Fire Emblem (universe)

The Fire Emblem universe refers to the  series' collection of characters, stages, and properties that hail from Nintendo's and Intelligent System's Fire Emblem series of fantasy tactical role-playing games. The long-running series was primarily a Japan-only series that Nintendo declined to localize for western audiences until the appearances of two of the series' stars, Marth and Roy, as playable characters in Super Smash Bros. Melee. Their appearance sparked enough global interest that the series began international distribution. Despite the franchise's influences from Melee, Super Smash Flash completely lacked any representation from the series, something that was not very well received. This was due in part to there being no Fire Emblem sprites online when the game was being developed. Ironically, the game's creator, Gregory McLeod, mainly uses Marth in these games. It was not until Super Smash Flash 2, that the series gained some representation.

Franchise description
Fire Emblem is a long-running series of tactical role-playing games developed by Intelligent Systems, with thirteen installments released to date. Somewhat similar to the  series in that it is not often that games in the series are set in the same fictional worlds and universes as each other, five universes and chronologies within five fictional fantasy worlds have been depicted in the series thus far.

The first Fire Emblem game, whose subtitle translates as "Shadow Dragon and the Blade of Light", was released in 1990 for the Famicom as one of the earliest games in the turn-based strategy genre, and it was one of the first such game to incorporate elements from role-playing games. This is the game that introduces the character prince Marth. Nintendo decided not to distribute the game abroad, however, feeling that it would not have been successful outside of Japan based on how the original  for NES did not sell well abroad at the time (a heavily ironic concept under given the later success of FINAL FANTASY).

The next five games released under the name Fire Emblem would not be distributed internationally either. Fire Emblem Gaiden, released in 1992, was a side-story to the first game set in the same fictional world, but it took place on a different continent and was therefore only tangentially related to the first game (Marth did not make a return appearance). The third game, Fire Emblem: Monsho no Nazo (Mystery of the Emblem), released in 1994 for the Super Famicom, was both a retelling of the first game and a continuation of that universe's story concerning Marth. The fourth game, Fire Emblem: Seisen no Keifu (Genealogy of the Holy War), released for Super Famicom in 1996, was a distant prequel set thousands of years before the first three games on a different continent, and the fifth game, Fire Emblem: Thracia 776, the last commercial game to be released for Super Famicom (in 1999), is a midquel taking place in between chapters of the previous game to expand on that universe.

When Super Smash Bros. Melee was being developed, Japanese fans requested that Marth be featured as a playable character and HAL Laboratory obliged. Intelligent Systems was also developing the sixth Fire Emblem series game, Fire Emblem: The Binding Blade, released on Game Boy Advance in 2002, which introduced a new, separate Fire Emblem universe, with the swordsman Roy as the main character. It was decided that Roy be included as a playable character alongside Marth in SSBM as a promotional preview character for the game. Nintendo was initially apprehensive of keeping the characters in the game when it came time to release it in the West because the characters were believed to have appeal only to Japanese gamers, but enough Western players previewing the game approved of the characters that they were retained internationally. Melee's North American release and the subsequent introduction of the Fire Emblem franchise to a wider audience through the game prompted international attention to the franchise. As a direct result, Fire Emblem titles from instalment seven onwards were released internationally, with one exception, and were each met with success. Melee can be credited with indirectly making the franchise famous.

With Fire Emblem now an international game franchise, Intelligent Systems followed up on the sixth game with the seventh game in the series as a prequel, named simply "Fire Emblem" but often referred to by its Japanese subtitle, Rekka no Ken (Blazing Sword). It was released in North America in late 2003 and depicted the father of Roy, Lord Eliwood, son of Marquess Pherae, in a story taking place five years before Roy was born and twenty years before Roy's adventure in The Binding Blade takes place. It was designed with the aim of introducing North American and European gamers to the Fire Emblem-style of tactical play, so the first ten chapters serve as a tutorial storyline before the main game, with 20+ chapters, begins. After this game, subsequent Fire Emblem titles have been released internationally at a standard rate, including 2005's Fire Emblem: The Sacred Stones for Game Boy Advance, which is a stand-alone world starring twin nobles Ephraim and Eirika; Fire Emblem: Path of Radiance for GameCube, starring a young mercenary named Ike, which depicts a racial conflict between humans ("Beorc") & transformable demi-humans ("Laguz") and is the first game in the series to feature full-motion video cinema sequences and voice acting; Fire Emblem: Radiant Dawn, the sequel to Path of Radiance was released on Wii, featuring Ike once again, but primarily starring Micaiah and her companion Sothe, who was also introduced in Path of Radiance. Following Radiant Dawn was a pair of remakes for Nintendo DS, Fire Emblem: Shadow Dragon and Fire Emblem: Shin Monshou no Nazo ~ Hikari to Kage no Eiyuu, retelling Shadow Dragons and the Blade of Light and Monshou no Nazo Book 2 respectively; the former starred Marth in his first official appearance in a Fire Emblem game localized and released in North America, while the latter was the only post-Binding Blade game to not be localized for reasons unknown. The latest released game is Fire Emblem: Awakening for, a millennia-later sequel to Marth's adventures starring his distant descendant Chrom.

The game formula consistent among Fire Emblem titles is a departure from other tactical role-playing games; whereas in games like FINAL FANTASY Tactics, where the emphasis is on equipping weapons and armor on each unit and using area-of-effect magic spells and skills to affect multiple units, Fire Emblem games place emphasis on positioning stronger and weaker units relative to each other on the field and preserving the life of each individual unit, with weapons (that each has a durability meter that lowers after each attack and breaks after the meter is empty) and healing items being mostly the only items in each unit's inventory. A hallmark of the series is that whenever a unit falls in battle, regardless of how important a character that unit is to the storyline, that character is gone for the rest of the game, which can result in harder difficulty and missed plot developments and it is an automatic game-over if the game's main hero dies. Since a general objective to each Fire Emblem instalment is to keep the dozens and dozens of game characters that comprise the player's unit stable alive, many players reset the game whenever an ally is slain. This makes for a game series that is intense and hardcore and is therefore popular with tactical players.

In Super Smash Flash 2
Despite the series gaining popularity over the pass of the years, and its inclusion in the official Super Smash Bros. games, Fire Emblem did not get a representation in the Super Smash Flash series until Super Smash Flash 2, where a character and a stage are selectable.

Characters

 * : The main character of four games in the Fire Emblem series, including the first game. He has appeared in all games in the Super Smash Bros. series since Melee. Marth makes his debut in demo v0.9b, with his move set from the main games and his sprite design based on his appearance in Super Smash Bros. Brawl.

Assist Trophy

 * Lyn : Lyn appears as an Assist Trophy in Super Smash Flash 2. Upon being summoned, she leans on one knee and says "By my sword...", and then she pauses for a moment. She then teleports behind an opponent, which is often the opponent closest to her, and says "Take this!" as she slashes with her sword before finally disappearing. Her attack is powerful and very accurate, dealing 32% damage and strong knockback to opponents hit and being able to hit one who is moving, airborne, or grabbing a ledge. However, her attack can be avoided with a well-timed air dodge, sidestep or roll.

Stage

 * Castle Siege: A stage from Super Smash Bros. Brawl that represents the Fire Emblem series as a whole. The stage takes place on top of a castle under attack. As time passes, the roof will collapse and fighters will be able to do battle in the castle's interior, which will feature destructible statues. After yet more time passes, the ground will give way and players will fall into the underground, which consists of a dark cavern filled with lava. After some time in the underground, the locale will reset to the top of the castle again and the cycle begins anew.

Media with elements appearing in the Super Smash Flash series
The following list consists of media from the Fire Emblem universe that appears in Super Smash Flash 2.


 * Marth, who debuted in this game as its main protagonist, is a starter character in SSF2.
 * Counter, Marth's down special move in SSF2, originates from the core gameplay of this game, in which a unit will perform a counter-attack when in range of the unit attacking them.
 * Critical Hit, Marth's Final Smash in SSF2, originates as a random percentage algorithm mechanic from this game.
 * The victory theme of Marth in SSF2 is a remix of an excerpt of the title theme from this game.


 * Marth's design in SSF2 is based on his appearance in this game.


 * Lyn, one of three main protagonists from this game, appears as an Assist Trophy in SSF2.


 * Fire Emblem Theme, a synthetic remix of the title theme from this game, plays as Castle Siege's main music track in SSF2.
 * Comrades, an orchestral synthetic remix of the theme that plays when recruiting a new unit in this game, plays as Castle Siege's alternate music track in SSF2.


 * The hit gauge that appears when Marth uses Critical Hit in SSF2 is based on that of this game.


 * Lyn's voice clips in SSF2 are taken from this game.