User:Dark Ermac

Have you ever tried to datamine SSF1?

My condolences.

Anyway, WIP work goes here.


 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Mandatory pre-Beta cutoff line
 * Hat Fortress 2
 * Edgy Goku
 * Sandbag
 * Move Comparisons
 * THE ENGINE
 * SSF1
 * Stage Info
 * Optional pre-Beta cutoff line
 * Ch-ch-ch-changes!
 * Black Mage
 * Bomberman
 * Captain Falcon
 * Chibi-Robo
 * Dong Dong Never Die
 * Fox
 * Goku
 * Ichigo
 * Purin
 * Kirby
 * Link
 * Ebola Swordsman
 * Mario
 * Marth
 * Mega Man
 * Meta Knight
 * Nuruturu Sand Ninjas
 * Ness
 * Peach
 * Pikachu
 * Samus
 * Nuruturu Ebola Ninjas
 * Sanic
 * Sora
 * Tails
 * Wario
 * Yoshi
 * Zeldurrr
 * Zero Suit Samus
 * Isaac
 * Koopa
 * Mr. Game & Watch
 * LEWWWEEEGEEE
 * Sandbag (the real character)
 * Pit
 * PAC-MAN

Interesting notes

 * IDS = ACC * MAX
 * IDS: Initial Dash Speed
 * ACC: AccelStartDash (if >=0), AccelStart (otherwise)
 * MAX: Max X Speed

Moveset

 * combo
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 99
 * max combo: 1
 * attack box
 * damage: 3
 * priority: 1
 * hitstun: 2
 * weight knockback: 20
 * self hitstun: 1
 * direction: 74
 * power: 0
 * knockback const: 100
 * ftilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: no
 * attack box
 * damage: 11
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: 100
 * power: 50
 * knockback const: 90
 * attack box 2
 * damage: 11
 * priority: 3
 * hitstun: 2
 * self hitstun: 2
 * direction: 100
 * power: 50
 * knockback const: 90
 * utilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * can fall off: no
 * attack box
 * damage: 12
 * priority: 5
 * hitstun: 6
 * self hitstun: 3
 * direction: 65
 * power: 60
 * knockback const: 70
 * dtilt
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack box
 * damage: 10
 * priority: 2
 * hitstun: 3
 * self hitstun: 2
 * direction: 270
 * power: 60
 * knockback const: 100
 * dash
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 100
 * x speed decay: -1
 * can fall off: no
 * attack box
 * damage: 4
 * priority: 3
 * hitstun: 2
 * self hitstun: 1
 * direction: 45
 * reversable angle: no
 * power: 30
 * knockback const: 50
 * fsmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 100
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 12
 * priority: 6
 * hitstun: 2
 * hitlag: -1.05
 * self hitstun: 2
 * direction: 28
 * power: 40
 * knockback const: 60
 * attack box 2
 * damage: 12
 * priority: 6
 * hitstun: 2
 * hitlag: -1.05
 * self hitstun: 2
 * direction: 28
 * power: 40
 * knockback const: 60
 * usmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 15
 * priority: 5
 * charged priority: 6
 * hitstun: 3
 * self hitstun: 3
 * direction: 90
 * power: 40
 * knockback const: 100
 * attack box 2
 * damage: 8
 * priority: 5
 * charged priority: 6
 * hitstun: 3
 * self hitstun: 3
 * direction: 40
 * power: 50
 * knockback const: 60
 * dsmash
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 99
 * max chargetime: 40
 * can fall off: no
 * charge click: yes
 * attack box
 * damage: 7
 * priority: 4
 * sdi distance: 3
 * hitstun: 4
 * self hitstun: 3
 * direction: 157
 * power: 38
 * knockback const: 80
 * stack knockback: no
 * nooch
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when air: yes
 * refresh rate: 55
 * allow control: yes
 * can use in air: yes
 * attack box
 * damage: 13
 * priority: 4
 * hitstun: 3
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 45
 * power: 20
 * knockback const: 90
 * fair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: "a_air_forward;a_air;a_down"
 * attack box
 * damage: 15
 * priority: 4
 * hitstun: 3
 * self hitstun: 2
 * direction: 53
 * power: 46
 * knockback const: 95
 * attack box 2
 * damage: 15
 * priority: 4
 * hitstun: 3
 * self hitstun: 2
 * direction: 53
 * power: 46
 * knockback const: 95
 * bair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: "a_air;a_air_backward"
 * attack box
 * damage: 13
 * priority: 4
 * hitstun: 3
 * hitlag: -1.1
 * self hitstun: 1
 * direction: 135
 * reversable angle: no
 * power: 58
 * knockback const: 38
 * uair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when air: yes
 * allow control: yes
 * cpu followup: "a_air;a_air_forward"
 * attack box
 * damage: 13
 * priority: 4
 * hitstun: 2
 * hitlag: -1.2
 * self hitstun: 1
 * direction: 80
 * power: 40
 * knockback const: 90
 * dair
 * duration: ||||||||
 * hitboxes: ||||||||
 * can fall off: yes
 * cancel when air: yes
 * refresh rate: 99
 * allow control: yes
 * cpu followup: "a_air;a_air_forward;a_down;a_up"
 * attack box
 * damage: 3
 * priority: 2
 * hitstun: 1
 * hitlag: 10
 * self hitstun: 0
 * direction: 90
 * power: 13
 * knockback const: 30
 * grab
 * duration: ||||||||
 * hitboxes: ||||||||
 * damage: 2
 * fthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack box
 * damage: 2
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 80
 * reversable angle: no
 * power: 10
 * knockback const: 0
 * bthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack box
 * damage: 2
 * priority: 0
 * hitstun: 1
 * self hitstun: 1
 * direction: 120
 * reversable angle: no
 * power: 10
 * knockback const: 200
 * uthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack box
 * damage: 3
 * priority: 0
 * hitstun: 1
 * hitlag: -1.2
 * self hitstun: 0
 * direction: 80
 * reversable angle: no
 * power: 0
 * knockback const: 100
 * dthrow
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 100
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 1
 * hitlag: -1.15
 * weight knockback: 20
 * self hitstun: 1
 * direction: 270
 * reversable angle: no
 * power: 0
 * knockback const: 100
 * nspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * force grabbable: yes
 * refresh rate: 4
 * attack delay: 6
 * cancel when air (ground): no
 * x speed accel air (air): 1
 * air ease: 4 (3.2 air)
 * can fall off (ground): no
 * allow control ground (air): no
 * is horizontal recovery (air): yes
 * charge in air: no
 * allow fastfall (ground): no
 * attack box
 * damage: 3
 * priority: 7
 * charged priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 40 (0 air)
 * power: 40
 * knockback const: 180
 * smile
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 20
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 6
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 6
 * priority: -1
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 20
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 20
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * stitch
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 34
 * priority: 3
 * hitstun: 8
 * hitlag: -1.25
 * self hitstun: 8
 * direction: 45
 * reversable angle: no
 * power: 35
 * knockback const: 45
 * attack box throw
 * reversable angle: no
 * damage: 34
 * priority: 3
 * hitstun: 8
 * hitlag: -1.25
 * self hitstun: 8
 * direction: 45
 * reversable angle: no
 * power: 35
 * knockback const: 45
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * kissy
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 15
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 35
 * knockback const: 35
 * attack box throw
 * reversable angle: no
 * damage: 15
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 35
 * knockback const: 35
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * angry
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * crying
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * eh
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 6
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 29
 * knockback const: 27
 * attack box throw
 * reversable angle: no
 * damage: 6
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 29
 * knockback const: 27
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * happy
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 6
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 6
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * shock
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 27
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 9
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 27
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * whatever
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 10
 * priority: 3
 * hitstun: 1
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 22
 * knockback const: 21
 * attack box throw
 * reversable angle: no
 * damage: 10
 * priority: 3
 * hitstun: 2
 * hitlag: -1.25
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 22
 * knockback const: 21
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * ODDISH
 * width: 25
 * height: 31
 * ricochet: yes
 * can pick up: yes
 * can back toss: yes
 * ability: "toss"
 * max time: 2
 * gravity: 0.7
 * max gravity: 10
 * use in air: yes
 * toss speed: 3
 * throw speed: 10
 * attack box idle
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box toss
 * reversable angle: no
 * damage: 2
 * priority: 7
 * hitstun: 2
 * hitlag: -1.35
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 0
 * poison: 2
 * poison interval: 25
 * attack box throw
 * reversable angle: no
 * damage: 2
 * priority: 7
 * hitstun: 2
 * hitlag: -1.35
 * self hitstun: 0
 * direction: 30
 * reversable angle: no
 * power: 20
 * knockback const: 0
 * poison: 2
 * poisonInterval: 25
 * attack box neutral
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * attack box smash
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: -1
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * sspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * is long range (ground): yes
 * is horizontal recovery (air): yes
 * cancel when air: no
 * air ease: 0
 * is recovery (air): yes
 * re-enable timer: 30 (40 air)
 * attack box
 * damage: 15
 * priority: 3
 * hitstun: 3
 * hitlag: -1.05
 * self hitstun: 3
 * direction: 23
 * power: 50
 * knockback const: 40
 * uspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 4
 * reset movement: yes
 * cancel when air: no
 * air ease: 5
 * faced ledges only: yes
 * charge in air (ground): no
 * can use in air (ground): yes
 * disable for cpu (ground): yes
 * allow fastfall (ground): no
 * is recovery (air): yes
 * attack box
 * damage: 1
 * priority: 4 (3 in air)
 * hitstun: 1
 * self hitstun: 1
 * direction: 80 (75 in air)
 * power: 60
 * knockback const: 20
 * attack box 2
 * damage: 1
 * priority: 4 (3 in air)
 * hitstun: 1
 * self hitstun: 1
 * direction: 80 (75 in air)
 * power: 60
 * knockback const: 20
 * dspec
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * is long range: yes
 * stale: no
 * maintain speed: yes
 * allow fastfall: no
 * re-enable timer: 20
 * attack box
 * damage: 12
 * priority: 4
 * hitstun: 1
 * hitlag: 0.9
 * self hitstun: 1
 * direction: 30
 * power: 0
 * knockback const: 100
 * dspec air
 * duration: ||||||||
 * hitboxes: ||||||||
 * enabled: no
 * attack box
 * damage: 0
 * priority: 0
 * hitstun: 0
 * hitlag: 25
 * self hitstun: 0
 * direction: 0
 * power: 0
 * knockback const: 1
 * floor
 * duration: ||||||||
 * hitboxes: ||||||||
 * attack box
 * damage: 6
 * priority: 1
 * hitstun: 2
 * weight knockback: 110
 * self hitstun: 2
 * direction: 45
 * power: 0
 * knockback const: 100
 * ledge
 * duration: ||||||||
 * hitboxes: ||||||||
 * x speed decay: -1
 * x speed decay air: -1
 * can fall off: no
 * maintain speed: yes
 * attack box
 * damage: 6
 * priority: 3
 * hitstun: 1
 * weight knockback: 110
 * self hitstun: 0
 * direction: 45
 * power: 0
 * knockback const: 100
 * kirby
 * duration: ||||||||
 * hitboxes: ||||||||
 * refresh rate: 2
 * attack delay: 12
 * cancel when air (ground): no
 * air ease (ground): 4
 * can fall off: no
 * charge in air: no
 * allow fastfall: no
 * attack box
 * damage: 2
 * priority: 7
 * charged priority: 0
 * hitstun: 1
 * self hitstun: 0
 * direction: 40
 * power: 40
 * knockback const: 200
 * final
 * duration: ||||||||
 * hitboxes: ||||||||
 * reset movement: yes
 * cancel when air: no
 * invincible: yes
 * can use in air: yes
 * attack box
 * damage: 0
 * priority: 0
 * sdi distance: 3
 * hitstun: 1
 * hitlag: 0.9
 * self hitstun: 0
 * direction: 150
 * power: 10
 * knockback const: 40
 * peach beam
 * duration: ||||||||
 * hitboxes: ||||||||
 * height: 3000
 * max time: 300
 * ghost: yes
 * x offset: 100
 * can be reversed: no
 * can be absorbed: no
 * limit: 1
 * attack box
 * damage: 1
 * priority: 7
 * hitstun: 1
 * self hitstun: 0
 * direction: 150
 * power: 30
 * knockback const: 100

SSF1

 * Mario
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 9
 * revspeed: 18
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 13
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Luigi
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 18
 * recoveryrate: 8
 * smash: 6
 * normal: 4
 * air: 7
 * revdamage: 10
 * revspeed: 25
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 16
 * slow: 0.3
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Young Link
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 3
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.58
 * speeddown: 1
 * jumptimes: 2
 * Zelda
 * maxmove: 16
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 17
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 23
 * slow: 0.4
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Samus
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 4
 * turnaround: 20
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 36
 * attacklength: 12
 * slow: 0.2
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 2
 * Kirby
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 6
 * revdamage: 6
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Fox
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 16
 * recoveryrate: 8
 * smash: 4
 * normal: 1
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Pikachu
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 4
 * revdamage: 9
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 18
 * slow: 0.6
 * speedup: 0.65
 * speeddown: 0.9
 * jumptimes: 2
 * Purin
 * maxmove: 15
 * maxjump: -13
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 12
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 6
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.5
 * speeddown: 1
 * jumptimes: 5
 * Mewtwo
 * maxmove: 17
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 5
 * normal: 5
 * air: 6
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Captain Falcon
 * maxmove: 20
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 21
 * recoveryrate: 8
 * smash: 6
 * normal: 3
 * air: 6
 * revdamage: 7
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 14
 * attacklength: 25
 * slow: 0.7
 * speedup: 0.8
 * speeddown: 0.9
 * jumptimes: 2
 * Game & Watch
 * maxmove: 14
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 15
 * recoveryrate: 8
 * smash: 5
 * normal: 3
 * air: 5
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 15
 * attacklength: 12
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Sonic
 * maxmove: 21
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 5
 * air: 5
 * revdamage: 8
 * revspeed: 30
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 14
 * attacklength: 13
 * slow: 0.4
 * speedup: 0.8
 * speeddown: 0.95
 * jumptimes: 2
 * Super Sonic
 * maxmove: 22
 * maxjump: -17
 * jumpdamage: 3
 * turnaround: 23
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 6
 * revdamage: 8
 * revspeed: 28
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.4
 * speedup: 0.82
 * speeddown: 0.95
 * jumptimes: 2
 * Tails
 * maxmove: 17
 * maxjump: -14
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 8
 * smash: 4
 * normal: 3
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 19
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 5
 * Knuckles
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 19
 * recoveryrate: 8
 * smash: 2
 * normal: 4
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 16
 * attacklength: 16
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 0.9
 * jumptimes: 2
 * Shadow
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 3
 * air: 4
 * revdamage: 5
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 20
 * attacklength: 15
 * slow: 0.3
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Megaman
 * maxmove: 15
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 4
 * normal: 2
 * air: 4
 * revdamage: 6
 * revspeed: 0
 * healthdivision: 14
 * attackboost: -1
 * attackspace: 20
 * attacklength: 12
 * slow: 0.3
 * speedup: 1
 * speeddown: 1
 * jumptimes: 2
 * Zero
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 4
 * normal: 6
 * air: 6
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 16
 * attacklength: 20
 * slow: 0.5
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Lloyd
 * maxmove: 19
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 20
 * recoveryrate: 8
 * smash: 2
 * normal: 3
 * air: 4
 * revdamage: 7
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 28
 * slow: 0.5
 * speedup: 0.6
 * speeddown: 1
 * jumptimes: 2
 * Crono
 * maxmove: 18
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 4
 * air: 6
 * revdamage: 6
 * revspeed: 24
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 18
 * attacklength: 17
 * slow: 0.3
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Cloud
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 5
 * normal: 6
 * air: 5
 * revdamage: 8
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 1
 * attackspace: 17
 * attacklength: 16
 * slow: 0.4
 * speedup: 0.65
 * speeddown: 1
 * jumptimes: 2
 * Naruto
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 3
 * normal: 4
 * air: 3
 * revdamage: 5
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 13
 * attacklength: 12
 * slow: 0.4
 * speedup: 0.9
 * speeddown: 1
 * jumptimes: 2
 * Inuyasha
 * maxmove: 18
 * maxjump: -16
 * jumpdamage: 0
 * turnaround: 19
 * recoveryrate: 8
 * smash: 6
 * normal: 7
 * air: 6
 * revdamage: 7
 * revspeed: 15
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 14
 * attacklength: 13
 * slow: 0.3
 * speedup: 0.7
 * speeddown: 1
 * jumptimes: 2
 * Mr. Incredible
 * maxmove: 17
 * maxjump: -15
 * jumpdamage: 0
 * turnaround: 18
 * recoveryrate: 10
 * smash: 6
 * normal: 5
 * air: 6
 * revdamage: 10
 * revspeed: 0
 * healthdivision: 14
 * attackboost: 0
 * attackspace: 17
 * attacklength: 24
 * slow: 0.6
 * speedup: 0.55
 * speeddown: 1
 * jumptimes: 2
 * Blade
 * maxmove: 20
 * maxjump: -15
 * jumpdamage: 2
 * turnaround: 21
 * recoveryrate: 8
 * smash: 7
 * normal: 4
 * air: 6
 * revdamage: 8
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 12
 * attacklength: 4
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2
 * Blue
 * maxmove: 19
 * maxjump: -15
 * jumpdamage: 3
 * turnaround: 19
 * recoveryrate: 8
 * smash: 7
 * normal: 5
 * air: 7
 * revdamage: 9
 * revspeed: 20
 * healthdivision: 14
 * attackboost: 2
 * attackspace: 13
 * attacklength: 15
 * slow: 0.5
 * speedup: 0.7
 * speeddown: 0.9
 * jumptimes: 2