User:Gregory Naruto

Hello, everyone. My name is Gregory Naruto (formely Goku9), I'm a Brazilian and a rollback of the Wiki.

Mains and Secondaries
The following is a list of my mains and my secondaries. They are sorted by the one I play very good to the ones I play not so good, including the characters that are on the same line.

Super Smash Bros. (SSB64)

 * Kirby — Main
 * Link and Luigi — Secondaries

Super Smash Bros. Crusade

 * Goku — Main
 * Crash Bandicoot — Secondary-Main
 * Zero Suit Samus — Secondary

Super Smash Flash

 * — Main

v0.5a

 * and — Mains

v0.7 to v0.9a

 * , and  — Mains

v0.9b (0.9.1)

 * and — Mains
 * , and  — Secondaries

Beta (0.9.2)

 * ,, and  — Mains
 * ,, and  — Secondaries

Items

 * Flipper
 * 1-Up Mushroom

Adventure Mode

 * Red Koopa Troopa
 * Yellow Koopa Troopa
 * Blue Koopa Troopa

Veterans

 * Charizard
 * Diddy Kong
 * King Dedede
 * Lucas
 * Mewtwo
 * Roy
 * Ryu
 * Snake
 * Wolf

Newcomers

 * Knuckles (SSF)
 * Shadow (SSF)
 * Waluigi

Special moves

 * Benefit bombs: Full Fire (very rare; will make his bombs, when detonated, multiply by 4 bombs and then explode), Power Glove (will give Bomberman the ability of re-picking and throwing bombs), Vest (will give Bomberman super armor for 10 seconds).
 * Detriment bombs: Fire Down (will make the bombs impossible to charge), Bomb Down (reduce his bomb capacity by 1), Speed Down (will reduce Bomberman's dashing/walking speed by 3 (Dash: 13.51 > 10.51. Walk: 7 > 4), Geta (will reduce Bomberman's dashing/walking speed to 1 (Dash: 13.51 > 1. Walk: 7 > 1).
 * Neutral Bombs: Line Bomb (Will generate all of Bomberman's bombs with each throw. Example: Bomberman throws one moment and has Bomb capacity 3. When the bomb reaches the ground, 2 more bombs will generate of each side of the bomb. Bomberman can't generate any more bomb after that, unless it gets detoned).
 * Benefit bombs: Full Fire (very rare; will make his bombs, when detonated, multiply by 4 bombs and then explode), Power Glove (will give Bomberman the ability of re-picking and throwing bombs), Vest (will give Bomberman super armor for 10 seconds).
 * Detriment bombs: Fire Down (will make the bombs impossible to charge), Bomb Down (reduce his bomb capacity by 1), Speed Down (will reduce Bomberman's dashing/walking speed by 3 (Dash: 13.51 > 10.51. Walk: 7 > 4), Geta (will reduce Bomberman's dashing/walking speed to 1 (Dash: 13.51 > 1. Walk: 7 > 1).
 * Neutral Bombs: Line Bomb (Will generate all of Bomberman's bombs with each throw. Example: Bomberman throws one moment and has Bomb capacity 3. When the bomb reaches the ground, 2 more bombs will generate of each side of the bomb. Bomberman can't generate any more bomb after that, unless it gets detoned).
 * Benefit bombs: Full Fire (very rare; will make his bombs, when detonated, multiply by 4 bombs and then explode), Power Glove (will give Bomberman the ability of re-picking and throwing bombs), Vest (will give Bomberman super armor for 10 seconds).
 * Detriment bombs: Fire Down (will make the bombs impossible to charge), Bomb Down (reduce his bomb capacity by 1), Speed Down (will reduce Bomberman's dashing/walking speed by 3 (Dash: 13.51 > 10.51. Walk: 7 > 4), Geta (will reduce Bomberman's dashing/walking speed to 1 (Dash: 13.51 > 1. Walk: 7 > 1).
 * Neutral Bombs: Line Bomb (Will generate all of Bomberman's bombs with each throw. Example: Bomberman throws one moment and has Bomb capacity 3. When the bomb reaches the ground, 2 more bombs will generate of each side of the bomb. Bomberman can't generate any more bomb after that, unless it gets detoned).
 * Neutral Bombs: Line Bomb (Will generate all of Bomberman's bombs with each throw. Example: Bomberman throws one moment and has Bomb capacity 3. When the bomb reaches the ground, 2 more bombs will generate of each side of the bomb. Bomberman can't generate any more bomb after that, unless it gets detoned).

Tier list

 * This tier list IS NOT a ranking of how do I play the chars. It's actually my opinion of how the official tier list should be. It is not made by the chances of winning a tournament, though; it's about overall matchups.
 * EXAMPLE: Everyone plays as Marth (except for only one Goku player, that goes in all tournaments). Marth beats everyone in the game, except for Goku. Goku losses for everyone, except for Marth. Marth then, would be higher than Goku. In the normal one though, Goku would be higher. Why? If everyone plays as Marth, the Goku player would always defeat the Marth players, so the Goku player would always win the tournaments.

Pages created by me
Currently, I created 32 pages, around 10 templetes and a LOT of redirects on the Wiki.


 * Flip Jump
 * Dolphin Dash
 * Telly Vision
 * Wario Bike
 * Eggrobo
 * Mecha Sonic
 * Student 1
 * Water Wave
 * Jewel Satelite (deleted)
 * Sonic Battle
 * Hoop damage
 * Goku (Super Smash Flash 2)/Forward aerial
 * Super Smash Con 2016
 * Recoil damage
 * Damage
 * Flinch
 * Student 2
 * Student 3
 * Student 4
 * Aerial Grab
 * Revenge (Bomberman)
 * Revenge (Sandbag)
 * Pick Item
 * Mushroom Kingdom (disambiguation)
 * Blastoise
 * Venusaur
 * Beedrill
 * Pichu
 * Garchomp
 * Damage meter
 * Buffering
 * Koopa Klaw (deleted)
 * Ice Flower

Trivia

 * I'm a Son Goku and Crash Bandicoot fan.
 * My userpage is the biggest userpage from the Wiki. Hope you'd read until here. Thanks!
 * It does not look like that? Open the source editor.
 * I'm a person.

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