Wario-Man

Wario-Man (ワリオマン, Warioman) is 's Final Smash in Super Smash Flash 2. By eating a piece of nasty garlic, Wario transforms into Wario-Man and becomes stronger, faster and takes less knockback, and receives floaty properties. His attacks are more powerful and he can also jump higher than normal. It should be noted that while regular Wario's moveset mostly represents the Wario Land series, Wario-Man's represents the WarioWare series as he attacks with elements hailing from the microgames, as well as having some similarities to his moveset in Super Smash Bros. Brawl. Wario-Man is one of the many Final Forms in the game, which means he is a separate character from Wario.

Ground attacks

 * Standard attack: Does a punch. 4%
 * Standard attack 2: Does a hook, while moving forward. 5%
 * Down tilt: Pokes forward with his finger and buries opponents. 7%
 * Down smash: Transforms into Dr. Wario and punches the ground, releasing two mega-vitamins that explode. 28%
 * Side tilt: Does a punch. 12%
 * Forward smash: Turns into his Zangief version and does a hook.
 * Up tilt: Stretches up and pokes with two fingers. Uncharged 20%, fully charged 28%
 * Up smash: Transforms into a 8-bit-like Wario from the microgame Super Wario Bros. and jumps to stomp a Goomba, if the attack makes a contact, coins will spawn from Wario. Uncharged, first hit 14%, second hit 14%. Fully charged, first hit 20%, second hit 20%
 * Dash attack: Slides riding the sausage car from the microgame Crazy Cars while punching forward. 13%

Aerial attacks

 * Neutral aerial: Spins around while holding a tilt-sensored Game Boy Advance. 27%
 * Forward aerial: Sex kicks while moving forward. 11%
 * Back aerial: Swings the onion of the microgame Wario Kendo which propels him backwards. 14%
 * Up aerial: Pops a balloon from the microgame Party Popper which sends Wario upwards. 14%
 * Down aerial: Swings in a circle. 16%

Grabs & Throws

 * Grab: Pulls out the yellow Pyoro to grab opponents with its tongue.
 * Pummel: Pokes the opponent with his finger. 1%
 * Forward throw: Spins opponent around then throws him. 9%
 * Back throw: Picks opponent up then kicks him in the air. 10%
 * Up throw: Sticks hands up while releasing a Wario stick-figure from the boss microgame Wario Adventure and several others. 12%
 * Down throw: Violently ground pounds over his opponent. 12%

Other

 * Ledge attack: Does the same animation of the Shoulder Bash. 10%
 * 100% ledge attack: None for now.
 * Floor attack: None for now.

Misc.

 * Taunts:
 * Standard: Shows the peace sign. However, unlike Wario, he does not laugh.
 * Side: Same as Standard.
 * Down: Same as Standard.
 * Special Abilities:
 * Infinite midair jumps.
 * Wins (while in this form): He stands there mocking the "Thinker" pose
 * Loses (while in this form): Lays down with "X"'s for eyes

Trivia

 * When Wario starts his transformation, he (accidentally) changes into a Zangief version of Wario-Man.
 * In the version 0.9a of the SSF2 Demo, whenever Wario-Man tries to grab the opponent, it will glitch and Wario-Man will continue to do the grab animation until he returns to normal and, like all the other final forms (except Fire Mario), he cannot do his up smash. If he tries to charge the Home-run Bat he will be stuck in animation, but will still be able to hit opponent and cannot be hurt himself. This was fixed in v0.9b.