Chibi-Robo (Super Smash Flash 2)

Chibi-Robo is a playable newcomer character in Super Smash Flash 2, and was announced along with and  at the McLeodGaming booth for SSF2 v0.9b in Apex 2014. He is accompanied by his best friend, Telly Vision, to give him "support on battles", though Telly isn't part of Chibi-Robo's moveset.

Chibi-Robo is currently ranked 25th on the current the tier list, a small leap from his last place position of 29th on the last tier list. Chibi-Robo has disjointed range and good priority on many of his attacks, as well as some reliable finishing moves in his up air, back air, up smash, and down smash (when sweetspotted). He has a good reflector in Pick Up, which allows him to store a projectile and release it whenever he wants, thus allowing for some good projectile shenanigans. Chibi's Toothbrush is a good recovery move that covers a large horizontal distance and is hard for most characters to edgeguard due to its disjointed range and high priority. He has a fast projectile that can be aimed freely, limiting his opponent's approach options. Chibi has a long grab range, combined with throws that can lead directly into his finishers.

However, Chibi-Robo is a high faller which makes him combo fodder at low to mid percents. His vertical recovery move, Chibi-Copter, covers almost no horizontal distance and a very short vertical distance. In addition, both of his recovery moves are fairly slow and linear, thus limiting their effectiveness at high level play. To top it off, Chibi has below average weight, thus making him one of the easier characters to KO in the game. In contrast, Chibi has virtually no kill options, forcing him to focus mostly on his up air and back air while trying to keep them fresh. In addition, Chibi's own combo game is fairly weak, making him ineffective at racking up damage quickly.

His cons greatly outweigh his pros and that is why he is ranked at the bottom of low tier.

However, since the tier list creation and publication, Chibi-Robo has become a popular character. Chibi-Robo's participation in online tournaments has been steadily growing. This has caused some to question Chibi-Robo's position on the tier list and how good his Matchups are with the higher tiered characters. On the second tier list, Chibi jumped up to C+ tier where he is no longer considered the worst character in the game.

Attributes
Chibi-Robo has disjointed reach in his attacks that can help him out-space his opponents. He also has strong priority in his attacks. Chibi-Robo has finishers in his Back Aerial, Up Aerial, Up Smash, Down Smash (if sweetspotted), his Neutral Aerial at higher damage and Pick Up, if the projectile he contains is powerful enough. He has a spammable projectile in Chibi-Blaster, that can help in his approach, punish approaches or gimp opponents when they are trying to recover. He has a long recovery move in Toothbrush, which has high priority.

However, Chibi-Robo has below average weight which makes him susceptible to early horizontal KOs. He has problems killing due having few KO moves and needs to keep his finishers fresh. Additionally, he often struggles to set up his kill moves, requiring a hard read to net the stock. His main means of vertical recovery, Chibi-Copter, covers short vertical distance, while Toothbrush leaves Chibi-Robo wide open from all sides but his front. His projectile, while being spammable, also has massive lag on startup and very little hitstun, what weakens it´s utility.

Ground attacks

 * Standard attack: Throws a punch. 1-3%
 * Standard attack 2: Then kicks. 3-5%
 * Down Tilt: Crouches and spins around hitting the opponent with his electrical cord. 7%
 * Down Smash: Thrusts his plug into the ground causes electricity to surge around him. The move has a sweetspot at the plug itself, with the electric pillars acting as the sourspots. 15% uncharged, 21% fully charged if sweetpotted. Uncharged 10%, fully charged 14% if sourspotted. If sweetspotted, this move turns into Chibi-Robo´s most powerful finisher, killing at low damage with vertical knockback. If sourspotted, this move has lacklustre knockback and sends opponents horizontally.
 * Side Tilt: Holds his plug while electricity surges out of it. 13%
 * Forward Smash: Throws his electrical cord at the opponent. The electricity hits the user up to four times. Uncharged 19%, fully charged 27% if all hits connect with lackluster knockback. Good range however.
 * Up Tilt: Pulls his head back. 8-9%
 * Up Smash: Throws his electrical cord in the air which is surging with power. Two hits, and anyone near Chibi-Robo will be knocked up into the attack. Uncharged 14%, fully charged 20% with good knockback.
 * Dash Attack: Spins around hitting anybody near him with his electrical cord. 5%

Aerial attacks

 * Neutral Aerial: Throws his electrical cord out around him two times. Deals three hits, with the first and the last hit being in front of Chibi-Robo and the second being behind him. Good range and is good for approaching. All hits do 13%. The first hit links into the last hit resulting in 26% in total.
 * Forward Aerial: Pulls out a spoon to scoop the opponent up. 10%
 * Back Aerial: Pulls out his toothbrush to hit the opponent behind him. Good reach and does strong knockback. One of Chibi-Robo's best finishers. 14%
 * Up Aerial: Pulls out twizzers to hit the opponent above him. Has good range and does strong knockback. Chibi-Robo's second best kill move behind a seetspotted Down Smash, but it much easier to land. 11%
 * Down Aerial: Aims his plug below him. A powerful meteor smash that can set up techchases. 13%

Grabs and throws

 * Grab: Throws his power cord to grab the opponent. Longest ranged grab in the game and has little lag.
 * Pummel: Hits the opponent with his cord. 1%
 * Forward Throw: Hits the opponent away with his electrical cord. 9%
 * Back Throw: Slams the opponent behind him. 11%
 * Up Throw: Throws the opponent in the air and uses the Squirter on them. Depending on the opponent's D.I., can lead into his Forward, Up or Back Aerials. 10%
 * Down throw: Rubs his brush on the opponent. Depending on the opponent's D.I., can lead into his Forward, Up or Back Aerials. 9%

Other

 * Ledge attack: Gets up and hits his opponent with his plug. 7%
 * 100% ledge attack: None for now.
 * Floor attack: Gets up and aims his electrical cord at the ground. 8%

Misc.

 * Entrance: Comes out of his Chibi-House.
 * Taunts:
 * Standard: Pulls out a panel with a check on it.
 * Side: Same as Standard.
 * Down: Same as Standard.
 * Fanfare: A remix of the flourish that plays whenever Chibi-Robo ranks up after gathering many Happy Points in the original Chibi-Robo!.
 * Wins: Starts using a vacuum cleaner.
 * Loses: Claps for the winner.

Notable Players

 * Mr. Z
 * IronH
 * Brikmaethor
 * SkaiPrower

Trivia

 * Chibi-Robo was unfinished during his initial reveal, with many of the sprites unshaded or unfinished. It was built off of Samus as a base, and had unfinished attacks still showing her sprites or using her idle animation.
 * The Nintendo Direct on December 18th that showcased the new Chibi-Robo! game on the 3DS made the devs decide to release him in demo v0.9b. This is most likely the reason his model was incomplete when he was revealed.
 * Chibi-Robo is the first 2nd party newcomer in to be introduced in Super Smash Flash 2, while other newcomers were 3rd and 4th party.
 * Chibi-Robo is currently the only character to be able to catch projectiles.
 * Chibi-Robo and are the only characters with a long-ranged grab not to have a tether recovery.