Magnet Bomber

Magnet Bomber is one of the Five Dastardly Bombers and a recurring villain in the  series. He appears as an Assist Trophy in Super Smash Flash 2.

Character description
Magnet Bomber is a member of the Five Dastardly Bombers, a group of Bomber-Cyborgs created and initially mind-controlled by a mad scientist named Buggler. Under his control, they come to Earth with the intent of capturing Bomberman. Whenever the Five Dastardly Bombers appear, Magnet Bomber is the first to be fought, and like the other members, he is consistently defeated by Bomberman and revived by Buggler. During Buggler's battle against the Bomberman Bros., the team regains their senses and lends their strength to the Bomberman Bros. to defeat Buggler. Afterwards, the Five Dastardly Bombers, including Magnet Bomber, are able to peacefully live alongside the residents of Planet Bomber.

Magnet Bomber generally wears blue armor, a blue or white cape-like scarf, and a blue helmet with an orange magnet emblem. Being a Bomber-Cyborg, he is able to create bombs like Bombermen, with his Magnet Bombs being magnetically attracted to robotic life-forms.

In Super Smash Flash 2
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Magnet Bomber appears as an Assist Trophy in Super Smash Flash 2, in which his design is based on his appearance in Super Bomberman R. When summoned, he jumps into the air and says "Magnet Bomber!" or "You're mine!" before dashing forward across the platform. While dashing, he occasionally plants a Magnet Bomb, or he may jump into the air or drop onto a lower platform before doing so. The Magnet Bombs remain stationary until an opponent is nearby, which causes them to homes in on them and explode on contact dealing 13% damage and moderate knockback. After placing six Magnet Bombs, Magnet Bomber laughs and disappears.

Trivia

 * Magnet Bomber's function of planting bombs and traveling between platforms in SSF2 is very similar to Bomberman's function as an Assist Trophy in Super Smash Bros. Ultimate.