Central Highway

Central Highway is a starter stage in Super Smash Flash 2, hailing from the Mega Man universe. The stage focuses on a small area of the highway with some buildings in the background as well as some destroyed cars.

Origin
Central Highway is the first stage that appears in the game Mega Man X. Mega Man X has to traverse the highway while the Mavericks are launching an assault. Constant attacks and the crumbling highway make it difficult for X to get through. At the end of the stage, Vile is encountered and eventually fought. After Central Highway, X starts his mission to take down several Mavericks.

In Mega Man X7, Central Highway again appears as one of the early stages in the game. Central Highway also reappears in Mega Man: Maverick Hunter X, once again serving as the opening stage for both X and Vile.

Layout
The stage consists of the platforms (all with gaps between them), placed in an up going motion. Wrecked cars and broken pieces of the highway can be seen. In the background, the large city is seen, and occasionally a Bee Blader will fly by too. After a certain amount of time, fall-through platforms appear over the middle and right main platforms and the left main platform shakes and then falls down slowly. After some more time, the right main platform will shake and then fall down slowly. After even more time passes, the right fall-through platform will fall down slowly without shaking first, leaving the middle main platform and the middle fall-through platform on the stage. This stage will not return to its original form.

Music

 * The main music track is titled Opening Stage (Mega Man: Maverick Hunter X), a newer rendition of the original opening them of Mega Man X.
 * The alternate music track is titled Mega Man X Medley, which comprises four tunes from aforementioned game (Boomer, Chill, Storm, Spark, respectively).

Tournament legality
The stage is banned in regular competitive tournaments. There is no proper main platform, as the stage is divided into three sections with pits between them. Said pits make recovery impossible for some characters like. The stage is also very long and contains "walls" due to the platforms' uneven heights, giving characters with strong vertical KO ability a large advantage. With hazards on, the stage is somewhat more viable due to getting rid of the death pits, but it still suffers from the same problem of having very large side blast zones, as well as the other previously mentioned issues before the outer platforms collapse.

External link

 * Central Highway's page at Smash Flash DOJO!!!