Camping

Camping is a strategy or tactic that involves moving to and staying isolated in a safe spot in order to evade opponents. In the Smash series, camping serves a multitude of purposes, which are not limited to:


 * Deliberately trying to win by time-out in order to win by a lead in stock or percentage
 * In a game with multiple opponents, waiting until their opponents have sustained more damage
 * Charging a special move
 * Using a spammable projectile
 * Stalling

Types of camping
There are several various methods to camping; all which in general consist of avoiding a full head on confrontation with the opponent.

Projectile Camping
Projectile camping is the act of camping whilst spamming projectiles in order to rack up damage and keep their opponent away, eventually forcing the opponent to approach the player in order to prevent continuous damage done to them. Projectile Camping is a highly practical way to win a match unlike the other forms of camping as it can rack up enough damage onto the opponent in such that the player gains a significant lead in the game. is good at this form of camping because he has a spammable projectile in his Mega Buster that is good at stopping approaches while also excels at this even though Blaster does not cause opponents to flinch.

Air camping
Air Camping is a form of camping of evading the opponent by utilizing a character's ability to stay in the air for an extended amount of time. Characters who have superior air mobility, characters with slow falling speeds, and characters who have multiple midair jumps are able to stay in the air for a significant amount of time. Fast aerials with good reach who are able to keep opponents at bay are necessary attributes a character most have to be able to air camp effectively. (who excels at having great aerial mobility and multiple jumps), (although he posses poor air mobility, has multiple jumps, fast and reach in his aerials) and (Who has good air mobility, fast aerials with long lasting hitboxes) are the most prominent characters who excel at air camping.

Platform camping
Platform camping is the act of staying away from the opponent by utilizing platforms. The player waits on an elevated platform for the opponent to approach and then jumps onto another platform into to evade the opponent. This is one of the most common methods of camping as any character can perform them without the need for projectiles and can perform the method efficiently. However, this form of camping can only best on stages where platforms are present while at the same time it is mostly used to escape chain grabs

Planking
Planking is a form camping that abuses the invincibility gained from grabbing ledges. Planking refers to to repeatedly dropping off the ledge and grabbing it again and again to gain protection from the invincibility frames gained from grabbing a ledge. Planking can be difficult to over come depending on the character who is planking and the character who is edge guarding. The best or most obvious option to stop planking is to edge hog the ledge to prevent the "planker" from grabbing the ledge. However, this is easier said then done depending on what move the planker is using to grab the ledge.