Spike

A spike is an attack in in the Super Smash Bros. series and Super Smash Flash series that sends an enemy downwards at high speeds. Unlike meteor smashes, spikes cannot be Meteor canceled, making them very powerful tools for edgeguarding.

In Super Smash Flash 2
Meteor Canceling was not introduced until demo v0.8a. Therefore, all meteor smashes in the demos before v0.8a were functionally equivalent to spikes.


 * Down tilt
 * Links down tilt is a relatively powerful spike but requires precise timing and spacing. This move spikes when someone gets hit by the sword's tip.
 * Down Aerial
 * Falco's down aerial is coded as a spike, but the hitstun is very low which allows opponents to survive it and appear to meteor cancel it.
 * [[Down Aerial]
 * The tip of Marth's down aerial is coded as a spike, but the hitstun is very low which allows opponents to survive it and appear to meteor cancel it.
 * Down tilt
 * Her down tilt will spike if the tip of her toe connects with the opponent. This is the smallest spike hitbox in the game.
 * }
 * [[Down Aerial]
 * The tip of Marth's down aerial is coded as a spike, but the hitstun is very low which allows opponents to survive it and appear to meteor cancel it.
 * Down tilt
 * Her down tilt will spike if the tip of her toe connects with the opponent. This is the smallest spike hitbox in the game.
 * }
 * Her down tilt will spike if the tip of her toe connects with the opponent. This is the smallest spike hitbox in the game.
 * }