Thread:SkaiPrower/@comment-10205483-20170209201729/@comment-26520755-20170209204453

I actually thought that talk pages were supposed to be used for this kind of stuff (you know, talking about the page, bringing in opinions on things you believe need a change etc.). Ermac was kind of an obvious choice, but I still wanted to be safe before I get the wrong guy pissed at me lol

I actually talked to SK about the frame data sheets just a bit ago if youre interested in what he has to say. Btw - any numbers below refer to Chibi FSmash, just to avoid confusion.

Quote: "uh yeah sure gimme a sec I'll re-check the data just to be safe

''yes mine is the correct one, and the FAF is frame 26. The frame data on the wiki here includes the charge loop as a part of the startup, which mine does not.The hitbox does indeed start on frame 14 in the swf, but if you take out the 6-frame charge loop (which does not happen at all if you are fast enough) then you can subtract these 6 frames and get the first active frame of 8. In the swf, the hitbox gets removed on frame 24, which if you subtract the 6 frame charge loop means that the hitbox is gone on frame 18, which means that the last frame the hitbox is active for is frame 17. Then the rest of the move (32 frames minus 6 for charge = 26 frames) is endlag, except for the last frame which never appears on-screen visually.''

''I don't know how they got the endlag so messed up tho. looks like they said "ok sk says there are 9 active frames but he got the startup wrong so we'll just combine the two and then whatever is left is the endlag"''

So apparently SK was right with his numbers (unless there is something very valid you have to convince me otherwise, which - no offense - I kinda doubt tbh) after all, and he also confirmed that he uses both the game files and then his TAS experience (which would be the "charge loop" part of his statement). And btw, no need to lash out at me like that. A friendly notify would have been enough