Fire Mario

Fire Mario (ファイアマリオ, Faia Mario) was Mario's Final Smash in Super Smash Flash 2. He acquires this form by absorbing the power of a Fire Flower, infusing his attacks with fire, making him stronger and faster. In addition, many of Fire Mario's moves are cancellable. Fire Mario was one of the many Final Forms in the game, which means he has a different and more powerful moveset than normal Mario. As of version 0.9.1 of the Super Smash Flash 2 Demo, this form has been replaced with a revamped Mario Finale.

Ground Attacks

 * Standard Attack: Axe Punch. 5%.
 * Standard Attack 2: Uppercut Punch. 5%.
 * Standard Attack 3: Expanding toe kick. 5%.
 * Standard Attack 4: Shoots a flaming explosion at the enemy. 19%.
 * Downward Tilt: Fire Mario swipes his hand, sending out flames. 2 hits of 9% each. 18% total.
 * Downward Smash: Fire Mario slams down a huge hammer, causing flares to erupt from the ground. 15% uncharged, 41% fully charged. Meteor smashes aerial opponents diagonally powerfully.
 * Forward Tilt: SSB64 forward smash, which is a Mega Punch. 9%.
 * Forward Smash: Same as Mario's, but with far greater range and power. 16% uncharged, 23% fully charged.
 * Upward Tilt: A star uppercut reminiscent of Punch-Out!!. 14%.
 * Upward Smash: End-of-level SMB fireworks. 15% uncharged, 34% fully charged.
 * Dash Attack: A fire-infused dive from SM64. Meteor smashes in mid-air. 13%

Aerial Attacks

 * Neutral Aerial: Flaming Sex Kick. Propels Fire Mario forward a bit.
 * Forward Aerial: Spiking Punch. Much faster than the original Mario's forward aerial.
 * Backward Aerial: Fire-infused version of Mario's double back kick.
 * Upward Aerial: bicycle Kick. Causes Fire Mario to raise slightly, similar to Wario-Man's aerials.
 * Downward Aerial: Flaming Drill Kick. Drops fiery projectiles beneath Fire Mario.

Grabs & Throws

 * Grab: Reaches out with both arms.
 * Pummel: Headbutts the victim. 2%
 * Forward Throw: Fire Pitch.
 * Backward Throw: Super Hammer Throw.
 * Upward Throw: Erupting Punch.
 * Downward Throw: Subcon Slam.

Other

 * Ledge Attack: Punches directly after climbing. 7%

Misc.

 * Taunt: Turns into a referee from Punch Out! and waves his arm.

Trivia

 * Prior to version 0.5a of the Super Smash Flash 2 Demo, Fire Mario used a completely different sheet. His standard combo was a seven-hit beatdown and all of his special moves were completely different. The Super Fireball didn't release the Mario Finale at full charge (though he released a mini-version of the attack), his Side Special Move was the Heat Shield rather than the Golden Cape and his Down Special Move was the Fire Mario Eruption rather than the Firewall Star Spin.