Recoil damage

Recoil damage, also known as self-damage, is damage in Super Smash Flash 2 taken by a character when using a certain attack. Recoil damage does not cause knockback or flinching for the character receiving it, instead simply increasing the player's accumulated damage. Unlike damage taken from opponents' attacks, recoil damage is not affected by stale-move negation, invincibility, or intangibility, and it also does not charge the Final Smash Meter.