Stalling

Stalling in the Super Smash Flash series is defined as any action in which the player deliberately avoids any fighting confrontations to make the game unplayable, such as, but not limited to, excessive ledge camping and dashing around the stage evasively. Stalling is usually done in order to waste time in timed matches or timed stock matches after gaining an advantage, and if done properly, lead to a timeout win by the player doing the stalling.

Stalling is usually frowned upon in the community in general as it is deemed neither exciting to watch nor fun to play against. The current tournament ruleset for Super Smash Flash 2 bans the act of stalling, as it will result in the forfeiture of the current game being played. In this ruleset, stalling is defined as:
 * Excessively going under and around a stage for purposes other than recovery, also known as scrooging.
 * Using infinite combos to deal more than 150% damage in one combo or chaingrab, or continuing an infinite combo or chaingrab past 300% damage.
 * Using invincibility or intangibility glitches, including but not limited to ledge-cancelled sidestepping, to remain invincible or intangible for more than 30 seconds at a time.
 * Using freeze glitches to freeze the player's or their opponent's character.