Final Destination (Super Smash Flash 2)

Final Destination is a starter stage in Super Smash Flash 2 based on the recurring stage from the Super Smash Bros. games. Final Destination in SSF2 has a completely new form; possessing a rocky surface with a teal path; a huge, spinning circular glass in the middle and a pink crystal protruding from the bottom. It seems to amalgamate several designs from past Final Destinations.

Layout
Similar to its official incarnations, Final Destination is a completely flat, featureless stage and contains no hazards. Its size is also more faithful to the official games being considerably smaller. The background is unique and different, one made specifically for SSF2, starting off with an empty purple space, then changing into a big, swirling galaxy and ultimately leading into a series of traversing white lines before the process starts over.

Music

 * The main music track is titled Final Destination and it is a softer but fast-paced rendition of the main theme from SSF2.
 * The alternate music track is titled Cruel Smash, a synthesized remix of main theme from SSF2.

Tournament legality
This stage is ordinarily a neutral in competitive play. It is a completely flat, featureless stage which allows players to fight in perhaps the purest, if a bit misguided, form of competitive smash.

Its layout is identical to the Nintendo 3DS and Waiting Room stages, but it is the only legal one out of the three due to how duplicate stages affect the stage striking process. As the differences between the three are minimal, it was chosen above the other two largely due to tradition; banning Final Destination, the single most well-known stage for competitive play in the Super Smash Bros. series for better or for worse, would be largely unthinkable to the Smash community, casual and competitive alike.

Trivia

 * Before Beta, Final Destination's appearance was based around the version seen in Super Smash Bros. Brawl, even sharing the same music track.