
 * power: 80
 * knockback const: 30
 * reversable angle: no
 * bypass non-grabbed: yes
 * has effect: no
 * attack box part 2 (f15)
 * damage: 5
 * priority: 0
 * hitstun: 4
 * self hitstun: 1
 * direction: 100
 * power: 80
 * knockback const: 40
 * reversable angle: no
 * bypass non-grabbed: yes
 * has effect: no
 * nspec
 * duration (ground): 1-5 (startup), 6 (aim, +10 frames for aiming), 8/10/12/14/16/18/20/22/24/26 (aim angles), 31-36 (fire)
 * hitboxes (ground): 31 (spawn blaster)
 * duration (air): 1-5 (startup), 6 (aim, +7 frames for aiming), 7/9/11/13/15/17/19/21/23/25 (aim angles), 30-32 (fire)
 * hitboxes (air): 30 (spawn blaster)
 * long range: yes
 * allow fast fall (air): no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 16
 * chibi blaster
 * duration: 1-15 (loop to 3)
 * hitboxes: 1-15
 * rotate: yes
 * max time: 10
 * x speed: 24
 * x offset: 30
 * y offset: -24
 * attack box
 * damage: 2
 * priority: -1
 * hitstun: 3
 * hitlag: -0.5
 * self hitstun: 1
 * direction: -9
 * power: 15
 * knockback const: 15
 * shock: yes
 * has effect: yes
 * sspec
 * duration: 1-6 (startup), 7-18 (loop), 20-26 (slow down), 27-30 (end loop), 32-34 (end) (17 frames to slow down from max speed)
 * hitboxes: 7-15 (loop), 20-26 (slow down)
 * sound cut: yes
 * x recovery (air): yes
 * can fall off: yes
 * air ease: 2
 * cancel when air: no
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 3
 * self hitstun: 0
 * direction: 20
 * power: 40
 * knockback const: 30
 * uspec
 * duration: 26
 * hitboxes: 8-25
 * refresh rate: 2
 * cancel when air: no
 * x accel air: 2 (ground), 1.1 (air)
 * air ease: 0 (ground), 2.3 (air)
 * x speed: 3.4 (ground), 5.87 (air)
 * allow control (air): yes
 * is recovery (air): yes
 * attack box
 * damage: 1
 * priority: 3
 * hitstun: 3
 * self hitstun: 1
 * direction: 90
 * power: 55
 * knockback const: 10
 * stack KB: no
 * dspec
 * duration: 1-10 (grab), 12-24 (store), 26-36 (fire)
 * hitboxes: 2-9 (counter), 26 (spawn projectile)
 * cancel when air: no
 * allow control: yes
 * allow control ground: no
 * allow fastfall (ground): no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0 (ground), 1 (air)
 * self hitstun: 0 (ground), 1 (air)
 * direction: 80
 * power: 20
 * knockback const: 16
 * floor
 * duration: 24 (intangible 1-19)
 * hitboxes: 14-20
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 4
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * power: 80
 * knockback const: 50
 * attack box 2
 * same as first
 * ledge
 * duration: 16 (no intangible)
 * hitboxes: 12-13
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 3
 * self hitstun: 0
 * direction: 40
 * power: 130
 * knockback const: 40
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * cut sound: yes
 * allow control: yes
 * allow control ground (air): no
 * max charge: 72
 * charge retain: yes
 * hold repeat: yes
 * charge in air: no
 * reenable timer: 3
 * use charge bar: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 3
 * self hitstun: 0
 * direction: 10
 * power: 30
 * knockback const: 16
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when air: no
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: -1
 * self hitstun: -1
 * direction: 0
 * power: 0
 * knockback const: 100
 * giga robo
 * duration: ||||||||
 * hitboxes: ||||||||
 * limit: 1
 * can be reversed: no
 * max time: 999
 * gravity: 2
 * maxgravity: 13
 * survive bounds: no
 * attack box
 * damage: 12
 * priority: -1
 * hitstun: 5
 * hitlag: -1
 * self hitstun: 4
 * direction: 270
 * power: 80
 * knockback const: 90
 * pitfall: 20
 * has effect: yes
 * attack box 2
 * same as first
 * telly vision
 * can be reversed: no
 * ghost: yes
 * dangerous: no
 * limit: 1
 * max time: -1
 * x offset: 30
 * y offset: -24
 * survive bounds: yes
 * inherit palette: yes