Fraymakers

Fraymakers, initially codenamed McLeodGaming Next, is an upcoming indie crossover fighting video game developed by Team Fray and published by McLeodGaming. The game is a "platform fighter" in a similar vein to Super Smash Flash 2 and features a cast of characters and stages hailing from independent game franchises such as BIT.TRIP, Downwell, Octodad, and Rivals of Aether. Touted as "the Infinitely Replayable Indie Platform Fighter", it is integrated with a separate development tool called FrayTools that allows for streamlined creation and implementation of custom-made content.

The game was first released as an Early Access build for Microsoft Windows, macOS, and Linux through Steam on January 18, 2023. A Nintendo Switch release of the game is also planned.

Gameplay
The gameplay of Fraymakers is heavily inspired by that of the  series of games, in that it is a platform-based fighting game where up to four players are tasked with knocking their opponents outside the boundaries of the stage. Each player has a damage total represented by a number that starts at 0 and increases as damage is taken. As players take more damage, attacks will knock them progressively farther away, making it easier to be launched off the stage. Players are generally able to recover back onto the stage upon being launched off, but failure to do so will lead to them falling out of bounds, resulting in a KO.

Like in the Super Smash Bros. games, the controls in Fraymakers are simplified compared to traditional fighting games, with most attacks being performed by pressing one button and holding in a direction. Players are able to move and jump freely across stages and platforms. One button is used for standard attacks including several grounded attacks and five aerial attacks. Another button is used for four special moves, which are more unique than the standard attacks and generally have more complex functions. A third button can be used to hold a shield out in one direction, which can block attacks but leaves the player vulnerable on the other side. Pressing the shield button and the special move button together will perform a parry against an incoming attack, leaving the player vulnerable if mistimed. When in mid-air, players are also able to use an airdash to gain momentum in any direction and cancel it into an aerial attack.

Each playable character features unique attacks from one another, along with differing properties such as running speed and weight. In addition to choosing a playable character, players are also able to choose one of many Assists to summon during battle, each of which performs a unique function and can be used after filling a gauge by attacking opponents. There is also a variety of optional items that can appear randomly around the stage for players to interact with.

Playable characters
Fraymakers is currently planned to feature at least ten characters hailing from differing independent games, nine of which are included in the base game. Each character is designed to have a unique and distinct playstyle while also carrying attacks from their source franchises.

Below is a list of the six characters currently confirmed for the game.

Assists
In addition to its playable roster, Fraymakers is set to feature a wide array of Assists to be called upon mid-battle. Each playable character is able to be selected as an Assist, and there is a large selection of guest characters to be featured exclusively as Assists. Currently, 50 Assists are planned for the game, not counting playable characters.

Below is a list of the 25 characters currently confirmed as Assists for the game.

Stages
Currently, thirteen stages are planned to be made available in Fraymakers for players to fight on. Much like the characters, each stage hails from an indie game and features references to their original games. Each stage will also have optional stage hazards that can change the mechanics or layout.

Below is a list of the six stages currently confirmed for the game.

Game modes
Various game modes are planned to be included in Fraymakers, many of which are yet to be revealed. Planned single-player content includes a mode in which a player must break a set of targets as quickly as possible.

Group
The standard multiplayer mode in Fraymakers allows up to four players to fight each other in a free-for-all or team battle. Each character may be controlled by either a human player or a artificial intelligence, with players being able to select how difficult they will be. Players first must select the characters of their choice, followed by their Assists and then the stage to fight the match on, and the match begins once selected. Any custom characters, Assists, or stages downloaded to the game can be selected in this mode.

Several different sub-menus can be accessed from the top of the character selection screen to customize various settings for the match. Match Options allows players to change the main settings for the match, such as the match time or the stock count. Match Modifiers will allow players to customize additional aspects of the match, such as player size and match speed, as well as adding more significant gameplay changes such as randomized Assists and a permanently filled Assist meter.

Online
The Online menu allows multiple players to fight each other via an Internet connection. The online infrastructure primarily uses rollback netcode, with delay-based netcode being offered in lobby matches. Matches can be set up through either matchmaking or having one player host a room with specific rules. User-generated content can also be used online.

Fraybets is an upcoming online game mode in which players watch and wager in-game currency on automatically generated computer player battles featuring user-generated characters, Assists, and stages. As these battles are hosted online, all players will be able to view the same battles simultaneously.

Training
The Training mode allows a player to practice gameplay against a computer-controlled opponent without the restrictions of a standard match. It also allows players to test custom content in-game and quickly reload their custom content when changes are made.

Custom content
Many of the assets in Fraymakers are built using FrayTools, a free cross-platform development tool that is developed alongside the game itself. Because of this, players are able and encouraged to use FrayTools themselves to modify the game by creating their own custom content, including playable characters, Assists, stages, items, game modes, and even menus. In addition to the user interface offered by FrayTools, players are able to test and adjust their custom content from within the game itself through a custom sandbox. Once custom content is complete, players are able to upload it for other players to browse in-game and download for themselves, and it can also be loaded directly from files.

Development
On July 25, 2017, shortly after the release of the Beta version of Super Smash Flash 2, Adobe announced that it would end support for Adobe Flash Player, which SSF2 uses for its engine, on December 31, 2020. Although SSF2 would remain playable and in development, this led the game's director Gregory McLeod to decide that he should work on a more sustainable and commercially viable project that would not rely on the aging software. Having developed SSF2 for many years, he wanted to apply what he learned from his experience into a new platform fighting game, which SSF2 Team had frequently come up with ideas for over the course of its development. Production of the game alongside FrayTools started privately in 2018 with a small team consisting mainly of current and former SSF2 developers, with early concepts including user-generated content, a playable roster of existing characters from other independent games, and an additional roster of assist characters. As FrayTools became more stable, it quickly became the standard tool used during development.

On September 10, 2020, the game was publicly announced under the codename McLeodGaming Next and scheduled to be formally revealed through Kickstarter during winter. The official name was later revealed to be Fraymakers on October 13, 2020, with the Kickstarter date being changed to November of that year. The game's Kickstarter campaign later launched on November 18, 2020 with a minimum funding goal of $46,000, which was reached within three hours of the campaign launching. The campaign ended on December 17, 2020 after receiving a total of $364,922 and fulfilling most stretch goals.

Development of the game continued after the Kickstarter campaign ended with a goal to release the game in Early Access by early 2022. Various development updates were showcased prior to release, primarily through the weekly #SaturdayFray updates that lasted from May 1, 2021 to June 4, 2022. The release was delayed several times, with the private Tester Build first releasing on August 31, 2022. On December 31, 2022, the final release date for Early Access was announced to be on January 18, 2023. Early Access later released on the aforementioned date.

Trivia

 * This is the first game solely developed by McLeodGaming to be released onto a digital storefront, as the company's 2017 title Yeah Jam Fury: U, Me, Everybody! was developed in conjunction by World Entertainment Studios.
 * With a Nintendo Switch release planned, it will also be the company's first game to be officially released on a video game console.