Sheik (Super Smash Flash 2)

Sheik is a starter character in Super Smash Flash 2. She can transform into. Her sprites are custom made and based on her planned appearance in The Legend of Zelda: Twilight Princess with major improvements in her fighting style.

Sheik currently ranks 19th on the current tier list. Sheik has good combo potential, decent mobility and has kill moves in her sweet spoted up smash, forward and back aerial, forward throw and the knockback dealt at the end of vanish. Sheik has a good projectile in Needle Storm. She can lock her opponents with her forward and up tilt.

However, Sheik suffers from a poor recovery that covers little vertical and horizontal distance which is also hindered by her falling speed. Sheik is also tall which makes her easy to hit and combined with her lightweight makes her easy KO or knock her to far off stage to recover. She also lacks a reliable KO move on stage with most of her kills moves being used for edge guarding and the sweet spot of her up smash being hard to connect with. She also has poor range in the majority of her attacks. Her side special chain is useless due the lag and predictability of the move. Also Sheiks' combos are not that great and outclassed by characters higher tier then she is.

Attributes
Pending

Ground Attacks

 * Standard attack: Quick punch at opponent. 3%
 * Standard Attack 2: Throws a second punch at opponent with other hand. 3%
 * Standard Attack 3: Starts thrusting her hand rapidly. 2% per hit
 * Down tilt: Leg sweeps her opponent. 8%
 * Down smash: Spins legs around and gets back up. Uncharged 13%, Fully charged 18-19%
 * Side tilt: Sweeps her leg forward, then takes it back. Can lock certain characters. 5%
 * Forward smash: Unleashes 2 consecutive kicks. Uncharged 1st kick does 5%, 2nd kick does 12% total 17%. Fully charged 1st kick does 7%, 2nd kick deals 17% total  24%.
 * Up tilt: Does a one-handed handstand, puts leg upward, then brings it down. 7%
 * Up smash: Puts hand up, then to the side. Uncharged 13%(17% when sweet spotted), Fully charged 19%(24% when sweet spotted).
 * Dash attack: Does a charging headbutt. 7%

Aerial Attacks

 * Neutral aerial: Side kick in mid-air. 13%
 * Forward aerial: Swings hand and strikes opponent. 13%
 * Back aerial: Kicks behind her. 12%
 * Up aerial: Upside down leg twirl. 12%
 * Down aerial: Thrusts one leg downward hard. 12%

Grabs & Throws

 * Grab: Sheik grabs the opponent
 * Pummel: Jabs opponent. 2%
 * Forward throw: Throws a powerful punch at her opponent. 10%
 * Back throw: Pulls opponent behind her and back kicks them. 8%
 * Up throw: Grabs opponent, falls onto her back and throws opponent with her feet into the air. 6%
 * Down throw: Throws opponent to ground and jumps on them. Can chain grab heavy characters and fast fallers. 5%

Other

 * Ledge Attack: Gets up and leg sweeps the opponent. Good knockback. 6%
 * 100% Ledge attack: N/A
 * Get-Up Attack: Gets up and spins around. 4%

Misc.

 * Entrance: Appears out from a cloud of smoke.
 * Taunts:
 * Neutral: Gets in a stance and raises her hand up.
 * Up: Same as neutral taunt.
 * Side: Same as neutral taunt.
 * Revival platform: Unknown.
 * Fanfare: "Medal Get" fanfare from The Legend of Zelda: Ocarina of Time.
 * Wins: Teleports away.
 * Loses: Claps for the winner.

Trivia

 * When Sheik is Star KO'ed; she does not go into a tumbling state.
 * Steven Borgers stated that Sheik and were his hardest character projects. In Sheik's case it was due to how she would bend her body when attacking and how she moved. Her down smash was difficult to animate.

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