Peach (Super Smash Flash 2)

Peach is a playable veteran character in Super Smash Flash 2. Most of her standard attacks and special moves come from the Smash Bros. series, but some are different unique moves, notably her Final Smash. Her early sprites were supposed to be from Super Princess Peach, but that was changed. Her sprites are a brawlified version of her Mario Party Advance sprites.

Peach is currently ranked 26th on the tier list dead last (The lowest ranked Mario character if sub-series characters are included or not); A big drop from her 13th position last demo. Peach has a decent projectile game with her turnips, a decent aerial game and can kill with all of her smash attacks, up aerial, forward aerial, neutral aerial and her forward throw. She has decent priority in her aerials and she can auto float cancel which aids in her aerial game. Her turnips are one of the best projectiles in the game because they have a lot of priority and don't go away unless they touch the ground or thrown off the stage. Due to this she has good zoning ability and can create shield pressure. She is also one of the best edge guarders in the game so breaking her guard will be tough. Peach has one of the best horizontal recovery options in the game with having the ability to float, her side special Peach Bomber and her up special Peach Parasol.

However, Peach combo ability is not all that great compared to characters higher tier then she is. She is a big, light and floaty character making her easy to hit and KO horizontally and vertically. She has a poor punishment game. She has a hard time killing her opponents when not close to the blast line. Her projectile game is not as good as could be. Peachs' up special parasol covers little vertical distance and she is unable to grab the ledge when she is facing away from it.

With this, her cons overcome her pros and leaves her at the bottom of the tier list.

Attributes
Peach has the most horizontal recovery options in the game and has a great horizontal recovery in general. This is due to her fast air speed, she is floaty which allows her to stay in the air for long periods of time, her ability to float, using Peach Bomber to help her recover horizontally and Parasol covers great horizontal distance which gives her a great horizontal recovery. She has kill moves in her forward smash (the golf club is the best option for KO'ing), her up smash, a fresh up air, a off stage forward and neutral aerials, her forward throw and a stitch face turnip. Peach is an amazing edge guarder so breaking through her guard will be difficult. She has a great damage racking attack in her down smash. She has a versatile projectile in her turnips which can be used for zoning, aid in her combos by racking up damage, they last until they touch the ground and if she pulls out a stitch which can be used as another KO option. Peach has a great air game with possessing good air speed, strong aerials and has the ability to auto float cancel. Toad is a great move to use to survive certain situations that will otherwise kill Peach due to the move giving her super armor.

However, due to Peach's medium-light weight and her slow falling speed (the second slowest faller after ) makes her easy to KO horizontally and especially vertically. At the same time she is a big target which makes her easy to hit. Her main means of vertically recovery, Parasol, covers little vertical distance and she is unable to grab the ledge behind her. She has poor ground mobility which forces her to approach from the air. Peach has a hard time KO'ing her opponents due to her having trouble comboing into her finishers. She lacks reliable ways to deal with projectiles, her forward smash tennis racket is able to reflect projectiles, but this method is not very reliable due to her not always being able to get the tennis racket when she needs it.

Ground attacks

 * Standard attack 1: Slaps opponent. 3%
 * Standard Attack 2: Backhanded slap. 3%
 * Down tilt: Sticks her arm out. Does weak vertical knockback if hit on grounded opponents and is good for setting up combos. It also meteor smashes opponents and sends them on a diagonally downward trajectory if in the air or ledge. Has good horizontal and vertical reach. 10%
 * Down smash: Spins dress around like a blade, slashing whoever gets caught in it. Hits four times for 12% when uncharged, with a total of 35%. Hits 3 times for 17% fully charged, with a total of 40%.
 * Side tilt: A 180 degree high kick. 11%
 * Forward smash: Strikes with either a frying pan, a golf club, or a tennis racket. The tennis racket does 12% damage uncharged, 17% damage fully charged and is able to reflect projectiles. The frying pan does 18% damage uncharged, 26% damage fully charged and does only vertical knockback. The golf club does 15% damage uncharged, 21% damage fully charged, has good range and is the best KO'ing opponents.
 * Up tilt: Peach winks, raises one hand in the air and slightly lifts her dress with the other. The raised hand releases a cloud of hearts that damages the opponent. 12%
 * Up smash: Spins around while twirling her arm in the air. 15% damage uncharged, 21% damage fully charged.
 * Dash attack: Dashes forward with arms outstretched and in front of her. 8%

Aerial attacks

 * Neutral aerial: Twirls in the air with arms outstretched. 13%
 * Forward aerial: Strikes with her crown. Great knockback makes it a decent finisher but slow. Can be used with float to edgeguard to devastating effect. 15%
 * Back aerial: Attacks with her hips. An amazing spacing tool due to it's range and speed. 13%
 * Up aerial: Leans back a little and releases a kick upwards. 13%
 * Down aerial: Unleashes a series of four downward kicks. Three hits for 3%, then one hit for 5%. 14% if all hits connect.

Grabs & throws

 * Grab: Reaches and grips the opponent's collar. Tied with Tails for being the 13th longest grab in the current demo.
 * Pummel: Kicks the opponent's shin. All hits do 2%.
 * Forward throw: Slaps opponent away. Can be used for a K.O. at high percentages. 10%
 * Back throw: Sends the opponent backwards and hits them with her hip. Good knockback for finishing opponents of. 11%
 * Up throw: Throws opponents upward without making any other hit. Can chain grab big characters and fast fallers. 9%
 * Down throw: Slams the opponent into the ground and sits on the top of them. Can chain grab certain characters, but mostly sends them to far away where Peach is unable to regrab the opponent or has to perform a jab reset. 7%

Other

 * Ledge attack: Quickly climbs the ledge and does a quick hip attack. 6%
 * 100% ledge attack: Slide kick. 10%
 * Floor attack: Slaps both sides. 6%

Misc.

 * Entrance: Jumps off a large vine shaped nearly like a wreath, embedded with a large heart, large leaves, and little colored faces without mouths.
 * Taunts:
 * Standard: Raises her arm up into the air, winks, and says "Hi!".
 * Side: Does a little dance to both sides of her while singing.
 * Down: Puts her hand on her hip, leans over, and says "Sweet!".
 * Special abilities:
 * Can float in midair by holding the jump key, only for a few seconds.
 * Revival platform: Goal gate from Super Princess Peach.
 * Fanfare: Remix of Victory theme from Smash Bros Melee.
 * Wins: Raises her arm up into the air and winks.
 * Loses: Happily claps for the winner.

Tier placement history
Like ; when Peach was introduced in demo v0.7, she was seen as a top tier character ranking first of S tier on the first list and 3rd of A tier on the second list. In demo v0.8b; she dropped to 13/14(tied with where she was seen as a low tier character. In demo v0.9a; her tier position dropped to 26th of K tier where she is now seen as the worst character in the demo. Like ; her tier position kept dropping in each subsequent demo.

Trivia

 * Peach, along with, , and  had their sprites used in one of ScrewAttack!'s Death Battles.
 * Peach, along with are the only characters so far to have their Final Smashes different from the one they had in Super Smash Bros. Brawl.
 * Peach, along with, , , , , , and Sonic are the only characters so far who do not go into a helpless state under normal circumstances.