Air dodging

Air dodging is a technique in SSF2 that can be used by any character or final form that allows the player to avoid attacks for a few frames while in mid-air. To perform an air dodge, press the shield button while in the air. During an air dodge, a character will temporarily receive Invincibility frames while flashing white. Air dodging is very useful for evading attacks and not being vulnerable. However, air dodges can be punished if read right. Characters will receive increased gravity due to no air acceleration from performing the dodge.

Air dodging is not present in Super Smash Flash, similar to how it is not present in Super Smash Bros.. It was included in SSF2. In Super Smash Flash 2, air dodging works similar to how it works in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. However, characters can not air dodge out of hitstun nor tumble which makes the move situational and similar to how air dodging is in Super Smash Bros. Melee.

Controversy
The way air dodging works in SSF2 has gained praise and criticism. The praise is toward how SSF2's air dodging is not abusable like it is in Brawl and makes the game unique. The way air dodges can not be used out of hitstun nor tumbling and how their is a risk to using them.

Main criticism toward air dodging in SSF2 is mainly toward how air dodging is not like Melee's air dodge. Certain players, whom sometimes come from a Melee or Project M background, dislike the current air dodge system and wants Melee's air dodge instated for the purpose of movement options, such as wavedashing. Certain people think that this might increase the pace of SSF2 to being around Melee's speed.

This creates a big divide between the community about how certain people want the air dodging system to work.