User:Dark Ermac

WIP work goes here. Yes, I am aware that I'm slacking a bit. I'll try to fix that this week, starting tomorrow-ish.


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Hat Fortress 2
 * Edgy Goku
 * Sandbag
 * Move Comparisons
 * THE ENGINE
 * Stage Info (maybe save for Beta)
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE
 * Sandbag (the real character)

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: ||||||||
 * hitboxes: ||||||||
 * max combo: 2
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 1
 * hitstun: 5
 * hitlag: -1.3
 * self hitstun: 2
 * direction: 55
 * power: 15
 * knockback const: 0
 * attack box 2
 * damage: 4
 * priority: 1
 * hitstun: 5
 * hitlag: -1.3
 * self hitstun: 2
 * direction: 55
 * power: 15
 * knockback const: 0
 * ftilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 4
 * self hitstun: 1
 * direction: 40
 * power: 14
 * knockback const: 140
 * utilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * cpu followup: usmash, fsmash, utilt, dsmash, nooch, nspec
 * attack box
 * damage: 8
 * priority: 3
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 90
 * power: 35
 * knockback const: 80
 * attack box 2
 * damage: 8
 * priority: 3
 * hitstun: 4
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 90
 * power: 35
 * knockback const: 80
 * dtilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * attack box
 * damage: 13
 * priority: 2
 * hitstun: 5
 * self hitstun: 2
 * direction: 38
 * power: 17.25
 * knockback const: 105
 * attack box 2
 * damage: 13
 * priority: 2
 * hitstun: 5
 * self hitstun: 2
 * direction: 38
 * power: 17.25
 * knockback const: 105
 * dash
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * cpu followup: nooch, fair, nooch, bair, uair, uspec
 * x speed decay: 0
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: 4
 * hitlag: -1.05
 * self hitstun: 0
 * direction: 20
 * reversable angle: no
 * power: 50
 * knockback const: 0
 * stack knockback: no
 * attack box 2
 * damage: 2
 * priority: 2
 * hitstun: 4
 * hitlag: -1.05
 * self hitstun: 0
 * direction: 20
 * reversable angle: no
 * power: 50
 * knockback const: 0
 * stack knockback: no
 * fsmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * x speed decay: 0.2
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 5
 * self hitstun: 5
 * cam shake: 11
 * direction: 27
 * power: 29
 * knockback const: 101
 * attack box 2
 * damage: 14
 * priority: 4
 * hitstun: 5
 * self hitstun: 5
 * cam shake: 11
 * direction: 27
 * power: 29
 * knockback const: 101
 * attack box 3
 * damage: 14
 * priority: 4
 * hitstun: 5
 * self hitstun: 5
 * cam shake: 11
 * direction: 27
 * power: 29
 * knockback const: 101
 * usmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 3
 * self hitstun: 2
 * cam shake: 10
 * direction: 90
 * power: 30
 * knockback const: 110
 * dsmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 14
 * priority: 4
 * hitstun: 2
 * self hitstun: 2
 * cam shake: 10
 * direction: 25
 * power: 35
 * knockback const: 76
 * attack box 2
 * damage: 14
 * priority: 4
 * hitstun: 2
 * self hitstun: 2
 * cam shake: 10
 * direction: 25
 * power: 35
 * knockback const: 76
 * nooch
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: nooch, fair, nspec air
 * attack box
 * damage: 8
 * priority: 2
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 43
 * power: 42
 * knockback const: 60
 * attack box 2
 * damage: 8
 * priority: 2
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 43
 * power: 42
 * knockback const: 60
 * attack box 3
 * damage: 8
 * priority: 2
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 43
 * power: 42
 * knockback const: 60
 * fair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * attack box
 * damage: 14
 * priority: 5
 * hitstun: 5
 * self hitstun: 3
 * direction: 300
 * reversable angle: no
 * power: 12.8
 * knockback const: 80
 * attack box 2
 * damage: 14
 * priority: 5
 * hitstun: 5
 * self hitstun: 3
 * direction: 300
 * reversable angle: no
 * power: 12.8
 * knockback const: 80
 * bair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: bair
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: 5
 * self hitstun: 2
 * direction: 150
 * reversable angle: no
 * power: 28
 * knockback const: 108
 * attack box 2
 * damage: 11
 * priority: 3
 * hitstun: 5
 * self hitstun: 2
 * direction: 150
 * reversable angle: no
 * power: 28
 * knockback const: 108
 * uair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: uair, fair, bair, nooch
 * attack box
 * damage: 13
 * priority: 3
 * hitstun: 4
 * hitlag: -1.07
 * self hitstun: 2
 * cam shake: 11
 * direction: 90
 * power: 10
 * knockback const: 107
 * attack box 2
 * damage: 13
 * priority: 3
 * hitstun: 4
 * hitlag: -1.07
 * self hitstun: 2
 * cam shake: 11
 * direction: 90
 * power: 10
 * knockback const: 107
 * dair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when air: yes
 * reset movement: yes
 * attack box
 * damage: 9
 * priority: 2
 * hitstun: 4
 * self hitstun: 1
 * direction: 60
 * reversable angle: no
 * power: 16
 * knockback const: 82
 * attack box 2
 * damage: 9
 * priority: 2
 * hitstun: 4
 * self hitstun: 1
 * direction: 60
 * reversable angle: no
 * power: 16
 * knockback const: 82
 * attack box 3
 * damage: 9
 * priority: 2
 * hitstun: 4
 * self hitstun: 1
 * direction: 60
 * reversable angle: no
 * power: 16
 * knockback const: 82
 * grab
 * duration: ||||||||
 * hitboxes: ||||||||
 * damage: 1
 * fthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * attack box
 * damage: 3
 * priority: 0
 * hitstun: 2
 * self hitstun: 2
 * direction: 40
 * reversable angle: no
 * power: 51
 * knockback const: 44
 * bypass non-grabbed: yes
 * fthrow kunai
 * duration: ||||||||
 * hitboxes: ||||||||
 * time max: 100
 * x speed: 25
 * y speed: -12
 * ghost: yes
 * rotate: yes
 * attack box
 * damage: 2
 * priority: 2
 * hitstun: -1
 * hitlag: -1.1
 * self hitstun: 0
 * direction: 10
 * reversable angle: no
 * power: 0
 * knockback const: 130
 * bypass grabbed: yes
 * bthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * flip: yes
 * can fall off: no
 * attack box
 * damage: 3
 * priority: 0
 * hitstun: 2
 * hitlag: -1.05
 * self hitstun: 2
 * direction: 40
 * reversable angle: no
 * power: 43
 * knockback const: 101
 * bypass non-grabbed: yes
 * uthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * attack box
 * damage: 5
 * priority: 4
 * hitstun: 2
 * hitlag: -1.3
 * self hitstun: 2
 * direction: 70
 * reversable angle: no
 * power: 30
 * knockback const: 108
 * bypass non-grabbed: yes
 * dthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when air: no
 * can fall off: no
 * cpu followup: nooch, bair
 * attack box
 * damage: 8
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 250
 * reversable angle: no
 * power: 87
 * knockback const: 5
 * bypass non-grabbed: yes
 * nspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * link charge: yes
 * allow control (air): yes
 * allow control ground: no
 * max chargetime: 75
 * charge retain: yes
 * can fall off: no
 * charge in air: no
 * attack box
 * damage: 2
 * priority: 5
 * sdi distance: 0
 * hitstun: 5
 * hitlag: 0.93
 * self hitstun: 0
 * cam shake (ground): 9
 * direction: 30
 * power: 30
 * knockback const: 60
 * reversable angle (air): no
 * rasengan
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 55
 * height: 60
 * time max: 36
 * x decay: 0.025
 * x speed: 4
 * ghost: yes
 * x offset: 41
 * y offset: -28
 * refresh rate: 3
 * attack box
 * damage: 2
 * priority: 7
 * sdi distance: 0
 * hitstun: 1
 * hitlag: 10
 * self hitstun: 0
 * direction: 10
 * reversable angle: no
 * power: 32
 * knockback const: 10
 * rasenshuriken
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 117
 * height: 105
 * time max: 90
 * x speed: 15
 * y speed: -1.5
 * attack box
 * damage: 28
 * priority: 6
 * sdi distance: 0
 * hitstun: 6
 * hitlag: -1.2
 * self hitstun: 3
 * cam shake: 8
 * direction: 45
 * power: 32
 * knockback const: 80
 * sspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement (ground): yes
 * is long range: yes
 * link frames: yes
 * allow control (air): no
 * allow control ground (air): no
 * re-enable timer: 30
 * cpu followup (ground): usmash, utilt, nspec
 * cpu followup (air): fair, nooch, uair, nspec air
 * attack box
 * damage: 8
 * priority: 0
 * hitstun: 1
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 0
 * power: 20
 * knockback const: 1
 * shuriken
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 29
 * height: 17
 * time max: 40
 * x speed: 13
 * y speed: -9
 * gravity: 1.2
 * max gravity: 10
 * x offset: 21.5
 * y offset: -21
 * can be absorbed: no
 * attack box
 * damage: 6
 * priority: 3
 * hitstun: 5
 * hitlag: -1
 * self hitstun: 0
 * direction: 141
 * reversable angle: no
 * power: 62
 * knockback const: 72
 * attack box 2
 * damage: 6
 * priority: 3
 * hitstun: 5
 * hitlag: -1
 * self hitstun: 0
 * direction: 141
 * reversable angle: no
 * power: 62
 * knockback const: 72
 * uspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * cancel when air: no
 * air ease (air): 0
 * x speed cap: 6
 * allow control (air): yes
 * is recovery (air): yes
 * attack box
 * damage: 12
 * priority: 2
 * hitstun: 0
 * hitlag: 20
 * self hitstun: 0
 * direction: 65
 * reversable angle: no
 * power: 85
 * knockback const: 0
 * attack box 2
 * damage: 12
 * priority: 2
 * hitstun: 0
 * hitlag: 20
 * self hitstun: 0
 * direction: 60
 * reversable angle: no
 * power: 85
 * knockback const: 0
 * fallclone
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 32
 * height: 36
 * time max: 600
 * y speed: 11
 * gravity: 9.5
 * max gravity: 12
 * can be absorbed: no
 * limit: 1
 * attack box
 * damage: 6
 * priority: 3
 * hitstun: 20
 * hitlag: 1
 * self hitstun: 0
 * direction: 270
 * power: 10
 * knockback const: 25
 * dspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 5
 * reset movement (ground): yes
 * attack delay (ground): 10
 * is long range (air): yes
 * cancel when air: no
 * x speed cap (ground): 0
 * allow control (air): yes
 * allow control ground: no
 * can fall off: no
 * link frames (ground): yes
 * re-enable timer (air): 40
 * attack box
 * damage: 1
 * priority: 0
 * hitstun: 1
 * hitlag: 0.9 (15 air)
 * self hitstun: 0
 * direction: 90
 * power: 20
 * knockback const: 12 (15 air)
 * ground clone
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 33
 * height: 32
 * time max: 38
 * max gravity: 12
 * x offset: 30
 * can be absorbed: no
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: 2
 * hitlag: -1.2
 * self hitstun: 0
 * cam shake: 11
 * direction: 90
 * power: 31
 * knockback const: 109
 * air clone
 * duration: ||||||||
 * hitboxes: ||||||||
 * width: 33
 * height: 32
 * time max: 240
 * x speed: 8
 * y speed: 11
 * gravity: 6
 * max gravity: 9.5
 * x offset: 20
 * y offset: -85
 * can be absorbed: no
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: -1
 * self hitstun: 0
 * direction: 45
 * power: 29
 * knockback const: 62
 * floor
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * attack box
 * damage: 10
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 31
 * power: 69
 * knockback const: 25
 * attack box 2
 * damage: 10
 * priority: 2
 * hitstun: 3
 * self hitstun: 1
 * direction: 31
 * power: 69
 * knockback const: 25
 * ledge
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 7
 * priority: 2
 * hitstun: 1
 * weight KB: 110
 * self hitstun: 1
 * direction: 40
 * power: 0
 * knockback const: 100
 * attack box 2
 * damage: 7
 * priority: 2
 * hitstun: 1
 * weight KB: 110
 * self hitstun: 1
 * direction: 40
 * power: 0
 * knockback const: 100
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * allow control (air): yes
 * max chargetime: 75
 * charge retain: yes
 * can fall off: no
 * charge in air: no
 * attack box
 * damage: 2
 * priority: 5
 * sdi distance: 0
 * hitstun: 5
 * hitlag: 0.93
 * self hitstun: 0
 * cam shake (ground): 9
 * direction: 30
 * reversable angle (air): no
 * power: 500
 * knockback const: 10
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * invincible: yes
 * air ease: 0
 * can use in air: yes
 * attack box
 * damage: 22
 * priority: 7
 * hitstun: 8
 * self hitstun: 0
 * direction: 55
 * power: 79
 * knockback const: 25
 * burn: yes
 * bypassShield: yes
 * dodgelog
 * duration: ||||||||
 * hitboxes: ||||||||
 * time max: 200
 * limit: 2
 * gravity: 0
 * max gravity: 8
 * y offset: -28
 * can be absorbed: no
 * no flip: yes
 * attack box
 * damage: 0
 * priority: -1
 * hitstun: 0
 * hitlag: 0
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 0