Super Smash Flash 2

Super Smash Flash 2, commonly abbreviated SSF2, is an upcoming Macromedia Flash Player 8 game, developed by McLeodGaming and produced by Cleod9 Productions, the game is based on and features many characters from the Super Smash Bros. series, as well as third party characters. This game is the direct and official sequel of the famous game Super Smash Flash.

NOTE: Since this game is still under development, nothing is 100% confirmed.

Gameplay
The following explanation is based on the gameplay of the demo:

Super Smash Flash 2's gameplay is very similar to the official Super Smash Bros. games. Unlike most traditional 2D fighting games, each character's health is measured by a damage percentage counter. As the character is attacked, damage is accumulated and the percent value increases. The higher the percentage, the weaker the character is, and the easier it is for them to be KO'd off the stage.

The controls are more different than it's predecessor. Now, for default, the controls are switched. The A, S, D, and W key now work for player 1 while the arrow keys goes for a second player. These keys are used to move the character around, jump and crouch. However the O and P keys still remain in the P-1 possession using: O key for special attacks (or activate Final Smash), P key for standard attacks, I key for shield and 1 key for taunt; while for P-2 uses Numpad 1 for special attacks (or activated Final Smash), Numpad 2 for standard attacks, Numpad 3 for shield and Numpad 4 for taunt.

Matches can be played in either Time mode, Stock mode, or a combination of the two. In Time mode, each player receives a point when they KO an opponent, and loses a point if they are KO'd or self-destruct. At the end of the designated time limit, the player with the most points wins. In Stock mode, each player is given a chosen amount of lives, and every time they are KO'd or self-destruct, they lose a life. When a player loses all their lives, they are out of the game, and the match's conclusion is reached when there is only one player left standing.

This time, the game is very similar to Brawl, and mechanics are more similar to the original games.

Characters
The Characters are the fighters that brawl of Super Smash Flash 2, representing the universe they belong. Each character has a number of special attacks, standard attacks and an unique special move called Final Smash.

There are 2 types of them: the Starter Characters, who are accessible in the beginning, and the Unlockable Characters, who can be accessible only if they are unlock by completing some tasks.

This list is a copilation of the characters in Super Smash Flash 2 that have been confirmed to appear as playable characters with a total of 45, they are listed in alphabetical order and shaded cells denote possibles unlockable characters. Only 3 characters from the prequel were taken out of the game: Young Link, InuYasha and Mr. Incredible, however they return as expansion characters:

Note: Zelda and Riku have the ability to transform by using their down special.

Expansion Characters
In Super Smash Flash 2, you may download fighters made by other people. You don't create them like a character creator you just download them into your game. Most of these characters have been planned or are completed: Click Here to see the complete list.

Adventure Mode: The Flash Of Shadows
The story mode for SSF2 is entitled The Flash Of Shadows. It was created by thedobaga, TheSilenceOfNoOne ([TSON]), Ziku, TerminX, and Roymaster4. It is about the group of heroes' struggle to defeat a Shadowy Man named Umbra and his minions known as the "Cubots". Like Brawl you’ll unlock secret characters by joined them to your party.

Click here to see the storyline.

Classic Mode
The Classic Mode returns this time with more stages and new bonuses. You fight the characters in the progress of this mode and you fight at the end the boss Master Hand and in hard stages you fight the Crazy Hand too. No stages have been confirmed yet, but it will have more things.

All-Star Mode
The All-Star Mode is an unlockable game mode obtained when all the secret characters are unlocked. You fight all 45 characters in series. Just like in Brawl, you fight them as one series and then move on to the next. The order of the series' is unknown as of now.

Multi-Man Brawl
Multi-Man Brawl is single-player mode which appear in Super Smash Flash 2. They challenge the player to defeat as many opponents as possible, under various pretenses, before falling from the stage or self-destructing, themselves. Is not confirmed if the opponents will be again the Fighting Shadow Team or if there will be a different team like Fighting Alloy Team.

These are the multiple options you can choose of Multi-Man Brawl:
 * 10-Man Brawl
 * 100-Man Brawl
 * 3-Minute Brawl
 * 15-Minute Brawl
 * Endless Brawl
 * Cruel Brawl
 * Burly Brawl (is unknown if this mode will return)

Events
Events have been confirmed for inclusion. They are open for anyone to make, and expand beyond Brawl's events to minigames and such. Events include different Characters, Stages, and Items. Most of the time, they tell stories.

Brawl
Brawl is the standard fighting mode for the game. The thing you have to do is set up your game parameters. The first is select your character. To select the character you want, click and drag the circle with you player number on it to the little picture of the character you want. You can tint your character to different colors.

Once the characters for everyone are selected, you need to decide how difficult you want your computer players to be. Below each CPU, there is a little slider that lets you select the CPU's difficulty. The further right the slider, the more difficult the CPU. Nine is the highest level of difficulty.

In the top right corner of the character select screen there is a little blue button that says, "Options." If you click that button, the above screen pops up. In this menu you can decide how long the match will be, and/or how many lives you get. You can also determine the damage ratio, (how far you want people to get thrown when hit with an attack,) the item frequency, (how often items appear,) the start damage, (how much damage you start out with,) and whether or not to display the player number. When you're finished, click done to return to the character select screen.

In the bottom left corner of the character select screen there is a little blue button that says, "Customize Controls." If you click that button, the above-left screen pops up. Here you can decide what controls you want to use. If you are playing against someone else, you can decide what their controls will be too. To change their controls, click the word edit, and the above right screen pops up. Then press the key you want for that particular thing. You can set up controls for four people, and up and jump may be mapped to the same key. Once you are done, click back to return to the character select screen. Once everything is set up the way you want, click "GO!".

After you have everything set up the way you want it, The next step is to pick a stage. You simply have to click on the stage you want and then you're ready to fight! All 45 characters has a breif entrance animation after the match begins during the 3 seconds countdown.

The difference between this mode and the Melee's mode of Super Smash Flash, is that now secret characters could be unlock by playing a certain number of matches.

Star Snag Brawl
Star Snag Brawl is an unlockable VS game mode that is similar to New Super Mario Bros.' "Mario vs. Luigi" 2P game mode. It was thought up by itsameSMB. Your goal in a Star Snag Brawl is to get the highest collection score of all of the combatants before the time limit is up. To do this, you must collect items called big stars. You start out with 0-5 big stars (depending on the handicap; 3 is the default) and you can get more by grabbing them when they appear or stealing them from other players (hence Star Snag).

Final Form Brawl
Final Form Brawl is a possible unlockable Vs game mode in which all the Final Forms in the game will fight each other as if they were normal characters. The characters without Final Forms will have a more powerful moveset but basically the same.

Stages
A stage is the place where almost all battles takes place, some content hazards to make it unique an make it more complex. The following list is under construction to make it more accurate so don't add a stage if there is no proof on the demo or the Dojo, this doesn't enlist Test Stages:


 * Battlefield
 * Final Destination
 * Hyrule Temple
 * Dream Land
 * Online Practice stage

Stage Builder
This mode let you create your own stages using certain themed-accesories such a mountain-themed, a cave-themed or a futuristic-theme. It also includes hazards such as spikes, conveyor belts, springs, etc. There is also a limit to set parts, when a bar in the top of the screen is full, any other part couldn't been added.

Items
Items are weapons that characters grab from the foreground and can use them to attack, affect their status or well protect them. Here are some items that have been made for use in the game.

Normal Items
Some items comes from the Super Smash Bros. series, the other comes from the McLeodGaming series; appear randomly in the stages or inside of crates, barrels, capsules or party balls. These items has been confirmed and were featured on the current SSF2 Demo:


 * Smash Ball
 * Capsule
 * Fan

Poké Balls
The game will feature Poké Balls that were absent from the past game, it consist of throw and it later will summon a random Pokémon that will aid the player that sumoned it and will attack the opponents, sometimes some will be unusefull. As for now any Pokémon hassn't been confirmed.

Assist Trophies
A feature new to Brawl, assist trophies will make an appearance in Smash Flash 2, it consists of grabing a capsule-like trophy to summon a random character and like a Pokémon, he will aid the player thet summoned him and will attack the opponents. Like Pokémon, any character hasn't been confirmed at the moment.

Trophies
It has been confirmed that there will be random appearance trophies, like the ones you would pay coins for in Melee or Brawl, and 3 trophies for each character (most likely). It is not certain what trophies there will be, only that each character could have 3, and all the items and stages will have trophies.

There is a trophy compilation with content not publicly described here:


 * Trophy's List 1
 * Trophy’s List 2
 * Trophy’s List 3

Note this links' trophies are outdated.

Smash Flash DOJO!!
A new dojo was released to completely replaced the Naruto[NU] and stoat.tamer's Dojo, this new one is now developed by Neron, another SSF2 developer. It presents more accurate info and have better features.

Wii Compatibility
Cleod9 has confirmed that he is attempting Wii Web browser (Internet Channel) compatibility with Wiimote. Thus far, no demos have accomplished this feat yet, however it is currently possible to play with an USB keyboard on the Wii.

Differences from the original
Super Smash Flash 2 also improved many things and errors from the first Super Smash Flash retaining few mechanisms but fixing some others.


 * Characters, including veterans, have gained 8 different standard attacks (4 strong attacks and 4 smash attacks), 4 different special moves, and an unique Final Smash.
 * Characters can protect themselfs by shielding.
 * Characters can perform taunts.
 * Characters can pummel and throw in 4 different directions.
 * Characters can grab stages' ledges and use ledge attacks.
 * Characters' attack can no longer deal damage almost to 100% per hit.
 * Certain characters can now use tether recoveries. Ex. Link, Samus, etc.
 * Wall jumping has been implemented.
 * Air dodging and sidestep dodging have been implemented.
 * Tints have been implemented.
 * On-Screen Appearances have been added.
 * Revival platforms have been added (each character has an unique revival platform that represents something from the universe he comes from).
 * Camera is no longer in a single angle and doesn't follow only P-1 anymore.
 * Stages' angle can be controlled while paused.
 * Contains exclusive and/or edited sprites' animations. Ex. Mario, Kirby, etc.
 * The Stage Clear glitch method, along with many other glitches, has been removed.
 * More P-1 Modes and Vs. Modes have been added, some were improved.
 * A completely new Adventure Mode mechanism has been added.
 * Trophies have been added.
 * Stage Builder has been added.