Sonic the Hedgehog


 * This article is about the playable character. For other uses, see Sonic the Hedgehog (Disambiguation)

Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za Hejjihoggu) is the main character of Sega's Sonic franchise, and the main mascot of the company itself. Created to show off how quickly the Sega Genisis could move and change sprites. In his games, he is usually focusing on defeating his main enemy Dr. Ivo Robotnik, also known as Dr. Eggman, with the help of his many allies. He also makes an appearance in Nintendo's Super Smash Bros. Brawl as one of the two third party characters in the game, along with Konami's Solid Snake. He's also playable in both Super Smash Flash and Super Smash Flash 2. Sonic is also in a conflict of being Brawlified. Many people are for, and against it.

Character description
Sega wanted a game capable of competing with Mario and a character to replace Alex Kidd as the company's mascot. Several character designs were submitted by its AM8 research and development department, including an armadillo, a dog, a Theodore Roosevelt look-alike in pajamas, and a rabbit. Eventually, Naoto Ōshima's spiky teal hedgehog, initially codenamed "Mr. Needlemouse", was chosen as the new mascot. Sonic's blue pigmentation was chosen to match Sega's cobalt blue logo, his shoes were a concept evolved from a design inspired by Michael Jackson's boots with the addition of the color red, which was inspired by both Santa Claus and the contrast of those colors on Jackson's Bad, while his personality was based on Bill Clinton's "Get it done" attitude. The character was created without the ability to swim because of a mistaken assumption by Yuji Naka that all hedgehogs could not do so. Sonic's first appearance in the video game world was in the racing game "Rad Mobile" (later ported to the Sega Saturn under the name "Gale Racer"), but Sonic's first major appearance was in the platform game Sonic the Hedgehog for the Sega Mega Drive/Genesis, which also introduced his nemesis Dr. Robotnik. A group of fifteen people started working on the first Sonic the Hedgehog game, and renamed themselves Sonic Team.

The original concepts had Sonic with fangs and in a band with a human girlfriend named Madonna, however a team from Sega of America led by Madeline Schroeder, who calls herself "Sonic's mother", "softened" the character up for an American audience by removing these, sparking a heated issue with Sonic Team, although Naka later admitted it was probably for the best. Sonic's appearance varies greatly depending on the medium and the style in which he is drawn. In the video games, Sonic's original design by Oshima was quite short and round, with short quills, a round body and no visible irises. Artwork featuring this design and drawn by Akira Watanabe was displayed on the package artwork for Sonic the Hedgehog, and most subsequent Sonic video games featured similar designs.

Beginning with Sonic Adventure, in 1998, Sonic was redesigned by Yuji Uekawa as a taller character with longer legs and a less spherical body, longer and more drooping quills, the addition of shoe buckles, and green-colored irises. Further subtle changes to the character's design have been made in subsequent games. Spin-off media such as comics and cartoons have featured variations on all these video game designs, with restrictions set by the standardized model sheets.

Different actors have provided the voice for Sonic in his game appearances. Sonic originally had a few voice samples in Sonic CD, but the actor is unknown. Sonic's first true voice actor was Takeshi Kusao for the arcade game SegaSonic the Hedgehog, with Junichi Kanemaru continually voicing the role beginning with the release of Sonic Adventure. Sonic's first English voice actor was Jaleel White (better known to fans as Steve Urkel on the TV show Family Matters) in the animated series Adventures of Sonic the Hedgehog, and the Sonic the Hedgehog Saturday morning show and Sonic Underground. Sonic's first English game voice was provided by Ryan Drummond beginning with Sonic Adventure, a role he continued until 2004, when he was replaced by Jason Anthony Griffith, who previously voiced the character in the American dub of the anime series Sonic X.

In Super Smash Flash
Sonic appeared first in Super Smash Flash before his Brawl's confirmation as a playable character and he was a starter character instead to be an unlockable character. He, as many other characters, had only 5 different attacks.

Also, Sonic can use his jump as an attack to deal damage.

In Super Smash Flash 2
Sonic returns in Super Smash Flash 2. Sonic's moves are taken directly from Brawl and Sonic Battle.



Normal Ground Attacks

 * Standard Attack 1: Left Jab. 2%


 * Standard Attack 2: Right Jab. 2%


 * Standard Attack 3: Side Kick. 3%


 * Downward Tilt: Slides his feet forward while ducking. This move has upwards set-knockback. 6%


 * Downward Smash: Spin Dashes to one side, then to the other, like in Brawl. 9% uncharged, 13% fully charged.


 * Forward Tilt: Does a Mule Kick. 8%.


 * Forward Smash: Does a strong punch. For his charge, he spins his fist behind him like in Brawl. 14% uncharged, 20% fully charged.


 * Upward Tilt: Does a High Kick. 7%.


 * Upward Smash: Spin pops into the air, ripping out multiple hits and then coming down. This move sucks opponents downwards with weak set-knockback but not to the center, so it is possible for all hits not to connect. A maximum of four hits will connect uncharged, but only three hits will connect charged. 4 hits for 14% uncharged and 3 hits for 16% fully charged.


 * Dash Attack: Does a sliding kick. 2 hits for 16%.

Aerial Attacks

 * Neutral Aerial: Curls into a ball and spins in place. It deals two hits, with the second hit having better knockback. Two hits each for 6%.


 * Forward Aerial: Dives forward spinning his head, dealing eight hits, with the last hit having good knockback. 8 hits for 16%


 * Backward Aerial: Sticks his leg out forward, then kicks out backwards behind him. 13%.


 * Upward Aerial: Spreads his legs out, then brings them together while kicking upwards. It deals two hits each for 8%.


 * Downward Aerial: Stalls in the air, then kicks downwards while quickly falling. A Stall-Then-Fall with a long falling distance. 8%.

Grabs and Throws

 * Grab: Reaches a hand out to grab.


 * Pummel: Punches opponent. 2%


 * Forward Throw: Punches opponent forward. 9%


 * Backward Throw: Turns backwards and punches the opponent in that direction. 8%


 * Upward Throw: Backflip kicks the opponent, knocking them upwards weakly. 12%
 * Downward Throw: Performs a Spin Dash on the opponent. 8%

Other

 * Ledge Attack: Spins onto stage. 7%

Misc.

 * Entrance: Jumps onto the stage in ball form from the foreground.


 * Taunts:
 * 1) Breakdances on the ground while saying, "Come on, step it up!" He then stands up and gives a thumbs up.


 * 2) Runs in place, chanting, "You're too slow!" He then faces the camera and gives an uncertain look.


 * 3) Does a backflip and poses, tutting.


 * Revival platform: Stands on all seven Chaos Emeralds.


 * Fanfare: Act Clear theme from Sonic the Hedgehog 3.


 * Wins: Gives a thumbs up.


 * Loses: Claps to the winner.

Role in The Flash Of Shadows
Currently unknown.

In A Super Mario World series
Sonic appears in the second episode of the A Super Mario World series along with Knuckles, both serving as Bowser's guardians. Sonic and Knuckles reason for working for Bowser it that they wanted to prove Sega characters are better than Nintendo characters (which is ironic as Bowser is a Nintendo character) by challenging Mario and Link in a fight. Sonic escapes breifly the battle after Knuckles is defeated by being pushed into the lava. Mario and Link chase him to the next room where Sonic transforms into Super Sonic (even though he used one single Chaos Emerald). Super Sonic beats breifly Mario and Link and when he prepares to give them the final blow, he is attacked and defeated by Cloud from behind.