Cape

Cape, known in Japan as Super Cloak (スーパーマント, Sūpāmanto), is 's side special move in Super Smash Flash 2. It replaced F.L.U.D.D. in v0.2b of the SSF2 Demo. If it connects, it switches the direction that the opponent is facing and dealing 8% to any opponent it hits, but dealing no knockback. It can also reflect projectiles if timed correctly, and can be used to increase Mario's horizontal recovery. Mario can also use it to gimp other characters recoveries such as the Fox Illusion. If you use Cape after dashing, Mario will slide a little bit. The move is based off of the yellow cape in Super Mario World.

Origin
Originating from Super Mario World, the Cape was a power-up obtained from the Cape Feather, which enabled both Mario and Luigi to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rhythm, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games.

Trivia

 * In demo v0.9a; Mario will go into a landing animation after he performs cape on the ground. This is due to the move being coded jank to make the advanced technique Cape glide possible.