Gerudo Hawk

Gerudo Hawk is 's up special move in Super Smash Flash 2.

Overview
When performed, Ganondorf engulfs his hand in dark magic and rises into the air, the trajectory of which can be slightly angled left or right. Upon making contact with an opponent, Ganondorf will grab them and pull them upwards with him until the peak of his ascent, dealing multiple hits of 1% damage and up to 5% in total. Upon reaching the peak, he will throw the grabbed opponent forward, dealing 13% damage and moderate knockback. If Ganondorf fails to grab an opponent, he will instead fall with a helpless state.

The move is Ganondorf's best vertical recovery tool, even allowing him to use the move again before landing should he grab an opponent with it. The move's low startup lag also makes it a useful out of shield option.

Trivia

 * This move is functionally similar to Dark Dive, Ganondorf's up special move in the official  series. It was changed in order to be more unique and improve his recovery, as opponents could abuse Dark Dive by causing Ganondorf to leap too far from the stage to recover.
 * Its name is also similar to Gerudo Dragon, Ganondorf's side special move in Super Smash Bros. Melee.